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Comparing deliantra/server/lib/artifacts (file contents):
Revision 1.10 by elmex, Wed Jun 3 15:20:24 2009 UTC vs.
Revision 1.11 by root, Wed Sep 16 22:48:49 2009 UTC

4# Attributes (str, dex, etc) are modifiers to the previous 4# Attributes (str, dex, etc) are modifiers to the previous
5# value - positive will increase it by that much, negative 5# value - positive will increase it by that much, negative
6# will decrease it. 6# will decrease it.
7# 7#
8# cursed and damned flags will make the object cursed/damned. 8# cursed and damned flags will make the object cursed/damned.
9# no way to remove cursed/damnedness right now. If the 9# no way to remove cursed/damnedness right now. If the
10# object is cursed, the present magic value will become 10# object is cursed, the present magic value will become
11# negative (ie, a +1 sword will become -1 cursed.) 11# negative (ie, a +1 sword will become -1 cursed.)
12# 12#
13# immune, protected, vulnerable, path_attuned, path_denied, 13# immune, protected, vulnerable, path_attuned, path_denied,
14# path_repelled values are OR'd to existing values. 14# path_repelled values are OR'd to existing values.
16# luck,exp, wc and ac increase the value by that amount (which means 16# luck,exp, wc and ac increase the value by that amount (which means
17# a negative value will decrease the value) 17# a negative value will decrease the value)
18# 18#
19# lifesave, reflect_spell, reflect_missile, stealth, xrays, 19# lifesave, reflect_spell, reflect_missile, stealth, xrays,
20# and make_invisible invisible sets the appropriate value 20# and make_invisible invisible sets the appropriate value
21# in the new artifact. No way to remove these abilities. 21# in the new artifact. No way to remove these abilities.
22# 22#
23# if stand_still is set, the object will not be animated 23# if stand_still is set, the object will not be animated
24# (useful if giving an artifact a new image when the object 24# (useful if giving an artifact a new image when the object
25# it is being created from is animated. 25# it is being created from is animated.
26# 26#
27# nrof is the number of object to be created. A range 27# nrof is the number of object to be created. A range
28# of 1-nrof of objects will be created. If 0, then the 28# of 1-nrof of objects will be created. If 0, then the
29# default number will be used instead. 29# default number will be used instead.
30# 30#
31# hp, maxhp, sp, maxsp, food, level have this: If the value is 31# hp, maxhp, sp, maxsp, food, level have this: If the value is
32# positive, it is increased by that amount. If negative, the 32# positive, it is increased by that amount. If negative, the
33# artifact is created with that value absolute (ie, hp -5 33# artifact is created with that value absolute (ie, hp -5
34# will create and artifact with hp value of 5) 34# will create and artifact with hp value of 5)
35# 35#
36# dam: If negative, absolute value is used (as in 36# dam: If negative, absolute value is used (as in
37# hp, maxhp, etc above). If positive, it acts as a percentage 37# hp, maxhp, etc above). If positive, it acts as a percentage
38# in increments of 10 (a value of 10 has the normal value, 5 38# in increments of 10 (a value of 10 has the normal value, 5
39# would be half normal, 20 twice, etc. 39# would be half normal, 20 twice, etc.
40# 40#
41# weight, last_sp, gen_sp_armour is in percent (200% would 41# weight, last_sp, gen_sp_armour is in percent (200% would
42# be twice normal, 50% half of normal). Negative values 42# be twice normal, 50% half of normal). Negative values
43# work the same as armour and dam. 43# work the same as armour and dam.
44# 44#
45# 'value' is a multiplier to the previous value (value 10 45# 'value' is a multiplier to the previous value (value 10
46# means the object is worth 10 times normal) 46# means the object is worth 10 times normal)
47# 47#
49# replace exiting values. 49# replace exiting values.
50# 50#
51# magic is the mininum magic for an item to become that artifact. 51# magic is the mininum magic for an item to become that artifact.
52# 52#
53# item_power is the additional number of enchantments to count for 53# item_power is the additional number of enchantments to count for
54# this item. This can be negative. Note that this information is 54# this item. This can be negative. Note that this information is
55# only relevant for equipment that is applied for long periods of time. 55# only relevant for equipment that is applied for long periods of time.
56# I've made a quick pass through this file and put in item_power 56# I've made a quick pass through this file and put in item_power
57# values, but these almost certainly need to be refined. 57# values, but these almost certainly need to be refined.
