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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.11 by elmex, Mon Aug 14 21:45:06 2006 UTC vs.
Revision 1.95 by root, Mon Dec 29 07:43:36 2008 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
1/* alchemy.c */ 22/* alchemy.c */
23int need_identify (const object *obj);
2int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
3const char *cost_string_from_value(uint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
4void pay_player (object *pl, uint64 amount); 26void pay_player (object *pl, sint64 amount);
5uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
6void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron);
7int content_recipe_value(object *op); 29int content_recipe_value (object *op);
8int numb_ob_inside(object *op); 30int numb_ob_inside (object *op);
9object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
10void adjust_product(object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
11object *make_item_from_recipe(object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
12object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
13void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
14void remove_contents(object *first_ob, object *save_item); 36void remove_contents (object *first_ob, object *save_item);
15int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
16/* apply.c */ 39/* apply.c */
17int transport_can_hold(const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
18int apply_transport(object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
19int should_director_abort(object *op, object *victim); 42int should_director_abort (object *op, object *victim);
20int apply_potion(object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
21int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
22int prepare_weapon(object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
23int improve_weapon(object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
24int check_improve_weapon(object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
25int improve_armour(object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
26int convert_item(object *item, object *converter);
27int apply_container(object *op, object *sack); 48int apply_container (object *op, object *sack);
28int esrv_apply_container(object *op, object *sack); 49int esrv_apply_container (object *op, object *sack);
29void move_apply(object *trap, object *victim, object *originator); 50void move_apply (object *trap, object *victim, object *originator);
30void do_learn_spell(object *op, object *spell, int special_prayer); 51void do_learn_spell (object *op, object *spell, int special_prayer);
31void do_forget_spell(object *op, const char *spell); 52void do_forget_spell (object *op, const char *spell);
32void apply_scroll(object *op, object *tmp, int dir); 53void apply_scroll (object *op, object *tmp, int dir);
33int dragon_eat_flesh(object *op, object *meal); 54int dragon_eat_flesh (object *op, object *meal);
34void apply_poison(object *op, object *tmp); 55void apply_poison (object *op, object *tmp);
35int is_legal_2ways_exit(object *op, object *exit); 56int is_legal_2ways_exit (object *op, object *exit);
36int manual_apply(object *op, object *tmp, int aflag); 57int manual_apply (object *op, object *tmp, int aflag);
37int player_apply(object *pl, object *op, int aflag, int quiet); 58int player_apply (object *pl, object *op, int aflag, int quiet);
38void player_apply_below(object *pl); 59void player_apply_below (object *pl);
39object *get_item_from_body_location(object *start, int loc);
40int unapply_for_ob(object *who, object *op, int aflags); 60int unapply_for_ob (object *who, object *op, int aflags);
41int can_apply_object(object *who, object *op); 61int can_apply_object (object *who, object *op);
42int apply_special(object *who, object *op, int aflags); 62int apply_special (object *who, object *op, int aflags);
43int monster_apply_special(object *who, object *op, int aflags); 63int monster_apply_special (object *who, object *op, int aflags);
44int auto_apply(object *op); 64int auto_apply (object *op);
45void fix_auto_apply(mapstruct *m); 65void fix_auto_apply (maptile *m);
46void eat_special_food(object *who, object *food); 66void eat_special_food (object *who, object *food);
47void apply_lighter(object *who, object *lighter); 67void apply_lighter (object *who, object *lighter);
48void scroll_failure(object *op, int failure, int power); 68void scroll_failure (object *op, int failure, int power);
49void apply_changes_to_player(object *pl, object *change); 69void apply_changes_to_player (object *pl, object *change);
50void apply_item_transformer(object *pl, object *transformer); 70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op);
72
51/* attack.c */ 73/* attack.c */
52void cancellation(object *op); 74void cancellation (object *op);
53int did_make_save_item(object *op, int type, object *originator); 75int did_make_save_item (object *op, int type, object *originator);
54void save_throw_object(object *op, int type, object *originator); 76void save_throw_object (object *op, int type, object *originator);
55int hit_map(object *op, int dir, int type, int full_hit); 77int hit_map (object *op, int dir, int type, int full_hit);
56void attack_message(int dam, int type, object *op, object *hitter); 78void attack_message (int dam, int type, object *op, object *hitter);
57int attack_ob(object *op, object *hitter); 79int attack_ob (object *op, object *hitter);
58object *hit_with_arrow(object *op, object *victim); 80object *hit_with_arrow (object *op, object *victim);
59void tear_down_wall(object *op); 81void tear_down_wall (object *op);
60void scare_creature(object *target, object *hitter); 82void scare_creature (object *target, object *hitter);
61int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
62int kill_object(object *op, int dam, object *hitter, int type); 84int kill_object (object *op, int dam, object *hitter, int type);
63int friendly_fire(object *op, object *hitter); 85int friendly_fire (object *op, object *hitter);
64int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 86int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
65void poison_player(object *op, object *hitter, int dam); 87void poison_player (object *op, object *hitter, int dam);
66void slow_player(object *op, object *hitter, int dam); 88void slow_player (object *op, object *hitter, int dam);
67void confuse_player(object *op, object *hitter, int dam); 89void confuse_player (object *op, object *hitter, int dam);
68void blind_player(object *op, object *hitter, int dam); 90void blind_player (object *op, object *hitter, int dam);
69void paralyze_player(object *op, object *hitter, int dam); 91void paralyze_player (object *op, object *hitter, int dam);
70void deathstrike_player(object *op, object *hitter, int *dam); 92void deathstrike_player (object *op, object *hitter, int *dam);
71int adj_attackroll(object *hitter, object *target); 93int adj_attackroll (object *hitter, object *target);
72int is_aimed_missile(object *op); 94int is_aimed_missile (object *op);
73/* ban.c */ 95
74int checkbanned(const char *login, const char *host);
75/* build_map.c */ 96/* build_map.c */
76int can_build_over(struct mapdef *map, object *tmp, short x, short y); 97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
77void remove_marking_runes(struct mapdef *map, short x, short y); 98void remove_marking_runes (struct mapdef *map, short x, short y);
78int find_unused_connected_value(struct mapdef *map); 99int find_unused_connected_value (struct mapdef *map);
79int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
80object *get_connection_rune(object *pl, short x, short y); 101object *get_connection_rune (object *pl, short x, short y);
81object *get_msg_book(object *pl, short x, short y); 102object *get_msg_book (object *pl, short x, short y);
82object *get_wall(struct mapdef *map, int x, int y); 103object *get_wall (struct mapdef *map, int x, int y);
83void fix_walls(struct mapdef *map, int x, int y); 104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
84void apply_builder_floor(object *pl, object *material, short x, short y); 106void apply_builder_floor (object *pl, object *material, short x, short y);
85void apply_builder_wall(object *pl, object *material, short x, short y); 107void apply_builder_wall (object *pl, object *material, short x, short y);
86void apply_builder_item(object *pl, object *item, short x, short y); 108void apply_builder_item (object *pl, object *item, short x, short y);
87void apply_builder_remove(object *pl, int dir); 109void apply_builder_remove (object *pl, int dir);
