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/* Copyright 2000 Tim Rightnour */ |
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#ifndef _TOD_H_ |
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#define _TOD_H_ |
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#define PTICKS_PER_CLOCK 1500 |
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/* game time */ |
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#define HOURS_PER_DAY 28 |
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#define DAYS_PER_WEEK 7 |
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#define WEEKS_PER_MONTH 5 |
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#define MONTHS_PER_YEAR 17 |
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/* convenience */ |
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#define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR) |
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#define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH) |
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#define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR) |
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#define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK) |
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#define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH) |
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#define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR) |
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#define LUNAR_DAYS DAYS_PER_MONTH |
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typedef struct _timeofday { |
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int year; |
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int month; |
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int day; |
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int dayofweek; |
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int hour; |
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int minute; |
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int weekofmonth; |
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int season; |
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} timeofday_t; |
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/* from common/time.c */ |
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extern void get_tod(timeofday_t *tod); |
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/* weather stuff */ |
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#define POLAR_BASE_TEMP 0 /* C */ |
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#define EQUATOR_BASE_TEMP 30 /* C */ |
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#define SEASONAL_ADJUST 10 /* polar distance */ |
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#define GULF_STREAM_WIDTH 3 /* width of gulf stream */ |
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#define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */ |
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/* don't muck with these unless you are sure you know what they do */ |
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#define PRESSURE_ITERATIONS 30 |
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#define PRESSURE_AREA 180 |
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#define PRESSURE_ROUNDING_FACTOR 2 |
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#define PRESSURE_ROUNDING_ITER 1 |
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#define PRESSURE_SPIKES 3 |
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#define PRESSURE_MAX 1040 |
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#define PRESSURE_MIN 960 |
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/* This is a multiplier for the wind caused by pressure differences. |
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* The type of overal climate you get depends on this. |
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* Too little wind, and the rain hugs the coast. |
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* Too much wind, and there are hurricanes and blizzards everywhere. |
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* 1 is too little. |
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*/ |
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#define WIND_FACTOR 4.0 |
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/* editing the below might require actual changes to code */ |
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#define WEATHERMAPTILESX 100 |
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#define WEATHERMAPTILESY 100 |
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/* sky conditions */ |
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#define SKY_CLEAR 0 |
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#define SKY_LIGHTCLOUD 1 |
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#define SKY_OVERCAST 2 |
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#define SKY_LIGHT_RAIN 3 |
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#define SKY_RAIN 4 /* rain -> storm has lightning */ |
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#define SKY_HEAVY_RAIN 5 |
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#define SKY_HURRICANE 6 |
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/* wierd weather 7-12 */ |
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#define SKY_FOG 7 |
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#define SKY_HAIL 8 |
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/* snow */ |
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#define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */ |
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#define SKY_SNOW 14 |
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#define SKY_HEAVY_SNOW 15 |
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#define SKY_BLIZZARD 16 |
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typedef struct _weather_avoids { |
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const char *name; |
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int snow; |
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archetype *what; /*inited from name, faste to compare arch pointers than strings*/ |
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} weather_avoids_t; |
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typedef struct _weather_replace { |
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const char *tile; |
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const char *special_snow; |
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const char *doublestack_arch; |
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int arch_or_name; |
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} weather_replace_t; |
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typedef struct _weather_grow { |
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const char *herb; /* arch name of item to grow */ |
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const char *tile; /* arch tile to grow on, NULL if anything */ |
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int random; /* random factor. min 1, higher = lower chance of |
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* appearance */ |
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float rfmin; |
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float rfmax; /* rainfall min/max (inches/day) */ |
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int humin; |
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int humax; /* humidity min/max */ |
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int tempmin; |
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int tempmax; /* temp min/max */ |
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int elevmin; |
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int elevmax; /* elevation min/max */ |
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int season; /* 0=any or 1-5 */ |
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} weather_grow_t; |
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#endif /* _TOD_H_ */ |