ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.77 by root, Thu Sep 13 08:35:25 2007 UTC vs.
Revision 1.92 by root, Mon Sep 29 06:32:09 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * 18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 20 */
21 21
22/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
43int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack); 48int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
133int command_version (object *op, char *params); 132int command_version (object *op, char *params);
134void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
135int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
136int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
137int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
138int command_logs (object *op, char *params);
139int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 140int command_help (object *op, char *params);
143int onoff_value (const char *line); 141int onoff_value (const char *line);
184int command_examine (object *op, char *params); 182int command_examine (object *op, char *params);
185object *find_marked_object (object *op); 183object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 184void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 185const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 186void examine (object *op, object *tmp);
189void inventory (object *op, object *inv);
190int command_pickup (object *op, char *params); 187int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 188void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 189int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 190int command_rename_item (object *op, char *params);
194 191
197void remove_party (partylist *target_party); 194void remove_party (partylist *target_party);
198void obsolete_parties (void); 195void obsolete_parties (void);
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 196void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op); 197int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 198void receive_party_password (object *op, char k);
202void send_party_message (object *op, char *msg); 199void send_party_message (object *op, const char *msg);
203int command_gsay (object *op, char *params); 200int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 201int command_party (object *op, char *params);
205 202
206/* c_range.c */ 203/* c_range.c */
207int command_invoke (object *op, char *params); 204int command_invoke (object *op, char *params);
240int command_dm (object *op, char *params); 237int command_dm (object *op, char *params);
241int command_invisible (object *op, char *params); 238int command_invisible (object *op, char *params);
242int command_learn_spell (object *op, char *params); 239int command_learn_spell (object *op, char *params);
243int command_learn_special_prayer (object *op, char *params); 240int command_learn_special_prayer (object *op, char *params);
244int command_forget_spell (object *op, char *params); 241int command_forget_spell (object *op, char *params);
245int command_listplugins (object *op, char *params);
246int command_loadplugin (object *op, char *params);
247int command_unloadplugin (object *op, char *params);
248int command_dmhide (object *op, char *params); 242int command_dmhide (object *op, char *params);
249void dm_stack_pop (player *pl); 243void dm_stack_pop (player *pl);
250object *dm_stack_peek (player *pl); 244object *dm_stack_peek (player *pl);
251void dm_stack_push (player *pl, tag_t item); 245void dm_stack_push (player *pl, tag_t item);
252object *get_dm_object (player *pl, char **params, int *from); 246object *get_dm_object (player *pl, char **params, int *from);
304int get_god (object *priest); 298int get_god (object *priest);
305const char *get_god_for_race (const char *race); 299const char *get_god_for_race (const char *race);
306int tailor_god_spell (object *spellop, object *caster); 300int tailor_god_spell (object *spellop, object *caster);
307 301
308/* init.c */ 302/* init.c */
309void set_logfile (char *val); 303void load_settings (void);
310void call_version (void); 304void load_materials (void);
311void showscores (void);
312void set_debug (void);
313void unset_debug (void);
314void set_mondebug (void);
315void set_dumpmon1 (void);
316void set_dumpmon2 (void);
317void set_dumpmon3 (void);
318void set_dumpmon4 (void);
319void set_dumpmon5 (void);
320void set_dumpmon6 (void);
321void set_dumpmon7 (void);
322void set_dumpmon8 (void);
323void set_dumpmon9 (void);
324void set_dumpmont (char *name);
325void set_daemon (void);
326void set_datadir (char *path);
327void set_confdir (char *path);
328void set_localdir (char *path);
329void set_mapdir (char *path);
330void set_archetypes (char *path);
331void set_regions (char *path);
