… | |
… | |
4 | # Attributes (str, dex, etc) are modifiers to the previous |
4 | # Attributes (str, dex, etc) are modifiers to the previous |
5 | # value - positive will increase it by that much, negative |
5 | # value - positive will increase it by that much, negative |
6 | # will decrease it. |
6 | # will decrease it. |
7 | # |
7 | # |
8 | # cursed and damned flags will make the object cursed/damned. |
8 | # cursed and damned flags will make the object cursed/damned. |
9 | # no way to remove cursed/damnedness right now. If the |
9 | # no way to remove cursed/damnedness right now. If the |
10 | # object is cursed, the present magic value will become |
10 | # object is cursed, the present magic value will become |
11 | # negative (ie, a +1 sword will become -1 cursed.) |
11 | # negative (ie, a +1 sword will become -1 cursed.) |
12 | # |
12 | # |
13 | # immune, protected, vulnerable, path_attuned, path_denied, |
13 | # immune, protected, vulnerable, path_attuned, path_denied, |
14 | # path_repelled values are OR'd to existing values. |
14 | # path_repelled values are OR'd to existing values. |
… | |
… | |
16 | # luck,exp, wc and ac increase the value by that amount (which means |
16 | # luck,exp, wc and ac increase the value by that amount (which means |
17 | # a negative value will decrease the value) |
17 | # a negative value will decrease the value) |
18 | # |
18 | # |
19 | # lifesave, reflect_spell, reflect_missile, stealth, xrays, |
19 | # lifesave, reflect_spell, reflect_missile, stealth, xrays, |
20 | # and make_invisible invisible sets the appropriate value |
20 | # and make_invisible invisible sets the appropriate value |
21 | # in the new artifact. No way to remove these abilities. |
21 | # in the new artifact. No way to remove these abilities. |
22 | # |
22 | # |
23 | # if stand_still is set, the object will not be animated |
23 | # if stand_still is set, the object will not be animated |
24 | # (useful if giving an artifact a new image when the object |
24 | # (useful if giving an artifact a new image when the object |
25 | # it is being created from is animated. |
25 | # it is being created from is animated. |
26 | # |
26 | # |
27 | # nrof is the number of object to be created. A range |
27 | # nrof is the number of object to be created. A range |
28 | # of 1-nrof of objects will be created. If 0, then the |
28 | # of 1-nrof of objects will be created. If 0, then the |
29 | # default number will be used instead. |
29 | # default number will be used instead. |
30 | # |
30 | # |
31 | # hp, maxhp, sp, maxsp, food, level have this: If the value is |
31 | # hp, maxhp, sp, maxsp, food, level have this: If the value is |
32 | # positive, it is increased by that amount. If negative, the |
32 | # positive, it is increased by that amount. If negative, the |
33 | # artifact is created with that value absolute (ie, hp -5 |
33 | # artifact is created with that value absolute (ie, hp -5 |
34 | # will create and artifact with hp value of 5) |
34 | # will create and artifact with hp value of 5) |
35 | # |
35 | # |
36 | # dam: If negative, absolute value is used (as in |
36 | # dam: If negative, absolute value is used (as in |
37 | # hp, maxhp, etc above). If positive, it acts as a percentage |
37 | # hp, maxhp, etc above). If positive, it acts as a percentage |
38 | # in increments of 10 (a value of 10 has the normal value, 5 |
38 | # in increments of 10 (a value of 10 has the normal value, 5 |
39 | # would be half normal, 20 twice, etc. |
39 | # would be half normal, 20 twice, etc. |
40 | # |
40 | # |
41 | # weight, last_sp, gen_sp_armour is in percent (200% would |
41 | # weight, last_sp, gen_sp_armour is in percent (200% would |
42 | # be twice normal, 50% half of normal). Negative values |
42 | # be twice normal, 50% half of normal). Negative values |
43 | # work the same as armour and dam. |
43 | # work the same as armour and dam. |
44 | # |
44 | # |
45 | # 'value' is a multiplier to the previous value (value 10 |
45 | # 'value' is a multiplier to the previous value (value 10 |
46 | # means the object is worth 10 times normal) |
46 | # means the object is worth 10 times normal) |
47 | # |
47 | # |
… | |
… | |
49 | # replace exiting values. |
49 | # replace exiting values. |
50 | # |
50 | # |
51 | # magic is the mininum magic for an item to become that artifact. |
51 | # magic is the mininum magic for an item to become that artifact. |
52 | # |
52 | # |
53 | # item_power is the additional number of enchantments to count for |
53 | # item_power is the additional number of enchantments to count for |
54 | # this item. This can be negative. Note that this information is |
54 | # this item. This can be negative. Note that this information is |
55 | # only relevant for equipment that is applied for long periods of time. |
55 | # only relevant for equipment that is applied for long periods of time. |
56 | # I've made a quick pass through this file and put in item_power |
56 | # I've made a quick pass through this file and put in item_power |
57 | # values, but these almost certainly need to be refined. |
57 | # values, but these almost certainly need to be refined. |
58 | # |
58 | # |
59 | # If the value is not described above, changing it probably is |
59 | # If the value is not described above, changing it probably is |
