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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.96 by root, Wed Dec 31 17:35:37 2008 UTC vs.
Revision 1.112 by root, Wed Nov 11 03:52:44 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 30
39/* apply.c */ 31/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
59void player_apply_below (object *pl); 44void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 45int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 47int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 48void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 49void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 51void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a);
54int convert_item (object *item, object *converter);
72 55
73/* attack.c */ 56/* attack.c */
74void cancellation (object *op); 57void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
77int hit_map (object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
78void attack_message (int dam, int type, object *op, object *hitter);
79int attack_ob (object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
80object *hit_with_arrow (object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
81void tear_down_wall (object *op);
82void scare_creature (object *target, object *hitter);
83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
84int kill_object (object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
85int friendly_fire (object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
86int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
87void poison_player (object *op, object *hitter, int dam);
88void slow_player (object *op, object *hitter, int dam);
89void confuse_player (object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
90void blind_player (object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
91void paralyze_player (object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
92void deathstrike_player (object *op, object *hitter, int *dam);
93int adj_attackroll (object *hitter, object *target);
94int is_aimed_missile (object *op);
95 69
96/* build_map.c */ 70/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 72
113/* c_misc.c */ 73/* c_misc.c */
114int command_motd (object *op, char *params); 74int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 75int command_bug (object *op, char *params);
116void malloc_info (object *op); 76void malloc_info (object *op);
136int command_players (object *op, char *paramss); 96int command_players (object *op, char *paramss);
137int command_bowmode (object *op, char *params); 97int command_bowmode (object *op, char *params);
138int command_showpets (object *op, char *params); 98int command_showpets (object *op, char *params);
139int command_resistances (object *op, char *params); 99int command_resistances (object *op, char *params);
140int command_help (object *op, char *params); 100int command_help (object *op, char *params);
141int onoff_value (const char *line);
142int command_quit (object *op, char *params); 101int command_quit (object *op, char *params);
143int command_real_quit (object *op, char *params); 102int command_real_quit (object *op, char *params);
144void receive_player_name (object *op, char k); 103void receive_player_name (object *op, char k);
145void receive_player_password (object *op, char k); 104void receive_player_password (object *op, char k);
146int command_title (object *op, char *params); 105int command_title (object *op, char *params);
158int command_west (object *op, char *params); 117int command_west (object *op, char *params);
159int command_stay (object *op, char *params); 118int command_stay (object *op, char *params);
160 119
161/* c_new.c */ 120/* c_new.c */
162void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
163int bad_command (object *op, char *params);
164 122
165/* c_object.c */ 123/* c_object.c */
166object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
167int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
168int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
189void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
190int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
191int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
192 150
193/* c_party.c */ 151/* c_party.c */
194partylist *get_firstparty (void); 152partylist *get_firstparty ();
195void remove_party (partylist *target_party);
196void obsolete_parties (void); 153void obsolete_parties ();
197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
198int confirm_party_password (object *op);
199void receive_party_password (object *op, char k); 155void receive_party_password (object *op, char k);
200void send_party_message (object *op, const char *msg);
201int command_gsay (object *op, char *params); 156int command_gsay (object *op, char *params);
202int command_party (object *op, char *params); 157int command_party (object *op, char *params);
203 158
204/* c_range.c */ 159/* c_range.c */
