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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.91 by root, Tue Sep 23 04:29:11 2008 UTC vs.
Revision 1.108 by root, Mon Nov 2 07:21:50 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 30int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 31int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 33void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 34object *make_item_from_recipe (object *cauldron, recipe *rp);
67void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 72extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
72 76
73/* attack.c */ 77/* attack.c */
74void cancellation (object *op); 78void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
92void deathstrike_player (object *op, object *hitter, int *dam); 96void deathstrike_player (object *op, object *hitter, int *dam);
93int adj_attackroll (object *hitter, object *target); 97int adj_attackroll (object *hitter, object *target);
94int is_aimed_missile (object *op); 98int is_aimed_missile (object *op);
95 99
96/* build_map.c */ 100/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 101void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 102
113/* c_misc.c */ 103/* c_misc.c */
114int command_motd (object *op, char *params); 104int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 105int command_bug (object *op, char *params);
116void malloc_info (object *op); 106void malloc_info (object *op);
174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 164int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
175void pick_up (object *op, object *alt); 165void pick_up (object *op, object *alt);
176int command_take (object *op, char *params); 166int command_take (object *op, char *params);
177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 167void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
178void drop_object (object *op, object *tmp, uint32 nrof); 168void drop_object (object *op, object *tmp, uint32 nrof);
169void drop_object (object *dropper, object *obj);
179void drop (object *op, object *tmp); 170void drop (object *op, object *tmp);
180int command_dropall (object *op, char *params); 171int command_dropall (object *op, char *params);
181int command_drop (object *op, char *params); 172int command_drop (object *op, char *params);
182int command_examine (object *op, char *params); 173int command_examine (object *op, char *params);
183object *find_marked_object (object *op); 174object *find_marked_object (object *op);
259/* daemon.c */ 250/* daemon.c */
260FILE *BecomeDaemon (const char *filename); 251FILE *BecomeDaemon (const char *filename);
261 252
262/* disease.c */ 253/* disease.c */
263int move_disease (object *disease); 254int move_disease (object *disease);
264int remove_symptoms (object *disease);
265object *find_symptom (object *disease);
266int check_infection (object *disease);
267int infect_object (object *victim, object *disease, int force); 255int infect_object (object *victim, object *disease, int force);
268int do_symptoms (object *disease);
269int grant_immunity (object *disease);
270int move_symptom (object *symptom); 256int move_symptom (object *symptom);
271int check_physically_infect (object *victim, object *hitter); 257int check_physically_infect (object *victim, object *hitter);
272object *find_disease (object *victim);
273int cure_disease (object *sufferer, object *caster, object *spell); 258int cure_disease (object *sufferer, object *caster, object *spell);
274int reduce_symptoms (object *sufferer, int reduction);
275 259
276/* egoitem.c */ 260/* egoitem.c */
277int create_artifact (object *op, const char *artifactname); 261int create_artifact (object *op, const char *artifactname);
278int apply_power_crystal (object *op, object *crystal); 262int apply_power_crystal (object *op, object *crystal);
279 263
281char *spool (char *bp, char *error); 265char *spool (char *bp, char *error);
282void check_score (object *op); 266void check_score (object *op);
283void display_high_score (object *op, int max, const char *match); 267void display_high_score (object *op, int max, const char *match);
284 268
285/* gods.c */ 269/* gods.c */
286int lookup_god_by_name (const char *name); 270int lookup_god_by_name (shstr_cmp name);
287object *find_god (const char *name); 271object *find_god (shstr_cmp name);
288const char *determine_god (object *op); 272shstr_tmp determine_god (object *op);
289void pray_at_altar (object *pl, object *altar, object *skill); 273void pray_at_altar (object *pl, object *altar, object *skill);
290void become_follower (object *op, object *new_god); 274void become_follower (object *op, object *new_god);
291int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 275int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
292void stop_using_item (object *op, int type, int number); 276void stop_using_item (object *op, int type, int number);
293void update_priest_flag (object *god, object *exp_ob, uint32 flag); 277void update_priest_flag (object *god, object *exp_ob, uint32 flag);
294archetype *determine_holy_arch (object *god, const char *type); 278archetype *determine_holy_arch (object *god, shstr_cmp type);
