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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.69 by root, Thu Jun 21 22:42:48 2007 UTC vs.
Revision 1.90 by root, Fri Aug 29 02:12:25 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Deliantra is free software: you can redistribute it and/or modify
7 * under the terms of the GNU General Public License as published by the Free 7 * it under the terms of the GNU General Public License as published by
8 * Software Foundation; either version 2 of the License, or (at your option) 8 * the Free Software Foundation, either version 3 of the License, or
9 * any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the GNU General Public License
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 * 18 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 20 */
22 21
23/* alchemy.c */ 22/* alchemy.c */
24int need_identify (const object *obj); 23int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
40/* apply.c */ 39/* apply.c */
41int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
42int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
43int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
44int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
45int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
46int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
47int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
48int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
49int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
50int convert_item (object *item, object *converter);
51int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
52int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
53void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
54void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
55void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
69void eat_special_food (object *who, object *food); 66void eat_special_food (object *who, object *food);
70void apply_lighter (object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
71void scroll_failure (object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
72void apply_changes_to_player (object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
73void apply_item_transformer (object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
74 72
75/* attack.c */ 73/* attack.c */
76void cancellation (object *op); 74void cancellation (object *op);
77int did_make_save_item (object *op, int type, object *originator); 75int did_make_save_item (object *op, int type, object *originator);
78void save_throw_object (object *op, int type, object *originator); 76void save_throw_object (object *op, int type, object *originator);
134int command_version (object *op, char *params); 132int command_version (object *op, char *params);
135void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
136int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
137int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
138int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
139int command_logs (object *op, char *params);
140int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
141int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
142int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
143int command_help (object *op, char *params); 140int command_help (object *op, char *params);
144int onoff_value (const char *line); 141int onoff_value (const char *line);
185int command_examine (object *op, char *params); 182int command_examine (object *op, char *params);
186object *find_marked_object (object *op); 183object *find_marked_object (object *op);
187void examine_monster (object *op, object *tmp); 184void examine_monster (object *op, object *tmp);
188const char *long_desc (object *tmp, object *pl); 185const char *long_desc (object *tmp, object *pl);
189void examine (object *op, object *tmp); 186void examine (object *op, object *tmp);
190void inventory (object *op, object *inv);
191int command_pickup (object *op, char *params); 187int command_pickup (object *op, char *params);
192void set_pickup_mode (object *op, int i); 188void set_pickup_mode (object *op, int i);
193int command_search_items (object *op, char *params); 189int command_search_items (object *op, char *params);
194int command_rename_item (object *op, char *params); 190int command_rename_item (object *op, char *params);
195 191
198void remove_party (partylist *target_party); 194void remove_party (partylist *target_party);
199void obsolete_parties (void); 195void obsolete_parties (void);
200void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 196void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
201int confirm_party_password (object *op); 197int confirm_party_password (object *op);