205int command_invoke (object *op, char *params); 160int command_invoke (object *op, char *params);
206int command_cast (object *op, char *params); 161int command_cast (object *op, char *params);
207int command_prepare (object *op, char *params); 162int command_prepare (object *op, char *params);
208int command_cast_spell (object *op, char *params, char command);
209int legal_range (object *op, int r); 163int legal_range (object *op, int r);
210void change_spell (object *op, char k);
211int command_rotateshoottype (object *op, char *params); 164int command_rotateshoottype (object *op, char *params);
212 165
213/* c_wiz.c */ 166/* c_wiz.c */
214int command_loadtest (object *op, char *params); 167int command_loadtest (object *op, char *params);
215void do_wizard_hide (object *op, int silent_dm);
216int command_hide (object *op, char *params); 168int command_hide (object *op, char *params);
217int command_setgod (object *op, char *params); 169int command_setgod (object *op, char *params);
218int command_banish (object *op, char *params); 170int command_banish (object *op, char *params);
219int command_save_overlay (object *op, char *params); 171int command_save_overlay (object *op, char *params);
220int command_freeze (object *op, char *params); 172int command_freeze (object *op, char *params);
232int command_speed (object *op, char *params); 184int command_speed (object *op, char *params);
233int command_stats (object *op, char *params); 185int command_stats (object *op, char *params);
234int command_abil (object *op, char *params); 186int command_abil (object *op, char *params);
235int command_reset (object *op, char *params); 187int command_reset (object *op, char *params);
236int command_nowiz (object *op, char *params); 188int command_nowiz (object *op, char *params);
237int do_wizard_dm (object *op, char *params, int silent);
238int command_dm (object *op, char *params); 189int command_dm (object *op, char *params);
239int command_invisible (object *op, char *params); 190int command_invisible (object *op, char *params);
240int command_learn_spell (object *op, char *params); 191int command_learn_spell (object *op, char *params);
241int command_learn_special_prayer (object *op, char *params); 192int command_learn_special_prayer (object *op, char *params);
242int command_forget_spell (object *op, char *params); 193int command_forget_spell (object *op, char *params);
243int command_dmhide (object *op, char *params); 194int command_dmhide (object *op, char *params);
244void dm_stack_pop (player *pl);
245object *dm_stack_peek (player *pl);
246void dm_stack_push (player *pl, tag_t item); 195void dm_stack_push (player *pl, tag_t item);
247object *get_dm_object (player *pl, char **params, int *from);
248int command_stack_pop (object *op, char *params); 196int command_stack_pop (object *op, char *params);
249int command_stack_push (object *op, char *params); 197int command_stack_push (object *op, char *params);
250int command_stack_list (object *op, char *params); 198int command_stack_list (object *op, char *params);
251int command_stack_clear (object *op, char *params); 199int command_stack_clear (object *op, char *params);
252int command_diff (object *op, char *params); 200int command_diff (object *op, char *params);
253int command_insert_into (object *op, char *params); 201int command_insert_into (object *op, char *params);
254 202
255/* commands.c */ 203/* commands.c */
256void init_commands (void); 204void init_commands ();
257CommFunc find_oldsocket_command (char *cmd); 205CommFunc find_oldsocket_command (char *cmd);
258CommFunc find_oldsocket_command2 (char *cmd); 206CommFunc find_oldsocket_command2 (char *cmd);
259 207
260/* daemon.c */ 208/* daemon.c */
261FILE *BecomeDaemon (const char *filename); 209FILE *BecomeDaemon (const char *filename);
266int move_symptom (object *symptom); 214int move_symptom (object *symptom);
267int check_physically_infect (object *victim, object *hitter); 215int check_physically_infect (object *victim, object *hitter);
268int cure_disease (object *sufferer, object *caster, object *spell); 216int cure_disease (object *sufferer, object *caster, object *spell);
269 217
270/* egoitem.c */ 218/* egoitem.c */
271int create_artifact (object *op, const char *artifactname);
272int apply_power_crystal (object *op, object *crystal); 219int apply_power_crystal (object *op, object *crystal);
273 220
274/* hiscore.c */ 221/* hiscore.c */
275char *spool (char *bp, char *error);
276void check_score (object *op); 222void check_score (object *op);
277void display_high_score (object *op, int max, const char *match);
278 223
279/* gods.c */ 224/* gods.c */
280int lookup_god_by_name (const char *name);
281object *find_god (const char *name); 225object *find_god (shstr_cmp name);
282shstr_tmp determine_god (object *op); 226shstr_tmp determine_god (object *op);
283void pray_at_altar (object *pl, object *altar, object *skill); 227void pray_at_altar (object *pl, object *altar, object *skill);
