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/cvs/deliantra/server/include/tod.h
Revision: 1.8
Committed: Sat Mar 17 22:11:23 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +28 -23 lines
Log Message:
remove clockdata and base it off of the runtime; improve the tod code.

File Contents

# User Rev Content
1 root 1.2 /*
2 pippijn 1.7 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 2000 Tim Rightnour
7     * Copyright (C) 1992 Frank Tore Johansen
8     *
9     * This program is free software; you can redistribute it and/or modify
10     * it under the terms of the GNU General Public License as published by
11     * the Free Software Foundation; either version 2 of the License, or
12     * (at your option) any later version.
13     *
14     * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18     *
19     * You should have received a copy of the GNU General Public License
20     * along with this program; if not, write to the Free Software
21     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22     *
23     * The authors can be reached via e-mail at crossfire@schmorp.de
24     */
25 root 1.1
26 root 1.8 #ifndef TOD_H_
27     #define TOD_H_
28 root 1.1
29 root 1.8 #define RUNTIME_PER_HOUR 180.
30     #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
31 root 1.1
32     /* game time */
33     #define HOURS_PER_DAY 28
34 root 1.8 #define DAYS_PER_WEEK 7
35     #define WEEKS_PER_MONTH 5
36 root 1.1 #define MONTHS_PER_YEAR 17
37    
38     /* convenience */
39 root 1.8 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
40     #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
41     #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
42     #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
43     #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
44     #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
45 root 1.1
46     #define LUNAR_DAYS DAYS_PER_MONTH
47    
48 root 1.8 struct timeofday_t
49     {
50     int year;
51     int month;
52     int day;
53     int dayofweek;
54     int hour;
55     int minute;
56     int weekofmonth;
57     int season;
58     };
59 root 1.1
60     /* from common/time.c */
61 root 1.8 extern void get_tod (timeofday_t *tod);
62 root 1.1
63 root 1.8 #if 0
64 root 1.1 /* weather stuff */
65    
66     #define POLAR_BASE_TEMP 0 /* C */
67     #define EQUATOR_BASE_TEMP 30 /* C */
68     #define SEASONAL_ADJUST 10 /* polar distance */
69     #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
70     #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
71    
72     /* don't muck with these unless you are sure you know what they do */
73     #define PRESSURE_ITERATIONS 30
74     #define PRESSURE_AREA 180
75     #define PRESSURE_ROUNDING_FACTOR 2
76     #define PRESSURE_ROUNDING_ITER 1
77     #define PRESSURE_SPIKES 3
78     #define PRESSURE_MAX 1040
79     #define PRESSURE_MIN 960
80    
81     /* This is a multiplier for the wind caused by pressure differences.
82     * The type of overal climate you get depends on this.
83     * Too little wind, and the rain hugs the coast.
84     * Too much wind, and there are hurricanes and blizzards everywhere.
85     * 1 is too little.
86     */
87     #define WIND_FACTOR 4.0
88    
89     /* editing the below might require actual changes to code */
90     #define WEATHERMAPTILESX 100
91     #define WEATHERMAPTILESY 100
92    
93     /* sky conditions */
94     #define SKY_CLEAR 0
95     #define SKY_LIGHTCLOUD 1
96     #define SKY_OVERCAST 2
97     #define SKY_LIGHT_RAIN 3
98     #define SKY_RAIN 4 /* rain -> storm has lightning */
99     #define SKY_HEAVY_RAIN 5
100     #define SKY_HURRICANE 6
101     /* wierd weather 7-12 */
102     #define SKY_FOG 7
103     #define SKY_HAIL 8
104     /* snow */
105     #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
106     #define SKY_SNOW 14
107     #define SKY_HEAVY_SNOW 15
108     #define SKY_BLIZZARD 16
109    
110     typedef struct _weather_avoids {
111 root 1.2 const char *name;
112     int snow;
113     archetype *what; /*inited from name, faste to compare arch pointers than strings*/
114 root 1.1 } weather_avoids_t;
115    
116     typedef struct _weather_replace {
117 root 1.2 const char *tile;
118     const char *special_snow;
119     const char *doublestack_arch;
120     int arch_or_name;
121 root 1.1 } weather_replace_t;
122    
123     typedef struct _weather_grow {
124 root 1.2 const char *herb; /* arch name of item to grow */
125     const char *tile; /* arch tile to grow on, NULL if anything */
126     int random; /* random factor. min 1, higher = lower chance of
127     * appearance */
128     float rfmin;
129     float rfmax; /* rainfall min/max (inches/day) */
130     int humin;
131     int humax; /* humidity min/max */
132     int tempmin;
133     int tempmax; /* temp min/max */
134     int elevmin;
135     int elevmax; /* elevation min/max */
136     int season; /* 0=any or 1-5 */
137 root 1.1 } weather_grow_t;
138 root 1.8 #endif
139    
140     #endif
141 root 1.1