202void receive_party_password (object *op, char k); 198void receive_party_password (object *op, char k);
203void send_party_message (object *op, char *msg); 199void send_party_message (object *op, const char *msg);
204int command_gsay (object *op, char *params); 200int command_gsay (object *op, char *params);
205int command_party (object *op, char *params); 201int command_party (object *op, char *params);
206 202
207/* c_range.c */ 203/* c_range.c */
208int command_invoke (object *op, char *params); 204int command_invoke (object *op, char *params);
241int command_dm (object *op, char *params); 237int command_dm (object *op, char *params);
242int command_invisible (object *op, char *params); 238int command_invisible (object *op, char *params);
243int command_learn_spell (object *op, char *params); 239int command_learn_spell (object *op, char *params);
244int command_learn_special_prayer (object *op, char *params); 240int command_learn_special_prayer (object *op, char *params);
245int command_forget_spell (object *op, char *params); 241int command_forget_spell (object *op, char *params);
246int command_listplugins (object *op, char *params);
247int command_loadplugin (object *op, char *params);
248int command_unloadplugin (object *op, char *params);
249int command_dmhide (object *op, char *params); 242int command_dmhide (object *op, char *params);
250void dm_stack_pop (player *pl); 243void dm_stack_pop (player *pl);
251object *dm_stack_peek (player *pl); 244object *dm_stack_peek (player *pl);
252void dm_stack_push (player *pl, tag_t item); 245void dm_stack_push (player *pl, tag_t item);
253object *get_dm_object (player *pl, char **params, int *from); 246object *get_dm_object (player *pl, char **params, int *from);
275int do_symptoms (object *disease); 268int do_symptoms (object *disease);
276int grant_immunity (object *disease); 269int grant_immunity (object *disease);
277int move_symptom (object *symptom); 270int move_symptom (object *symptom);
278int check_physically_infect (object *victim, object *hitter); 271int check_physically_infect (object *victim, object *hitter);
279object *find_disease (object *victim); 272object *find_disease (object *victim);
280int cure_disease (object *sufferer, object *caster); 273int cure_disease (object *sufferer, object *caster, object *spell);
281int reduce_symptoms (object *sufferer, int reduction); 274int reduce_symptoms (object *sufferer, int reduction);
282 275
283/* egoitem.c */ 276/* egoitem.c */
284int create_artifact (object *op, const char *artifactname); 277int create_artifact (object *op, const char *artifactname);
285int apply_power_crystal (object *op, object *crystal); 278int apply_power_crystal (object *op, object *crystal);
339void set_csport (char *val); 332void set_csport (char *val);
340void init (int argc, char **argv); 333void init (int argc, char **argv);
341void usage (void); 334void usage (void);
342void help (void); 335void help (void);
343void init_beforeplay (void); 336void init_beforeplay (void);
344void init_startup (void);
345void compile_info (void);
346void init_signals (void); 337void init_signals (void);
347void init_races (void); 338void init_races (void);
348void dump_races (void); 339void dump_races (void);
349void add_to_racelist (const char *race_name, object *op); 340void add_to_racelist (const char *race_name, object *op);
350racelink *get_racelist (void); 341racelink *get_racelist (void);
353/* login.c */ 344/* login.c */
354void delete_character (const char *name); 345void delete_character (const char *name);
355int verify_player (const char *name, char *password); 346int verify_player (const char *name, char *password);
356int check_name (player *me, const char *name); 347int check_name (player *me, const char *name);
357int create_savedir_if_needed (char *savedir); 348int create_savedir_if_needed (char *savedir);
358void destroy_object (object *op);
359void copy_file (const char *filename, FILE *fpout); 349void copy_file (const char *filename, FILE *fpout);
360 350
361/* main.c */ 351/* main.c */
362void server_tick (); 352void server_tick ();
363void version (object *op); 353void version (object *op);
364void info_keys (object *op); 354void info_keys (object *op);
365char *crypt_string (char *str, char *salt); 355char *crypt_string (char *str, char *salt);
366int check_password (char *typed, char *crypted);
367void enter_player_savebed (object *op); 356void enter_player_savebed (object *op);
368void leave_map (object *op); 357void leave_map (object *op);
369void set_map_timeout (maptile *oldmap); 358void set_map_timeout (maptile *oldmap);
370char *clean_path (const char *file); 359char *clean_path (const char *file);