58# 58#
59# If the value is not described above, changing it probably is 59# If the value is not described above, changing it probably is
61# 61#
62# This file has been changed around in 0.91.1 to allow better 62# This file has been changed around in 0.91.1 to allow better
63# control of probability and creation conditions. 63# control of probability and creation conditions.
64# 64#
65# Allowed is followed with a comma seperated list of items that 65# Allowed is followed with a comma seperated list of items that
66# that artifact is allowed for. a ! can precede the object name, 66# that artifact is allowed for. A ! can precede the object name,
67# to mean that the object is allowed for all objects except those with 67# to mean that the object is allowed for all objects except those with
68# that name. The name will be matched to either the normal item 68# that name. The name will be matched to either the normal item
69# name, or the name of the archetype. 69# name, or the name of the archetype.
70# 70#
71# After the 'Allowed <whatever>' field, a 'chance <value>' field 71# After the 'Allowed <whatever>' field, a 'chance <value>' field
72# follows. This is how likely the item is to be created. It is relative 72# follows. This is how likely the item is to be created. It is relative
73# to other objects of the same type. What happens is that all of the 73# to other objects of the same type. What happens is that all of the
74# artifacts with the same type are put on 1 list, and their chance 74# artifacts with the same type are put on 1 list, and their chance
75# field is summed together. Then, when an artifact is created, 75# field is summed together. Then, when an artifact is created,
76# a roll is made based on that sum, and the appropriate artifact 76# a roll is made based on that sum, and the appropriate artifact
77# is chosen. If the item being transformed can not turn into that 77# is chosen. If the item being transformed can not turn into that
78# artifact (magic bonus, difficulty (see below), or just not 'Allowed'), 78# artifact (magic bonus, difficulty (see below), or just not 'Allowed'),
79# it will be re-rolled, attempting to make an artifact again. The number 79# it will be re-rolled, attempting to make an artifact again. The number
80# of re-rolls attempted is determined in the treasure.c file. IT is, 80# of re-rolls attempted is determined in the treasure.c file. It is,
81# by default, 1. 81# by default, 1.
82# 82#
83# 'difficulty <value>' can also be included before the 'Object <name>' 83# 'difficulty <value>' can also be included before the 'Object <name>'
84# field. If set, the difficulty must be greater or equal to that 84# field. If set, the difficulty must be greater or equal to that
85# value in order to the object to be created. This can make it so that 85# value in order to the object to be created. This can make it so that
86# some items are never created on easy maps. 86# some items are never created on easy maps.
87# 87#
88# Note that the above mentioned fields (chance, difficulty) must be set 88# Note that the above mentioned fields (chance, difficulty) must be set
89# before the Object command - if they are placed between the Object and 89# before the Object command - if they are placed between the Object and
90# End commands, they will have no affect. 90# End commands, they will have no affect.
91# 91#
92# Because of these changes, general artifact types are no longer allowed. 92# Because of these changes, general artifact types are no longer allowed.
93# This is for a few reasons: 1) With no type, it would not be possible 93# This is for a few reasons: 1) With no type, it would not be possible
94# to know what lists to put it on. If it put it on all lists 94# to know what lists to put it on. If it put it on all lists
95# presently existing, then the order of this file would become relevant, 95# presently existing, then the order of this file would become relevant,
96# 2) Since chance is now a a field, and different items types have 96# 2) Since chance is now a a field, and different items types have
97# different total chances, using a generic chance value could have 97# different total chances, using a generic chance value could have
98# unexpected results. 98# unexpected results.
99# 99#
100# Various notes: 100# Various notes:
101# chance is meaningless if there is only 1 artifact of a certain 101# chance is meaningless if there is only 1 artifact of a certain
102# type. It will always be generated, no matter what the chance 102# type. It will always be generated, no matter what the chance
103# is set to. As such, if adding an artifact for a new type, 103# is set to. As such, if adding an artifact for a new type,
104# make sure there are at least two, unless you always want 104# make sure there are at least two, unless you always want
105# that specific one to be generated. 105# that specific one to be generated.
106# 106#
107# running crossfire with -m3 creates a nice list of this 107# running crossfire with -m3 creates a nice list of this
108# table. Good for debugging if you seem to have problems with 108# table. Good for debugging if you seem to have problems with
109# some entry. 109# some entry.