… | |
… | |
61 | # |
61 | # |
62 | # This file has been changed around in 0.91.1 to allow better |
62 | # This file has been changed around in 0.91.1 to allow better |
63 | # control of probability and creation conditions. |
63 | # control of probability and creation conditions. |
64 | # |
64 | # |
65 | # Allowed is followed with a comma seperated list of items that |
65 | # Allowed is followed with a comma seperated list of items that |
66 | # that artifact is allowed for. a ! can precede the object name, |
66 | # that artifact is allowed for. A ! can precede the object name, |
67 | # to mean that the object is allowed for all objects except those with |
67 | # to mean that the object is allowed for all objects except those with |
68 | # that name. The name will be matched to either the normal item |
68 | # that name. The name will be matched to either the normal item |
69 | # name, or the name of the archetype. |
69 | # name, or the name of the archetype. |
70 | # |
70 | # |
71 | # After the 'Allowed <whatever>' field, a 'chance <value>' field |
71 | # After the 'Allowed <whatever>' field, a 'chance <value>' field |
72 | # follows. This is how likely the item is to be created. It is relative |
72 | # follows. This is how likely the item is to be created. It is relative |
73 | # to other objects of the same type. What happens is that all of the |
73 | # to other objects of the same type. What happens is that all of the |
74 | # artifacts with the same type are put on 1 list, and their chance |
74 | # artifacts with the same type are put on 1 list, and their chance |
75 | # field is summed together. Then, when an artifact is created, |
75 | # field is summed together. Then, when an artifact is created, |
76 | # a roll is made based on that sum, and the appropriate artifact |
76 | # a roll is made based on that sum, and the appropriate artifact |
77 | # is chosen. If the item being transformed can not turn into that |
77 | # is chosen. If the item being transformed can not turn into that |
78 | # artifact (magic bonus, difficulty (see below), or just not 'Allowed'), |
78 | # artifact (magic bonus, difficulty (see below), or just not 'Allowed'), |
79 | # it will be re-rolled, attempting to make an artifact again. The number |
79 | # it will be re-rolled, attempting to make an artifact again. The number |
80 | # of re-rolls attempted is determined in the treasure.c file. IT is, |
80 | # of re-rolls attempted is determined in the treasure.c file. It is, |
81 | # by default, 1. |
81 | # by default, 1. |
82 | # |
82 | # |
83 | # 'difficulty <value>' can also be included before the 'Object <name>' |
83 | # 'difficulty <value>' can also be included before the 'Object <name>' |
84 | # field. If set, the difficulty must be greater or equal to that |
84 | # field. If set, the difficulty must be greater or equal to that |
85 | # value in order to the object to be created. This can make it so that |
85 | # value in order to the object to be created. This can make it so that |
86 | # some items are never created on easy maps. |
86 | # some items are never created on easy maps. |
87 | # |
87 | # |
88 | # Note that the above mentioned fields (chance, difficulty) must be set |
88 | # Note that the above mentioned fields (chance, difficulty) must be set |
89 | # before the Object command - if they are placed between the Object and |
89 | # before the Object command - if they are placed between the Object and |
90 | # End commands, they will have no affect. |
90 | # End commands, they will have no affect. |
91 | # |
91 | # |
92 | # Because of these changes, general artifact types are no longer allowed. |
92 | # Because of these changes, general artifact types are no longer allowed. |
93 | # This is for a few reasons: 1) With no type, it would not be possible |
93 | # This is for a few reasons: 1) With no type, it would not be possible |
94 | # to know what lists to put it on. If it put it on all lists |
94 | # to know what lists to put it on. If it put it on all lists |
95 | # presently existing, then the order of this file would become relevant, |
95 | # presently existing, then the order of this file would become relevant, |
96 | # 2) Since chance is now a a field, and different items types have |
96 | # 2) Since chance is now a a field, and different items types have |
97 | # different total chances, using a generic chance value could have |
97 | # different total chances, using a generic chance value could have |
98 | # unexpected results. |
98 | # unexpected results. |
99 | # |
99 | # |
100 | # Various notes: |
100 | # Various notes: |
101 | # chance is meaningless if there is only 1 artifact of a certain |
101 | # chance is meaningless if there is only 1 artifact of a certain |
102 | # type. It will always be generated, no matter what the chance |
102 | # type. It will always be generated, no matter what the chance |
103 | # is set to. As such, if adding an artifact for a new type, |
103 | # is set to. As such, if adding an artifact for a new type, |
104 | # make sure there are at least two, unless you always want |
104 | # make sure there are at least two, unless you always want |
105 | # that specific one to be generated. |
105 | # that specific one to be generated. |
106 | # |
106 | # |