88void apply_map_builder(object *pl, int dir); 110void apply_map_builder (object *pl, int dir);
89int adjust_sign_msg(object *pl, short x, short y, object *tmp); 111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
90/* c_chat.c */ 112
91int command_say(object *op, char *params);
92int command_me(object *op, char *params);
93int command_cointoss(object *op, char *params);
94int command_orcknuckle(object *op, char *params);
95int command_shout(object *op, char *params);
96int command_chat(object *op, char *params);
97int command_tell(object *op, char *params);
98int command_reply(object *op, char *params);
99int command_nod(object *op, char *params);
100int command_dance(object *op, char *params);
101int command_kiss(object *op, char *params);
102int command_bounce(object *op, char *params);
103int command_smile(object *op, char *params);
104int command_cackle(object *op, char *params);
105int command_laugh(object *op, char *params);
106int command_giggle(object *op, char *params);
107int command_shake(object *op, char *params);
108int command_puke(object *op, char *params);
109int command_growl(object *op, char *params);
110int command_scream(object *op, char *params);
111int command_sigh(object *op, char *params);
112int command_sulk(object *op, char *params);
113int command_hug(object *op, char *params);
114int command_cry(object *op, char *params);
115int command_poke(object *op, char *params);
116int command_accuse(object *op, char *params);
117int command_grin(object *op, char *params);
118int command_bow(object *op, char *params);
119int command_clap(object *op, char *params);
120int command_blush(object *op, char *params);
121int command_burp(object *op, char *params);
122int command_chuckle(object *op, char *params);
123int command_cough(object *op, char *params);
124int command_flip(object *op, char *params);
125int command_frown(object *op, char *params);
126int command_gasp(object *op, char *params);
127int command_glare(object *op, char *params);
128int command_groan(object *op, char *params);
129int command_hiccup(object *op, char *params);
130int command_lick(object *op, char *params);
131int command_pout(object *op, char *params);
132int command_shiver(object *op, char *params);
133int command_shrug(object *op, char *params);
134int command_slap(object *op, char *params);
135int command_smirk(object *op, char *params);
136int command_snap(object *op, char *params);
137int command_sneeze(object *op, char *params);
138int command_snicker(object *op, char *params);
139int command_sniff(object *op, char *params);
140int command_snore(object *op, char *params);
141int command_spit(object *op, char *params);
142int command_strut(object *op, char *params);
143int command_thank(object *op, char *params);
144int command_twiddle(object *op, char *params);
145int command_wave(object *op, char *params);
146int command_whistle(object *op, char *params);
147int command_wink(object *op, char *params);
148int command_yawn(object *op, char *params);
149int command_beg(object *op, char *params);
150int command_bleed(object *op, char *params);
151int command_cringe(object *op, char *params);
152int command_think(object *op, char *params);
153/* c_misc.c */ 113/* c_misc.c */
154void map_info(object *op, char *search);
155int command_body(object *op, char *params);
156int command_motd(object *op, char *params); 114int command_motd (object *op, char *params);
157int command_bug(object *op, char *params); 115int command_bug (object *op, char *params);
158void malloc_info(object *op); 116void malloc_info (object *op);
159void current_region_info(object *op);
160void current_map_info(object *op);
161int command_whereabouts(object *op, char *params); 117int command_whereabouts (object *op, char *params);
162int command_who(object *op, char *params);
163void display_who_entry(object *op, player *pl, const char *format);
164void get_who_escape_code_value(char *return_val, const char letter, player *pl);
165int command_afk(object *op, char *params);
166int command_malloc(object *op, char *params); 118int command_malloc (object *op, char *params);
167int command_mapinfo(object *op, char *params);
168int command_whereami(object *op, char *params);
169int command_maps(object *op, char *params); 119int command_maps (object *op, char *params);
170int command_strings(object *op, char *params); 120int command_strings (object *op, char *params);
171int command_sstable(object *op, char *params); 121int command_sstable (object *op, char *params);
172int command_time(object *op, char *params); 122int command_time (object *op, char *params);
173int command_weather(object *op, char *params); 123int command_weather (object *op, char *params);
174int command_archs(object *op, char *params); 124int command_archs (object *op, char *params);
175int command_hiscore(object *op, char *params); 125int command_hiscore (object *op, char *params);
176int command_debug(object *op, char *params); 126int command_debug (object *op, char *params);
177int command_dumpbelow(object *op, char *params); 127int command_dumpbelow (object *op, char *params);
178int command_wizpass(object *op, char *params);
179int command_wizcast(object *op, char *params);
180int command_dumpallobjects(object *op, char *params);
181int command_dumpfriendlyobjects(object *op, char *params); 128int command_dumpfriendlyobjects (object *op, char *params);
182int command_dumpallarchetypes(object *op, char *params);
183int command_ssdumptable(object *op, char *params);
184int command_dumpmap(object *op, char *params); 129int command_wizpass (object *op, char *params);
185int command_dumpallmaps(object *op, char *params); 130int command_wizcast (object *op, char *params);
186int command_printlos(object *op, char *params); 131int command_printlos (object *op, char *params);
187int command_version(object *op, char *params); 132int command_version (object *op, char *params);
188void bug_report(const char *reportstring); 133void bug_report (const char *reportstring);
189int command_output_sync(object *op, char *params);
190int command_output_count(object *op, char *params);
191int command_listen(object *op, char *params);
192int command_statistics(object *pl, char *params); 134int command_statistics (object *pl, char *params);
193int command_fix_me(object *op, char *params); 135int command_fix_me (object *op, char *params);
194int command_players(object *op, char *paramss); 136int command_players (object *op, char *paramss);
195int command_logs(object *op, char *params);
196int command_applymode(object *op, char *params);
197int command_bowmode(object *op, char *params); 137int command_bowmode (object *op, char *params);
198int command_petmode(object *op, char *params);
199int command_showpets(object *op, char *params); 138int command_showpets (object *op, char *params);
200int command_usekeys(object *op, char *params);
201int command_resistances(object *op, char *params); 139int command_resistances (object *op, char *params);
202int command_help(object *op, char *params); 140int command_help (object *op, char *params);
203int onoff_value(const char *line); 141int onoff_value (const char *line);
204int command_quit(object *op, char *params); 142int command_quit (object *op, char *params);
205int command_real_quit(object *op, char *params); 143int command_real_quit (object *op, char *params);
206int command_explore(object *op, char *params);
207int command_sound(object *op, char *params);
208void receive_player_name(object *op, char k); 144void receive_player_name (object *op, char k);
209void receive_player_password(object *op, char k); 145void receive_player_password (object *op, char k);
210int explore_mode(void);
211int command_title(object *op, char *params); 146int command_title (object *op, char *params);
212int command_save(object *op, char *params);
213int command_peaceful(object *op, char *params);
214int command_wimpy(object *op, char *params);
215int command_brace(object *op, char *params);
216int command_style_map_info(object *op, char *params);
217int command_kill_pets(object *op, char *params); 147int command_kill_pets (object *op, char *params);
218int command_quests(object *pl, char *params); 148int command_quests (object *pl, char *params);
149
219/* c_move.c */ 150/* c_move.c */
220int command_east(object *op, char *params); 151int command_east (object *op, char *params);
221int command_north(object *op, char *params); 152int command_north (object *op, char *params);
222int command_northeast(object *op, char *params); 153int command_northeast (object *op, char *params);
223int command_northwest(object *op, char *params); 154int command_northwest (object *op, char *params);
224int command_south(object *op, char *params); 155int command_south (object *op, char *params);