110# 110#
111# Try to keep common types of items together. For example, keep 111# Try to keep common types of items together. For example, keep
112# all helmets types together, all weapon types, etc. From there, 112# all helmets types together, all weapon types, etc. From there,
113# try to group by subtype (plate mails, leathers, chains, crowns, 113# try to group by subtype (plate mails, leathers, chains, crowns,
114# etc.) This just makes it easier to find stuff. From their, it 114# etc.) This just makes it easier to find stuff. From their, it
115# might be nice to keep them in chance order, but most aren't in 115# might be nice to keep them in chance order, but most aren't in
116# that right now. 116# that right now.
117# 117#
118# Monsters 118# Monsters
119# Note: Only generated monsters are affected (just like items) - monsters 119# Note: Only generated monsters are affected (just like items) - monsters
120# already on the map are not affected. Also, many of the values (exp, hp, 120# already on the map are not affected. Also, many of the values (exp, hp,
121# maxhp) are fixed addition values, so if creating generic types (like the 121# maxhp) are fixed addition values, so if creating generic types (like the
122# Leader and Chief types), you what to keep the Allowed monsters at roughly 122# Leader and Chief types), you what to keep the Allowed monsters at roughly
123# the same power. 123# the same power.
124# As of now, 1:10 monsters can become artifact monsters. This is set in 124# As of now, 1:10 monsters can become artifact monsters. This is set in
125# time.c 125# time.c
126allowed orc 126allowed orc
127chance 10 127chance 10
128object Leader 128object Leader
129type 0 129type 0
445slaying demon 445slaying demon
446last_sp 120 446last_sp 120
447value 30 447value 30
448magic 2 448magic 2
449msg 449msg
450 This weapon faintly glows with a 450This weapon faintly glows with a
451 warm radiance that casts no shadows. 451warm radiance that casts no shadows.
452 Just holding it gives you the 452Just holding it gives you the
453 courage to send the most evil monsters 453courage to send the most evil monsters
454 back to whatever Hell they came from. 454back to whatever Hell they came from.
455endmsg 455endmsg
456item_power 2 456item_power 2
457end 457end
458# 458#
459allowed all 459allowed all
463slaying angel 463slaying angel
464last_sp 120 464last_sp 120
465value 30 465value 30
466magic 2 466magic 2
467msg 467msg
468 This weapon faintly glows with a 468This weapon faintly glows with a
469 dark radiance that makes shadows 469dark radiance that makes shadows
470 seem deeper and darker than they 470seem deeper and darker than they
471 should be. You have a strong 471should be. You have a strong
472 feeling that even the mightiest 472feeling that even the mightiest
473 champions of light must fall to 473champions of light must fall to
474 such powerful darkness. 474such powerful darkness.
475endmsg 475endmsg
476item_power 2 476item_power 2
477end 477end
478# 478#
479allowed all 479allowed all
482type 15 482type 15
483value 30 483value 30
484attacktype 65553 484attacktype 65553
485magic 1 485magic 1
486msg 486msg
487 This weapon radiates a bone-chilling 487This weapon radiates a bone-chilling
488 aura of otherworldly cold. 488aura of otherworldly cold.
489endmsg 489endmsg
490item_power 2 490item_power 2
491end 491end
492# 492#
493allowed all 493allowed all
544type 15 544type 15
545slaying undead 545slaying undead
546value 50 546value 50
547magic 2 547magic 2
548msg 548msg
549 This vicious weapon is designed 549This vicious weapon is designed
550 specifically for destroying any 550specifically for destroying any
551 abominations that have risen from 551abominations that have risen from
552 their graves and making sure they 552their graves and making sure they
553 stay dead this time. 553stay dead this time.
554endmsg 554endmsg
555item_power 2 555item_power 2
556end 556end
557# 557#
558allowed all 558allowed all
619material 256 619material 256
620weight 50 620weight 50
621exp 3 621exp 3
622hp 2 622hp 2
623msg 623msg
624 This weapon burns with a supernatural rage: 624This weapon burns with a supernatural rage:
625 its anger invests the wielder and empowers 625its anger invests the wielder and empowers
626 him. However, it also clouds his thoughts, 626him. However, it also clouds his thoughts,
627 and drool is very unattractive. 627and drool is very unattractive.
628endmsg 628endmsg
629attacktype 16385 629attacktype 16385
630damned 1 630damned 1
631end 631end
632# 632#
633# This item is attack type weaponmagic. It only happens in weapons that 633# This item is attack type weaponmagic. It only happens in weapons that
634# are already pretty magical (+3 or better). Thus, while the chance 634# are already pretty magical (+3 or better). Thus, while the chance
635# may look high, since there are not that many +3 or better weapons 635# may look high, since there are not that many +3 or better weapons
636# created, it will not be created that often. 636# created, it will not be created that often.