284void become_follower (object *op, object *new_god); 228void become_follower (object *op, object *new_god);
285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
286void stop_using_item (object *op, int type, int number);
287void update_priest_flag (object *god, object *exp_ob, uint32 flag);
288archetype *determine_holy_arch (object *god, const char *type); 229archetype *determine_holy_arch (object *god, shstr_cmp type);
289void god_intervention (object *op, object *god, object *skill);
290int god_examines_priest (object *op, object *god);
291int god_examines_item (object *god, object *item);
292int get_god (object *priest);
293shstr_tmp get_god_for_race (const char *race);
294int tailor_god_spell (object *spellop, object *caster); 230int tailor_god_spell (object *spellop, object *caster);
295 231
296/* init.c */ 232/* init.c */
297void load_settings (void); 233void load_settings ();
298void load_materials (void);
299void init (int argc, char **argv); 234void init (int argc, char **argv);
300void usage (void); 235void usage ();
301void help (void); 236void help ();
302void init_beforeplay (void); 237void init_beforeplay ();
303void init_signals (void); 238void init_signals ();
304void init_races (void);
305void dump_races (void);
306void add_to_racelist (const char *race_name, object *op);
307racelink *get_racelist (void);
308racelink *find_racelink (const char *name); 239racelink *find_racelink (const char *name);
309 240
310/* login.c */ 241/* login.c */
311void delete_character (const char *name); 242void delete_character (const char *name);
312int verify_player (const char *name, char *password); 243int verify_player (const char *name, char *password);
319void version (object *op); 250void version (object *op);
320void info_keys (object *op); 251void info_keys (object *op);
321char *crypt_string (char *str, char *salt); 252char *crypt_string (char *str, char *salt);
322void enter_player_savebed (object *op); 253void enter_player_savebed (object *op);
323void leave_map (object *op); 254void leave_map (object *op);
324void set_map_timeout (maptile *oldmap);
325char *clean_path (const char *file); 255char *clean_path (const char *file);
326char *unclean_path (const char *src); 256char *unclean_path (const char *src);
327void enter_exit (object *op, object *exit_ob); 257void enter_exit (object *op, object *exit_ob);
328void process_events ();
329void clean_tmp_files (void); 258void clean_tmp_files ();
330void leave (player *pl,int draw_exit); 259void leave (player *pl,int draw_exit);
331void do_specials (void);
332int main (int argc, char **argv); 260int main (int argc, char **argv);
333 261
334/* monster.c */ 262/* monster.c */
335object *check_enemy (object *npc, rv_vector *rv); 263object *check_enemy (object *npc, rv_vector *rv);
336object *find_nearest_living_creature (object *npc); 264object *find_nearest_living_creature (object *npc);
337object *find_enemy (object *npc, rv_vector *rv);
338int check_wakeup (object *op, object *enemy, rv_vector *rv);
339int move_randomly (object *op);
340int move_monster (object *op); 265int move_monster (object *op);
341int can_hit (object *ob1, object *ob2, rv_vector *rv);
342object *monster_choose_random_spell (object *monster);
343int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
344int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
345int monster_use_skill (object *head, object *part, object *pl, int dir);
346int monster_use_range (object *head, object *part, object *pl, int dir);
347int monster_use_bow (object *head, object *part, object *pl, int dir);
348int check_good_weapon (object *who, object *item);
349int check_good_armour (object *who, object *item);
350void monster_check_pickup (object *monster);
351int monster_can_pick (object *monster, object *item);
352void monster_apply_below (object *monster);
353void monster_check_apply (object *mon, object *item); 266void monster_check_apply (object *mon, object *item);
354void npc_call_help (object *op); 267void npc_call_help (object *op);
355int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
356int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
357int hitrun_att (int dir, object *ob, object *enemy);
358int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
359int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
360int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
361void circ1_move (object *ob);
362void circ2_move (object *ob);
363void pace_movev (object *ob);
364void pace_moveh (object *ob);
365void pace2_movev (object *ob);
366void pace2_moveh (object *ob);
367void rand_move (object *ob);
368void check_earthwalls (object *op, maptile *m, int x, int y); 268void check_earthwalls (object *op, maptile *m, int x, int y);
369void check_doors (object *op, maptile *m, int x, int y); 269void check_doors (object *op, maptile *m, int x, int y);
370void communicate (object *op, const char *txt); 270void communicate (object *op, const char *txt);