225int command_southeast(object *op, char *params); 156int command_southeast (object *op, char *params);
226int command_southwest(object *op, char *params); 157int command_southwest (object *op, char *params);
227int command_west(object *op, char *params); 158int command_west (object *op, char *params);
228int command_stay(object *op, char *params); 159int command_stay (object *op, char *params);
160
229/* c_new.c */ 161/* c_new.c */
230int execute_newserver_command(object *pl, char *command); 162void execute_newserver_command (object *pl, char *command);
231int command_run(object *op, char *params);
232int command_run_stop(object *op, char *params);
233int command_fire(object *op, char *params);
234int command_fire_stop(object *op, char *params);
235int bad_command(object *op, char *params); 163int bad_command (object *op, char *params);
164
236/* c_object.c */ 165/* c_object.c */
237object *find_best_object_match(object *pl, const char *params); 166object *find_best_object_match (object *pl, const char *params);
238int command_build(object *pl, char *params); 167int command_build (object *pl, char *params);
239int command_uskill(object *pl, char *params); 168int command_uskill (object *pl, char *params);
240int command_rskill(object *pl, char *params); 169int command_rskill (object *pl, char *params);
241int command_search(object *op, char *params); 170int command_search (object *op, char *params);
242int command_disarm(object *op, char *params); 171int command_disarm (object *op, char *params);
243int command_throw(object *op, char *params); 172int command_throw (object *op, char *params);
244int command_apply(object *op, char *params); 173int command_apply (object *op, char *params);
245int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
246void pick_up(object *op, object *alt); 175void pick_up (object *op, object *alt);
247int command_take(object *op, char *params); 176int command_take (object *op, char *params);
248void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
249void drop_object(object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
179void drop_object (object *dropper, object *obj);
250void drop(object *op, object *tmp); 180void drop (object *op, object *tmp);
251int command_dropall(object *op, char *params); 181int command_dropall (object *op, char *params);
252int command_drop(object *op, char *params); 182int command_drop (object *op, char *params);
253int command_examine(object *op, char *params); 183int command_examine (object *op, char *params);
254object *find_marked_object(object *op); 184object *find_marked_object (object *op);
255int command_mark(object *op, char *params);
256void examine_monster(object *op, object *tmp); 185void examine_monster (object *op, object *tmp);
257char *long_desc(object *tmp, object *pl); 186const char *long_desc (object *tmp, object *pl);
258void examine(object *op, object *tmp); 187void examine (object *op, object *tmp);
259void inventory(object *op, object *inv);
260int command_pickup(object *op, char *params); 188int command_pickup (object *op, char *params);
261void set_pickup_mode(object *op, int i); 189void set_pickup_mode (object *op, int i);
262int command_search_items(object *op, char *params); 190int command_search_items (object *op, char *params);
263int command_rename_item(object *op, char *params); 191int command_rename_item (object *op, char *params);
192
264/* c_party.c */ 193/* c_party.c */
265int same_party(partylist *a, partylist *b);
266partylist *get_firstparty(void); 194partylist *get_firstparty (void);
267void remove_party(partylist *target_party); 195void remove_party (partylist *target_party);
268void obsolete_parties(void); 196void obsolete_parties (void);
269void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
270int confirm_party_password(object *op); 198int confirm_party_password (object *op);
271void receive_party_password(object *op, char k); 199void receive_party_password (object *op, char k);
272void send_party_message(object *op, char *msg); 200void send_party_message (object *op, const char *msg);
273int command_gsay(object *op, char *params); 201int command_gsay (object *op, char *params);
274int command_party(object *op, char *params); 202int command_party (object *op, char *params);
203
275/* c_range.c */ 204/* c_range.c */
276int command_invoke(object *op, char *params); 205int command_invoke (object *op, char *params);
277int command_cast(object *op, char *params); 206int command_cast (object *op, char *params);
278int command_prepare(object *op, char *params); 207int command_prepare (object *op, char *params);
279int command_cast_spell(object *op, char *params, char command); 208int command_cast_spell (object *op, char *params, char command);
280int legal_range(object *op, int r); 209int legal_range (object *op, int r);
281void change_spell(object *op, char k); 210void change_spell (object *op, char k);
282int command_rotateshoottype(object *op, char *params); 211int command_rotateshoottype (object *op, char *params);
212
283/* c_wiz.c */ 213/* c_wiz.c */
284int command_loadtest(object *op, char *params); 214int command_loadtest (object *op, char *params);
285void do_wizard_hide(object *op, int silent_dm); 215void do_wizard_hide (object *op, int silent_dm);
286int command_hide(object *op, char *params); 216int command_hide (object *op, char *params);
287int command_setgod(object *op, char *params); 217int command_setgod (object *op, char *params);
288int command_banish(object *op, char *params); 218int command_banish (object *op, char *params);
289int command_kick(object *op, char *params);
290int command_save_overlay(object *op, char *params); 219int command_save_overlay (object *op, char *params);
291int command_toggle_shout(object *op, char *params);
292int command_shutdown(object *op, char *params);
293int command_goto(object *op, char *params);
294int command_generate(object *op, char *params);
295int command_freeze(object *op, char *params); 220int command_freeze (object *op, char *params);
296int command_arrest(object *op, char *params); 221int command_arrest (object *op, char *params);
297int command_summon(object *op, char *params); 222int command_summon (object *op, char *params);
298int command_teleport(object *op, char *params); 223int command_teleport (object *op, char *params);
299int command_create(object *op, char *params); 224int command_create (object *op, char *params);
300int command_inventory(object *op, char *params); 225int command_inventory (object *op, char *params);
301int command_skills(object *op, char *params); 226int command_skills (object *op, char *params);
302int command_dump(object *op, char *params); 227int command_dump (object *op, char *params);
303int command_mon_aggr(object *op, char *params);
304int command_possess(object *op, char *params);
305int command_patch(object *op, char *params); 228int command_patch (object *op, char *params);
306int command_remove(object *op, char *params); 229int command_remove (object *op, char *params);
307int command_free(object *op, char *params); 230int command_free (object *op, char *params);
308int command_addexp(object *op, char *params); 231int command_addexp (object *op, char *params);
309int command_speed(object *op, char *params); 232int command_speed (object *op, char *params);
310int command_stats(object *op, char *params); 233int command_stats (object *op, char *params);
311int command_abil(object *op, char *params); 234int command_abil (object *op, char *params);
312int command_reset(object *op, char *params); 235int command_reset (object *op, char *params);
313int command_nowiz(object *op, char *params); 236int command_nowiz (object *op, char *params);
314int do_wizard_dm(object *op, char *params, int silent); 237int do_wizard_dm (object *op, char *params, int silent);
315int command_dm(object *op, char *params); 238int command_dm (object *op, char *params);
316int command_invisible(object *op, char *params); 239int command_invisible (object *op, char *params);
317int command_learn_spell(object *op, char *params); 240int command_learn_spell (object *op, char *params);
318int command_learn_special_prayer(object *op, char *params); 241int command_learn_special_prayer (object *op, char *params);
319int command_forget_spell(object *op, char *params); 242int command_forget_spell (object *op, char *params);
320int command_listplugins(object *op, char *params);
321int command_loadplugin(object *op, char *params);
322int command_unloadplugin(object *op, char *params);
323int command_dmhide(object *op, char *params); 243int command_dmhide (object *op, char *params);
324void dm_stack_pop(player *pl); 244void dm_stack_pop (player *pl);
