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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.40 by pippijn, Thu Mar 1 13:01:37 2007 UTC vs.
Revision 1.92 by root, Mon Sep 29 06:32:09 2008 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
2/* alchemy.c */ 22/* alchemy.c */
3int need_identify (const object *obj); 23int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron);
9int content_recipe_value(object *op); 29int content_recipe_value (object *op);
10int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
18/* apply.c */ 39/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack); 48int apply_container (object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 53void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal); 54int dragon_eat_flesh (object *op, object *meal);
36void apply_poison(object *op, object *tmp); 55void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit); 56int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 57int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 58int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 59void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags); 60int unapply_for_ob (object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 61int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 62int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags); 63int monster_apply_special (object *who, object *op, int aflags);
46int auto_apply(object *op); 64int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 65void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 66void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
72
53/* attack.c */ 73/* attack.c */
54void cancellation(object *op); 74void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator); 75int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 76void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 77int hit_map (object *op, int dir, int type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter); 78void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 79int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 80object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op); 81void tear_down_wall (object *op);
62void scare_creature(object *target, object *hitter); 82void scare_creature (object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 84int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 85int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 86int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67void poison_player(object *op, object *hitter, int dam); 87void poison_player (object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam); 88void slow_player (object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 89void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 90void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 91void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 92void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll(object *hitter, object *target); 93int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile(object *op); 94int is_aimed_missile (object *op);
75/* ban.c */ 95
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 96/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y); 97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y); 98void remove_marking_runes (struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map); 99int find_unused_connected_value (struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y); 105void fix_walls_around (maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 106void apply_builder_floor (object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 107void apply_builder_wall (object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 108void apply_builder_item (object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 109void apply_builder_remove (object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 110void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
93/* c_chat.c */ 112
94int command_orcknuckle(object *op, char *params);
95/* c_misc.c */ 113/* c_misc.c */
96void map_info(object *op, char *search);
97int command_body(object *op, char *params);
98int command_motd(object *op, char *params); 114int command_motd (object *op, char *params);
99int command_bug(object *op, char *params); 115int command_bug (object *op, char *params);
100void malloc_info(object *op); 116void malloc_info (object *op);
101void current_region_info(object *op);
102void current_map_info(object *op);
103int command_whereabouts(object *op, char *params); 117int command_whereabouts (object *op, char *params);
104int command_afk(object *op, char *params);
105int command_malloc(object *op, char *params); 118int command_malloc (object *op, char *params);
106int command_mapinfo(object *op, char *params);
107int command_whereami(object *op, char *params);
108int command_maps(object *op, char *params); 119int command_maps (object *op, char *params);
109int command_strings(object *op, char *params); 120int command_strings (object *op, char *params);
110int command_sstable(object *op, char *params); 121int command_sstable (object *op, char *params);
111int command_time(object *op, char *params); 122int command_time (object *op, char *params);
112int command_weather(object *op, char *params); 123int command_weather (object *op, char *params);
113int command_archs(object *op, char *params); 124int command_archs (object *op, char *params);
114int command_hiscore(object *op, char *params); 125int command_hiscore (object *op, char *params);
115int command_debug(object *op, char *params); 126int command_debug (object *op, char *params);
116int command_dumpbelow(object *op, char *params); 127int command_dumpbelow (object *op, char *params);
117int command_wizpass(object *op, char *params);
118int command_wizcast(object *op, char *params);
119int command_dumpallobjects(object *op, char *params);
120int command_dumpfriendlyobjects(object *op, char *params); 128int command_dumpfriendlyobjects (object *op, char *params);
121int command_dumpallarchetypes(object *op, char *params);
122int command_ssdumptable(object *op, char *params);
123int command_dumpmap(object *op, char *params); 129int command_wizpass (object *op, char *params);
124int command_dumpallmaps(object *op, char *params); 130int command_wizcast (object *op, char *params);
125int command_printlos(object *op, char *params); 131int command_printlos (object *op, char *params);
126int command_version(object *op, char *params); 132int command_version (object *op, char *params);
127void bug_report(const char *reportstring); 133void bug_report (const char *reportstring);
128int command_output_sync(object *op, char *params);
129int command_output_count(object *op, char *params);
130int command_listen(object *op, char *params);
131int command_statistics(object *pl, char *params); 134int command_statistics (object *pl, char *params);
132int command_fix_me(object *op, char *params); 135int command_fix_me (object *op, char *params);
133int command_players(object *op, char *paramss); 136int command_players (object *op, char *paramss);
134int command_logs(object *op, char *params);
135int command_applymode(object *op, char *params);
136int command_bowmode(object *op, char *params); 137int command_bowmode (object *op, char *params);
137int command_petmode(object *op, char *params);
138int command_showpets(object *op, char *params); 138int command_showpets (object *op, char *params);
139int command_usekeys(object *op, char *params);
140int command_resistances(object *op, char *params); 139int command_resistances (object *op, char *params);
