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Revision: 1.15
Committed: Wed Apr 28 20:51:58 2010 UTC (14 years ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.14: +0 -0 lines
State: FILE REMOVED
Log Message:
move resource files to arch

File Contents

# Content
1 # List of artifact modifiers
2 #
3 # Note:
4 # Attributes (str, dex, etc) are modifiers to the previous
5 # value - positive will increase it by that much, negative
6 # will decrease it.
7 #
8 # cursed and damned flags will make the object cursed/damned.
9 # no way to remove cursed/damnedness right now. If the
10 # object is cursed, the present magic value will become
11 # negative (ie, a +1 sword will become -1 cursed.)
12 #
13 # immune, protected, vulnerable, path_attuned, path_denied,
14 # path_repelled values are OR'd to existing values.
15 #
16 # luck,exp, wc and ac increase the value by that amount (which means
17 # a negative value will decrease the value)
18 #
19 # lifesave, reflect_spell, reflect_missile, stealth, xrays,
20 # and make_invisible invisible sets the appropriate value
21 # in the new artifact. No way to remove these abilities.
22 #
23 # if stand_still is set, the object will not be animated
24 # (useful if giving an artifact a new image when the object
25 # it is being created from is animated.
26 #
27 # nrof is the number of object to be created. A range
28 # of 1-nrof of objects will be created. If 0, then the
29 # default number will be used instead.
30 #
31 # hp, maxhp, sp, maxsp, food, level have this: If the value is
32 # positive, it is increased by that amount. If negative, the
33 # artifact is created with that value absolute (ie, hp -5
34 # will create and artifact with hp value of 5)
35 #
36 # dam: If negative, absolute value is used (as in
37 # hp, maxhp, etc above). If positive, it acts as a percentage
38 # in increments of 10 (a value of 10 has the normal value, 5
39 # would be half normal, 20 twice, etc.
40 #
41 # weight, last_sp, gen_sp_armour is in percent (200% would
42 # be twice normal, 50% half of normal). Negative values
43 # work the same as armour and dam.
44 #
45 # 'value' is a multiplier to the previous value (value 10
46 # means the object is worth 10 times normal)
47 #
48 # the 'material', 'attacktype', 'slaying', and 'msg' elements will
49 # replace exiting values.
50 #
51 # magic is the mininum magic for an item to become that artifact.
52 #
53 # item_power is the additional number of enchantments to count for
54 # this item. This can be negative. Note that this information is
55 # only relevant for equipment that is applied for long periods of time.
56 # I've made a quick pass through this file and put in item_power
57 # values, but these almost certainly need to be refined.
58 #
59 # If the value is not described above, changing it probably is
60 # not supported.
61 #
62 # This file has been changed around in 0.91.1 to allow better
63 # control of probability and creation conditions.
64 #
65 # Allowed is followed with a comma seperated list of items that
66 # that artifact is allowed for. A ! can precede the object name,
67 # to mean that the object is allowed for all objects except those with
68 # that name. The name will be matched to either the normal item
69 # name, or the name of the archetype.
70 #
71 # After the 'Allowed <whatever>' field, a 'chance <value>' field
72 # follows. This is how likely the item is to be created. It is relative
73 # to other objects of the same type. What happens is that all of the
74 # artifacts with the same type are put on 1 list, and their chance
75 # field is summed together. Then, when an artifact is created,
76 # a roll is made based on that sum, and the appropriate artifact
77 # is chosen. If the item being transformed can not turn into that
78 # artifact (magic bonus, difficulty (see below), or just not 'Allowed'),
79 # it will be re-rolled, attempting to make an artifact again. The number
80 # of re-rolls attempted is determined in the treasure.c file. It is,
81 # by default, 1.
82 #
83 # 'difficulty <value>' can also be included before the 'Object <name>'
84 # field. If set, the difficulty must be greater or equal to that
85 # value in order to the object to be created. This can make it so that
86 # some items are never created on easy maps.
87 #
88 # Note that the above mentioned fields (chance, difficulty) must be set
89 # before the Object command - if they are placed between the Object and
90 # End commands, they will have no affect.
91 #
92 # Because of these changes, general artifact types are no longer allowed.
93 # This is for a few reasons: 1) With no type, it would not be possible
94 # to know what lists to put it on. If it put it on all lists
95 # presently existing, then the order of this file would become relevant,
96 # 2) Since chance is now a a field, and different items types have
97 # different total chances, using a generic chance value could have
98 # unexpected results.
99 #
100 # Various notes:
101 # chance is meaningless if there is only 1 artifact of a certain
102 # type. It will always be generated, no matter what the chance
103 # is set to. As such, if adding an artifact for a new type,
104 # make sure there are at least two, unless you always want
105 # that specific one to be generated.
106 #
107 # running crossfire with -m3 creates a nice list of this
108 # table. Good for debugging if you seem to have problems with
109 # some entry.
110 #
111 # Try to keep common types of items together. For example, keep
112 # all helmets types together, all weapon types, etc. From there,
113 # try to group by subtype (plate mails, leathers, chains, crowns,
114 # etc.) This just makes it easier to find stuff. From their, it
115 # might be nice to keep them in chance order, but most aren't in
116 # that right now.
117 #
118 # Monsters
119 # Note: Only generated monsters are affected (just like items) - monsters
120 # already on the map are not affected. Also, many of the values (exp, hp,
121 # maxhp) are fixed addition values, so if creating generic types (like the
122 # Leader and Chief types), you what to keep the Allowed monsters at roughly
123 # the same power.
124 # As of now, 1:10 monsters can become artifact monsters. This is set in
125 # time.c
126 allowed orc
127 chance 10
128 object Leader
129 type 0
130 wc 1
131 ac 1
132 hp 12
133 maxhp 12
134 exp 20
135 level 1
136 resist_physical 20
137 dam 13
138 face orc_leader.x11
139 stand_still 1
140 end
141 #
142 allowed goblin
143 chance 10
144 object Leader
145 type 0
146 wc 1
147 ac 1
148 hp 10
149 maxhp 10
150 exp 20
151 level 1
152 resist_physical 20
153 dam 13
154 face goblin_leader.x11
155 stand_still 1
156 end
157 #
158 allowed gnoll
159 chance 10
160 object Leader
161 type 0
162 wc 1
163 ac 1
164 hp 13
165 maxhp 13
166 exp 20
167 level 1
168 resist_physical 20
169 dam 13
170 face gnoll_leader.x11
171 stand_still 1
172 end
173 #
174 allowed ogre
175 chance 10
176 object Leader
177 type 0
178 wc 1
179 ac 1
180 hp 15
181 maxhp 15
182 exp 20
183 level 1
184 resist_physical 20
185 dam 13
186 face ogre_leader.x11
187 stand_still 1
188 end
189 #
190 allowed skeleton
191 chance 5
192 object Leader
193 type 0
194 hp 15
195 maxhp 15
196 exp 40
197 level 2
198 resist_physical 20
199 dam 1
200 face skeleton_leader.x11
201 stand_still 1
202 end
203 #
204 allowed beholder
205 chance 5
206 object Leader
207 type 0
208 wc 5
209 ac 2
210 hp 15
211 maxhp 5
212 exp 500
213 level 2
214 resist_physical 40
215 dam 15
216 face beholder.x11
217 stand_still 1
218 end
219 #
220 allowed orc
221 chance 2
222 object Chief
223 type 0
224 wc 2
225 ac 2
226 hp 20
227 maxhp 20
228 exp 80
229 level 2
230 resist_physical 30
231 dam 14
232 face orc_chief.x11
233 stand_still 1
234 end
235 #
236 allowed goblin
237 chance 2
238 object Chief
239 type 0
240 wc 2
241 ac 2
242 hp 20
243 maxhp 20
244 exp 100
245 level 2
246 resist_physical 30
247 dam 13
248 face goblin_chief.x11
249 stand_still 1
250 end
251 #
252 allowed gnoll
253 chance 2
254 object Chief
255 type 0
256 wc 2
257 ac 2
258 hp 20
259 maxhp 20
260 exp 100
261 level 2
262 resist_physical 30
263 dam 14
264 face gnoll_chief.x11
265 stand_still 1
266 end
267 #
268 allowed ogre
269 chance 2
270 object Chief
271 type 0
272 wc 2
273 ac 2
274 hp 22
275 maxhp 22
276 exp 150
277 level 2
278 resist_physical 30
279 dam 19
280 face ogre_chief.x11
281 stand_still 1
282 end
283 #
284 allowed skeleton
285 chance 2
286 object Chief
287 type 0
288 wc 1
289 hp 10
290 maxhp 15
291 exp 50
292 level 2
293 resist_physical 40
294 dam 1
295 face skeleton_chief.x11
296 stand_still 1
297 end
298 #
299 # Just to fix probability some.
300 allowed orc,goblin,ogre,gnoll,beholder
301 chance 20
302 object NONE
303 end
304 #
305 # Weapons:
306 #
307 allowed all
308 chance 10
309 object Ilrya
310 type 15
311 value 10
312 weight 80
313 end
314 #
315 allowed all
316 chance 5
317 object Lythander
318 type 15
319 value 20
320 luck 1
321 weight 90
322 item_power 1
323 end
324 #
325 allowed all
326 chance 5
327 object Fear
328 type 15
329 value 30
330 attacktype 16385
331 resist_fear 100
332 weight 90
333 item_power 2
334 end
335 #
336 allowed all
337 chance 20
338 object Woe
339 type 15
340 cursed 1
341 Str -1
342 Con -1
343 Dex -1
344 Wis -1
345 Int -1
346 Pow -1
347 Cha -1
348 luck -1
349 value 5
350 end
351 #
352 allowed all
353 chance 20
354 object Mass
355 type 15
356 value 5
357 cursed 1
358 weight 300
359 dam 15
360 wc -3
361 end
362 #
363 allowed all
364 chance 10
365 object Gnarg
366 type 15
367 value 10
368 dam 12
369 resist_poison 30
370 Cha -1
371 item_power 1
372 end
373 #
374 allowed all
375 chance 6
376 object Zormola
377 type 15
378 value 15
379 weight 80
380 wc 2
381 item_power 2
382 end
383 #
384 allowed all
385 chance 5
386 object Ixalovh
387 type 15
388 value 10
389 sp 1
390 grace 1
391 magic 1
392 item_power 1
393 end
394 #
395 allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver
396 chance 20
397 object Gaea
398 type 15
399 value 50
400 hp 1
401 dam 11
402 magic 2
403 item_power 1
404 end
405 #
406 allowed all
407 chance 20
408 object Kragi
409 type 15
410 value 50
411 magic 3
412 Con 1
413 dam 11
414 item_power 1
415 end
416 #
417 allowed all
418 chance 6
419 object Morgul
420 type 15
421 value 15
422 magic 3
423 dam 20
424 wc -3
425 Str -2
426 Dex -2
427 Con -2
428 damned 1
429 end
430 #
431 allowed all
432 chance 5
433 object Slay Ogre
434 type 15
435 slaying ogre
436 value 20
437 magic 1
438 item_power 2
439 end
440 #
441 allowed all
442 chance 15
443 object Valriel
444 type 15
445 slaying demon
446 last_sp 120
447 value 30
448 magic 2
449 msg
450 This weapon faintly glows with a
451 warm radiance that casts no shadows.
452 Just holding it gives you the
453 courage to send the most evil monsters
454 back to whatever Hell they came from.
455 endmsg
456 item_power 2
457 end
458 #
459 allowed all
460 chance 15
461 object Gorokh
462 type 15
463 slaying angel
464 last_sp 120
465 value 30
466 magic 2
467 msg
468 This weapon faintly glows with a
469 dark radiance that makes shadows
470 seem deeper and darker than they
471 should be. You have a strong
472 feeling that even the mightiest
473 champions of light must fall to
474 such powerful darkness.
475 endmsg
476 item_power 2
477 end
478 #
479 allowed all
480 chance 8
481 object the Devourers
482 type 15
483 value 30
484 attacktype 65553
485 magic 1
486 msg
487 This weapon radiates a bone-chilling
488 aura of otherworldly cold.