325object *dm_stack_peek(player *pl); 245object *dm_stack_peek (player *pl);
326void dm_stack_push(player *pl, tag_t item); 246void dm_stack_push (player *pl, tag_t item);
327object *get_dm_object(player *pl, char **params, int *from); 247object *get_dm_object (player *pl, char **params, int *from);
328int command_stack_pop(object *op, char *params); 248int command_stack_pop (object *op, char *params);
329int command_stack_push(object *op, char *params); 249int command_stack_push (object *op, char *params);
330int command_stack_list(object *op, char *params); 250int command_stack_list (object *op, char *params);
331int command_stack_clear(object *op, char *params); 251int command_stack_clear (object *op, char *params);
332int command_diff(object *op, char *params); 252int command_diff (object *op, char *params);
333int command_insert_into(object *op, char *params); 253int command_insert_into (object *op, char *params);
254
334/* commands.c */ 255/* commands.c */
335void init_commands(void); 256void init_commands (void);
336CommFunc find_oldsocket_command(char *cmd); 257CommFunc find_oldsocket_command (char *cmd);
337CommFunc find_oldsocket_command2(char *cmd); 258CommFunc find_oldsocket_command2 (char *cmd);
259
338/* daemon.c */ 260/* daemon.c */
339FILE *BecomeDaemon(const char *filename); 261FILE *BecomeDaemon (const char *filename);
262
340/* disease.c */ 263/* disease.c */
341int move_disease(object *disease); 264int move_disease (object *disease);
342int remove_symptoms(object *disease);
343object *find_symptom(object *disease);
344int check_infection(object *disease);
345int infect_object(object *victim, object *disease, int force); 265int infect_object (object *victim, object *disease, int force);
346int do_symptoms(object *disease);
347int grant_immunity(object *disease);
348int move_symptom(object *symptom); 266int move_symptom (object *symptom);
349int check_physically_infect(object *victim, object *hitter); 267int check_physically_infect (object *victim, object *hitter);
350object *find_disease(object *victim);
351int cure_disease(object *sufferer, object *caster); 268int cure_disease (object *sufferer, object *caster, object *spell);
352int reduce_symptoms(object *sufferer, int reduction); 269
353/* egoitem.c */ 270/* egoitem.c */
354int create_artifact(object *op, const char *artifactname); 271int create_artifact (object *op, const char *artifactname);
355int apply_power_crystal(object *op, object *crystal); 272int apply_power_crystal (object *op, object *crystal);
273
356/* hiscore.c */ 274/* hiscore.c */
357char *spool(char *bp, char *error); 275char *spool (char *bp, char *error);
358void check_score(object *op); 276void check_score (object *op);
359void display_high_score(object *op, int max, const char *match); 277void display_high_score (object *op, int max, const char *match);
278
360/* gods.c */ 279/* gods.c */
361int lookup_god_by_name(const char *name); 280int lookup_god_by_name (const char *name);
362object *find_god(const char *name); 281object *find_god (const char *name);
363const char *determine_god(object *op); 282const char *determine_god (object *op);
364void pray_at_altar(object *pl, object *altar, object *skill); 283void pray_at_altar (object *pl, object *altar, object *skill);
365void become_follower(object *op, object *new_god); 284void become_follower (object *op, object *new_god);
366int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
367void stop_using_item(object *op, int type, int number); 286void stop_using_item (object *op, int type, int number);
368void update_priest_flag(object *god, object *exp_ob, uint32 flag); 287void update_priest_flag (object *god, object *exp_ob, uint32 flag);
369archetype *determine_holy_arch(object *god, const char *type); 288archetype *determine_holy_arch (object *god, const char *type);
370void god_intervention(object *op, object *god, object *skill); 289void god_intervention (object *op, object *god, object *skill);
371int god_examines_priest(object *op, object *god); 290int god_examines_priest (object *op, object *god);
372int god_examines_item(object *god, object *item); 291int god_examines_item (object *god, object *item);
373int get_god(object *priest); 292int get_god (object *priest);
374const char *get_god_for_race(const char *race); 293const char *get_god_for_race (const char *race);
375int tailor_god_spell(object *spellop, object *caster); 294int tailor_god_spell (object *spellop, object *caster);
295
376/* init.c */ 296/* init.c */
377void set_logfile(char *val); 297void load_settings (void);
378void call_version(void); 298void load_materials (void);
379void showscores(void);
380void set_debug(void);
381void unset_debug(void);
382void set_mondebug(void);
383void set_dumpmon1(void);
384void set_dumpmon2(void);
385void set_dumpmon3(void);
386void set_dumpmon4(void);
387void set_dumpmon5(void);
388void set_dumpmon6(void);
389void set_dumpmon7(void);
390void set_dumpmon8(void);
391void set_dumpmon9(void);
392void set_dumpmont(char *name);
393void set_daemon(void);
394void set_datadir(char *path);
395void set_confdir(char *path);
396void set_localdir(char *path);
397void set_mapdir(char *path);
398void set_archetypes(char *path);
399void set_regions(char *path);
400void set_treasures(char *path);
401void set_uniquedir(char *path);
402void set_templatedir(char *path);
403void set_playerdir(char *path);
404void set_tmpdir(char *path);
405void showscoresparm(char *data);
406void set_csport(char *val);
407void init(int argc, char **argv); 299void init (int argc, char **argv);
408void usage(void); 300void usage (void);
409void help(void); 301void help (void);
410void init_beforeplay(void); 302void init_beforeplay (void);
411void init_startup(void);
412void compile_info(void);
413void rec_sigsegv(int i);
414void rec_sigint(int i);
415void rec_sighup(int i);
416void rec_sigquit(int i);
417void rec_sigpipe(int i);
418void rec_sigbus(int i);
419void rec_sigterm(int i);
420void fatal_signal(int make_core, int close_sockets);
421void init_signals(void); 303void init_signals (void);
422void init_races(void); 304void init_races (void);
423void dump_races(void); 305void dump_races (void);
424void add_to_racelist(const char *race_name, object *op); 306void add_to_racelist (const char *race_name, object *op);
425racelink *get_racelist(void); 307racelink *get_racelist (void);
426racelink *find_racelink(const char *name); 308racelink *find_racelink (const char *name);
309
427/* login.c */ 310/* login.c */
428void emergency_save(int flag);
429void delete_character(const char *name, int); 311void delete_character (const char *name);
430int verify_player(const char *name, char *password); 312int verify_player (const char *name, char *password);
431int check_name(player *me, const char *name); 313int check_name (player *me, const char *name);
432int create_savedir_if_needed(char *savedir); 314int create_savedir_if_needed (char *savedir);
433void destroy_object(object *op);
434int save_player(object *op, int flag);
435void copy_file(const char *filename, FILE *fpout); 315void copy_file (const char *filename, FILE *fpout);
436void check_login(object *op); 316
437/* main.c */ 317/* main.c */
318void server_tick ();
438void version(object *op); 319void version (object *op);
439void info_keys(object *op); 320void info_keys (object *op);
440void start_info(object *op);
441char *crypt_string(char *str, char *salt); 321char *crypt_string (char *str, char *salt);
442int check_password(char *typed, char *crypted);
443void enter_player_savebed(object *op); 322void enter_player_savebed (object *op);
444void leave_map(object *op); 323void leave_map (object *op);
445void set_map_timeout(mapstruct *oldmap); 324void set_map_timeout (maptile *oldmap);
446char *clean_path(const char *file); 325char *clean_path (const char *file);
447char *unclean_path(const char *src); 326char *unclean_path (const char *src);
448void enter_exit(object *op, object *exit_ob); 327void enter_exit (object *op, object *exit_ob);
449void process_active_maps(void); 328void process_events ();
450void process_players1(mapstruct *map);
451void process_players2(mapstruct *map);
452void process_events(mapstruct *map);
453void clean_tmp_files(void); 329void clean_tmp_files (void);
454void cleanup(void);
455void leave(player *pl, int draw_exit); 330void leave (player *pl,int draw_exit);
456int forbid_play(void);
457void do_specials(void); 331void do_specials (void);
458int main(int argc, char **argv); 332int main (int argc, char **argv);
333
459/* monster.c */ 334/* monster.c */
460object *check_enemy(object *npc, rv_vector *rv); 335object *check_enemy (object *npc, rv_vector *rv);
461object *find_nearest_living_creature(object *npc); 336object *find_nearest_living_creature (object *npc);
