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/cvs/deliantra/server/include/sproto.h
Revision: 1.109
Committed: Fri Nov 6 12:27:05 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_90
Changes since 1.108: +0 -131 lines
Log Message:
remove all protos from include/*proto.h for functions that are effectively static

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 /* alchemy.c */
24 int need_identify (const object *obj);
25 int apply_shop_mat (object *shop_mat, object *op);
26 const char *cost_string_from_value (sint64 cost, int approx);
27 void pay_player (object *pl, sint64 amount);
28 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30
31 /* apply.c */
32 int transport_can_hold (const object *transport, const object *op, int nrof);
33 int apply_transport (object *pl, object *transport, int aflag);
34 int should_director_abort (object *op, object *victim);
35 int apply_potion (object *op, object *tmp);
36 int esrv_apply_container (object *op, object *sack);
37 void move_apply (object *trap, object *victim, object *originator);
38 void do_learn_spell (object *op, object *spell, int special_prayer);
39 void do_forget_spell (object *op, const char *spell);
40 void apply_scroll (object *op, object *tmp, int dir);
41 void apply_poison (object *op, object *tmp);
42 int manual_apply (object *op, object *tmp, int aflag);
43 int player_apply (object *pl, object *op, int aflag, int quiet);
44 void player_apply_below (object *pl);
45 int can_apply_object (object *who, object *op);
46 int apply_special (object *who, object *op, int aflags);
47 int auto_apply (object *op);
48 void fix_auto_apply (maptile *m);
49 void eat_special_food (object *who, object *food);
50 void apply_changes_to_player (object *pl, object *change);
51 extern void handle_apply_yield (object *op);
52 void apply_lamp (object *op, bool switch_on);
53 void get_animation_from_arch (object *op, arch_ptr a);
54 extern int convert_item (object *item, object *converter);
55
56 /* attack.c */
57 void cancellation (object *op);
58 void save_throw_object (object *op, int type, object *originator);
59 int hit_map (object *op, int dir, int type, int full_hit);
60 int attack_ob (object *op, object *hitter);
61 object *hit_with_arrow (object *op, object *victim);
62 int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
63 int kill_object (object *op, int dam, object *hitter, int type);
64 int friendly_fire (object *op, object *hitter);
65 int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
66 void confuse_player (object *op, object *hitter, int dam);
67 void blind_player (object *op, object *hitter, int dam);
68 void paralyze_player (object *op, object *hitter, int dam);
69
70 /* build_map.c */
71 void apply_map_builder (object *pl, int dir);
72
73 /* c_misc.c */
74 int command_motd (object *op, char *params);
75 int command_bug (object *op, char *params);
76 void malloc_info (object *op);
77 int command_whereabouts (object *op, char *params);
78 int command_malloc (object *op, char *params);
79 int command_maps (object *op, char *params);
80 int command_strings (object *op, char *params);
81 int command_sstable (object *op, char *params);
82 int command_time (object *op, char *params);
83 int command_weather (object *op, char *params);
84 int command_archs (object *op, char *params);
85 int command_hiscore (object *op, char *params);
86 int command_debug (object *op, char *params);
87 int command_dumpbelow (object *op, char *params);
88 int command_dumpfriendlyobjects (object *op, char *params);
89 int command_wizpass (object *op, char *params);
90 int command_wizcast (object *op, char *params);
91 int command_printlos (object *op, char *params);
92 int command_version (object *op, char *params);
93 void bug_report (const char *reportstring);
94 int command_statistics (object *pl, char *params);
95 int command_fix_me (object *op, char *params);
96 int command_players (object *op, char *paramss);
97 int command_bowmode (object *op, char *params);
98 int command_showpets (object *op, char *params);
99 int command_resistances (object *op, char *params);
100 int command_help (object *op, char *params);
101 int command_quit (object *op, char *params);
102 int command_real_quit (object *op, char *params);
103 void receive_player_name (object *op, char k);
104 void receive_player_password (object *op, char k);
105 int command_title (object *op, char *params);
106 int command_kill_pets (object *op, char *params);
107 int command_quests (object *pl, char *params);
108
109 /* c_move.c */
