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Revision: 1.8
Committed: Sat Aug 25 11:57:03 2007 UTC (16 years, 9 months ago) by elmex
Branch: MAIN
CVS Tags: rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_3, rel-2_72, rel-2_73, rel-2_71, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_52, rel-2_53, rel-2_32, rel-2_61, rel-2_43, rel-2_42, rel-2_41
Changes since 1.7: +1 -1 lines
Log Message:
removed old face reference which also was broken from lib/artifacts which
pointed to the old beholder leader face. and removed todo item for that.

File Contents

# Content
1 # List of artifact modifiers
2 #
3 # Note:
4 # Attributes (str, dex, etc) are modifiers to the previous
5 # value - positive will increase it by that much, negative
6 # will decrease it.
7 #
8 # cursed and damned flags will make the object cursed/damned.
9 # no way to remove cursed/damnedness right now. If the
10 # object is cursed, the present magic value will become
11 # negative (ie, a +1 sword will become -1 cursed.)
12 #
13 # immune, protected, vulnerable, path_attuned, path_denied,
14 # path_repelled values are OR'd to existing values.
15 #
16 # luck,exp, wc and ac increase the value by that amount (which means
17 # a negative value will decrease the value)
18 #
19 # lifesave, reflect_spell, reflect_missile, stealth, xrays,
20 # and make_invisible invisible sets the appropriate value
21 # in the new artifact. No way to remove these abilities.
22 #
23 # if stand_still is set, the object will not be animated
24 # (useful if giving an artifact a new image when the object
25 # it is being created from is animated.
26 #
27 # nrof is the number of object to be created. A range
28 # of 1-nrof of objects will be created. If 0, then the
29 # default number will be used instead.
30 #
31 # hp, maxhp, sp, maxsp, food, level have this: If the value is
32 # positive, it is increased by that amount. If negative, the
33 # artifact is created with that value absolute (ie, hp -5
34 # will create and artifact with hp value of 5)
35 #
36 # dam: If negative, absolute value is used (as in
37 # hp, maxhp, etc above). If positive, it acts as a percentage
38 # in increments of 10 (a value of 10 has the normal value, 5
39 # would be half normal, 20 twice, etc.
40 #
41 # weight, last_sp, gen_sp_armour is in percent (200% would
42 # be twice normal, 50% half of normal). Negative values
43 # work the same as armour and dam.
44 #
45 # 'value' is a multiplier to the previous value (value 10
46 # means the object is worth 10 times normal)
47 #
48 # the 'material', 'attacktype', 'slaying', and 'msg' elements will
49 # replace exiting values.
50 #
51 # magic is the mininum magic for an item to become that artifact.
52 #
53 # item_power is the additional number of enchantments to count for
54 # this item. This can be negative. Note that this information is
55 # only relevant for equipment that is applied for long periods of time.
56 # I've made a quick pass through this file and put in item_power
57 # values, but these almost certainly need to be refined.
58 #
59 # If the value is not described above, changing it probably is
60 # not supported.
61 #
62 # This file has been changed around in 0.91.1 to allow better
63 # control of probability and creation conditions.
64 #
65 # Allowed is followed with a comma seperated list of items that
66 # that artifact is allowed for. a ! can precede the object name,
67 # to mean that the object is allowed for all objects except those with
68 # that name. The name will be matched to either the normal item
69 # name, or the name of the archetype.
70 #
71 # After the 'Allowed <whatever>' field, a 'chance <value>' field
72 # follows. This is how likely the item is to be created. It is relative
73 # to other objects of the same type. What happens is that all of the
74 # artifacts with the same type are put on 1 list, and their chance
75 # field is summed together. Then, when an artifact is created,
76 # a roll is made based on that sum, and the appropriate artifact
77 # is chosen. If the item being transformed can not turn into that
78 # artifact (magic bonus, difficulty (see below), or just not 'Allowed'),
79 # it will be re-rolled, attempting to make an artifact again. The number
80 # of re-rolls attempted is determined in the treasure.c file. IT is,
81 # by default, 1.
82 #
83 # 'difficulty <value>' can also be included before the 'Object <name>'
84 # field. If set, the difficulty must be greater or equal to that
85 # value in order to the object to be created. This can make it so that
86 # some items are never created on easy maps.
87 #
88 # Note that the above mentioned fields (chance, difficulty) must be set
89 # before the Object command - if they are placed between the Object and
90 # End commands, they will have no affect.
91 #
92 # Because of these changes, general artifact types are no longer allowed.
93 # This is for a few reasons: 1) With no type, it would not be possible
94 # to know what lists to put it on. If it put it on all lists
95 # presently existing, then the order of this file would become relevant,
96 # 2) Since chance is now a a field, and different items types have
97 # different total chances, using a generic chance value could have
98 # unexpected results.
99 #
100 # Various notes:
101 # chance is meaningless if there is only 1 artifact of a certain
102 # type. It will always be generated, no matter what the chance
103 # is set to. As such, if adding an artifact for a new type,
104 # make sure there are at least two, unless you always want
105 # that specific one to be generated.
106 #
107 # running crossfire with -m3 creates a nice list of this
108 # table. Good for debugging if you seem to have problems with
109 # some entry.
110 #
111 # Try to keep common types of items together. For example, keep
112 # all helmets types together, all weapon types, etc. From there,
113 # try to group by subtype (plate mails, leathers, chains, crowns,
114 # etc.) This just makes it easier to find stuff. From their, it
115 # might be nice to keep them in chance order, but most aren't in
116 # that right now.
117 #
118 # Monsters
119 # Note: Only generated monsters are affected (just like items) - monsters
120 # already on the map are not affected. Also, many of the values (exp, hp,
121 # maxhp) are fixed addition values, so if creating generic types (like the
122 # Leader and Chief types), you what to keep the Allowed monsters at roughly
123 # the same power.
124 # As of now, 1:10 monsters can become artifact monsters. This is set in
125 # time.c
126 allowed orc
127 chance 10
128 object Leader
129 type 0
130 wc 1
131 ac 1
132 hp 12
133 maxhp 12
134 exp 20
135 level 1
136 resist_physical 20
137 dam 13
138 face orc_leader.x11
139 stand_still 1
140 end
141 #
142 allowed goblin
143 chance 10
144 object Leader
145 type 0
146 wc 1
147 ac 1
148 hp 10
149 maxhp 10
150 exp 20
151 level 1
152 resist_physical 20
153 dam 13
154 face goblin_leader.x11
155 stand_still 1
156 end
157 #
158 allowed gnoll
159 chance 10
160 object Leader
161 type 0
162 wc 1
163 ac 1
164 hp 13
165 maxhp 13
166 exp 20
167 level 1
168 resist_physical 20
169 dam 13
170 face gnoll_leader.x11
171 stand_still 1
172 end
173 #
174 allowed ogre
175 chance 10
176 object Leader
177 type 0
178 wc 1
179 ac 1
180 hp 15
181 maxhp 15
182 exp 20
183 level 1
184 resist_physical 20
185 dam 13
186 face ogre_leader.x11
187 stand_still 1
188 end
189 #
190 allowed skeleton
191 chance 5
192 object Leader
193 type 0
194 hp 15
195 maxhp 15
196 exp 40
197 level 2
198 resist_physical 20
199 dam 1
200 face skeleton_leader.x11
201 stand_still 1
202 end
203 #
204 allowed beholder
205 chance 5
206 object Leader
207 type 0
208 wc 5
209 ac 2
210 hp 15
211 maxhp 5
212 exp 500
213 level 2
214 resist_physical 40
215 dam 15
216 face beholder.x11
217 stand_still 1
218 end
219 #
220 allowed orc
221 chance 2
222 object Chief
223 type 0
224 wc 2
225 ac 2
226 hp 20
227 maxhp 20
228 exp 80
229 level 2
230 resist_physical 30
231 dam 14
232 face orc_chief.x11
233 stand_still 1
234 end
235 #
236 allowed goblin
237 chance 2
238 object Chief
239 type 0
240 wc 2
241 ac 2
242 hp 20
243 maxhp 20
244 exp 100
245 level 2
246 resist_physical 30
247 dam 13
248 face goblin_chief.x11
249 stand_still 1
250 end
251 #
252 allowed gnoll
253 chance 2
254 object Chief
255 type 0
256 wc 2
257 ac 2
258 hp 20
259 maxhp 20
260 exp 100
261 level 2
262 resist_physical 30
263 dam 14
264 face gnoll_chief.x11
265 stand_still 1
266 end
267 #
268 allowed ogre
269 chance 2
270 object Chief
271 type 0
272 wc 2
273 ac 2
274 hp 22
275 maxhp 22
276 exp 150
277 level 2
278 resist_physical 30
279 dam 19
280 face ogre_chief.x11
281 stand_still 1
282 end
283 #
284 allowed skeleton
285 chance 2
286 object Chief
287 type 0
288 wc 1
289 hp 10
290 maxhp 15
291 exp 50
292 level 2
293 resist_physical 40
294 dam 1
295 face skeleton_chief.x11
296 stand_still 1
297 end
298 #
299 # Just to fix probability some.