462object *find_enemy(object *npc, rv_vector *rv); 337object *find_enemy (object *npc, rv_vector *rv);
463int check_wakeup(object *op, object *enemy, rv_vector *rv); 338int check_wakeup (object *op, object *enemy, rv_vector *rv);
464int move_randomly(object *op); 339int move_randomly (object *op);
465int move_monster(object *op); 340int move_monster (object *op);
466int can_hit(object *ob1, object *ob2, rv_vector *rv); 341int can_hit (object *ob1, object *ob2, rv_vector *rv);
467object *monster_choose_random_spell(object *monster); 342object *monster_choose_random_spell (object *monster);
468int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 343int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
469int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 344int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
470int monster_use_skill(object *head, object *part, object *pl, int dir); 345int monster_use_skill (object *head, object *part, object *pl, int dir);
471int monster_use_range(object *head, object *part, object *pl, int dir); 346int monster_use_range (object *head, object *part, object *pl, int dir);
472int monster_use_bow(object *head, object *part, object *pl, int dir); 347int monster_use_bow (object *head, object *part, object *pl, int dir);
473int check_good_weapon(object *who, object *item); 348int check_good_weapon (object *who, object *item);
474int check_good_armour(object *who, object *item); 349int check_good_armour (object *who, object *item);
475void monster_check_pickup(object *monster); 350void monster_check_pickup (object *monster);
476int monster_can_pick(object *monster, object *item); 351int monster_can_pick (object *monster, object *item);
477void monster_apply_below(object *monster); 352void monster_apply_below (object *monster);
478void monster_check_apply(object *mon, object *item); 353void monster_check_apply (object *mon, object *item);
479void npc_call_help(object *op); 354void npc_call_help (object *op);
480int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 355int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
481int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 356int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
482int hitrun_att(int dir, object *ob, object *enemy); 357int hitrun_att (int dir, object *ob, object *enemy);
483int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 358int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
484int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 359int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
485int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 360int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
486void circ1_move(object *ob); 361void circ1_move (object *ob);
487void circ2_move(object *ob); 362void circ2_move (object *ob);
488void pace_movev(object *ob); 363void pace_movev (object *ob);
489void pace_moveh(object *ob); 364void pace_moveh (object *ob);
490void pace2_movev(object *ob); 365void pace2_movev (object *ob);
491void pace2_moveh(object *ob); 366void pace2_moveh (object *ob);
492void rand_move(object *ob); 367void rand_move (object *ob);
493void check_earthwalls(object *op, mapstruct *m, int x, int y); 368void check_earthwalls (object *op, maptile *m, int x, int y);
494void check_doors(object *op, mapstruct *m, int x, int y); 369void check_doors (object *op, maptile *m, int x, int y);
495void communicate(object *op, const char *txt); 370void communicate (object *op, const char *txt);
496int talk_to_npc(object *op, object *npc, const char *txt); 371int talk_to_npc (object *op, object *npc, const char *txt);
497int talk_to_wall(object *pl, object *npc, const char *txt); 372int talk_to_wall (object *pl, object *npc, const char *txt);
498object *find_mon_throw_ob(object *op); 373object *find_mon_throw_ob (object *op);
499int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 374int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
500int stand_in_light(object *op); 375int stand_in_light (object *op);
501int can_see_enemy(object *op, object *enemy); 376int can_see_enemy (object *op, object *enemy);
377
502/* move.c */ 378/* move.c */
503int move_object(object *op, int dir); 379int move_object (object *op, int dir);
504int move_ob(object *op, int dir, object *originator); 380int move_ob (object *op, int dir, object *originator);
505int transfer_ob(object *op, int x, int y, int randomly, object *originator); 381int transfer_ob (object *op, int x, int y, int randomly, object *originator);
506int teleport(object *teleporter, uint8 tele_type, object *user); 382int teleport (object *teleporter, uint8 tele_type, object *user);
507void recursive_roll(object *op, int dir, object *pusher); 383void recursive_roll (object *op, int dir, object *pusher);
508int try_fit(object *op, mapstruct *m, int x, int y); 384int try_fit (object *op, maptile *m, int x, int y);
509int roll_ob(object *op, int dir, object *pusher); 385int roll_ob (object *op, int dir, object *pusher);
510int push_ob(object *who, int dir, object *pusher); 386int push_ob (object *who, int dir, object *pusher);
387
511/* pets.c */ 388/* pets.c */
512object *get_pet_enemy(object *pet, rv_vector *rv); 389object *get_pet_enemy (object *pet, rv_vector *rv);
513void terminate_all_pets(object *owner); 390void terminate_all_pets (object *owner);
514void remove_all_pets(mapstruct *map); 391void remove_all_pets (maptile *map);
515int follow_owner(object *ob, object *owner); 392int follow_owner (object *ob, object *owner);
516void pet_move(object *ob); 393void pet_move (object *ob);
517object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 394object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
518void move_golem(object *op); 395void move_golem (object *op);
519void control_golem(object *op, int dir); 396void control_golem (object *op, int dir);
520int summon_golem(object *op, object *caster, int dir, object *spob); 397int summon_golem (object *op, object *caster, int dir, object *spob);
521object *choose_cult_monster(object *pl, object *god, int summon_level); 398object *choose_cult_monster (object *pl, object *god, int summon_level);
522int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 399int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
523object *get_real_owner(object *ob);
524int should_arena_attack(object *pet, object *owner, object *target); 400int should_arena_attack (object *pet, object *owner, object *target);
401
525/* player.c */ 402/* player.c */
526player *find_player(const char *plname); 403player *find_player (const char *plname);
527player *find_player_partial_name(const char *plname); 404player *find_player_partial_name (const char *plname);
528void display_motd(const object *op); 405void display_motd (const object *op);
529void send_rules(const object *op); 406void send_rules (const object *op);
530void send_news(const object *op); 407void send_news (const object *op);
531int playername_ok(const char *cp); 408int playername_ok (const char *cp);
532int add_player(NewSocket *ns);
533archetype *get_player_archetype(archetype *at); 409archetype *get_player_archetype (archetype *at);
534object *get_nearest_player(object *mon); 410object *get_nearest_player (object *mon);
535int path_to_player(object *mon, object *pl, unsigned mindiff); 411int path_to_player (object *mon, object *pl, unsigned mindiff);
536void give_initial_items(object *pl, treasurelist *items); 412void give_initial_items (object *pl, treasurelist *items);
537void get_name(object *op); 413void get_name (object *op);
538void get_password(object *op); 414void get_password (object *op);
539void play_again(object *op); 415void play_again (object *op);
540int receive_play_again(object *op, char key); 416int receive_play_again (object *op, char key);
541void confirm_password(object *op); 417void confirm_password (object *op);
542void get_party_password(object *op, partylist *party); 418void get_party_password (object *op, partylist *party);
543int roll_stat(void);
544void roll_stats(object *op);
545void Roll_Again(object *op); 419void Roll_Again (object *op);
546void Swap_Stat(object *op, int Swap_Second); 420void Swap_Stat (object *op, int Swap_Second);
547int key_roll_stat(object *op, char key); 421int key_roll_stat (object *op, char key);
548int key_change_class(object *op, char key); 422int key_change_class (object *op, char key);
549int key_confirm_quit(object *op, char key); 423int key_confirm_quit (object *op, char key);
550void flee_player(object *op); 424void flee_player (object *op);
551int check_pick(object *op); 425int check_pick (object *op);
552object *find_arrow(object *op, const char *type); 426object *find_arrow (object *op, const char *type);