107 | # running crossfire with -m3 creates a nice list of this |
107 | # running crossfire with -m3 creates a nice list of this |
108 | # table. Good for debugging if you seem to have problems with |
108 | # table. Good for debugging if you seem to have problems with |
109 | # some entry. |
109 | # some entry. |
110 | # |
110 | # |
111 | # Try to keep common types of items together. For example, keep |
111 | # Try to keep common types of items together. For example, keep |
112 | # all helmets types together, all weapon types, etc. From there, |
112 | # all helmets types together, all weapon types, etc. From there, |
113 | # try to group by subtype (plate mails, leathers, chains, crowns, |
113 | # try to group by subtype (plate mails, leathers, chains, crowns, |
114 | # etc.) This just makes it easier to find stuff. From their, it |
114 | # etc.) This just makes it easier to find stuff. From their, it |
115 | # might be nice to keep them in chance order, but most aren't in |
115 | # might be nice to keep them in chance order, but most aren't in |
116 | # that right now. |
116 | # that right now. |
117 | # |
117 | # |
118 | # Monsters |
118 | # Monsters |
119 | # Note: Only generated monsters are affected (just like items) - monsters |
119 | # Note: Only generated monsters are affected (just like items) - monsters |
120 | # already on the map are not affected. Also, many of the values (exp, hp, |
120 | # already on the map are not affected. Also, many of the values (exp, hp, |
121 | # maxhp) are fixed addition values, so if creating generic types (like the |
121 | # maxhp) are fixed addition values, so if creating generic types (like the |
122 | # Leader and Chief types), you what to keep the Allowed monsters at roughly |
122 | # Leader and Chief types), you what to keep the Allowed monsters at roughly |
123 | # the same power. |
123 | # the same power. |
124 | # As of now, 1:10 monsters can become artifact monsters. This is set in |
124 | # As of now, 1:10 monsters can become artifact monsters. This is set in |
125 | # time.c |
125 | # time.c |
126 | allowed orc |
126 | allowed orc |
127 | chance 10 |
127 | chance 10 |
128 | object Leader |
128 | object Leader |
129 | type 0 |
129 | type 0 |
… | |
… | |
445 | slaying demon |
445 | slaying demon |
446 | last_sp 120 |
446 | last_sp 120 |
447 | value 30 |
447 | value 30 |
448 | magic 2 |
448 | magic 2 |
449 | msg |
449 | msg |
450 | This weapon faintly glows with a |
450 | This weapon faintly glows with a |
451 | warm radiance that casts no shadows. |
451 | warm radiance that casts no shadows. |
452 | Just holding it gives you the |
452 | Just holding it gives you the |
453 | courage to send the most evil monsters |
453 | courage to send the most evil monsters |
454 | back to whatever Hell they came from. |
454 | back to whatever Hell they came from. |
455 | endmsg |
455 | endmsg |
456 | item_power 2 |
456 | item_power 2 |
457 | end |
457 | end |
458 | # |
458 | # |
459 | allowed all |
459 | allowed all |
… | |
… | |
463 | slaying angel |
463 | slaying angel |
464 | last_sp 120 |
464 | last_sp 120 |
465 | value 30 |
465 | value 30 |
466 | magic 2 |
466 | magic 2 |
467 | msg |
467 | msg |
468 | This weapon faintly glows with a |
468 | This weapon faintly glows with a |
469 | dark radiance that makes shadows |
469 | dark radiance that makes shadows |
470 | seem deeper and darker than they |
470 | seem deeper and darker than they |
471 | should be. You have a strong |
471 | should be. You have a strong |
472 | feeling that even the mightiest |
472 | feeling that even the mightiest |
473 | champions of light must fall to |
473 | champions of light must fall to |
474 | such powerful darkness. |
474 | such powerful darkness. |
475 | endmsg |
475 | endmsg |
476 | item_power 2 |
476 | item_power 2 |
477 | end |
477 | end |
478 | # |
478 | # |
479 | allowed all |
479 | allowed all |
… | |
… | |
482 | type 15 |
482 | type 15 |
483 | value 30 |
483 | value 30 |
484 | attacktype 65553 |
484 | attacktype 65553 |
485 | magic 1 |
485 | magic 1 |
486 | msg |
486 | msg |
487 | This weapon radiates a bone-chilling |
487 | This weapon radiates a bone-chilling |
488 | aura of otherworldly cold. |
488 | aura of otherworldly cold. |
489 | endmsg |
489 | endmsg |
490 | item_power 2 |
490 | item_power 2 |
491 | end |
491 | end |
492 | # |
492 | # |
493 | allowed all |
493 | allowed all |
… | |
… | |
544 | type 15 |
544 | type 15 |
545 | slaying undead |
545 | slaying undead |
546 | value 50 |
546 | value 50 |
547 | magic 2 |
547 | magic 2 |
548 | msg |
548 | msg |
549 | This vicious weapon is designed |
549 | This vicious weapon is designed |
550 | specifically for destroying any |
550 | specifically for destroying any |
551 | abominations that have risen from |
551 | abominations that have risen from |
552 | their graves and making sure they |
552 | their graves and making sure they |
553 | stay dead this time. |
553 | stay dead this time. |
554 | endmsg |
554 | endmsg |
555 | item_power 2 |
555 | item_power 2 |
556 | end |
556 | end |
557 | # |
557 | # |
558 | allowed all |
558 | allowed all |
… | |
… | |
619 | material 256 |
619 | material 256 |
620 | weight 50 |
620 | weight 50 |
621 | exp 3 |
621 | exp 3 |
622 | hp 2 |
622 | hp 2 |
623 | msg |
623 | msg |
624 | This weapon burns with a supernatural rage: |
624 | This weapon burns with a supernatural rage: |
625 | its anger invests the wielder and empowers |
625 | its anger invests the wielder and empowers |
626 | him. However, it also clouds his thoughts, |
626 | him. However, it also clouds his thoughts, |
627 | and drool is very unattractive. |
627 | and drool is very unattractive. |
628 | endmsg |
628 | endmsg |
629 | attacktype 16385 |
629 | attacktype 16385 |
630 | damned 1 |
630 | damned 1 |
631 | end |
631 | end |
632 | # |
632 | # |
633 | # This item is attack type weaponmagic. It only happens in weapons that |
633 | # This item is attack type weaponmagic. It only happens in weapons that |
634 | # are already pretty magical (+3 or better). Thus, while the chance |
634 | # are already pretty magical (+3 or better). Thus, while the chance |
635 | # may look high, since there are not that many +3 or better weapons |
635 | # may look high, since there are not that many +3 or better weapons |
636 | # created, it will not be created that often. |
636 | # created, it will not be created that often. |
637 | # |
637 | # |
638 | allowed all |
638 | allowed all |
639 | chance 10 |
639 | chance 10 |
… | |
… | |
660 | object Occidental Mages |
660 | object Occidental Mages |
661 | type 15 |
661 | type 15 |
662 | magic 2 |
662 | magic 2 |
663 | value 20 |
663 | value 20 |
664 | msg |
664 | msg |
665 | The Ancient School of Occidental Mages created that weapon during |
665 | The Ancient School of Occidental Mages created that weapon during |
666 | the Empire Wars, charging it with their Chaotic Powers. |
666 | the Empire Wars, charging it with their Chaotic Powers. |
667 | endmsg |
667 | endmsg |
668 | event_attack_plugin Python |
668 | event_attack_plugin Python |
669 | event_attack /python/items/weapon_occidental_mages.py |
669 | event_attack /python/items/weapon_occidental_mages.py |
670 | end |
670 | end |
671 | # |
671 | # |
… | |
… | |
821 | ac 1 |
821 | ac 1 |
822 | Cha 1 |
822 | Cha 1 |
823 | resist_fire 30 |
823 | resist_fire 30 |
824 | resist_physical 8 |
824 | resist_physical 8 |
825 | msg |
825 | msg |
826 | Argoth was an ancient dwarven city |
826 | Argoth was an ancient dwarven city |
827 | in a mountain which was infested with |
827 | in a mountain which was infested with |
828 | dragons. The dwarves specialized in |
828 | dragons. The dwarves specialized in |
829 | equipment which helped them survive their |
829 | equipment which helped them survive their |
830 | environment. |
830 | environment. |
831 | endmsg |
831 | endmsg |
832 | item_power 3 |
832 | item_power 3 |
833 | end |
833 | end |
834 | # |
834 | # |
835 | allowed !crown |
835 | allowed !crown |
… | |
… | |
1013 | value 50 |
1013 | value 50 |
1014 | magic 2 |
1014 | magic 2 |
1015 | ac 3 |
1015 | ac 3 |
1016 | weight 110 |
1016 | weight 110 |
1017 | msg |
1017 | msg |
1018 | This highly enchanted shield is |
1018 | This highly enchanted shield is |
1019 | craftfully made to give more |
1019 | craftfully made to give more |
1020 | protection than usual. |
1020 | protection than usual. |
1021 | endmsg |
1021 | endmsg |
1022 | item_power 2 |
1022 | item_power 2 |
1023 | end |
1023 | end |
1024 | # |
1024 | # |
1025 | allowed all |
1025 | allowed all |
… | |
… | |
1060 | resist_fire 25 |
1060 | resist_fire 25 |
1061 | resist_cold 25 |
1061 | resist_cold 25 |
1062 | glow_radius 1 |
1062 | glow_radius 1 |
1063 | face holyshield.x11 |
1063 | face holyshield.x11 |
1064 | msg |
1064 | msg |
1065 | Passed down from one of the elder |
1065 | Passed down from one of the elder |
1066 | this shield is amazing. Its soft glow |
1066 | this shield is amazing. Its soft glow |
1067 | hides a deep power which you feel |
1067 | hides a deep power which you feel |
1068 | you can almost taste. It soon dawns |
1068 | you can almost taste. It soon dawns |
1069 | on you that this must be one of the |
1069 | on you that this must be one of the |
1070 | most prized shields of all the lands. |
1070 | most prized shields of all the lands. |
1071 | endmsg |
1071 | endmsg |
1072 | item_power 25 |
1072 | item_power 25 |
1073 | end |
1073 | end |
1074 | # |
1074 | # |
1075 | allowed all |
1075 | allowed all |
… | |
… | |
1209 | object Ilrya |
1209 | object Ilrya |
1210 | type 16 |
1210 | type 16 |
1211 | value 10 |
1211 | value 10 |
1212 | weight 80 |
1212 | weight 80 |
1213 | msg |
1213 | msg |
1214 | This armour is made of lighter and more expensive material. |
1214 | This armour is made of lighter and more expensive material. |
1215 | endmsg |
1215 | endmsg |
1216 | end |
1216 | end |
1217 | # |
1217 | # |
1218 | allowed all |
1218 | allowed all |
1219 | chance 20 |
1219 | chance 20 |
… | |
… | |
1316 | value 15 |
1316 | value 15 |
1317 | ac 2 |
1317 | ac 2 |
1318 | resist_physical 20 |
1318 | resist_physical 20 |
1319 | magic 3 |
1319 | magic 3 |
1320 | msg |
1320 | msg |
1321 | The quality of this superb armour |
1321 | The quality of this superb armour |
1322 | is extreme; it gives much more |
1322 | is extreme; it gives much more |
1323 | protection than any made today. |
1323 | protection than any made today. |
1324 | It is very old, probably from some |
1324 | It is very old, probably from some |
1325 | lost civilization who had much |
1325 | lost civilization who had much |
1326 | better skills, but it doesn't look |