295void god_intervention (object *op, object *god, object *skill); 279void god_intervention (object *op, object *god, object *skill);
296int god_examines_priest (object *op, object *god); 280int god_examines_priest (object *op, object *god);
297int god_examines_item (object *god, object *item); 281int god_examines_item (object *god, object *item);
298int get_god (object *priest); 282int get_god (object *priest);
299const char *get_god_for_race (const char *race);
300int tailor_god_spell (object *spellop, object *caster); 283int tailor_god_spell (object *spellop, object *caster);
301 284
302/* init.c */ 285/* init.c */
303void load_settings (void); 286void load_settings (void);
304void load_materials (void); 287void load_materials (void);
400object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 383object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
401void move_golem (object *op); 384void move_golem (object *op);
402void control_golem (object *op, int dir); 385void control_golem (object *op, int dir);
403int summon_golem (object *op, object *caster, int dir, object *spob); 386int summon_golem (object *op, object *caster, int dir, object *spob);
404object *choose_cult_monster (object *pl, object *god, int summon_level); 387object *choose_cult_monster (object *pl, object *god, int summon_level);
405int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 388int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
406object *get_real_owner (object *ob);
407int should_arena_attack (object *pet, object *owner, object *target); 389int should_arena_attack (object *pet, object *owner, object *target);
408 390
409/* player.c */ 391/* player.c */
410player *find_player (const char *plname); 392player *find_player (const char *plname);
411player *find_player_partial_name (const char *plname); 393player *find_player_partial_name (const char *plname);
412void display_motd (const object *op);
413void send_rules (const object *op);
414void send_news (const object *op);
415int playername_ok (const char *cp); 394int playername_ok (const char *cp);
416archetype *get_player_archetype (archetype *at); 395archetype *get_player_archetype (archetype *at);
417object *get_nearest_player (object *mon); 396object *get_nearest_player (object *mon);
418int path_to_player (object *mon, object *pl, unsigned mindiff); 397int path_to_player (object *mon, object *pl, unsigned mindiff);
419void give_initial_items (object *pl, treasurelist *items); 398void give_initial_items (object *pl, treasurelist *items);
429int key_change_class (object *op, char key); 408int key_change_class (object *op, char key);
430int key_confirm_quit (object *op, char key); 409int key_confirm_quit (object *op, char key);
431void flee_player (object *op); 410void flee_player (object *op);
432int check_pick (object *op); 411int check_pick (object *op);
433object *find_arrow (object *op, const char *type); 412object *find_arrow (object *op, const char *type);
434object *find_better_arrow (object *op, object *target, const char *type, int *better); 413object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
435object *pick_arrow_target (object *op, const char *type, int dir); 414object *pick_arrow_target (object *op, shstr_cmp type, int dir);
436int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 415int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
437int player_fire_bow (object *op, int dir); 416int player_fire_bow (object *op, int dir);
438void fire_misc_object (object *op, int dir); 417void fire_misc_object (object *op, int dir);
439bool fire (object *op, int dir); 418bool fire (object *op, int dir);
440object *find_key (object *pl, object *container, object *door); 419object *find_key (object *pl, object *container, object *door);
553void polymorph_living (object *op); 532void polymorph_living (object *op);
554void polymorph_melt (object *who, object *op); 533void polymorph_melt (object *who, object *op);
555void polymorph_item (object *who, object *op); 534void polymorph_item (object *who, object *op);
556void polymorph (object *op, object *who); 535void polymorph (object *op, object *who);
557int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 536int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
558int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 537int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
559int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 538int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
560int probe (object *op, object *caster, object *spell_ob, int dir); 539int probe (object *op, object *caster, object *spell_ob, int dir);
561int makes_invisible_to (object *pl, object *mon); 540int makes_invisible_to (object *pl, object *mon);
562int cast_invisible (object *op, object *caster, object *spell_ob); 541int cast_invisible (object *op, object *caster, object *spell_ob);
563int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 542int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
564void execute_word_of_recall (object *op); 543void execute_word_of_recall (object *op);