553object *find_better_arrow(object *op, object *target, const char *type, int *better); 427object *find_better_arrow (object *op, object *target, const char *type, int *better);
554object *pick_arrow_target(object *op, const char *type, int dir); 428object *pick_arrow_target (object *op, const char *type, int dir);
555int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 429int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
556int player_fire_bow(object *op, int dir); 430int player_fire_bow (object *op, int dir);
557void fire_misc_object(object *op, int dir); 431void fire_misc_object (object *op, int dir);
558void fire(object *op, int dir); 432bool fire (object *op, int dir);
559object *find_key(object *pl, object *container, object *door); 433object *find_key (object *pl, object *container, object *door);
560void move_player_attack(object *op, int dir); 434bool move_player_attack (object *op, int dir);
561int move_player(object *op, int dir); 435bool move_player (object *op, int dir);
562int handle_newcs_player(object *op); 436bool handle_newcs_player (object *op);
563int save_life(object *op); 437int save_life (object *op);
564void remove_unpaid_objects(object *op, object *env);
565char *gravestone_text(object *op); 438const char *gravestone_text (object *op);
566void do_some_living(object *op); 439void do_some_living (object *op);
567void kill_player(object *op); 440void kill_player (object *op);
568void loot_object(object *op); 441void loot_object (object *op);
569void fix_weight(void); 442void fix_weight (void);
570void fix_luck(void); 443void fix_luck (void);
571void cast_dust(object *op, object *throw_ob, int dir); 444void cast_dust (object *op, object *throw_ob, int dir);
572void make_visible(object *op); 445void make_visible (object *op);
573int is_true_undead(object *op); 446int is_true_undead (object *op);
574int hideability(object *ob); 447int hideability (object *ob);
575void do_hidden_move(object *op); 448void do_hidden_move (object *op);
576int stand_near_hostile(object *who); 449int stand_near_hostile (object *who);
577int player_can_view(object *pl, object *op); 450int player_can_view (object *pl, object *op);
578int action_makes_visible(object *op); 451int action_makes_visible (object *op);
579int op_on_battleground(object *op, int *x, int *y); 452int op_on_battleground (object *op, int *x, int *y);
580void dragon_ability_gain(object *who, int atnr, int level); 453void dragon_ability_gain (object *who, int atnr, int level);
581void player_unready_range_ob(player *pl, object *ob); 454void player_unready_range_ob (player *pl, object *ob);
582/* plugins.c */ 455
583int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
584int execute_global_event(int eventcode, ...);
585int plugins_init_plugin(const char *libfile);
586void *cfapi_get_hooks(int *type, ...);
587int plugins_remove_plugin(const char *id);
588crossfire_plugin *plugins_find_plugin(const char *id);
589void plugins_display_list(object *op);
590void *cfapi_system_find_animation(int *type, ...);
591void *cfapi_system_strdup_local(int *type, ...);
592void *cfapi_system_register_global_event(int *type, ...);
593void *cfapi_system_unregister_global_event(int *type, ...);
594void *cfapi_system_add_string(int *type, ...);
595void *cfapi_system_remove_string(int *type, ...);
596void *cfapi_system_check_path(int *type, ...);
597void *cfapi_system_re_cmp(int *type, ...);
598void *cfapi_system_directory(int *type, ...);
599void *cfapi_map_get_map(int *type, ...);
600void *cfapi_map_has_been_loaded(int *type, ...);
601void *cfapi_map_create_path(int *type, ...);
602void *cfapi_map_get_map_property(int *type, ...);
603void *cfapi_map_set_map_property(int *type, ...);
604void *cfapi_map_out_of_map(int *type, ...);
605void *cfapi_map_update_position(int *type, ...);
606void *cfapi_map_delete_map(int *type, ...);
607void *cfapi_map_message(int *type, ...);
608void *cfapi_map_get_object_at(int *type, ...);
609void *cfapi_map_get_flags(int *type, ...);
610void *cfapi_map_present_arch_by_name(int *type, ...);
611void *cfapi_object_move(int *type, ...);
612void *cfapi_object_get_key(int *type, ...);
613void *cfapi_object_set_key(int *type, ...);
614void *cfapi_object_get_property(int *type, ...);
615void *cfapi_object_set_property(int *type, ...);
616void *cfapi_object_apply_below(int *type, ...);
617void *cfapi_object_apply(int *type, ...);
618void *cfapi_object_identify(int *type, ...);
619void *cfapi_object_describe(int *type, ...);
620void *cfapi_object_drain(int *type, ...);
621void *cfapi_object_fix(int *type, ...);
622void *cfapi_object_give_skill(int *type, ...);
623void *cfapi_object_transmute(int *type, ...);
624void *cfapi_object_remove(int *type, ...);
625void *cfapi_object_delete(int *type, ...);
626void *cfapi_object_clone(int *type, ...);
627void *cfapi_object_find(int *type, ...);
628void *cfapi_object_create(int *type, ...);
629void *cfapi_object_insert(int *type, ...);
630void *cfapi_object_split(int *type, ...);
631void *cfapi_object_merge(int *type, ...);
632void *cfapi_object_distance(int *type, ...);
633void *cfapi_object_update(int *type, ...);
634void *cfapi_object_clear(int *type, ...);
635void *cfapi_object_reset(int *type, ...);
636void *cfapi_object_check_inventory(int *type, ...);
637void *cfapi_object_clean_object(int *type, ...);
638void *cfapi_object_on_same_map(int *type, ...);
639void *cfapi_object_spring_trap(int *type, ...);
640void *cfapi_object_check_trigger(int *type, ...);
641void *cfapi_object_query_cost(int *type, ...);
642void *cfapi_object_query_money(int *type, ...);
643void *cfapi_object_cast(int *type, ...);
644void *cfapi_object_learn_spell(int *type, ...);
645void *cfapi_object_forget_spell(int *type, ...);
646void *cfapi_object_check_spell(int *type, ...);
647void *cfapi_object_pay_amount(int *type, ...);
648void *cfapi_object_pay_item(int *type, ...);
649void *cfapi_object_transfer(int *type, ...);
650void *cfapi_object_find_archetype_inside(int *type, ...);
651void *cfapi_object_drop(int *type, ...);
652void *cfapi_object_take(int *type, ...);
653void *cfapi_object_say(int *type, ...);
654void *cfapi_object_speak(int *type, ...);
655void *cfapi_player_find(int *type, ...);
656void *cfapi_player_message(int *type, ...);
657void *cfapi_player_send_inventory(int *type, ...);
658void *cfapi_object_teleport(int *type, ...);
659void *cfapi_object_pickup(int *type, ...);
660void *cfapi_archetype_get_first(int *type, ...);
661void *cfapi_archetype_get_property(int *type, ...);
662void *cfapi_party_get_property(int *type, ...);
663void *cfapi_region_get_property(int *type, ...);
664CommArray_s *find_plugin_command(char *cmd, object *op);
665int initPlugins(void);
666/* resurrection.c */ 456/* resurrection.c */
667int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 457int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
668int resurrection_fails(int levelcaster, int leveldead); 458int resurrection_fails (int levelcaster, int leveldead);
669void dead_player(object *op); 459void dead_player (object *op);
670void dead_character(const char *name); 460void dead_character (const char *name);
671int dead_player_exists(const char *name); 461int dead_player_exists (const char *name);
462
672/* rune.c */ 463/* rune.c */
673int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 464int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
674void move_rune(object *op); 465void move_rune (object *op);
675void rune_attack(object *op, object *victim); 466void rune_attack (object *op, object *victim);
676void spring_trap(object *trap, object *victim); 467void spring_trap (object *trap, object *victim);
677int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 468int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
678int trap_see(object *op, object *trap); 469int trap_see (object *op, object *trap);
679int trap_show(object *trap, object *where); 470int trap_show (object *trap, object *where);
680int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 471int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
681void trap_adjust(object *trap, int difficulty); 472void trap_adjust (object *trap, int difficulty);
473
682/* shop.c */ 474/* shop.c */
475int get_payment (object *pl);
683uint64 query_cost(const object *tmp, object *who, int flag); 476sint64 query_cost (const object *tmp, object *who, int flag);
684const char *query_cost_string(const object *tmp, object *who, int flag); 477const char *query_cost_string (const object *tmp, object *who, int flag);
685uint64 query_money(const object *op); 478sint64 query_money (const object *op);
686int pay_for_amount(uint64 to_pay, object *pl); 479int pay_for_amount (sint64 to_pay, object *pl);
