ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
Revision: 1.60
Committed: Sat Apr 28 05:55:55 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.59: +0 -7 lines
Log Message:
reset (some) signal handlers to default after fork, limit the number of concurrent async backtraces

File Contents

# Content
1 // server/c_party.C
2 int same_party (partylist *a, partylist *b);
3
4 /* alchemy.c */
5 int need_identify (const object *obj);
6 int apply_shop_mat (object *shop_mat, object *op);
7 const char *cost_string_from_value (sint64 cost, int approx);
8 void pay_player (object *pl, sint64 amount);
9 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
10 void attempt_do_alchemy (object *caster, object *cauldron);
11 int content_recipe_value (object *op);
12 int numb_ob_inside (object *op);
13 object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
14 void adjust_product (object *item, int lvl, int yield);
15 object *make_item_from_recipe (object *cauldron, recipe *rp);
16 object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
17 void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
18 void remove_contents (object *first_ob, object *save_item);
19 int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
20
21 /* apply.c */
22 int transport_can_hold (const object *transport, const object *op, int nrof);
23 int apply_transport (object *pl, object *transport, int aflag);
24 int should_director_abort (object *op, object *victim);
25 int apply_potion (object *op, object *tmp);
26 int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27 int prepare_weapon (object *op, object *improver, object *weapon);
28 int improve_weapon (object *op, object *improver, object *weapon);
29 int check_improve_weapon (object *op, object *tmp);
30 int improve_armour (object *op, object *improver, object *armour);
31 int convert_item (object *item, object *converter);
32 int apply_container (object *op, object *sack);
33 int esrv_apply_container (object *op, object *sack);
34 void move_apply (object *trap, object *victim, object *originator);
35 void do_learn_spell (object *op, object *spell, int special_prayer);
36 void do_forget_spell (object *op, const char *spell);
37 void apply_scroll (object *op, object *tmp, int dir);
38 int dragon_eat_flesh (object *op, object *meal);
39 void apply_poison (object *op, object *tmp);
40 int is_legal_2ways_exit (object *op, object *exit);
41 int manual_apply (object *op, object *tmp, int aflag);
42 int player_apply (object *pl, object *op, int aflag, int quiet);
43 void player_apply_below (object *pl);
44 object *get_item_from_body_location (object *start, int loc);
45 int unapply_for_ob (object *who, object *op, int aflags);
46 int can_apply_object (object *who, object *op);
47 int apply_special (object *who, object *op, int aflags);
48 int monster_apply_special (object *who, object *op, int aflags);
49 int auto_apply (object *op);
50 void fix_auto_apply (maptile *m);
51 void eat_special_food (object *who, object *food);
52 void apply_lighter (object *who, object *lighter);
53 void scroll_failure (object *op, int failure, int power);
54 void apply_changes_to_player (object *pl, object *change);
55 void apply_item_transformer (object *pl, object *transformer);
56
57 /* attack.c */
58 void cancellation (object *op);
59 int did_make_save_item (object *op, int type, object *originator);
60 void save_throw_object (object *op, int type, object *originator);
61 int hit_map (object *op, int dir, int type, int full_hit);
62 void attack_message (int dam, int type, object *op, object *hitter);
63 int attack_ob (object *op, object *hitter);
64 object *hit_with_arrow (object *op, object *victim);
65 void tear_down_wall (object *op);
66 void scare_creature (object *target, object *hitter);
67 int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
68 int kill_object (object *op, int dam, object *hitter, int type);
69 int friendly_fire (object *op, object *hitter);
70 int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
71 void poison_player (object *op, object *hitter, int dam);
72 void slow_player (object *op, object *hitter, int dam);
73 void confuse_player (object *op, object *hitter, int dam);
74 void blind_player (object *op, object *hitter, int dam);
75 void paralyze_player (object *op, object *hitter, int dam);
76 void deathstrike_player (object *op, object *hitter, int *dam);
77 int adj_attackroll (object *hitter, object *target);
78 int is_aimed_missile (object *op);
79
80 /* build_map.c */
81 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
82 void remove_marking_runes (struct mapdef *map, short x, short y);
83 int find_unused_connected_value (struct mapdef *map);
84 int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
85 object *get_connection_rune (object *pl, short x, short y);
86 object *get_msg_book (object *pl, short x, short y);
87 object *get_wall (struct mapdef *map, int x, int y);
88 void fix_walls (maptile *map, int x, int y);
89 void fix_walls_around (maptile *map, int x, int y);
90 void apply_builder_floor (object *pl, object *material, short x, short y);
91 void apply_builder_wall (object *pl, object *material, short x, short y);
92 void apply_builder_item (object *pl, object *item, short x, short y);
93 void apply_builder_remove (object *pl, int dir);
94 void apply_map_builder (object *pl, int dir);
95 int adjust_sign_msg (object *pl, short x, short y, object *tmp);
96
97 /* c_misc.c */
98 int command_motd (object *op, char *params);
99 int command_bug (object *op, char *params);
100 void malloc_info (object *op);
101 int command_whereabouts (object *op, char *params);
102 int command_malloc (object *op, char *params);
103 int command_maps (object *op, char *params);
104 int command_strings (object *op, char *params);
105 int command_sstable (object *op, char *params);
106 int command_time (object *op, char *params);
107 int command_weather (object *op, char *params);
108 int command_archs (object *op, char *params);
109 int command_hiscore (object *op, char *params);
110 int command_debug (object *op, char *params);
111 int command_dumpbelow (object *op, char *params);
112 int command_wizpass (object *op, char *params);
113 int command_wizcast (object *op, char *params);
114 int command_dumpallobjects (object *op, char *params);
115 int command_dumpfriendlyobjects (object *op, char *params);
116 int command_dumpallarchetypes (object *op, char *params);
117 int command_ssdumptable (object *op, char *params);
118 int command_dumpmap (object *op, char *params);
119 int command_dumpallmaps (object *op, char *params);
120 int command_printlos (object *op, char *params);
121 int command_version (object *op, char *params);
122 void bug_report (const char *reportstring);
123 int command_statistics (object *pl, char *params);
124 int command_fix_me (object *op, char *params);
125 int command_players (object *op, char *paramss);
126 int command_logs (object *op, char *params);
127 int command_bowmode (object *op, char *params);
128 int command_showpets (object *op, char *params);
129 int command_resistances (object *op, char *params);
130 int command_help (object *op, char *params);
131 int onoff_value (const char *line);
132 int command_quit (object *op, char *params);
133 int command_real_quit (object *op, char *params);
134 void receive_player_name (object *op, char k);
135 void receive_player_password (object *op, char k);
136 int command_title (object *op, char *params);
137 int command_kill_pets (object *op, char *params);
138 int command_quests (object *pl, char *params);
139
140 /* c_move.c */
141 int command_east (object *op, char *params);
142 int command_north (object *op, char *params);
143 int command_northeast (object *op, char *params);
144 int command_northwest (object *op, char *params);
145 int command_south (object *op, char *params);
146 int command_southeast (object *op, char *params);
147 int command_southwest (object *op, char *params);
148 int command_west (object *op, char *params);
149 int command_stay (object *op, char *params);
150
151 /* c_new.c */
152 void execute_newserver_command (object *pl, char *command);
153 int bad_command (object *op, char *params);
154
155 /* c_object.c */
156 object *find_best_object_match (object *pl, const char *params);
157 int command_build (object *pl, char *params);
158 int command_uskill (object *pl, char *params);
159 int command_rskill (object *pl, char *params);
160 int command_search (object *op, char *params);
161 int command_disarm (object *op, char *params);
162 int command_throw (object *op, char *params);
163 int command_apply (object *op, char *params);
164 int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
165 void pick_up (object *op, object *alt);
166 int command_take (object *op, char *params);
167 void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
168 void drop_object (object *op, object *tmp, uint32 nrof);
169 void drop (object *op, object *tmp);
170 int command_dropall (object *op, char *params);
171 int command_drop (object *op, char *params);
172 int command_examine (object *op, char *params);
173 object *find_marked_object (object *op);
174 void examine_monster (object *op, object *tmp);
175 const char *long_desc (object *tmp, object *pl);
176 void examine (object *op, object *tmp);
177 void inventory (object *op, object *inv);
178 int command_pickup (object *op, char *params);
179 void set_pickup_mode (object *op, int i);
180 int command_search_items (object *op, char *params);
181 int command_rename_item (object *op, char *params);
182
183 /* c_party.c */
184 int same_party (partylist *a, partylist *b);
185 partylist *get_firstparty (void);
186 void remove_party (partylist *target_party);
187 void obsolete_parties (void);
188 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189 int confirm_party_password (object *op);
190 void receive_party_password (object *op, char k);
191 void send_party_message (object *op, char *msg);
192 int command_gsay (object *op, char *params);
193 int command_party (object *op, char *params);
194
195 /* c_range.c */
196 int command_invoke (object *op, char *params);
197 int command_cast (object *op, char *params);
198 int command_prepare (object *op, char *params);
199 int command_cast_spell (object *op, char *params, char command);
200 int legal_range (object *op, int r);
201 void change_spell (object *op, char k);
202 int command_rotateshoottype (object *op, char *params);
203
204 /* c_wiz.c */
205 int command_loadtest (object *op, char *params);
206 void do_wizard_hide (object *op, int silent_dm);
207 int command_hide (object *op, char *params);
208 int command_setgod (object *op, char *params);
209 int command_banish (object *op, char *params);
210 int command_save_overlay (object *op, char *params);
211 int command_toggle_shout (object *op, char *params);
212 int command_freeze (object *op, char *params);
213 int command_arrest (object *op, char *params);
214 int command_summon (object *op, char *params);
215 int command_teleport (object *op, char *params);
216 int command_create (object *op, char *params);
217 int command_inventory (object *op, char *params);
218 int command_skills (object *op, char *params);
219 int command_dump (object *op, char *params);
220 int command_patch (object *op, char *params);
221 int command_remove (object *op, char *params);
222 int command_free (object *op, char *params);
223 int command_addexp (object *op, char *params);
224 int command_speed (object *op, char *params);
225 int command_stats (object *op, char *params);
226 int command_abil (object *op, char *params);
227 int command_reset (object *op, char *params);
228 int command_nowiz (object *op, char *params);
229 int do_wizard_dm (object *op, char *params, int silent);
230 int command_dm (object *op, char *params);
231 int command_invisible (object *op, char *params);
232 int command_learn_spell (object *op, char *params);
233 int command_learn_special_prayer (object *op, char *params);
234 int command_forget_spell (object *op, char *params);
235 int command_listplugins (object *op, char *params);
236 int command_loadplugin (object *op, char *params);
237 int command_unloadplugin (object *op, char *params);
238 int command_dmhide (object *op, char *params);
239 void dm_stack_pop (player *pl);
240 object *dm_stack_peek (player *pl);
241 void dm_stack_push (player *pl, tag_t item);
242 object *get_dm_object (player *pl, char **params, int *from);
243 int command_stack_pop (object *op, char *params);
244 int command_stack_push (object *op, char *params);
245 int command_stack_list (object *op, char *params);
246 int command_stack_clear (object *op, char *params);
247 int command_diff (object *op, char *params);
248 int command_insert_into (object *op, char *params);
249
250 /* commands.c */
251 void init_commands (void);
252 CommFunc find_oldsocket_command (char *cmd);
253 CommFunc find_oldsocket_command2 (char *cmd);
254
255 /* daemon.c */
256 FILE *BecomeDaemon (const char *filename);
257
258 /* disease.c */
259 int move_disease (object *disease);
260 int remove_symptoms (object *disease);
261 object *find_symptom (object *disease);
262 int check_infection (object *disease);
263 int infect_object (object *victim, object *disease, int force);
264 int do_symptoms (object *disease);
265 int grant_immunity (object *disease);
266 int move_symptom (object *symptom);
267 int check_physically_infect (object *victim, object *hitter);
268 object *find_disease (object *victim);
269 int cure_disease (object *sufferer, object *caster);
270 int reduce_symptoms (object *sufferer, int reduction);
271
272 /* egoitem.c */
273 int create_artifact (object *op, const char *artifactname);
274 int apply_power_crystal (object *op, object *crystal);
275
276 /* hiscore.c */
277 char *spool (char *bp, char *error);
278 void check_score (object *op);
279 void display_high_score (object *op, int max, const char *match);
280
281 /* gods.c */
282 int lookup_god_by_name (const char *name);
283 object *find_god (const char *name);