300 allowed orc,goblin,ogre,gnoll,beholder
301 chance 20
302 object NONE
303 end
304 #
305 # Weapons:
306 #
307 allowed all
308 chance 10
309 object Ilrya
310 type 15
311 value 10
312 weight 80
313 end
314 #
315 allowed all
316 chance 5
317 object Lythander
318 type 15
319 value 20
320 luck 1
321 weight 90
322 item_power 1
323 end
324 #
325 allowed all
326 chance 5
327 object Fear
328 type 15
329 value 30
330 attacktype 16385
331 resist_fear 100
332 weight 90
333 item_power 2
334 end
335 #
336 allowed all
337 chance 20
338 object Woe
339 type 15
340 cursed 1
341 Str -1
342 Con -1
343 Dex -1
344 Wis -1
345 Int -1
346 Pow -1
347 Cha -1
348 luck -1
349 value 5
350 end
351 #
352 allowed all
353 chance 20
354 object Mass
355 type 15
356 value 5
357 cursed 1
358 weight 300
359 dam 15
360 wc -3
361 end
362 #
363 allowed all
364 chance 10
365 object Gnarg
366 type 15
367 value 10
368 dam 12
369 resist_poison 30
370 Cha -1
371 item_power 1
372 end
373 #
374 allowed all
375 chance 6
376 object Zormola
377 type 15
378 value 15
379 weight 80
380 wc 2
381 item_power 2
382 end
383 #
384 allowed all
385 chance 5
386 object Ixalovh
387 type 15
388 value 10
389 sp 1
390 grace 1
391 magic 1
392 item_power 1
393 end
394 #
395 allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver
396 chance 20
397 object Gaea
398 type 15
399 value 50
400 hp 1
401 dam 11
402 magic 2
403 item_power 1
404 end
405 #
406 allowed all
407 chance 20
408 object Kragi
409 type 15
410 value 50
411 magic 3
412 Con 1
413 dam 11
414 item_power 1
415 end
416 #
417 allowed all
418 chance 6
419 object Morgul
420 type 15
421 value 15
422 magic 3
423 dam 20
424 wc -3
425 Str -2
426 Dex -2
427 Con -2
428 damned 1
429 end
430 #
431 allowed all
432 chance 5
433 object Slay Ogre
434 type 15
435 slaying ogre
436 value 20
437 magic 1
438 item_power 2
439 end
440 #
441 allowed all
442 chance 15
443 object Valriel
444 type 15
445 slaying demon
446 last_sp 120
447 value 30
448 magic 2
449 msg
450 This weapon faintly glows with a
451 warm radiance that casts no shadows.
452 Just holding it gives you the
453 courage to send the most evil monsters
454 back to whatever Hell they came from.
455 endmsg
456 item_power 2
457 end
458 #
459 allowed all
460 chance 15
461 object Gorokh
462 type 15
463 slaying angel
464 last_sp 120
465 value 30
466 magic 2
467 msg
468 This weapon faintly glows with a
469 dark radiance that makes shadows
470 seem deeper and darker than they
471 should be. You have a strong
472 feeling that even the mightiest
473 champions of light must fall to
474 such powerful darkness.
475 endmsg
476 item_power 2
477 end
478 #
479 allowed all
480 chance 8
481 object the Devourers
482 type 15
483 value 30
484 attacktype 65553
485 magic 1
486 msg
487 This weapon radiates a bone-chilling
488 aura of otherworldly cold.
489 endmsg
490 item_power 2
491 end
492 #
493 allowed all
494 chance 3
495 object Doom
496 type 15
497 damned 1
498 Str -5
499 Con -5
500 Dex -5
501 Wis -5
502 Int -5
503 Pow -5
504 Cha -5
505 value 30
506 magic 1
507 end
508 #
509 allowed all
510 chance 20
511 object Crolmi
512 type 15
513 value 40
514 magic 3
515 Str 1
516 weight 110
517 item_power 1
518 end
519 #
520 allowed all
521 chance 2
522 object Great Mass
523 type 15
524 value 50
525 damned 1
526 weight 600
527 dam 25
528 wc -5
529 end
530 #
531 allowed all
532 chance 2
533 object Slay Troll
534 type 15
535 slaying troll
536 value 50
537 magic 2
538 item_power 2
539 end
540 #
541 allowed all
542 chance 2
543 object Slay Undead
544 type 15
545 slaying undead
546 value 50
547 magic 2
548 msg
549 This vicious weapon is designed
550 specifically for destroying any
551 abominations that have risen from
552 their graves and making sure they
553 stay dead this time.
554 endmsg
555 item_power 2
556 end
557 #
558 allowed all
559 chance 1
560 object Slay Dragon
561 type 15
562 slaying dragon
563 value 100
564 magic 3
565 item_power 2
566 end
567 #
568 allowed all
569 chance 1
570 object Slay Beholder
571 type 15
572 slaying beholder
573 value 150
574 resist_magic 20
575 magic 3
576 item_power 3
577 end
578 #
579 allowed all
580 chance 10
581 object Rhyz
582 type 15
583 value 80
584 magic 4
585 Str 1
586 Dex 1
587 weight 90
588 item_power 2
589 end
590 #
591 allowed all
592 chance 10
593 object Glamdri
594 type 15
595 value 150
596 magic 4
597 resist_magic 30
598 Int 1
599 Pow 1
600 weight 90
601 item_power 5
602 end
603 #
604 allowed all
605 chance 5
606 object Berserkergang
607 type 15
608 value 15
609 magic 4
610 dam 30
611 wc 7
612 Str 7
613 Dex 7
614 Con 7
615 Int -10
616 Wis -10
617 Cha -15
618 resist_magic 20
619 material 256
620 weight 50
621 exp 3
622 hp 2
623 msg
624 This weapon burns with a supernatural rage:
625 its anger invests the wielder and empowers
626 him. However, it also clouds his thoughts,
627 and drool is very unattractive.
628 endmsg
629 attacktype 16385
630 damned 1
631 end
632 #
633 # This item is attack type weaponmagic. It only happens in weapons that
634 # are already pretty magical (+3 or better). Thus, while the chance
635 # may look high, since there are not that many +3 or better weapons
636 # created, it will not be created that often.
637 #
638 allowed all
639 chance 10
640 object Magic Hitting
641 type 15
642 magic 3
643 value 20
644 attacktype 256
645 item_power 1
646 end
647 #
648 allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer
649 chance 10
650 object Mostrai
651 type 15
652 magic 1
653 value 12
654 dam 14
655 weight 115
656 end
657 #
658 allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
659 chance 90
660 object Occidental Mages
661 type 15
662 magic 2
663 value 20
664 msg
665 The Ancient School of Occidental Mages created that weapon during
666 the Empire Wars, charging it with their Chaotic Powers.
667 endmsg
668 event_attack_plugin Python
669 event_attack /python/items/weapon_occidental_mages.py
670 end
671 #
672 #
673 # Swords (subtype of weapons)
674 #
675 allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
676 chance 10
677 object Poisoning
678 type 15
679 value 20
680 weight 80
681 attacktype 1025
682 item_power 1
683 end
684 #
685 #
686 # Metal Weapons
687 #
688 allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2
689 chance 5
690 object Sorig
691 type 15
692 magic 1
693 value 15
694 weight 95
695 attacktype 9
696 last_sp 125
697 item_power 1
698 end
699 #
700 allowed trident
701 chance 5
702 object Ixalovh
703 type 15
704 magic 2
705 value 20
706 weight 20
707 attacktype 17
708 resist_fire -10
709 Dex 2
710 Cha -1
711 Con -1
712 item_power 2
713 end
714 #
715 allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident
716 chance 5
717 object Ruggilli
718 type 15
719 magic 1
720 value 15
721 weight 85
722 attacktype 5
723 item_power 1
724 last_sp 110
725 end
726 #
727 # Daggers (subtype of weapons)
728 #
729 allowed dagger
730 chance 10
731 object Poisoning
732 type 15
733 value 20
734 weight 80
735 attacktype 1025
736 item_power 1
737 end
738 #
739 allowed dagger
740 chance 10
741 object Paralysis
742 type 15
743 value 30
744 weight 80
745 attacktype 4097
746 item_power 1
747 end
748 #
749 allowed dagger
750 chance 10
751 object Madness
752 type 15
753 value 10
754 weight 80
755 attacktype 33
756 item_power 1
757 end
758 #
759 #
760 # Helmets
761 #
762 allowed helmet, crown
763 chance 6
764 object Xebinon
765 type 34
766 value 35
767 gen_sp_armour -2
768 path_attuned 1024
769 sp 1
770 magic 2
771 item_power 1
772 end
773 #
774 allowed all
775 chance 1
776 object Blindness
777 type 34
778 is_blind 1
779 magic 1
780 cursed 1
781 end
782 #
783 allowed full helmet,helmet
784 chance 1
785 object Dark Vision
786 type 34
787 can_see_in_dark 1
788 value 10
789 item_power 1
790 end
791 #
792 allowed full helmet,helmet
793 chance 1
794 object Might
795 type 34
796 value 500
797 magic 2
798 Str 1
799 Con 1
800 Dex 1
801 item_power 3
802 end
803 #
804 allowed full helmet
805 chance 20
806 object Valriel
807 type 34
808 value 50
809 magic 2
810 Wis 1
811 Cha 1
812 item_power 2
813 end
814 #
815 allowed full helmet
816 chance 4
817 object Argoth
818 type 34
819 value 25
820 magic 1
821 ac 1
822 Cha 1
823 resist_fire 30
824 resist_physical 8
825 msg
826 Argoth was an ancient dwarven city
827 in a mountain which was infested with
828 dragons. The dwarves specialized in
829 equipment which helped them survive their
830 environment.
831 endmsg
832 item_power 3
833 end
834 #
835 allowed !crown
836 chance 10
837 object Ilrya
838 type 34
839 value 10
840 weight 80
841 end
842 #
843 allowed !crown
844 chance 5
845 object Lythander
846 type 34
847 value 20
848 luck 1
849 weight 90
850 item_power 1
851 end
852 #
853 allowed !crown
854 chance 20
855 object Mass
856 type 34
857 value 5
858 cursed 1
859 weight 400
860 end
861 #
862 allowed !crown
863 chance 2
864 object Great Mass
865 type 34
866 value 50
867 damned 1
868 weight 1000
869 end
870 #
871 allowed all
872 chance 6
873 object Stupidity
874 type 34
875 value 15
876 magic 1
877 Int -10
878 damned 1
879 end
880 #
881 allowed all
882 chance 5
883 object Sorig
884 type 34
885 value 20
886 ac 1
887 magic 1
888 resist_physical 8
889 resist_electricity 40
890 item_power 3
891 end
892 #
893 allowed all
894 chance 3
895 object Doom
896 type 34
897 damned 1
898 Str -5
899 Con -5
900 Dex -5
901 Wis -5
902 Int -5
903 Pow -5
904 Cha -5
905 value 30
906 magic 1
907 end
908 #
909 allowed all
910 chance 20
911 object Woe
912 type 34
913 cursed 1
914 Str -1
915 Con -1
916 Dex -1
917 Wis -1
918 Int -1
919 Pow -1
920 Cha -1
921 luck -1
922 value 5
923 end
924 #
925 # Crowns start here (subset of helmets )
926 #
927 allowed crown
928 chance 1
929 object the Magi
930 type 34
931 value 500
932 sp 2
933 Int 2
934 Pow 2
935 item_power 6
936 end
937 #
938 allowed crown
939 chance 1
940 object Fire
941 type 34
942 value 100
943 resist_fire 30
944 path_attuned 2
945 path_repelled 4
946 item_power 2
947 end
948 #
949 allowed crown
950 chance 10
951 object Lordliness
952 magic 2
953 type 34
954 value 10
955 Cha 2
956 item_power 2
957 end
958 #
959 allowed crown
960 chance 6
961 object Rulership
962 type 34
963 value 15
964 magic 3
965 Cha 1
966 Wis 1
967 item_power 2
968 end
969 #
970 allowed crown
971 chance 4
972 object Might
973 type 34
974 value 25
975 magic 3
976 Con 1
977 Str 1
978 item_power 2
979 end
980 #
981 # Shields
982 #
983 allowed all
984 chance 10
985 object Ilrya
986 type 33
987 value 10
988 weight 80
989 end
990 #
991 allowed all
992 chance 20
993 object Mass
994 type 33
995 value 5
996 cursed 1
997 weight 400
998 end
999 #
1000 allowed all
1001 chance 2
1002 object Great Mass
1003 type 33
1004 value 50
1005 damned 1
1006 weight 1000
1007 end
1008 #
1009 allowed all
1010 chance 2
1011 object Deflection
1012 type 33
1013 value 50
1014 magic 2
1015 ac 3
1016 weight 110
1017 msg
1018 This highly enchanted shield is
1019 craftfully made to give more
1020 protection than usual.
1021 endmsg
1022 item_power 2
1023 end
1024 #
1025 allowed all
1026 chance 8
1027 object Mostrai
1028 type 33
1029 value 24
1030 magic 1
1031 resist_fire 20
1032 item_power 1
1033 end
1034 #
1035 allowed all
1036 chance 8
1037 object Gnarg
1038 type 33
1039 magic 1
1040 value 12
1041 Cha -1
1042 ac 1
1043 resist_physical 10
1044 end
1045 # This one is amazingly rare, I would be surprised if I ever saw one!
1046 allowed high_shield
1047 chance 1
1048 difficulty 10
1049 object holy light
1050 type 33
1051 magic 3
1052 value 1200
1053 weight 90
1054 Cha 5
1055 ac 4
1056 reflect_spell 1
1057 resist_physical 50
1058 resist_drain 100
1059 resist_ghosthit 60
1060 resist_fire 25
1061 resist_cold 25
1062 glow_radius 1
1063 face holyshield.x11
1064 msg
1065 Passed down from one of the elder
1066 this shield is amazing. Its soft glow
1067 hides a deep power which you feel
1068 you can almost taste. It soon dawns
1069 on you that this must be one of the
1070 most prized shields of all the lands.