687int pay_for_item(object *op, object *pl); 480int pay_for_item (object *op, object *pl);
688int can_pay(object *pl); 481int can_pay (object *pl);
689int get_payment(object *pl, object *op);
690void sell_item(object *op, object *pl); 482bool sell_item (object *op, object *pl);
691double shopkeeper_approval(const mapstruct *map, const object *player); 483double shopkeeper_approval (const maptile *map, const object *player);
692int describe_shop(const object *op); 484int describe_shop (const object *op);
693void shop_listing(object *op); 485void shop_listing (object *sign, object *op);
486bool is_in_shop (object *o);
487bool is_in_shop (maptile *map, int x, int y);
488
694/* skills.c */ 489/* skills.c */
695int steal(object *op, int dir, object *skill); 490int steal (object *op, int dir, object *skill);
696int pick_lock(object *pl, int dir, object *skill); 491int pick_lock (object *pl, int dir, object *skill);
697int hide(object *op, object *skill); 492int hide (object *op, object *skill);
698int jump(object *pl, int dir, object *skill); 493int jump (object *pl, int dir, object *skill);
699int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 494int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
700int skill_ident(object *pl, object *skill); 495int skill_ident (object *pl, object *skill);
701int use_oratory(object *pl, int dir, object *skill); 496int use_oratory (object *pl, int dir, object *skill);
702int singing(object *pl, int dir, object *skill); 497int singing (object *pl, int dir, object *skill);
703int find_traps(object *pl, object *skill); 498int find_traps (object *pl, object *skill);
704int remove_trap(object *op, int dir, object *skill); 499int remove_trap (object *op, int dir, object *skill);
705int pray(object *pl, object *skill); 500int pray (object *pl, object *skill);
706void meditate(object *pl, object *skill); 501void meditate (object *pl, object *skill);
707int write_on_item(object *pl, const char *params, object *skill); 502int write_on_item (object *pl, const char *params, object *skill);
708int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 503int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
504
709/* skill_util.c */ 505/* skill_util.c */
710void init_skills(void); 506void init_skills (void);
711void link_player_skills(object *op); 507void link_player_skills (object *op);
712object *find_skill_by_name(object *who, const char *name);
713object *find_skill_by_number(object *who, int skillno);
714int change_skill(object *who, object *new_skill, int flag);
715void clear_skill(object *who);
716int do_skill(object *op, object *part, object *skill, int dir, const char *string); 508int do_skill (object *op, object *part, object *skill, int dir, const char *string);
717int calc_skill_exp(object *who, object *op, object *skill); 509int calc_skill_exp (object *who, object *op, object *skill);
718int learn_skill(object *pl, object *scroll); 510int learn_skill (object *pl, object *scroll);
719void show_skills(object *op, const char *search); 511void show_skills (object *op, const char *search);
720int use_skill(object *op, const char *string); 512int use_skill (object *op, const char *string);
721int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 513int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
514
722/* spell_attack.c */ 515/* spell_attack.c */
723void check_spell_knockback(object *op); 516void check_spell_knockback (object *op);
724void forklightning(object *op, object *tmp); 517void forklightning (object *op, object *tmp);
725void move_bolt(object *op); 518void move_bolt (object *op);
726int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 519int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
727void explosion(object *op); 520void explosion (object *op);
728void explode_bullet(object *op); 521void explode_bullet (object *op);
729void check_bullet(object *op); 522void check_bullet (object *op);
730void move_bullet(object *op); 523void move_bullet (object *op);
731int fire_bullet(object *op, object *caster, int dir, object *spob); 524int fire_bullet (object *op, object *caster, int dir, object *spob);
732void cone_drop(object *op); 525void cone_drop (object *op);
733void move_cone(object *op); 526void move_cone (object *op);
734int cast_cone(object *op, object *caster, int dir, object *spell); 527int cast_cone (object *op, object *caster, int dir, object *spell);
735void animate_bomb(object *op); 528void animate_bomb (object *op);
736int create_bomb(object *op, object *caster, int dir, object *spell); 529int create_bomb (object *op, object *caster, int dir, object *spell);
737object *get_pointed_target(object *op, int dir, int range, int type); 530object *get_pointed_target (object *op, int dir, int range, int type);
738int cast_smite_spell(object *op, object *caster, int dir, object *spell); 531int cast_smite_spell (object *op, object *caster, int dir, object *spell);
739void move_missile(object *op); 532void move_missile (object *op);
740int make_object_glow(object *op, int radius, int time); 533int make_object_glow (object *op, int radius, int time);
741int cast_destruction(object *op, object *caster, object *spell_ob); 534int cast_destruction (object *op, object *caster, object *spell_ob);
742int cast_curse(object *op, object *caster, object *spell_ob, int dir); 535int cast_curse (object *op, object *caster, object *spell_ob, int dir);
743int mood_change(object *op, object *caster, object *spell); 536int mood_change (object *op, object *caster, object *spell);
744void move_ball_spell(object *op); 537void move_ball_spell (object *op);
745void move_swarm_spell(object *op); 538void move_swarm_spell (object *op);
746int fire_swarm(object *op, object *caster, object *spell, int dir); 539int fire_swarm (object *op, object *caster, object *spell, int dir);
747int cast_light(object *op, object *caster, object *spell, int dir); 540int cast_light (object *op, object *caster, object *spell, int dir);
748int cast_cause_disease(object *op, object *caster, object *spell, int dir); 541int cast_cause_disease (object *op, object *caster, object *spell, int dir);
542
749/* spell_effect.c */ 543/* spell_effect.c */
750void cast_magic_storm(object *op, object *tmp, int lvl); 544void cast_magic_storm (object *op, object *tmp, int lvl);
751int recharge(object *op, object *caster, object *spell_ob); 545int recharge (object *op, object *caster, object *spell_ob);
752void polymorph_living(object *op); 546void polymorph_living (object *op);
753void polymorph_melt(object *who, object *op); 547void polymorph_melt (object *who, object *op);
754void polymorph_item(object *who, object *op); 548void polymorph_item (object *who, object *op);
755void polymorph(object *op, object *who); 549void polymorph (object *op, object *who);
756int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 550int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
757int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 551int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
758int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 552int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
759int probe(object *op, object *caster, object *spell_ob, int dir); 553int probe (object *op, object *caster, object *spell_ob, int dir);
760int makes_invisible_to(object *pl, object *mon); 554int makes_invisible_to (object *pl, object *mon);
761int cast_invisible(object *op, object *caster, object *spell_ob); 555int cast_invisible (object *op, object *caster, object *spell_ob);
762int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 556int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
763void execute_word_of_recall(object *op); 557void execute_word_of_recall (object *op);
764int cast_word_of_recall(object *op, object *caster, object *spell_ob); 558int cast_word_of_recall (object *op, object *caster, object *spell_ob);
765int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 559int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
766int perceive_self(object *op); 560int perceive_self (object *op);
767int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
768int magic_wall(object *op, object *caster, int dir, object *spell_ob); 561int magic_wall (object *op, object *caster, int dir, object *spell_ob);
769int dimension_door(object *op, object *caster, object *spob, int dir); 562int dimension_door (object *op, object *caster, object *spob, int dir);
770int cast_heal(object *op, object *caster, object *spell, int dir); 563int cast_heal (object *op, object *caster, object *spell, int dir);
771int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 564int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