141int command_help(object *op, char *params); 140int command_help (object *op, char *params);
142int onoff_value(const char *line); 141int onoff_value (const char *line);
143int command_quit(object *op, char *params); 142int command_quit (object *op, char *params);
144int command_real_quit(object *op, char *params); 143int command_real_quit (object *op, char *params);
145int command_sound(object *op, char *params);
146void receive_player_name(object *op, char k); 144void receive_player_name (object *op, char k);
147void receive_player_password(object *op, char k); 145void receive_player_password (object *op, char k);
148int command_title(object *op, char *params); 146int command_title (object *op, char *params);
149int command_save(object *op, char *params);
150int command_peaceful(object *op, char *params);
151int command_wimpy(object *op, char *params);
152int command_brace(object *op, char *params);
153int command_style_map_info(object *op, char *params);
154int command_kill_pets(object *op, char *params); 147int command_kill_pets (object *op, char *params);
155int command_quests(object *pl, char *params); 148int command_quests (object *pl, char *params);
149
156/* c_move.c */ 150/* c_move.c */
157int command_east(object *op, char *params); 151int command_east (object *op, char *params);
158int command_north(object *op, char *params); 152int command_north (object *op, char *params);
159int command_northeast(object *op, char *params); 153int command_northeast (object *op, char *params);
160int command_northwest(object *op, char *params); 154int command_northwest (object *op, char *params);
161int command_south(object *op, char *params); 155int command_south (object *op, char *params);
162int command_southeast(object *op, char *params); 156int command_southeast (object *op, char *params);
163int command_southwest(object *op, char *params); 157int command_southwest (object *op, char *params);
164int command_west(object *op, char *params); 158int command_west (object *op, char *params);
165int command_stay(object *op, char *params); 159int command_stay (object *op, char *params);
160
166/* c_new.c */ 161/* c_new.c */
167void execute_newserver_command(object *pl, char *command); 162void execute_newserver_command (object *pl, char *command);
168int command_run(object *op, char *params);
169int command_run_stop(object *op, char *params);
170int command_fire(object *op, char *params);
171int command_fire_stop(object *op, char *params);
172int bad_command(object *op, char *params); 163int bad_command (object *op, char *params);
164
173/* c_object.c */ 165/* c_object.c */
174object *find_best_object_match(object *pl, const char *params); 166object *find_best_object_match (object *pl, const char *params);
175int command_build(object *pl, char *params); 167int command_build (object *pl, char *params);
176int command_uskill(object *pl, char *params); 168int command_uskill (object *pl, char *params);
177int command_rskill(object *pl, char *params); 169int command_rskill (object *pl, char *params);
178int command_search(object *op, char *params); 170int command_search (object *op, char *params);
179int command_disarm(object *op, char *params); 171int command_disarm (object *op, char *params);
180int command_throw(object *op, char *params); 172int command_throw (object *op, char *params);
181int command_apply(object *op, char *params); 173int command_apply (object *op, char *params);
182int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
183void pick_up(object *op, object *alt); 175void pick_up (object *op, object *alt);
184int command_take(object *op, char *params); 176int command_take (object *op, char *params);
185void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
186void drop_object(object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
187void drop(object *op, object *tmp); 179void drop (object *op, object *tmp);
188int command_dropall(object *op, char *params); 180int command_dropall (object *op, char *params);
189int command_drop(object *op, char *params); 181int command_drop (object *op, char *params);
190int command_examine(object *op, char *params); 182int command_examine (object *op, char *params);
191object *find_marked_object(object *op); 183object *find_marked_object (object *op);
192int command_mark(object *op, char *params);
193void examine_monster(object *op, object *tmp); 184void examine_monster (object *op, object *tmp);
194char *long_desc(object *tmp, object *pl); 185const char *long_desc (object *tmp, object *pl);
195void examine(object *op, object *tmp); 186void examine (object *op, object *tmp);
196void inventory(object *op, object *inv);
197int command_pickup(object *op, char *params); 187int command_pickup (object *op, char *params);
198void set_pickup_mode(object *op, int i); 188void set_pickup_mode (object *op, int i);
199int command_search_items(object *op, char *params); 189int command_search_items (object *op, char *params);
200int command_rename_item(object *op, char *params); 190int command_rename_item (object *op, char *params);
191
201/* c_party.c */ 192/* c_party.c */
202int same_party(partylist *a, partylist *b);
203partylist *get_firstparty(void); 193partylist *get_firstparty (void);
204void remove_party(partylist *target_party); 194void remove_party (partylist *target_party);
205void obsolete_parties(void); 195void obsolete_parties (void);
206void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 196void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
207int confirm_party_password(object *op); 197int confirm_party_password (object *op);
208void receive_party_password(object *op, char k); 198void receive_party_password (object *op, char k);
209void send_party_message(object *op, char *msg); 199void send_party_message (object *op, const char *msg);
210int command_gsay(object *op, char *params); 200int command_gsay (object *op, char *params);
211int command_party(object *op, char *params); 201int command_party (object *op, char *params);
202
212/* c_range.c */ 203/* c_range.c */
213int command_invoke(object *op, char *params); 204int command_invoke (object *op, char *params);
214int command_cast(object *op, char *params); 205int command_cast (object *op, char *params);
215int command_prepare(object *op, char *params); 206int command_prepare (object *op, char *params);
216int command_cast_spell(object *op, char *params, char command); 207int command_cast_spell (object *op, char *params, char command);
217int legal_range(object *op, int r); 208int legal_range (object *op, int r);
218void change_spell(object *op, char k); 209void change_spell (object *op, char k);
219int command_rotateshoottype(object *op, char *params); 210int command_rotateshoottype (object *op, char *params);
211
220/* c_wiz.c */ 212/* c_wiz.c */
221int command_loadtest(object *op, char *params); 213int command_loadtest (object *op, char *params);
222void do_wizard_hide(object *op, int silent_dm); 214void do_wizard_hide (object *op, int silent_dm);
223int command_hide(object *op, char *params); 215int command_hide (object *op, char *params);
224int command_setgod(object *op, char *params); 216int command_setgod (object *op, char *params);
225int command_banish(object *op, char *params); 217int command_banish (object *op, char *params);
226int command_kick(object *op, char *params);
227int command_save_overlay(object *op, char *params); 218int command_save_overlay (object *op, char *params);
228int command_toggle_shout(object *op, char *params);
229int command_shutdown(object *op, char *params);
230int command_freeze(object *op, char *params); 219int command_freeze (object *op, char *params);
231int command_arrest(object *op, char *params); 220int command_arrest (object *op, char *params);
