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Comparing deliantra/server/lib/artifacts (file contents):
Revision 1.8 by elmex, Sat Aug 25 11:57:03 2007 UTC vs.
Revision 1.14 by root, Sat Mar 27 01:21:57 2010 UTC

4# Attributes (str, dex, etc) are modifiers to the previous 4# Attributes (str, dex, etc) are modifiers to the previous
5# value - positive will increase it by that much, negative 5# value - positive will increase it by that much, negative
6# will decrease it. 6# will decrease it.
7# 7#
8# cursed and damned flags will make the object cursed/damned. 8# cursed and damned flags will make the object cursed/damned.
9# no way to remove cursed/damnedness right now. If the 9# no way to remove cursed/damnedness right now. If the
10# object is cursed, the present magic value will become 10# object is cursed, the present magic value will become
11# negative (ie, a +1 sword will become -1 cursed.) 11# negative (ie, a +1 sword will become -1 cursed.)
12# 12#
13# immune, protected, vulnerable, path_attuned, path_denied, 13# immune, protected, vulnerable, path_attuned, path_denied,
14# path_repelled values are OR'd to existing values. 14# path_repelled values are OR'd to existing values.
16# luck,exp, wc and ac increase the value by that amount (which means 16# luck,exp, wc and ac increase the value by that amount (which means
17# a negative value will decrease the value) 17# a negative value will decrease the value)
18# 18#
19# lifesave, reflect_spell, reflect_missile, stealth, xrays, 19# lifesave, reflect_spell, reflect_missile, stealth, xrays,
20# and make_invisible invisible sets the appropriate value 20# and make_invisible invisible sets the appropriate value
21# in the new artifact. No way to remove these abilities. 21# in the new artifact. No way to remove these abilities.
22# 22#
23# if stand_still is set, the object will not be animated 23# if stand_still is set, the object will not be animated
24# (useful if giving an artifact a new image when the object 24# (useful if giving an artifact a new image when the object
25# it is being created from is animated. 25# it is being created from is animated.
26# 26#
27# nrof is the number of object to be created. A range 27# nrof is the number of object to be created. A range
28# of 1-nrof of objects will be created. If 0, then the 28# of 1-nrof of objects will be created. If 0, then the
29# default number will be used instead. 29# default number will be used instead.
30# 30#
31# hp, maxhp, sp, maxsp, food, level have this: If the value is 31# hp, maxhp, sp, maxsp, food, level have this: If the value is
32# positive, it is increased by that amount. If negative, the 32# positive, it is increased by that amount. If negative, the
33# artifact is created with that value absolute (ie, hp -5 33# artifact is created with that value absolute (ie, hp -5
34# will create and artifact with hp value of 5) 34# will create and artifact with hp value of 5)
35# 35#
36# dam: If negative, absolute value is used (as in 36# dam: If negative, absolute value is used (as in
37# hp, maxhp, etc above). If positive, it acts as a percentage 37# hp, maxhp, etc above). If positive, it acts as a percentage
38# in increments of 10 (a value of 10 has the normal value, 5 38# in increments of 10 (a value of 10 has the normal value, 5
39# would be half normal, 20 twice, etc. 39# would be half normal, 20 twice, etc.
40# 40#
41# weight, last_sp, gen_sp_armour is in percent (200% would 41# weight, last_sp, gen_sp_armour is in percent (200% would
42# be twice normal, 50% half of normal). Negative values 42# be twice normal, 50% half of normal). Negative values
43# work the same as armour and dam. 43# work the same as armour and dam.
44# 44#
45# 'value' is a multiplier to the previous value (value 10 45# 'value' is a multiplier to the previous value (value 10
46# means the object is worth 10 times normal) 46# means the object is worth 10 times normal)
47# 47#
49# replace exiting values. 49# replace exiting values.
50# 50#
51# magic is the mininum magic for an item to become that artifact. 51# magic is the mininum magic for an item to become that artifact.
52# 52#
53# item_power is the additional number of enchantments to count for 53# item_power is the additional number of enchantments to count for
54# this item. This can be negative. Note that this information is 54# this item. This can be negative. Note that this information is
55# only relevant for equipment that is applied for long periods of time. 55# only relevant for equipment that is applied for long periods of time.
56# I've made a quick pass through this file and put in item_power 56# I've made a quick pass through this file and put in item_power
57# values, but these almost certainly need to be refined. 57# values, but these almost certainly need to be refined.
58# 58#
59# If the value is not described above, changing it probably is 59# If the value is not described above, changing it probably is
61# 61#
62# This file has been changed around in 0.91.1 to allow better 62# This file has been changed around in 0.91.1 to allow better
63# control of probability and creation conditions. 63# control of probability and creation conditions.
64# 64#
65# Allowed is followed with a comma seperated list of items that 65# Allowed is followed with a comma seperated list of items that
66# that artifact is allowed for. a ! can precede the object name, 66# that artifact is allowed for. A ! can precede the object name,
67# to mean that the object is allowed for all objects except those with 67# to mean that the object is allowed for all objects except those with
68# that name. The name will be matched to either the normal item 68# that name. The name will be matched to either the normal item
69# name, or the name of the archetype. 69# name, or the name of the archetype.
70# 70#
71# After the 'Allowed <whatever>' field, a 'chance <value>' field 71# After the 'Allowed <whatever>' field, a 'chance <value>' field
72# follows. This is how likely the item is to be created. It is relative 72# follows. This is how likely the item is to be created. It is relative
73# to other objects of the same type. What happens is that all of the 73# to other objects of the same type. What happens is that all of the
74# artifacts with the same type are put on 1 list, and their chance 74# artifacts with the same type are put on 1 list, and their chance
75# field is summed together. Then, when an artifact is created, 75# field is summed together. Then, when an artifact is created,
76# a roll is made based on that sum, and the appropriate artifact 76# a roll is made based on that sum, and the appropriate artifact
77# is chosen. If the item being transformed can not turn into that 77# is chosen. If the item being transformed can not turn into that
78# artifact (magic bonus, difficulty (see below), or just not 'Allowed'), 78# artifact (magic bonus, difficulty (see below), or just not 'Allowed'),
79# it will be re-rolled, attempting to make an artifact again. The number 79# it will be re-rolled, attempting to make an artifact again. The number
80# of re-rolls attempted is determined in the treasure.c file. IT is, 80# of re-rolls attempted is determined in the treasure.c file. It is,
81# by default, 1. 81# by default, 1.
82# 82#
83# 'difficulty <value>' can also be included before the 'Object <name>' 83# 'difficulty <value>' can also be included before the 'Object <name>'
84# field. If set, the difficulty must be greater or equal to that 84# field. If set, the difficulty must be greater or equal to that
85# value in order to the object to be created. This can make it so that 85# value in order to the object to be created. This can make it so that
86# some items are never created on easy maps. 86# some items are never created on easy maps.
87# 87#
88# Note that the above mentioned fields (chance, difficulty) must be set 88# Note that the above mentioned fields (chance, difficulty) must be set
89# before the Object command - if they are placed between the Object and 89# before the Object command - if they are placed between the Object and
90# End commands, they will have no affect. 90# End commands, they will have no affect.
91# 91#
92# Because of these changes, general artifact types are no longer allowed. 92# Because of these changes, general artifact types are no longer allowed.
93# This is for a few reasons: 1) With no type, it would not be possible 93# This is for a few reasons: 1) With no type, it would not be possible
94# to know what lists to put it on. If it put it on all lists 94# to know what lists to put it on. If it put it on all lists
95# presently existing, then the order of this file would become relevant, 95# presently existing, then the order of this file would become relevant,
96# 2) Since chance is now a a field, and different items types have 96# 2) Since chance is now a a field, and different items types have
97# different total chances, using a generic chance value could have 97# different total chances, using a generic chance value could have
98# unexpected results. 98# unexpected results.
99# 99#
100# Various notes: 100# Various notes:
101# chance is meaningless if there is only 1 artifact of a certain 101# chance is meaningless if there is only 1 artifact of a certain
102# type. It will always be generated, no matter what the chance 102# type. It will always be generated, no matter what the chance
103# is set to. As such, if adding an artifact for a new type, 103# is set to. As such, if adding an artifact for a new type,
104# make sure there are at least two, unless you always want 104# make sure there are at least two, unless you always want
105# that specific one to be generated. 105# that specific one to be generated.
106# 106#
107# running crossfire with -m3 creates a nice list of this 107# running crossfire with -m3 creates a nice list of this
108# table. Good for debugging if you seem to have problems with 108# table. Good for debugging if you seem to have problems with
109# some entry. 109# some entry.
110# 110#
111# Try to keep common types of items together. For example, keep 111# Try to keep common types of items together. For example, keep
112# all helmets types together, all weapon types, etc. From there, 112# all helmets types together, all weapon types, etc. From there,
113# try to group by subtype (plate mails, leathers, chains, crowns, 113# try to group by subtype (plate mails, leathers, chains, crowns,
114# etc.) This just makes it easier to find stuff. From their, it 114# etc.) This just makes it easier to find stuff. From their, it
115# might be nice to keep them in chance order, but most aren't in 115# might be nice to keep them in chance order, but most aren't in
116# that right now. 116# that right now.
117# 117#
118# Monsters 118# Monsters
119# Note: Only generated monsters are affected (just like items) - monsters 119# Note: Only generated monsters are affected (just like items) - monsters
120# already on the map are not affected. Also, many of the values (exp, hp, 120# already on the map are not affected. Also, many of the values (exp, hp,
121# maxhp) are fixed addition values, so if creating generic types (like the 121# maxhp) are fixed addition values, so if creating generic types (like the
122# Leader and Chief types), you what to keep the Allowed monsters at roughly 122# Leader and Chief types), you what to keep the Allowed monsters at roughly
123# the same power. 123# the same power.
124# As of now, 1:10 monsters can become artifact monsters. This is set in 124# As of now, 1:10 monsters can become artifact monsters. This is set in
125# time.c 125# time.c
126allowed orc 126allowed orc
127chance 10 127chance 10
128object Leader 128object Leader
129type 0 129type 0
445slaying demon 445slaying demon
446last_sp 120 446last_sp 120
447value 30 447value 30
448magic 2 448magic 2
449msg 449msg
450 This weapon faintly glows with a 450This weapon faintly glows with a
451 warm radiance that casts no shadows. 451warm radiance that casts no shadows.
452 Just holding it gives you the 452Just holding it gives you the
453 courage to send the most evil monsters 453courage to send the most evil monsters
454 back to whatever Hell they came from. 454back to whatever Hell they came from.
455endmsg 455endmsg
456item_power 2 456item_power 2
457end 457end
458# 458#
459allowed all 459allowed all
463slaying angel 463slaying angel
464last_sp 120 464last_sp 120
465value 30 465value 30
466magic 2 466magic 2
467msg 467msg
468 This weapon faintly glows with a 468This weapon faintly glows with a
469 dark radiance that makes shadows 469dark radiance that makes shadows
470 seem deeper and darker than they 470seem deeper and darker than they
471 should be. You have a strong 471should be. You have a strong
472 feeling that even the mightiest 472feeling that even the mightiest
473 champions of light must fall to 473champions of light must fall to
474 such powerful darkness. 474such powerful darkness.
475endmsg 475endmsg
476item_power 2 476item_power 2
477end 477end
478# 478#
479allowed all 479allowed all
482type 15 482type 15
483value 30 483value 30
484attacktype 65553 484attacktype 65553
485magic 1 485magic 1
486msg 486msg
487 This weapon radiates a bone-chilling 487This weapon radiates a bone-chilling
488 aura of otherworldly cold. 488aura of otherworldly cold.
489endmsg 489endmsg
490item_power 2 490item_power 2
491end 491end
492# 492#
493allowed all 493allowed all
544type 15 544type 15
545slaying undead 545slaying undead
546value 50 546value 50
547magic 2 547magic 2
548msg 548msg
549 This vicious weapon is designed 549This vicious weapon is designed
550 specifically for destroying any 550specifically for destroying any
551 abominations that have risen from 551abominations that have risen from
552 their graves and making sure they 552their graves and making sure they
553 stay dead this time. 553stay dead this time.
554endmsg 554endmsg
555item_power 2 555item_power 2
556end 556end
557# 557#
558allowed all 558allowed all
619material 256 619material 256
620weight 50 620weight 50
621exp 3 621exp 3
622hp 2 622hp 2
623msg 623msg
624 This weapon burns with a supernatural rage: 624This weapon burns with a supernatural rage: its anger invests the wielder
625 its anger invests the wielder and empowers 625and empowers G<him|her>. However, it also clouds H<his|her> thoughts, and
626 him. However, it also clouds his thoughts,
627 and drool is very unattractive. 626drool is very unattractive.
628endmsg 627endmsg
629attacktype 16385 628attacktype 16385
630damned 1 629damned 1
631end 630end
632# 631#
633# This item is attack type weaponmagic. It only happens in weapons that 632# This item is attack type weaponmagic. It only happens in weapons that
634# are already pretty magical (+3 or better). Thus, while the chance 633# are already pretty magical (+3 or better). Thus, while the chance
635# may look high, since there are not that many +3 or better weapons 634# may look high, since there are not that many +3 or better weapons
636# created, it will not be created that often. 635# created, it will not be created that often.
637# 636#
638allowed all 637allowed all
639chance 10 638chance 10
660object Occidental Mages 659object Occidental Mages
661type 15 660type 15
662magic 2 661magic 2
663value 20 662value 20
664msg 663msg
665 The Ancient School of Occidental Mages created that weapon during 664The Ancient School of Occidental Mages created that weapon during
666 the Empire Wars, charging it with their Chaotic Powers. 665the Empire Wars, charging it with their Chaotic Powers.
667endmsg 666endmsg
668event_attack_plugin Python 667event_attack_plugin Python
669event_attack /python/items/weapon_occidental_mages.py 668event_attack /python/items/weapon_occidental_mages.py
670end 669end
671# 670#
821ac 1 820ac 1
822Cha 1 821Cha 1
823resist_fire 30 822resist_fire 30
824resist_physical 8 823resist_physical 8
825msg 824msg
826 Argoth was an ancient dwarven city 825Argoth was an ancient dwarven city
827 in a mountain which was infested with 826in a mountain which was infested with
828 dragons. The dwarves specialized in 827dragons. The dwarves specialized in
829 equipment which helped them survive their 828equipment which helped them survive their
830 environment. 829environment.
831endmsg 830endmsg
832item_power 3 831item_power 3
833end 832end
834# 833#
835allowed !crown 834allowed !crown
1013value 50 1012value 50
1014magic 2 1013magic 2
1015ac 3 1014ac 3
1016weight 110 1015weight 110
1017msg 1016msg
1018 This highly enchanted shield is 1017This highly enchanted shield is
1019 craftfully made to give more 1018craftfully made to give more
1020 protection than usual. 1019protection than usual.
1021endmsg 1020endmsg
1022item_power 2 1021item_power 2
1023end 1022end
1024# 1023#
1025allowed all 1024allowed all
1060resist_fire 25 1059resist_fire 25
1061resist_cold 25 1060resist_cold 25
1062glow_radius 1 1061glow_radius 1
1063face holyshield.x11 1062face holyshield.x11
1064msg 1063msg
1065 Passed down from one of the elder 1064Passed down from one of the elder
1066 this shield is amazing. Its soft glow 1065this shield is amazing. Its soft glow
1067 hides a deep power which you feel 1066hides a deep power which you feel
1068 you can almost taste. It soon dawns 1067you can almost taste. It soon dawns
1069 on you that this must be one of the 1068on you that this must be one of the
1070 most prized shields of all the lands. 1069most prized shields of all the lands.
1071endmsg 1070endmsg
1072item_power 25 1071item_power 25
1073end 1072end
1074# 1073#
1075allowed all 1074allowed all
1209object Ilrya 1208object Ilrya
1210type 16 1209type 16
1211value 10 1210value 10
1212weight 80 1211weight 80
1213msg 1212msg
1214 This armour is made of lighter and more expensive material. 1213This armour is made of lighter and more expensive material.
1215endmsg 1214endmsg
1216end 1215end
1217# 1216#
1218allowed all 1217allowed all
1219chance 20 1218chance 20
1316value 15 1315value 15
1317ac 2 1316ac 2
1318resist_physical 20 1317resist_physical 20
1319magic 3 1318magic 3
1320msg 1319msg
1321 The quality of this superb armour 1320The quality of this superb armour
1322 is extreme; it gives much more 1321is extreme; it gives much more
1323 protection than any made today. 1322protection than any made today.
1324 It is very old, probably from some 1323It is very old, probably from some
1325 lost civilization who had much 1324lost civilization who had much
1326 better skills, but it doesn't look 1325better skills, but it doesn't look
1327 worn at all. It is obviously highly 1326worn at all. It is obviously highly
1328 enchanted. 1327enchanted.
1329endmsg 1328endmsg
1330item_power 3 1329item_power 3
1331end 1330end
1332# 1331#
1333allowed all 1332allowed all
1339resist_physical 8 1338resist_physical 8
1340last_sp 150 1339last_sp 150
1341exp 1 1340exp 1
1342weight 70 1341weight 70
1343msg 1342msg
1344 This armour is made of very light and 1343This armour is made of very light and
1345 expensive material. As a result you 1344expensive material. As a result you
1346 can move much faster in it, but it gives 1345can move much faster in it, but it gives
1347 a bit worse protection than normal armour. 1346a bit worse protection than normal armour.
1348endmsg 1347endmsg
1349end 1348end
1350# 1349#
1351allowed all 1350allowed all
1352chance 3 1351chance 3
1391weight 200 1390weight 200
1392last_sp 5 1391last_sp 5
1393resist_physical 20 1392resist_physical 20
1394ac 1 1393ac 1
1395msg 1394msg
1396 This extremely unique platemail was made 1395This extremely unique platemail was made
1397 for the line of dwarven kings in one of the 1396for the line of dwarven kings in one of the
1398 vanished northern kingdoms of old. 1397vanished northern kingdoms of old.
1399 Due to its magic, it will fit creatures of any size. 1398Due to its magic, it will fit creatures of any size.
1400 It is highly enchanted, increasing the strength of the 1399It is highly enchanted, increasing the strength of the
1401 wearer and protecting against fire. 1400wearer and protecting against fire.
1402 Unfortunately it is also very heavy, limiting speed somewhat. 1401Unfortunately it is also very heavy, limiting speed somewhat.
1403endmsg 1402endmsg
1404item_power 4 1403item_power 4
1405end 1404end
1406# 1405#
1407allowed plate_mail 1406allowed plate_mail
1415Dex 2 1414Dex 2
1416Int -5 1415Int -5
1417Pow -5 1416Pow -5
1418value 100 1417value 100
1419msg 1418msg
1420 This very heavy armour gives protection 1419This very heavy armour gives protection
1421 greater than normal mail. It is created 1420greater than normal mail. It is created
1422 for fighters - the high weight and the fact 1421for fighters - the high weight and the fact
1423 that it clouds the mind makes it unsuitable for 1422that it clouds the mind makes it unsuitable for
1424 mages. It increases the wearer's strength and 1423mages. It increases the wearer's strength and
1425 dexterity, making him even more fearsome in 1424dexterity, making G<him|her> even more fearsome in
1426 battle. 1425battle.
1427endmsg 1426endmsg
1428end 1427end
1429# 1428#
1430allowed leather_armour,mithril_chainmail 1429allowed leather_armour,mithril_chainmail
1431chance 10 1430chance 10
1432object Irial 1431object Irial
1433type 16 1432type 16
1434value 10 1433value 10
1435Cha 1 1434Cha 1
1436msg 1435msg
1437 This armour, which is of elven origin, 1436This armour, which is of elven origin,
1438 is beautifully decorated with ancient emblems. 1437is beautifully decorated with ancient emblems.
1439endmsg 1438endmsg
1440item_power 1 1439item_power 1
1441end 1440end
1442# 1441#
1443# Robes (subtype of armor) 1442# Robes (subtype of armor)
1447object Displacement 1446object Displacement
1448type 16 1447type 16
1449value 100 1448value 100
1450ac 3 1449ac 3
1451msg 1450msg
1452 This robe blurs the vision of those trying 1451This robe blurs the vision of those trying
1453 to attack, making the wearer more difficult to hit. 1452to attack, making the wearer more difficult to hit.
1454endmsg 1453endmsg
1455item_power 3 1454item_power 3
1456end 1455end
1457# 1456#
1458allowed robe 1457allowed robe
1464value 100 1463value 100
1465weight 150 1464weight 150
1466resist_physical 15 1465resist_physical 15
1467ac 3 1466ac 3
1468msg 1467msg
1469 This magical robe is somehow woven of 1468This magical robe is somehow woven of
1470 metal fibers. 1469metal fibers.
1471endmsg 1470endmsg
1472item_power 3 1471item_power 3
1473end 1472end
1474# 1473#
1475# Rings 1474# Rings
1587type 70 1586type 70
1588value 30 1587value 30
1589resist_cold 30 1588resist_cold 30
1590path_attuned 4 1589path_attuned 4
1591msg 1590msg
1592 This elemental ring is one of those made at 1591This elemental ring is one of those made at
1593 the Guild of Magicks by the powerful wizards 1592the Guild of Magicks by the powerful wizards
1594 who survived the ancient war of the elementals. 1593who survived the ancient war of the elementals.
1595 The wielder is surrounded by a thin, almost 1594The wielder is surrounded by a thin, almost
1596 invisible, globe of warmth; which protects 1595invisible, globe of warmth; which protects
1597 against cold. It also grants its holder 1596against cold. It also grants its holder
1598 greater control of cold spells. 1597greater control of cold spells.
