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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.81 by elmex, Mon Nov 26 12:54:32 2007 UTC vs.
Revision 1.90 by root, Fri Aug 29 02:12:25 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
133int command_version (object *op, char *params); 132int command_version (object *op, char *params);
134void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
135int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
136int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
137int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
138int command_logs (object *op, char *params);
139int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 140int command_help (object *op, char *params);
143int onoff_value (const char *line); 141int onoff_value (const char *line);
176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177void pick_up (object *op, object *alt); 175void pick_up (object *op, object *alt);
178int command_take (object *op, char *params); 176int command_take (object *op, char *params);
179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180void drop_object (object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
181void update_after_inventory_change (object *op);
182void drop (object *op, object *tmp); 179void drop (object *op, object *tmp);
183int command_dropall (object *op, char *params); 180int command_dropall (object *op, char *params);
184int command_drop (object *op, char *params); 181int command_drop (object *op, char *params);
185int command_examine (object *op, char *params); 182int command_examine (object *op, char *params);
186object *find_marked_object (object *op); 183object *find_marked_object (object *op);
197void remove_party (partylist *target_party); 194void remove_party (partylist *target_party);
198void obsolete_parties (void); 195void obsolete_parties (void);
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 196void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op); 197int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 198void receive_party_password (object *op, char k);
202void send_party_message (object *op, char *msg); 199void send_party_message (object *op, const char *msg);
203int command_gsay (object *op, char *params); 200int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 201int command_party (object *op, char *params);
205 202
206/* c_range.c */ 203/* c_range.c */
207int command_invoke (object *op, char *params); 204int command_invoke (object *op, char *params);
347/* login.c */ 344/* login.c */
348void delete_character (const char *name); 345void delete_character (const char *name);
349int verify_player (const char *name, char *password); 346int verify_player (const char *name, char *password);
350int check_name (player *me, const char *name); 347int check_name (player *me, const char *name);
351int create_savedir_if_needed (char *savedir); 348int create_savedir_if_needed (char *savedir);
352void destroy_object (object *op);
353void copy_file (const char *filename, FILE *fpout); 349void copy_file (const char *filename, FILE *fpout);
354 350
355/* main.c */ 351/* main.c */
356void server_tick (); 352void server_tick ();
357void version (object *op); 353void version (object *op);
472object *find_key (object *pl, object *container, object *door); 468object *find_key (object *pl, object *container, object *door);
473bool move_player_attack (object *op, int dir); 469bool move_player_attack (object *op, int dir);
474bool move_player (object *op, int dir); 470bool move_player (object *op, int dir);
475bool handle_newcs_player (object *op); 471bool handle_newcs_player (object *op);
476int save_life (object *op); 472int save_life (object *op);
477char *gravestone_text (object *op); 473const char *gravestone_text (object *op);
478void do_some_living (object *op); 474void do_some_living (object *op);
479void kill_player (object *op); 475void kill_player (object *op);
480void loot_object (object *op); 476void loot_object (object *op);
481void fix_weight (void); 477void fix_weight (void);
482void fix_luck (void); 478void fix_luck (void);
516const char *query_cost_string (const object *tmp, object *who, int flag); 512const char *query_cost_string (const object *tmp, object *who, int flag);
517sint64 query_money (const object *op); 513sint64 query_money (const object *op);
518int pay_for_amount (sint64 to_pay, object *pl); 514int pay_for_amount (sint64 to_pay, object *pl);
519int pay_for_item (object *op, object *pl); 515int pay_for_item (object *op, object *pl);
520int can_pay (object *pl); 516int can_pay (object *pl);
521void sell_item (object *op, object *pl); 517bool sell_item (object *op, object *pl);
522double shopkeeper_approval (const maptile *map, const object *player); 518double shopkeeper_approval (const maptile *map, const object *player);
523int describe_shop (const object *op); 519int describe_shop (const object *op);
524void shop_listing (object *sign, object *op); 520void shop_listing (object *sign, object *op);
525bool is_in_shop (object *o); 521bool is_in_shop (object *o);
526bool is_in_shop (maptile *map, int x, int y); 522bool is_in_shop (maptile *map, int x, int y);
617int write_mark (object *op, object *spell, const char *msg); 613int write_mark (object *op, object *spell, const char *msg);
618 614
619/* spell_util.c */ 615/* spell_util.c */
620object *find_random_spell_in_ob (object *ob, const char *skill); 616object *find_random_spell_in_ob (object *ob, const char *skill);
621void set_spell_skill (object *op, object *caster, object *spob, object *dest); 617void set_spell_skill (object *op, object *caster, object *spob, object *dest);
622void init_spells (void);
623void dump_spells (void);
624void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 618void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
625int min_casting_level (object *caster, object *spell); 619int min_casting_level (object *caster, object *spell);
626int caster_level (object *caster, object *spell); 620int caster_level (object *caster, object *spell);
627sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 621sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
628int SP_level_dam_adjust (object *caster, object *spob); 622int SP_level_dam_adjust (object *caster, object *spob);

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