1071 endmsg
1072 item_power 25
1073 end
1074 #
1075 allowed all
1076 chance 3
1077 object Doom
1078 type 33
1079 damned 1
1080 Str -5
1081 Con -5
1082 Dex -5
1083 Wis -5
1084 Int -5
1085 Pow -5
1086 Cha -5
1087 value 30
1088 magic 1
1089 end
1090 #
1091 allowed all
1092 chance 20
1093 object Woe
1094 type 33
1095 cursed 1
1096 Str -1
1097 Con -1
1098 Dex -1
1099 Wis -1
1100 Int -1
1101 Pow -1
1102 Cha -1
1103 luck -1
1104 value 5
1105 end
1106 #
1107 allowed all
1108 chance 8
1109 object Gnarg
1110 type 33
1111 magic 1
1112 value 12
1113 Cha -1
1114 ac 1
1115 resist_physical 10
1116 end
1117 #
1118
1119 #
1120 #
1121 # Gauntlets / Gloves
1122 #
1123 allowed gauntlets
1124 chance 5
1125 object Sorig
1126 type 100
1127 resist_physical 8
1128 resist_electricity 35
1129 attacktype 8
1130 weight 125
1131 value 175
1132 item_power 3
1133 end
1134 #
1135 allowed gloves
1136 chance 10
1137 object Havok
1138 type 100
1139 dam 4
1140 wc 2
1141 resist_physical 8
1142 weight 125
1143 value 175
1144 item_power 2
1145 end
1146 #
1147 allowed gloves
1148 chance 10
1149 object Sorig
1150 type 100
1151 resist_physical 5
1152 resist_electricity 30
1153 weight 125
1154 value 10
1155 item_power 2
1156 end
1157 #
1158 allowed all
1159 chance 20
1160 object bladed steel
1161 type 100
1162 resist_physical 10
1163 dam 2
1164 material 8194
1165 materialname steel
1166 weight 125
1167 value 40
1168 end
1169 #
1170 allowed gauntlets
1171 chance 20
1172 object the Titans
1173 type 100
1174 resist_physical 10
1175 dam 8
1176 weight 2500
1177 value 40
1178 end
1179 #
1180 allowed gloves
1181 chance 20
1182 object marksmanship
1183 type 100
1184 resist_physical 2
1185 wc 4
1186 weight 95
1187 value 40
1188 item_power 4
1189 end
1190 #
1191 allowed gloves
1192 chance 20
1193 object oiled leather
1194 material 8200
1195 materialname leather
1196 type 100
1197 resist_acid 25
1198 cha -4
1199 dex -2
1200 weight 115
1201 value 40
1202 end
1203
1204 #
1205 # Armour
1206 #
1207 allowed all
1208 chance 10
1209 object Ilrya
1210 type 16
1211 value 10
1212 weight 80
1213 msg
1214 This armour is made of lighter and more expensive material.
1215 endmsg
1216 end
1217 #
1218 allowed all
1219 chance 20
1220 object Mass
1221 type 16
1222 value 5
1223 cursed 1
1224 weight 300
1225 end
1226 #
1227 allowed all
1228 chance 2
1229 object Great Mass
1230 type 16
1231 value 50
1232 damned 1
1233 weight 1000
1234 end
1235 #
1236 allowed all
1237 chance 6
1238 object Clumsiness
1239 type 16
1240 value 15
1241 Dex -1
1242 cursed 1
1243 end
1244 #
1245 allowed plate_mail,scale_mail
1246 chance 6
1247 object Valriel
1248 type 16
1249 value 20
1250 resist_physical 5
1251 resist_blind 40
1252 weight 110
1253 magic 1
1254 item_power 2
1255 end
1256 #
1257 allowed plate_mail,scale_mail
1258 chance 6
1259 object Gorokh
1260 type 16
1261 value 15
1262 ac 2
1263 resist_magic 15
1264 resist_fear 30
1265 resist_physical 15
1266 weight 105
1267 magic 1
1268 item_power 3
1269 end
1270 #
1271 allowed plate_mail,scale_mail
1272 chance 6
1273 object Gnarg
1274 type 16
1275 value 15
1276 ac 1
1277 resist_poison +45
1278 resist_magic -10
1279 weight 105
1280 magic 1
1281 item_power 2
1282 end
1283 #
1284 allowed plate_mail,scale_mail,dragon_mail
1285 chance 6
1286 object Ruggilli
1287 type 16
1288 value 55
1289 ac 1
1290 resist_physical 15
1291 resist_fire 35
1292 weight 90
1293 magic 2
1294 item_power 3
1295 end
1296 #
1297 allowed all
1298 chance 10
1299 object Gaea
1300 type 16
1301 value 25
1302 ac 1
1303 hp 1
1304 resist_drain 30
1305 resist_deplete 30
1306 resist_death 30
1307 resist_physical 10
1308 magic 2
1309 item_power 5
1310 end
1311 #
1312 allowed all
1313 chance 6
1314 object Protection
1315 type 16
1316 value 15
1317 ac 2
1318 resist_physical 20
1319 magic 3
1320 msg
1321 The quality of this superb armour
1322 is extreme; it gives much more
1323 protection than any made today.
1324 It is very old, probably from some
1325 lost civilization who had much
1326 better skills, but it doesn't look
1327 worn at all. It is obviously highly
1328 enchanted.
1329 endmsg
1330 item_power 3
1331 end
1332 #
1333 allowed all
1334 chance 6
1335 object Berwean
1336 type 16
1337 value 15
1338 ac -1
1339 resist_physical 8
1340 last_sp 150
1341 exp 1
1342 weight 70
1343 msg
1344 This armour is made of very light and
1345 expensive material. As a result you
1346 can move much faster in it, but it gives
1347 a bit worse protection than normal armour.
1348 endmsg
1349 end
1350 #
1351 allowed all
1352 chance 3
1353 object Doom
1354 type 16
1355 damned 1
1356 Str -5
1357 Con -5
1358 Dex -5
1359 Wis -5
1360 Int -5
1361 Pow -5
1362 Cha -5
1363 value 30
1364 magic 1
1365 end
1366 #
1367 allowed all
1368 chance 20
1369 object Woe
1370 type 16
1371 cursed 1
1372 Str -1
1373 Con -1
1374 Dex -1
1375 Wis -1
1376 Int -1
1377 Pow -1
1378 Cha -1
1379 luck -1
1380 value 5
1381 end
1382 #
1383 allowed plate_mail
1384 chance 1
1385 object Power
1386 type 16
1387 value 150
1388 magic 4
1389 Str 1
1390 resist_fire 30
1391 weight 200
1392 last_sp 5
1393 resist_physical 20
1394 ac 1
1395 msg
1396 This extremely unique platemail was made
1397 for the line of dwarven kings in one of the
1398 vanished northern kingdoms of old.
1399 Due to its magic, it will fit creatures of any size.
1400 It is highly enchanted, increasing the strength of the
1401 wearer and protecting against fire.
1402 Unfortunately it is also very heavy, limiting speed somewhat.
1403 endmsg
1404 item_power 4
1405 end
1406 #
1407 allowed plate_mail
1408 chance 5
1409 object Prowess
1410 type 16
1411 resist_physical 30
1412 weight 250
1413 ac 1
1414 Str 2
1415 Dex 2
1416 Int -5
1417 Pow -5
1418 value 100
1419 msg
1420 This very heavy armour gives protection
1421 greater than normal mail. It is created
1422 for fighters - the high weight and the fact
1423 that it clouds the mind makes it unsuitable for
1424 mages. It increases the wearer's strength and
1425 dexterity, making him even more fearsome in
1426 battle.
1427 endmsg
1428 end
1429 #
1430 allowed leather_armour,mithril_chainmail
1431 chance 10
1432 object Irial
1433 type 16
1434 value 10
1435 Cha 1
1436 msg
1437 This armour, which is of elven origin,
1438 is beautifully decorated with ancient emblems.
1439 endmsg
1440 item_power 1
1441 end
1442 #
1443 # Robes (subtype of armor)
1444 #
1445 allowed robe
1446 chance 10
1447 object Displacement
1448 type 16
1449 value 100
1450 ac 3
1451 msg
1452 This robe blurs the vision of those trying
1453 to attack, making the wearer more difficult to hit.
1454 endmsg
1455 item_power 3
1456 end
1457 #
1458 allowed robe
1459 chance 10
1460 object metal weave
1461 face metalrobe.x11
1462 material 2
1463 type 16
1464 value 100
1465 weight 150
1466 resist_physical 15
1467 ac 3
1468 msg
1469 This magical robe is somehow woven of
1470 metal fibers.
1471 endmsg
1472 item_power 3
1473 end
1474 #
1475 # Rings
1476 #
1477 # Ring of Thieves
1478 #
1479 allowed all
1480 chance 20
1481 object Thieves
1482 value 80
1483 type 70
1484 face ring.x17
1485 exp 5
1486 Dex 3
1487 stealth 1
1488 can_see_in_dark 1
1489 item_power 10
1490 end
1491 #
1492 #Ring of Fighting
1493 #
1494 allowed all
1495 chance 32
1496 object Fighting
1497 face ring.x17
1498 type 70
1499 value 30
1500 Str 1
1501 Con 1
1502 exp 2
1503 wc 2
1504 dam 2
1505 hp 1
1506 item_power 9
1507 end
1508 #
1509 #Ring of Combat
1510 #
1511 allowed all
1512 chance 8
1513 object Combat
1514 type 70
1515 face ring.x17
1516 value 130
1517 Str 1
1518 Con 1
1519 Dex 1
1520 wc 2
1521 exp 3
1522 magic -1
1523 resist_physical 10
1524 resist_magic -5
1525 dam 2
1526 hp 1
1527 item_power 8
1528 end
1529 #
1530 #
1531 #Ring of Strife
1532 #
1533 allowed all
1534 chance 4
1535 object Strife
1536 type 70
1537 face ring.x17
1538 value 230
1539 exp 4
1540 Str 2
1541 Con 2
1542 Dex 2
1543 Wis -1
1544 Int -1
1545 wc 2
1546 magic -1
1547 resist_physical 20
1548 resist_magic -15
1549 ac 1
1550 dam 3
1551 hp 2
1552 item_power 6
1553 end
1554 #
1555 #Ring of War
1556 #
1557 allowed all
1558 chance 1
1559 object War
1560 face ring.x17
1561 type 70
1562 value 350
1563 Str 3
1564 Con 3
1565 Dex 3
1566 Int -1
1567 Wis -1
1568 Pow -1
1569 magic -5
1570 exp 5
1571 resist_physical 30
1572 resist_magic -20
1573 hp 3
1574 dam 5
1575 ac 2
1576 wc 3
1577 item_power 7
1578 end
1579 #
1580 #Ring of Ice
1581 #
1582 allowed all
1583 chance 33
1584 object Ice
1585 face ring.x17
1586 #color_fg light_blue
1587 type 70
1588 value 30
1589 resist_cold 30
1590 path_attuned 4
1591 msg
1592 This elemental ring is one of those made at
1593 the Guild of Magicks by the powerful wizards
1594 who survived the ancient war of the elementals.
