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23 | int need_identify (const object *obj); |
23 | int need_identify (const object *obj); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
26 | void pay_player (object *pl, sint64 amount); |
26 | void pay_player (object *pl, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
28 | void attempt_do_alchemy (object *caster, object *cauldron); |
28 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
29 | int content_recipe_value (object *op); |
29 | int content_recipe_value (object *op); |
30 | int numb_ob_inside (object *op); |
30 | int numb_ob_inside (object *op); |
31 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
31 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
32 | void adjust_product (object *item, int lvl, int yield); |
32 | void adjust_product (object *item, int lvl, int yield); |
33 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
33 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
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67 | void apply_lighter (object *who, object *lighter); |
67 | void apply_lighter (object *who, object *lighter); |
68 | void scroll_failure (object *op, int failure, int power); |
68 | void scroll_failure (object *op, int failure, int power); |
69 | void apply_changes_to_player (object *pl, object *change); |
69 | void apply_changes_to_player (object *pl, object *change); |
70 | void apply_item_transformer (object *pl, object *transformer); |
70 | void apply_item_transformer (object *pl, object *transformer); |
71 | extern void handle_apply_yield (object *op); |
71 | extern void handle_apply_yield (object *op); |
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72 | void apply_lamp (object *op, bool switch_on); |
72 | |
73 | |
73 | /* attack.c */ |
74 | /* attack.c */ |
74 | void cancellation (object *op); |
75 | void cancellation (object *op); |
75 | int did_make_save_item (object *op, int type, object *originator); |
76 | int did_make_save_item (object *op, int type, object *originator); |
76 | void save_throw_object (object *op, int type, object *originator); |
77 | void save_throw_object (object *op, int type, object *originator); |
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94 | int is_aimed_missile (object *op); |
95 | int is_aimed_missile (object *op); |
95 | |
96 | |
96 | /* build_map.c */ |
97 | /* build_map.c */ |
97 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
98 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
98 | void remove_marking_runes (struct mapdef *map, short x, short y); |
99 | void remove_marking_runes (struct mapdef *map, short x, short y); |
99 | int find_unused_connected_value (struct mapdef *map); |
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100 | int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); |
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101 | object *get_connection_rune (object *pl, short x, short y); |
100 | object *get_connection_rune (object *pl, short x, short y); |
102 | object *get_msg_book (object *pl, short x, short y); |
101 | object *get_msg_book (object *pl, short x, short y); |
103 | object *get_wall (struct mapdef *map, int x, int y); |
102 | object *get_wall (struct mapdef *map, int x, int y); |
104 | void fix_walls (maptile *map, int x, int y); |
103 | void fix_walls (maptile *map, int x, int y); |
105 | void fix_walls_around (maptile *map, int x, int y); |
104 | void fix_walls_around (maptile *map, int x, int y); |
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275 | char *spool (char *bp, char *error); |
274 | char *spool (char *bp, char *error); |
276 | void check_score (object *op); |
275 | void check_score (object *op); |
277 | void display_high_score (object *op, int max, const char *match); |
276 | void display_high_score (object *op, int max, const char *match); |
278 | |
277 | |
279 | /* gods.c */ |
278 | /* gods.c */ |
280 | int lookup_god_by_name (const char *name); |
279 | int lookup_god_by_name (shstr_cmp name); |
281 | object *find_god (const char *name); |
280 | object *find_god (shstr_cmp name); |
282 | shstr_tmp determine_god (object *op); |
281 | shstr_tmp determine_god (object *op); |
283 | void pray_at_altar (object *pl, object *altar, object *skill); |
282 | void pray_at_altar (object *pl, object *altar, object *skill); |
284 | void become_follower (object *op, object *new_god); |
283 | void become_follower (object *op, object *new_god); |
285 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
284 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
286 | void stop_using_item (object *op, int type, int number); |
285 | void stop_using_item (object *op, int type, int number); |
287 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
286 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
288 | archetype *determine_holy_arch (object *god, const char *type); |
287 | archetype *determine_holy_arch (object *god, shstr_cmp type); |
289 | void god_intervention (object *op, object *god, object *skill); |
288 | void god_intervention (object *op, object *god, object *skill); |
290 | int god_examines_priest (object *op, object *god); |
289 | int god_examines_priest (object *op, object *god); |
291 | int god_examines_item (object *god, object *item); |
290 | int god_examines_item (object *god, object *item); |
292 | int get_god (object *priest); |
291 | int get_god (object *priest); |
293 | shstr_tmp get_god_for_race (const char *race); |
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294 | int tailor_god_spell (object *spellop, object *caster); |
292 | int tailor_god_spell (object *spellop, object *caster); |
295 | |
293 | |
296 | /* init.c */ |
294 | /* init.c */ |
297 | void load_settings (void); |
295 | void load_settings (void); |
298 | void load_materials (void); |
296 | void load_materials (void); |
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422 | int key_change_class (object *op, char key); |
420 | int key_change_class (object *op, char key); |
423 | int key_confirm_quit (object *op, char key); |
421 | int key_confirm_quit (object *op, char key); |
424 | void flee_player (object *op); |
422 | void flee_player (object *op); |
425 | int check_pick (object *op); |
423 | int check_pick (object *op); |
426 | object *find_arrow (object *op, const char *type); |
424 | object *find_arrow (object *op, const char *type); |
427 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
425 | object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better); |
428 | object *pick_arrow_target (object *op, const char *type, int dir); |
426 | object *pick_arrow_target (object *op, shstr_cmp type, int dir); |
429 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
427 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
430 | int player_fire_bow (object *op, int dir); |
428 | int player_fire_bow (object *op, int dir); |
431 | void fire_misc_object (object *op, int dir); |
429 | void fire_misc_object (object *op, int dir); |
432 | bool fire (object *op, int dir); |
430 | bool fire (object *op, int dir); |
433 | object *find_key (object *pl, object *container, object *door); |
431 | object *find_key (object *pl, object *container, object *door); |
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576 | void move_aura (object *aura); |
574 | void move_aura (object *aura); |
577 | void move_peacemaker (object *op); |
575 | void move_peacemaker (object *op); |
578 | int write_mark (object *op, object *spell, const char *msg); |
576 | int write_mark (object *op, object *spell, const char *msg); |
579 | |
577 | |
580 | /* spell_util.c */ |
578 | /* spell_util.c */ |
581 | object *find_random_spell_in_ob (object *ob, const char *skill); |
579 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
582 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
580 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
583 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
581 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
584 | int min_casting_level (object *caster, object *spell); |
582 | int min_casting_level (object *caster, object *spell); |
585 | int casting_level (object *caster, object *spell); |
583 | int casting_level (object *caster, object *spell); |
586 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
584 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
587 | int SP_level_dam_adjust (object *caster, object *spob); |
585 | int SP_level_dam_adjust (object *caster, object *spob); |
588 | int SP_level_duration_adjust (object *caster, object *spob); |
586 | int SP_level_duration_adjust (object *caster, object *spob); |
589 | int SP_level_range_adjust (object *caster, object *spob); |
587 | int SP_level_range_adjust (object *caster, object *spob); |
590 | object *check_spell_known (object *op, const char *name); |
588 | object *check_spell_known (object *op, shstr_cmp name); |
591 | object *lookup_spell_by_name (object *op, const char *spname); |
589 | object *lookup_spell_by_name (object *op, const char *spname); |
592 | int reflwall (maptile *m, int x, int y, object *sp_op); |
590 | int reflwall (maptile *m, int x, int y, object *sp_op); |
593 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
591 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
594 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
592 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
595 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
593 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |