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/cvs/deliantra/server/include/traits.h
Revision: 1.19
Committed: Tue Sep 4 05:43:21 2007 UTC (16 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.18: +8 -0 lines
Log Message:
- implemented ref/deref "framework" that allows one to create
  semipersistent references and dereference them later
  (works only for players right now).
- (partially) expose freezer and thawer to perl.
- thawers now do next() automatically after instantiating.
- allow the thawer to record delayed dereference requests to be
  resolved, well, later (should be a different class actually
  but lets stay realistic).
- use thawers when loading maps and players and resolve delayed
  derefs after loading them before activating them.
- serialise io for no good reason.

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
22 #ifndef TRAITS_H__
23 #define TRAITS_H__
24
25 #include <inttypes.h>
26
27 typedef int8_t sint8;
28 typedef uint8_t uint8;
29 typedef int16_t sint16;
30 typedef uint16_t uint16;
31 typedef int32_t sint32;
32 typedef uint32_t uint32;
33 typedef int64_t sint64;
34 typedef uint64_t uint64;
35
36 typedef uint32_t tick_t;
37
38 const int sint32_digits = 11; // number of digits an sint32 uses max.
39 const int sint64_digits = 20;
40
41 typedef char *octet_string;
42 typedef char *utf8_string;
43 typedef const char *const_octet_string;
44 typedef const char *const_utf8_string;
45
46 struct client_container;
47 struct client;
48 struct player;
49 struct object;
50 struct maptile;
51 struct mapspace;
52 struct archetype;
53 struct region;
54 struct party;
55 struct treasurelist;
56 struct random_map_params;
57 struct faceinfo;
58 struct mapxy;
59
60 typedef object object_ornull;
61 typedef maptile maptile_ornull;
62
63 // could have used templates, but a more traditional C api
64 // uses more explicit typing which is ok for this purpose.
65 enum data_type
66 {
67 DT_END, // no further arguments
68 DT_AV, // perl-only av that needs to be flattened out
69 DT_INT,
70 DT_INT64,
71 DT_DOUBLE,
72 DT_STRING, // 0-terminated string
73 DT_DATA, // string + length
74 DT_ATTACHABLE, // will go
75 DT_OBJECT,
76 DT_MAP,
77 DT_CLIENT,
78 DT_PLAYER,
79 DT_ARCH,
80 DT_PARTY,
81 DT_REGION,
82
83 NUM_DATA_TYPES
84 };
85
86 #endif
87