110 int command_east (object *op, char *params);
111 int command_north (object *op, char *params);
112 int command_northeast (object *op, char *params);
113 int command_northwest (object *op, char *params);
114 int command_south (object *op, char *params);
115 int command_southeast (object *op, char *params);
116 int command_southwest (object *op, char *params);
117 int command_west (object *op, char *params);
118 int command_stay (object *op, char *params);
119
120 /* c_new.c */
121 void execute_newserver_command (object *pl, char *command);
122
123 /* c_object.c */
124 object *find_best_object_match (object *pl, const char *params);
125 int command_build (object *pl, char *params);
126 int command_uskill (object *pl, char *params);
127 int command_rskill (object *pl, char *params);
128 int command_search (object *op, char *params);
129 int command_disarm (object *op, char *params);
130 int command_throw (object *op, char *params);
131 int command_apply (object *op, char *params);
132 int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
133 void pick_up (object *op, object *alt);
134 int command_take (object *op, char *params);
135 void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
136 void drop_object (object *op, object *tmp, uint32 nrof);
137 void drop_object (object *dropper, object *obj);
138 void drop (object *op, object *tmp);
139 int command_dropall (object *op, char *params);
140 int command_drop (object *op, char *params);
141 int command_examine (object *op, char *params);
142 object *find_marked_object (object *op);
143 void examine_monster (object *op, object *tmp);
144 const char *long_desc (object *tmp, object *pl);
145 void examine (object *op, object *tmp);
146 int command_pickup (object *op, char *params);
147 void set_pickup_mode (object *op, int i);
148 int command_search_items (object *op, char *params);
149 int command_rename_item (object *op, char *params);
150
151 /* c_party.c */
152 partylist *get_firstparty (void);
153 void obsolete_parties (void);
154 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
155 void receive_party_password (object *op, char k);
156 int command_gsay (object *op, char *params);
157 int command_party (object *op, char *params);
158
159 /* c_range.c */
160 int command_invoke (object *op, char *params);
161 int command_cast (object *op, char *params);
162 int command_prepare (object *op, char *params);
163 int legal_range (object *op, int r);
164 int command_rotateshoottype (object *op, char *params);
165
166 /* c_wiz.c */
167 int command_loadtest (object *op, char *params);
168 int command_hide (object *op, char *params);
169 int command_setgod (object *op, char *params);
170 int command_banish (object *op, char *params);
171 int command_save_overlay (object *op, char *params);
172 int command_freeze (object *op, char *params);
173 int command_arrest (object *op, char *params);
174 int command_summon (object *op, char *params);
175 int command_teleport (object *op, char *params);
176 int command_create (object *op, char *params);
177 int command_inventory (object *op, char *params);
178 int command_skills (object *op, char *params);
179 int command_dump (object *op, char *params);
180 int command_patch (object *op, char *params);
181 int command_remove (object *op, char *params);
182 int command_free (object *op, char *params);
183 int command_addexp (object *op, char *params);
184 int command_speed (object *op, char *params);
185 int command_stats (object *op, char *params);
186 int command_abil (object *op, char *params);
187 int command_reset (object *op, char *params);
188 int command_nowiz (object *op, char *params);
189 int command_dm (object *op, char *params);
190 int command_invisible (object *op, char *params);
191 int command_learn_spell (object *op, char *params);
192 int command_learn_special_prayer (object *op, char *params);
193 int command_forget_spell (object *op, char *params);
194 int command_dmhide (object *op, char *params);
195 void dm_stack_push (player *pl, tag_t item);
196 int command_stack_pop (object *op, char *params);
197 int command_stack_push (object *op, char *params);
198 int command_stack_list (object *op, char *params);
199 int command_stack_clear (object *op, char *params);
200 int command_diff (object *op, char *params);
201 int command_insert_into (object *op, char *params);
202
203 /* commands.c */
204 void init_commands (void);
205 CommFunc find_oldsocket_command (char *cmd);
206 CommFunc find_oldsocket_command2 (char *cmd);
207
208 /* daemon.c */
209 FILE *BecomeDaemon (const char *filename);