284 const char *determine_god (object *op);
285 void pray_at_altar (object *pl, object *altar, object *skill);
286 void become_follower (object *op, object *new_god);
287 int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
288 void stop_using_item (object *op, int type, int number);
289 void update_priest_flag (object *god, object *exp_ob, uint32 flag);
290 archetype *determine_holy_arch (object *god, const char *type);
291 void god_intervention (object *op, object *god, object *skill);
292 int god_examines_priest (object *op, object *god);
293 int god_examines_item (object *god, object *item);
294 int get_god (object *priest);
295 const char *get_god_for_race (const char *race);
296 int tailor_god_spell (object *spellop, object *caster);
297
298 /* init.c */
299 void set_logfile (char *val);
300 void call_version (void);
301 void showscores (void);
302 void set_debug (void);
303 void unset_debug (void);
304 void set_mondebug (void);
305 void set_dumpmon1 (void);
306 void set_dumpmon2 (void);
307 void set_dumpmon3 (void);
308 void set_dumpmon4 (void);
309 void set_dumpmon5 (void);
310 void set_dumpmon6 (void);
311 void set_dumpmon7 (void);
312 void set_dumpmon8 (void);
313 void set_dumpmon9 (void);
314 void set_dumpmont (char *name);
315 void set_daemon (void);
316 void set_datadir (char *path);
317 void set_confdir (char *path);
318 void set_localdir (char *path);
319 void set_mapdir (char *path);
320 void set_archetypes (char *path);
321 void set_regions (char *path);
322 void set_treasures (char *path);
323 void set_uniquedir (char *path);
324 void set_templatedir (char *path);
325 void set_playerdir (char *path);
326 void set_tmpdir (char *path);
327 void showscoresparm (char *data);
328 void set_csport (char *val);
329 void init (int argc, char **argv);
330 void usage (void);
331 void help (void);
332 void init_beforeplay (void);
333 void init_startup (void);
334 void compile_info (void);
335 void init_signals (void);
336 void init_races (void);
337 void dump_races (void);
338 void add_to_racelist (const char *race_name, object *op);
339 racelink *get_racelist (void);
340 racelink *find_racelink (const char *name);
341
342 /* login.c */
343 void delete_character (const char *name);
344 int verify_player (const char *name, char *password);
345 int check_name (player *me, const char *name);
346 int create_savedir_if_needed (char *savedir);
347 void destroy_object (object *op);
348 void copy_file (const char *filename, FILE *fpout);
349
350 /* main.c */
351 void server_tick ();
352 void version (object *op);
353 void info_keys (object *op);
354 char *crypt_string (char *str, char *salt);
355 int check_password (char *typed, char *crypted);
356 void enter_player_savebed (object *op);
357 void leave_map (object *op);
358 void set_map_timeout (maptile *oldmap);
359 char *clean_path (const char *file);
360 char *unclean_path (const char *src);
361 void enter_exit (object *op, object *exit_ob);
362 void process_events ();
363 void clean_tmp_files (void);
364 void leave (player *pl,int draw_exit);
365 int forbid_play (void);
366 void do_specials (void);
367 int main (int argc, char **argv);
368
369 /* monster.c */
370 object *check_enemy (object *npc, rv_vector *rv);
371 object *find_nearest_living_creature (object *npc);
372 object *find_enemy (object *npc, rv_vector *rv);
373 int check_wakeup (object *op, object *enemy, rv_vector *rv);
374 int move_randomly (object *op);
375 int move_monster (object *op);
376 int can_hit (object *ob1, object *ob2, rv_vector *rv);
377 object *monster_choose_random_spell (object *monster);
378 int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
379 int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
380 int monster_use_skill (object *head, object *part, object *pl, int dir);
381 int monster_use_range (object *head, object *part, object *pl, int dir);
382 int monster_use_bow (object *head, object *part, object *pl, int dir);
383 int check_good_weapon (object *who, object *item);
384 int check_good_armour (object *who, object *item);
385 void monster_check_pickup (object *monster);
386 int monster_can_pick (object *monster, object *item);
387 void monster_apply_below (object *monster);
388 void monster_check_apply (object *mon, object *item);
389 void npc_call_help (object *op);
390 int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391 int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392 int hitrun_att (int dir, object *ob, object *enemy);
393 int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394 int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395 int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