371int talk_to_npc (object *op, object *npc, const char *txt); 271int talk_to_npc (object *op, object *npc, const char *txt);
372int talk_to_wall (object *pl, object *npc, const char *txt); 272int talk_to_wall (object *pl, object *npc, const char *txt);
379int move_object (object *op, int dir); 279int move_object (object *op, int dir);
380int move_ob (object *op, int dir, object *originator); 280int move_ob (object *op, int dir, object *originator);
381int transfer_ob (object *op, int x, int y, int randomly, object *originator); 281int transfer_ob (object *op, int x, int y, int randomly, object *originator);
382int teleport (object *teleporter, uint8 tele_type, object *user); 282int teleport (object *teleporter, uint8 tele_type, object *user);
383void recursive_roll (object *op, int dir, object *pusher); 283void recursive_roll (object *op, int dir, object *pusher);
384int try_fit (object *op, maptile *m, int x, int y);
385int roll_ob (object *op, int dir, object *pusher);
386int push_ob (object *who, int dir, object *pusher); 284int push_ob (object *who, int dir, object *pusher);
387 285
388/* pets.c */ 286/* pets.c */
389object *get_pet_enemy (object *pet, rv_vector *rv); 287object *get_pet_enemy (object *pet, rv_vector *rv);
390void terminate_all_pets (object *owner); 288void terminate_all_pets (object *owner);
391void remove_all_pets (maptile *map); 289void remove_all_pets (maptile *map);
392int follow_owner (object *ob, object *owner); 290int follow_owner (object *ob, object *owner);
393void pet_move (object *ob); 291void pet_move (object *ob);
394object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
395void move_golem (object *op); 292void move_golem (object *op);
396void control_golem (object *op, int dir); 293void control_golem (object *op, int dir);
397int summon_golem (object *op, object *caster, int dir, object *spob); 294int summon_golem (object *op, object *caster, int dir, object *spob);
398object *choose_cult_monster (object *pl, object *god, int summon_level);
399int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 295int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
400int should_arena_attack (object *pet, object *owner, object *target); 296int should_arena_attack (object *pet, object *owner, object *target);
401 297
402/* player.c */ 298/* player.c */
403player *find_player (const char *plname); 299player *find_player (const char *plname);
404player *find_player_partial_name (const char *plname); 300player *find_player_partial_name (const char *plname);
405void display_motd (const object *op);
406void send_rules (const object *op);
407void send_news (const object *op);
408int playername_ok (const char *cp); 301int playername_ok (const char *cp);
409archetype *get_player_archetype (archetype *at);
410object *get_nearest_player (object *mon); 302object *get_nearest_player (object *mon);
411int path_to_player (object *mon, object *pl, unsigned mindiff); 303int path_to_player (object *mon, object *pl, unsigned mindiff);
412void give_initial_items (object *pl, treasurelist *items); 304void give_initial_items (object *pl, treasurelist *items);
413void get_name (object *op); 305void get_name (object *op);
414void get_password (object *op); 306void get_password (object *op);
419void Roll_Again (object *op); 311void Roll_Again (object *op);
420void Swap_Stat (object *op, int Swap_Second); 312void Swap_Stat (object *op, int Swap_Second);
421int key_roll_stat (object *op, char key); 313int key_roll_stat (object *op, char key);
422int key_change_class (object *op, char key); 314int key_change_class (object *op, char key);
423int key_confirm_quit (object *op, char key); 315int key_confirm_quit (object *op, char key);
424void flee_player (object *op);
425int check_pick (object *op); 316int check_pick (object *op);
426object *find_arrow (object *op, const char *type);
427object *find_better_arrow (object *op, object *target, const char *type, int *better);
428object *pick_arrow_target (object *op, const char *type, int dir);
429int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
430int player_fire_bow (object *op, int dir);
431void fire_misc_object (object *op, int dir);
432bool fire (object *op, int dir); 318bool fire (object *op, int dir);
433object *find_key (object *pl, object *container, object *door); 319object *find_key (object *pl, object *container, object *door);
434bool move_player_attack (object *op, int dir); 320bool move_player_attack (object *op, int dir);
435bool move_player (object *op, int dir); 321bool move_player (object *op, int dir);
436bool handle_newcs_player (object *op); 322bool handle_newcs_player (object *op);
437int save_life (object *op);
438const char *gravestone_text (object *op);
439void do_some_living (object *op); 323void do_some_living (object *op);
440void kill_player (object *op); 324void kill_player (object *op);
441void loot_object (object *op);
442void fix_weight (void); 325void fix_weight ();
443void fix_luck (void); 326void fix_luck ();