1595 The wielder is surrounded by a thin, almost
1596 invisible, globe of warmth; which protects
1597 against cold. It also grants its holder
1598 greater control of cold spells.
1599 endmsg
1600 item_power 3
1601 end
1602 #
1603 allowed all
1604 chance 28
1605 object Fire
1606 face ring.x17
1607 #color_fg red
1608 type 70
1609 value 35
1610 resist_fire 30
1611 path_attuned 2
1612 msg
1613 This elemental ring is one of those
1614 made at the Guild of Magicks by the
1615 powerful wizards who survived the
1616 ancient war of the elementals.
1617 The wielder is surrounded by a thin,
1618 almost invisible, globe of coolness;
1619 which protects against heat. It also
1620 grants the holder greater facility
1621 with fire spells.
1622 endmsg
1623 item_power 3
1624 end
1625 #
1626 allowed all
1627 chance 40
1628 object Storm
1629 face ring.x17
1630 type 70
1631 value 25
1632 resist_electricity 30
1633 path_attuned 8
1634 msg
1635 This elemental ring is one of those made
1636 at the Guild of Magicks by the powerful
1637 wizards who survived the ancient war
1638 of the elementals. The wielder is
1639 surrounded by a thin, almost invisible,
1640 grid of force; which protects against
1641 electricity. It also gives facility
1642 with electricity spells.
1643 endmsg
1644 item_power 3
1645 end
1646 #
1647 allowed all
1648 chance 13
1649 object Magic
1650 face ring.x17
1651 type 70
1652 value 80
1653 sp 1
1654 Pow 1
1655 resist_magic 20
1656 msg
1657 Most highlevel wizards receive one of
1658 these from their guild when they become
1659 its leader.
1660 endmsg
1661 item_power 3
1662 end
1663 #
1664 allowed all
1665 chance 7
1666 object Ancient Magic
1667 face ring.x17
1668 type 70
1669 value 150
1670 sp 2
1671 Int 1
1672 Pow 1
1673 resist_magic 25
1674 item_power 5
1675 end
1676 #
1677 allowed all
1678 chance 4
1679 object High Magic
1680 face ring.x17
1681 type 70
1682 value 250
1683 sp 2
1684 material 256
1685 Int 2
1686 Pow 2
1687 resist_magic 30
1688 item_power 7
1689 end
1690 #
1691 # Slaying balrog--aint no such thing as a balrog yet, but.. when there is...
1692 # Mithrandir's magic ring--gives power according to the ability of the user
1693 #
1694 allowed all
1695 chance 1
1696 object Mithrandir
1697 slaying Balrog
1698 face ring.x17
1699 type 70
1700 value 450
1701 sp 2
1702 Int 2
1703 material 256
1704 Pow 2
1705 resist_magic 30
1706 resist_fire 20
1707 path_attuned 2
1708 item_power 9
1709 end
1710 #
1711 # Galadriel's magic ring. She used it for the protection and healing
1712 # of her land in Lord of the Rings
1713 #
1714 allowed all
1715 chance 1
1716 object Adamant
1717 face ring.x17
1718 type 70
1719 value 450
1720 sp 3
1721 material 256
1722 Int 3
1723 Pow 2
1724 resist_magic 30
1725 resist_drain 100
1726 path_attuned 257
1727 item_power 15
1728 end
1729 #
1730 # Elrond's magic ring. It was the greatest of the three rings.
1731 #
1732 allowed all
1733 chance 1
1734 object Elrond
1735 face ring.x17
1736 type 70
1737 value 550
1738 sp 3
1739 material 256
1740 Int 3
1741 Pow 3
1742 resist_magic 30
1743 resist_drain 100
1744 resist_deplete 100
1745 path_attuned 259
1746 item_power 25
1747 end
1748 #
1749 # The One Ring to rule them all
1750 #
1751 allowed all
1752 chance 1
1753 difficulty 6
1754 object Ruling
1755 face ring.x17
1756 type 70
1757 value 1750
1758 sp 5
1759 Int 3
1760 Pow 3
1761 Wis 2
1762 Con -2
1763 Cha -2
1764 msg
1765 One Ring to rule them all,
1766 One Ring to find them,
1767 One Ring to bring them all
1768 and in the darkness bind them.
1769 endmsg
1770 food 2
1771 stealth 1
1772 ac 6
1773 material 256
1774 resist_magic 40
1775 resist_ghosthit -100
1776 path_attuned 606
1777 path_repelled 257
1778 item_power 15
1779 end
1780 #
1781 # Beguilement
1782 #
1783 allowed all
1784 chance 13
1785 object Beguilement
1786 face ring.x17
1787 type 70
1788 value 50
1789 Cha 3
1790 item_power 3
1791 end
1792 #
1793 # Ring of the Dark Priest
1794 #
1795 allowed all
1796 chance 4
1797 object the Dark Priest
1798 face ring.x17
1799 type 70
1800 value 50
1801 Cha -1
1802 material 256
1803 path_attuned 131072
1804 path_repelled 256
1805 Wis 1
1806 Pow 1
1807 can_see_in_dark 1
1808 grace 1
1809 item_power 3
1810 end
1811 #
1812 # Ring of the Healer
1813 #
1814 allowed all
1815 chance 4
1816 object the Healer
1817 face ring.x17
1818 type 70
1819 value 50
1820 Cha 1
1821 material 256
1822 path_attuned 256
1823 path_repelled 131072
1824 Wis 1
1825 Pow 1
1826 grace 1
1827 item_power 4
1828 end
1829 #
1830 # Ring of the Paladin
1831 #
1832 allowed all
1833 chance 4
1834 object the Paladin
1835 face ring.x17
1836 type 70
1837 value 50
1838 Cha 1
1839 path_attuned 65536
1840 path_repelled 64
1841 Wis 1
1842 material 256
1843 Pow 1
1844 grace 1
1845 item_power 4
1846 end
1847 #
1848 # Ring of the Prelate
1849 #
1850 allowed all
1851 chance 7
1852 object the Prelate
1853 face ring.x17
1854 type 70
1855 value 250
1856 Cha 1
1857 path_attuned 65664
1858 Wis 2
1859 material 256
1860 Pow 1
1861 grace 2
1862 item_power 7
1863 end
1864 #
1865 # Ring of the Demon Priest
1866 #
1867 allowed all
1868 chance 2
1869 difficulty 6
1870 object the Demon Priest
1871 face ring.x17
1872 type 70
1873 material 256
1874 value 250
1875 Cha -2
1876 path_attuned 131136
1877 path_repelled 256
1878 resist_fire 30
1879 Wis 2
1880 Pow 2
1881 grace 2
1882 can_see_in_dark 1
1883 item_power 6
1884 end
1885 #
1886 # Ring of Benevolence
1887 #
1888 allowed all
1889 chance 2
1890 difficulty 6
1891 object Benevolence
1892 face ring.x17
1893 type 70
1894 material 256
1895 value 250
1896 Cha 2
1897 path_attuned 257
1898 path_repelled 131072
1899 Wis 2
1900 Pow 2
1901 grace 2
1902 resist_magic 30
1903 item_power 7
1904 msg
1905 This ring is blessed by the gods who do good,
1906 and protects a little against the power of those who
1907 twist natural forces to do harm.