332void set_treasures (char *path);
333void set_uniquedir (char *path);
334void set_templatedir (char *path);
335void set_playerdir (char *path);
336void set_tmpdir (char *path);
337void showscoresparm (char *data);
338void set_csport (char *val);
339void init (int argc, char **argv); 305void init (int argc, char **argv);
340void usage (void); 306void usage (void);
341void help (void); 307void help (void);
342void init_beforeplay (void); 308void init_beforeplay (void);
343void init_signals (void); 309void init_signals (void);
350/* login.c */ 316/* login.c */
351void delete_character (const char *name); 317void delete_character (const char *name);
352int verify_player (const char *name, char *password); 318int verify_player (const char *name, char *password);
353int check_name (player *me, const char *name); 319int check_name (player *me, const char *name);
354int create_savedir_if_needed (char *savedir); 320int create_savedir_if_needed (char *savedir);
355void destroy_object (object *op);
356void copy_file (const char *filename, FILE *fpout); 321void copy_file (const char *filename, FILE *fpout);
357 322
358/* main.c */ 323/* main.c */
359void server_tick (); 324void server_tick ();
360void version (object *op); 325void version (object *op);
475object *find_key (object *pl, object *container, object *door); 440object *find_key (object *pl, object *container, object *door);
476bool move_player_attack (object *op, int dir); 441bool move_player_attack (object *op, int dir);
477bool move_player (object *op, int dir); 442bool move_player (object *op, int dir);
478bool handle_newcs_player (object *op); 443bool handle_newcs_player (object *op);
479int save_life (object *op); 444int save_life (object *op);
480char *gravestone_text (object *op); 445const char *gravestone_text (object *op);
481void do_some_living (object *op); 446void do_some_living (object *op);
482void kill_player (object *op); 447void kill_player (object *op);
483void loot_object (object *op); 448void loot_object (object *op);
484void fix_weight (void); 449void fix_weight (void);
485void fix_luck (void); 450void fix_luck (void);
493int action_makes_visible (object *op); 458int action_makes_visible (object *op);
494int op_on_battleground (object *op, int *x, int *y); 459int op_on_battleground (object *op, int *x, int *y);
495void dragon_ability_gain (object *who, int atnr, int level); 460void dragon_ability_gain (object *who, int atnr, int level);
496void player_unready_range_ob (player *pl, object *ob); 461void player_unready_range_ob (player *pl, object *ob);
497 462
498/* plugins.c */
499int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
500int execute_global_event (int eventcode, ...);
501int plugins_init_plugin (const char *libfile);
502void *cfapi_get_hooks (int *type, ...);
503int plugins_remove_plugin (const char *id);
504crossfire_plugin *plugins_find_plugin (const char *id);
505void plugins_display_list (object *op);
506void *cfapi_system_find_animation (int *type, ...);
507void *cfapi_system_strdup (int *type, ...);
508void *cfapi_system_register_global_event (int *type, ...);
509void *cfapi_system_unregister_global_event (int *type, ...);
510void *cfapi_system_re_cmp (int *type, ...);
511void *cfapi_system_directory (int *type, ...);
512void *cfapi_map_get_map (int *type, ...);
513void *cfapi_map_has_been_loaded (int *type, ...);
514void *cfapi_map_create_path (int *type, ...);
515void *cfapi_map_get_map_property (int *type, ...);
516void *cfapi_map_set_map_property (int *type, ...);
517void *cfapi_map_out_of_map (int *type, ...);
518void *cfapi_map_update_position (int *type, ...);
519void *cfapi_map_delete_map (int *type, ...);
520void *cfapi_map_message (int *type, ...);
521void *cfapi_map_get_object_at (int *type, ...);
522void *cfapi_map_get_flags (int *type, ...);
523void *cfapi_map_present_arch_by_name (int *type, ...);
524void *cfapi_object_move (int *type, ...);
525void *cfapi_object_get_key (int *type, ...);
526void *cfapi_object_set_key (int *type, ...);
527void *cfapi_object_get_property (int *type, ...);
528void *cfapi_object_set_property (int *type, ...);
529void *cfapi_object_apply_below (int *type, ...);
530void *cfapi_object_apply (int *type, ...);
531void *cfapi_object_identify (int *type, ...);
532void *cfapi_object_describe (int *type, ...);
533void *cfapi_object_drain (int *type, ...);
534void *cfapi_object_fix (int *type, ...);
535void *cfapi_object_give_skill (int *type, ...);
536void *cfapi_object_transmute (int *type, ...);
537void *cfapi_object_remove (int *type, ...);
538void *cfapi_object_delete (int *type, ...);
539void *cfapi_object_clone (int *type, ...);
540void *cfapi_object_find (int *type, ...);
541void *cfapi_object_create (int *type, ...);
542void *cfapi_object_insert (int *type, ...);
543void *cfapi_object_split (int *type, ...);