637# 637#
638allowed all 638allowed all
639chance 10 639chance 10
660object Occidental Mages 660object Occidental Mages
661type 15 661type 15
662magic 2 662magic 2
663value 20 663value 20
664msg 664msg
665 The Ancient School of Occidental Mages created that weapon during 665The Ancient School of Occidental Mages created that weapon during
666 the Empire Wars, charging it with their Chaotic Powers. 666the Empire Wars, charging it with their Chaotic Powers.
667endmsg 667endmsg
668event_attack_plugin Python 668event_attack_plugin Python
669event_attack /python/items/weapon_occidental_mages.py 669event_attack /python/items/weapon_occidental_mages.py
670end 670end
671# 671#
821ac 1 821ac 1
822Cha 1 822Cha 1
823resist_fire 30 823resist_fire 30
824resist_physical 8 824resist_physical 8
825msg 825msg
826 Argoth was an ancient dwarven city 826Argoth was an ancient dwarven city
827 in a mountain which was infested with 827in a mountain which was infested with
828 dragons. The dwarves specialized in 828dragons. The dwarves specialized in
829 equipment which helped them survive their 829equipment which helped them survive their
830 environment. 830environment.
831endmsg 831endmsg
832item_power 3 832item_power 3
833end 833end
834# 834#
835allowed !crown 835allowed !crown
1013value 50 1013value 50
1014magic 2 1014magic 2
1015ac 3 1015ac 3
1016weight 110 1016weight 110
1017msg 1017msg
1018 This highly enchanted shield is 1018This highly enchanted shield is
1019 craftfully made to give more 1019craftfully made to give more
1020 protection than usual. 1020protection than usual.
1021endmsg 1021endmsg
1022item_power 2 1022item_power 2
1023end 1023end
1024# 1024#
1025allowed all 1025allowed all
1060resist_fire 25 1060resist_fire 25
1061resist_cold 25 1061resist_cold 25
1062glow_radius 1 1062glow_radius 1
1063face holyshield.x11 1063face holyshield.x11
1064msg 1064msg
1065 Passed down from one of the elder 1065Passed down from one of the elder
1066 this shield is amazing. Its soft glow 1066this shield is amazing. Its soft glow
1067 hides a deep power which you feel 1067hides a deep power which you feel
1068 you can almost taste. It soon dawns 1068you can almost taste. It soon dawns
1069 on you that this must be one of the 1069on you that this must be one of the
1070 most prized shields of all the lands. 1070most prized shields of all the lands.
1071endmsg 1071endmsg
1072item_power 25 1072item_power 25
1073end 1073end
1074# 1074#
1075allowed all 1075allowed all
1209object Ilrya 1209object Ilrya
1210type 16 1210type 16
1211value 10 1211value 10
1212weight 80 1212weight 80
1213msg 1213msg
1214 This armour is made of lighter and more expensive material. 1214This armour is made of lighter and more expensive material.
1215endmsg 1215endmsg
1216end 1216end
1217# 1217#
1218allowed all 1218allowed all
1219chance 20 1219chance 20
1316value 15 1316value 15
1317ac 2 1317ac 2
1318resist_physical 20 1318resist_physical 20
1319magic 3 1319magic 3
1320msg 1320msg
1321 The quality of this superb armour 1321The quality of this superb armour
1322 is extreme; it gives much more 1322is extreme; it gives much more
1323 protection than any made today. 1323protection than any made today.
1324 It is very old, probably from some 1324It is very old, probably from some
1325 lost civilization who had much 1325lost civilization who had much
1326 better skills, but it doesn't look 1326better skills, but it doesn't look
1327 worn at all. It is obviously highly 1327worn at all. It is obviously highly
1328 enchanted. 1328enchanted.
1329endmsg 1329endmsg
1330item_power 3 1330item_power 3
1331end 1331end
1332# 1332#
1333allowed all 1333allowed all
1339resist_physical 8 1339resist_physical 8
1340last_sp 150 1340last_sp 150
1341exp 1 1341exp 1
1342weight 70 1342weight 70
1343msg 1343msg
1344 This armour is made of very light and 1344This armour is made of very light and
1345 expensive material. As a result you 1345expensive material. As a result you
1346 can move much faster in it, but it gives 1346can move much faster in it, but it gives
1347 a bit worse protection than normal armour. 1347a bit worse protection than normal armour.