1908 endmsg
1909 end
1910 #
1911 # Ring of the Crusade
1912 #
1913 allowed all
1914 chance 2
1915 difficulty 6
1916 object the Crusade
1917 face ring.x17
1918 type 70
1919 value 250
1920 material 256
1921 Cha 2
1922 path_attuned 65664
1923 Wis 2
1924 Pow 2
1925 resist_drain 100
1926 grace 2
1927 item_power 14
1928 end
1929 #
1930 # Ring of the Death Priest
1931 #
1932 allowed all
1933 chance 1
1934 difficulty 7
1935 object the Death Priest
1936 face ring.x17
1937 type 70
1938 value 400
1939 material 256
1940 Cha -3
1941 path_attuned 393280
1942 path_repelled 256
1943 resist_death 100
1944 resist_fear 100
1945 can_see_in_dark 1
1946 Wis 3
1947 Pow 2
1948 grace 3
1949 item_power 20
1950 end
1951 #
1952 # Ring of the Saint
1953 #
1954 allowed all
1955 difficulty 7
1956 chance 1
1957 object the Saint
1958 face ring.x17
1959 type 70
1960 material 256
1961 value 400
1962 Cha 3
1963 path_attuned 65665
1964 path_repelled 131072
1965 resist_drain 100
1966 resist_deplete 100
1967 resist_ghosthit 100
1968 Wis 3
1969 Pow 2
1970 grace 2
1971 item_power 25
1972 end
1973 #
1974 # Ring of Miracles
1975 #
1976 allowed all
1977 difficulty 7
1978 chance 1
1979 object Miracles
1980 face ring.x17
1981 type 70
1982 value 450
1983 Cha 3
1984 path_attuned 67969
1985 path_repelled 131072
1986 path_denied 262144
1987 resist_drain 100
1988 resist_deplete 100
1989 Wis 3
1990 Pow 3
1991 material 256
1992 grace 3
1993 item_power 30
1994 end
1995 #
1996 #
1997 allowed all
1998 chance 40
1999 object Acid
2000 face ring.x17
2001 type 70
2002 value 25
2003 resist_acid 30
2004 material 256
2005 resist_physical 20
2006 msg
2007 This elemental ring is one of those
2008 made at the Guild of Magicks by the
2009 powerful wizards who survived the
2010 ancient war of the elementals.
2011 The wielder is surrounded by a thin,
2012 almost invisible globe of base liquid;
2013 which protects against acid. It also
2014 gives a fair protection against normal attacks.
2015 endmsg
2016 item_power 3
2017 end
2018 #
2019 allowed all
2020 chance 17
2021 object Free Action
2022 face ring.x17
2023 type 70
2024 value 60
2025 resist_slow 100
2026 resist_paralyze 100
2027 resist_confusion 30
2028 resist_fear 30
2029 item_power 11
2030 end
2031 #
2032 allowed all
2033 chance 13
2034 object Life
2035 face ring.x17
2036 type 70
2037 value 80
2038 resist_drain 100
2039 resist_deplete 100
2040 hp 2
2041 msg
2042 This semi-elemental ring is one of those made
2043 at the Guild of Magics by the powerful wizards
2044 who survived the ancient war of the elementals.
2045 The wielder is surrounded by a thin, almost
2046 invisible, globe of positive energy; which
2047 makes the wielder immune from life draining.
2048 It also grants an unnatural vitality.
2049 endmsg
2050 item_power 9
2051 end
2052 #
2053 allowed all
2054 chance 50
2055 object Halvor
2056 face ring.x17
2057 type 70
2058 value 20
2059 Str 1
2060 resist_paralyze 100
2061 item_power 5
2062 end
2063 #
2064 allowed all
2065 chance 25
2066 object Yordan
2067 face ring.x17
2068 type 70
2069 value 40
2070 wc 2
2071 Dex 2
2072 dam 2
2073 item_power 6
2074 end
2075 #
2076 allowed all
2077 chance 25
2078 object Extremity
2079 face ring.x17
2080 type 70
2081 value 40
2082 wc 2
2083 Str 4
2084 Dex 4
2085 Con -5
2086 Int -3
2087 Wis -3
2088 Pow -5
2089 damned 1
2090 end
2091 #
2092 allowed all
2093 chance 33
2094 object Doom
2095 face ring.x17
2096 type 70
2097 damned 1
2098 Str -5
2099 Con -5
2100 Dex -5
2101 Wis -5
2102 Int -5
2103 Pow -5
2104 Cha -5
2105 value 30
2106 end
2107 #
2108 allowed all
2109 chance 200
2110 object Woe
2111 type 70
2112 face ring.x17
2113 cursed 1
2114 Str -1
2115 Con -1
2116 Dex -1
2117 Wis -1
2118 Int -1
2119 Pow -1
2120 Cha -1
2121 luck -1
2122 value 5
2123 end
2124 #
2125 allowed all
2126 chance 15
2127 object Occidental Mages
2128 type 70
2129 face ring.x17
2130 value 5
2131 msg
2132 The Ancient School of Occidental Mages created that ring during
2133 the Empire Wars, charging it with their Chaotic Powers.
2134 endmsg
2135 event_apply_plugin Python
2136 event_apply /python/items/ring_occidental_mages.py
2137 end
2138 #
2139 # Horns:
2140 #
2141 allowed all
2142 chance 17
2143 object Plenty
2144 face horn2.x11
2145 type 35
2146 level -20
2147 hp -30
2148 maxhp -30
2149 value 25
2150 other_arch spell_create_food
2151 end
2152 #
2153 allowed all
2154 chance 10
2155 object Fire
2156 type 35
2157 other_arch spell_firebolt
2158 hp -40
2159 maxhp -40
2160 value 10
2161 end
2162 #
2163 allowed all
2164 chance 10
2165 object Frost
2166 type 35
2167 other_arch spell_frostbolt
2168 hp -40
2169 maxhp -40
2170 value 10
2171 end
2172 #
2173 allowed all
2174 chance 33
2175 object Aggravation
2176 type 35
2177 other_arch spell_aggravation
2178 hp -10
2179 maxhp -10
2180 value 3
2181 cursed 1
2182 end
2183 #
2184 allowed all
2185 chance 20
2186 object Fools
2187 type 35
2188 other_arch spell_aggravation
2189 hp -10
2190 maxhp -10
2191 value 5
2192 luck -2
2193 Int -2
2194 damned 1
2195 end
2196 #
2197 allowed all
2198 chance 5
2199 object Sirens
2200 msg
2201 This is a charming little horn.
2202 endmsg
2203 type 35
2204 other_arch spell_siren_call
2205 hp -20
2206 maxhp -20
2207 Cha 2
2208 Int -2
2209 value 30
2210 end
2211 #
2212 allowed all
2213 chance 3
2214 object Eorlingas
2215 type 35
2216 other_arch spell_firebolt
2217 hp -100
2218 maxhp -100
2219 value 40
2220 Cha 1
2221 end
2222 #
2223 # Cloaks
2224 #
2225 allowed all
2226 chance 49
2227 object Woe
2228 type 87
2229 cursed 1
2230 Str -1
2231 Con -1
2232 Dex -1
2233 Wis -1
2234 Int -1
2235 Pow -1
2236 Cha -1
2237 luck -1
2238 value 5
2239 end
2240 #
2241 allowed all
2242 chance 50
2243 object Woe
2244 type 87
2245 cursed 1
2246 Str -1
2247 Con -1
2248 Dex -1
2249 Wis -1
2250 Int -1
2251 Pow -1
2252 Cha -1
2253 luck -1
2254 value 5
2255 face cloak_black.x11
2256 stand_still 1
2257 end
2258 #
2259 allowed all
2260 chance 50
2261 object Woe
2262 type 87
2263 cursed 1
2264 Str -1
2265 Con -1
2266 Dex -1
2267 Wis -1
2268 Int -1
2269 Pow -1
2270 Cha -1
2271 luck -1
2272 value 5
2273 face cloak_red.x11
2274 stand_still 1
2275 end
2276 #
2277 allowed all
2278 chance 50
2279 object Woe
2280 type 87
2281 cursed 1
2282 Str -1
2283 Con -1
2284 Dex -1
2285 Wis -1
2286 Int -1
2287 Pow -1
2288 Cha -1
2289 luck -1
2290 value 5
2291 face cloak_white.x11
2292 stand_still 1
2293 end
2294 #
2295 allowed all
2296 chance 3
2297 object Doom
2298 type 87
2299 damned 1
2300 Str -5
2301 Con -5
2302 Dex -5
2303 Wis -5
2304 Int -5
2305 Pow -5
2306 Cha -5
2307 value 30
2308 magic 1
2309 face cloak_lgrey.x11
2310 stand_still 1
2311 end
2312 #
2313 allowed all
2314 chance 3
2315 object Doom
2316 type 87
2317 damned 1
2318 Str -5
2319 Con -5
2320 Dex -5
2321 Wis -5