1326 | better skills, but it doesn't look |
1327 | worn at all. It is obviously highly |
1327 | worn at all. It is obviously highly |
1328 | enchanted. |
1328 | enchanted. |
1329 | endmsg |
1329 | endmsg |
1330 | item_power 3 |
1330 | item_power 3 |
1331 | end |
1331 | end |
1332 | # |
1332 | # |
1333 | allowed all |
1333 | allowed all |
… | |
… | |
1339 | resist_physical 8 |
1339 | resist_physical 8 |
1340 | last_sp 150 |
1340 | last_sp 150 |
1341 | exp 1 |
1341 | exp 1 |
1342 | weight 70 |
1342 | weight 70 |
1343 | msg |
1343 | msg |
1344 | This armour is made of very light and |
1344 | This armour is made of very light and |
1345 | expensive material. As a result you |
1345 | expensive material. As a result you |
1346 | can move much faster in it, but it gives |
1346 | can move much faster in it, but it gives |
1347 | a bit worse protection than normal armour. |
1347 | a bit worse protection than normal armour. |
1348 | endmsg |
1348 | endmsg |
1349 | end |
1349 | end |
1350 | # |
1350 | # |
1351 | allowed all |
1351 | allowed all |
1352 | chance 3 |
1352 | chance 3 |
… | |
… | |
1391 | weight 200 |
1391 | weight 200 |
1392 | last_sp 5 |
1392 | last_sp 5 |
1393 | resist_physical 20 |
1393 | resist_physical 20 |
1394 | ac 1 |
1394 | ac 1 |
1395 | msg |
1395 | msg |
1396 | This extremely unique platemail was made |
1396 | This extremely unique platemail was made |
1397 | for the line of dwarven kings in one of the |
1397 | for the line of dwarven kings in one of the |
1398 | vanished northern kingdoms of old. |
1398 | vanished northern kingdoms of old. |
1399 | Due to its magic, it will fit creatures of any size. |
1399 | Due to its magic, it will fit creatures of any size. |
1400 | It is highly enchanted, increasing the strength of the |
1400 | It is highly enchanted, increasing the strength of the |
1401 | wearer and protecting against fire. |
1401 | wearer and protecting against fire. |
1402 | Unfortunately it is also very heavy, limiting speed somewhat. |
1402 | Unfortunately it is also very heavy, limiting speed somewhat. |
1403 | endmsg |
1403 | endmsg |
1404 | item_power 4 |
1404 | item_power 4 |
1405 | end |
1405 | end |
1406 | # |
1406 | # |
1407 | allowed plate_mail |
1407 | allowed plate_mail |
… | |
… | |
1415 | Dex 2 |
1415 | Dex 2 |
1416 | Int -5 |
1416 | Int -5 |
1417 | Pow -5 |
1417 | Pow -5 |
1418 | value 100 |
1418 | value 100 |
1419 | msg |
1419 | msg |
1420 | This very heavy armour gives protection |
1420 | This very heavy armour gives protection |
1421 | greater than normal mail. It is created |
1421 | greater than normal mail. It is created |
1422 | for fighters - the high weight and the fact |
1422 | for fighters - the high weight and the fact |
1423 | that it clouds the mind makes it unsuitable for |
1423 | that it clouds the mind makes it unsuitable for |
1424 | mages. It increases the wearer's strength and |
1424 | mages. It increases the wearer's strength and |
1425 | dexterity, making him even more fearsome in |
1425 | dexterity, making him even more fearsome in |
1426 | battle. |
1426 | battle. |
1427 | endmsg |
1427 | endmsg |
1428 | end |
1428 | end |
1429 | # |
1429 | # |
1430 | allowed leather_armour,mithril_chainmail |
1430 | allowed leather_armour,mithril_chainmail |
1431 | chance 10 |
1431 | chance 10 |
1432 | object Irial |
1432 | object Irial |
1433 | type 16 |
1433 | type 16 |
1434 | value 10 |
1434 | value 10 |
1435 | Cha 1 |
1435 | Cha 1 |
1436 | msg |
1436 | msg |
1437 | This armour, which is of elven origin, |
1437 | This armour, which is of elven origin, |
1438 | is beautifully decorated with ancient emblems. |
1438 | is beautifully decorated with ancient emblems. |
1439 | endmsg |
1439 | endmsg |
1440 | item_power 1 |
1440 | item_power 1 |
1441 | end |
1441 | end |
1442 | # |
1442 | # |
1443 | # Robes (subtype of armor) |
1443 | # Robes (subtype of armor) |
… | |
… | |
1447 | object Displacement |
1447 | object Displacement |
1448 | type 16 |
1448 | type 16 |
1449 | value 100 |
1449 | value 100 |
1450 | ac 3 |
1450 | ac 3 |
1451 | msg |
1451 | msg |
1452 | This robe blurs the vision of those trying |
1452 | This robe blurs the vision of those trying |
1453 | to attack, making the wearer more difficult to hit. |
1453 | to attack, making the wearer more difficult to hit. |
1454 | endmsg |
1454 | endmsg |
1455 | item_power 3 |
1455 | item_power 3 |
1456 | end |
1456 | end |
1457 | # |
1457 | # |
1458 | allowed robe |
1458 | allowed robe |
… | |
… | |
1464 | value 100 |
1464 | value 100 |
1465 | weight 150 |
1465 | weight 150 |
1466 | resist_physical 15 |
1466 | resist_physical 15 |
1467 | ac 3 |
1467 | ac 3 |
1468 | msg |
1468 | msg |
1469 | This magical robe is somehow woven of |
1469 | This magical robe is somehow woven of |
1470 | metal fibers. |
1470 | metal fibers. |
1471 | endmsg |
1471 | endmsg |
1472 | item_power 3 |
1472 | item_power 3 |
1473 | end |
1473 | end |
1474 | # |
1474 | # |
1475 | # Rings |
1475 | # Rings |
… | |
… | |
1587 | type 70 |
1587 | type 70 |
1588 | value 30 |
1588 | value 30 |
1589 | resist_cold 30 |
1589 | resist_cold 30 |
1590 | path_attuned 4 |
1590 | path_attuned 4 |
1591 | msg |
1591 | msg |
1592 | This elemental ring is one of those made at |
1592 | This elemental ring is one of those made at |
1593 | the Guild of Magicks by the powerful wizards |