371char *unclean_path (const char *src); 360char *unclean_path (const char *src);
372void enter_exit (object *op, object *exit_ob); 361void enter_exit (object *op, object *exit_ob);
373void process_events (); 362void process_events ();
374void clean_tmp_files (void); 363void clean_tmp_files (void);
375void leave (player *pl,int draw_exit); 364void leave (player *pl,int draw_exit);
376int forbid_play (void);
377void do_specials (void); 365void do_specials (void);
378int main (int argc, char **argv); 366int main (int argc, char **argv);
379 367
380/* monster.c */ 368/* monster.c */
381object *check_enemy (object *npc, rv_vector *rv); 369object *check_enemy (object *npc, rv_vector *rv);
480object *find_key (object *pl, object *container, object *door); 468object *find_key (object *pl, object *container, object *door);
481bool move_player_attack (object *op, int dir); 469bool move_player_attack (object *op, int dir);
482bool move_player (object *op, int dir); 470bool move_player (object *op, int dir);
483bool handle_newcs_player (object *op); 471bool handle_newcs_player (object *op);
484int save_life (object *op); 472int save_life (object *op);
485void remove_unpaid_objects (object *op, object *env);
486char *gravestone_text (object *op); 473const char *gravestone_text (object *op);
487void do_some_living (object *op); 474void do_some_living (object *op);
488void kill_player (object *op); 475void kill_player (object *op);
489void loot_object (object *op); 476void loot_object (object *op);
490void fix_weight (void); 477void fix_weight (void);
491void fix_luck (void); 478void fix_luck (void);
499int action_makes_visible (object *op); 486int action_makes_visible (object *op);
500int op_on_battleground (object *op, int *x, int *y); 487int op_on_battleground (object *op, int *x, int *y);
501void dragon_ability_gain (object *who, int atnr, int level); 488void dragon_ability_gain (object *who, int atnr, int level);
502void player_unready_range_ob (player *pl, object *ob); 489void player_unready_range_ob (player *pl, object *ob);
503 490
504/* plugins.c */
505int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
506int execute_global_event (int eventcode, ...);
507int plugins_init_plugin (const char *libfile);
508void *cfapi_get_hooks (int *type, ...);
509int plugins_remove_plugin (const char *id);
510crossfire_plugin *plugins_find_plugin (const char *id);
511void plugins_display_list (object *op);
512void *cfapi_system_find_animation (int *type, ...);
513void *cfapi_system_strdup (int *type, ...);
514void *cfapi_system_register_global_event (int *type, ...);
515void *cfapi_system_unregister_global_event (int *type, ...);
516void *cfapi_system_check_path (int *type, ...);
517void *cfapi_system_re_cmp (int *type, ...);
518void *cfapi_system_directory (int *type, ...);
519void *cfapi_map_get_map (int *type, ...);
520void *cfapi_map_has_been_loaded (int *type, ...);
521void *cfapi_map_create_path (int *type, ...);
522void *cfapi_map_get_map_property (int *type, ...);
523void *cfapi_map_set_map_property (int *type, ...);
524void *cfapi_map_out_of_map (int *type, ...);
525void *cfapi_map_update_position (int *type, ...);
526void *cfapi_map_delete_map (int *type, ...);
527void *cfapi_map_message (int *type, ...);
528void *cfapi_map_get_object_at (int *type, ...);
529void *cfapi_map_get_flags (int *type, ...);
530void *cfapi_map_present_arch_by_name (int *type, ...);
531void *cfapi_object_move (int *type, ...);
532void *cfapi_object_get_key (int *type, ...);
533void *cfapi_object_set_key (int *type, ...);
534void *cfapi_object_get_property (int *type, ...);
535void *cfapi_object_set_property (int *type, ...);
536void *cfapi_object_apply_below (int *type, ...);
537void *cfapi_object_apply (int *type, ...);
538void *cfapi_object_identify (int *type, ...);
539void *cfapi_object_describe (int *type, ...);
540void *cfapi_object_drain (int *type, ...);
541void *cfapi_object_fix (int *type, ...);
542void *cfapi_object_give_skill (int *type, ...);
543void *cfapi_object_transmute (int *type, ...);
544void *cfapi_object_remove (int *type, ...);
545void *cfapi_object_delete (int *type, ...);
546void *cfapi_object_clone (int *type, ...);
547void *cfapi_object_find (int *type, ...);
548void *cfapi_object_create (int *type, ...);
549void *cfapi_object_insert (int *type, ...);
550void *cfapi_object_split (int *type, ...);
551void *cfapi_object_merge (int *type, ...);
552void *cfapi_object_distance (int *type, ...);
553void *cfapi_object_update (int *type, ...);
554void *cfapi_object_clear (int *type, ...);
555void *cfapi_object_reset (int *type, ...);
556void *cfapi_object_check_inventory (int *type, ...);
557void *cfapi_object_clean_object (int *type, ...);
558void *cfapi_object_on_same_map (int *type, ...);