1599endmsg 1598endmsg
1600item_power 3 1599item_power 3
1601end 1600end
1602# 1601#
1603allowed all 1602allowed all
1608type 70 1607type 70
1609value 35 1608value 35
1610resist_fire 30 1609resist_fire 30
1611path_attuned 2 1610path_attuned 2
1612msg 1611msg
1613 This elemental ring is one of those 1612This elemental ring is one of those
1614 made at the Guild of Magicks by the 1613made at the Guild of Magicks by the
1615 powerful wizards who survived the 1614powerful wizards who survived the
1616 ancient war of the elementals. 1615ancient war of the elementals.
1617 The wielder is surrounded by a thin, 1616The wielder is surrounded by a thin,
1618 almost invisible, globe of coolness; 1617almost invisible, globe of coolness;
1619 which protects against heat. It also 1618which protects against heat. It also
1620 grants the holder greater facility 1619grants the holder greater facility
1621 with fire spells. 1620with fire spells.
1622endmsg 1621endmsg
1623item_power 3 1622item_power 3
1624end 1623end
1625# 1624#
1626allowed all 1625allowed all
1630type 70 1629type 70
1631value 25 1630value 25
1632resist_electricity 30 1631resist_electricity 30
1633path_attuned 8 1632path_attuned 8
1634msg 1633msg
1635 This elemental ring is one of those made 1634This elemental ring is one of those made
1636 at the Guild of Magicks by the powerful 1635at the Guild of Magicks by the powerful
1637 wizards who survived the ancient war 1636wizards who survived the ancient war
1638 of the elementals. The wielder is 1637of the elementals. The wielder is
1639 surrounded by a thin, almost invisible, 1638surrounded by a thin, almost invisible,
1640 grid of force; which protects against 1639grid of force; which protects against
1641 electricity. It also gives facility 1640electricity. It also gives facility
1642 with electricity spells. 1641with electricity spells.
1643endmsg 1642endmsg
1644item_power 3 1643item_power 3
1645end 1644end
1646# 1645#
1647allowed all 1646allowed all
1652value 80 1651value 80
1653sp 1 1652sp 1
1654Pow 1 1653Pow 1
1655resist_magic 20 1654resist_magic 20
1656msg 1655msg
1657 Most highlevel wizards receive one of 1656Most highlevel wizards receive one of
1658 these from their guild when they become 1657these from their guild when they become
1659 its leader. 1658its leader.
1660endmsg 1659endmsg
1661item_power 3 1660item_power 3
1662end 1661end
1663# 1662#
1664allowed all 1663allowed all
1706resist_fire 20 1705resist_fire 20
1707path_attuned 2 1706path_attuned 2
1708item_power 9 1707item_power 9
1709end 1708end
1710# 1709#
1711# Galadriel's magic ring. She used it for the protection and healing 1710# Galadriel's magic ring. She used it for the protection and healing
1712# of her land in Lord of the Rings 1711# of her land in Lord of the Rings
1713# 1712#
1714allowed all 1713allowed all
1715chance 1 1714chance 1
1716object Adamant 1715object Adamant
1725resist_drain 100 1724resist_drain 100
1726path_attuned 257 1725path_attuned 257
1727item_power 15 1726item_power 15
1728end 1727end
1729# 1728#
1730# Elrond's magic ring. It was the greatest of the three rings. 1729# Elrond's magic ring. It was the greatest of the three rings.
1731# 1730#
1732allowed all 1731allowed all
1733chance 1 1732chance 1
1734object Elrond 1733object Elrond
1735face ring.x17 1734face ring.x17
2002value 25 2001value 25
2003resist_acid 30 2002resist_acid 30
2004material 256 2003material 256
2005resist_physical 20 2004resist_physical 20
2006msg 2005msg
2007 This elemental ring is one of those 2006This elemental ring is one of those
2008 made at the Guild of Magicks by the 2007made at the Guild of Magicks by the
2009 powerful wizards who survived the 2008powerful wizards who survived the
2010 ancient war of the elementals. 2009ancient war of the elementals.
2011 The wielder is surrounded by a thin, 2010The wielder is surrounded by a thin,
2012 almost invisible globe of base liquid; 2011almost invisible globe of base liquid;
2013 which protects against acid. It also 2012which protects against acid. It also
2014 gives a fair protection against normal attacks. 2013gives a fair protection against normal attacks.
2015endmsg 2014endmsg
2016item_power 3 2015item_power 3
2017end 2016end
2018# 2017#
2019allowed all 2018allowed all
2037value 80 2036value 80
2038resist_drain 100 2037resist_drain 100
2039resist_deplete 100 2038resist_deplete 100
2040hp 2 2039hp 2
2041msg 2040msg
2042 This semi-elemental ring is one of those made 2041This semi-elemental ring is one of those made
2043 at the Guild of Magics by the powerful wizards 2042at the Guild of Magics by the powerful wizards
2044 who survived the ancient war of the elementals. 2043who survived the ancient war of the elementals.
2045 The wielder is surrounded by a thin, almost 2044The wielder is surrounded by a thin, almost
2046 invisible, globe of positive energy; which 2045invisible, globe of positive energy; which
2047 makes the wielder immune from life draining. 2046makes the wielder immune from life draining.