489 endmsg
490 item_power 2
491 end
492 #
493 allowed all
494 chance 3
495 object Doom
496 type 15
497 damned 1
498 Str -5
499 Con -5
500 Dex -5
501 Wis -5
502 Int -5
503 Pow -5
504 Cha -5
505 value 30
506 magic 1
507 end
508 #
509 allowed all
510 chance 20
511 object Crolmi
512 type 15
513 value 40
514 magic 3
515 Str 1
516 weight 110
517 item_power 1
518 end
519 #
520 allowed all
521 chance 2
522 object Great Mass
523 type 15
524 value 50
525 damned 1
526 weight 600
527 dam 25
528 wc -5
529 end
530 #
531 allowed all
532 chance 2
533 object Slay Troll
534 type 15
535 slaying troll
536 value 50
537 magic 2
538 item_power 2
539 end
540 #
541 allowed all
542 chance 2
543 object Slay Undead
544 type 15
545 slaying undead
546 value 50
547 magic 2
548 msg
549 This vicious weapon is designed
550 specifically for destroying any
551 abominations that have risen from
552 their graves and making sure they
553 stay dead this time.
554 endmsg
555 item_power 2
556 end
557 #
558 allowed all
559 chance 1
560 object Slay Dragon
561 type 15
562 slaying dragon
563 value 100
564 magic 3
565 item_power 2
566 end
567 #
568 allowed all
569 chance 1
570 object Slay Beholder
571 type 15
572 slaying beholder
573 value 150
574 resist_magic 20
575 magic 3
576 item_power 3
577 end
578 #
579 allowed all
580 chance 10
581 object Rhyz
582 type 15
583 value 80
584 magic 4
585 Str 1
586 Dex 1
587 weight 90
588 item_power 2
589 end
590 #
591 allowed all
592 chance 10
593 object Glamdri
594 type 15
595 value 150
596 magic 4
597 resist_magic 30
598 Int 1
599 Pow 1
600 weight 90
601 item_power 5
602 end
603 #
604 allowed all
605 chance 5
606 object Berserkergang
607 type 15
608 value 15
609 magic 4
610 dam 30
611 wc 7
612 Str 7
613 Dex 7
614 Con 7
615 Int -10
616 Wis -10
617 Cha -15
618 resist_magic 20
619 material 256
620 weight 50
621 exp 3
622 hp 2
623 msg
624 This weapon burns with a supernatural rage: its anger invests the wielder
625 and empowers G<him|her>. However, it also clouds H<his|her> thoughts, and
626 drool is very unattractive.
627 endmsg
628 attacktype 16385
629 damned 1
630 end
631 #
632 # This item is attack type weaponmagic. It only happens in weapons that
633 # are already pretty magical (+3 or better). Thus, while the chance
634 # may look high, since there are not that many +3 or better weapons
635 # created, it will not be created that often.
636 #
637 allowed all
638 chance 10
639 object Magic Hitting
640 type 15
641 magic 3
642 value 20
643 attacktype 256
644 item_power 1
645 end
646 #
647 allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer
648 chance 10
649 object Mostrai
650 type 15
651 magic 1
652 value 12
653 dam 14
654 weight 115
655 end
656 #
657 allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
658 chance 90
659 object Occidental Mages
660 type 15
661 magic 2
662 value 20
663 msg
664 The Ancient School of Occidental Mages created that weapon during
665 the Empire Wars, charging it with their Chaotic Powers.
666 endmsg
667 event_attack_plugin Python
668 event_attack /python/items/weapon_occidental_mages.py
669 end
670 #
671 #
672 # Swords (subtype of weapons)
673 #
674 allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
675 chance 10
676 object Poisoning
677 type 15
678 value 20
679 weight 80
680 attacktype 1025
681 item_power 1
682 end
683 #
684 #
685 # Metal Weapons
686 #
687 allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2
688 chance 5
689 object Sorig
690 type 15
691 magic 1
692 value 15
693 weight 95
694 attacktype 9
695 last_sp 125
696 item_power 1
697 end
698 #
699 allowed trident
700 chance 5
701 object Ixalovh
702 type 15
703 magic 2
704 value 20
705 weight 20
706 attacktype 17
707 resist_fire -10
708 Dex 2
709 Cha -1
710 Con -1
711 item_power 2
712 end
713 #
714 allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident
715 chance 5
716 object Ruggilli
717 type 15
718 magic 1
719 value 15
720 weight 85
721 attacktype 5
722 item_power 1
723 last_sp 110
724 end
725 #
726 # Daggers (subtype of weapons)
727 #
728 allowed dagger
729 chance 10
730 object Poisoning
731 type 15
732 value 20
733 weight 80
734 attacktype 1025
735 item_power 1
736 end
737 #
738 allowed dagger
739 chance 10
740 object Paralysis
741 type 15
742 value 30
743 weight 80
744 attacktype 4097
745 item_power 1
746 end
747 #
748 allowed dagger
749 chance 10
750 object Madness
751 type 15
752 value 10
753 weight 80
754 attacktype 33
755 item_power 1
756 end
757 #
758 #
759 # Helmets
760 #
761 allowed helmet, crown
762 chance 6
763 object Xebinon
764 type 34
765 value 35
766 gen_sp_armour -2
767 path_attuned 1024
768 sp 1
769 magic 2
770 item_power 1
771 end
772 #
773 allowed all
774 chance 1
775 object Blindness
776 type 34
777 is_blind 1
778 magic 1
779 cursed 1
780 end
781 #
782 allowed full helmet,helmet
783 chance 1
784 object Dark Vision
785 type 34
786 can_see_in_dark 1
787 value 10
788 item_power 1
789 end
790 #
791 allowed full helmet,helmet
792 chance 1
793 object Might
794 type 34
795 value 500
796 magic 2
797 Str 1
798 Con 1
799 Dex 1
800 item_power 3
801 end
802 #
803 allowed full helmet
804 chance 20
805 object Valriel
806 type 34
807 value 50
808 magic 2
809 Wis 1
810 Cha 1
811 item_power 2
812 end
813 #
814 allowed full helmet
815 chance 4
816 object Argoth
817 type 34
818 value 25
819 magic 1
820 ac 1
821 Cha 1
822 resist_fire 30
823 resist_physical 8
824 msg
825 Argoth was an ancient dwarven city
826 in a mountain which was infested with
827 dragons. The dwarves specialized in
828 equipment which helped them survive their
829 environment.
830 endmsg
831 item_power 3
832 end
833 #
834 allowed !crown
835 chance 10
836 object Ilrya
837 type 34
838 value 10
839 weight 80
840 end
841 #
842 allowed !crown
843 chance 5
844 object Lythander
845 type 34
846 value 20
847 luck 1
848 weight 90
849 item_power 1
850 end
851 #
852 allowed !crown
853 chance 20
854 object Mass
855 type 34
856 value 5
857 cursed 1
858 weight 400
859 end
860 #
861 allowed !crown
862 chance 2
863 object Great Mass
864 type 34
865 value 50
866 damned 1
867 weight 1000
868 end
869 #
870 allowed all
871 chance 6
872 object Stupidity
873 type 34
874 value 15
875 magic 1
876 Int -10
877 damned 1
878 end
879 #
880 allowed all
881 chance 5
882 object Sorig
883 type 34
884 value 20
885 ac 1
886 magic 1
887 resist_physical 8
888 resist_electricity 40
889 item_power 3
890 end
891 #
892 allowed all
893 chance 3
894 object Doom
895 type 34
896 damned 1
897 Str -5
898 Con -5
899 Dex -5
900 Wis -5
901 Int -5
902 Pow -5
903 Cha -5
904 value 30
905 magic 1
906 end
907 #
908 allowed all
909 chance 20
910 object Woe
911 type 34
912 cursed 1
913 Str -1
914 Con -1
915 Dex -1
916 Wis -1
917 Int -1
918 Pow -1
919 Cha -1
920 luck -1
921 value 5
922 end
923 #
924 # Crowns start here (subset of helmets )
925 #
926 allowed crown
927 chance 1
928 object the Magi
929 type 34
930 value 500
931 sp 2
932 Int 2
933 Pow 2
934 item_power 6
935 end
936 #
937 allowed crown
938 chance 1
939 object Fire
940 type 34
941 value 100
942 resist_fire 30
943 path_attuned 2
944 path_repelled 4
945 item_power 2
946 end
947 #
948 allowed crown
949 chance 10
950 object Lordliness
951 magic 2
952 type 34
953 value 10
954 Cha 2
955 item_power 2
956 end
957 #
958 allowed crown
959 chance 6
960 object Rulership
961 type 34
962 value 15
963 magic 3
964 Cha 1
965 Wis 1
966 item_power 2
967 end
968 #
969 allowed crown
970 chance 4
971 object Might
972 type 34
973 value 25
974 magic 3
975 Con 1
976 Str 1
977 item_power 2
978 end
979 #
980 # Shields
981 #
982 allowed all
983 chance 10
984 object Ilrya
985 type 33
986 value 10
987 weight 80
988 end
989 #
990 allowed all
991 chance 20
992 object Mass
993 type 33
994 value 5
995 cursed 1
996 weight 400
997 end
998 #
999 allowed all
1000 chance 2
1001 object Great Mass
1002 type 33
1003 value 50
1004 damned 1
1005 weight 1000
1006 end
1007 #
1008 allowed all
1009 chance 2
1010 object Deflection
1011 type 33
1012 value 50
1013 magic 2
1014 ac 3
1015 weight 110
1016 msg
1017 This highly enchanted shield is
1018 craftfully made to give more
1019 protection than usual.
1020 endmsg
1021 item_power 2
1022 end
1023 #
1024 allowed all
1025 chance 8
1026 object Mostrai
1027 type 33
1028 value 24
1029 magic 1
1030 resist_fire 20
1031 item_power 1
1032 end
1033 #
1034 allowed all
1035 chance 8
1036 object Gnarg
1037 type 33
1038 magic 1
1039 value 12
1040 Cha -1
1041 ac 1
1042 resist_physical 10
1043 end
1044 # This one is amazingly rare, I would be surprised if I ever saw one!
1045 allowed high_shield
1046 chance 1
1047 difficulty 10
1048 object holy light
1049 type 33
1050 magic 3
1051 value 1200
1052 weight 90
1053 Cha 5
1054 ac 4
1055 reflect_spell 1
1056 resist_physical 50
1057 resist_drain 100
1058 resist_ghosthit 60
1059 resist_fire 25
1060 resist_cold 25
1061 glow_radius 1
1062 face holyshield.x11
1063 msg
1064 Passed down from one of the elder
1065 this shield is amazing. Its soft glow
1066 hides a deep power which you feel
1067 you can almost taste. It soon dawns
1068 on you that this must be one of the
1069 most prized shields of all the lands.
1070 endmsg
1071 item_power 25
1072 end
1073 #
1074 allowed all
1075 chance 3
1076 object Doom
1077 type 33
1078 damned 1
1079 Str -5
1080 Con -5
1081 Dex -5
1082 Wis -5
1083 Int -5
1084 Pow -5
1085 Cha -5
1086 value 30
1087 magic 1
1088 end
1089 #
1090 allowed all
1091 chance 20
1092 object Woe
1093 type 33
1094 cursed 1
1095 Str -1
1096 Con -1
1097 Dex -1
1098 Wis -1
1099 Int -1
1100 Pow -1
1101 Cha -1
1102 luck -1
1103 value 5
1104 end
1105 #
1106 allowed all
1107 chance 8
1108 object Gnarg
1109 type 33
1110 magic 1
1111 value 12
1112 Cha -1
1113 ac 1
1114 resist_physical 10
1115 end
1116 #
1117
1118 #
1119 #
1120 # Gauntlets / Gloves
1121 #
1122 allowed gauntlets
1123 chance 5
1124 object Sorig
1125 type 100
1126 resist_physical 8
1127 resist_electricity 35
1128 attacktype 8
1129 weight 125
1130 value 175
1131 item_power 3
1132 end
1133 #
1134 allowed gloves
1135 chance 10
1136 object Havok
1137 type 100
1138 dam 4
1139 wc 2
1140 resist_physical 8
1141 weight 125
1142 value 175
1143 item_power 2
1144 end
1145 #
1146 allowed gloves
1147 chance 10
1148 object Sorig
1149 type 100
1150 resist_physical 5
1151 resist_electricity 30
1152 weight 125
1153 value 10
1154 item_power 2
1155 end
1156 #
1157 allowed all
1158 chance 20
1159 object bladed steel
1160 type 100
1161 resist_physical 10
1162 dam 2
1163 material 8194
1164 materialname steel
1165 weight 125
1166 value 40
1167 end
1168 #
1169 allowed gauntlets
1170 chance 20
1171 object the Titans
1172 type 100
1173 resist_physical 10
1174 dam 8
1175 weight 2500
1176 value 40
1177 end
1178 #
1179 allowed gloves
1180 chance 20
1181 object marksmanship
1182 type 100
1183 resist_physical 2
1184 wc 4
1185 weight 95
1186 value 40
1187 item_power 4
1188 end
1189 #
1190 allowed gloves
1191 chance 20
1192 object oiled leather
1193 material 8200
1194 materialname leather
1195 type 100
1196 resist_acid 25
1197 cha -4
1198 dex -2
1199 weight 115
1200 value 40
1201 end
1202
1203 #
1204 # Armour
1205 #
1206 allowed all
1207 chance 10
1208 object Ilrya
1209 type 16
1210 value 10
1211 weight 80
1212 msg
1213 This armour is made of lighter and more expensive material.
1214 endmsg
1215 end
1216 #
1217 allowed all
1218 chance 20
1219 object Mass
1220 type 16
1221 value 5
1222 cursed 1
1223 weight 300
1224 end
1225 #
1226 allowed all
1227 chance 2
1228 object Great Mass
1229 type 16
1230 value 50
1231 damned 1
1232 weight 1000
1233 end
1234 #
1235 allowed all
1236 chance 6
1237 object Clumsiness
1238 type 16
1239 value 15
1240 Dex -1
1241 cursed 1
1242 end
1243 #
1244 allowed plate_mail,scale_mail
1245 chance 6
1246 object Valriel
1247 type 16
1248 value 20
1249 resist_physical 5
1250 resist_blind 40
1251 weight 110
1252 magic 1
1253 item_power 2
1254 end
1255 #
1256 allowed plate_mail,scale_mail
1257 chance 6
1258 object Gorokh
1259 type 16
1260 value 15
1261 ac 2
1262 resist_magic 15
1263 resist_fear 30
1264 resist_physical 15
1265 weight 105
1266 magic 1
1267 item_power 3
1268 end
1269 #
1270 allowed plate_mail,scale_mail
1271 chance 6
1272 object Gnarg
1273 type 16
1274 value 15
1275 ac 1
1276 resist_poison +45
1277 resist_magic -10
1278 weight 105
1279 magic 1
1280 item_power 2
1281 end
1282 #
1283 allowed plate_mail,scale_mail,dragon_mail
1284 chance 6
1285 object Ruggilli
1286 type 16
1287 value 55
1288 ac 1
1289 resist_physical 15
1290 resist_fire 35
1291 weight 90
1292 magic 2
1293 item_power 3
1294 end
1295 #
1296 allowed all
1297 chance 10
1298 object Gaea
1299 type 16
1300 value 25
1301 ac 1
1302 hp 1
1303 resist_drain 30
1304 resist_deplete 30
1305 resist_death 30
1306 resist_physical 10
1307 magic 2
1308 item_power 5
1309 end
1310 #
1311 allowed all
1312 chance 6
1313 object Protection
1314 type 16
1315 value 15
1316 ac 2
1317 resist_physical 20
1318 magic 3
1319 msg
1320 The quality of this superb armour
1321 is extreme; it gives much more
1322 protection than any made today.
1323 It is very old, probably from some
1324 lost civilization who had much
1325 better skills, but it doesn't look
1326 worn at all. It is obviously highly
1327 enchanted.
1328 endmsg
1329 item_power 3
1330 end
1331 #
1332 allowed all
1333 chance 6
1334 object Berwean
1335 type 16
1336 value 15
1337 ac -1
1338 resist_physical 8
1339 last_sp 150
1340 exp 1
1341 weight 70
1342 msg
1343 This armour is made of very light and
1344 expensive material. As a result you
1345 can move much faster in it, but it gives
1346 a bit worse protection than normal armour.
1347 endmsg
1348 end
1349 #
1350 allowed all
1351 chance 3
1352 object Doom
1353 type 16
1354 damned 1
1355 Str -5
1356 Con -5
1357 Dex -5
1358 Wis -5
1359 Int -5
1360 Pow -5
1361 Cha -5
1362 value 30
1363 magic 1
1364 end
1365 #
1366 allowed all
1367 chance 20
1368 object Woe
1369 type 16
1370 cursed 1
1371 Str -1
1372 Con -1
1373 Dex -1
1374 Wis -1
1375 Int -1
1376 Pow -1
1377 Cha -1
1378 luck -1
1379 value 5
1380 end
1381 #
1382 allowed plate_mail
1383 chance 1
1384 object Power
1385 type 16
1386 value 150
1387 magic 4
1388 Str 1
1389 resist_fire 30
1390 weight 200
1391 last_sp 5
1392 resist_physical 20
1393 ac 1
1394 msg
1395 This extremely unique platemail was made
1396 for the line of dwarven kings in one of the
1397 vanished northern kingdoms of old.
1398 Due to its magic, it will fit creatures of any size.
1399 It is highly enchanted, increasing the strength of the
1400 wearer and protecting against fire.
1401 Unfortunately it is also very heavy, limiting speed somewhat.
1402 endmsg
1403 item_power 4
1404 end
1405 #
1406 allowed plate_mail
1407 chance 5
1408 object Prowess
1409 type 16
1410 resist_physical 30
1411 weight 250
1412 ac 1
1413 Str 2
1414 Dex 2
1415 Int -5
1416 Pow -5
1417 value 100
1418 msg
1419 This very heavy armour gives protection
1420 greater than normal mail. It is created
1421 for fighters - the high weight and the fact
1422 that it clouds the mind makes it unsuitable for
1423 mages. It increases the wearer's strength and
1424 dexterity, making G<him|her> even more fearsome in
1425 battle.
1426 endmsg
1427 end
1428 #
1429 allowed leather_armour,mithril_chainmail
1430 chance 10
1431 object Irial
1432 type 16
1433 value 10
1434 Cha 1
1435 msg
1436 This armour, which is of elven origin,
1437 is beautifully decorated with ancient emblems.
1438 endmsg
1439 item_power 1
1440 end
1441 #
1442 # Robes (subtype of armor)
1443 #
1444 allowed robe
1445 chance 10
1446 object Displacement
1447 type 16
1448 value 100
1449 ac 3
1450 msg
1451 This robe blurs the vision of those trying
1452 to attack, making the wearer more difficult to hit.
1453 endmsg
1454 item_power 3
1455 end
1456 #
1457 allowed robe
1458 chance 10
1459 object metal weave
1460 face metalrobe.x11
1461 material 2
1462 type 16
1463 value 100
1464 weight 150
1465 resist_physical 15
1466 ac 3
1467 msg
1468 This magical robe is somehow woven of
1469 metal fibers.
1470 endmsg
1471 item_power 3
1472 end
1473 #
1474 # Rings
1475 #
1476 # Ring of Thieves
1477 #
1478 allowed all
1479 chance 20
1480 object Thieves
1481 value 80
1482 type 70
1483 face ring.x17
1484 exp 5
1485 Dex 3
1486 stealth 1
1487 can_see_in_dark 1
1488 item_power 10
1489 end
1490 #
1491 #Ring of Fighting
1492 #
1493 allowed all
1494 chance 32
1495 object Fighting
1496 face ring.x17
1497 type 70
1498 value 30
1499 Str 1
1500 Con 1
1501 exp 2
1502 wc 2
1503 dam 2
1504 hp 1
1505 item_power 9
1506 end
1507 #
1508 #Ring of Combat
1509 #
1510 allowed all
1511 chance 8
1512 object Combat
1513 type 70
1514 face ring.x17
1515 value 130
1516 Str 1
1517 Con 1
1518 Dex 1
1519 wc 2
1520 exp 3
1521 magic -1
1522 resist_physical 10
1523 resist_magic -5
1524 dam 2
1525 hp 1
1526 item_power 8
1527 end
1528 #
1529 #
1530 #Ring of Strife
1531 #
1532 allowed all
1533 chance 4
1534 object Strife
1535 type 70
1536 face ring.x17
1537 value 230
1538 exp 4
1539 Str 2
1540 Con 2
1541 Dex 2
1542 Wis -1
1543 Int -1
1544 wc 2
1545 magic -1
1546 resist_physical 20
1547 resist_magic -15
1548 ac 1
1549 dam 3
1550 hp 2
1551 item_power 6
1552 end
1553 #
1554 #Ring of War
1555 #
1556 allowed all
1557 chance 1
1558 object War
1559 face ring.x17
1560 type 70
1561 value 350
1562 Str 3
1563 Con 3
1564 Dex 3
1565 Int -1
1566 Wis -1
1567 Pow -1
1568 magic -5
1569 exp 5
1570 resist_physical 30
1571 resist_magic -20
1572 hp 3
1573 dam 5
1574 ac 2
1575 wc 3
1576 item_power 7
1577 end
1578 #
1579 #Ring of Ice
1580 #
1581 allowed all
1582 chance 33
1583 object Ice
1584 face ring.x17
1585 #color_fg light_blue
1586 type 70
1587 value 30
1588 resist_cold 30
1589 path_attuned 4
1590 msg
1591 This elemental ring is one of those made at
1592 the Guild of Magicks by the powerful wizards
1593 who survived the ancient war of the elementals.
1594 The wielder is surrounded by a thin, almost
1595 invisible, globe of warmth; which protects
1596 against cold. It also grants its holder
1597 greater control of cold spells.
1598 endmsg
1599 item_power 3
1600 end
1601 #
1602 allowed all
1603 chance 28
1604 object Fire
1605 face ring.x17
1606 #color_fg red
1607 type 70
1608 value 35
1609 resist_fire 30
1610 path_attuned 2
1611 msg
1612 This elemental ring is one of those
1613 made at the Guild of Magicks by the
1614 powerful wizards who survived the
1615 ancient war of the elementals.
1616 The wielder is surrounded by a thin,
1617 almost invisible, globe of coolness;
1618 which protects against heat. It also
1619 grants the holder greater facility
1620 with fire spells.
1621 endmsg
1622 item_power 3
1623 end
1624 #
1625 allowed all
1626 chance 40
1627 object Storm
1628 face ring.x17
1629 type 70
1630 value 25
1631 resist_electricity 30
1632 path_attuned 8
1633 msg
1634 This elemental ring is one of those made
1635 at the Guild of Magicks by the powerful
1636 wizards who survived the ancient war
1637 of the elementals. The wielder is
1638 surrounded by a thin, almost invisible,
1639 grid of force; which protects against
1640 electricity. It also gives facility
1641 with electricity spells.
1642 endmsg
1643 item_power 3
1644 end
1645 #
1646 allowed all
1647 chance 13
1648 object Magic
1649 face ring.x17
1650 type 70
1651 value 80
1652 sp 1
1653 Pow 1
1654 resist_magic 20
1655 msg
1656 Most highlevel wizards receive one of
1657 these from their guild when they become
1658 its leader.
1659 endmsg
1660 item_power 3
1661 end
1662 #
1663 allowed all
1664 chance 7
1665 object Ancient Magic
1666 face ring.x17
1667 type 70
1668 value 150
1669 sp 2
1670 Int 1
1671 Pow 1
1672 resist_magic 25
1673 item_power 5
1674 end
1675 #
1676 allowed all
1677 chance 4
1678 object High Magic
1679 face ring.x17
1680 type 70
1681 value 250
1682 sp 2
1683 material 256
1684 Int 2
1685 Pow 2
1686 resist_magic 30
1687 item_power 7
1688 end
1689 #
1690 # Slaying balrog--aint no such thing as a balrog yet, but.. when there is...
1691 # Mithrandir's magic ring--gives power according to the ability of the user
1692 #
1693 allowed all
1694 chance 1
1695 object Mithrandir
1696 slaying Balrog
1697 face ring.x17
1698 type 70
1699 value 450
1700 sp 2
1701 Int 2
1702 material 256
1703 Pow 2
1704 resist_magic 30
1705 resist_fire 20
1706 path_attuned 2
1707 item_power 9
1708 end
1709 #
1710 # Galadriel's magic ring. She used it for the protection and healing
1711 # of her land in Lord of the Rings
1712 #
1713 allowed all
1714 chance 1
1715 object Adamant
1716 face ring.x17
1717 type 70
1718 value 450
1719 sp 3
1720 material 256
1721 Int 3
1722 Pow 2
1723 resist_magic 30
1724 resist_drain 100
1725 path_attuned 257
1726 item_power 15
1727 end
1728 #
1729 # Elrond's magic ring. It was the greatest of the three rings.
1730 #
1731 allowed all
1732 chance 1
1733 object Elrond
1734 face ring.x17
1735 type 70
1736 value 550
1737 sp 3
1738 material 256
1739 Int 3
1740 Pow 3
1741 resist_magic 30
1742 resist_drain 100
1743 resist_deplete 100
1744 path_attuned 259
1745 item_power 25
1746 end
1747 #
1748 # The One Ring to rule them all
1749 #
1750 allowed all
1751 chance 1
1752 difficulty 6
1753 object Ruling
1754 face ring.x17
1755 type 70
1756 value 1750
1757 sp 5
1758 Int 3
1759 Pow 3
1760 Wis 2
1761 Con -2
1762 Cha -2
1763 msg
1764 One Ring to rule them all,
1765 One Ring to find them,
1766 One Ring to bring them all
1767 and in the darkness bind them.
1768 endmsg
1769 food 2
1770 stealth 1
1771 ac 6
1772 material 256
1773 resist_magic 40
1774 resist_ghosthit -100
1775 path_attuned 606
1776 path_repelled 257
1777 item_power 15
1778 end
1779 #
1780 # Beguilement
1781 #
1782 allowed all
1783 chance 13
1784 object Beguilement
1785 face ring.x17
1786 type 70
1787 value 50
1788 Cha 3
1789 item_power 3
1790 end
1791 #
1792 # Ring of the Dark Priest
1793 #
1794 allowed all
1795 chance 4
1796 object the Dark Priest
1797 face ring.x17
1798 type 70
1799 value 50
1800 Cha -1
1801 material 256
1802 path_attuned 131072
1803 path_repelled 256
1804 Wis 1
1805 Pow 1
1806 can_see_in_dark 1
1807 grace 1
1808 item_power 3
1809 end
1810 #
1811 # Ring of the Healer
1812 #
1813 allowed all
1814 chance 4
1815 object the Healer
1816 face ring.x17
1817 type 70
1818 value 50
1819 Cha 1
1820 material 256
1821 path_attuned 256
1822 path_repelled 131072
1823 Wis 1
1824 Pow 1
1825 grace 1
1826 item_power 4
1827 end
1828 #
1829 # Ring of the Paladin
1830 #
1831 allowed all
1832 chance 4
1833 object the Paladin
1834 face ring.x17
1835 type 70
1836 value 50
1837 Cha 1
1838 path_attuned 65536
1839 path_repelled 64
1840 Wis 1
1841 material 256
1842 Pow 1
1843 grace 1
1844 item_power 4
1845 end
1846 #
1847 # Ring of the Prelate
1848 #
1849 allowed all
1850 chance 7
1851 object the Prelate
1852 face ring.x17
1853 type 70
1854 value 250
1855 Cha 1
1856 path_attuned 65664
1857 Wis 2
1858 material 256
1859 Pow 1
1860 grace 2
1861 item_power 7
1862 end
1863 #
1864 # Ring of the Demon Priest
1865 #
1866 allowed all
1867 chance 2
1868 difficulty 6
1869 object the Demon Priest
1870 face ring.x17
1871 type 70
1872 material 256
1873 value 250
1874 Cha -2
1875 path_attuned 131136
1876 path_repelled 256
1877 resist_fire 30
1878 Wis 2
1879 Pow 2
1880 grace 2
1881 can_see_in_dark 1
1882 item_power 6
1883 end
1884 #
1885 # Ring of Benevolence
1886 #
1887 allowed all
1888 chance 2
1889 difficulty 6
1890 object Benevolence
1891 face ring.x17
1892 type 70
1893 material 256
1894 value 250
1895 Cha 2
1896 path_attuned 257
1897 path_repelled 131072
1898 Wis 2
1899 Pow 2
1900 grace 2
1901 resist_magic 30
1902 item_power 7
1903 msg
1904 This ring is blessed by the gods who do good,
1905 and protects a little against the power of those who
1906 twist natural forces to do harm.
1907 endmsg
1908 end
1909 #
1910 # Ring of the Crusade
1911 #
1912 allowed all
1913 chance 2
1914 difficulty 6
1915 object the Crusade
1916 face ring.x17
1917 type 70
1918 value 250
1919 material 256
1920 Cha 2
1921 path_attuned 65664
1922 Wis 2
1923 Pow 2
1924 resist_drain 100
1925 grace 2
1926 item_power 14
1927 end
1928 #
1929 # Ring of the Death Priest
1930 #
1931 allowed all
1932 chance 1
1933 difficulty 7
1934 object the Death Priest
1935 face ring.x17
1936 type 70
1937 value 400
1938 material 256
1939 Cha -3
1940 path_attuned 393280
1941 path_repelled 256
1942 resist_death 100
1943 resist_fear 100
1944 can_see_in_dark 1
1945 Wis 3
1946 Pow 2
1947 grace 3
1948 item_power 20
1949 end
1950 #
1951 # Ring of the Saint
1952 #
1953 allowed all
1954 difficulty 7
1955 chance 1
1956 object the Saint
1957 face ring.x17
1958 type 70
1959 material 256
1960 value 400
1961 Cha 3
1962 path_attuned 65665
1963 path_repelled 131072
1964 resist_drain 100
1965 resist_deplete 100
1966 resist_ghosthit 100
1967 Wis 3
1968 Pow 2
1969 grace 2
1970 item_power 25
1971 end
1972 #
1973 # Ring of Miracles
1974 #
1975 allowed all
1976 difficulty 7
1977 chance 1
1978 object Miracles
1979 face ring.x17
1980 type 70
1981 value 450
1982 Cha 3
1983 path_attuned 67969
1984 path_repelled 131072
1985 path_denied 262144
1986 resist_drain 100
1987 resist_deplete 100
1988 Wis 3
1989 Pow 3
1990 material 256
1991 grace 3
1992 item_power 30
1993 end
1994 #
1995 #
1996 allowed all
1997 chance 40
1998 object Acid
1999 face ring.x17
2000 type 70
2001 value 25
2002 resist_acid 30
2003 material 256
2004 resist_physical 20
2005 msg
2006 This elemental ring is one of those
2007 made at the Guild of Magicks by the
2008 powerful wizards who survived the
2009 ancient war of the elementals.
2010 The wielder is surrounded by a thin,
2011 almost invisible globe of base liquid;
2012 which protects against acid. It also
2013 gives a fair protection against normal attacks.
2014 endmsg
2015 item_power 3
2016 end
2017 #
2018 allowed all
2019 chance 17
2020 object Free Action
2021 face ring.x17
2022 type 70
2023 value 60
2024 resist_slow 100
2025 resist_paralyze 100
2026 resist_confusion 30
2027 resist_fear 30
2028 item_power 11
2029 end
2030 #
2031 allowed all
2032 chance 13
2033 object Life
2034 face ring.x17
2035 type 70
2036 value 80
2037 resist_drain 100
2038 resist_deplete 100
2039 hp 2
2040 msg
2041 This semi-elemental ring is one of those made
2042 at the Guild of Magics by the powerful wizards
2043 who survived the ancient war of the elementals.
2044 The wielder is surrounded by a thin, almost
2045 invisible, globe of positive energy; which
2046 makes the wielder immune from life draining.
2047 It also grants an unnatural vitality.
2048 endmsg
2049 item_power 9
2050 end
2051 #
2052 allowed all
2053 chance 50
2054 object Halvor
2055 face ring.x17
2056 type 70
2057 value 20
2058 Str 1
2059 resist_paralyze 100
2060 item_power 5
2061 end
2062 #
2063 allowed all
2064 chance 25
2065 object Yordan
2066 face ring.x17
2067 type 70
2068 value 40
2069 wc 2
2070 Dex 2
2071 dam 2
2072 item_power 6
2073 end
2074 #
2075 allowed all
2076 chance 25
2077 object Extremity
2078 face ring.x17
2079 type 70
2080 value 40
2081 wc 2
2082 Str 4
2083 Dex 4
2084 Con -5
2085 Int -3
2086 Wis -3
2087 Pow -5
2088 damned 1
2089 end
2090 #
2091 allowed all
2092 chance 33
2093 object Doom
2094 face ring.x17
2095 type 70
2096 damned 1
2097 Str -5
2098 Con -5
2099 Dex -5
2100 Wis -5
2101 Int -5
2102 Pow -5
2103 Cha -5
2104 value 30
2105 end
2106 #
2107 allowed all
2108 chance 200
2109 object Woe
2110 type 70
2111 face ring.x17
2112 cursed 1
2113 Str -1
2114 Con -1
2115 Dex -1
2116 Wis -1
2117 Int -1
2118 Pow -1
2119 Cha -1
2120 luck -1
2121 value 5
2122 end
2123 #
2124 allowed all
2125 chance 15
2126 object Occidental Mages
2127 type 70
2128 face ring.x17
2129 value 5
2130 msg
2131 The Ancient School of Occidental Mages created that ring during
2132 the Empire Wars, charging it with their Chaotic Powers.
2133 endmsg
2134 event_apply_plugin Python
2135 event_apply /python/items/ring_occidental_mages.py
2136 end
2137 #
2138 # Horns:
2139 #
2140 allowed all
2141 chance 17
2142 object Plenty
2143 face horn2.x11
2144 type 35
2145 level -20
2146 hp -30
2147 maxhp -30
2148 value 25
2149 other_arch spell_create_food
2150 end
2151 #
2152 allowed all
2153 chance 10
2154 object Fire
2155 type 35
2156 other_arch spell_firebolt
2157 hp -40
2158 maxhp -40
2159 value 10
2160 end
2161 #
2162 allowed all
2163 chance 10
2164 object Frost
2165 type 35
2166 other_arch spell_frostbolt
2167 hp -40
2168 maxhp -40
2169 value 10
2170 end
2171 #
2172 allowed all
2173 chance 33
2174 object Aggravation
2175 type 35
2176 other_arch spell_aggravation
2177 hp -10
2178 maxhp -10
2179 value 3
2180 cursed 1
2181 end
2182 #
2183 allowed all
2184 chance 20
2185 object Fools
2186 type 35
2187 other_arch spell_aggravation
2188 hp -10
2189 maxhp -10
2190 value 5
2191 luck -2
2192 Int -2
2193 damned 1
2194 end
2195 #
2196 allowed all
2197 chance 5
2198 object Sirens
2199 msg
2200 This is a charming little horn.
2201 endmsg
2202 type 35
2203 other_arch spell_siren_call
2204 hp -20
2205 maxhp -20
2206 Cha 2
2207 Int -2
2208 value 30
2209 end
2210 #
2211 allowed all
2212 chance 3
2213 object Eorlingas
2214 type 35
2215 other_arch spell_firebolt
2216 hp -100
2217 maxhp -100
2218 value 40
2219 Cha 1
2220 end
2221 #
2222 # Cloaks
2223 #
2224 allowed all
2225 chance 49
2226 object Woe
2227 type 87
2228 cursed 1
2229 Str -1
2230 Con -1
2231 Dex -1
2232 Wis -1
2233 Int -1
2234 Pow -1
2235 Cha -1
2236 luck -1
2237 value 5
2238 end
2239 #
2240 allowed all
2241 chance 49
2242 object Zenfur
2243 type 87
2244 Str -1
2245 Con -1
2246 Dex -1
2247 Wis -1
2248 Int -1
2249 Pow -1
2250 Cha -1
2251 value 8
2252 msg
2253 This is Zenfur's Cloak. It was worn proudly by the hero Zenfur until he
2254 was tier nine.
2255
2256 Then some magician pointed out that the cloak was magical in nature and
2257 had somewhat undesirable effects. It is not known what exactly Zenfur said,
2258 but he was not pleased.
2259 endmsg
2260 end
2261 #
2262 allowed all
2263 chance 50
2264 object Woe
2265 type 87
2266 cursed 1
2267 Str -1
2268 Con -1
2269 Dex -1
2270 Wis -1
2271 Int -1
2272 Pow -1
2273 Cha -1
2274 luck -1
2275 value 5
2276 face cloak_black.x11
2277 stand_still 1
2278 msg
2279 This cloak holds strong powers - and they are not good.
2280 endmsg
2281 end
2282 #
2283 allowed all
2284 chance 50
2285 object Woe
2286 type 87
2287 cursed 1
2288 Str -1
2289 Con -1
2290 Dex -1
2291 Wis -1
2292 Int -1
2293 Pow -1
2294 Cha -1
2295 luck -1
2296 value 5
2297 face cloak_red.x11
2298 stand_still 1
2299 msg
2300 This cloak holds strong powers - and they are not good.
2301 endmsg
2302 end
2303 #
2304 allowed all
2305 chance 50
2306 object Woe
2307 type 87
2308 cursed 1
2309 Str -1
2310 Con -1
2311 Dex -1
2312 Wis -1
2313 Int -1
2314 Pow -1
2315 Cha -1
2316 luck -1
2317 value 5
2318 face cloak_white.x11
2319 stand_still 1
2320 msg
2321 This cloak holds strong powers - and they are not good.
2322 endmsg
2323 end
2324 #
2325 allowed all
2326 chance 3
2327 object Doom
2328 type 87
2329 damned 1
2330 Str -5
2331 Con -5
2332 Dex -5
2333 Wis -5
2334 Int -5
2335 Pow -5
2336 Cha -5
2337 value 30
2338 magic 1
2339 face cloak_lgrey.x11
2340 stand_still 1
2341 msg
2342 Looking at your cloak, things do not look too good, to use an
2343 enourmously exaggerated euphemism.
2344 endmsg
2345 end
2346 #
2347 allowed all
2348 chance 3
2349 object Doom
2350 type 87
2351 damned 1
2352 Str -5
2353 Con -5
2354 Dex -5
2355 Wis -5
2356 Int -5
2357 Pow -5
2358 Cha -5
2359 value 30
2360 magic 1
2361 face cloak_black.x11
2362 stand_still 1
2363 msg
2364 Looking at your cloak, things do not look too good, to use an
2365 enourmously exaggerated euphemism.
2366 endmsg
2367 end
2368 #
2369 allowed all
2370 chance 2
2371 object the Magi
2372 type 87
2373 weight 120
2374 Pow 1
2375 Wis 1
2376 sp 2
2377 value 2000
2378 material 8320
2379 materialname astolare
2380 face cloak_purple.x11
2381 stand_still 1
2382 item_power 4
2383 end
2384 #
2385 allowed all
2386 chance 2
2387 object Lythander
2388 type 87
2389 weight 120
2390 Pow 2
2391 sp 1
2392 resist_confusion 55
2393 value 2000
2394 material 256
2395 face serp_cloak.x11
2396 stand_still 1
2397 item_power 5
2398 end
2399 #
2400 allowed all
2401 chance 2
2402 object Gaea
2403 type 87
2404 weight 120
2405 reflect_spell 1
2406 Str -1
2407 hp 2
2408 resist_fire 10
2409 resist_cold 10
2410 resist_electricity 10
2411 value 2000
2412 material 256
2413 face serp_cloak.x11
2414 stand_still 1
2415 item_power 3
2416 end
2417 #
2418 allowed all
2419 chance 50
2420 difficulty 3
2421 object minor protection
2422 weight 120
2423 type 87
2424 value 20
2425 ac 1
2426 face cloak_lgrey.x11
2427 stand_still 1
2428 item_power 1
2429 end
2430 #
2431 allowed all
2432 chance 10
2433 difficulty 5
2434 object intermediate protection
2435 weight 125
2436 type 87
2437 value 100
2438 ac 2
2439 face cloak_white.x11
2440 stand_still 1
2441 item_power 2
2442 end
2443 #
2444 allowed all
2445 chance 3
2446 difficulty 7
2447 object greater protection
2448 type 87
2449 weight 130
2450 value 300
2451 ac 3
2452 material 8320
2453 materialname astolare
2454 face cloak_white.x11
2455 stand_still 1
2456 item_power 3
2457 end
2458 #
2459 allowed all
2460 chance 10
2461 difficulty 3
2462 object beguilement
2463 type 87
2464 value 100
2465 Cha 2
2466 weight 110
2467 face cloak_lblue.x11
2468 stand_still 1
2469 item_power 2
2470 end
2471 #
2472 allowed all
2473 chance 3
2474 difficulty 3
2475 object Asbestos
2476 type 87
2477 weight 135
2478 value 400
2479 resist_fire 25
2480 material 8320
2481 materialname asbestos
2482 face cloak_lgrey.x11
2483 stand_still 1
2484 item_power 1
2485 end
2486 #
2487 allowed all
2488 chance 3
2489 difficulty 3
2490 object Warmth
2491 type 87
2492 weight 140
2493 value 350
2494 resist_cold 25
2495 material 8320
2496 materialname wool
2497 face cloak_red.x11
2498 stand_still 1
2499 item_power 1
2500 end
2501 #
2502 allowed all
2503 chance 3
2504 difficulty 3
2505 object Insulation
2506 type 87
2507 weight 140
2508 value 350
2509 resist_electricity 25
2510 material 8320
2511 materialname rubber
2512 face cloak_white.x11
2513 stand_still 1
2514 item_power 1
2515 end
2516 #
2517 allowed all
2518 chance 2
2519 difficulty 3
2520 object Acid Proofing
2521 type 87
2522 value 500
2523 weight 95
2524 resist_acid 65
2525 material 8320
2526 materialname astolare
2527 face cloak_black.x11
2528 stand_still 1
2529 item_power 3
2530 end
2531 #
2532 allowed all
2533 chance 3
2534 difficulty 3
2535 object the Devourers
2536 type 87
2537 value 500
2538 weight 50
2539 resist_drain 30
2540 resist_ghosthit 30
2541 resist_deplete 100
2542 material 8320
2543 materialname astolare
2544 Cha -2
2545 face cloak_black.x11
2546 stand_still 1
2547 item_power 4
2548 end
2549 #
2550 allowed all
2551 chance 1
2552 difficulty 5
2553 object Gorokh
2554 type 87
2555 value 5000
2556 weight 200
2557 resist_fire 30
2558 resist_acid 50
2559 material 0
2560 Cha -6
2561 face cloak_red.x11
2562 stand_still 1
2563 end
2564 #
2565 allowed all
2566 chance 1
2567 difficulty 7
2568 object the Underworld
2569 type 87
2570 value 2000
2571 resist_confusion 50
2572 resist_acid 90
2573 resist_drain 100
2574 resist_fire -10
2575 resist_ghosthit 90
2576 resist_deplete 100
2577 weight 150
2578 material 8320
2579 materialname astolare
2580 Cha -4
2581 face cloak_black.x11
2582 stand_still 1
2583 item_power 19
2584 end
2585 #
2586 allowed all
2587 chance 1
2588 difficulty 20
2589 object Invisibility
2590 type 87
2591 value 800
2592 weight 130
2593 material 8320
2594 materialname astolare
2595 Str -10
2596 Dex -10
2597 Con -10
2598 msg
2599 This cloak sucks vitality from the
2600 wearer in order to maintain G<his|her>
2601 invisibility.
2602 endmsg
2603 make_invisible 1
2604 resist_paralyze -100
2605 face cloak_trans.x12
2606 stand_still 1
2607 end
2608 #
2609 allowed all
2610 chance 1
2611 difficulty 50
2612 object Unholy Protection
2613 type 87
2614 damned 1
2615 weight 50
2616 resist_holyword 50
2617 material 8320
2618 materialname astolare
2619 Wis -2
2620 face cloak_black.x11
2621 stand_still 1
2622 item_power 5
2623 end
2624 #
2625 #Artifact boots!
2626 #
2627 allowed low_boots
2628 chance 1
2629 difficulty 15
2630 object Invisibility
2631 type 99
2632 value 800
2633 weight 60
2634 material 8200
2635 materialname dragonhide
2636 ac 1
2637 Str -10
2638 Dex -12
2639 Con -10
2640 msg
2641 These shoes prevent others from seeing
2642 your movements. Bewarned however that
2643 they slow you down and draw strength
2644 from you. Not only this but some
2645 enemies can still see you with magic!
2646 endmsg
2647 make_invisible 1
2648 face low_boots.x11
2649 stand_still 1
2650 end
2651 #
2652 allowed !sandals
2653 chance 20
2654 difficulty 2
2655 object granite
2656 type 99
2657 value 60
2658 weight 1000
2659 material 8256
2660 materialname granite
2661 ac 5
2662 msg
2663 What strange boots, they look very
2664 protective, but amazingly heavy.
2665 There also doesn't appear to be
2666 any laces, you wonder how you're ever
2667 going to take them off.
2668 endmsg
2669 face high_boots.x11
2670 stand_still 1
2671 cursed 1
2672 end
2673 #
2674 allowed !high_boots
2675 chance 40
2676 difficulty 1
2677 object mobility
2678 type 99
2679 value 50
2680 weight 80
2681 material 8200
2682 materialname dragonhide
2683 resist_confusion 25
2684 resist_slow 20
2685 resist_paralyze 20
2686 resist_fear 50
2687 speed 2
2688 msg
2689 These sure look like useful boots.
2690 They feel a little lighter and appear
2691 a bit sleeker.
2692 endmsg
2693 stand_still 1
2694 item_power 4
2695 end
2696 #
2697 allowed all
2698 chance 40
2699 difficulty 1
2700 object clawing
2701 type 99
2702 value 50
2703 weight 120
2704 material 8200
2705 materialname dragonhide
2706 dam 12
2707 msg
2708 These boots have sharpened claws at the
2709 tips, which look like they would aid
2710 greatly in combat.
2711 endmsg
2712 stand_still 1
2713 item_power 1
2714 end
2715 #
2716 allowed all
2717 chance 40
2718 difficulty 1
2719 object steel
2720 type 99
2721 value 50
2722 weight 110
2723 material 8194
2724 materialname steel
2725 ac 1
2726 resist_physical 10
2727 msg
2728 The metal exterior provides a little
2729 extra resistance.
2730 endmsg
2731 stand_still 1
2732 item_power 2
2733 end
2734 #
2735
2736 #
2737 #Artifact gems!
2738 #
2739 allowed diamond
2740 chance 60
2741 object great value
2742 face pretty_crystal.x11
2743 stand_still 1
2744 value 10
2745 type 60
2746 weight 110
2747 end
2748 #
2749 allowed diamond
2750 chance 20
2751 difficulty 3
2752 object exceptional beauty
2753 face pretty_crystal.x11
2754 value 100
2755 stand_still 1
2756 type 60
2757 weight 130
2758 nrof 4
2759 end
2760 #
2761 allowed diamond
2762 chance 5
2763 difficulty 5
2764 object flawless beauty
2765 face pretty_crystal.x11
2766 value 1000
2767 stand_still 1
2768 type 60
2769 weight 200
2770 nrof 4
2771 end
2772 #
2773 allowed ruby
2774 chance 60
2775 object great value
2776 face pretty_ruby.x11
2777 stand_still 1
2778 value 10
2779 type 60
2780 weight 110
2781 end
2782 #
2783 allowed ruby
2784 chance 20
2785 difficulty 3
2786 object exceptional beauty
2787 face pretty_ruby.x11
2788 value 100
2789 stand_still 1
2790 type 60
2791 weight 130
2792 nrof 4
2793 end
2794 #
2795 allowed ruby
2796 chance 5
2797 difficulty 5
2798 object flawless beauty
2799 face pretty_ruby.x11
2800 value 1000
2801 stand_still 1
2802 type 60
2803 weight 200
2804 nrof 4
2805 end
2806 #
2807 allowed sapphire
2808 chance 60
2809 object great value
2810 face pretty_sapphire.x11
2811 stand_still 1
2812 value 10
2813 type 60
2814 weight 110
2815 end
2816 #
2817 allowed sapphire
2818 chance 20
2819 difficulty 3
2820 object exceptional beauty
2821 face pretty_sapphire.x11
2822 value 100
2823 stand_still 1
2824 type 60
2825 weight 130
2826 nrof 4
2827 end
2828 #
2829 allowed sapphire
2830 chance 5
2831 difficulty 5
2832 object flawless beauty
2833 face pretty_sapphire.x11
2834 value 1000
2835 stand_still 1
2836 type 60
2837 weight 200
2838 nrof 4
2839 end
2840 #
2841 allowed emerald
2842 chance 60
2843 object great value
2844 face pretty_emerald.x11
2845 stand_still 1
2846 value 10
2847 type 60
2848 weight 110
2849 end
2850 #
2851 allowed emerald
2852 chance 20
2853 difficulty 3
2854 object exceptional beauty
2855 face pretty_emerald.x11
2856 value 100
2857 stand_still 1
2858 type 60
2859 weight 130
2860 nrof 4
2861 end
2862 #
2863 allowed emerald
2864 chance 5
2865 difficulty 5
2866 object flawless beauty
2867 face pretty_emerald.x11
2868 value 1000
2869 stand_still 1
2870 type 60
2871 weight 200
2872 nrof 4
2873 end
2874 #
2875 allowed amethyst
2876 chance 60
2877 object great value
2878 face pretty_amethyst.x11
2879 stand_still 1
2880 value 10
2881 type 60
2882 weight 110
2883 end
2884 #
2885 allowed amethyst
2886 chance 20
2887 difficulty 3
2888 object exceptional beauty
2889 face pretty_amethyst.x11
2890 value 100
2891 stand_still 1
2892 type 60
2893 weight 130
2894 nrof 4
2895 end
2896 #
2897 allowed amethyst
2898 chance 5
2899 difficulty 5
2900 object flawless beauty
2901 face pretty_amethyst.x11
2902 value 1000
2903 stand_still 1
2904 type 60
2905 weight 200
2906 nrof 4
2907 end
2908 #
2909 #
2910 #Amulets!
2911 #
2912 allowed all
2913 chance 127
2914 object Shielding
2915 face amulet_lif.x11
2916 resist_physical 20
2917 type 39
2918 value 20
2919 item_power 1
2920 end
2921 #
2922 allowed all
2923 chance 127
2924 object Sustenance
2925 face amulet_lif.x11
2926 food 15
2927 type 39
2928 value 20
2929 # item power calculation is skewed because of
2930 # the high food value above
2931 item_power 4
2932 end
2933 #
2934 allowed all
2935 chance 100
2936 difficulty 6
2937 object Empowerment
2938 face amulet_lif.x11
2939 material 256
2940 type 39
2941 value 40
2942 sp 2
2943 item_power 2
2944 end
2945 #
2946 allowed all
2947 chance 255
2948 difficulty 6
2949 object Sorrow
2950 face amulet_lif.x11
2951 type 39
2952 value 0
2953 cursed 1
2954 resist_magic -100
2955 end
2956 #
2957 allowed all
2958 chance 50
2959 difficulty 4
2960 object Calling Death
2961 face amulet_lif.x11
2962 type 39
2963 value 0
2964 damned 1
2965 cursed 1
2966 resist_physical -100
2967 resist_magic -100
2968 resist_fire -100
2969 resist_electricity -100
2970 resist_cold -100
2971 resist_confusion -100
2972 resist_acid -100
2973 end
2974 #
2975 allowed all
2976 chance 10
2977 difficulty 10
2978 object Aethereality
2979 face amulet_lif.x11
2980 material 256
2981 type 39
2982 value 3000
2983 resist_physical 50
2984 item_power 3
2985 end
2986 #
2987 allowed all
2988 chance 10
2989 difficulty 10
2990 object Oghul
2991 type 39
2992 face amulet_lif.x11
2993 material 256
2994 sp 7
2995 value 4000
2996 item_power 5
2997 msg
2998 Oghul was a great mage. Unfortunately (for him) he was also a dwarf, born
2999 during times where dwarves did not look well upon mages among them. He was
3000 expelled into deep mine shafts and forced to survive on his magical powers
3001 alone. As an aid, he created a large number of amulets that would help him
3002 to regenerate his magical energy.
3003 endmsg
3004 end
3005 #
3006 allowed all
3007 chance 75
3008 difficulty 7
3009 object Deflection
3010 reflect_spell 1
3011 face amulet_lif.x11
3012 reflect_missile 1
3013 material 256
3014 ac 2
3015 resist_physical 30
3016 type 39
3017 value 1000
3018 item_power 5
3019 end
3020 #
3021 allowed all
3022 chance 50
3023 difficulty 7
3024 object the Shielded Mind
3025 face amulet_lif.x11
3026 type 39
3027 material 256
3028 resist_confusion 100
3029 resist_paralyze 100
3030 resist_fear 100
3031 value 1000
3032 item_power 14
3033 end
3034 #
3035 allowed all
3036 chance 40
3037 difficulty 5
3038 object Free Action
3039 face amulet_lif.x11
3040 type 39
3041 material 256
3042 value 300
3043 resist_slow 100
3044 resist_paralyze 100
3045 resist_confusion 30
3046 resist_fear 30
3047 item_power 8
3048 end
3049 #
3050 allowed all
3051 chance 5
3052 difficulty 9
3053 object the Magi
3054 face amulet_lif.x11
3055 type 39
3056 material 256
3057 sp 5
3058 Int 2
3059 Pow 2
3060 value 5000
3061 resist_magic 30
3062 reflect_spell 1
3063 item_power 12
3064 end
3065 #
3066 allowed all
3067 chance 30
3068 difficulty 9
3069 object Holiness
3070 face amulet_lif.x11
3071 type 39
3072 material 256
3073 Wis 3
3074 value 300
3075 path_attuned 385
3076 item_power 3
3077 end
3078 #
3079 allowed all
3080 chance 60
3081 difficulty 9
3082 object Unholiness
3083 face amulet_lif.x11
3084 type 39
3085 value 10
3086 path_repelled 257
3087 path_attuned 192
3088 damned 1
3089 cursed 1
3090 end
3091 #
3092 allowed all
3093 chance 1
3094 difficulty 9
3095 object Destruction
3096 face amulet_lif.x11
3097 type 39
3098 value 800
3099 material 256
3100 path_repelled 256
3101 path_attuned 542
3102 path_denied 2048
3103 end
3104 #
3105 # Containers (the following is hack to get a quiver for bolts also)
3106 # It would be better that it would be possible to define object
3107 # NONE also, and not use the fixed probability.
3108 #
3109 allowed quiver
3110 chance 100
3111 object Holding Bolts
3112 type 122
3113 value 100
3114 race bolt
3115 Str 80
3116 end
3117 #
3118 allowed quiver
3119 chance 100
3120 object Holding Arrows
3121 type 122
3122 value 100
3123 Str 80
3124 end
3125 #
3126 allowed !quiver,!cauldron
3127 chance 100
3128 object Holding
3129 type 122
3130 value 100
3131 Str 50
3132 end
3133 #
3134 allowed bag
3135 chance 10
3136 difficulty 7
3137 object Great Holding
3138 type 122
3139 value 100
3140 Str 75
3141 end
3142 #
3143 # Arrows/Missiles
3144 #
3145 allowed all
3146 chance 250
3147 object inaccuracy
3148 type 13
3149 wc -7
3150 cursed 1
3151 end
3152 #
3153 allowed all
3154 chance 100
3155 difficulty 5
3156 object Accuracy
3157 type 13
3158 value 5
3159 wc 7
3160 dam -8
3161 food 50
3162 end
3163 #
3164 allowed all
3165 chance 100
3166 object Fire
3167 attacktype 4
3168 type 13
3169 dam -8
3170 value 6
3171 end
3172 #
3173 allowed all
3174 chance 100
3175 object Frost
3176 attacktype 16
3177 type 13
3178 dam -8
3179 value 6
3180 end
3181 #
3182 allowed all
3183 chance 100
3184 difficulty 6
3185 object Poison
3186 attacktype 1025
3187 type 13
3188 dam -8
3189 value 6
3190 magic 1
3191 end
3192 #
3193 allowed all
3194 chance 100
3195 object Lightning
3196 attacktype 8
3197 type 13
3198 dam -8
3199 value 6
3200 end
3201 #
3202 allowed all
3203 chance 50
3204 difficulty 6
3205 object Paralysis
3206 attacktype 4097
3207 type 13
3208 value 8
3209 wc 2
3210 food 80
3211 msg
3212 These missiles have been soaked in some
3213 strange liquid which stuns the victim.
3214 These missiles also broken much more easily
3215 than normal ones.
3216 endmsg
3217 end
3218 #
3219 allowed all
3220 chance 20
3221 object Assassinating Trolls
3222 slaying troll
3223 attacktype 131072
3224 msg
3225 These missiles are inscribed with
3226 powerful runes for the bane of
3227 trolls. A scratch from one of
3228 these arrows could smite one dead.
3229 endmsg
3230 type 13
3231 value 500
3232 wc 7
3233 dam -20
3234 food 100
3235 nrof 10
3236 level 40
3237 end
3238 #
3239 allowed all
3240 chance 20
3241 difficulty 5
3242 object Assassinating Dragons
3243 slaying dragon
3244 attacktype 131072
3245 msg
3246 These missiles are inscribed with
3247 powerful runes for the bane of
3248 dragons. A scratch from one of
3249 these arrows could smite one dead.
3250 endmsg
3251 type 13
3252 value 1000
3253 wc 7
3254 dam -20
3255 food 100
3256 nrof 10
3257 resist_fire 100
3258
3259 level 50
3260 end
3261 #
3262 allowed all
3263 chance 20
3264 difficulty 5
3265 object Blessedness
3266 slaying undead,demon
3267 msg
3268 These missiles are invested
3269 with a great holiness so that
3270 even a scratch might banish
3271 an undead creature or a demon
3272 back to the hell from which it
3273 came.
3274 endmsg
3275 attacktype 131072
3276 type 13
3277 value 500
3278 wc 7
3279 dam -20
3280 food 70
3281 nrof 10
3282 level 50
3283 end
3284 #
3285 allowed arrow
3286 chance 100
3287 difficulty 5
3288 object Slay Dragon
3289 type 13
3290 value 5
3291 slaying dragon
3292 dam -12
3293 food 10
3294 end
3295 #
3296 allowed arrow
3297 chance 50
3298 difficulty 8
3299 object Magic
3300 type 13
3301 value 10
3302 attacktype 2
3303 dam -20
3304 wc 6
3305 msg
3306 These magical arrows are very powerful weapon.
3307 endmsg
3308 food 90
3309 end
3310 #
3311 allowed bolt
3312 chance 1
3313 difficulty 5
3314 object Demon Slaying
3315 type 13
3316 value 5
3317 slaying demon
3318 magic 4
3319 dam 12
3320 food 10
3321 msg
3322 This powerful bolt can rip
3323 right through any demon it
3324 is shot at, but it tends to
3325 break very easily.
3326 endmsg
3327 end
3328 #
3329 allowed bolt
3330 chance 100
3331 difficulty 5
3332 object silver head
3333 material 8194
3334 materialname silver
3335 type 13
3336 value 5
3337 slaying vampire
3338 attacktype 2
3339 end
3340 #
3341 allowed bolt
3342 chance 50
3343 difficulty 8
3344 object Piercing
3345 type 13
3346 value 7
3347 dam -25
3348 wc 6
3349 weight 150
3350 food 10
3351 end
3352 #
3353 allowed bolt
3354 chance 10
3355 object Adamantite
3356 type 13
3357 value 10
3358 weight 90
3359 material 8448
3360 materialname adamantium
3361 food 10
3362 end
3363 #
3364 # Bows
3365 #
3366 allowed all
3367 chance 10
3368 object Accuracy
3369 type 14
3370 value 5
3371 weight 80
3372 wc 4
3373 item_power 2
3374 end
3375 #
3376 allowed all
3377 chance 10
3378 object Valriel
3379 type 14
3380 magic 1
3381 value 15
3382 weight 110
3383 dam 20
3384 end
3385 #
3386 allowed all
3387 chance 15
3388 object Gorokh
3389 type 14
3390 magic 2
3391 value 15
3392 attacktype 65
3393 dam 16
3394 item_power 1
3395 end
3396 #
3397 allowed !crossbow
3398 chance 10
3399 object Lythander
3400 type 14
3401 magic 1
3402 value 22
3403 weight 75
3404 sp 150
3405 wc 1
3406 item_power 1
3407 end
3408 #
3409 allowed crossbow
3410 chance 10
3411 object Ruggilli
3412 type 14
3413 magic 2
3414 value 18
3415 weight 85
3416 sp 110
3417 wc 1
3418 attacktype 4
3419 item_power 2
3420 end
3421 #
3422 allowed all
3423 chance 12
3424 object Sorig
3425 type 14
3426 magic 2
3427 value 20
3428 weight 95
3429 sp 125
3430 wc 1
3431 attacktype 8
3432 item_power 2
3433 end
3434 #
3435 allowed crossbow
3436 chance 5
3437 object Mostrai
3438 type 14
3439 magic 3
3440 dam 14
3441 sp 75
3442 value 50
3443 attacktype 256
3444 item_power 1
3445 end
3446 #
3447 allowed all
3448 chance 10
3449 difficulty 5
3450 object Thunder
3451 type 14
3452 value 10
3453 magic 2
3454 weight 90
3455 dam 15
3456 wc 2
3457 attacktype 6145
3458 item_power 3
3459 end
3460 #
3461 allowed all
3462 chance 40
3463 object inaccuracy
3464 type 14
3465 value 5
3466 wc -4
3467 cursed 1
3468 end
3469 #
3470 allowed bow
3471 chance 1
3472 difficulty 5
3473 object Auriga
3474 type 14
3475 weight 80
3476 msg
3477 This magical bow shoots with
3478 such force that the arrows
3479 sometimes fly right through
3480 the target.
3481 endmsg
3482 value 100
3483 wc 5
3484 dam -25
3485 item_power 4
3486 end
3487 #
3488 allowed bow
3489 chance 5
3490 object wizard
3491 type 14
3492 value 5
3493 dam -7
3494 msg
3495 This bow is magically enchanted
3496 so that archer's strength doesn't
3497 affect damage made by it.
3498 endmsg
3499 no_strength 1
3500 end
3501 #
3502 #
3503 # SKILLS
3504 #
3505 allowed lockpicks
3506 chance 100
3507 object quality
3508 type 74
3509 value 5
3510 Dex 1
3511 end
3512 #
3513 allowed lockpicks
3514 chance 30
3515 object high quality
3516 type 74
3517 value 10
3518 Dex 3
3519 end
3520 #
3521 # talismans -
3522 #
3523 allowed talisman
3524 chance 50
3525 object Fire
3526 type 74
3527 material 256
3528 value 3
3529 path_attuned 2
3530 path_repelled 4
3531 end
3532 #
3533 allowed talisman
3534 chance 50
3535 object Frost
3536 type 74
3537 material 256
3538 value 3
3539 path_attuned 4
3540 path_repelled 2
3541 end
3542 #
3543 allowed talisman
3544 chance 80
3545 object Missiles
3546 type 74
3547 material 256
3548 value 5
3549 path_attuned 16
3550 end
3551 #
3552 allowed talisman
3553 chance 40
3554 object Unified Mind
3555 type 74
3556 material 256
3557 value 7
3558 path_attuned 1056
3559 Int 3
3560 item_power 4
3561 end
3562 #
3563 allowed talisman
3564 chance 20
3565 difficulty 10
3566 object Evocation
3567 type 74
3568 material 256
3569 value 9
3570 path_attuned 6208
3571 item_power 2
3572 end
3573 #
3574 allowed talisman
3575 chance 20
3576 difficulty 10
3577 object Elements
3578 type 74
3579 material 256
3580 value 9
3581 path_attuned 14
3582 item_power 4
3583 end
3584 #
3585 allowed talisman
3586 chance 3
3587 difficulty 13
3588 object Wizardry
3589 type 74
3590 material 256
3591 value 25
3592 path_attuned 28286
3593 Pow 1
3594 item_power 5
3595 end
3596 #
3597 # holy symbols
3598 #
3599 allowed holy_symbol
3600 chance 80
3601 difficulty 5
3602 object Probity
3603 type 74
3604 material 256
3605 value 5
3606 path_attuned 257
3607 path_repelled 128
3608 path_denied 0
3609 item_power 1
3610 end
3611 #
3612 allowed holy_symbol
3613 chance 10
3614 difficulty 5
3615 object Great Virtue
3616 type 74
3617 material 256
3618 value 25
3619 path_attuned 8640
3620 Wis 2
3621 item_power 4
3622 end
3623 #
3624 allowed holy_symbol
3625 chance 10
3626 difficulty 5
3627 object The Dark Path
3628 type 74
3629 material 256
3630 value 25
3631 path_attuned 393216
3632 path_denied 256
3633 item_power 2
3634 end
3635 #
3636 allowed holy_symbol
3637 chance 10
3638 difficulty 5
3639 object Turning
3640 type 74
3641 material 256
3642 value 25
3643 path_attuned 65536
3644 item_power 1
3645 end
3646 #
3647 allowed holy_symbol
3648 chance 50
3649 difficulty 5
3650 object Calling
3651 type 74
3652 material 256
3653 value 5
3654 path_attuned 64
3655 path_repelled 256
3656 end
3657 #
3658 # DRINK.
3659 #
3660 allowed water
3661 chance 90
3662 object the wise
3663 type 54
3664 food 1
3665 value 10
3666 end
3667 #
3668 allowed water
3669 chance 17
3670 difficulty 2
3671 object pearl
3672 type 54
3673 food 1
3674 value 50
3675 end
3676 #
3677 allowed water
3678 chance 15
3679 difficulty 3
3680 object emerald
3681 type 54
3682 food 1
3683 value 58
3684 end
3685 #
3686 allowed water
3687 chance 13
3688 difficulty 5
3689 object sapphire
3690 type 54
3691 food 1
3692 value 67
3693 end
3694 #
3695 allowed water
3696 chance 8
3697 difficulty 5
3698 object ruby
3699 type 54
3700 food 1
3701 value 76
3702 end
3703 #
3704 allowed water
3705 chance 3
3706 difficulty 8
3707 object diamond
3708 type 54
3709 food 1
3710 value 191
3711 end
3712 #
3713 # FOOD. Types of food which can effect player status
3714 #
3715 # Note: an item is cursed, the effect is generally reversed!
3716 #
3717 allowed !waybread
3718 chance 200
3719 object Poison
3720 type 6
3721 food 10
3722 hp -5
3723 cursed 1
3724 end
3725 #
3726 allowed !waybread
3727 chance 20
3728 object Hideous Poison
3729 type 6
3730 food 10
3731 hp -25
3732 Str -1
3733 Con -1
3734 Dex -1
3735 Cha -1
3736 cursed 1
3737 end
3738 #
3739 allowed mushroom_1, mushroom_2, mushroom_3
3740 chance 150
3741 object Gourmet
3742 type 6
3743 value 10
3744 food 200
3745 end
3746 #
3747 # note the cursed status here!, this mushroom drains mana
3748 #
3749 allowed mushroom_1, mushroom_2, mushroom_3
3750 chance 15
3751 object Magic
3752 type 6
3753 value 80
3754 cursed 1
3755 sp 100
3756 end
3757 #
3758 # note this comes second so woodsman will create it rather than the bad kind
3759 #
3760 allowed mushroom_1, mushroom_2, mushroom_3
3761 chance 5
3762 object Magic
3763 type 6
3764 value 80
3765 sp 100
3766 end
3767 #
3768 allowed mushroom_1, mushroom_2, mushroom_3
3769 chance 20
3770 object Healing
3771 type 6
3772 value 40
3773 hp 50
3774 end
3775 #
3776 allowed food, mushroom_1, mushroom_2, mushroom_3
3777 chance 15
3778 object Stamina
3779 type 6
3780 value 20
3781 Con 1
3782 end
3783 #
3784 allowed waybread
3785 chance 100
3786 object Aelingas
3787 type 6
3788 value 40
3789 Str 1
3790 Con 1
3791 end
3792 #
3793 allowed mushroom_1,mushroom_2,mushroom_3
3794 chance 15
3795 object Strength
3796 type 6
3797 value 20
3798 Str 1
3799 end
3800 #
3801 allowed mushroom_1,mushroom_2,mushroom_3
3802 chance 15
3803 object Quickness
3804 type 6
3805 value 20
3806 Dex 1
3807 end
3808 #
3809 allowed mushroom_1,mushroom_2,mushroom_3
3810 chance 100
3811 object Heat Resistance
3812 type 6
3813 value 30
3814 resist_fire 30
3815 end
3816 #
3817 allowed mushroom_1,mushroom_2,mushroom_3
3818 chance 100
3819 object Frost Resistance
3820 type 6
3821 value 30
3822 resist_cold 30
3823 end
3824 #
3825 allowed mushroom_1,mushroom_2,mushroom_3
3826 chance 100
3827 object Shock Resistance
3828 type 6
3829 value 30
3830 resist_electricity 30
3831 end
3832 #
3833 allowed mushroom_1,mushroom_2,mushroom_3
3834 chance 10
3835 object Bravery
3836 type 6
3837 value 30
3838 resist_fear 30
3839 end
3840 #
3841 allowed mushroom_1,mushroom_2,mushroom_3
3842 chance 100
3843 object Antitoxin
3844 type 6
3845 value 20
3846 resist_poison 30
3847 end
3848 #
3849 allowed mushroom_1,mushroom_2,mushroom_3
3850 chance 90
3851 object Magic Resistance
3852 type 6
3853 value 40
3854 resist_magic 30
3855 end
3856 #
3857 allowed mushroom_1,mushroom_2,mushroom_3
3858 chance 5
3859 object Life
3860 type 6
3861 value 80
3862 Con 1
3863 resist_drain 30
3864 resist_deplete 30
3865 end
3866 #
3867 # Potions (incl. dusts, balms and figurine sub-types)
3868 #
3869 #
3870 # - attack potions
3871 #
3872 allowed potion_generic
3873 chance 1
3874 object firestorm
3875 face potion_fire2.x11
3876 stand_still 1
3877 type 5
3878 value 1
3879 other_arch spell_small_fireball
3880 end
3881 #
3882 allowed potion_generic
3883 chance 1
3884 object great firestorm
3885 face potion_fire2.x11
3886 stand_still 1
3887 type 5
3888 other_arch spell_medium_fireball
3889 value 5
3890 end
3891 #
3892 allowed potion_generic
3893 chance 1
3894 object black fire
3895 face potion_fire2.x11
3896 stand_still 1
3897 type 5
3898 other_arch spell_comet
3899 value 8
3900 level -30
3901 end
3902 #
3903 allowed potion_generic
3904 chance 1
3905 object fiery destruction
3906 type 5
3907 face potion_fire2.x11
3908 stand_still 1
3909 other_arch spell_meteor_swarm
3910 value 15
3911 level -60
3912 end
3913 #
3914 allowed potion_generic
3915 chance 1
3916 object sunfire
3917 face potion_fire2.x11
3918 stand_still 1
3919 type 5
3920 other_arch spell_sunspear
3921 value 5
3922 end
3923 #
3924 allowed potion_generic
3925 chance 1
3926 object freezing
3927 face potion_freeze.x11
3928 stand_still 1
3929 type 5
3930 other_arch spell_frostbolt
3931 value 1
3932 end
3933 #
3934 allowed potion_generic
3935 chance 1
3936 object fire
3937 face potion_fire2.x11
3938 stand_still 1
3939 type 5
3940 other_arch spell_firebolt
3941 value 1
3942 end
3943 #
3944 allowed potion_generic
3945 chance 1
3946 object electric shock
3947 face potion_shock.x11
3948 stand_still 1
3949 type 5
3950 other_arch spell_sm_lightning