232int command_summon(object *op, char *params); 221int command_summon (object *op, char *params);
233int command_teleport(object *op, char *params); 222int command_teleport (object *op, char *params);
234int command_create(object *op, char *params); 223int command_create (object *op, char *params);
235int command_inventory(object *op, char *params); 224int command_inventory (object *op, char *params);
236int command_skills(object *op, char *params); 225int command_skills (object *op, char *params);
237int command_dump(object *op, char *params); 226int command_dump (object *op, char *params);
238int command_mon_aggr(object *op, char *params);
239int command_possess(object *op, char *params);
240int command_patch(object *op, char *params); 227int command_patch (object *op, char *params);
241int command_remove(object *op, char *params); 228int command_remove (object *op, char *params);
242int command_free(object *op, char *params); 229int command_free (object *op, char *params);
243int command_addexp(object *op, char *params); 230int command_addexp (object *op, char *params);
244int command_speed(object *op, char *params); 231int command_speed (object *op, char *params);
245int command_stats(object *op, char *params); 232int command_stats (object *op, char *params);
246int command_abil(object *op, char *params); 233int command_abil (object *op, char *params);
247int command_reset(object *op, char *params); 234int command_reset (object *op, char *params);
248int command_nowiz(object *op, char *params); 235int command_nowiz (object *op, char *params);
249int do_wizard_dm(object *op, char *params, int silent); 236int do_wizard_dm (object *op, char *params, int silent);
250int command_dm(object *op, char *params); 237int command_dm (object *op, char *params);
251int command_invisible(object *op, char *params); 238int command_invisible (object *op, char *params);
252int command_learn_spell(object *op, char *params); 239int command_learn_spell (object *op, char *params);
253int command_learn_special_prayer(object *op, char *params); 240int command_learn_special_prayer (object *op, char *params);
254int command_forget_spell(object *op, char *params); 241int command_forget_spell (object *op, char *params);
255int command_listplugins(object *op, char *params);
256int command_loadplugin(object *op, char *params);
257int command_unloadplugin(object *op, char *params);
258int command_dmhide(object *op, char *params); 242int command_dmhide (object *op, char *params);
259void dm_stack_pop(player *pl); 243void dm_stack_pop (player *pl);
260object *dm_stack_peek(player *pl); 244object *dm_stack_peek (player *pl);
261void dm_stack_push(player *pl, tag_t item); 245void dm_stack_push (player *pl, tag_t item);
262object *get_dm_object(player *pl, char **params, int *from); 246object *get_dm_object (player *pl, char **params, int *from);
263int command_stack_pop(object *op, char *params); 247int command_stack_pop (object *op, char *params);
264int command_stack_push(object *op, char *params); 248int command_stack_push (object *op, char *params);
265int command_stack_list(object *op, char *params); 249int command_stack_list (object *op, char *params);
266int command_stack_clear(object *op, char *params); 250int command_stack_clear (object *op, char *params);
267int command_diff(object *op, char *params); 251int command_diff (object *op, char *params);
268int command_insert_into(object *op, char *params); 252int command_insert_into (object *op, char *params);
253
269/* commands.c */ 254/* commands.c */
270void init_commands(void); 255void init_commands (void);
271CommFunc find_oldsocket_command(char *cmd); 256CommFunc find_oldsocket_command (char *cmd);
272CommFunc find_oldsocket_command2(char *cmd); 257CommFunc find_oldsocket_command2 (char *cmd);
258
273/* daemon.c */ 259/* daemon.c */
274FILE *BecomeDaemon(const char *filename); 260FILE *BecomeDaemon (const char *filename);
261
275/* disease.c */ 262/* disease.c */
276int move_disease(object *disease); 263int move_disease (object *disease);
277int remove_symptoms(object *disease); 264int remove_symptoms (object *disease);
278object *find_symptom(object *disease); 265object *find_symptom (object *disease);
279int check_infection(object *disease); 266int check_infection (object *disease);
280int infect_object(object *victim, object *disease, int force); 267int infect_object (object *victim, object *disease, int force);
281int do_symptoms(object *disease); 268int do_symptoms (object *disease);
282int grant_immunity(object *disease); 269int grant_immunity (object *disease);
283int move_symptom(object *symptom); 270int move_symptom (object *symptom);
284int check_physically_infect(object *victim, object *hitter); 271int check_physically_infect (object *victim, object *hitter);
285object *find_disease(object *victim); 272object *find_disease (object *victim);
286int cure_disease(object *sufferer, object *caster); 273int cure_disease (object *sufferer, object *caster, object *spell);
287int reduce_symptoms(object *sufferer, int reduction); 274int reduce_symptoms (object *sufferer, int reduction);
275
288/* egoitem.c */ 276/* egoitem.c */
289int create_artifact(object *op, const char *artifactname); 277int create_artifact (object *op, const char *artifactname);
290int apply_power_crystal(object *op, object *crystal); 278int apply_power_crystal (object *op, object *crystal);
279
291/* hiscore.c */ 280/* hiscore.c */
292char *spool(char *bp, char *error); 281char *spool (char *bp, char *error);
293void check_score(object *op); 282void check_score (object *op);
294void display_high_score(object *op, int max, const char *match); 283void display_high_score (object *op, int max, const char *match);
284
295/* gods.c */ 285/* gods.c */
296int lookup_god_by_name(const char *name); 286int lookup_god_by_name (const char *name);
297object *find_god(const char *name); 287object *find_god (const char *name);
298const char *determine_god(object *op); 288const char *determine_god (object *op);
299void pray_at_altar(object *pl, object *altar, object *skill); 289void pray_at_altar (object *pl, object *altar, object *skill);
300void become_follower(object *op, object *new_god); 290void become_follower (object *op, object *new_god);
301int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 291int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
302void stop_using_item(object *op, int type, int number); 292void stop_using_item (object *op, int type, int number);
303void update_priest_flag(object *god, object *exp_ob, uint32 flag); 293void update_priest_flag (object *god, object *exp_ob, uint32 flag);
304archetype *determine_holy_arch(object *god, const char *type); 294archetype *determine_holy_arch (object *god, const char *type);
305void god_intervention(object *op, object *god, object *skill); 295void god_intervention (object *op, object *god, object *skill);
306int god_examines_priest(object *op, object *god); 296int god_examines_priest (object *op, object *god);
307int god_examines_item(object *god, object *item); 297int god_examines_item (object *god, object *item);
308int get_god(object *priest); 298int get_god (object *priest);
309const char *get_god_for_race(const char *race); 299const char *get_god_for_race (const char *race);
310int tailor_god_spell(object *spellop, object *caster); 300int tailor_god_spell (object *spellop, object *caster);
301
311/* init.c */ 302/* init.c */
312void set_logfile(char *val); 303void load_settings (void);
313void call_version(void); 304void load_materials (void);
314void showscores(void);
315void set_debug(void);
316void unset_debug(void);
317void set_mondebug(void);