2048 It also grants an unnatural vitality. 2047It also grants an unnatural vitality.
2049endmsg 2048endmsg
2050item_power 9 2049item_power 9
2051end 2050end
2052# 2051#
2053allowed all 2052allowed all
2127object Occidental Mages 2126object Occidental Mages
2128type 70 2127type 70
2129face ring.x17 2128face ring.x17
2130value 5 2129value 5
2131msg 2130msg
2132 The Ancient School of Occidental Mages created that ring during 2131The Ancient School of Occidental Mages created that ring during
2133 the Empire Wars, charging it with their Chaotic Powers. 2132the Empire Wars, charging it with their Chaotic Powers.
2134endmsg 2133endmsg
2135event_apply_plugin Python 2134event_apply_plugin Python
2136event_apply /python/items/ring_occidental_mages.py 2135event_apply /python/items/ring_occidental_mages.py
2137end 2136end
2138# 2137#
2196# 2195#
2197allowed all 2196allowed all
2198chance 5 2197chance 5
2199object Sirens 2198object Sirens
2200msg 2199msg
2201 This is a charming little horn. 2200This is a charming little horn.
2202endmsg 2201endmsg
2203type 35 2202type 35
2204other_arch spell_siren_call 2203other_arch spell_siren_call
2205hp -20 2204hp -20
2206maxhp -20 2205maxhp -20
2234Int -1 2233Int -1
2235Pow -1 2234Pow -1
2236Cha -1 2235Cha -1
2237luck -1 2236luck -1
2238value 5 2237value 5
2238end
2239#
2240allowed all
2241chance 49
2242object Zenfur
2243type 87
2244Str -1
2245Con -1
2246Dex -1
2247Wis -1
2248Int -1
2249Pow -1
2250Cha -1
2251value 8
2252msg
2253This is Zenfur's Cloak. It was worn proudly by the hero Zenfur until he
2254was tier nine.
2255
2256Then some magician pointed out that the cloak was magical in nature and
2257had somewhat undesirable effects. It is not known what exactly Zenfur said,
2258but he was not pleased.
2259endmsg
2239end 2260end
2240# 2261#
2241allowed all 2262allowed all
2242chance 50 2263chance 50
2243object Woe 2264object Woe
2252Cha -1 2273Cha -1
2253luck -1 2274luck -1
2254value 5 2275value 5
2255face cloak_black.x11 2276face cloak_black.x11
2256stand_still 1 2277stand_still 1
2278msg
2279This cloak holds strong powers - and they are not good.
2280endmsg
2257end 2281end
2258# 2282#
2259allowed all 2283allowed all
2260chance 50 2284chance 50
2261object Woe 2285object Woe
2270Cha -1 2294Cha -1
2271luck -1 2295luck -1
2272value 5 2296value 5
2273face cloak_red.x11 2297face cloak_red.x11
2274stand_still 1 2298stand_still 1
2299msg
2300This cloak holds strong powers - and they are not good.
2301endmsg
2275end 2302end
2276# 2303#
2277allowed all 2304allowed all
2278chance 50 2305chance 50
2279object Woe 2306object Woe
2288Cha -1 2315Cha -1
2289luck -1 2316luck -1
2290value 5 2317value 5
2291face cloak_white.x11 2318face cloak_white.x11
2292stand_still 1 2319stand_still 1
2320msg
2321This cloak holds strong powers - and they are not good.
2322endmsg
2293end 2323end
2294# 2324#
2295allowed all 2325allowed all
2296chance 3 2326chance 3
2297object Doom 2327object Doom
2306Cha -5 2336Cha -5
2307value 30 2337value 30
2308magic 1 2338magic 1
2309face cloak_lgrey.x11 2339face cloak_lgrey.x11
2310stand_still 1 2340stand_still 1
2341msg
2342Looking at your cloak, things do not look too good, to use an
2343enourmously exaggerated euphemism.
2344endmsg
2311end 2345end
2312# 2346#
2313allowed all 2347allowed all
2314chance 3 2348chance 3
2315object Doom 2349object Doom
2324Cha -5 2358Cha -5
2325value 30 2359value 30
2326magic 1 2360magic 1
2327face cloak_black.x11 2361face cloak_black.x11
2328stand_still 1 2362stand_still 1
2363msg
2364Looking at your cloak, things do not look too good, to use an
2365enourmously exaggerated euphemism.
2366endmsg
2329end 2367end
2330# 2368#
2331allowed all 2369allowed all
2332chance 2 2370chance 2
2333object the Magi 2371object the Magi
2556materialname astolare 2594materialname astolare
2557Str -10 2595Str -10
2558Dex -10 2596Dex -10
2559Con -10 2597Con -10
2560msg 2598msg
2561 This cloak sucks vitality from the 2599This cloak sucks vitality from the
2562 wearer in order to maintain his 2600wearer in order to maintain G<his|her>
2563 invisibility. 2601invisibility.
2564endmsg 2602endmsg
2565make_invisible 1 2603make_invisible 1
2566resist_paralyze -100 2604resist_paralyze -100
2567face cloak_trans.x12 2605face cloak_trans.x12
2568stand_still 1 2606stand_still 1
2598ac 1 2636ac 1
2599Str -10 2637Str -10
2600Dex -12 2638Dex -12
2601Con -10 2639Con -10
2602msg 2640msg
2603 These shoes prevent others from seeing 2641These shoes prevent others from seeing
2604 your movements. Bewarned however that 2642your movements. Bewarned however that
2605 they slow you down and draw strength 2643they slow you down and draw strength
2606 from you. Not only this but some 2644from you. Not only this but some
2607 enemies can still see you with magic! 2645enemies can still see you with magic!
