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/cvs/deliantra/server/include/traits.h
Revision: 1.19
Committed: Tue Sep 4 05:43:21 2007 UTC (16 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.18: +8 -0 lines
Log Message:
- implemented ref/deref "framework" that allows one to create
  semipersistent references and dereference them later
  (works only for players right now).
- (partially) expose freezer and thawer to perl.
- thawers now do next() automatically after instantiating.
- allow the thawer to record delayed dereference requests to be
  resolved, well, later (should be a different class actually
  but lets stay realistic).
- use thawers when loading maps and players and resolve delayed
  derefs after loading them before activating them.
- serialise io for no good reason.

File Contents

# User Rev Content
1 root 1.15 /*
2 root 1.17 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 root 1.15 *
4     * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     *
6 root 1.17 * Crossfire TRT is free software: you can redistribute it and/or modify
7     * it under the terms of the GNU General Public License as published by
8     * the Free Software Foundation, either version 3 of the License, or
9     * (at your option) any later version.
10 root 1.15 *
11 root 1.17 * This program is distributed in the hope that it will be useful,
12     * but WITHOUT ANY WARRANTY; without even the implied warranty of
13     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14     * GNU General Public License for more details.
15 root 1.15 *
16 root 1.17 * You should have received a copy of the GNU General Public License
17     * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 root 1.15 *
19     * The authors can be reached via e-mail to <crossfire@schmorp.de>
20     */
21    
22 root 1.1 #ifndef TRAITS_H__
23     #define TRAITS_H__
24    
25 root 1.11 #include <inttypes.h>
26    
27     typedef int8_t sint8;
28     typedef uint8_t uint8;
29     typedef int16_t sint16;
30     typedef uint16_t uint16;
31     typedef int32_t sint32;
32     typedef uint32_t uint32;
33     typedef int64_t sint64;
34     typedef uint64_t uint64;
35    
36 root 1.13 typedef uint32_t tick_t;
37    
38 root 1.14 const int sint32_digits = 11; // number of digits an sint32 uses max.
39     const int sint64_digits = 20;
40    
41 root 1.19 typedef char *octet_string;
42     typedef char *utf8_string;
43     typedef const char *const_octet_string;
44     typedef const char *const_utf8_string;
45    
46 root 1.8 struct client_container;
47 root 1.6 struct client;
48 root 1.4 struct player;
49 root 1.1 struct object;
50 root 1.4 struct maptile;
51 root 1.9 struct mapspace;
52 root 1.3 struct archetype;
53 root 1.1 struct region;
54     struct party;
55 root 1.4 struct treasurelist;
56 root 1.12 struct random_map_params;
57 root 1.16 struct faceinfo;
58 root 1.18 struct mapxy;
59 root 1.1
60 root 1.19 typedef object object_ornull;
61     typedef maptile maptile_ornull;
62    
63 root 1.1 // could have used templates, but a more traditional C api
64     // uses more explicit typing which is ok for this purpose.
65     enum data_type
66     {
67     DT_END, // no further arguments
68     DT_AV, // perl-only av that needs to be flattened out
69     DT_INT,
70     DT_INT64,
71     DT_DOUBLE,
72     DT_STRING, // 0-terminated string
73     DT_DATA, // string + length
74 root 1.10 DT_ATTACHABLE, // will go
75 root 1.1 DT_OBJECT,
76     DT_MAP,
77 root 1.7 DT_CLIENT,
78 root 1.1 DT_PLAYER,
79     DT_ARCH,
80     DT_PARTY,
81     DT_REGION,
82    
83     NUM_DATA_TYPES
84     };
85    
86     #endif
87