3951 value 1
3952 end
3953 #
3954 # -- poison cloud
3955 allowed potion_generic
3956 chance 1
3957 object noxious fumes
3958 stand_still 1
3959 type 5
3960 other_arch spell_poison_cloud
3961 value 1
3962 end
3963 #
3964 # -- ball lightning
3965 allowed potion_generic
3966 chance 1
3967 object lasting shock
3968 stand_still 1
3969 type 5
3970 other_arch spell_ball_lightning
3971 value 15
3972 end
3973 #
3974 # -- color spray
3975 allowed potion_generic
3976 chance 1
3977 object Rainbow Wave
3978 stand_still 1
3979 type 5
3980 other_arch spell_color_spray
3981 value 20
3982 end
3983 #
3984 # - curative potions
3985 #
3986 allowed balm_generic
3987 chance 1
3988 object first aid
3989 type 5
3990 value 1
3991 other_arch spell_minor_healing
3992 end
3993 #
3994 allowed potion_generic
3995 chance 1
3996 object cure vision
3997 face potion_heal2.x11
3998 type 5
3999 other_arch spell_cure_blindness
4000 value 2
4001 end
4002 #
4003 allowed potion_generic
4004 chance 1
4005 object cure poison
4006 face potion_heal2.x11
4007 stand_still 1
4008 type 5
4009 other_arch spell_cure_poison
4010 value 1
4011 end
4012 #
4013 allowed potion_generic
4014 chance 1
4015 object cure madness
4016 face potion_heal2.x11
4017 stand_still 1
4018 type 5
4019 other_arch spell_cure_confusion
4020 value 2
4021 end
4022 #
4023 allowed potion_generic
4024 chance 1
4025 object cure disease
4026 stand_still 1
4027 type 5
4028 other_arch spell_cure_disease
4029 value 3
4030 end
4031 #
4032 # - protective potions
4033 #
4034 allowed balm_generic
4035 chance 1
4036 object aethereality
4037 type 5
4038 resist_physical 50
4039 value 3
4040 end
4041 #
4042 allowed balm_generic
4043 chance 1
4044 object asbestos
4045 type 5
4046 resist_fire 50
4047 value 1
4048 end
4049 #
4050 allowed balm_generic
4051 chance 1
4052 object insulation
4053 type 5
4054 resist_electricity 50
4055 value 1
4056 end
4057 #
4058 allowed balm_generic
4059 chance 1
4060 object warmth
4061 type 5
4062 resist_cold 50
4063 value 1
4064 end
4065 #
4066 allowed potion_generic
4067 chance 1
4068 object resist confusion
4069 stand_still 1
4070 face potion_resist.x11
4071 type 5
4072 value 1
4073 resist_confusion 50
4074 end
4075 #
4076 allowed potion_generic
4077 chance 1
4078 object resist magic
4079 face potion_resist.x11
4080 stand_still 1
4081 type 5
4082 resist_magic 50
4083 value 3
4084 end
4085 #
4086 allowed potion_generic
4087 chance 1
4088 object resist draining
4089 face potion_resist.x11
4090 stand_still 1
4091 type 5
4092 value 1
4093 resist_drain 50
4094 end
4095 #
4096 allowed potion_generic
4097 chance 1
4098 object resist paralysis
4099 face potion_resist.x11
4100 stand_still 1
4101 type 5
4102 resist_paralyze 50
4103 value 1
4104 end
4105 #
4106 allowed potion_generic
4107 chance 1
4108 object resist poison
4109 face potion_resist.x11
4110 stand_still 1
4111 type 5
4112 resist_poison 50
4113 value 1
4114 end
4115 #
4116 allowed potion_generic
4117 chance 1
4118 object resist slow
4119 face potion_resist.x11
4120 stand_still 1
4121 type 5
4122 resist_slow 50
4123 value 1
4124 end
4125 #
4126 allowed potion_generic
4127 chance 1
4128 object shock resistance
4129 type 5
4130 face potion_ishock.x11
4131 stand_still 1
4132 resist_electricity 90
4133 value 100
4134 end
4135 #
4136 allowed potion_generic
4137 chance 1
4138 object magic resistance
4139 face potion_mimm.x11
4140 stand_still 1
4141 type 5
4142 resist_magic 90
4143 value 150
4144 end
4145 #
4146 # - stat potions
4147 #
4148 allowed potion_generic
4149 chance 1
4150 object strength
4151 face potion_util.x11
4152 stand_still 1
4153 type 5
4154 other_arch spell_strength
4155 value 1
4156 end
4157 #
4158 allowed potion_generic
4159 chance 1
4160 object agility
4161 type 5
4162 face potion_util.x11
4163 stand_still 1
4164 other_arch spell_dexterity
4165 value 1
4166 end
4167 #
4168 allowed potion_generic
4169 chance 1
4170 object fortitude
4171 type 5
4172 face potion_util.x11
4173 stand_still 1
4174 other_arch spell_constitution
4175 value 1
4176 end
4177 #
4178 allowed balm_generic
4179 chance 1
4180 object beauty
4181 type 5
4182 other_arch spell_charisma
4183 value 4
4184 end
4185 #
4186 # - misc. potions and balms
4187 #
4188 allowed balm_generic
4189 chance 1
4190 object flying
4191 type 5
4192 value 1
4193 other_arch spell_levitate
4194 end
4195 #
4196 allowed balm_generic
4197 chance 1
4198 object the serpent
4199 type 5
4200 value 1
4201 other_arch spell_staff_to_snake
4202 end
4203 #
4204 allowed balm_generic
4205 chance 1
4206 object invisible to undead
4207 type 5
4208 other_arch spell_invisible_to_undead
4209 value 1
4210 end
4211 #
4212 allowed balm_generic
4213 chance 1
4214 object transparency
4215 type 5
4216 other_arch spell_improved_invisibility
4217 value 1
4218 end
4219 #
4220 allowed balm_generic
4221 chance 1
4222 object return home
4223 type 5
4224 value 1
4225 other_arch spell_word_of_recall
4226 end
4227 #
4228 allowed potion_generic
4229 chance 1
4230 object self knowledge
4231 face potion_util.x11
4232 type 5
4233 value 1
4234 other_arch spell_perceive_self
4235 end
4236 #
4237 allowed potion_generic
4238 chance 1
4239 object mystic power
4240 face potion_util.x11
4241 type 5
4242 other_arch spell_transference
4243 value 8
4244 end
4245 #
4246 allowed potion_generic
4247 chance 1
4248 object speed
4249 face potion_util.x11
4250 stand_still 1
4251 type 5
4252 level -80
4253 other_arch spell_haste
4254 value 15
4255 end
4256 #
4257 allowed potion_generic
4258 chance 1
4259 object recuperation
4260 face potion_util.x11
4261 stand_still 1
4262 type 5
4263 other_arch spell_regeneration
4264 value 2
4265 end
4266 #
4267 # - figurines- these summon stuff
4268 #
4269 allowed figurine_generic
4270 chance 1
4271 object clay
4272 type 5
4273 other_arch spell_summon_golem
4274 value 1
4275 level -20
4276 end
4277 #
4278 allowed figurine_generic
4279 chance 1
4280 object stone
4281 type 5
4282 other_arch spell_summon_earth_elemental
4283 level -20
4284 value 1
4285 end
4286 #
4287 allowed figurine_generic
4288 chance 1
4289 object whirlwind
4290 type 5
4291 other_arch spell_summon_air_elemental
4292 level -20
4293 value 1
4294 end
4295 #
4296 allowed figurine_generic
4297 chance 1
4298 object a great wave
4299 type 5
4300 other_arch spell_summon_water_elemental
4301 level -20
4302 value 1
4303 end
4304 #
4305 allowed figurine_generic
4306 chance 1
4307 object a flame
4308 type 5
4309 other_arch spell_summon_fire_elemental
4310 value 1
4311 level -20
4312 end
4313 #
4314 allowed figurine_generic
4315 chance 1
4316 object a clenched hand
4317 type 5
4318 other_arch spell_mystic_fist
4319 level -20
4320 value 1
4321 end
4322 #
4323 # Dusts.
4324 #
4325 # - 360 deg effect
4326 #
4327 allowed dust_generic
4328 chance 1
4329 object stasis
4330 type 5
4331 value 1
4332 other_arch spell_paralyze
4333 end
4334 #
4335 allowed dust_generic
4336 chance 1
4337 object frost
4338 type 5
4339 other_arch spell_icestorm
4340 value 1
4341 end
4342 #
4343 allowed dust_generic
4344 chance 1
4345 object fright
4346 type 5
4347 value 1
4348 other_arch spell_fear
4349 end
4350 #
4351 allowed dust_generic
4352 chance 1
4353 object concussion
4354 type 5
4355 other_arch spell_shockwave
4356 value 6
4357 end
4358 #
4359 #Allowed dust_generic
4360 #chance 1
4361 #Object Necrocritis
4362 #type 5
4363 #other_arch spell_face_of_death
4364 #level -20
4365 #value 20
4366 #end
4367 #
4368 allowed dust_generic
4369 chance 1
4370 object repelling undead
4371 type 5
4372 other_arch spell_turn_undead
4373 level -30
4374 value 1
4375 end
4376 #
4377 allowed dust_generic
4378 chance 1
4379 object madness
4380 type 5
4381 other_arch spell_mass_confusion
4382 value 2
4383 end
4384 #
4385 allowed dust_generic
4386 chance 1
4387 object ignition
4388 type 5
4389 other_arch spell_burning_hands
4390 value 2
4391 end
4392 #
4393 allowed dust_generic
4394 chance 1
4395 object conflagration
4396 type 5
4397 other_arch spell_hellfire
4398 value 4
4399 end
4400 #
4401 allowed dust_generic
4402 chance 1
4403 object countermagic
4404 type 5
4405 other_arch spell_counterspell
4406 level -30
4407 value 1
4408 end
4409 #
4410 allowed dust_generic
4411 chance 1
4412 object the Dead
4413 type 5
4414 other_arch spell_command_undead
4415 level -30
4416 value 1
4417 end
4418 #
4419 # -- mana blast
4420 allowed dust_generic
4421 chance 1
4422 object consuming wrath
4423 type 5
4424 other_arch spell_mana_blast
4425 value 3
4426 end
4427 #
4428 # -- medium mana ball
4429 allowed dust_generic
4430 chance 1
4431 object encompassing rage
4432 type 5
4433 other_arch spell_medium_manaball
4434 value 6
4435 end
4436 #
4437 # -- medium snowstorm
4438 allowed dust_generic
4439 chance 1
4440 object blizzards
4441 type 5
4442 other_arch spell_medium_snowstorm
4443 value 4
4444 end
4445 #
4446 # dusts w/ provide detection
4447 #
4448 allowed dust_generic
4449 chance 1
4450 object clairvoyance
4451 type 5
4452 other_arch spell_magic_mapping
4453 value 2
4454 end
4455 #
4456 allowed dust_generic
4457 chance 1
4458 object revealing
4459 type 5
4460 other_arch spell_show_invisible
4461 level -20
4462 value 8
4463 end
4464 #
4465 allowed dust_generic
4466 chance 1
4467 object show enchantment
4468 type 5
4469 other_arch spell_detect_magic
4470 value 1
4471 end
4472 #
4473 allowed dust_generic
4474 chance 1
4475 object night vision
4476 type 5
4477 value 1
4478 other_arch spell_dark_vision
4479 end
4480 #
4481 allowed dust_generic
4482 chance 1
4483 object piercing vision
4484 type 5
4485 other_arch spell_xray
4486 value 6
4487 end
4488 #
4489 allowed dust_generic
4490 chance 1
4491 object clinging glow
4492 type 5
4493 other_arch spell_faery_fire
4494 value 1
4495 end
4496 #
4497 allowed dust_generic
4498 chance 1
4499 object Biren's mist
4500 type 5
4501 other_arch spell_summon_fog
4502 value 1
4503 end
4504 #
4505 # misc. dusts
4506 #
4507 # -- light
4508 allowed dust_generic
4509 chance 1
4510 object brightness
4511 type 5
4512 other_arch spell_light
4513 level -20
4514 value 1
4515 end
4516 #
4517 # -- darkness
4518 allowed dust_generic
4519 chance 1
4520 object impenatrability
4521 type 5
4522 other_arch spell_darkness
4523 level -20
4524 value 1
4525 end
4526 #