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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.95 by root, Mon Dec 29 07:43:36 2008 UTC vs.
Revision 1.106 by root, Mon Oct 12 14:00:58 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 30int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 31int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 33void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 34object *make_item_from_recipe (object *cauldron, recipe *rp);
67void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 72extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
72 76
73/* attack.c */ 77/* attack.c */
74void cancellation (object *op); 78void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
94int is_aimed_missile (object *op); 98int is_aimed_missile (object *op);
95 99
96/* build_map.c */ 100/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y); 101int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y); 102void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y); 103object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y); 104object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y); 105object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y); 106void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y); 107void fix_walls_around (maptile *map, int x, int y);
275char *spool (char *bp, char *error); 277char *spool (char *bp, char *error);
276void check_score (object *op); 278void check_score (object *op);
277void display_high_score (object *op, int max, const char *match); 279void display_high_score (object *op, int max, const char *match);
278 280
279/* gods.c */ 281/* gods.c */
280int lookup_god_by_name (const char *name); 282int lookup_god_by_name (shstr_cmp name);
281object *find_god (const char *name); 283object *find_god (shstr_cmp name);
282const char *determine_god (object *op); 284shstr_tmp determine_god (object *op);
283void pray_at_altar (object *pl, object *altar, object *skill); 285void pray_at_altar (object *pl, object *altar, object *skill);
284void become_follower (object *op, object *new_god); 286void become_follower (object *op, object *new_god);
285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
286void stop_using_item (object *op, int type, int number); 288void stop_using_item (object *op, int type, int number);
287void update_priest_flag (object *god, object *exp_ob, uint32 flag); 289void update_priest_flag (object *god, object *exp_ob, uint32 flag);
288archetype *determine_holy_arch (object *god, const char *type); 290archetype *determine_holy_arch (object *god, shstr_cmp type);
289void god_intervention (object *op, object *god, object *skill); 291void god_intervention (object *op, object *god, object *skill);
290int god_examines_priest (object *op, object *god); 292int god_examines_priest (object *op, object *god);
291int god_examines_item (object *god, object *item); 293int god_examines_item (object *god, object *item);
292int get_god (object *priest); 294int get_god (object *priest);
293const char *get_god_for_race (const char *race);
294int tailor_god_spell (object *spellop, object *caster); 295int tailor_god_spell (object *spellop, object *caster);
295 296
296/* init.c */ 297/* init.c */
297void load_settings (void); 298void load_settings (void);
298void load_materials (void); 299void load_materials (void);
394object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 395object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
395void move_golem (object *op); 396void move_golem (object *op);
396void control_golem (object *op, int dir); 397void control_golem (object *op, int dir);
397int summon_golem (object *op, object *caster, int dir, object *spob); 398int summon_golem (object *op, object *caster, int dir, object *spob);
398object *choose_cult_monster (object *pl, object *god, int summon_level); 399object *choose_cult_monster (object *pl, object *god, int summon_level);
399int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 400int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
400int should_arena_attack (object *pet, object *owner, object *target); 401int should_arena_attack (object *pet, object *owner, object *target);
401 402
402/* player.c */ 403/* player.c */
403player *find_player (const char *plname); 404player *find_player (const char *plname);
404player *find_player_partial_name (const char *plname); 405player *find_player_partial_name (const char *plname);
422int key_change_class (object *op, char key); 423int key_change_class (object *op, char key);
423int key_confirm_quit (object *op, char key); 424int key_confirm_quit (object *op, char key);
424void flee_player (object *op); 425void flee_player (object *op);
425int check_pick (object *op); 426int check_pick (object *op);
426object *find_arrow (object *op, const char *type); 427object *find_arrow (object *op, const char *type);
427object *find_better_arrow (object *op, object *target, const char *type, int *better); 428object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
428object *pick_arrow_target (object *op, const char *type, int dir); 429object *pick_arrow_target (object *op, shstr_cmp type, int dir);
429int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 430int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
430int player_fire_bow (object *op, int dir); 431int player_fire_bow (object *op, int dir);
431void fire_misc_object (object *op, int dir); 432void fire_misc_object (object *op, int dir);
432bool fire (object *op, int dir); 433bool fire (object *op, int dir);
433object *find_key (object *pl, object *container, object *door); 434object *find_key (object *pl, object *container, object *door);
546void polymorph_living (object *op); 547void polymorph_living (object *op);
547void polymorph_melt (object *who, object *op); 548void polymorph_melt (object *who, object *op);
548void polymorph_item (object *who, object *op); 549void polymorph_item (object *who, object *op);
549void polymorph (object *op, object *who); 550void polymorph (object *op, object *who);
550int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 551int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