318void set_dumpmon1(void);
319void set_dumpmon2(void);
320void set_dumpmon3(void);
321void set_dumpmon4(void);
322void set_dumpmon5(void);
323void set_dumpmon6(void);
324void set_dumpmon7(void);
325void set_dumpmon8(void);
326void set_dumpmon9(void);
327void set_dumpmont(char *name);
328void set_daemon(void);
329void set_datadir(char *path);
330void set_confdir(char *path);
331void set_localdir(char *path);
332void set_mapdir(char *path);
333void set_archetypes(char *path);
334void set_regions(char *path);
335void set_treasures(char *path);
336void set_uniquedir(char *path);
337void set_templatedir(char *path);
338void set_playerdir(char *path);
339void set_tmpdir(char *path);
340void showscoresparm(char *data);
341void set_csport(char *val);
342void init(int argc, char **argv); 305void init (int argc, char **argv);
343void usage(void); 306void usage (void);
344void help(void); 307void help (void);
345void init_beforeplay(void); 308void init_beforeplay (void);
346void init_startup(void);
347void compile_info(void);
348void rec_sigsegv(int i);
349void rec_sigint(int i);
350void rec_sighup(int i);
351void rec_sigquit(int i);
352void rec_sigpipe(int i);
353void rec_sigbus(int i);
354void rec_sigterm(int i);
355void init_signals(void); 309void init_signals (void);
356void init_races(void); 310void init_races (void);
357void dump_races(void); 311void dump_races (void);
358void add_to_racelist(const char *race_name, object *op); 312void add_to_racelist (const char *race_name, object *op);
359racelink *get_racelist(void); 313racelink *get_racelist (void);
360racelink *find_racelink(const char *name); 314racelink *find_racelink (const char *name);
315
361/* login.c */ 316/* login.c */
362void delete_character(const char *name); 317void delete_character (const char *name);
363int verify_player(const char *name, char *password); 318int verify_player (const char *name, char *password);
364int check_name(player *me, const char *name); 319int check_name (player *me, const char *name);
365int create_savedir_if_needed(char *savedir); 320int create_savedir_if_needed (char *savedir);
366void destroy_object(object *op);
367void copy_file(const char *filename, FILE *fpout); 321void copy_file (const char *filename, FILE *fpout);
322
368/* main.c */ 323/* main.c */
369void server_tick (); 324void server_tick ();
370void version(object *op); 325void version (object *op);
371void info_keys(object *op); 326void info_keys (object *op);
372char *crypt_string(char *str, char *salt); 327char *crypt_string (char *str, char *salt);
373int check_password(char *typed, char *crypted);
374void enter_player_savebed(object *op); 328void enter_player_savebed (object *op);
375void leave_map(object *op); 329void leave_map (object *op);
376void set_map_timeout(maptile *oldmap); 330void set_map_timeout (maptile *oldmap);
377char *clean_path(const char *file); 331char *clean_path (const char *file);
378char *unclean_path(const char *src); 332char *unclean_path (const char *src);
379void enter_exit(object *op, object *exit_ob); 333void enter_exit (object *op, object *exit_ob);
380void process_events(); 334void process_events ();
381void clean_tmp_files(void); 335void clean_tmp_files (void);
382void leave(player *pl,int draw_exit); 336void leave (player *pl,int draw_exit);
383int forbid_play(void);
384void do_specials(void); 337void do_specials (void);
385int main(int argc, char **argv); 338int main (int argc, char **argv);
339
386/* monster.c */ 340/* monster.c */
387object *check_enemy(object *npc, rv_vector *rv); 341object *check_enemy (object *npc, rv_vector *rv);
388object *find_nearest_living_creature(object *npc); 342object *find_nearest_living_creature (object *npc);
389object *find_enemy(object *npc, rv_vector *rv); 343object *find_enemy (object *npc, rv_vector *rv);
390int check_wakeup(object *op, object *enemy, rv_vector *rv); 344int check_wakeup (object *op, object *enemy, rv_vector *rv);
391int move_randomly(object *op); 345int move_randomly (object *op);
392int move_monster(object *op); 346int move_monster (object *op);
393int can_hit(object *ob1, object *ob2, rv_vector *rv); 347int can_hit (object *ob1, object *ob2, rv_vector *rv);
394object *monster_choose_random_spell(object *monster); 348object *monster_choose_random_spell (object *monster);
395int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 349int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
396int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 350int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
397int monster_use_skill(object *head, object *part, object *pl, int dir); 351int monster_use_skill (object *head, object *part, object *pl, int dir);
398int monster_use_range(object *head, object *part, object *pl, int dir); 352int monster_use_range (object *head, object *part, object *pl, int dir);
399int monster_use_bow(object *head, object *part, object *pl, int dir); 353int monster_use_bow (object *head, object *part, object *pl, int dir);
400int check_good_weapon(object *who, object *item); 354int check_good_weapon (object *who, object *item);
401int check_good_armour(object *who, object *item); 355int check_good_armour (object *who, object *item);
402void monster_check_pickup(object *monster); 356void monster_check_pickup (object *monster);
403int monster_can_pick(object *monster, object *item); 357int monster_can_pick (object *monster, object *item);
404void monster_apply_below(object *monster); 358void monster_apply_below (object *monster);
405void monster_check_apply(object *mon, object *item); 359void monster_check_apply (object *mon, object *item);
406void npc_call_help(object *op); 360void npc_call_help (object *op);
407int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 361int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
408int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 362int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
409int hitrun_att(int dir, object *ob, object *enemy); 363int hitrun_att (int dir, object *ob, object *enemy);
410int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 364int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
411int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 365int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
412int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 366int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
413void circ1_move(object *ob); 367void circ1_move (object *ob);
414void circ2_move(object *ob); 368void circ2_move (object *ob);
415void pace_movev(object *ob); 369void pace_movev (object *ob);
416void pace_moveh(object *ob); 370void pace_moveh (object *ob);
417void pace2_movev(object *ob); 371void pace2_movev (object *ob);
418void pace2_moveh(object *ob); 372void pace2_moveh (object *ob);
419void rand_move(object *ob); 373void rand_move (object *ob);
420void check_earthwalls(object *op, maptile *m, int x, int y); 374void check_earthwalls (object *op, maptile *m, int x, int y);
421void check_doors(object *op, maptile *m, int x, int y); 375void check_doors (object *op, maptile *m, int x, int y);
422void communicate(object *op, const char *txt); 376void communicate (object *op, const char *txt);
423int talk_to_npc(object *op, object *npc, const char *txt); 377int talk_to_npc (object *op, object *npc, const char *txt);
424int talk_to_wall(object *pl, object *npc, const char *txt); 378int talk_to_wall (object *pl, object *npc, const char *txt);
425object *find_mon_throw_ob(object *op); 379object *find_mon_throw_ob (object *op);
426int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 380int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
427int stand_in_light(object *op); 381int stand_in_light (object *op);