1348endmsg 1348endmsg
1349end 1349end
1350# 1350#
1351allowed all 1351allowed all
1352chance 3 1352chance 3
1391weight 200 1391weight 200
1392last_sp 5 1392last_sp 5
1393resist_physical 20 1393resist_physical 20
1394ac 1 1394ac 1
1395msg 1395msg
1396 This extremely unique platemail was made 1396This extremely unique platemail was made
1397 for the line of dwarven kings in one of the 1397for the line of dwarven kings in one of the
1398 vanished northern kingdoms of old. 1398vanished northern kingdoms of old.
1399 Due to its magic, it will fit creatures of any size. 1399Due to its magic, it will fit creatures of any size.
1400 It is highly enchanted, increasing the strength of the 1400It is highly enchanted, increasing the strength of the
1401 wearer and protecting against fire. 1401wearer and protecting against fire.
1402 Unfortunately it is also very heavy, limiting speed somewhat. 1402Unfortunately it is also very heavy, limiting speed somewhat.
1403endmsg 1403endmsg
1404item_power 4 1404item_power 4
1405end 1405end
1406# 1406#
1407allowed plate_mail 1407allowed plate_mail
1415Dex 2 1415Dex 2
1416Int -5 1416Int -5
1417Pow -5 1417Pow -5
1418value 100 1418value 100
1419msg 1419msg
1420 This very heavy armour gives protection 1420This very heavy armour gives protection
1421 greater than normal mail. It is created 1421greater than normal mail. It is created
1422 for fighters - the high weight and the fact 1422for fighters - the high weight and the fact
1423 that it clouds the mind makes it unsuitable for 1423that it clouds the mind makes it unsuitable for
1424 mages. It increases the wearer's strength and 1424mages. It increases the wearer's strength and
1425 dexterity, making him even more fearsome in 1425dexterity, making him even more fearsome in
1426 battle. 1426battle.
1427endmsg 1427endmsg
1428end 1428end
1429# 1429#
1430allowed leather_armour,mithril_chainmail 1430allowed leather_armour,mithril_chainmail
1431chance 10 1431chance 10
1432object Irial 1432object Irial
1433type 16 1433type 16
1434value 10 1434value 10
1435Cha 1 1435Cha 1
1436msg 1436msg
1437 This armour, which is of elven origin, 1437This armour, which is of elven origin,
1438 is beautifully decorated with ancient emblems. 1438is beautifully decorated with ancient emblems.
1439endmsg 1439endmsg
1440item_power 1 1440item_power 1
1441end 1441end
1442# 1442#
1443# Robes (subtype of armor) 1443# Robes (subtype of armor)
1447object Displacement 1447object Displacement
1448type 16 1448type 16
1449value 100 1449value 100
1450ac 3 1450ac 3
1451msg 1451msg
1452 This robe blurs the vision of those trying 1452This robe blurs the vision of those trying
1453 to attack, making the wearer more difficult to hit. 1453to attack, making the wearer more difficult to hit.
1454endmsg 1454endmsg
1455item_power 3 1455item_power 3
1456end 1456end
1457# 1457#
1458allowed robe 1458allowed robe
1464value 100 1464value 100
1465weight 150 1465weight 150
1466resist_physical 15 1466resist_physical 15
1467ac 3 1467ac 3
1468msg 1468msg
1469 This magical robe is somehow woven of 1469This magical robe is somehow woven of
1470 metal fibers. 1470metal fibers.
1471endmsg 1471endmsg
1472item_power 3 1472item_power 3
1473end 1473end
1474# 1474#
1475# Rings 1475# Rings
1587type 70 1587type 70
1588value 30 1588value 30
1589resist_cold 30 1589resist_cold 30
1590path_attuned 4 1590path_attuned 4
1591msg 1591msg
1592 This elemental ring is one of those made at 1592This elemental ring is one of those made at
1593 the Guild of Magicks by the powerful wizards 1593the Guild of Magicks by the powerful wizards
1594 who survived the ancient war of the elementals. 1594who survived the ancient war of the elementals.
1595 The wielder is surrounded by a thin, almost 1595The wielder is surrounded by a thin, almost
1596 invisible, globe of warmth; which protects 1596invisible, globe of warmth; which protects
1597 against cold. It also grants its holder 1597against cold. It also grants its holder
1598 greater control of cold spells. 1598greater control of cold spells.