772int cast_bless(object *op, object *caster, object *spell_ob, int dir); 565int cast_bless (object *op, object *caster, object *spell_ob, int dir);
773int alchemy(object *op, object *caster, object *spell_ob); 566int alchemy (object *op, object *caster, object *spell_ob);
774int remove_curse(object *op, object *caster, object *spell); 567int remove_curse (object *op, object *caster, object *spell);
775int cast_identify(object *op, object *caster, object *spell); 568int cast_identify (object *op, object *caster, object *spell);
776int cast_detection(object *op, object *caster, object *spell, object *skill); 569int cast_detection (object *op, object *caster, object *spell, object *skill);
777int cast_transfer(object *op, object *caster, object *spell, int dir); 570int cast_transfer (object *op, object *caster, object *spell, int dir);
778void counterspell(object *op, int dir); 571void counterspell (object *op, int dir);
779int cast_consecrate(object *op, object *caster, object *spell); 572int cast_consecrate (object *op, object *caster, object *spell);
780int animate_weapon(object *op, object *caster, object *spell, int dir); 573int animate_weapon (object *op, object *caster, object *spell, int dir);
781int cast_change_map_lightlevel(object *op, object *caster, object *spell); 574int cast_change_map_lightlevel (object *op, object *caster, object *spell);
782int create_aura(object *op, object *caster, object *spell); 575int create_aura (object *op, object *caster, object *spell);
783void move_aura(object *aura); 576void move_aura (object *aura);
784void move_peacemaker(object *op); 577void move_peacemaker (object *op);
785int write_mark(object *op, object *spell, const char *msg); 578int write_mark (object *op, object *spell, const char *msg);
579
786/* spell_util.c */ 580/* spell_util.c */
787object *find_random_spell_in_ob(object *ob, const char *skill); 581object *find_random_spell_in_ob (object *ob, const char *skill);
788void set_spell_skill(object *op, object *caster, object *spob, object *dest); 582void set_spell_skill (object *op, object *caster, object *spob, object *dest);
789void init_spells(void);
790void dump_spells(void);
791void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 583void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
792int min_casting_level(object *caster, object *spell); 584int min_casting_level (object *caster, object *spell);
793int caster_level(object *caster, object *spell); 585int casting_level (object *caster, object *spell);
794sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 586sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
795int SP_level_dam_adjust(object *caster, object *spob); 587int SP_level_dam_adjust (object *caster, object *spob);
796int SP_level_duration_adjust(object *caster, object *spob); 588int SP_level_duration_adjust (object *caster, object *spob);
797int SP_level_range_adjust(object *caster, object *spob); 589int SP_level_range_adjust (object *caster, object *spob);
798object *check_spell_known(object *op, const char *name); 590object *check_spell_known (object *op, const char *name);
799object *lookup_spell_by_name(object *op, const char *spname); 591object *lookup_spell_by_name (object *op, const char *spname);
800int reflwall(mapstruct *m, int x, int y, object *sp_op); 592int reflwall (maptile *m, int x, int y, object *sp_op);
801int cast_create_obj(object *op, object *caster, object *new_op, int dir); 593int cast_create_obj (object *op, object *caster, object *new_op, int dir);
802int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 594int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
803int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 595int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
804void regenerate_rod(object *rod); 596void regenerate_rod (object *rod);
805void drain_rod_charge(object *rod); 597void drain_rod_charge (object *rod);
806object *find_target_for_friendly_spell(object *op, int dir); 598object *find_target_for_friendly_spell (object *op, int dir);
807int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 599int spell_find_dir (maptile *m, int x, int y, object *exclude);
808void put_a_monster(object *op, const char *monstername); 600void put_a_monster (object *op, const char *monstername);
809int summon_hostile_monsters(object *op, int n, const char *monstername); 601int summon_hostile_monsters (object *op, int n, const char *monstername);
810void shuffle_attack(object *op, int change_face); 602void shuffle_attack (object *op, int change_face);
811void prayer_failure(object *op, int failure, int power); 603void prayer_failure (object *op, int failure, int power);
812void spell_failure(object *op, int failure, int power, object *skill); 604void spell_failure (object *op, int failure, int power, object *skill);
813int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 605int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
814int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 606int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
815void move_spell_effect(object *op); 607void move_spell_effect (object *op);
816void check_spell_effect(object *op); 608void check_spell_effect (object *op);
817void apply_spell_effect(object *spell, object *victim); 609void apply_spell_effect (object *spell, object *victim);
610
818/* swamp.c */ 611/* swamp.c */
819void walk_on_deep_swamp(object *op, object *victim); 612void walk_on_deep_swamp (object *op, object *victim);
820void move_deep_swamp(object *op); 613void move_deep_swamp (object *op);
614
821/* swap.c */ 615/* swap.c */
822void read_map_log(void); 616void read_map_log (void);
823void swap_map(mapstruct *map); 617void swap_map (maptile *map);
824void check_active_maps(void); 618void check_active_maps (void);
825mapstruct *map_least_timeout(char *except_level); 619maptile *map_least_timeout (char *except_level);
826void swap_below_max(char *except_level); 620void swap_below_max (char *except_level);
827int players_on_map(mapstruct *m, int show_all); 621int players_on_map (maptile *m, int show_all);
828void flush_old_maps(void); 622void flush_old_maps (void);
623
829/* time.c */ 624/* time.c */
830void remove_door(object *op); 625void remove_door (object *op);
831void remove_door2(object *op); 626void remove_door2 (object *op);
832void generate_monster_inv(object *gen);
833void generate_monster_arch(object *gen);
834void generate_monster(object *gen); 627void generate_monster (object *gen);
835void remove_force(object *op); 628void remove_force (object *op);
836void remove_blindness(object *op); 629void remove_blindness (object *op);
837void poison_more(object *op); 630void poison_more (object *op);
838void move_gate(object *op); 631void move_gate (object *op);
839void move_timed_gate(object *op); 632void move_timed_gate (object *op);
840void move_detector(object *op); 633void move_detector (object *op);
841void animate_trigger(object *op); 634void animate_trigger (object *op);
842void move_hole(object *op); 635void move_hole (object *op);
843object *stop_item(object *op); 636object *stop_item (object *op);
844void fix_stopped_item(object *op, mapstruct *map, object *originator); 637void fix_stopped_item (object *op, maptile *map, object *originator);
845object *fix_stopped_arrow(object *op); 638object *fix_stopped_arrow (object *op);
846void move_arrow(object *op); 639void move_arrow (object *op);
847void change_object(object *op); 640void change_object (object *op);
848void move_teleporter(object *op); 641void move_teleporter (object *op);
849void move_player_changer(object *op); 642void move_player_changer (object *op);
850void move_firewall(object *op); 643void move_firewall (object *op);
851void move_player_mover(object *op); 644void move_player_mover (object *op);
852void move_duplicator(object *op); 645void move_duplicator (object *op);
853void move_creator(object *creator); 646void move_creator (object *creator);
854void move_marker(object *op); 647void move_marker (object *op);
855int process_object(object *op); 648void process_object (object *op);
856/* timers.c */ 649
857void cftimer_process_timers(void);
858void cftimer_process_event(object *ob);
859int cftimer_create(int id, long delay, object *ob, int mode);
860int cftimer_destroy(int id);
861int cftimer_find_free_id(void);
862/* weather.c */ 650/* weather.c */
863void set_darkness_map(mapstruct *m); 651void set_darkness_map (maptile *m);
864void tick_the_clock(void); 652void adjust_daylight (void);
865void init_weather(void);
866void weather_effect(const char *filename);
867int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
868int real_world_temperature(int x, int y, mapstruct *m);
869int similar_direction(int a, int b);

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