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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.88 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.99 by root, Thu Jan 8 03:03:24 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 29int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
94int is_aimed_missile (object *op); 94int is_aimed_missile (object *op);
95 95
96/* build_map.c */ 96/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y); 97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y); 98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y); 99object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y); 100object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y); 101object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y); 102void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y); 103void fix_walls_around (maptile *map, int x, int y);
132int command_version (object *op, char *params); 130int command_version (object *op, char *params);
133void bug_report (const char *reportstring); 131void bug_report (const char *reportstring);
134int command_statistics (object *pl, char *params); 132int command_statistics (object *pl, char *params);
135int command_fix_me (object *op, char *params); 133int command_fix_me (object *op, char *params);
136int command_players (object *op, char *paramss); 134int command_players (object *op, char *paramss);
137int command_logs (object *op, char *params);
138int command_bowmode (object *op, char *params); 135int command_bowmode (object *op, char *params);
139int command_showpets (object *op, char *params); 136int command_showpets (object *op, char *params);
140int command_resistances (object *op, char *params); 137int command_resistances (object *op, char *params);
141int command_help (object *op, char *params); 138int command_help (object *op, char *params);
142int onoff_value (const char *line); 139int onoff_value (const char *line);
175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 172int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
176void pick_up (object *op, object *alt); 173void pick_up (object *op, object *alt);
177int command_take (object *op, char *params); 174int command_take (object *op, char *params);
178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 175void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
179void drop_object (object *op, object *tmp, uint32 nrof); 176void drop_object (object *op, object *tmp, uint32 nrof);
177void drop_object (object *dropper, object *obj);
180void drop (object *op, object *tmp); 178void drop (object *op, object *tmp);
181int command_dropall (object *op, char *params); 179int command_dropall (object *op, char *params);
182int command_drop (object *op, char *params); 180int command_drop (object *op, char *params);
183int command_examine (object *op, char *params); 181int command_examine (object *op, char *params);
184object *find_marked_object (object *op); 182object *find_marked_object (object *op);
260/* daemon.c */ 258/* daemon.c */
261FILE *BecomeDaemon (const char *filename); 259FILE *BecomeDaemon (const char *filename);
262 260
263/* disease.c */ 261/* disease.c */
264int move_disease (object *disease); 262int move_disease (object *disease);
265int remove_symptoms (object *disease);
266object *find_symptom (object *disease);
267int check_infection (object *disease);
268int infect_object (object *victim, object *disease, int force); 263int infect_object (object *victim, object *disease, int force);
269int do_symptoms (object *disease);
270int grant_immunity (object *disease);
271int move_symptom (object *symptom); 264int move_symptom (object *symptom);
272int check_physically_infect (object *victim, object *hitter); 265int check_physically_infect (object *victim, object *hitter);
273object *find_disease (object *victim);
274int cure_disease (object *sufferer, object *caster, object *spell); 266int cure_disease (object *sufferer, object *caster, object *spell);
275int reduce_symptoms (object *sufferer, int reduction);
276 267
277/* egoitem.c */ 268/* egoitem.c */
278int create_artifact (object *op, const char *artifactname); 269int create_artifact (object *op, const char *artifactname);
279int apply_power_crystal (object *op, object *crystal); 270int apply_power_crystal (object *op, object *crystal);
280 271
282char *spool (char *bp, char *error); 273char *spool (char *bp, char *error);
283void check_score (object *op); 274void check_score (object *op);
284void display_high_score (object *op, int max, const char *match); 275void display_high_score (object *op, int max, const char *match);
285 276
286/* gods.c */ 277/* gods.c */
287int lookup_god_by_name (const char *name); 278int lookup_god_by_name (shstr_cmp name);
288object *find_god (const char *name); 279object *find_god (shstr_cmp name);
289const char *determine_god (object *op); 280shstr_tmp determine_god (object *op);
290void pray_at_altar (object *pl, object *altar, object *skill); 281void pray_at_altar (object *pl, object *altar, object *skill);
291void become_follower (object *op, object *new_god); 282void become_follower (object *op, object *new_god);
292int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 283int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
293void stop_using_item (object *op, int type, int number); 284void stop_using_item (object *op, int type, int number);
294void update_priest_flag (object *god, object *exp_ob, uint32 flag); 285void update_priest_flag (object *god, object *exp_ob, uint32 flag);
295archetype *determine_holy_arch (object *god, const char *type); 286archetype *determine_holy_arch (object *god, shstr_cmp type);
296void god_intervention (object *op, object *god, object *skill); 287void god_intervention (object *op, object *god, object *skill);
297int god_examines_priest (object *op, object *god); 288int god_examines_priest (object *op, object *god);
298int god_examines_item (object *god, object *item); 289int god_examines_item (object *god, object *item);