1599endmsg 1599endmsg
1600item_power 3 1600item_power 3
1601end 1601end
1602# 1602#
1603allowed all 1603allowed all
1608type 70 1608type 70
1609value 35 1609value 35
1610resist_fire 30 1610resist_fire 30
1611path_attuned 2 1611path_attuned 2
1612msg 1612msg
1613 This elemental ring is one of those 1613This elemental ring is one of those
1614 made at the Guild of Magicks by the 1614made at the Guild of Magicks by the
1615 powerful wizards who survived the 1615powerful wizards who survived the
1616 ancient war of the elementals. 1616ancient war of the elementals.
1617 The wielder is surrounded by a thin, 1617The wielder is surrounded by a thin,
1618 almost invisible, globe of coolness; 1618almost invisible, globe of coolness;
1619 which protects against heat. It also 1619which protects against heat. It also
1620 grants the holder greater facility 1620grants the holder greater facility
1621 with fire spells. 1621with fire spells.
1622endmsg 1622endmsg
1623item_power 3 1623item_power 3
1624end 1624end
1625# 1625#
1626allowed all 1626allowed all
1630type 70 1630type 70
1631value 25 1631value 25
1632resist_electricity 30 1632resist_electricity 30
1633path_attuned 8 1633path_attuned 8
1634msg 1634msg
1635 This elemental ring is one of those made 1635This elemental ring is one of those made
1636 at the Guild of Magicks by the powerful 1636at the Guild of Magicks by the powerful
1637 wizards who survived the ancient war 1637wizards who survived the ancient war
1638 of the elementals. The wielder is 1638of the elementals. The wielder is
1639 surrounded by a thin, almost invisible, 1639surrounded by a thin, almost invisible,
1640 grid of force; which protects against 1640grid of force; which protects against
1641 electricity. It also gives facility 1641electricity. It also gives facility
1642 with electricity spells. 1642with electricity spells.
1643endmsg 1643endmsg
1644item_power 3 1644item_power 3
1645end 1645end
1646# 1646#
1647allowed all 1647allowed all
1652value 80 1652value 80
1653sp 1 1653sp 1
1654Pow 1 1654Pow 1
1655resist_magic 20 1655resist_magic 20
1656msg 1656msg
1657 Most highlevel wizards receive one of 1657Most highlevel wizards receive one of
1658 these from their guild when they become 1658these from their guild when they become
1659 its leader. 1659its leader.
1660endmsg 1660endmsg
1661item_power 3 1661item_power 3
1662end 1662end
1663# 1663#
1664allowed all 1664allowed all
1706resist_fire 20 1706resist_fire 20
1707path_attuned 2 1707path_attuned 2
1708item_power 9 1708item_power 9
1709end 1709end
1710# 1710#
1711# Galadriel's magic ring. She used it for the protection and healing 1711# Galadriel's magic ring. She used it for the protection and healing
1712# of her land in Lord of the Rings 1712# of her land in Lord of the Rings
1713# 1713#
1714allowed all 1714allowed all
1715chance 1 1715chance 1
1716object Adamant 1716object Adamant
1725resist_drain 100 1725resist_drain 100
1726path_attuned 257 1726path_attuned 257
1727item_power 15 1727item_power 15
1728end 1728end
1729# 1729#
1730# Elrond's magic ring. It was the greatest of the three rings. 1730# Elrond's magic ring. It was the greatest of the three rings.
1731# 1731#
1732allowed all 1732allowed all
1733chance 1 1733chance 1
1734object Elrond 1734object Elrond
1735face ring.x17 1735face ring.x17
2002value 25 2002value 25
2003resist_acid 30 2003resist_acid 30
2004material 256 2004material 256
2005resist_physical 20 2005resist_physical 20
2006msg 2006msg
2007 This elemental ring is one of those 2007This elemental ring is one of those
2008 made at the Guild of Magicks by the 2008made at the Guild of Magicks by the
2009 powerful wizards who survived the 2009powerful wizards who survived the
2010 ancient war of the elementals. 2010ancient war of the elementals.
2011 The wielder is surrounded by a thin, 2011The wielder is surrounded by a thin,
2012 almost invisible globe of base liquid; 2012almost invisible globe of base liquid;
2013 which protects against acid. It also 2013which protects against acid. It also
2014 gives a fair protection against normal attacks. 2014gives a fair protection against normal attacks.