551int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 552int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
552int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 553int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
553int probe (object *op, object *caster, object *spell_ob, int dir); 554int probe (object *op, object *caster, object *spell_ob, int dir);
554int makes_invisible_to (object *pl, object *mon); 555int makes_invisible_to (object *pl, object *mon);
555int cast_invisible (object *op, object *caster, object *spell_ob); 556int cast_invisible (object *op, object *caster, object *spell_ob);
556int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 557int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
557void execute_word_of_recall (object *op); 558void execute_word_of_recall (object *op);
558int cast_word_of_recall (object *op, object *caster, object *spell_ob); 559int cast_word_of_recall (object *op, object *caster, object *spell_ob);
559int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 560int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
560int perceive_self (object *op); 561int perceive_self (object *op);
561int magic_wall (object *op, object *caster, int dir, object *spell_ob); 562int magic_wall (object *op, object *caster, int dir, object *spell_ob);
562int dimension_door (object *op, object *caster, object *spob, int dir); 563int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
563int cast_heal (object *op, object *caster, object *spell, int dir); 564int cast_heal (object *op, object *caster, object *spell, int dir);
565int change_ability_duration (object *spell, object *caster);
564int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 566int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
565int cast_bless (object *op, object *caster, object *spell_ob, int dir); 567int cast_bless (object *op, object *caster, object *spell_ob, int dir);
566int alchemy (object *op, object *caster, object *spell_ob); 568int alchemy (object *op, object *caster, object *spell_ob);
567int remove_curse (object *op, object *caster, object *spell); 569int remove_curse (object *op, object *caster, object *spell);
568int cast_identify (object *op, object *caster, object *spell); 570int cast_identify (object *op, object *caster, object *spell);
576void move_aura (object *aura); 578void move_aura (object *aura);
577void move_peacemaker (object *op); 579void move_peacemaker (object *op);
578int write_mark (object *op, object *spell, const char *msg); 580int write_mark (object *op, object *spell, const char *msg);
579 581
580/* spell_util.c */ 582/* spell_util.c */
581object *find_random_spell_in_ob (object *ob, const char *skill); 583object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
582void set_spell_skill (object *op, object *caster, object *spob, object *dest); 584void set_spell_skill (object *op, object *caster, object *spob, object *dest);
583void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 585void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
584int min_casting_level (object *caster, object *spell); 586int min_casting_level (object *caster, object *spell);
585int casting_level (object *caster, object *spell); 587int casting_level (object *caster, object *spell);
586sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 588sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
587int SP_level_dam_adjust (object *caster, object *spob); 589int SP_level_dam_adjust (object *caster, object *spob);
588int SP_level_duration_adjust (object *caster, object *spob); 590int SP_level_duration_adjust (object *caster, object *spob);
589int SP_level_range_adjust (object *caster, object *spob); 591int SP_level_range_adjust (object *caster, object *spob);
590object *check_spell_known (object *op, const char *name); 592object *check_spell_known (object *op, shstr_cmp name);
591object *lookup_spell_by_name (object *op, const char *spname); 593object *lookup_spell_by_name (object *op, const char *spname);
592int reflwall (maptile *m, int x, int y, object *sp_op); 594int reflwall (maptile *m, int x, int y, object *sp_op);
593int cast_create_obj (object *op, object *caster, object *new_op, int dir); 595int cast_create_obj (object *op, object *caster, object *new_op, int dir);
594int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 596int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
595int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 597int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
600void put_a_monster (object *op, const char *monstername); 602void put_a_monster (object *op, const char *monstername);
601int summon_hostile_monsters (object *op, int n, const char *monstername); 603int summon_hostile_monsters (object *op, int n, const char *monstername);
602void shuffle_attack (object *op, int change_face); 604void shuffle_attack (object *op, int change_face);
603void prayer_failure (object *op, int failure, int power); 605void prayer_failure (object *op, int failure, int power);
604void spell_failure (object *op, int failure, int power, object *skill); 606void spell_failure (object *op, int failure, int power, object *skill);
605int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 607int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
606int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 608int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
607void move_spell_effect (object *op); 609void move_spell_effect (object *op);
608void check_spell_effect (object *op); 610void check_spell_effect (object *op);
609void apply_spell_effect (object *spell, object *victim); 611void apply_spell_effect (object *spell, object *victim);
612void create_exploding_ball_at (object *victim, int level);
610 613
611/* swamp.c */ 614/* swamp.c */
612void walk_on_deep_swamp (object *op, object *victim); 615void walk_on_deep_swamp (object *op, object *victim);
613void move_deep_swamp (object *op); 616void move_deep_swamp (object *op);
614 617

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