444void cast_dust (object *op, object *throw_ob, int dir); 327void cast_dust (object *op, object *throw_ob, int dir);
445void make_visible (object *op); 328void make_visible (object *op);
446int is_true_undead (object *op); 329int is_true_undead (object *op);
447int hideability (object *ob); 330int hideability (object *ob);
448void do_hidden_move (object *op); 331void do_hidden_move (object *op);
449int stand_near_hostile (object *who); 332int stand_near_hostile (object *who);
450int player_can_view (object *pl, object *op); 333int player_can_view (object *pl, object *op);
451int action_makes_visible (object *op);
452int op_on_battleground (object *op, int *x, int *y); 334int op_on_battleground (object *op, int *x, int *y);
453void dragon_ability_gain (object *who, int atnr, int level); 335void dragon_ability_gain (object *who, int atnr, int level);
454void player_unready_range_ob (player *pl, object *ob); 336void player_unready_range_ob (player *pl, object *ob);
455 337
456/* resurrection.c */ 338/* resurrection.c */
457int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
458int resurrection_fails (int levelcaster, int leveldead);
459void dead_player (object *op);
460void dead_character (const char *name);
461int dead_player_exists (const char *name);
462 340
463/* rune.c */ 341/* rune.c */
464int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 342int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
465void move_rune (object *op); 343void move_rune (object *op);
466void rune_attack (object *op, object *victim);
467void spring_trap (object *trap, object *victim); 344void spring_trap (object *trap, object *victim);
468int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 345int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
469int trap_see (object *op, object *trap); 346int trap_see (object *op, object *trap);
470int trap_show (object *trap, object *where); 347int trap_show (object *trap, object *where);
471int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 348int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
489/* skills.c */ 366/* skills.c */
490int steal (object *op, int dir, object *skill); 367int steal (object *op, int dir, object *skill);
491int pick_lock (object *pl, int dir, object *skill); 368int pick_lock (object *pl, int dir, object *skill);
492int hide (object *op, object *skill); 369int hide (object *op, object *skill);
493int jump (object *pl, int dir, object *skill); 370int jump (object *pl, int dir, object *skill);
494int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
495int skill_ident (object *pl, object *skill); 371int skill_ident (object *pl, object *skill);
496int use_oratory (object *pl, int dir, object *skill); 372int use_oratory (object *pl, int dir, object *skill);
497int singing (object *pl, int dir, object *skill); 373int singing (object *pl, int dir, object *skill);
498int find_traps (object *pl, object *skill); 374int find_traps (object *pl, object *skill);
499int remove_trap (object *op, int dir, object *skill); 375int remove_trap (object *op, int dir, object *skill);
501void meditate (object *pl, object *skill); 377void meditate (object *pl, object *skill);
502int write_on_item (object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
503int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
504 380
505/* skill_util.c */ 381/* skill_util.c */
506void init_skills (void); 382void init_skills ();
507void link_player_skills (object *op); 383void link_player_skills (object *op);
508int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
509int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
510int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
511void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
512int use_skill (object *op, const char *string); 388int use_skill (object *op, const char *string);
513int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 389int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
514 390
515/* spell_attack.c */ 391/* spell_attack.c */
516void check_spell_knockback (object *op);
517void forklightning (object *op, object *tmp);
518void move_bolt (object *op); 392void move_bolt (object *op);
519int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 393int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
520void explosion (object *op); 394void explosion (object *op);
521void explode_bullet (object *op);
522void check_bullet (object *op); 395void check_bullet (object *op);
523void move_bullet (object *op); 396void move_bullet (object *op);
524int fire_bullet (object *op, object *caster, int dir, object *spob); 397int fire_bullet (object *op, object *caster, int dir, object *spob);
525void cone_drop (object *op);
526void move_cone (object *op); 398void move_cone (object *op);
527int cast_cone (object *op, object *caster, int dir, object *spell); 399int cast_cone (object *op, object *caster, int dir, object *spell);
528void animate_bomb (object *op); 400void animate_bomb (object *op);