2015endmsg 2015endmsg
2016item_power 3 2016item_power 3
2017end 2017end
2018# 2018#
2019allowed all 2019allowed all
2037value 80 2037value 80
2038resist_drain 100 2038resist_drain 100
2039resist_deplete 100 2039resist_deplete 100
2040hp 2 2040hp 2
2041msg 2041msg
2042 This semi-elemental ring is one of those made 2042This semi-elemental ring is one of those made
2043 at the Guild of Magics by the powerful wizards 2043at the Guild of Magics by the powerful wizards
2044 who survived the ancient war of the elementals. 2044who survived the ancient war of the elementals.
2045 The wielder is surrounded by a thin, almost 2045The wielder is surrounded by a thin, almost
2046 invisible, globe of positive energy; which 2046invisible, globe of positive energy; which
2047 makes the wielder immune from life draining. 2047makes the wielder immune from life draining.
2048 It also grants an unnatural vitality. 2048It also grants an unnatural vitality.
2049endmsg 2049endmsg
2050item_power 9 2050item_power 9
2051end 2051end
2052# 2052#
2053allowed all 2053allowed all
2127object Occidental Mages 2127object Occidental Mages
2128type 70 2128type 70
2129face ring.x17 2129face ring.x17
2130value 5 2130value 5
2131msg 2131msg
2132 The Ancient School of Occidental Mages created that ring during 2132The Ancient School of Occidental Mages created that ring during
2133 the Empire Wars, charging it with their Chaotic Powers. 2133the Empire Wars, charging it with their Chaotic Powers.
2134endmsg 2134endmsg
2135event_apply_plugin Python 2135event_apply_plugin Python
2136event_apply /python/items/ring_occidental_mages.py 2136event_apply /python/items/ring_occidental_mages.py
2137end 2137end
2138# 2138#
2196# 2196#
2197allowed all 2197allowed all
2198chance 5 2198chance 5
2199object Sirens 2199object Sirens
2200msg 2200msg
2201 This is a charming little horn. 2201This is a charming little horn.
2202endmsg 2202endmsg
2203type 35 2203type 35
2204other_arch spell_siren_call 2204other_arch spell_siren_call
2205hp -20 2205hp -20
2206maxhp -20 2206maxhp -20
2556materialname astolare 2556materialname astolare
2557Str -10 2557Str -10
2558Dex -10 2558Dex -10
2559Con -10 2559Con -10
2560msg 2560msg
2561 This cloak sucks vitality from the 2561This cloak sucks vitality from the
2562 wearer in order to maintain his 2562wearer in order to maintain his
2563 invisibility. 2563invisibility.
2564endmsg 2564endmsg
2565make_invisible 1 2565make_invisible 1
2566resist_paralyze -100 2566resist_paralyze -100
2567face cloak_trans.x12 2567face cloak_trans.x12
2568stand_still 1 2568stand_still 1
2598ac 1 2598ac 1
2599Str -10 2599Str -10
2600Dex -12 2600Dex -12
2601Con -10 2601Con -10
2602msg 2602msg
2603 These shoes prevent others from seeing 2603These shoes prevent others from seeing
2604 your movements. Bewarned however that 2604your movements. Bewarned however that
2605 they slow you down and draw strength 2605they slow you down and draw strength
2606 from you. Not only this but some 2606from you. Not only this but some
2607 enemies can still see you with magic! 2607enemies can still see you with magic!
2608endmsg 2608endmsg
2609make_invisible 1 2609make_invisible 1
2610face low_boots.x11 2610face low_boots.x11
2611stand_still 1 2611stand_still 1
2612end 2612end
2620weight 1000 2620weight 1000
2621material 8256 2621material 8256
2622materialname granite 2622materialname granite
2623ac 5 2623ac 5
2624msg 2624msg
2625 What strange boots, they look very 2625What strange boots, they look very
2626 protective, but amazingly heavy. 2626protective, but amazingly heavy.
2627 There also doesn't appear to be 2627There also doesn't appear to be
2628 any laces, you wonder how you're ever 2628any laces, you wonder how you're ever
2629 going to take them off. 2629going to take them off.
2630endmsg 2630endmsg
2631face high_boots.x11 2631face high_boots.x11
2632stand_still 1 2632stand_still 1
2633cursed 1 2633cursed 1
2634end 2634end
2646resist_slow 20 2646resist_slow 20
2647resist_paralyze 20 2647resist_paralyze 20
2648resist_fear 50 2648resist_fear 50
2649speed 2 2649speed 2
2650msg 2650msg
2651 These sure look like useful boots. 2651These sure look like useful boots.
2652 They feel alittle lighter and appear 2652They feel a little lighter and appear
2653 abit sleeker. 2653a bit sleeker.