2322 Int -5
2323 Pow -5
2324 Cha -5
2325 value 30
2326 magic 1
2327 face cloak_black.x11
2328 stand_still 1
2329 end
2330 #
2331 allowed all
2332 chance 2
2333 object the Magi
2334 type 87
2335 weight 120
2336 Pow 1
2337 Wis 1
2338 sp 2
2339 value 2000
2340 material 8320
2341 materialname astolare
2342 face cloak_purple.x11
2343 stand_still 1
2344 item_power 4
2345 end
2346 #
2347 allowed all
2348 chance 2
2349 object Lythander
2350 type 87
2351 weight 120
2352 Pow 2
2353 sp 1
2354 resist_confusion 55
2355 value 2000
2356 material 256
2357 face serp_cloak.x11
2358 stand_still 1
2359 item_power 5
2360 end
2361 #
2362 allowed all
2363 chance 2
2364 object Gaea
2365 type 87
2366 weight 120
2367 reflect_spell 1
2368 Str -1
2369 hp 2
2370 resist_fire 10
2371 resist_cold 10
2372 resist_electricity 10
2373 value 2000
2374 material 256
2375 face serp_cloak.x11
2376 stand_still 1
2377 item_power 3
2378 end
2379 #
2380 allowed all
2381 chance 50
2382 difficulty 3
2383 object minor protection
2384 weight 120
2385 type 87
2386 value 20
2387 ac 1
2388 face cloak_lgrey.x11
2389 stand_still 1
2390 item_power 1
2391 end
2392 #
2393 allowed all
2394 chance 10
2395 difficulty 5
2396 object intermediate protection
2397 weight 125
2398 type 87
2399 value 100
2400 ac 2
2401 face cloak_white.x11
2402 stand_still 1
2403 item_power 2
2404 end
2405 #
2406 allowed all
2407 chance 3
2408 difficulty 7
2409 object greater protection
2410 type 87
2411 weight 130
2412 value 300
2413 ac 3
2414 material 8320
2415 materialname astolare
2416 face cloak_white.x11
2417 stand_still 1
2418 item_power 3
2419 end
2420 #
2421 allowed all
2422 chance 10
2423 difficulty 3
2424 object beguilement
2425 type 87
2426 value 100
2427 Cha 2
2428 weight 110
2429 face cloak_lblue.x11
2430 stand_still 1
2431 item_power 2
2432 end
2433 #
2434 allowed all
2435 chance 3
2436 difficulty 3
2437 object Asbestos
2438 type 87
2439 weight 135
2440 value 400
2441 resist_fire 25
2442 material 8320
2443 materialname asbestos
2444 face cloak_lgrey.x11
2445 stand_still 1
2446 item_power 1
2447 end
2448 #
2449 allowed all
2450 chance 3
2451 difficulty 3
2452 object Warmth
2453 type 87
2454 weight 140
2455 value 350
2456 resist_cold 25
2457 material 8320
2458 materialname wool
2459 face cloak_red.x11
2460 stand_still 1
2461 item_power 1
2462 end
2463 #
2464 allowed all
2465 chance 3
2466 difficulty 3
2467 object Insulation
2468 type 87
2469 weight 140
2470 value 350
2471 resist_electricity 25
2472 material 8320
2473 materialname rubber
2474 face cloak_white.x11
2475 stand_still 1
2476 item_power 1
2477 end
2478 #
2479 allowed all
2480 chance 2
2481 difficulty 3
2482 object Acid Proofing
2483 type 87
2484 value 500
2485 weight 95
2486 resist_acid 65
2487 material 8320
2488 materialname astolare
2489 face cloak_black.x11
2490 stand_still 1
2491 item_power 3
2492 end
2493 #
2494 allowed all
2495 chance 3
2496 difficulty 3
2497 object the Devourers
2498 type 87
2499 value 500
2500 weight 50
2501 resist_drain 30
2502 resist_ghosthit 30
2503 resist_deplete 100
2504 material 8320
2505 materialname astolare
2506 Cha -2
2507 face cloak_black.x11
2508 stand_still 1
2509 item_power 4
2510 end
2511 #
2512 allowed all
2513 chance 1
2514 difficulty 5
2515 object Gorokh
2516 type 87
2517 value 5000
2518 weight 200
2519 resist_fire 30
2520 resist_acid 50
2521 material 0
2522 Cha -6
2523 face cloak_red.x11
2524 stand_still 1
2525 end
2526 #
2527 allowed all
2528 chance 1
2529 difficulty 7
2530 object the Underworld
2531 type 87
2532 value 2000
2533 resist_confusion 50
2534 resist_acid 90
2535 resist_drain 100
2536 resist_fire -10
2537 resist_ghosthit 90
2538 resist_deplete 100
2539 weight 150
2540 material 8320
2541 materialname astolare
2542 Cha -4
2543 face cloak_black.x11
2544 stand_still 1
2545 item_power 19
2546 end
2547 #
2548 allowed all
2549 chance 1
2550 difficulty 20
2551 object Invisibility
2552 type 87
2553 value 800
2554 weight 130
2555 material 8320
2556 materialname astolare
2557 Str -10
2558 Dex -10
2559 Con -10
2560 msg
2561 This cloak sucks vitality from the
2562 wearer in order to maintain his
2563 invisibility.
2564 endmsg
2565 make_invisible 1
2566 resist_paralyze -100
2567 face cloak_trans.x12
2568 stand_still 1
2569 end
2570 #
2571 allowed all
2572 chance 1
2573 difficulty 50
2574 object Unholy Protection
2575 type 87
2576 damned 1
2577 weight 50
2578 resist_holyword 50
2579 material 8320
2580 materialname astolare
2581 Wis -2
2582 face cloak_black.x11
2583 stand_still 1
2584 item_power 5
2585 end
2586 #
2587 #Artifact boots!
2588 #
2589 allowed low_boots
2590 chance 1
2591 difficulty 15
2592 object Invisibility
2593 type 99
2594 value 800
2595 weight 60
2596 material 8200
2597 materialname dragonhide
2598 ac 1
2599 Str -10
2600 Dex -12
2601 Con -10
2602 msg
2603 These shoes prevent others from seeing
2604 your movements. Bewarned however that
2605 they slow you down and draw strength
2606 from you. Not only this but some
2607 enemies can still see you with magic!
2608 endmsg
2609 make_invisible 1
2610 face low_boots.x11
2611 stand_still 1
2612 end
2613 #
2614 allowed !sandals
2615 chance 20
2616 difficulty 2
2617 object granite
2618 type 99
2619 value 60
2620 weight 1000
2621 material 8256
2622 materialname granite
2623 ac 5
2624 msg
2625 What strange boots, they look very
2626 protective, but amazingly heavy.
2627 There also doesn't appear to be
2628 any laces, you wonder how you're ever
2629 going to take them off.
2630 endmsg
2631 face high_boots.x11
2632 stand_still 1
2633 cursed 1
2634 end
2635 #
2636 allowed !high_boots
2637 chance 40
2638 difficulty 1
2639 object mobility
2640 type 99
2641 value 50
2642 weight 80
2643 material 8200
2644 materialname dragonhide
2645 resist_confusion 25
2646 resist_slow 20
2647 resist_paralyze 20
2648 resist_fear 50
2649 speed 2
2650 msg
2651 These sure look like useful boots.
2652 They feel alittle lighter and appear
2653 abit sleeker.
2654 endmsg
2655 stand_still 1
2656 item_power 4
2657 end
2658 #
2659 allowed all
2660 chance 40
2661 difficulty 1
2662 object clawing
2663 type 99
2664 value 50
2665 weight 120
2666 material 8200
2667 materialname dragonhide
2668 dam 12
2669 msg
2670 These boots have sharpened claws at the
2671 tips, which look like they would aid
2672 greatly in combat.
2673 endmsg
2674 stand_still 1
2675 item_power 1
2676 end
2677 #
2678 allowed all
2679 chance 40
2680 difficulty 1
2681 object steel
2682 type 99
2683 value 50
2684 weight 110
2685 material 8194
2686 materialname steel
2687 ac 1
2688 resist_physical 10
2689 msg
2690 The metal exterior provides alittle
2691 extra resistance.
2692 endmsg
2693 stand_still 1
2694 item_power 2
2695 end
2696 #
2697
2698 #
2699 #Artifact gems!