299int get_god (object *priest); 290int get_god (object *priest);
300const char *get_god_for_race (const char *race);
301int tailor_god_spell (object *spellop, object *caster); 291int tailor_god_spell (object *spellop, object *caster);
302 292
303/* init.c */ 293/* init.c */
304void set_logfile (char *val); 294void load_settings (void);
305void call_version (void); 295void load_materials (void);
306void showscores (void);
307void set_debug (void);
308void unset_debug (void);
309void set_mondebug (void);
310void set_dumpmon1 (void);
311void set_dumpmon2 (void);
312void set_dumpmon3 (void);
313void set_dumpmon4 (void);
314void set_dumpmon5 (void);
315void set_dumpmon6 (void);
316void set_dumpmon7 (void);
317void set_dumpmon8 (void);
318void set_dumpmon9 (void);
319void set_dumpmont (char *name);
320void set_daemon (void);
321void set_datadir (char *path);
322void set_confdir (char *path);
323void set_localdir (char *path);
324void set_mapdir (char *path);
325void set_archetypes (char *path);
326void set_regions (char *path);
327void set_treasures (char *path);
328void set_uniquedir (char *path);
329void set_templatedir (char *path);
330void set_playerdir (char *path);
331void set_tmpdir (char *path);
332void showscoresparm (char *data);
333void set_csport (char *val);
334void init (int argc, char **argv); 296void init (int argc, char **argv);
335void usage (void); 297void usage (void);
336void help (void); 298void help (void);
337void init_beforeplay (void); 299void init_beforeplay (void);
338void init_signals (void); 300void init_signals (void);
430void move_golem (object *op); 392void move_golem (object *op);
431void control_golem (object *op, int dir); 393void control_golem (object *op, int dir);
432int summon_golem (object *op, object *caster, int dir, object *spob); 394int summon_golem (object *op, object *caster, int dir, object *spob);
433object *choose_cult_monster (object *pl, object *god, int summon_level); 395object *choose_cult_monster (object *pl, object *god, int summon_level);
434int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 396int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
435object *get_real_owner (object *ob);
436int should_arena_attack (object *pet, object *owner, object *target); 397int should_arena_attack (object *pet, object *owner, object *target);
437 398
438/* player.c */ 399/* player.c */
439player *find_player (const char *plname); 400player *find_player (const char *plname);
440player *find_player_partial_name (const char *plname); 401player *find_player_partial_name (const char *plname);
458int key_change_class (object *op, char key); 419int key_change_class (object *op, char key);
459int key_confirm_quit (object *op, char key); 420int key_confirm_quit (object *op, char key);
460void flee_player (object *op); 421void flee_player (object *op);
461int check_pick (object *op); 422int check_pick (object *op);
462object *find_arrow (object *op, const char *type); 423object *find_arrow (object *op, const char *type);
463object *find_better_arrow (object *op, object *target, const char *type, int *better); 424object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
464object *pick_arrow_target (object *op, const char *type, int dir); 425object *pick_arrow_target (object *op, shstr_cmp type, int dir);
465int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 426int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
466int player_fire_bow (object *op, int dir); 427int player_fire_bow (object *op, int dir);
467void fire_misc_object (object *op, int dir); 428void fire_misc_object (object *op, int dir);
468bool fire (object *op, int dir); 429bool fire (object *op, int dir);
469object *find_key (object *pl, object *container, object *door); 430object *find_key (object *pl, object *container, object *door);
612void move_aura (object *aura); 573void move_aura (object *aura);
613void move_peacemaker (object *op); 574void move_peacemaker (object *op);
614int write_mark (object *op, object *spell, const char *msg); 575int write_mark (object *op, object *spell, const char *msg);
615 576
616/* spell_util.c */ 577/* spell_util.c */
617object *find_random_spell_in_ob (object *ob, const char *skill); 578object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
618void set_spell_skill (object *op, object *caster, object *spob, object *dest); 579void set_spell_skill (object *op, object *caster, object *spob, object *dest);
619void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 580void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
620int min_casting_level (object *caster, object *spell); 581int min_casting_level (object *caster, object *spell);
621int caster_level (object *caster, object *spell); 582int casting_level (object *caster, object *spell);
622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 583sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
623int SP_level_dam_adjust (object *caster, object *spob); 584int SP_level_dam_adjust (object *caster, object *spob);
624int SP_level_duration_adjust (object *caster, object *spob); 585int SP_level_duration_adjust (object *caster, object *spob);
625int SP_level_range_adjust (object *caster, object *spob); 586int SP_level_range_adjust (object *caster, object *spob);
626object *check_spell_known (object *op, const char *name); 587object *check_spell_known (object *op, shstr_cmp name);
627object *lookup_spell_by_name (object *op, const char *spname); 588object *lookup_spell_by_name (object *op, const char *spname);
628int reflwall (maptile *m, int x, int y, object *sp_op); 589int reflwall (maptile *m, int x, int y, object *sp_op);
629int cast_create_obj (object *op, object *caster, object *new_op, int dir); 590int cast_create_obj (object *op, object *caster, object *new_op, int dir);
630int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 591int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
631int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 592int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);

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