428int can_see_enemy(object *op, object *enemy); 382int can_see_enemy (object *op, object *enemy);
383
429/* move.c */ 384/* move.c */
430int move_object(object *op, int dir); 385int move_object (object *op, int dir);
431int move_ob(object *op, int dir, object *originator); 386int move_ob (object *op, int dir, object *originator);
432int transfer_ob(object *op, int x, int y, int randomly, object *originator); 387int transfer_ob (object *op, int x, int y, int randomly, object *originator);
433int teleport(object *teleporter, uint8 tele_type, object *user); 388int teleport (object *teleporter, uint8 tele_type, object *user);
434void recursive_roll(object *op, int dir, object *pusher); 389void recursive_roll (object *op, int dir, object *pusher);
435int try_fit(object *op, maptile *m, int x, int y); 390int try_fit (object *op, maptile *m, int x, int y);
436int roll_ob(object *op, int dir, object *pusher); 391int roll_ob (object *op, int dir, object *pusher);
437int push_ob(object *who, int dir, object *pusher); 392int push_ob (object *who, int dir, object *pusher);
393
438/* pets.c */ 394/* pets.c */
439object *get_pet_enemy(object *pet, rv_vector *rv); 395object *get_pet_enemy (object *pet, rv_vector *rv);
440void terminate_all_pets(object *owner); 396void terminate_all_pets (object *owner);
441void remove_all_pets(maptile *map); 397void remove_all_pets (maptile *map);
442int follow_owner(object *ob, object *owner); 398int follow_owner (object *ob, object *owner);
443void pet_move(object *ob); 399void pet_move (object *ob);
444object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 400object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
445void move_golem(object *op); 401void move_golem (object *op);
446void control_golem(object *op, int dir); 402void control_golem (object *op, int dir);
447int summon_golem(object *op, object *caster, int dir, object *spob); 403int summon_golem (object *op, object *caster, int dir, object *spob);
448object *choose_cult_monster(object *pl, object *god, int summon_level); 404object *choose_cult_monster (object *pl, object *god, int summon_level);
449int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 405int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
450object *get_real_owner(object *ob); 406object *get_real_owner (object *ob);
451int should_arena_attack(object *pet, object *owner, object *target); 407int should_arena_attack (object *pet, object *owner, object *target);
408
452/* player.c */ 409/* player.c */
453player *find_player(const char *plname); 410player *find_player (const char *plname);
454player *find_player_partial_name(const char *plname); 411player *find_player_partial_name (const char *plname);
455void display_motd(const object *op); 412void display_motd (const object *op);
456void send_rules(const object *op); 413void send_rules (const object *op);
457void send_news(const object *op); 414void send_news (const object *op);
458int playername_ok(const char *cp); 415int playername_ok (const char *cp);
459archetype *get_player_archetype(archetype *at); 416archetype *get_player_archetype (archetype *at);
460object *get_nearest_player(object *mon); 417object *get_nearest_player (object *mon);
461int path_to_player(object *mon, object *pl, unsigned mindiff); 418int path_to_player (object *mon, object *pl, unsigned mindiff);
462void give_initial_items(object *pl, treasurelist *items); 419void give_initial_items (object *pl, treasurelist *items);
463void get_name(object *op); 420void get_name (object *op);
464void get_password(object *op); 421void get_password (object *op);
465void play_again(object *op); 422void play_again (object *op);
466int receive_play_again(object *op, char key); 423int receive_play_again (object *op, char key);
467void confirm_password(object *op); 424void confirm_password (object *op);
468void get_party_password(object *op, partylist *party); 425void get_party_password (object *op, partylist *party);
469void Roll_Again(object *op); 426void Roll_Again (object *op);
470void Swap_Stat(object *op, int Swap_Second); 427void Swap_Stat (object *op, int Swap_Second);
471int key_roll_stat(object *op, char key); 428int key_roll_stat (object *op, char key);
472int key_change_class(object *op, char key); 429int key_change_class (object *op, char key);
473int key_confirm_quit(object *op, char key); 430int key_confirm_quit (object *op, char key);
474void flee_player(object *op); 431void flee_player (object *op);
475int check_pick(object *op); 432int check_pick (object *op);
476object *find_arrow(object *op, const char *type); 433object *find_arrow (object *op, const char *type);
477object *find_better_arrow(object *op, object *target, const char *type, int *better); 434object *find_better_arrow (object *op, object *target, const char *type, int *better);
478object *pick_arrow_target(object *op, const char *type, int dir); 435object *pick_arrow_target (object *op, const char *type, int dir);
479int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 436int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
480int player_fire_bow(object *op, int dir); 437int player_fire_bow (object *op, int dir);
481void fire_misc_object(object *op, int dir); 438void fire_misc_object (object *op, int dir);
482void fire(object *op, int dir); 439bool fire (object *op, int dir);
483object *find_key(object *pl, object *container, object *door); 440object *find_key (object *pl, object *container, object *door);
484void move_player_attack(object *op, int dir); 441bool move_player_attack (object *op, int dir);
485int move_player(object *op, int dir); 442bool move_player (object *op, int dir);
486int handle_newcs_player(object *op); 443bool handle_newcs_player (object *op);
487int save_life(object *op); 444int save_life (object *op);
488void remove_unpaid_objects(object *op, object *env);
489char *gravestone_text(object *op); 445const char *gravestone_text (object *op);
490void do_some_living(object *op); 446void do_some_living (object *op);
491void kill_player(object *op); 447void kill_player (object *op);
492void loot_object(object *op); 448void loot_object (object *op);
493void fix_weight(void); 449void fix_weight (void);
494void fix_luck(void); 450void fix_luck (void);
495void cast_dust(object *op, object *throw_ob, int dir); 451void cast_dust (object *op, object *throw_ob, int dir);
496void make_visible(object *op); 452void make_visible (object *op);
497int is_true_undead(object *op); 453int is_true_undead (object *op);
498int hideability(object *ob); 454int hideability (object *ob);
499void do_hidden_move(object *op); 455void do_hidden_move (object *op);
500int stand_near_hostile(object *who); 456int stand_near_hostile (object *who);
501int player_can_view(object *pl, object *op); 457int player_can_view (object *pl, object *op);
502int action_makes_visible(object *op); 458int action_makes_visible (object *op);
503int op_on_battleground(object *op, int *x, int *y); 459int op_on_battleground (object *op, int *x, int *y);
504void dragon_ability_gain(object *who, int atnr, int level); 460void dragon_ability_gain (object *who, int atnr, int level);
505void player_unready_range_ob(player *pl, object *ob); 461void player_unready_range_ob (player *pl, object *ob);
506/* plugins.c */ 462
507int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
508int execute_global_event(int eventcode, ...);
509int plugins_init_plugin(const char *libfile);
510void *cfapi_get_hooks(int *type, ...);
511int plugins_remove_plugin(const char *id);
512crossfire_plugin *plugins_find_plugin(const char *id);
513void plugins_display_list(object *op);
514void *cfapi_system_find_animation(int *type, ...);