565int cast_word_of_recall (object *op, object *caster, object *spell_ob); 544int cast_word_of_recall (object *op, object *caster, object *spell_ob);
566int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 545int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
567int perceive_self (object *op); 546int perceive_self (object *op);
568int magic_wall (object *op, object *caster, int dir, object *spell_ob); 547int magic_wall (object *op, object *caster, int dir, object *spell_ob);
569int dimension_door (object *op, object *caster, object *spob, int dir); 548int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
570int cast_heal (object *op, object *caster, object *spell, int dir); 549int cast_heal (object *op, object *caster, object *spell, int dir);
550int change_ability_duration (object *spell, object *caster);
571int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 551int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
572int cast_bless (object *op, object *caster, object *spell_ob, int dir); 552int cast_bless (object *op, object *caster, object *spell_ob, int dir);
573int alchemy (object *op, object *caster, object *spell_ob); 553int alchemy (object *op, object *caster, object *spell_ob);
574int remove_curse (object *op, object *caster, object *spell); 554int remove_curse (object *op, object *caster, object *spell);
575int cast_identify (object *op, object *caster, object *spell); 555int cast_identify (object *op, object *caster, object *spell);
583void move_aura (object *aura); 563void move_aura (object *aura);
584void move_peacemaker (object *op); 564void move_peacemaker (object *op);
585int write_mark (object *op, object *spell, const char *msg); 565int write_mark (object *op, object *spell, const char *msg);
586 566
587/* spell_util.c */ 567/* spell_util.c */
588object *find_random_spell_in_ob (object *ob, const char *skill); 568object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
589void set_spell_skill (object *op, object *caster, object *spob, object *dest); 569void set_spell_skill (object *op, object *caster, object *spob, object *dest);
590void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 570void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
591int min_casting_level (object *caster, object *spell); 571int min_casting_level (object *caster, object *spell);
592int caster_level (object *caster, object *spell); 572int casting_level (object *caster, object *spell);
593sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 573sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
594int SP_level_dam_adjust (object *caster, object *spob); 574int SP_level_dam_adjust (object *caster, object *spob);
595int SP_level_duration_adjust (object *caster, object *spob); 575int SP_level_duration_adjust (object *caster, object *spob);
596int SP_level_range_adjust (object *caster, object *spob); 576int SP_level_range_adjust (object *caster, object *spob);
597object *check_spell_known (object *op, const char *name); 577object *check_spell_known (object *op, shstr_cmp name);
598object *lookup_spell_by_name (object *op, const char *spname); 578object *lookup_spell_by_name (object *op, const char *spname);
599int reflwall (maptile *m, int x, int y, object *sp_op); 579int reflwall (maptile *m, int x, int y, object *sp_op);
600int cast_create_obj (object *op, object *caster, object *new_op, int dir); 580int cast_create_obj (object *op, object *caster, object *new_op, int dir);
601int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 581int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
602int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 582int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
607void put_a_monster (object *op, const char *monstername); 587void put_a_monster (object *op, const char *monstername);
608int summon_hostile_monsters (object *op, int n, const char *monstername); 588int summon_hostile_monsters (object *op, int n, const char *monstername);
609void shuffle_attack (object *op, int change_face); 589void shuffle_attack (object *op, int change_face);
610void prayer_failure (object *op, int failure, int power); 590void prayer_failure (object *op, int failure, int power);
611void spell_failure (object *op, int failure, int power, object *skill); 591void spell_failure (object *op, int failure, int power, object *skill);
612int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 592int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
613int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 593int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
614void move_spell_effect (object *op); 594void move_spell_effect (object *op);
615void check_spell_effect (object *op); 595void check_spell_effect (object *op);
616void apply_spell_effect (object *spell, object *victim); 596void apply_spell_effect (object *spell, object *victim);
597void create_exploding_ball_at (object *victim, int level);
617 598
618/* swamp.c */ 599/* swamp.c */
619void walk_on_deep_swamp (object *op, object *victim); 600void walk_on_deep_swamp (object *op, object *victim);
620void move_deep_swamp (object *op); 601void move_deep_swamp (object *op);
621 602

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