2654endmsg 2654endmsg
2655stand_still 1 2655stand_still 1
2656item_power 4 2656item_power 4
2657end 2657end
2658# 2658#
2665weight 120 2665weight 120
2666material 8200 2666material 8200
2667materialname dragonhide 2667materialname dragonhide
2668dam 12 2668dam 12
2669msg 2669msg
2670 These boots have sharpened claws at the 2670These boots have sharpened claws at the
2671 tips, which look like they would aid 2671tips, which look like they would aid
2672 greatly in combat. 2672greatly in combat.
2673endmsg 2673endmsg
2674stand_still 1 2674stand_still 1
2675item_power 1 2675item_power 1
2676end 2676end
2677# 2677#
2685material 8194 2685material 8194
2686materialname steel 2686materialname steel
2687ac 1 2687ac 1
2688resist_physical 10 2688resist_physical 10
2689msg 2689msg
2690 The metal exterior provides alittle 2690The metal exterior provides alittle
2691 extra resistance. 2691extra resistance.
2692endmsg 2692endmsg
2693stand_still 1 2693stand_still 1
2694item_power 2 2694item_power 2
2695end 2695end
2696# 2696#
3182chance 20 3182chance 20
3183object Assassinating Trolls 3183object Assassinating Trolls
3184slaying troll 3184slaying troll
3185attacktype 131072 3185attacktype 131072
3186msg 3186msg
3187 These missiles are inscribed with 3187These missiles are inscribed with
3188 powerful runes for the bane of 3188powerful runes for the bane of
3189 trolls. A scratch from one of 3189trolls. A scratch from one of
3190 these arrows could smite one dead. 3190these arrows could smite one dead.
3191endmsg 3191endmsg
3192type 13 3192type 13
3193value 500 3193value 500
3194wc 7 3194wc 7
3195dam -20 3195dam -20
3203difficulty 5 3203difficulty 5
3204object Assassinating Dragons 3204object Assassinating Dragons
3205slaying dragon 3205slaying dragon
3206attacktype 131072 3206attacktype 131072
3207msg 3207msg
3208 These missiles are inscribed with 3208These missiles are inscribed with
3209 powerful runes for the bane of 3209powerful runes for the bane of
3210 dragons. A scratch from one of 3210dragons. A scratch from one of
3211 these arrows could smite one dead. 3211these arrows could smite one dead.
3212endmsg 3212endmsg
3213type 13 3213type 13
3214value 1000 3214value 1000
3215wc 7 3215wc 7
3216dam -20 3216dam -20
3225chance 20 3225chance 20
3226difficulty 5 3226difficulty 5
3227object Blessedness 3227object Blessedness
3228slaying undead,demon 3228slaying undead,demon
3229msg 3229msg
3230 These missiles are invested 3230These missiles are invested
3231 with a great holiness so that 3231with a great holiness so that
3232 even a scratch might banish 3232even a scratch might banish
3233 an undead creature or a demon 3233an undead creature or a demon
3234 back to the hell from which it 3234back to the hell from which it
3235 came. 3235came.
3236endmsg 3236endmsg
3237attacktype 131072 3237attacktype 131072
3238type 13 3238type 13
3239value 500 3239value 500
3240wc 7 3240wc 7
3279slaying demon 3279slaying demon
3280magic 4 3280magic 4
3281dam 12 3281dam 12
3282food 10 3282food 10
3283msg 3283msg
3284 This powerful bolt can rip 3284This powerful bolt can rip
3285 right through any demon it 3285right through any demon it
3286 is shot at, but it tends to 3286is shot at, but it tends to
3287 break very easily. 3287break very easily.
3288endmsg 3288endmsg
3289end 3289end
3290# 3290#
3291allowed bolt 3291allowed bolt
3292chance 100 3292chance 100
3434difficulty 5 3434difficulty 5
3435object Auriga 3435object Auriga
3436type 14 3436type 14
3437weight 80 3437weight 80
3438msg 3438msg
3439 This magical bow shoots with 3439This magical bow shoots with
3440 such force that the arrows 3440such force that the arrows
3441 sometimes fly right through 3441sometimes fly right through
3442 the target. 3442the target.
3443endmsg 3443endmsg
3444value 100 3444value 100
3445wc 5 3445wc 5
3446dam -25 3446dam -25
3447item_power 4 3447item_power 4

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