396 void circ1_move (object *ob);
397 void circ2_move (object *ob);
398 void pace_movev (object *ob);
399 void pace_moveh (object *ob);
400 void pace2_movev (object *ob);
401 void pace2_moveh (object *ob);
402 void rand_move (object *ob);
403 void check_earthwalls (object *op, maptile *m, int x, int y);
404 void check_doors (object *op, maptile *m, int x, int y);
405 void communicate (object *op, const char *txt);
406 int talk_to_npc (object *op, object *npc, const char *txt);
407 int talk_to_wall (object *pl, object *npc, const char *txt);
408 object *find_mon_throw_ob (object *op);
409 int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
410 int stand_in_light (object *op);
411 int can_see_enemy (object *op, object *enemy);
412
413 /* move.c */
414 int move_object (object *op, int dir);
415 int move_ob (object *op, int dir, object *originator);
416 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
417 int teleport (object *teleporter, uint8 tele_type, object *user);
418 void recursive_roll (object *op, int dir, object *pusher);
419 int try_fit (object *op, maptile *m, int x, int y);
420 int roll_ob (object *op, int dir, object *pusher);
421 int push_ob (object *who, int dir, object *pusher);
422
423 /* pets.c */
424 object *get_pet_enemy (object *pet, rv_vector *rv);
425 void terminate_all_pets (object *owner);
426 void remove_all_pets (maptile *map);
427 int follow_owner (object *ob, object *owner);
428 void pet_move (object *ob);
429 object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
430 void move_golem (object *op);
431 void control_golem (object *op, int dir);
432 int summon_golem (object *op, object *caster, int dir, object *spob);
433 object *choose_cult_monster (object *pl, object *god, int summon_level);
434 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
435 object *get_real_owner (object *ob);
436 int should_arena_attack (object *pet, object *owner, object *target);
437
438 /* player.c */
439 player *find_player (const char *plname);
440 player *find_player_partial_name (const char *plname);
441 void display_motd (const object *op);
442 void send_rules (const object *op);
443 void send_news (const object *op);
444 int playername_ok (const char *cp);
445 archetype *get_player_archetype (archetype *at);
446 object *get_nearest_player (object *mon);
447 int path_to_player (object *mon, object *pl, unsigned mindiff);
448 void give_initial_items (object *pl, treasurelist *items);
449 void get_name (object *op);
450 void get_password (object *op);
451 void play_again (object *op);
452 int receive_play_again (object *op, char key);
453 void confirm_password (object *op);
454 void get_party_password (object *op, partylist *party);
455 void Roll_Again (object *op);
456 void Swap_Stat (object *op, int Swap_Second);
457 int key_roll_stat (object *op, char key);
458 int key_change_class (object *op, char key);
459 int key_confirm_quit (object *op, char key);
460 void flee_player (object *op);
461 int check_pick (object *op);
462 object *find_arrow (object *op, const char *type);
463 object *find_better_arrow (object *op, object *target, const char *type, int *better);
464 object *pick_arrow_target (object *op, const char *type, int dir);
465 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
466 int player_fire_bow (object *op, int dir);
467 void fire_misc_object (object *op, int dir);
468 void fire (object *op, int dir);
469 object *find_key (object *pl, object *container, object *door);
470 void move_player_attack (object *op, int dir);
471 int move_player (object *op, int dir);
472 int handle_newcs_player (object *op);
473 int save_life (object *op);
474 void remove_unpaid_objects (object *op, object *env);
475 char *gravestone_text (object *op);
476 void do_some_living (object *op);
477 void kill_player (object *op);
478 void loot_object (object *op);
479 void fix_weight (void);
480 void fix_luck (void);
481 void cast_dust (object *op, object *throw_ob, int dir);
482 void make_visible (object *op);
483 int is_true_undead (object *op);
484 int hideability (object *ob);
485 void do_hidden_move (object *op);
486 int stand_near_hostile (object *who);
487 int player_can_view (object *pl, object *op);
488 int action_makes_visible (object *op);
489 int op_on_battleground (object *op, int *x, int *y);
490 void dragon_ability_gain (object *who, int atnr, int level);
491 void player_unready_range_ob (player *pl, object *ob);
492
493 /* plugins.c */
494 int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
495 int execute_global_event (int eventcode, ...);
496 int plugins_init_plugin (const char *libfile);
497 void *cfapi_get_hooks (int *type, ...);
498 int plugins_remove_plugin (const char *id);