2608endmsg 2646endmsg
2609make_invisible 1 2647make_invisible 1
2610face low_boots.x11 2648face low_boots.x11
2611stand_still 1 2649stand_still 1
2612end 2650end
2620weight 1000 2658weight 1000
2621material 8256 2659material 8256
2622materialname granite 2660materialname granite
2623ac 5 2661ac 5
2624msg 2662msg
2625 What strange boots, they look very 2663What strange boots, they look very
2626 protective, but amazingly heavy. 2664protective, but amazingly heavy.
2627 There also doesn't appear to be 2665There also doesn't appear to be
2628 any laces, you wonder how you're ever 2666any laces, you wonder how you're ever
2629 going to take them off. 2667going to take them off.
2630endmsg 2668endmsg
2631face high_boots.x11 2669face high_boots.x11
2632stand_still 1 2670stand_still 1
2633cursed 1 2671cursed 1
2634end 2672end
2646resist_slow 20 2684resist_slow 20
2647resist_paralyze 20 2685resist_paralyze 20
2648resist_fear 50 2686resist_fear 50
2649speed 2 2687speed 2
2650msg 2688msg
2651 These sure look like useful boots. 2689These sure look like useful boots.
2652 They feel alittle lighter and appear 2690They feel a little lighter and appear
2653 abit sleeker. 2691a bit sleeker.
2654endmsg 2692endmsg
2655stand_still 1 2693stand_still 1
2656item_power 4 2694item_power 4
2657end 2695end
2658# 2696#
2665weight 120 2703weight 120
2666material 8200 2704material 8200
2667materialname dragonhide 2705materialname dragonhide
2668dam 12 2706dam 12
2669msg 2707msg
2670 These boots have sharpened claws at the 2708These boots have sharpened claws at the
2671 tips, which look like they would aid 2709tips, which look like they would aid
2672 greatly in combat. 2710greatly in combat.
2673endmsg 2711endmsg
2674stand_still 1 2712stand_still 1
2675item_power 1 2713item_power 1
2676end 2714end
2677# 2715#
2685material 8194 2723material 8194
2686materialname steel 2724materialname steel
2687ac 1 2725ac 1
2688resist_physical 10 2726resist_physical 10
2689msg 2727msg
2690 The metal exterior provides alittle 2728The metal exterior provides a little
2691 extra resistance. 2729extra resistance.
2692endmsg 2730endmsg
2693stand_still 1 2731stand_still 1
2694item_power 2 2732item_power 2
2695end 2733end
2696# 2734#
3071allowed quiver 3109allowed quiver
3072chance 100 3110chance 100
3073object Holding Bolts 3111object Holding Bolts
3074type 122 3112type 122
3075value 100 3113value 100
3076race crossbow bolts 3114race bolt
3077Str 80 3115Str 80
3078end 3116end
3079# 3117#
3080allowed quiver 3118allowed quiver
3081chance 100 3119chance 100
3182chance 20 3220chance 20
3183object Assassinating Trolls 3221object Assassinating Trolls
3184slaying troll 3222slaying troll
3185attacktype 131072 3223attacktype 131072
3186msg 3224msg
3187 These missiles are inscribed with 3225These missiles are inscribed with
3188 powerful runes for the bane of 3226powerful runes for the bane of
3189 trolls. A scratch from one of 3227trolls. A scratch from one of
3190 these arrows could smite one dead. 3228these arrows could smite one dead.
3191endmsg 3229endmsg
3192type 13 3230type 13
3193value 500 3231value 500
3194wc 7 3232wc 7
3195dam -20 3233dam -20
3203difficulty 5 3241difficulty 5
3204object Assassinating Dragons 3242object Assassinating Dragons
3205slaying dragon 3243slaying dragon
3206attacktype 131072 3244attacktype 131072
3207msg 3245msg
3208 These missiles are inscribed with 3246These missiles are inscribed with
3209 powerful runes for the bane of 3247powerful runes for the bane of
3210 dragons. A scratch from one of 3248dragons. A scratch from one of
3211 these arrows could smite one dead. 3249these arrows could smite one dead.
3212endmsg 3250endmsg
3213type 13 3251type 13
3214value 1000 3252value 1000
3215wc 7 3253wc 7
3216dam -20 3254dam -20
3225chance 20 3263chance 20
3226difficulty 5 3264difficulty 5
3227object Blessedness 3265object Blessedness
3228slaying undead,demon 3266slaying undead,demon
3229msg 3267msg
3230 These missiles are invested 3268These missiles are invested
3231 with a great holiness so that 3269with a great holiness so that
3232 even a scratch might banish 3270even a scratch might banish
3233 an undead creature or a demon 3271an undead creature or a demon
3234 back to the hell from which it 3272back to the hell from which it
3235 came. 3273came.
3236endmsg 3274endmsg
3237attacktype 131072 3275attacktype 131072
3238type 13 3276type 13
3239value 500 3277value 500
3240wc 7 3278wc 7
3279slaying demon 3317slaying demon
3280magic 4 3318magic 4
3281dam 12 3319dam 12
3282food 10 3320food 10
3283msg 3321msg
3284 This powerful bolt can rip 3322This powerful bolt can rip
3285 right through any demon it 3323right through any demon it
3286 is shot at, but it tends to 3324is shot at, but it tends to
3287 break very easily. 3325break very easily.