515void *cfapi_system_strdup(int *type, ...);
516void *cfapi_system_register_global_event(int *type, ...);
517void *cfapi_system_unregister_global_event(int *type, ...);
518void *cfapi_system_check_path(int *type, ...);
519void *cfapi_system_re_cmp(int *type, ...);
520void *cfapi_system_directory(int *type, ...);
521void *cfapi_map_get_map(int *type, ...);
522void *cfapi_map_has_been_loaded(int *type, ...);
523void *cfapi_map_create_path(int *type, ...);
524void *cfapi_map_get_map_property(int *type, ...);
525void *cfapi_map_set_map_property(int *type, ...);
526void *cfapi_map_out_of_map(int *type, ...);
527void *cfapi_map_update_position(int *type, ...);
528void *cfapi_map_delete_map(int *type, ...);
529void *cfapi_map_message(int *type, ...);
530void *cfapi_map_get_object_at(int *type, ...);
531void *cfapi_map_get_flags(int *type, ...);
532void *cfapi_map_present_arch_by_name(int *type, ...);
533void *cfapi_object_move(int *type, ...);
534void *cfapi_object_get_key(int *type, ...);
535void *cfapi_object_set_key(int *type, ...);
536void *cfapi_object_get_property(int *type, ...);
537void *cfapi_object_set_property(int *type, ...);
538void *cfapi_object_apply_below(int *type, ...);
539void *cfapi_object_apply(int *type, ...);
540void *cfapi_object_identify(int *type, ...);
541void *cfapi_object_describe(int *type, ...);
542void *cfapi_object_drain(int *type, ...);
543void *cfapi_object_fix(int *type, ...);
544void *cfapi_object_give_skill(int *type, ...);
545void *cfapi_object_transmute(int *type, ...);
546void *cfapi_object_remove(int *type, ...);
547void *cfapi_object_delete(int *type, ...);
548void *cfapi_object_clone(int *type, ...);
549void *cfapi_object_find(int *type, ...);
550void *cfapi_object_create(int *type, ...);
551void *cfapi_object_insert(int *type, ...);
552void *cfapi_object_split(int *type, ...);
553void *cfapi_object_merge(int *type, ...);
554void *cfapi_object_distance(int *type, ...);
555void *cfapi_object_update(int *type, ...);
556void *cfapi_object_clear(int *type, ...);
557void *cfapi_object_reset(int *type, ...);
558void *cfapi_object_check_inventory(int *type, ...);
559void *cfapi_object_clean_object(int *type, ...);
560void *cfapi_object_on_same_map(int *type, ...);
561void *cfapi_object_spring_trap(int *type, ...);
562void *cfapi_object_check_trigger(int *type, ...);
563void *cfapi_object_query_cost(int *type, ...);
564void *cfapi_object_query_money(int *type, ...);
565void *cfapi_object_cast(int *type, ...);
566void *cfapi_object_learn_spell(int *type, ...);
567void *cfapi_object_forget_spell(int *type, ...);
568void *cfapi_object_check_spell(int *type, ...);
569void *cfapi_object_pay_amount(int *type, ...);
570void *cfapi_object_pay_item(int *type, ...);
571void *cfapi_object_transfer(int *type, ...);
572void *cfapi_object_find_archetype_inside(int *type, ...);
573void *cfapi_object_drop(int *type, ...);
574void *cfapi_object_take(int *type, ...);
575void *cfapi_object_say(int *type, ...);
576void *cfapi_object_speak(int *type, ...);
577void *cfapi_player_find(int *type, ...);
578void *cfapi_player_message(int *type, ...);
579void *cfapi_player_send_inventory(int *type, ...);
580void *cfapi_object_teleport(int *type, ...);
581void *cfapi_object_pickup(int *type, ...);
582void *cfapi_archetype_get_first(int *type, ...);
583void *cfapi_archetype_get_property(int *type, ...);
584void *cfapi_party_get_property(int *type, ...);
585void *cfapi_region_get_property(int *type, ...);
586CommArray_s *find_plugin_command(char *cmd, object *op);
587int initPlugins(void);
588/* resurrection.c */ 463/* resurrection.c */
589int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 464int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
590int resurrection_fails(int levelcaster, int leveldead); 465int resurrection_fails (int levelcaster, int leveldead);
591void dead_player(object *op); 466void dead_player (object *op);
592void dead_character(const char *name); 467void dead_character (const char *name);
593int dead_player_exists(const char *name); 468int dead_player_exists (const char *name);
469
594/* rune.c */ 470/* rune.c */
595int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 471int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
596void move_rune(object *op); 472void move_rune (object *op);
597void rune_attack(object *op, object *victim); 473void rune_attack (object *op, object *victim);
598void spring_trap(object *trap, object *victim); 474void spring_trap (object *trap, object *victim);
599int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 475int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
600int trap_see(object *op, object *trap); 476int trap_see (object *op, object *trap);
601int trap_show(object *trap, object *where); 477int trap_show (object *trap, object *where);
602int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 478int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
603void trap_adjust(object *trap, int difficulty); 479void trap_adjust (object *trap, int difficulty);
480
604/* shop.c */ 481/* shop.c */
605int get_payment(object *pl); 482int get_payment (object *pl);
606sint64 query_cost(const object *tmp, object *who, int flag); 483sint64 query_cost (const object *tmp, object *who, int flag);
607const char *query_cost_string(const object *tmp, object *who, int flag); 484const char *query_cost_string (const object *tmp, object *who, int flag);
608sint64 query_money(const object *op); 485sint64 query_money (const object *op);
609int pay_for_amount(sint64 to_pay, object *pl); 486int pay_for_amount (sint64 to_pay, object *pl);
610int pay_for_item(object *op, object *pl); 487int pay_for_item (object *op, object *pl);
611int can_pay(object *pl); 488int can_pay (object *pl);
612void sell_item(object *op, object *pl); 489bool sell_item (object *op, object *pl);
613double shopkeeper_approval(const maptile *map, const object *player); 490double shopkeeper_approval (const maptile *map, const object *player);
614int describe_shop(const object *op); 491int describe_shop (const object *op);
615void shop_listing(object *op); 492void shop_listing (object *sign, object *op);
616bool is_in_shop (object *o); 493bool is_in_shop (object *o);
617bool is_in_shop (maptile *map, int x, int y); 494bool is_in_shop (maptile *map, int x, int y);
495
618/* skills.c */ 496/* skills.c */
619int steal(object *op, int dir, object *skill); 497int steal (object *op, int dir, object *skill);
620int pick_lock(object *pl, int dir, object *skill); 498int pick_lock (object *pl, int dir, object *skill);
621int hide(object *op, object *skill); 499int hide (object *op, object *skill);
622int jump(object *pl, int dir, object *skill); 500int jump (object *pl, int dir, object *skill);
623int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 501int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
624int skill_ident(object *pl, object *skill); 502int skill_ident (object *pl, object *skill);
625int use_oratory(object *pl, int dir, object *skill); 503int use_oratory (object *pl, int dir, object *skill);
626int singing(object *pl, int dir, object *skill); 504int singing (object *pl, int dir, object *skill);
627int find_traps(object *pl, object *skill); 505int find_traps (object *pl, object *skill);
628int remove_trap(object *op, int dir, object *skill); 506int remove_trap (object *op, int dir, object *skill);
629int pray(object *pl, object *skill); 507int pray (object *pl, object *skill);
630void meditate(object *pl, object *skill); 508void meditate (object *pl, object *skill);
631int write_on_item(object *pl, const char *params, object *skill); 509int write_on_item (object *pl, const char *params, object *skill);