210
211 /* disease.c */
212 int move_disease (object *disease);
213 int infect_object (object *victim, object *disease, int force);
214 int move_symptom (object *symptom);
215 int check_physically_infect (object *victim, object *hitter);
216 int cure_disease (object *sufferer, object *caster, object *spell);
217
218 /* egoitem.c */
219 int apply_power_crystal (object *op, object *crystal);
220
221 /* hiscore.c */
222 void check_score (object *op);
223
224 /* gods.c */
225 object *find_god (shstr_cmp name);
226 shstr_tmp determine_god (object *op);
227 void pray_at_altar (object *pl, object *altar, object *skill);
228 void become_follower (object *op, object *new_god);
229 archetype *determine_holy_arch (object *god, shstr_cmp type);
230 int tailor_god_spell (object *spellop, object *caster);
231
232 /* init.c */
233 void load_settings (void);
234 void load_materials (void);
235 void init (int argc, char **argv);
236 void usage (void);
237 void help (void);
238 void init_beforeplay (void);
239 void init_signals (void);
240 racelink *find_racelink (const char *name);
241
242 /* login.c */
243 void delete_character (const char *name);
244 int verify_player (const char *name, char *password);
245 int check_name (player *me, const char *name);
246 int create_savedir_if_needed (char *savedir);
247 void copy_file (const char *filename, FILE *fpout);
248
249 /* main.c */
250 void server_tick ();
251 void version (object *op);
252 void info_keys (object *op);
253 char *crypt_string (char *str, char *salt);
254 void enter_player_savebed (object *op);
255 void leave_map (object *op);
256 char *clean_path (const char *file);
257 char *unclean_path (const char *src);
258 void enter_exit (object *op, object *exit_ob);
259 void clean_tmp_files (void);
260 void leave (player *pl,int draw_exit);
261 int main (int argc, char **argv);
262
263 /* monster.c */
264 object *check_enemy (object *npc, rv_vector *rv);
265 object *find_nearest_living_creature (object *npc);
266 int move_monster (object *op);
267 void monster_check_apply (object *mon, object *item);
268 void npc_call_help (object *op);
269 void check_earthwalls (object *op, maptile *m, int x, int y);
270 void check_doors (object *op, maptile *m, int x, int y);
271 void communicate (object *op, const char *txt);
272 int talk_to_npc (object *op, object *npc, const char *txt);
273 int talk_to_wall (object *pl, object *npc, const char *txt);
274 object *find_mon_throw_ob (object *op);
275 int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
276 int stand_in_light (object *op);
277 int can_see_enemy (object *op, object *enemy);
278
279 /* move.c */
280 int move_object (object *op, int dir);
281 int move_ob (object *op, int dir, object *originator);
282 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
283 int teleport (object *teleporter, uint8 tele_type, object *user);
284 void recursive_roll (object *op, int dir, object *pusher);
285 int push_ob (object *who, int dir, object *pusher);
286
287 /* pets.c */
288 object *get_pet_enemy (object *pet, rv_vector *rv);
289 void terminate_all_pets (object *owner);
290 void remove_all_pets (maptile *map);
291 int follow_owner (object *ob, object *owner);
292 void pet_move (object *ob);
293 void move_golem (object *op);
294 void control_golem (object *op, int dir);
295 int summon_golem (object *op, object *caster, int dir, object *spob);
296 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
297 int should_arena_attack (object *pet, object *owner, object *target);
298
299 /* player.c */
300 player *find_player (const char *plname);
301 player *find_player_partial_name (const char *plname);
302 int playername_ok (const char *cp);
303 object *get_nearest_player (object *mon);
304 int path_to_player (object *mon, object *pl, unsigned mindiff);
305 void give_initial_items (object *pl, treasurelist *items);
306 void get_name (object *op);
307 void get_password (object *op);
308 void play_again (object *op);
309 int receive_play_again (object *op, char key);
310 void confirm_password (object *op);
311 void get_party_password (object *op, partylist *party);
312 void Roll_Again (object *op);
313 void Swap_Stat (object *op, int Swap_Second);
314 int key_roll_stat (object *op, char key);
315 int key_change_class (object *op, char key);
316 int key_confirm_quit (object *op, char key);
317 int check_pick (object *op);
318 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
319 bool fire (object *op, int dir);
320 object *find_key (object *pl, object *container, object *door);