1593 | the Guild of Magicks by the powerful wizards |
1594 | who survived the ancient war of the elementals. |
1594 | who survived the ancient war of the elementals. |
1595 | The wielder is surrounded by a thin, almost |
1595 | The wielder is surrounded by a thin, almost |
1596 | invisible, globe of warmth; which protects |
1596 | invisible, globe of warmth; which protects |
1597 | against cold. It also grants its holder |
1597 | against cold. It also grants its holder |
1598 | greater control of cold spells. |
1598 | greater control of cold spells. |
1599 | endmsg |
1599 | endmsg |
1600 | item_power 3 |
1600 | item_power 3 |
1601 | end |
1601 | end |
1602 | # |
1602 | # |
1603 | allowed all |
1603 | allowed all |
… | |
… | |
1608 | type 70 |
1608 | type 70 |
1609 | value 35 |
1609 | value 35 |
1610 | resist_fire 30 |
1610 | resist_fire 30 |
1611 | path_attuned 2 |
1611 | path_attuned 2 |
1612 | msg |
1612 | msg |
1613 | This elemental ring is one of those |
1613 | This elemental ring is one of those |
1614 | made at the Guild of Magicks by the |
1614 | made at the Guild of Magicks by the |
1615 | powerful wizards who survived the |
1615 | powerful wizards who survived the |
1616 | ancient war of the elementals. |
1616 | ancient war of the elementals. |
1617 | The wielder is surrounded by a thin, |
1617 | The wielder is surrounded by a thin, |
1618 | almost invisible, globe of coolness; |
1618 | almost invisible, globe of coolness; |
1619 | which protects against heat. It also |
1619 | which protects against heat. It also |
1620 | grants the holder greater facility |
1620 | grants the holder greater facility |
1621 | with fire spells. |
1621 | with fire spells. |
1622 | endmsg |
1622 | endmsg |
1623 | item_power 3 |
1623 | item_power 3 |
1624 | end |
1624 | end |
1625 | # |
1625 | # |
1626 | allowed all |
1626 | allowed all |
… | |
… | |
1630 | type 70 |
1630 | type 70 |
1631 | value 25 |
1631 | value 25 |
1632 | resist_electricity 30 |
1632 | resist_electricity 30 |
1633 | path_attuned 8 |
1633 | path_attuned 8 |
1634 | msg |
1634 | msg |
1635 | This elemental ring is one of those made |
1635 | This elemental ring is one of those made |
1636 | at the Guild of Magicks by the powerful |
1636 | at the Guild of Magicks by the powerful |
1637 | wizards who survived the ancient war |
1637 | wizards who survived the ancient war |
1638 | of the elementals. The wielder is |
1638 | of the elementals. The wielder is |
1639 | surrounded by a thin, almost invisible, |
1639 | surrounded by a thin, almost invisible, |
1640 | grid of force; which protects against |
1640 | grid of force; which protects against |
1641 | electricity. It also gives facility |
1641 | electricity. It also gives facility |
1642 | with electricity spells. |
1642 | with electricity spells. |
1643 | endmsg |
1643 | endmsg |
1644 | item_power 3 |
1644 | item_power 3 |
1645 | end |
1645 | end |
1646 | # |
1646 | # |
1647 | allowed all |
1647 | allowed all |
… | |
… | |
1652 | value 80 |
1652 | value 80 |
1653 | sp 1 |
1653 | sp 1 |
1654 | Pow 1 |
1654 | Pow 1 |
1655 | resist_magic 20 |
1655 | resist_magic 20 |
1656 | msg |
1656 | msg |
1657 | Most highlevel wizards receive one of |
1657 | Most highlevel wizards receive one of |
1658 | these from their guild when they become |
1658 | these from their guild when they become |
1659 | its leader. |
1659 | its leader. |
1660 | endmsg |
1660 | endmsg |
1661 | item_power 3 |
1661 | item_power 3 |
1662 | end |
1662 | end |
1663 | # |
1663 | # |
1664 | allowed all |
1664 | allowed all |
… | |
… | |
1706 | resist_fire 20 |
1706 | resist_fire 20 |
1707 | path_attuned 2 |
1707 | path_attuned 2 |
1708 | item_power 9 |
1708 | item_power 9 |
1709 | end |
1709 | end |
1710 | # |
1710 | # |
1711 | # Galadriel's magic ring. She used it for the protection and healing |
1711 | # Galadriel's magic ring. She used it for the protection and healing |
1712 | # of her land in Lord of the Rings |
1712 | # of her land in Lord of the Rings |
1713 | # |
1713 | # |
1714 | allowed all |
1714 | allowed all |
1715 | chance 1 |
1715 | chance 1 |
1716 | object Adamant |
1716 | object Adamant |
… | |
… | |
1725 | resist_drain 100 |
1725 | resist_drain 100 |
1726 | path_attuned 257 |
1726 | path_attuned 257 |
1727 | item_power 15 |
1727 | item_power 15 |
1728 | end |
1728 | end |
1729 | # |
1729 | # |
1730 | # Elrond's magic ring. It was the greatest of the three rings. |
1730 | # Elrond's magic ring. It was the greatest of the three rings. |
1731 | # |
1731 | # |
1732 | allowed all |
1732 | allowed all |
1733 | chance 1 |
1733 | chance 1 |
1734 | object Elrond |
1734 | object Elrond |
1735 | face ring.x17 |
1735 | face ring.x17 |
… | |
… | |
2002 | value 25 |
2002 | value 25 |
2003 | resist_acid 30 |
2003 | resist_acid 30 |
2004 | material 256 |
2004 | material 256 |
2005 | resist_physical 20 |
2005 | resist_physical 20 |
2006 | msg |
2006 | msg |
2007 | This elemental ring is one of those |
2007 | This elemental ring is one of those |
2008 | made at the Guild of Magicks by the |
2008 | made at the Guild of Magicks by the |
2009 | powerful wizards who survived the |
2009 | powerful wizards who survived the |
2010 | ancient war of the elementals. |
2010 | ancient war of the elementals. |
2011 | The wielder is surrounded by a thin, |