632int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 510int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
511
633/* skill_util.c */ 512/* skill_util.c */
634void init_skills(void); 513void init_skills (void);
635void link_player_skills(object *op); 514void link_player_skills (object *op);
636object *find_skill_by_name(object *who, const char *name);
637object *find_skill_by_number(object *who, int skillno);
638int change_skill(object *who, object *new_skill, int flag);
639void clear_skill(object *who);
640int do_skill(object *op, object *part, object *skill, int dir, const char *string); 515int do_skill (object *op, object *part, object *skill, int dir, const char *string);
641int calc_skill_exp(object *who, object *op, object *skill); 516int calc_skill_exp (object *who, object *op, object *skill);
642int learn_skill(object *pl, object *scroll); 517int learn_skill (object *pl, object *scroll);
643void show_skills(object *op, const char *search); 518void show_skills (object *op, const char *search);
644int use_skill(object *op, const char *string); 519int use_skill (object *op, const char *string);
645int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 520int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
521
646/* spell_attack.c */ 522/* spell_attack.c */
647void check_spell_knockback(object *op); 523void check_spell_knockback (object *op);
648void forklightning(object *op, object *tmp); 524void forklightning (object *op, object *tmp);
649void move_bolt(object *op); 525void move_bolt (object *op);
650int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 526int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
651void explosion(object *op); 527void explosion (object *op);
652void explode_bullet(object *op); 528void explode_bullet (object *op);
653void check_bullet(object *op); 529void check_bullet (object *op);
654void move_bullet(object *op); 530void move_bullet (object *op);
655int fire_bullet(object *op, object *caster, int dir, object *spob); 531int fire_bullet (object *op, object *caster, int dir, object *spob);
656void cone_drop(object *op); 532void cone_drop (object *op);
657void move_cone(object *op); 533void move_cone (object *op);
658int cast_cone(object *op, object *caster, int dir, object *spell); 534int cast_cone (object *op, object *caster, int dir, object *spell);
659void animate_bomb(object *op); 535void animate_bomb (object *op);
660int create_bomb(object *op, object *caster, int dir, object *spell); 536int create_bomb (object *op, object *caster, int dir, object *spell);
661object *get_pointed_target(object *op, int dir, int range, int type); 537object *get_pointed_target (object *op, int dir, int range, int type);
662int cast_smite_spell(object *op, object *caster, int dir, object *spell); 538int cast_smite_spell (object *op, object *caster, int dir, object *spell);
663void move_missile(object *op); 539void move_missile (object *op);
664int make_object_glow(object *op, int radius, int time); 540int make_object_glow (object *op, int radius, int time);
665int cast_destruction(object *op, object *caster, object *spell_ob); 541int cast_destruction (object *op, object *caster, object *spell_ob);
666int cast_curse(object *op, object *caster, object *spell_ob, int dir); 542int cast_curse (object *op, object *caster, object *spell_ob, int dir);
667int mood_change(object *op, object *caster, object *spell); 543int mood_change (object *op, object *caster, object *spell);
668void move_ball_spell(object *op); 544void move_ball_spell (object *op);
669void move_swarm_spell(object *op); 545void move_swarm_spell (object *op);
670int fire_swarm(object *op, object *caster, object *spell, int dir); 546int fire_swarm (object *op, object *caster, object *spell, int dir);
671int cast_light(object *op, object *caster, object *spell, int dir); 547int cast_light (object *op, object *caster, object *spell, int dir);
672int cast_cause_disease(object *op, object *caster, object *spell, int dir); 548int cast_cause_disease (object *op, object *caster, object *spell, int dir);
549
673/* spell_effect.c */ 550/* spell_effect.c */
674void cast_magic_storm(object *op, object *tmp, int lvl); 551void cast_magic_storm (object *op, object *tmp, int lvl);
675int recharge(object *op, object *caster, object *spell_ob); 552int recharge (object *op, object *caster, object *spell_ob);
676void polymorph_living(object *op); 553void polymorph_living (object *op);
677void polymorph_melt(object *who, object *op); 554void polymorph_melt (object *who, object *op);
678void polymorph_item(object *who, object *op); 555void polymorph_item (object *who, object *op);
679void polymorph(object *op, object *who); 556void polymorph (object *op, object *who);
680int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 557int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
681int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 558int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
682int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 559int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
683int probe(object *op, object *caster, object *spell_ob, int dir); 560int probe (object *op, object *caster, object *spell_ob, int dir);
684int makes_invisible_to(object *pl, object *mon); 561int makes_invisible_to (object *pl, object *mon);
685int cast_invisible(object *op, object *caster, object *spell_ob); 562int cast_invisible (object *op, object *caster, object *spell_ob);
686int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 563int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
687void execute_word_of_recall(object *op); 564void execute_word_of_recall (object *op);
688int cast_word_of_recall(object *op, object *caster, object *spell_ob); 565int cast_word_of_recall (object *op, object *caster, object *spell_ob);
689int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 566int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
690int perceive_self(object *op); 567int perceive_self (object *op);
691int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
692int magic_wall(object *op, object *caster, int dir, object *spell_ob); 568int magic_wall (object *op, object *caster, int dir, object *spell_ob);
693int dimension_door(object *op, object *caster, object *spob, int dir); 569int dimension_door (object *op, object *caster, object *spob, int dir);
694int cast_heal(object *op, object *caster, object *spell, int dir); 570int cast_heal (object *op, object *caster, object *spell, int dir);
695int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 571int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
696int cast_bless(object *op, object *caster, object *spell_ob, int dir); 572int cast_bless (object *op, object *caster, object *spell_ob, int dir);
697int alchemy(object *op, object *caster, object *spell_ob); 573int alchemy (object *op, object *caster, object *spell_ob);
698int remove_curse(object *op, object *caster, object *spell); 574int remove_curse (object *op, object *caster, object *spell);
699int cast_identify(object *op, object *caster, object *spell); 575int cast_identify (object *op, object *caster, object *spell);
700int cast_detection(object *op, object *caster, object *spell, object *skill); 576int cast_detection (object *op, object *caster, object *spell, object *skill);
701int cast_transfer(object *op, object *caster, object *spell, int dir); 577int cast_transfer (object *op, object *caster, object *spell, int dir);
702void counterspell(object *op, int dir); 578void counterspell (object *op, int dir);
703int cast_consecrate(object *op, object *caster, object *spell); 579int cast_consecrate (object *op, object *caster, object *spell);