499 crossfire_plugin *plugins_find_plugin (const char *id);
500 void plugins_display_list (object *op);
501 void *cfapi_system_find_animation (int *type, ...);
502 void *cfapi_system_strdup (int *type, ...);
503 void *cfapi_system_register_global_event (int *type, ...);
504 void *cfapi_system_unregister_global_event (int *type, ...);
505 void *cfapi_system_check_path (int *type, ...);
506 void *cfapi_system_re_cmp (int *type, ...);
507 void *cfapi_system_directory (int *type, ...);
508 void *cfapi_map_get_map (int *type, ...);
509 void *cfapi_map_has_been_loaded (int *type, ...);
510 void *cfapi_map_create_path (int *type, ...);
511 void *cfapi_map_get_map_property (int *type, ...);
512 void *cfapi_map_set_map_property (int *type, ...);
513 void *cfapi_map_out_of_map (int *type, ...);
514 void *cfapi_map_update_position (int *type, ...);
515 void *cfapi_map_delete_map (int *type, ...);
516 void *cfapi_map_message (int *type, ...);
517 void *cfapi_map_get_object_at (int *type, ...);
518 void *cfapi_map_get_flags (int *type, ...);
519 void *cfapi_map_present_arch_by_name (int *type, ...);
520 void *cfapi_object_move (int *type, ...);
521 void *cfapi_object_get_key (int *type, ...);
522 void *cfapi_object_set_key (int *type, ...);
523 void *cfapi_object_get_property (int *type, ...);
524 void *cfapi_object_set_property (int *type, ...);
525 void *cfapi_object_apply_below (int *type, ...);
526 void *cfapi_object_apply (int *type, ...);
527 void *cfapi_object_identify (int *type, ...);
528 void *cfapi_object_describe (int *type, ...);
529 void *cfapi_object_drain (int *type, ...);
530 void *cfapi_object_fix (int *type, ...);
531 void *cfapi_object_give_skill (int *type, ...);
532 void *cfapi_object_transmute (int *type, ...);
533 void *cfapi_object_remove (int *type, ...);
534 void *cfapi_object_delete (int *type, ...);
535 void *cfapi_object_clone (int *type, ...);
536 void *cfapi_object_find (int *type, ...);
537 void *cfapi_object_create (int *type, ...);
538 void *cfapi_object_insert (int *type, ...);
539 void *cfapi_object_split (int *type, ...);
540 void *cfapi_object_merge (int *type, ...);
541 void *cfapi_object_distance (int *type, ...);
542 void *cfapi_object_update (int *type, ...);
543 void *cfapi_object_clear (int *type, ...);
544 void *cfapi_object_reset (int *type, ...);
545 void *cfapi_object_check_inventory (int *type, ...);
546 void *cfapi_object_clean_object (int *type, ...);
547 void *cfapi_object_on_same_map (int *type, ...);
548 void *cfapi_object_spring_trap (int *type, ...);
549 void *cfapi_object_check_trigger (int *type, ...);
550 void *cfapi_object_query_cost (int *type, ...);
551 void *cfapi_object_query_money (int *type, ...);
552 void *cfapi_object_cast (int *type, ...);
553 void *cfapi_object_learn_spell (int *type, ...);
554 void *cfapi_object_forget_spell (int *type, ...);
555 void *cfapi_object_check_spell (int *type, ...);
556 void *cfapi_object_pay_amount (int *type, ...);
557 void *cfapi_object_pay_item (int *type, ...);
558 void *cfapi_object_transfer (int *type, ...);
559 void *cfapi_object_find_archetype_inside (int *type, ...);
560 void *cfapi_object_drop (int *type, ...);
561 void *cfapi_object_take (int *type, ...);
562 void *cfapi_object_say (int *type, ...);
563 void *cfapi_object_speak (int *type, ...);
564 void *cfapi_player_find (int *type, ...);
565 void *cfapi_player_message (int *type, ...);
566 void *cfapi_player_send_inventory (int *type, ...);
567 void *cfapi_object_teleport (int *type, ...);
568 void *cfapi_object_pickup (int *type, ...);
569 void *cfapi_archetype_get_first (int *type, ...);
570 void *cfapi_archetype_get_property (int *type, ...);
571 void *cfapi_party_get_property (int *type, ...);
572 void *cfapi_region_get_property (int *type, ...);
573 CommArray_s *find_plugin_command (char *cmd, object *op);
574 int initPlugins (void);
575
576 /* resurrection.c */
577 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
578 int resurrection_fails (int levelcaster, int leveldead);
579 void dead_player (object *op);
580 void dead_character (const char *name);
581 int dead_player_exists (const char *name);
582
583 /* rune.c */
584 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
585 void move_rune (object *op);
586 void rune_attack (object *op, object *victim);
587 void spring_trap (object *trap, object *victim);
588 int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
589 int trap_see (object *op, object *trap);
590 int trap_show (object *trap, object *where);
591 int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
592 void trap_adjust (object *trap, int difficulty);
593
594 /* shop.c */
595 int get_payment (object *pl);