559void *cfapi_object_spring_trap (int *type, ...);
560void *cfapi_object_check_trigger (int *type, ...);
561void *cfapi_object_query_cost (int *type, ...);
562void *cfapi_object_query_money (int *type, ...);
563void *cfapi_object_cast (int *type, ...);
564void *cfapi_object_learn_spell (int *type, ...);
565void *cfapi_object_forget_spell (int *type, ...);
566void *cfapi_object_check_spell (int *type, ...);
567void *cfapi_object_pay_amount (int *type, ...);
568void *cfapi_object_pay_item (int *type, ...);
569void *cfapi_object_transfer (int *type, ...);
570void *cfapi_object_find_archetype_inside (int *type, ...);
571void *cfapi_object_drop (int *type, ...);
572void *cfapi_object_take (int *type, ...);
573void *cfapi_object_say (int *type, ...);
574void *cfapi_object_speak (int *type, ...);
575void *cfapi_player_find (int *type, ...);
576void *cfapi_player_message (int *type, ...);
577void *cfapi_player_send_inventory (int *type, ...);
578void *cfapi_object_teleport (int *type, ...);
579void *cfapi_object_pickup (int *type, ...);
580void *cfapi_archetype_get_first (int *type, ...);
581void *cfapi_archetype_get_property (int *type, ...);
582void *cfapi_party_get_property (int *type, ...);
583void *cfapi_region_get_property (int *type, ...);
584CommArray_s *find_plugin_command (char *cmd, object *op);
585int initPlugins (void);
586
587/* resurrection.c */ 491/* resurrection.c */
588int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 492int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
589int resurrection_fails (int levelcaster, int leveldead); 493int resurrection_fails (int levelcaster, int leveldead);
590void dead_player (object *op); 494void dead_player (object *op);
591void dead_character (const char *name); 495void dead_character (const char *name);
608const char *query_cost_string (const object *tmp, object *who, int flag); 512const char *query_cost_string (const object *tmp, object *who, int flag);
609sint64 query_money (const object *op); 513sint64 query_money (const object *op);
610int pay_for_amount (sint64 to_pay, object *pl); 514int pay_for_amount (sint64 to_pay, object *pl);
611int pay_for_item (object *op, object *pl); 515int pay_for_item (object *op, object *pl);
612int can_pay (object *pl); 516int can_pay (object *pl);
613void sell_item (object *op, object *pl); 517bool sell_item (object *op, object *pl);
614double shopkeeper_approval (const maptile *map, const object *player); 518double shopkeeper_approval (const maptile *map, const object *player);
615int describe_shop (const object *op); 519int describe_shop (const object *op);
616void shop_listing (object *sign, object *op); 520void shop_listing (object *sign, object *op);
617bool is_in_shop (object *o); 521bool is_in_shop (object *o);
618bool is_in_shop (maptile *map, int x, int y); 522bool is_in_shop (maptile *map, int x, int y);
709int write_mark (object *op, object *spell, const char *msg); 613int write_mark (object *op, object *spell, const char *msg);
710 614
711/* spell_util.c */ 615/* spell_util.c */
712object *find_random_spell_in_ob (object *ob, const char *skill); 616object *find_random_spell_in_ob (object *ob, const char *skill);
713void set_spell_skill (object *op, object *caster, object *spob, object *dest); 617void set_spell_skill (object *op, object *caster, object *spob, object *dest);
714void init_spells (void);
715void dump_spells (void);
716void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 618void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
717int min_casting_level (object *caster, object *spell); 619int min_casting_level (object *caster, object *spell);
718int caster_level (object *caster, object *spell); 620int caster_level (object *caster, object *spell);
719sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 621sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
720int SP_level_dam_adjust (object *caster, object *spob); 622int SP_level_dam_adjust (object *caster, object *spob);
778void move_duplicator (object *op); 680void move_duplicator (object *op);
779void move_creator (object *creator); 681void move_creator (object *creator);
780void move_marker (object *op); 682void move_marker (object *op);
781void process_object (object *op); 683void process_object (object *op);
782 684
783/* timers.c */
784void cftimer_process_timers (void);
785void cftimer_process_event (object *ob);
786int cftimer_create (int id, long delay, object *ob, int mode);
787int cftimer_destroy (int id);
788int cftimer_find_free_id (void);
789
790/* weather.c */ 685/* weather.c */
791void set_darkness_map (maptile *m); 686void set_darkness_map (maptile *m);
792void adjust_daylight (void); 687void adjust_daylight (void);

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