2011 | The wielder is surrounded by a thin, |
2012 | almost invisible globe of base liquid; |
2012 | almost invisible globe of base liquid; |
2013 | which protects against acid. It also |
2013 | which protects against acid. It also |
2014 | gives a fair protection against normal attacks. |
2014 | gives a fair protection against normal attacks. |
2015 | endmsg |
2015 | endmsg |
2016 | item_power 3 |
2016 | item_power 3 |
2017 | end |
2017 | end |
2018 | # |
2018 | # |
2019 | allowed all |
2019 | allowed all |
… | |
… | |
2037 | value 80 |
2037 | value 80 |
2038 | resist_drain 100 |
2038 | resist_drain 100 |
2039 | resist_deplete 100 |
2039 | resist_deplete 100 |
2040 | hp 2 |
2040 | hp 2 |
2041 | msg |
2041 | msg |
2042 | This semi-elemental ring is one of those made |
2042 | This semi-elemental ring is one of those made |
2043 | at the Guild of Magics by the powerful wizards |
2043 | at the Guild of Magics by the powerful wizards |
2044 | who survived the ancient war of the elementals. |
2044 | who survived the ancient war of the elementals. |
2045 | The wielder is surrounded by a thin, almost |
2045 | The wielder is surrounded by a thin, almost |
2046 | invisible, globe of positive energy; which |
2046 | invisible, globe of positive energy; which |
2047 | makes the wielder immune from life draining. |
2047 | makes the wielder immune from life draining. |
2048 | It also grants an unnatural vitality. |
2048 | It also grants an unnatural vitality. |
2049 | endmsg |
2049 | endmsg |
2050 | item_power 9 |
2050 | item_power 9 |
2051 | end |
2051 | end |
2052 | # |
2052 | # |
2053 | allowed all |
2053 | allowed all |
… | |
… | |
2127 | object Occidental Mages |
2127 | object Occidental Mages |
2128 | type 70 |
2128 | type 70 |
2129 | face ring.x17 |
2129 | face ring.x17 |
2130 | value 5 |
2130 | value 5 |
2131 | msg |
2131 | msg |
2132 | The Ancient School of Occidental Mages created that ring during |
2132 | The Ancient School of Occidental Mages created that ring during |
2133 | the Empire Wars, charging it with their Chaotic Powers. |
2133 | the Empire Wars, charging it with their Chaotic Powers. |
2134 | endmsg |
2134 | endmsg |
2135 | event_apply_plugin Python |
2135 | event_apply_plugin Python |
2136 | event_apply /python/items/ring_occidental_mages.py |
2136 | event_apply /python/items/ring_occidental_mages.py |
2137 | end |
2137 | end |
2138 | # |
2138 | # |
… | |
… | |
2196 | # |
2196 | # |
2197 | allowed all |
2197 | allowed all |
2198 | chance 5 |
2198 | chance 5 |
2199 | object Sirens |
2199 | object Sirens |
2200 | msg |
2200 | msg |
2201 | This is a charming little horn. |
2201 | This is a charming little horn. |
2202 | endmsg |
2202 | endmsg |
2203 | type 35 |
2203 | type 35 |
2204 | other_arch spell_siren_call |
2204 | other_arch spell_siren_call |
2205 | hp -20 |
2205 | hp -20 |
2206 | maxhp -20 |
2206 | maxhp -20 |
… | |
… | |
2556 | materialname astolare |
2556 | materialname astolare |
2557 | Str -10 |
2557 | Str -10 |
2558 | Dex -10 |
2558 | Dex -10 |
2559 | Con -10 |
2559 | Con -10 |
2560 | msg |
2560 | msg |
2561 | This cloak sucks vitality from the |
2561 | This cloak sucks vitality from the |
2562 | wearer in order to maintain his |
2562 | wearer in order to maintain his |
2563 | invisibility. |
2563 | invisibility. |
2564 | endmsg |
2564 | endmsg |
2565 | make_invisible 1 |
2565 | make_invisible 1 |
2566 | resist_paralyze -100 |
2566 | resist_paralyze -100 |
2567 | face cloak_trans.x12 |
2567 | face cloak_trans.x12 |
2568 | stand_still 1 |
2568 | stand_still 1 |
… | |
… | |
2598 | ac 1 |
2598 | ac 1 |
2599 | Str -10 |
2599 | Str -10 |
2600 | Dex -12 |
2600 | Dex -12 |
2601 | Con -10 |
2601 | Con -10 |
2602 | msg |
2602 | msg |
2603 | These shoes prevent others from seeing |
2603 | These shoes prevent others from seeing |
2604 | your movements. Bewarned however that |
2604 | your movements. Bewarned however that |
2605 | they slow you down and draw strength |
2605 | they slow you down and draw strength |
2606 | from you. Not only this but some |
2606 | from you. Not only this but some |
2607 | enemies can still see you with magic! |
2607 | enemies can still see you with magic! |
2608 | endmsg |
2608 | endmsg |
2609 | make_invisible 1 |
2609 | make_invisible 1 |
2610 | face low_boots.x11 |
2610 | face low_boots.x11 |
2611 | stand_still 1 |
2611 | stand_still 1 |
2612 | end |
2612 | end |
… | |
… | |
2620 | weight 1000 |
2620 | weight 1000 |
2621 | material 8256 |
2621 | material 8256 |
2622 | materialname granite |
2622 | materialname granite |
2623 | ac 5 |
2623 | ac 5 |
2624 | msg |
2624 | msg |
2625 | What strange boots, they look very |
2625 | What strange boots, they look very |
2626 | protective, but amazingly heavy. |
2626 | protective, but amazingly heavy. |
2627 | There also doesn't appear to be |
2627 | There also doesn't appear to be |
2628 | any laces, you wonder how you're ever |
2628 | any laces, you wonder how you're ever |
2629 | going to take them off. |
2629 | going to take them off. |
2630 | endmsg |
2630 | endmsg |
2631 | face high_boots.x11 |
2631 | face high_boots.x11 |
2632 | stand_still 1 |
2632 | stand_still 1 |
2633 | cursed 1 |
2633 | cursed 1 |
2634 | end |
2634 | end |
… | |
… | |
2646 | resist_slow 20 |
2646 | resist_slow 20 |
2647 | resist_paralyze 20 |
