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/cvs/deliantra/server/include/tod.h
Revision: 1.8
Committed: Sat Mar 17 22:11:23 2007 UTC (17 years, 2 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.7: +28 -23 lines
Log Message:
remove clockdata and base it off of the runtime; improve the tod code.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 2000 Tim Rightnour
7 * Copyright (C) 1992 Frank Tore Johansen
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *
23 * The authors can be reached via e-mail at crossfire@schmorp.de
24 */
25
26 #ifndef TOD_H_
27 #define TOD_H_
28
29 #define RUNTIME_PER_HOUR 180.
30 #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
31
32 /* game time */
33 #define HOURS_PER_DAY 28
34 #define DAYS_PER_WEEK 7
35 #define WEEKS_PER_MONTH 5
36 #define MONTHS_PER_YEAR 17
37
38 /* convenience */
39 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
40 #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
41 #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
42 #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
43 #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
44 #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
45
46 #define LUNAR_DAYS DAYS_PER_MONTH
47
48 struct timeofday_t
49 {
50 int year;
51 int month;
52 int day;
53 int dayofweek;
54 int hour;
55 int minute;
56 int weekofmonth;
57 int season;
58 };
59
60 /* from common/time.c */
61 extern void get_tod (timeofday_t *tod);
62
63 #if 0
64 /* weather stuff */
65
66 #define POLAR_BASE_TEMP 0 /* C */
67 #define EQUATOR_BASE_TEMP 30 /* C */
68 #define SEASONAL_ADJUST 10 /* polar distance */
69 #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
70 #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
71
72 /* don't muck with these unless you are sure you know what they do */
73 #define PRESSURE_ITERATIONS 30
74 #define PRESSURE_AREA 180
75 #define PRESSURE_ROUNDING_FACTOR 2
76 #define PRESSURE_ROUNDING_ITER 1
77 #define PRESSURE_SPIKES 3
78 #define PRESSURE_MAX 1040
79 #define PRESSURE_MIN 960
80
81 /* This is a multiplier for the wind caused by pressure differences.
82 * The type of overal climate you get depends on this.
83 * Too little wind, and the rain hugs the coast.
84 * Too much wind, and there are hurricanes and blizzards everywhere.
85 * 1 is too little.
86 */
87 #define WIND_FACTOR 4.0
88
89 /* editing the below might require actual changes to code */
90 #define WEATHERMAPTILESX 100
91 #define WEATHERMAPTILESY 100
92
93 /* sky conditions */
94 #define SKY_CLEAR 0
95 #define SKY_LIGHTCLOUD 1
96 #define SKY_OVERCAST 2
97 #define SKY_LIGHT_RAIN 3
98 #define SKY_RAIN 4 /* rain -> storm has lightning */
99 #define SKY_HEAVY_RAIN 5
100 #define SKY_HURRICANE 6
101 /* wierd weather 7-12 */
102 #define SKY_FOG 7
103 #define SKY_HAIL 8
104 /* snow */
105 #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
106 #define SKY_SNOW 14
107 #define SKY_HEAVY_SNOW 15
108 #define SKY_BLIZZARD 16
109
110 typedef struct _weather_avoids {
111 const char *name;
112 int snow;
113 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
114 } weather_avoids_t;
115
116 typedef struct _weather_replace {
117 const char *tile;
118 const char *special_snow;
119 const char *doublestack_arch;
120 int arch_or_name;
121 } weather_replace_t;
122
123 typedef struct _weather_grow {
124 const char *herb; /* arch name of item to grow */
125 const char *tile; /* arch tile to grow on, NULL if anything */
126 int random; /* random factor. min 1, higher = lower chance of
127 * appearance */
128 float rfmin;
129 float rfmax; /* rainfall min/max (inches/day) */
130 int humin;
131 int humax; /* humidity min/max */
132 int tempmin;
133 int tempmax; /* temp min/max */
134 int elevmin;
135 int elevmax; /* elevation min/max */
136 int season; /* 0=any or 1-5 */
137 } weather_grow_t;
138 #endif
139
140 #endif
141