1 | If you only have the "archetypes" and "treasures" files, you should fetch |
|
|
2 | some map-files by ftp. |
|
|
3 | A sample of map-files can be found by anonymous ftp to ftp.ifi.uio.no |
|
|
4 | in the file "/pub/crossfire/crossfire-<version>.maps.tar.Z". |
|
|
5 | Remember to fetch a version of maps which matches this version of crossfire. |
|
|
6 | If you fetch that file, just replace this lib-directory with the |
|
|
7 | lib-directory inside the tar-file. |
|
|
8 | |
|
|
9 | Any files in this directory can be compressed if you want to save space. |
|
|
10 | It is adviced, though, that the "maps" file is not compressed, since |
|
|
11 | it is accessed often. |
|
|
12 | |
|
|
13 | Some info on the different files: |
1 | Some info on the different files: |
14 | --------------------------------- |
2 | --------------------------------- |
15 | |
3 | |
16 | The "archetypes" file contains lots of generalized objects which makes it |
4 | The "archetypes" file contains lots of generalized objects which makes it |
17 | easier for the program to use similar items over and over again. This |
5 | easier for the program to use similar items over and over again. This |
… | |
… | |
23 | The file "highscore", of course, contains the highscores... |
11 | The file "highscore", of course, contains the highscores... |
24 | |
12 | |
25 | The "motd" file contains any messages to the players as they start the game. |
13 | The "motd" file contains any messages to the players as they start the game. |
26 | You can define where you want to place it in the file config.h. |
14 | You can define where you want to place it in the file config.h. |
27 | |
15 | |
28 | The "shutdown" file, if it is here, gives the contents as a message to |
|
|
29 | the players, then stops the game. In effect, the presence of this |
|
|
30 | file will stop new players from entering the game. |
|
|
31 | |
|
|
32 | The "forbid" file, if it is here, gives info on which times of the game |
|
|
33 | it is allowed to play crossfire. Read "config.h" in the source directory |
|
|
34 | for instructions on how to set up such a file. |
|
|
35 | |
|
|
36 | The directory "players", if it is here, contains saved players. You can |
16 | The directory "players", if it is here, contains saved players. You can |
37 | define where you want this directory to be in the file config.h. |
17 | define where you want this directory to be in the file config.h. |
38 | |
18 | |
39 | The directory "adm", if it is here, contains administrive scripts and their |
19 | The directory "adm", if it is here, contains administrive scripts and their |
40 | log-files. (Check the ADMDIR variable in the Imakefile if it's not here.) |
20 | log-files. (Check the ADMDIR variable in the Imakefile if it's not here.) |
41 | |
21 | |
42 | crossfire.pix is where the color pixmaps (XPM) files are stored. |
|
|
43 | It is in one file for faster reading. Compressing this file with |
|
|
44 | gnuzip reduces from about 1500 K to about 122K (yes, less than 10% |
|
|
45 | of the size). This is a very good file to keep compressed if you |
|
|
46 | use color pixmaps, as it is only used when adding a new player who desires |
|
|
47 | to use the color pixmap features. |
|
|