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/cvs/deliantra/server/include/tod.h
Revision: 1.9
Committed: Tue Apr 17 10:06:33 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +2 -0 lines
Log Message:
cede less often in background tasks while still reducing jittering

File Contents

# User Rev Content
1 root 1.2 /*
2 pippijn 1.7 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 2000 Tim Rightnour
7     * Copyright (C) 1992 Frank Tore Johansen
8     *
9     * This program is free software; you can redistribute it and/or modify
10     * it under the terms of the GNU General Public License as published by
11     * the Free Software Foundation; either version 2 of the License, or
12     * (at your option) any later version.
13     *
14     * This program is distributed in the hope that it will be useful,
15     * but WITHOUT ANY WARRANTY; without even the implied warranty of
16     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17     * GNU General Public License for more details.
18     *
19     * You should have received a copy of the GNU General Public License
20     * along with this program; if not, write to the Free Software
21     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22     *
23     * The authors can be reached via e-mail at crossfire@schmorp.de
24     */
25 root 1.1
26 root 1.8 #ifndef TOD_H_
27     #define TOD_H_
28 root 1.1
29 root 1.9 #define TICK (MAX_TIME * 1e-6)
30    
31 root 1.8 #define RUNTIME_PER_HOUR 180.
32     #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
33 root 1.1
34     /* game time */
35     #define HOURS_PER_DAY 28
36 root 1.8 #define DAYS_PER_WEEK 7
37     #define WEEKS_PER_MONTH 5
38 root 1.1 #define MONTHS_PER_YEAR 17
39    
40     /* convenience */
41 root 1.8 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
42     #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
43     #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
44     #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
45     #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
46     #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
47 root 1.1
48     #define LUNAR_DAYS DAYS_PER_MONTH
49    
50 root 1.8 struct timeofday_t
51     {
52     int year;
53     int month;
54     int day;
55     int dayofweek;
56     int hour;
57     int minute;
58     int weekofmonth;
59     int season;
60     };
61 root 1.1
62     /* from common/time.c */
63 root 1.8 extern void get_tod (timeofday_t *tod);
64 root 1.1
65 root 1.8 #if 0
66 root 1.1 /* weather stuff */
67    
68     #define POLAR_BASE_TEMP 0 /* C */
69     #define EQUATOR_BASE_TEMP 30 /* C */
70     #define SEASONAL_ADJUST 10 /* polar distance */
71     #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
72     #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
73    
74     /* don't muck with these unless you are sure you know what they do */
75     #define PRESSURE_ITERATIONS 30
76     #define PRESSURE_AREA 180
77     #define PRESSURE_ROUNDING_FACTOR 2
78     #define PRESSURE_ROUNDING_ITER 1
79     #define PRESSURE_SPIKES 3
80     #define PRESSURE_MAX 1040
81     #define PRESSURE_MIN 960
82    
83     /* This is a multiplier for the wind caused by pressure differences.
84     * The type of overal climate you get depends on this.
85     * Too little wind, and the rain hugs the coast.
86     * Too much wind, and there are hurricanes and blizzards everywhere.
87     * 1 is too little.
88     */
89     #define WIND_FACTOR 4.0
90    
91     /* editing the below might require actual changes to code */
92     #define WEATHERMAPTILESX 100
93     #define WEATHERMAPTILESY 100
94    
95     /* sky conditions */
96     #define SKY_CLEAR 0
97     #define SKY_LIGHTCLOUD 1
98     #define SKY_OVERCAST 2
99     #define SKY_LIGHT_RAIN 3
100     #define SKY_RAIN 4 /* rain -> storm has lightning */
101     #define SKY_HEAVY_RAIN 5
102     #define SKY_HURRICANE 6
103     /* wierd weather 7-12 */
104     #define SKY_FOG 7
105     #define SKY_HAIL 8
106     /* snow */
107     #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
108     #define SKY_SNOW 14
109     #define SKY_HEAVY_SNOW 15
110     #define SKY_BLIZZARD 16
111    
112     typedef struct _weather_avoids {
113 root 1.2 const char *name;
114     int snow;
115     archetype *what; /*inited from name, faste to compare arch pointers than strings*/
116 root 1.1 } weather_avoids_t;
117    
118     typedef struct _weather_replace {
119 root 1.2 const char *tile;
120     const char *special_snow;
121     const char *doublestack_arch;
122     int arch_or_name;
123 root 1.1 } weather_replace_t;
124    
125     typedef struct _weather_grow {
126 root 1.2 const char *herb; /* arch name of item to grow */
127     const char *tile; /* arch tile to grow on, NULL if anything */
128     int random; /* random factor. min 1, higher = lower chance of
129     * appearance */
130     float rfmin;
131     float rfmax; /* rainfall min/max (inches/day) */
132     int humin;
133     int humax; /* humidity min/max */
134     int tempmin;
135     int tempmax; /* temp min/max */
136     int elevmin;
137     int elevmax; /* elevation min/max */
138     int season; /* 0=any or 1-5 */
139 root 1.1 } weather_grow_t;
140 root 1.8 #endif
141    
142     #endif
143 root 1.1