596 sint64 query_cost (const object *tmp, object *who, int flag);
597 const char *query_cost_string (const object *tmp, object *who, int flag);
598 sint64 query_money (const object *op);
599 int pay_for_amount (sint64 to_pay, object *pl);
600 int pay_for_item (object *op, object *pl);
601 int can_pay (object *pl);
602 void sell_item (object *op, object *pl);
603 double shopkeeper_approval (const maptile *map, const object *player);
604 int describe_shop (const object *op);
605 void shop_listing (object *sign, object *op);
606 bool is_in_shop (object *o);
607 bool is_in_shop (maptile *map, int x, int y);
608
609 /* skills.c */
610 int steal (object *op, int dir, object *skill);
611 int pick_lock (object *pl, int dir, object *skill);
612 int hide (object *op, object *skill);
613 int jump (object *pl, int dir, object *skill);
614 int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
615 int skill_ident (object *pl, object *skill);
616 int use_oratory (object *pl, int dir, object *skill);
617 int singing (object *pl, int dir, object *skill);
618 int find_traps (object *pl, object *skill);
619 int remove_trap (object *op, int dir, object *skill);
620 int pray (object *pl, object *skill);
621 void meditate (object *pl, object *skill);
622 int write_on_item (object *pl, const char *params, object *skill);
623 int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
624
625 /* skill_util.c */
626 void init_skills (void);
627 void link_player_skills (object *op);
628 object *find_skill_by_name (object *who, const char *name);
629 object *find_skill_by_number (object *who, int skillno);
630 int change_skill (object *who, object *new_skill, int flag);
631 void clear_skill (object *who);
632 int do_skill (object *op, object *part, object *skill, int dir, const char *string);
633 int calc_skill_exp (object *who, object *op, object *skill);
634 int learn_skill (object *pl, object *scroll);
635 void show_skills (object *op, const char *search);
636 int use_skill (object *op, const char *string);
637 int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
638
639 /* spell_attack.c */
640 void check_spell_knockback (object *op);
641 void forklightning (object *op, object *tmp);
642 void move_bolt (object *op);
643 int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
644 void explosion (object *op);
645 void explode_bullet (object *op);
646 void check_bullet (object *op);
647 void move_bullet (object *op);
648 int fire_bullet (object *op, object *caster, int dir, object *spob);
649 void cone_drop (object *op);
650 void move_cone (object *op);
651 int cast_cone (object *op, object *caster, int dir, object *spell);
652 void animate_bomb (object *op);
653 int create_bomb (object *op, object *caster, int dir, object *spell);
654 object *get_pointed_target (object *op, int dir, int range, int type);
655 int cast_smite_spell (object *op, object *caster, int dir, object *spell);
656 void move_missile (object *op);
657 int make_object_glow (object *op, int radius, int time);
658 int cast_destruction (object *op, object *caster, object *spell_ob);
659 int cast_curse (object *op, object *caster, object *spell_ob, int dir);
660 int mood_change (object *op, object *caster, object *spell);
661 void move_ball_spell (object *op);
662 void move_swarm_spell (object *op);
663 int fire_swarm (object *op, object *caster, object *spell, int dir);
664 int cast_light (object *op, object *caster, object *spell, int dir);
665 int cast_cause_disease (object *op, object *caster, object *spell, int dir);
666
667 /* spell_effect.c */
668 void cast_magic_storm (object *op, object *tmp, int lvl);
669 int recharge (object *op, object *caster, object *spell_ob);
670 void polymorph_living (object *op);
671 void polymorph_melt (object *who, object *op);
672 void polymorph_item (object *who, object *op);
673 void polymorph (object *op, object *who);
674 int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
675 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
676 int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
677 int probe (object *op, object *caster, object *spell_ob, int dir);
678 int makes_invisible_to (object *pl, object *mon);
679 int cast_invisible (object *op, object *caster, object *spell_ob);
680 int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
681 void execute_word_of_recall (object *op);
682 int cast_word_of_recall (object *op, object *caster, object *spell_ob);
683 int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
684 int perceive_self (object *op);
685 int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
686 int magic_wall (object *op, object *caster, int dir, object *spell_ob);
687 int dimension_door (object *op, object *caster, object *spob, int dir);
688 int cast_heal (object *op, object *caster, object *spell, int dir);
689 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
690 int cast_bless (object *op, object *caster, object *spell_ob, int dir);
691 int alchemy (object *op, object *caster, object *spell_ob);
692 int remove_curse (object *op, object *caster, object *spell);
693 int cast_identify (object *op, object *caster, object *spell);
694 int cast_detection (object *op, object *caster, object *spell, object *skill);
695 int cast_transfer (object *op, object *caster, object *spell, int dir);
696 void counterspell (object *op, int dir);
697 int cast_consecrate (object *op, object *caster, object *spell);
698 int animate_weapon (object *op, object *caster, object *spell, int dir);
699 int cast_change_map_lightlevel (object *op, object *caster, object *spell);
700 int create_aura (object *op, object *caster, object *spell);
701 void move_aura (object *aura);
702 void move_peacemaker (object *op);
703 int write_mark (object *op, object *spell, const char *msg);
704
705 /* spell_util.c */
706 object *find_random_spell_in_ob (object *ob, const char *skill);
707 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
708 void init_spells (void);
709 void dump_spells (void);
710 void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
711 int min_casting_level (object *caster, object *spell);
712 int caster_level (object *caster, object *spell);
713 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
714 int SP_level_dam_adjust (object *caster, object *spob);
715 int SP_level_duration_adjust (object *caster, object *spob);
716 int SP_level_range_adjust (object *caster, object *spob);
717 object *check_spell_known (object *op, const char *name);
718 object *lookup_spell_by_name (object *op, const char *spname);
719 int reflwall (maptile *m, int x, int y, object *sp_op);
720 int cast_create_obj (object *op, object *caster, object *new_op, int dir);
721 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
722 int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
723 void regenerate_rod (object *rod);
724 void drain_rod_charge (object *rod);
725 object *find_target_for_friendly_spell (object *op, int dir);
726 int spell_find_dir (maptile *m, int x, int y, object *exclude);
727 void put_a_monster (object *op, const char *monstername);
728 int summon_hostile_monsters (object *op, int n, const char *monstername);
729 void shuffle_attack (object *op, int change_face);
730 void prayer_failure (object *op, int failure, int power);
731 void spell_failure (object *op, int failure, int power, object *skill);
732 int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
733 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
734 void move_spell_effect (object *op);
735 void check_spell_effect (object *op);
736 void apply_spell_effect (object *spell, object *victim);
737
738 /* swamp.c */
739 void walk_on_deep_swamp (object *op, object *victim);
740 void move_deep_swamp (object *op);
741
742 /* swap.c */
743 void read_map_log (void);
744 void swap_map (maptile *map);
745 void check_active_maps (void);
746 maptile *map_least_timeout (char *except_level);
747 void swap_below_max (char *except_level);
748 int players_on_map (maptile *m, int show_all);
749 void flush_old_maps (void);
750
751 /* time.c */
752 void remove_door (object *op);
753 void remove_door2 (object *op);
754 void generate_monster (object *gen);
755 void remove_force (object *op);
756 void remove_blindness (object *op);
757 void poison_more (object *op);
758 void move_gate (object *op);
759 void move_timed_gate (object *op);
760 void move_detector (object *op);
761 void animate_trigger (object *op);
762 void move_hole (object *op);
763 object *stop_item (object *op);
764 void fix_stopped_item (object *op, maptile *map, object *originator);
765 object *fix_stopped_arrow (object *op);
766 void move_arrow (object *op);
767 void change_object (object *op);
768 void move_teleporter (object *op);
769 void move_player_changer (object *op);
770 void move_firewall (object *op);
771 void move_player_mover (object *op);
772 void move_duplicator (object *op);
773 void move_creator (object *creator);
774 void move_marker (object *op);
775 int process_object (object *op);
776
777 /* timers.c */
778 void cftimer_process_timers (void);
779 void cftimer_process_event (object *ob);
780 int cftimer_create (int id, long delay, object *ob, int mode);
781 int cftimer_destroy (int id);
782 int cftimer_find_free_id (void);
783
784 /* weather.c */
785 void set_darkness_map (maptile *m);
786 void adjust_daylight (void);