529int create_bomb (object *op, object *caster, int dir, object *spell); 401int create_bomb (object *op, object *caster, int dir, object *spell);
530object *get_pointed_target (object *op, int dir, int range, int type);
531int cast_smite_spell (object *op, object *caster, int dir, object *spell); 402int cast_smite_spell (object *op, object *caster, int dir, object *spell);
532void move_missile (object *op); 403void move_missile (object *op);
533int make_object_glow (object *op, int radius, int time);
534int cast_destruction (object *op, object *caster, object *spell_ob); 404int cast_destruction (object *op, object *caster, object *spell_ob);
535int cast_curse (object *op, object *caster, object *spell_ob, int dir); 405int cast_curse (object *op, object *caster, object *spell_ob, int dir);
536int mood_change (object *op, object *caster, object *spell); 406int mood_change (object *op, object *caster, object *spell);
537void move_ball_spell (object *op); 407void move_ball_spell (object *op);
538void move_swarm_spell (object *op); 408void move_swarm_spell (object *op);
546void polymorph_living (object *op); 416void polymorph_living (object *op);
547void polymorph_melt (object *who, object *op); 417void polymorph_melt (object *who, object *op);
548void polymorph_item (object *who, object *op); 418void polymorph_item (object *who, object *op);
549void polymorph (object *op, object *who); 419void polymorph (object *op, object *who);
550int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 420int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
551int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 421int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
552int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 422int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
553int probe (object *op, object *caster, object *spell_ob, int dir); 423int probe (object *op, object *caster, object *spell_ob, int dir);
554int makes_invisible_to (object *pl, object *mon); 424int makes_invisible_to (object *pl, object *mon);
555int cast_invisible (object *op, object *caster, object *spell_ob); 425int cast_invisible (object *op, object *caster, object *spell_ob);
556int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 426int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
557void execute_word_of_recall (object *op); 427void execute_word_of_recall (object *op);
558int cast_word_of_recall (object *op, object *caster, object *spell_ob); 428int cast_word_of_recall (object *op, object *caster, object *spell_ob);
559int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 429int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
560int perceive_self (object *op); 430int perceive_self (object *op);
561int magic_wall (object *op, object *caster, int dir, object *spell_ob); 431int magic_wall (object *op, object *caster, int dir, object *spell_ob);
562int dimension_door (object *op, object *caster, object *spob, int dir); 432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
563int cast_heal (object *op, object *caster, object *spell, int dir); 433int cast_heal (object *op, object *caster, object *spell, int dir);
434int change_ability_duration (object *spell, object *caster);
564int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 435int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
565int cast_bless (object *op, object *caster, object *spell_ob, int dir); 436int cast_bless (object *op, object *caster, object *spell_ob, int dir);
566int alchemy (object *op, object *caster, object *spell_ob); 437int alchemy (object *op, object *caster, object *spell_ob);
567int remove_curse (object *op, object *caster, object *spell); 438int remove_curse (object *op, object *caster, object *spell);
568int cast_identify (object *op, object *caster, object *spell); 439int cast_identify (object *op, object *caster, object *spell);
576void move_aura (object *aura); 447void move_aura (object *aura);
577void move_peacemaker (object *op); 448void move_peacemaker (object *op);
578int write_mark (object *op, object *spell, const char *msg); 449int write_mark (object *op, object *spell, const char *msg);
579 450
580/* spell_util.c */ 451/* spell_util.c */
581object *find_random_spell_in_ob (object *ob, const char *skill); 452object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
582void set_spell_skill (object *op, object *caster, object *spob, object *dest); 453void set_spell_skill (object *op, object *caster, object *spob, object *dest);
583void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 454void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
584int min_casting_level (object *caster, object *spell); 455int min_casting_level (object *caster, object *spell);
585int casting_level (object *caster, object *spell); 456int casting_level (object *caster, object *spell);
586sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 457sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
