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/cvs/deliantra/server/include/tod.h
Revision: 1.10
Committed: Wed Apr 25 18:47:50 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.9: +3 -0 lines
Log Message:
rewrote output buffer handling. the new system:
- outputs messages immediately.
- suppresses following duplicates.
- enforces a minimum setting.
- is, as usual, faster and leaner.

the only problem is that the code worked out of the box, which is not reassuring.

File Contents

# User Rev Content
1 root 1.2 /*
2 pippijn 1.7 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 2000 Tim Rightnour
7     * Copyright (C) 1992 Frank Tore Johansen
8     *
9     * This program is free software; you can redistribute it and/or modify
10     * it under the terms of the GNU General Public License as published by
11     * the Free Software Foundation; either version 2 of the License, or
12     * (at your option) any later version.
13     *
14     * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18     *
19     * You should have received a copy of the GNU General Public License
20     * along with this program; if not, write to the Free Software
21     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22     *
23     * The authors can be reached via e-mail at crossfire@schmorp.de
24     */
25 root 1.1
26 root 1.8 #ifndef TOD_H_
27     #define TOD_H_
28 root 1.1
29 root 1.9 #define TICK (MAX_TIME * 1e-6)
30    
31 root 1.10 #define TICK2TIME(tick) (tstamp (tick) * TICK)
32     #define TIME2TICK(time) tstamp ((time) / TICK)
33    
34 root 1.8 #define RUNTIME_PER_HOUR 180.
35     #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
36 root 1.1
37     /* game time */
38     #define HOURS_PER_DAY 28
39 root 1.8 #define DAYS_PER_WEEK 7
40     #define WEEKS_PER_MONTH 5
41 root 1.1 #define MONTHS_PER_YEAR 17
42    
43     /* convenience */
44 root 1.8 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
45     #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
46     #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
47     #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
48     #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
49     #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
50 root 1.1
51     #define LUNAR_DAYS DAYS_PER_MONTH
52    
53 root 1.8 struct timeofday_t
54     {
55     int year;
56     int month;
57     int day;
58     int dayofweek;
59     int hour;
60     int minute;
61     int weekofmonth;
62     int season;
63     };
64 root 1.1
65     /* from common/time.c */
66 root 1.8 extern void get_tod (timeofday_t *tod);
67 root 1.1
68 root 1.8 #if 0
69 root 1.1 /* weather stuff */
70    
71     #define POLAR_BASE_TEMP 0 /* C */
72     #define EQUATOR_BASE_TEMP 30 /* C */
73     #define SEASONAL_ADJUST 10 /* polar distance */
74     #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
75     #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
76    
77     /* don't muck with these unless you are sure you know what they do */
78     #define PRESSURE_ITERATIONS 30
79     #define PRESSURE_AREA 180
80     #define PRESSURE_ROUNDING_FACTOR 2
81     #define PRESSURE_ROUNDING_ITER 1
82     #define PRESSURE_SPIKES 3
83     #define PRESSURE_MAX 1040
84     #define PRESSURE_MIN 960
85    
86     /* This is a multiplier for the wind caused by pressure differences.
87     * The type of overal climate you get depends on this.
88     * Too little wind, and the rain hugs the coast.
89     * Too much wind, and there are hurricanes and blizzards everywhere.
90     * 1 is too little.
91     */
92     #define WIND_FACTOR 4.0
93    
94     /* editing the below might require actual changes to code */
95     #define WEATHERMAPTILESX 100
96     #define WEATHERMAPTILESY 100
97    
98     /* sky conditions */
99     #define SKY_CLEAR 0
100     #define SKY_LIGHTCLOUD 1
101     #define SKY_OVERCAST 2
102     #define SKY_LIGHT_RAIN 3
103     #define SKY_RAIN 4 /* rain -> storm has lightning */
104     #define SKY_HEAVY_RAIN 5
105     #define SKY_HURRICANE 6
106     /* wierd weather 7-12 */
107     #define SKY_FOG 7
108     #define SKY_HAIL 8
109     /* snow */
110     #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
111     #define SKY_SNOW 14
112     #define SKY_HEAVY_SNOW 15
113     #define SKY_BLIZZARD 16
114    
115     typedef struct _weather_avoids {
116 root 1.2 const char *name;
117     int snow;
118     archetype *what; /*inited from name, faste to compare arch pointers than strings*/
119 root 1.1 } weather_avoids_t;
120    
121     typedef struct _weather_replace {
122 root 1.2 const char *tile;
123     const char *special_snow;
124     const char *doublestack_arch;
125     int arch_or_name;
126 root 1.1 } weather_replace_t;
127    
128     typedef struct _weather_grow {
129 root 1.2 const char *herb; /* arch name of item to grow */
130     const char *tile; /* arch tile to grow on, NULL if anything */
131     int random; /* random factor. min 1, higher = lower chance of
132     * appearance */
133     float rfmin;
134     float rfmax; /* rainfall min/max (inches/day) */
135     int humin;
136     int humax; /* humidity min/max */
137     int tempmin;
138     int tempmax; /* temp min/max */
139     int elevmin;
140     int elevmax; /* elevation min/max */
141     int season; /* 0=any or 1-5 */
142 root 1.1 } weather_grow_t;
143 root 1.8 #endif
144    
145     #endif
146 root 1.1