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/cvs/deliantra/server/include/tod.h
Revision: 1.9
Committed: Tue Apr 17 10:06:33 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +2 -0 lines
Log Message:
cede less often in background tasks while still reducing jittering

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 2000 Tim Rightnour
7 * Copyright (C) 1992 Frank Tore Johansen
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 *
23 * The authors can be reached via e-mail at crossfire@schmorp.de
24 */
25
26 #ifndef TOD_H_
27 #define TOD_H_
28
29 #define TICK (MAX_TIME * 1e-6)
30
31 #define RUNTIME_PER_HOUR 180.
32 #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
33
34 /* game time */
35 #define HOURS_PER_DAY 28
36 #define DAYS_PER_WEEK 7
37 #define WEEKS_PER_MONTH 5
38 #define MONTHS_PER_YEAR 17
39
40 /* convenience */
41 #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
42 #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
43 #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
44 #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
45 #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
46 #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
47
48 #define LUNAR_DAYS DAYS_PER_MONTH
49
50 struct timeofday_t
51 {
52 int year;
53 int month;
54 int day;
55 int dayofweek;
56 int hour;
57 int minute;
58 int weekofmonth;
59 int season;
60 };
61
62 /* from common/time.c */
63 extern void get_tod (timeofday_t *tod);
64
65 #if 0
66 /* weather stuff */
67
68 #define POLAR_BASE_TEMP 0 /* C */
69 #define EQUATOR_BASE_TEMP 30 /* C */
70 #define SEASONAL_ADJUST 10 /* polar distance */
71 #define GULF_STREAM_WIDTH 3 /* width of gulf stream */
72 #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
73
74 /* don't muck with these unless you are sure you know what they do */
75 #define PRESSURE_ITERATIONS 30
76 #define PRESSURE_AREA 180
77 #define PRESSURE_ROUNDING_FACTOR 2
78 #define PRESSURE_ROUNDING_ITER 1
79 #define PRESSURE_SPIKES 3
80 #define PRESSURE_MAX 1040
81 #define PRESSURE_MIN 960
82
83 /* This is a multiplier for the wind caused by pressure differences.
84 * The type of overal climate you get depends on this.
85 * Too little wind, and the rain hugs the coast.
86 * Too much wind, and there are hurricanes and blizzards everywhere.
87 * 1 is too little.
88 */
89 #define WIND_FACTOR 4.0
90
91 /* editing the below might require actual changes to code */
92 #define WEATHERMAPTILESX 100
93 #define WEATHERMAPTILESY 100
94
95 /* sky conditions */
96 #define SKY_CLEAR 0
97 #define SKY_LIGHTCLOUD 1
98 #define SKY_OVERCAST 2
99 #define SKY_LIGHT_RAIN 3
100 #define SKY_RAIN 4 /* rain -> storm has lightning */
101 #define SKY_HEAVY_RAIN 5
102 #define SKY_HURRICANE 6
103 /* wierd weather 7-12 */
104 #define SKY_FOG 7
105 #define SKY_HAIL 8
106 /* snow */
107 #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
108 #define SKY_SNOW 14
109 #define SKY_HEAVY_SNOW 15
110 #define SKY_BLIZZARD 16
111
112 typedef struct _weather_avoids {
113 const char *name;
114 int snow;
115 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
116 } weather_avoids_t;
117
118 typedef struct _weather_replace {
119 const char *tile;
120 const char *special_snow;
121 const char *doublestack_arch;
122 int arch_or_name;
123 } weather_replace_t;
124
125 typedef struct _weather_grow {
126 const char *herb; /* arch name of item to grow */
127 const char *tile; /* arch tile to grow on, NULL if anything */
128 int random; /* random factor. min 1, higher = lower chance of
129 * appearance */
130 float rfmin;
131 float rfmax; /* rainfall min/max (inches/day) */
132 int humin;
133 int humax; /* humidity min/max */
134 int tempmin;
135 int tempmax; /* temp min/max */
136 int elevmin;
137 int elevmax; /* elevation min/max */
138 int season; /* 0=any or 1-5 */
139 } weather_grow_t;
140 #endif
141
142 #endif
143