3288endmsg 3326endmsg
3289end 3327end
3290# 3328#
3291allowed bolt 3329allowed bolt
3292chance 100 3330chance 100
3434difficulty 5 3472difficulty 5
3435object Auriga 3473object Auriga
3436type 14 3474type 14
3437weight 80 3475weight 80
3438msg 3476msg
3439 This magical bow shoots with 3477This magical bow shoots with
3440 such force that the arrows 3478such force that the arrows
3441 sometimes fly right through 3479sometimes fly right through
3442 the target. 3480the target.
3443endmsg 3481endmsg
3444value 100 3482value 100
3445wc 5 3483wc 5
3446dam -25 3484dam -25
3447item_power 4 3485item_power 4
3700# 3738#
3701allowed mushroom_1, mushroom_2, mushroom_3 3739allowed mushroom_1, mushroom_2, mushroom_3
3702chance 150 3740chance 150
3703object Gourmet 3741object Gourmet
3704type 6 3742type 6
3705value 200
3706food 250
3707end
3708#
3709allowed mushroom_1, mushroom_2, mushroom_3
3710chance 5
3711object Magic
3712type 6
3713value 80 3743value 10
3714sp 100 3744food 200
3715end 3745end
3716# 3746#
3717# note the cursed status here!, this mushroom drains mana 3747# note the cursed status here!, this mushroom drains mana
3718# 3748#
3719allowed mushroom_1, mushroom_2, mushroom_3 3749allowed mushroom_1, mushroom_2, mushroom_3
3723value 80 3753value 80
3724cursed 1 3754cursed 1
3725sp 100 3755sp 100
3726end 3756end
3727# 3757#
3758# note this comes second so woodsman will create it rather than the bad kind
3759#
3760allowed mushroom_1, mushroom_2, mushroom_3
3761chance 5
3762object Magic
3763type 6
3764value 80
3765sp 100
3766end
3767#
3728allowed mushroom_1, mushroom_2, mushroom_3 3768allowed mushroom_1, mushroom_2, mushroom_3
3729chance 20 3769chance 20
3730object Healing 3770object Healing
3731type 6 3771type 6
3732value 40 3772value 40
3733hp 50 3773hp 50
3734end 3774end
3735# 3775#
3736allowed food, mushroom_1, mushroom_2 3776allowed food, mushroom_1, mushroom_2, mushroom_3
3737chance 15 3777chance 15
3738object Stamina 3778object Stamina
3739type 6 3779type 6
3740value 30 3780value 20
3741Con 1 3781Con 1
3742end 3782end
3743# 3783#
3744allowed waybread 3784allowed waybread
3745chance 100 3785chance 100
3746object Aelingas 3786object Aelingas
3747type 6 3787type 6
3748value 10 3788value 40
3749Str 1 3789Str 1
3750Con 1 3790Con 1
3751end 3791end
3752# 3792#
3753allowed mushroom_2, mushroom_3 3793allowed mushroom_1,mushroom_2,mushroom_3
3754chance 15 3794chance 15
3755object Strength 3795object Strength
3756type 6 3796type 6
3757value 30 3797value 20
3758Str 1 3798Str 1
3759end 3799end
3760# 3800#
3761allowed mushroom_1, mushroom_3 3801allowed mushroom_1,mushroom_2,mushroom_3
3762chance 15 3802chance 15
3763object Quickness 3803object Quickness
3764type 6 3804type 6
3765value 30 3805value 20
3766Dex 1 3806Dex 1
3767end 3807end
3768# 3808#
3769allowed mushroom_1 3809allowed mushroom_1,mushroom_2,mushroom_3
3770chance 100 3810chance 100
3771object Heat Resistance 3811object Heat Resistance
3772type 6 3812type 6
3773value 30 3813value 30
3774resist_fire 30 3814resist_fire 30
3775end 3815end
3776# 3816#
3777allowed mushroom_2 3817allowed mushroom_1,mushroom_2,mushroom_3
3778chance 100 3818chance 100
3779object Frost Resistance 3819object Frost Resistance
3780type 6 3820type 6
3781value 30 3821value 30
3782resist_cold 30 3822resist_cold 30
3783end 3823end
3784# 3824#
3785allowed mushroom_1, mushroom_2, mushroom_3 3825allowed mushroom_1,mushroom_2,mushroom_3
3826chance 100
3827object Shock Resistance
3828type 6
3829value 30
3830resist_electricity 30
3831end
3832#
3833allowed mushroom_1,mushroom_2,mushroom_3
3786chance 10 3834chance 10
3787object Bravery 3835object Bravery
3788type 6 3836type 6
3789value 100 3837value 30
3790resist_fear 30 3838resist_fear 30
3791end 3839end
3792# 3840#
3793allowed mushroom_3 3841allowed mushroom_1,mushroom_2,mushroom_3
3842chance 100
3843object Antitoxin
3844type 6
3845value 20
3846resist_poison 30
3847end
3848#
3849allowed mushroom_1,mushroom_2,mushroom_3
3794chance 90 3850chance 90
3795object Magic Resistance 3851object Magic Resistance
3796type 6 3852type 6
3797value 40 3853value 40
3798resist_magic 30 3854resist_magic 30
3799end 3855end
3800# 3856#
3801allowed mushroom_2, mushroom_3 3857allowed mushroom_1,mushroom_2,mushroom_3
3802chance 5 3858chance 5
3803object Life 3859object Life
3804type 6 3860type 6
3805value 500 3861value 80
3806Con 1 3862Con 1
3807resist_drain 30 3863resist_drain 30
3808resist_deplete 30 3864resist_deplete 30
3809end 3865end
3810# 3866#

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