587int SP_level_dam_adjust (object *caster, object *spob); 458int SP_level_dam_adjust (object *caster, object *spob);
588int SP_level_duration_adjust (object *caster, object *spob); 459int SP_level_duration_adjust (object *caster, object *spob);
589int SP_level_range_adjust (object *caster, object *spob); 460int SP_level_range_adjust (object *caster, object *spob);
590object *check_spell_known (object *op, const char *name); 461object *check_spell_known (object *op, shstr_cmp name);
591object *lookup_spell_by_name (object *op, const char *spname); 462object *lookup_spell_by_name (object *op, const char *spname);
592int reflwall (maptile *m, int x, int y, object *sp_op); 463int reflwall (maptile *m, int x, int y, object *sp_op);
593int cast_create_obj (object *op, object *caster, object *new_op, int dir); 464int cast_create_obj (object *op, object *caster, object *new_op, int dir);
594int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 465int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
595int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 466int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
596void regenerate_rod (object *rod); 467void regenerate_rod (object *rod);
597void drain_rod_charge (object *rod); 468void drain_rod_charge (object *rod);
598object *find_target_for_friendly_spell (object *op, int dir); 469object *find_target_for_friendly_spell (object *op, int dir);
599int spell_find_dir (maptile *m, int x, int y, object *exclude); 470int spell_find_dir (maptile *m, int x, int y, object *exclude);
600void put_a_monster (object *op, const char *monstername);
601int summon_hostile_monsters (object *op, int n, const char *monstername); 471int summon_hostile_monsters (object *op, int n, const char *monstername);
602void shuffle_attack (object *op, int change_face); 472void shuffle_attack (object *op, int change_face);
603void prayer_failure (object *op, int failure, int power);
604void spell_failure (object *op, int failure, int power, object *skill); 473void spell_failure (object *op, int failure, int power, object *skill);
605int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
606int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 474int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
607void move_spell_effect (object *op); 475void move_spell_effect (object *op);
608void check_spell_effect (object *op);
609void apply_spell_effect (object *spell, object *victim); 476void apply_spell_effect (object *spell, object *victim);
477void create_exploding_ball_at (object *victim, int level);
610 478
611/* swamp.c */ 479/* swamp.c */
612void walk_on_deep_swamp (object *op, object *victim); 480void walk_on_deep_swamp (object *op, object *victim);
613void move_deep_swamp (object *op); 481void move_deep_swamp (object *op);
614 482
615/* swap.c */ 483/* swap.c */
616void read_map_log (void); 484void read_map_log ();
617void swap_map (maptile *map); 485void swap_map (maptile *map);
618void check_active_maps (void); 486void check_active_maps ();
619maptile *map_least_timeout (char *except_level); 487maptile *map_least_timeout (char *except_level);
620void swap_below_max (char *except_level); 488void swap_below_max (char *except_level);
621int players_on_map (maptile *m, int show_all); 489int players_on_map (maptile *m, int show_all);
622void flush_old_maps (void); 490void flush_old_maps ();
623 491
624/* time.c */ 492/* time.c */
625void remove_door (object *op); 493void remove_door (object *op);
626void remove_door2 (object *op); 494void remove_door2 (object *op);
627void generate_monster (object *gen);
628void remove_force (object *op);
629void remove_blindness (object *op);
630void poison_more (object *op);
631void move_gate (object *op);
632void move_timed_gate (object *op);
633void move_detector (object *op);
634void animate_trigger (object *op); 495void animate_trigger (object *op);
635void move_hole (object *op);
636object *stop_item (object *op); 496object *stop_item (object *op);
637void fix_stopped_item (object *op, maptile *map, object *originator); 497void fix_stopped_item (object *op, maptile *map, object *originator);
638object *fix_stopped_arrow (object *op); 498object *fix_stopped_arrow (object *op);
639void move_arrow (object *op); 499void move_arrow (object *op);
640void change_object (object *op);
641void move_teleporter (object *op); 500void move_teleporter (object *op);
642void move_player_changer (object *op);
643void move_firewall (object *op); 501void move_firewall (object *op);
644void move_player_mover (object *op);
645void move_duplicator (object *op); 502void move_duplicator (object *op);
646void move_creator (object *creator); 503void move_creator (object *creator);
647void move_marker (object *op); 504void move_marker (object *op);
648void process_object (object *op); 505void process_object (object *op);
649 506
650/* weather.c */ 507/* weather.c */
651void set_darkness_map (maptile *m);
652void adjust_daylight (void); 508void adjust_daylight ();

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