544void *cfapi_object_merge (int *type, ...);
545void *cfapi_object_distance (int *type, ...);
546void *cfapi_object_update (int *type, ...);
547void *cfapi_object_clear (int *type, ...);
548void *cfapi_object_reset (int *type, ...);
549void *cfapi_object_check_inventory (int *type, ...);
550void *cfapi_object_clean_object (int *type, ...);
551void *cfapi_object_on_same_map (int *type, ...);
552void *cfapi_object_spring_trap (int *type, ...);
553void *cfapi_object_check_trigger (int *type, ...);
554void *cfapi_object_query_cost (int *type, ...);
555void *cfapi_object_query_money (int *type, ...);
556void *cfapi_object_cast (int *type, ...);
557void *cfapi_object_learn_spell (int *type, ...);
558void *cfapi_object_forget_spell (int *type, ...);
559void *cfapi_object_check_spell (int *type, ...);
560void *cfapi_object_pay_amount (int *type, ...);
561void *cfapi_object_pay_item (int *type, ...);
562void *cfapi_object_transfer (int *type, ...);
563void *cfapi_object_find_archetype_inside (int *type, ...);
564void *cfapi_object_drop (int *type, ...);
565void *cfapi_object_take (int *type, ...);
566void *cfapi_object_say (int *type, ...);
567void *cfapi_object_speak (int *type, ...);
568void *cfapi_player_find (int *type, ...);
569void *cfapi_player_message (int *type, ...);
570void *cfapi_player_send_inventory (int *type, ...);
571void *cfapi_object_teleport (int *type, ...);
572void *cfapi_object_pickup (int *type, ...);
573void *cfapi_archetype_get_first (int *type, ...);
574void *cfapi_archetype_get_property (int *type, ...);
575void *cfapi_party_get_property (int *type, ...);
576void *cfapi_region_get_property (int *type, ...);
577CommArray_s *find_plugin_command (char *cmd, object *op);
578int initPlugins (void);
579
580/* resurrection.c */ 463/* resurrection.c */
581int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 464int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
582int resurrection_fails (int levelcaster, int leveldead); 465int resurrection_fails (int levelcaster, int leveldead);
583void dead_player (object *op); 466void dead_player (object *op);
584void dead_character (const char *name); 467void dead_character (const char *name);
601const char *query_cost_string (const object *tmp, object *who, int flag); 484const char *query_cost_string (const object *tmp, object *who, int flag);
602sint64 query_money (const object *op); 485sint64 query_money (const object *op);
603int pay_for_amount (sint64 to_pay, object *pl); 486int pay_for_amount (sint64 to_pay, object *pl);
604int pay_for_item (object *op, object *pl); 487int pay_for_item (object *op, object *pl);
605int can_pay (object *pl); 488int can_pay (object *pl);
606void sell_item (object *op, object *pl); 489bool sell_item (object *op, object *pl);
607double shopkeeper_approval (const maptile *map, const object *player); 490double shopkeeper_approval (const maptile *map, const object *player);
608int describe_shop (const object *op); 491int describe_shop (const object *op);
609void shop_listing (object *sign, object *op); 492void shop_listing (object *sign, object *op);
610bool is_in_shop (object *o); 493bool is_in_shop (object *o);
611bool is_in_shop (maptile *map, int x, int y); 494bool is_in_shop (maptile *map, int x, int y);
702int write_mark (object *op, object *spell, const char *msg); 585int write_mark (object *op, object *spell, const char *msg);
703 586
704/* spell_util.c */ 587/* spell_util.c */
705object *find_random_spell_in_ob (object *ob, const char *skill); 588object *find_random_spell_in_ob (object *ob, const char *skill);
706void set_spell_skill (object *op, object *caster, object *spob, object *dest); 589void set_spell_skill (object *op, object *caster, object *spob, object *dest);
707void init_spells (void);
708void dump_spells (void);
709void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 590void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
710int min_casting_level (object *caster, object *spell); 591int min_casting_level (object *caster, object *spell);
711int caster_level (object *caster, object *spell); 592int casting_level (object *caster, object *spell);
712sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 593sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
713int SP_level_dam_adjust (object *caster, object *spob); 594int SP_level_dam_adjust (object *caster, object *spob);
714int SP_level_duration_adjust (object *caster, object *spob); 595int SP_level_duration_adjust (object *caster, object *spob);
715int SP_level_range_adjust (object *caster, object *spob); 596int SP_level_range_adjust (object *caster, object *spob);
716object *check_spell_known (object *op, const char *name); 597object *check_spell_known (object *op, const char *name);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines