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/cvs/deliantra/server/include/tod.h
Revision: 1.5
Committed: Fri Dec 15 20:08:45 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +1 -1 lines
Log Message:
I goofed.

File Contents

# User Rev Content
1 root 1.2 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team
5     Copyright (C) 2000 Tim Rightnour
6     Copyright (C) 1992 Frank Tore Johansen
7    
8     This program is free software; you can redistribute it and/or modify
9     it under the terms of the GNU General Public License as published by
10     the Free Software Foundation; either version 2 of the License, or
11     (at your option) any later version.
12    
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     GNU General Public License for more details.
17    
18     You should have received a copy of the GNU General Public License
19     along with this program; if not, write to the Free Software
20     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21    
22 root 1.5 The authors can be reached via e-mail at crossfire@schmorp.de
23 root 1.2 */
24 root 1.1
25     #ifndef _TOD_H_
26     #define _TOD_H_
27    
28     #define PTICKS_PER_CLOCK 1500
29    
30     /* game time */
31     #define HOURS_PER_DAY 28
32     #define DAYS_PER_WEEK 7
33     #define WEEKS_PER_MONTH 5
34     #define MONTHS_PER_YEAR 17
35    
36     /* convenience */
37     #define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR)
38     #define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH)
39     #define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR)
40     #define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK)
41     #define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH)
42     #define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR)
43    
44     #define LUNAR_DAYS DAYS_PER_MONTH
45    
46     typedef struct _timeofday {
47 root 1.2 int year;
48     int month;
49     int day;
50     int dayofweek;
51     int hour;
52     int minute;
53     int weekofmonth;
54     int season;
55 root 1.1 } timeofday_t;
56    
57     /* from common/time.c */
58     extern void get_tod(timeofday_t *tod);
59    
60     /* weather stuff */
61    
62     #define POLAR_BASE_TEMP 0 /* C */
63     #define EQUATOR_BASE_TEMP 30 /* C */
64     #define SEASONAL_ADJUST 10 /* polar distance */
65     #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
66     #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
67    
68     /* don't muck with these unless you are sure you know what they do */
69     #define PRESSURE_ITERATIONS 30
70     #define PRESSURE_AREA 180
71     #define PRESSURE_ROUNDING_FACTOR 2
72     #define PRESSURE_ROUNDING_ITER 1
73     #define PRESSURE_SPIKES 3
74     #define PRESSURE_MAX 1040
75     #define PRESSURE_MIN 960
76    
77     /* This is a multiplier for the wind caused by pressure differences.
78     * The type of overal climate you get depends on this.
79     * Too little wind, and the rain hugs the coast.
80     * Too much wind, and there are hurricanes and blizzards everywhere.
81     * 1 is too little.
82     */
83     #define WIND_FACTOR 4.0
84    
85     /* editing the below might require actual changes to code */
86     #define WEATHERMAPTILESX 100
87     #define WEATHERMAPTILESY 100
88    
89     /* sky conditions */
90     #define SKY_CLEAR 0
91     #define SKY_LIGHTCLOUD 1
92     #define SKY_OVERCAST 2
93     #define SKY_LIGHT_RAIN 3
94     #define SKY_RAIN 4 /* rain -> storm has lightning */
95     #define SKY_HEAVY_RAIN 5
96     #define SKY_HURRICANE 6
97     /* wierd weather 7-12 */
98     #define SKY_FOG 7
99     #define SKY_HAIL 8
100     /* snow */
101     #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
102     #define SKY_SNOW 14
103     #define SKY_HEAVY_SNOW 15
104     #define SKY_BLIZZARD 16
105    
106     typedef struct _weather_avoids {
107 root 1.2 const char *name;
108     int snow;
109     archetype *what; /*inited from name, faste to compare arch pointers than strings*/
110 root 1.1 } weather_avoids_t;
111    
112     typedef struct _weather_replace {
113 root 1.2 const char *tile;
114     const char *special_snow;
115     const char *doublestack_arch;
116     int arch_or_name;
117 root 1.1 } weather_replace_t;
118    
119     typedef struct _weather_grow {
120 root 1.2 const char *herb; /* arch name of item to grow */
121     const char *tile; /* arch tile to grow on, NULL if anything */
122     int random; /* random factor. min 1, higher = lower chance of
123     * appearance */
124     float rfmin;
125     float rfmax; /* rainfall min/max (inches/day) */
126     int humin;
127     int humax; /* humidity min/max */
128     int tempmin;
129     int tempmax; /* temp min/max */
130     int elevmin;
131     int elevmax; /* elevation min/max */
132     int season; /* 0=any or 1-5 */
133 root 1.1 } weather_grow_t;
134    
135     #endif /* _TOD_H_ */