321 bool move_player_attack (object *op, int dir);
322 bool move_player (object *op, int dir);
323 bool handle_newcs_player (object *op);
324 void do_some_living (object *op);
325 void kill_player (object *op);
326 void fix_weight (void);
327 void fix_luck (void);
328 void cast_dust (object *op, object *throw_ob, int dir);
329 void make_visible (object *op);
330 int is_true_undead (object *op);
331 int hideability (object *ob);
332 void do_hidden_move (object *op);
333 int stand_near_hostile (object *who);
334 int player_can_view (object *pl, object *op);
335 int op_on_battleground (object *op, int *x, int *y);
336 void dragon_ability_gain (object *who, int atnr, int level);
337 void player_unready_range_ob (player *pl, object *ob);
338
339 /* resurrection.c */
340 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
341
342 /* rune.c */
343 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
344 void move_rune (object *op);
345 void spring_trap (object *trap, object *victim);
346 int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
347 int trap_see (object *op, object *trap);
348 int trap_show (object *trap, object *where);
349 int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
350 void trap_adjust (object *trap, int difficulty);
351
352 /* shop.c */
353 int get_payment (object *pl);
354 sint64 query_cost (const object *tmp, object *who, int flag);
355 const char *query_cost_string (const object *tmp, object *who, int flag);
356 sint64 query_money (const object *op);
357 int pay_for_amount (sint64 to_pay, object *pl);
358 int pay_for_item (object *op, object *pl);
359 int can_pay (object *pl);
360 bool sell_item (object *op, object *pl);
361 double shopkeeper_approval (const maptile *map, const object *player);
362 int describe_shop (const object *op);
363 void shop_listing (object *sign, object *op);
364 bool is_in_shop (object *o);
365 bool is_in_shop (maptile *map, int x, int y);
366
367 /* skills.c */
368 int steal (object *op, int dir, object *skill);
369 int pick_lock (object *pl, int dir, object *skill);
370 int hide (object *op, object *skill);
371 int jump (object *pl, int dir, object *skill);
372 int skill_ident (object *pl, object *skill);
373 int use_oratory (object *pl, int dir, object *skill);
374 int singing (object *pl, int dir, object *skill);
375 int find_traps (object *pl, object *skill);
376 int remove_trap (object *op, int dir, object *skill);
377 int pray (object *pl, object *skill);
378 void meditate (object *pl, object *skill);
379 int write_on_item (object *pl, const char *params, object *skill);
380 int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
381
382 /* skill_util.c */
383 void init_skills (void);
384 void link_player_skills (object *op);
385 int do_skill (object *op, object *part, object *skill, int dir, const char *string);
386 int calc_skill_exp (object *who, object *op, object *skill);
387 int learn_skill (object *pl, object *scroll);
388 void show_skills (object *op, const char *search);
389 int use_skill (object *op, const char *string);
390 int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
391
392 /* spell_attack.c */
393 void move_bolt (object *op);
394 int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
395 void explosion (object *op);
396 void check_bullet (object *op);
397 void move_bullet (object *op);
398 int fire_bullet (object *op, object *caster, int dir, object *spob);
399 void move_cone (object *op);
400 int cast_cone (object *op, object *caster, int dir, object *spell);
401 void animate_bomb (object *op);
402 int create_bomb (object *op, object *caster, int dir, object *spell);
403 int cast_smite_spell (object *op, object *caster, int dir, object *spell);
404 void move_missile (object *op);
405 int cast_destruction (object *op, object *caster, object *spell_ob);
406 int cast_curse (object *op, object *caster, object *spell_ob, int dir);
407 int mood_change (object *op, object *caster, object *spell);
408 void move_ball_spell (object *op);
409 void move_swarm_spell (object *op);
410 int fire_swarm (object *op, object *caster, object *spell, int dir);
411 int cast_light (object *op, object *caster, object *spell, int dir);
412 int cast_cause_disease (object *op, object *caster, object *spell, int dir);
413
414 /* spell_effect.c */
415 void cast_magic_storm (object *op, object *tmp, int lvl);
416 int recharge (object *op, object *caster, object *spell_ob);
417 void polymorph_living (object *op);
418 void polymorph_melt (object *who, object *op);
419 void polymorph_item (object *who, object *op);