2647 | resist_paralyze 20 |
2648 | resist_fear 50 |
2648 | resist_fear 50 |
2649 | speed 2 |
2649 | speed 2 |
2650 | msg |
2650 | msg |
2651 | These sure look like useful boots. |
2651 | These sure look like useful boots. |
2652 | They feel alittle lighter and appear |
2652 | They feel a little lighter and appear |
2653 | abit sleeker. |
2653 | a bit sleeker. |
2654 | endmsg |
2654 | endmsg |
2655 | stand_still 1 |
2655 | stand_still 1 |
2656 | item_power 4 |
2656 | item_power 4 |
2657 | end |
2657 | end |
2658 | # |
2658 | # |
… | |
… | |
2665 | weight 120 |
2665 | weight 120 |
2666 | material 8200 |
2666 | material 8200 |
2667 | materialname dragonhide |
2667 | materialname dragonhide |
2668 | dam 12 |
2668 | dam 12 |
2669 | msg |
2669 | msg |
2670 | These boots have sharpened claws at the |
2670 | These boots have sharpened claws at the |
2671 | tips, which look like they would aid |
2671 | tips, which look like they would aid |
2672 | greatly in combat. |
2672 | greatly in combat. |
2673 | endmsg |
2673 | endmsg |
2674 | stand_still 1 |
2674 | stand_still 1 |
2675 | item_power 1 |
2675 | item_power 1 |
2676 | end |
2676 | end |
2677 | # |
2677 | # |
… | |
… | |
2685 | material 8194 |
2685 | material 8194 |
2686 | materialname steel |
2686 | materialname steel |
2687 | ac 1 |
2687 | ac 1 |
2688 | resist_physical 10 |
2688 | resist_physical 10 |
2689 | msg |
2689 | msg |
2690 | The metal exterior provides alittle |
2690 | The metal exterior provides alittle |
2691 | extra resistance. |
2691 | extra resistance. |
2692 | endmsg |
2692 | endmsg |
2693 | stand_still 1 |
2693 | stand_still 1 |
2694 | item_power 2 |
2694 | item_power 2 |
2695 | end |
2695 | end |
2696 | # |
2696 | # |
… | |
… | |
3182 | chance 20 |
3182 | chance 20 |
3183 | object Assassinating Trolls |
3183 | object Assassinating Trolls |
3184 | slaying troll |
3184 | slaying troll |
3185 | attacktype 131072 |
3185 | attacktype 131072 |
3186 | msg |
3186 | msg |
3187 | These missiles are inscribed with |
3187 | These missiles are inscribed with |
3188 | powerful runes for the bane of |
3188 | powerful runes for the bane of |
3189 | trolls. A scratch from one of |
3189 | trolls. A scratch from one of |
3190 | these arrows could smite one dead. |
3190 | these arrows could smite one dead. |
3191 | endmsg |
3191 | endmsg |
3192 | type 13 |
3192 | type 13 |
3193 | value 500 |
3193 | value 500 |
3194 | wc 7 |
3194 | wc 7 |
3195 | dam -20 |
3195 | dam -20 |
… | |
… | |
3203 | difficulty 5 |
3203 | difficulty 5 |
3204 | object Assassinating Dragons |
3204 | object Assassinating Dragons |
3205 | slaying dragon |
3205 | slaying dragon |
3206 | attacktype 131072 |
3206 | attacktype 131072 |
3207 | msg |
3207 | msg |
3208 | These missiles are inscribed with |
3208 | These missiles are inscribed with |
3209 | powerful runes for the bane of |
3209 | powerful runes for the bane of |
3210 | dragons. A scratch from one of |
3210 | dragons. A scratch from one of |
3211 | these arrows could smite one dead. |
3211 | these arrows could smite one dead. |
3212 | endmsg |
3212 | endmsg |
3213 | type 13 |
3213 | type 13 |
3214 | value 1000 |
3214 | value 1000 |
3215 | wc 7 |
3215 | wc 7 |
3216 | dam -20 |
3216 | dam -20 |
… | |
… | |
3225 | chance 20 |
3225 | chance 20 |
3226 | difficulty 5 |
3226 | difficulty 5 |
3227 | object Blessedness |
3227 | object Blessedness |
3228 | slaying undead,demon |
3228 | slaying undead,demon |
3229 | msg |
3229 | msg |
3230 | These missiles are invested |
3230 | These missiles are invested |
3231 | with a great holiness so that |
3231 | with a great holiness so that |
3232 | even a scratch might banish |
3232 | even a scratch might banish |
3233 | an undead creature or a demon |
3233 | an undead creature or a demon |
3234 | back to the hell from which it |
3234 | back to the hell from which it |
3235 | came. |
3235 | came. |
3236 | endmsg |
3236 | endmsg |
3237 | attacktype 131072 |
3237 | attacktype 131072 |
3238 | type 13 |
3238 | type 13 |
3239 | value 500 |
3239 | value 500 |
3240 | wc 7 |
3240 | wc 7 |
… | |
… | |
3279 | slaying demon |
3279 | slaying demon |
3280 | magic 4 |
3280 | magic 4 |
3281 | dam 12 |
3281 | dam 12 |
3282 | food 10 |
3282 | food 10 |
3283 | msg |
3283 | msg |
3284 | This powerful bolt can rip |
3284 | This powerful bolt can rip |
3285 | right through any demon it |
3285 | right through any demon it |
3286 | is shot at, but it tends to |
3286 | is shot at, but it tends to |
3287 | break very easily. |
3287 | break very easily. |
3288 | endmsg |
3288 | endmsg |
3289 | end |
3289 | end |
3290 | # |
3290 | # |
3291 | allowed bolt |
3291 | allowed bolt |
3292 | chance 100 |
3292 | chance 100 |
… | |
… | |
3434 | difficulty 5 |
3434 | difficulty 5 |
3435 | object Auriga |
3435 | object Auriga |
3436 | type 14 |
3436 | type 14 |
3437 | weight 80 |
3437 | weight 80 |
3438 | msg |
3438 | msg |
3439 | This magical bow shoots with |
3439 | This magical bow shoots with |
3440 | such force that the arrows |
3440 | such force that the arrows |
3441 | sometimes fly right through |
3441 | sometimes fly right through |
3442 | the target. |
3442 | the target. |
3443 | endmsg |
3443 | endmsg |
3444 | value 100 |
3444 | value 100 |
3445 | wc 5 |
3445 | wc 5 |
3446 | dam -25 |
3446 | dam -25 |
3447 | item_power 4 |
3447 | item_power 4 |