704int animate_weapon(object *op, object *caster, object *spell, int dir); 580int animate_weapon (object *op, object *caster, object *spell, int dir);
705int cast_change_map_lightlevel(object *op, object *caster, object *spell); 581int cast_change_map_lightlevel (object *op, object *caster, object *spell);
706int create_aura(object *op, object *caster, object *spell); 582int create_aura (object *op, object *caster, object *spell);
707void move_aura(object *aura); 583void move_aura (object *aura);
708void move_peacemaker(object *op); 584void move_peacemaker (object *op);
709int write_mark(object *op, object *spell, const char *msg); 585int write_mark (object *op, object *spell, const char *msg);
586
710/* spell_util.c */ 587/* spell_util.c */
711object *find_random_spell_in_ob(object *ob, const char *skill); 588object *find_random_spell_in_ob (object *ob, const char *skill);
712void set_spell_skill(object *op, object *caster, object *spob, object *dest); 589void set_spell_skill (object *op, object *caster, object *spob, object *dest);
713void init_spells(void);
714void dump_spells(void);
715void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 590void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
716int min_casting_level(object *caster, object *spell); 591int min_casting_level (object *caster, object *spell);
717int caster_level(object *caster, object *spell); 592int casting_level (object *caster, object *spell);
718sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 593sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
719int SP_level_dam_adjust(object *caster, object *spob); 594int SP_level_dam_adjust (object *caster, object *spob);
720int SP_level_duration_adjust(object *caster, object *spob); 595int SP_level_duration_adjust (object *caster, object *spob);
721int SP_level_range_adjust(object *caster, object *spob); 596int SP_level_range_adjust (object *caster, object *spob);
722object *check_spell_known(object *op, const char *name); 597object *check_spell_known (object *op, const char *name);
723object *lookup_spell_by_name(object *op, const char *spname); 598object *lookup_spell_by_name (object *op, const char *spname);
724int reflwall(maptile *m, int x, int y, object *sp_op); 599int reflwall (maptile *m, int x, int y, object *sp_op);
725int cast_create_obj(object *op, object *caster, object *new_op, int dir); 600int cast_create_obj (object *op, object *caster, object *new_op, int dir);
726int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 601int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
727int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 602int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
728void regenerate_rod(object *rod); 603void regenerate_rod (object *rod);
729void drain_rod_charge(object *rod); 604void drain_rod_charge (object *rod);
730object *find_target_for_friendly_spell(object *op, int dir); 605object *find_target_for_friendly_spell (object *op, int dir);
731int spell_find_dir(maptile *m, int x, int y, object *exclude); 606int spell_find_dir (maptile *m, int x, int y, object *exclude);
732void put_a_monster(object *op, const char *monstername); 607void put_a_monster (object *op, const char *monstername);
733int summon_hostile_monsters(object *op, int n, const char *monstername); 608int summon_hostile_monsters (object *op, int n, const char *monstername);
734void shuffle_attack(object *op, int change_face); 609void shuffle_attack (object *op, int change_face);
735void prayer_failure(object *op, int failure, int power); 610void prayer_failure (object *op, int failure, int power);
736void spell_failure(object *op, int failure, int power, object *skill); 611void spell_failure (object *op, int failure, int power, object *skill);
737int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 612int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
738int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 613int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
739void move_spell_effect(object *op); 614void move_spell_effect (object *op);
740void check_spell_effect(object *op); 615void check_spell_effect (object *op);
741void apply_spell_effect(object *spell, object *victim); 616void apply_spell_effect (object *spell, object *victim);
617
742/* swamp.c */ 618/* swamp.c */
743void walk_on_deep_swamp(object *op, object *victim); 619void walk_on_deep_swamp (object *op, object *victim);
744void move_deep_swamp(object *op); 620void move_deep_swamp (object *op);
621
745/* swap.c */ 622/* swap.c */
746void read_map_log(void); 623void read_map_log (void);
747void swap_map(maptile *map); 624void swap_map (maptile *map);
748void check_active_maps(void); 625void check_active_maps (void);
749maptile *map_least_timeout(char *except_level); 626maptile *map_least_timeout (char *except_level);
750void swap_below_max(char *except_level); 627void swap_below_max (char *except_level);
751int players_on_map(maptile *m, int show_all); 628int players_on_map (maptile *m, int show_all);
752void flush_old_maps(void); 629void flush_old_maps (void);
630
753/* time.c */ 631/* time.c */
754void remove_door(object *op); 632void remove_door (object *op);
755void remove_door2(object *op); 633void remove_door2 (object *op);
756void generate_monster_inv(object *gen);
757void generate_monster_arch(object *gen);
758void generate_monster(object *gen); 634void generate_monster (object *gen);
759void remove_force(object *op); 635void remove_force (object *op);
760void remove_blindness(object *op); 636void remove_blindness (object *op);
761void poison_more(object *op); 637void poison_more (object *op);
762void move_gate(object *op); 638void move_gate (object *op);
763void move_timed_gate(object *op); 639void move_timed_gate (object *op);
764void move_detector(object *op); 640void move_detector (object *op);
765void animate_trigger(object *op); 641void animate_trigger (object *op);
766void move_hole(object *op); 642void move_hole (object *op);
767object *stop_item(object *op); 643object *stop_item (object *op);
768void fix_stopped_item(object *op, maptile *map, object *originator); 644void fix_stopped_item (object *op, maptile *map, object *originator);
769object *fix_stopped_arrow(object *op); 645object *fix_stopped_arrow (object *op);
770void move_arrow(object *op); 646void move_arrow (object *op);
771void change_object(object *op); 647void change_object (object *op);
772void move_teleporter(object *op); 648void move_teleporter (object *op);
773void move_player_changer(object *op); 649void move_player_changer (object *op);
774void move_firewall(object *op); 650void move_firewall (object *op);
775void move_player_mover(object *op); 651void move_player_mover (object *op);
776void move_duplicator(object *op); 652void move_duplicator (object *op);
777void move_creator(object *creator); 653void move_creator (object *creator);
778void move_marker(object *op); 654void move_marker (object *op);
779int process_object(object *op); 655void process_object (object *op);
780/* timers.c */ 656
781void cftimer_process_timers(void);
782void cftimer_process_event(object *ob);
783int cftimer_create(int id, long delay, object *ob, int mode);
784int cftimer_destroy(int id);
785int cftimer_find_free_id(void);
786/* weather.c */ 657/* weather.c */
787void set_darkness_map(maptile *m); 658void set_darkness_map (maptile *m);
788void tick_the_clock(void); 659void adjust_daylight (void);
789void init_weather(void);
790void weather_effect(const char *filename);
791int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
792int real_world_temperature(int x, int y, maptile *m);
793int similar_direction(int a, int b);

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