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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.93 by elmex, Mon Oct 6 18:26:35 2008 UTC vs.
Revision 1.99 by root, Thu Jan 8 03:03:24 2009 UTC

23int need_identify (const object *obj); 23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op); 29int content_recipe_value (object *op);
30int numb_ob_inside (object *op); 30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield); 32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp); 33object *make_item_from_recipe (object *cauldron, recipe *rp);
94int is_aimed_missile (object *op); 94int is_aimed_missile (object *op);
95 95
96/* build_map.c */ 96/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y); 97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y); 98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y); 99object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y); 100object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y); 101object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y); 102void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y); 103void fix_walls_around (maptile *map, int x, int y);
260/* daemon.c */ 258/* daemon.c */
261FILE *BecomeDaemon (const char *filename); 259FILE *BecomeDaemon (const char *filename);
262 260
263/* disease.c */ 261/* disease.c */
264int move_disease (object *disease); 262int move_disease (object *disease);
265int remove_symptoms (object *disease);
266object *find_symptom (object *disease);
267int check_infection (object *disease);
268int infect_object (object *victim, object *disease, int force); 263int infect_object (object *victim, object *disease, int force);
269int do_symptoms (object *disease);
270int grant_immunity (object *disease);
271int move_symptom (object *symptom); 264int move_symptom (object *symptom);
272int check_physically_infect (object *victim, object *hitter); 265int check_physically_infect (object *victim, object *hitter);
273object *find_disease (object *victim);
274int cure_disease (object *sufferer, object *caster, object *spell); 266int cure_disease (object *sufferer, object *caster, object *spell);
275int reduce_symptoms (object *sufferer, int reduction);
276 267
277/* egoitem.c */ 268/* egoitem.c */
278int create_artifact (object *op, const char *artifactname); 269int create_artifact (object *op, const char *artifactname);
279int apply_power_crystal (object *op, object *crystal); 270int apply_power_crystal (object *op, object *crystal);
280 271
282char *spool (char *bp, char *error); 273char *spool (char *bp, char *error);
283void check_score (object *op); 274void check_score (object *op);
284void display_high_score (object *op, int max, const char *match); 275void display_high_score (object *op, int max, const char *match);
285 276
286/* gods.c */ 277/* gods.c */
287int lookup_god_by_name (const char *name); 278int lookup_god_by_name (shstr_cmp name);
288object *find_god (const char *name); 279object *find_god (shstr_cmp name);
289const char *determine_god (object *op); 280shstr_tmp determine_god (object *op);
290void pray_at_altar (object *pl, object *altar, object *skill); 281void pray_at_altar (object *pl, object *altar, object *skill);
291void become_follower (object *op, object *new_god); 282void become_follower (object *op, object *new_god);
292int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 283int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
293void stop_using_item (object *op, int type, int number); 284void stop_using_item (object *op, int type, int number);
294void update_priest_flag (object *god, object *exp_ob, uint32 flag); 285void update_priest_flag (object *god, object *exp_ob, uint32 flag);
295archetype *determine_holy_arch (object *god, const char *type); 286archetype *determine_holy_arch (object *god, shstr_cmp type);
296void god_intervention (object *op, object *god, object *skill); 287void god_intervention (object *op, object *god, object *skill);
297int god_examines_priest (object *op, object *god); 288int god_examines_priest (object *op, object *god);
298int god_examines_item (object *god, object *item); 289int god_examines_item (object *god, object *item);
299int get_god (object *priest); 290int get_god (object *priest);
300const char *get_god_for_race (const char *race);
301int tailor_god_spell (object *spellop, object *caster); 291int tailor_god_spell (object *spellop, object *caster);
302 292
303/* init.c */ 293/* init.c */
304void load_settings (void); 294void load_settings (void);
305void load_materials (void); 295void load_materials (void);
402void move_golem (object *op); 392void move_golem (object *op);
403void control_golem (object *op, int dir); 393void control_golem (object *op, int dir);
404int summon_golem (object *op, object *caster, int dir, object *spob); 394int summon_golem (object *op, object *caster, int dir, object *spob);
405object *choose_cult_monster (object *pl, object *god, int summon_level); 395object *choose_cult_monster (object *pl, object *god, int summon_level);
406int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 396int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
407object *get_real_owner (object *ob);
408int should_arena_attack (object *pet, object *owner, object *target); 397int should_arena_attack (object *pet, object *owner, object *target);
409 398
410/* player.c */ 399/* player.c */
411player *find_player (const char *plname); 400player *find_player (const char *plname);
412player *find_player_partial_name (const char *plname); 401player *find_player_partial_name (const char *plname);
430int key_change_class (object *op, char key); 419int key_change_class (object *op, char key);
431int key_confirm_quit (object *op, char key); 420int key_confirm_quit (object *op, char key);
432void flee_player (object *op); 421void flee_player (object *op);
433int check_pick (object *op); 422int check_pick (object *op);
434object *find_arrow (object *op, const char *type); 423object *find_arrow (object *op, const char *type);
435object *find_better_arrow (object *op, object *target, const char *type, int *better); 424object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
436object *pick_arrow_target (object *op, const char *type, int dir); 425object *pick_arrow_target (object *op, shstr_cmp type, int dir);
437int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 426int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
438int player_fire_bow (object *op, int dir); 427int player_fire_bow (object *op, int dir);
439void fire_misc_object (object *op, int dir); 428void fire_misc_object (object *op, int dir);
440bool fire (object *op, int dir); 429bool fire (object *op, int dir);
441object *find_key (object *pl, object *container, object *door); 430object *find_key (object *pl, object *container, object *door);
584void move_aura (object *aura); 573void move_aura (object *aura);
585void move_peacemaker (object *op); 574void move_peacemaker (object *op);
586int write_mark (object *op, object *spell, const char *msg); 575int write_mark (object *op, object *spell, const char *msg);
587 576
588/* spell_util.c */ 577/* spell_util.c */
589object *find_random_spell_in_ob (object *ob, const char *skill); 578object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
590void set_spell_skill (object *op, object *caster, object *spob, object *dest); 579void set_spell_skill (object *op, object *caster, object *spob, object *dest);
591void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 580void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
592int min_casting_level (object *caster, object *spell); 581int min_casting_level (object *caster, object *spell);
593int casting_level (object *caster, object *spell); 582int casting_level (object *caster, object *spell);
594sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 583sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
595int SP_level_dam_adjust (object *caster, object *spob); 584int SP_level_dam_adjust (object *caster, object *spob);
596int SP_level_duration_adjust (object *caster, object *spob); 585int SP_level_duration_adjust (object *caster, object *spob);
597int SP_level_range_adjust (object *caster, object *spob); 586int SP_level_range_adjust (object *caster, object *spob);
598object *check_spell_known (object *op, const char *name); 587object *check_spell_known (object *op, shstr_cmp name);
599object *lookup_spell_by_name (object *op, const char *spname); 588object *lookup_spell_by_name (object *op, const char *spname);
600int reflwall (maptile *m, int x, int y, object *sp_op); 589int reflwall (maptile *m, int x, int y, object *sp_op);
601int cast_create_obj (object *op, object *caster, object *new_op, int dir); 590int cast_create_obj (object *op, object *caster, object *new_op, int dir);
602int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 591int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
603int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 592int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);

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