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/cvs/deliantra/server/include/tod.h
Revision: 1.7
Committed: Mon Jan 15 21:06:19 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.6: +23 -23 lines
Log Message:
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File Contents

# User Rev Content
1 root 1.2 /*
2 pippijn 1.7 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 2000 Tim Rightnour
7     * Copyright (C) 1992 Frank Tore Johansen
8     *
9     * This program is free software; you can redistribute it and/or modify
10     * it under the terms of the GNU General Public License as published by
11     * the Free Software Foundation; either version 2 of the License, or
12     * (at your option) any later version.
13     *
14     * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18     *
19     * You should have received a copy of the GNU General Public License
20     * along with this program; if not, write to the Free Software
21     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22     *
23     * The authors can be reached via e-mail at crossfire@schmorp.de
24     */
25 root 1.1
26     #ifndef _TOD_H_
27     #define _TOD_H_
28    
29     #define PTICKS_PER_CLOCK 1500
30    
31     /* game time */
32     #define HOURS_PER_DAY 28
33     #define DAYS_PER_WEEK 7
34     #define WEEKS_PER_MONTH 5
35     #define MONTHS_PER_YEAR 17
36    
37     /* convenience */
38     #define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR)
39     #define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH)
40     #define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR)
41     #define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK)
42     #define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH)
43     #define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR)
44    
45     #define LUNAR_DAYS DAYS_PER_MONTH
46    
47     typedef struct _timeofday {
48 root 1.2 int year;
49     int month;
50     int day;
51     int dayofweek;
52     int hour;
53     int minute;
54     int weekofmonth;
55     int season;
56 root 1.1 } timeofday_t;
57    
58     /* from common/time.c */
59     extern void get_tod(timeofday_t *tod);
60    
61     /* weather stuff */
62    
63     #define POLAR_BASE_TEMP 0 /* C */
64     #define EQUATOR_BASE_TEMP 30 /* C */
65     #define SEASONAL_ADJUST 10 /* polar distance */
66     #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
67     #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
68    
69     /* don't muck with these unless you are sure you know what they do */
70     #define PRESSURE_ITERATIONS 30
71     #define PRESSURE_AREA 180
72     #define PRESSURE_ROUNDING_FACTOR 2
73     #define PRESSURE_ROUNDING_ITER 1
74     #define PRESSURE_SPIKES 3
75     #define PRESSURE_MAX 1040
76     #define PRESSURE_MIN 960
77    
78     /* This is a multiplier for the wind caused by pressure differences.
79     * The type of overal climate you get depends on this.
80     * Too little wind, and the rain hugs the coast.
81     * Too much wind, and there are hurricanes and blizzards everywhere.
82     * 1 is too little.
83     */
84     #define WIND_FACTOR 4.0
85    
86     /* editing the below might require actual changes to code */
87     #define WEATHERMAPTILESX 100
88     #define WEATHERMAPTILESY 100
89    
90     /* sky conditions */
91     #define SKY_CLEAR 0
92     #define SKY_LIGHTCLOUD 1
93     #define SKY_OVERCAST 2
94     #define SKY_LIGHT_RAIN 3
95     #define SKY_RAIN 4 /* rain -> storm has lightning */
96     #define SKY_HEAVY_RAIN 5
97     #define SKY_HURRICANE 6
98     /* wierd weather 7-12 */
99     #define SKY_FOG 7
100     #define SKY_HAIL 8
101     /* snow */
102     #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
103     #define SKY_SNOW 14
104     #define SKY_HEAVY_SNOW 15
105     #define SKY_BLIZZARD 16
106    
107     typedef struct _weather_avoids {
108 root 1.2 const char *name;
109     int snow;
110     archetype *what; /*inited from name, faste to compare arch pointers than strings*/
111 root 1.1 } weather_avoids_t;
112    
113     typedef struct _weather_replace {
114 root 1.2 const char *tile;
115     const char *special_snow;
116     const char *doublestack_arch;
117     int arch_or_name;
118 root 1.1 } weather_replace_t;
119    
120     typedef struct _weather_grow {
121 root 1.2 const char *herb; /* arch name of item to grow */
122     const char *tile; /* arch tile to grow on, NULL if anything */
123     int random; /* random factor. min 1, higher = lower chance of
124     * appearance */
125     float rfmin;
126     float rfmax; /* rainfall min/max (inches/day) */
127     int humin;
128     int humax; /* humidity min/max */
129     int tempmin;
130     int tempmax; /* temp min/max */
131     int elevmin;
132     int elevmax; /* elevation min/max */
133     int season; /* 0=any or 1-5 */
134 root 1.1 } weather_grow_t;
135    
136     #endif /* _TOD_H_ */