420 void polymorph (object *op, object *who);
421 int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
422 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
423 int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
424 int probe (object *op, object *caster, object *spell_ob, int dir);
425 int makes_invisible_to (object *pl, object *mon);
426 int cast_invisible (object *op, object *caster, object *spell_ob);
427 int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
428 void execute_word_of_recall (object *op);
429 int cast_word_of_recall (object *op, object *caster, object *spell_ob);
430 int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
431 int perceive_self (object *op);
432 int magic_wall (object *op, object *caster, int dir, object *spell_ob);
433 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
434 int cast_heal (object *op, object *caster, object *spell, int dir);
435 int change_ability_duration (object *spell, object *caster);
436 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
437 int cast_bless (object *op, object *caster, object *spell_ob, int dir);
438 int alchemy (object *op, object *caster, object *spell_ob);
439 int remove_curse (object *op, object *caster, object *spell);
440 int cast_identify (object *op, object *caster, object *spell);
441 int cast_detection (object *op, object *caster, object *spell, object *skill);
442 int cast_transfer (object *op, object *caster, object *spell, int dir);
443 void counterspell (object *op, int dir);
444 int cast_consecrate (object *op, object *caster, object *spell);
445 int animate_weapon (object *op, object *caster, object *spell, int dir);
446 int cast_change_map_lightlevel (object *op, object *caster, object *spell);
447 int create_aura (object *op, object *caster, object *spell);
448 void move_aura (object *aura);
449 void move_peacemaker (object *op);
450 int write_mark (object *op, object *spell, const char *msg);
451
452 /* spell_util.c */
453 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
454 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
455 void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
456 int min_casting_level (object *caster, object *spell);
457 int casting_level (object *caster, object *spell);
458 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
459 int SP_level_dam_adjust (object *caster, object *spob);
460 int SP_level_duration_adjust (object *caster, object *spob);
461 int SP_level_range_adjust (object *caster, object *spob);
462 object *check_spell_known (object *op, shstr_cmp name);
463 object *lookup_spell_by_name (object *op, const char *spname);
464 int reflwall (maptile *m, int x, int y, object *sp_op);
465 int cast_create_obj (object *op, object *caster, object *new_op, int dir);
466 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
467 int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
468 void regenerate_rod (object *rod);
469 void drain_rod_charge (object *rod);
470 object *find_target_for_friendly_spell (object *op, int dir);
471 int spell_find_dir (maptile *m, int x, int y, object *exclude);
472 int summon_hostile_monsters (object *op, int n, const char *monstername);
473 void shuffle_attack (object *op, int change_face);
474 void spell_failure (object *op, int failure, int power, object *skill);
475 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
476 void move_spell_effect (object *op);
477 void apply_spell_effect (object *spell, object *victim);
478 void create_exploding_ball_at (object *victim, int level);
479
480 /* swamp.c */
481 void walk_on_deep_swamp (object *op, object *victim);
482 void move_deep_swamp (object *op);
483
484 /* swap.c */
485 void read_map_log (void);
486 void swap_map (maptile *map);
487 void check_active_maps (void);
488 maptile *map_least_timeout (char *except_level);
489 void swap_below_max (char *except_level);
490 int players_on_map (maptile *m, int show_all);
491 void flush_old_maps (void);
492
493 /* time.c */
494 void remove_door (object *op);
495 void remove_door2 (object *op);
496 void animate_trigger (object *op);
497 object *stop_item (object *op);
498 void fix_stopped_item (object *op, maptile *map, object *originator);
499 object *fix_stopped_arrow (object *op);
500 void move_arrow (object *op);
501 void move_teleporter (object *op);
502 void move_firewall (object *op);
503 void move_duplicator (object *op);
504 void move_creator (object *creator);
505 void move_marker (object *op);
506 void process_object (object *op);
507
508 /* weather.c */
509 void adjust_daylight (void);