2700 #
2701 allowed diamond
2702 chance 60
2703 object great value
2704 face pretty_crystal.x11
2705 stand_still 1
2706 value 10
2707 type 60
2708 weight 110
2709 end
2710 #
2711 allowed diamond
2712 chance 20
2713 difficulty 3
2714 object exceptional beauty
2715 face pretty_crystal.x11
2716 value 100
2717 stand_still 1
2718 type 60
2719 weight 130
2720 nrof 4
2721 end
2722 #
2723 allowed diamond
2724 chance 5
2725 difficulty 5
2726 object flawless beauty
2727 face pretty_crystal.x11
2728 value 1000
2729 stand_still 1
2730 type 60
2731 weight 200
2732 nrof 4
2733 end
2734 #
2735 allowed ruby
2736 chance 60
2737 object great value
2738 face pretty_ruby.x11
2739 stand_still 1
2740 value 10
2741 type 60
2742 weight 110
2743 end
2744 #
2745 allowed ruby
2746 chance 20
2747 difficulty 3
2748 object exceptional beauty
2749 face pretty_ruby.x11
2750 value 100
2751 stand_still 1
2752 type 60
2753 weight 130
2754 nrof 4
2755 end
2756 #
2757 allowed ruby
2758 chance 5
2759 difficulty 5
2760 object flawless beauty
2761 face pretty_ruby.x11
2762 value 1000
2763 stand_still 1
2764 type 60
2765 weight 200
2766 nrof 4
2767 end
2768 #
2769 allowed sapphire
2770 chance 60
2771 object great value
2772 face pretty_sapphire.x11
2773 stand_still 1
2774 value 10
2775 type 60
2776 weight 110
2777 end
2778 #
2779 allowed sapphire
2780 chance 20
2781 difficulty 3
2782 object exceptional beauty
2783 face pretty_sapphire.x11
2784 value 100
2785 stand_still 1
2786 type 60
2787 weight 130
2788 nrof 4
2789 end
2790 #
2791 allowed sapphire
2792 chance 5
2793 difficulty 5
2794 object flawless beauty
2795 face pretty_sapphire.x11
2796 value 1000
2797 stand_still 1
2798 type 60
2799 weight 200
2800 nrof 4
2801 end
2802 #
2803 allowed emerald
2804 chance 60
2805 object great value
2806 face pretty_emerald.x11
2807 stand_still 1
2808 value 10
2809 type 60
2810 weight 110
2811 end
2812 #
2813 allowed emerald
2814 chance 20
2815 difficulty 3
2816 object exceptional beauty
2817 face pretty_emerald.x11
2818 value 100
2819 stand_still 1
2820 type 60
2821 weight 130
2822 nrof 4
2823 end
2824 #
2825 allowed emerald
2826 chance 5
2827 difficulty 5
2828 object flawless beauty
2829 face pretty_emerald.x11
2830 value 1000
2831 stand_still 1
2832 type 60
2833 weight 200
2834 nrof 4
2835 end
2836 #
2837 allowed amethyst
2838 chance 60
2839 object great value
2840 face pretty_amethyst.x11
2841 stand_still 1
2842 value 10
2843 type 60
2844 weight 110
2845 end
2846 #
2847 allowed amethyst
2848 chance 20
2849 difficulty 3
2850 object exceptional beauty
2851 face pretty_amethyst.x11
2852 value 100
2853 stand_still 1
2854 type 60
2855 weight 130
2856 nrof 4
2857 end
2858 #
2859 allowed amethyst
2860 chance 5
2861 difficulty 5
2862 object flawless beauty
2863 face pretty_amethyst.x11
2864 value 1000
2865 stand_still 1
2866 type 60
2867 weight 200
2868 nrof 4
2869 end
2870 #
2871 #
2872 #Amulets!
2873 #
2874 allowed all
2875 chance 127
2876 object Shielding
2877 face amulet_lif.x11
2878 resist_physical 20
2879 type 39
2880 value 20
2881 item_power 1
2882 end
2883 #
2884 allowed all
2885 chance 127
2886 object Sustenance
2887 face amulet_lif.x11
2888 food 15
2889 type 39
2890 value 20
2891 # item power calculation is skewed because of
2892 # the high food value above
2893 item_power 4
2894 end
2895 #
2896 allowed all
2897 chance 100
2898 difficulty 6
2899 object Empowerment
2900 face amulet_lif.x11
2901 material 256
2902 type 39
2903 value 40
2904 sp 2
2905 item_power 2
2906 end
2907 #
2908 allowed all
2909 chance 255
2910 difficulty 6
2911 object Sorrow
2912 face amulet_lif.x11
2913 type 39
2914 value 0
2915 cursed 1
2916 resist_magic -100
2917 end
2918 #
2919 allowed all
2920 chance 50
2921 difficulty 4
2922 object Calling Death
2923 face amulet_lif.x11
2924 type 39
2925 value 0
2926 damned 1
2927 cursed 1
2928 resist_physical -100
2929 resist_magic -100
2930 resist_fire -100
2931 resist_electricity -100
2932 resist_cold -100
2933 resist_confusion -100
2934 resist_acid -100
2935 end
2936 #
2937 allowed all
2938 chance 10
2939 difficulty 10
2940 object Aethereality
2941 face amulet_lif.x11
2942 material 256
2943 type 39
2944 value 3000
2945 resist_physical 50
2946 item_power 3
2947 end
2948 #
2949 allowed all
2950 chance 10
2951 difficulty 10
2952 object Oghul
2953 type 39
2954 face amulet_lif.x11
2955 material 256
2956 sp 7
2957 value 4000
2958 item_power 5
2959 msg
2960 Oghul was a great mage. Unfortunately (for him) he was also a dwarf, born
2961 during times where dwarves did not look well upon mages among them. He was
2962 expelled into deep mine shafts and forced to survive on his magical powers
2963 alone. As an aid, he created a large number of amulets that would help him
2964 to regenerate his magical energy.
2965 endmsg
2966 end
2967 #
2968 allowed all
2969 chance 75
2970 difficulty 7
2971 object Deflection
2972 reflect_spell 1
2973 face amulet_lif.x11
2974 reflect_missile 1
2975 material 256
2976 ac 2
2977 resist_physical 30
2978 type 39
2979 value 1000
2980 item_power 5
2981 end
2982 #
2983 allowed all
2984 chance 50
2985 difficulty 7
2986 object the Shielded Mind
2987 face amulet_lif.x11
2988 type 39
2989 material 256
2990 resist_confusion 100
2991 resist_paralyze 100
2992 resist_fear 100
2993 value 1000
2994 item_power 14
2995 end
2996 #
2997 allowed all
2998 chance 40
2999 difficulty 5
3000 object Free Action
3001 face amulet_lif.x11
3002 type 39
3003 material 256
3004 value 300
3005 resist_slow 100
3006 resist_paralyze 100
3007 resist_confusion 30
3008 resist_fear 30
3009 item_power 8
3010 end
3011 #
3012 allowed all
3013 chance 5
3014 difficulty 9
3015 object the Magi
3016 face amulet_lif.x11
3017 type 39
3018 material 256
3019 sp 5
3020 Int 2
3021 Pow 2
3022 value 5000
3023 resist_magic 30
3024 reflect_spell 1
3025 item_power 12
3026 end
3027 #
3028 allowed all
3029 chance 30
3030 difficulty 9
3031 object Holiness
3032 face amulet_lif.x11
3033 type 39
3034 material 256
3035 Wis 3
3036 value 300
3037 path_attuned 385
3038 item_power 3
3039 end
3040 #
3041 allowed all
3042 chance 60
3043 difficulty 9
3044 object Unholiness
3045 face amulet_lif.x11
3046 type 39
3047 value 10
3048 path_repelled 257
3049 path_attuned 192
3050 damned 1
3051 cursed 1
3052 end
3053 #
3054 allowed all
3055 chance 1
3056 difficulty 9
3057 object Destruction
3058 face amulet_lif.x11
3059 type 39
3060 value 800
3061 material 256
3062 path_repelled 256
3063 path_attuned 542
3064 path_denied 2048
3065 end
3066 #
3067 # Containers (the following is hack to get a quiver for bolts also)
3068 # It would be better that it would be possible to define object
3069 # NONE also, and not use the fixed probability.
3070 #
3071 allowed quiver
3072 chance 100
3073 object Holding Bolts
3074 type 122
3075 value 100
3076 race crossbow bolts
3077 Str 80
3078 end
3079 #
3080 allowed quiver
3081 chance 100
3082 object Holding Arrows
3083 type 122
3084 value 100
3085 Str 80
3086 end
3087 #
3088 allowed !quiver,!cauldron
3089 chance 100
3090 object Holding
3091 type 122
3092 value 100
3093 Str 50
3094 end
3095 #
3096 allowed bag
3097 chance 10
3098 difficulty 7
3099 object Great Holding
3100 type 122
3101 value 100
3102 Str 75
3103 end
3104 #
3105 # Arrows/Missiles
3106 #
3107 allowed all
3108 chance 250
3109 object inaccuracy
3110 type 13
3111 wc -7
3112 cursed 1
3113 end
3114 #
3115 allowed all
3116 chance 100
3117 difficulty 5
3118 object Accuracy
3119 type 13
3120 value 5
3121 wc 7
3122 dam -8
3123 food 50
3124 end
3125 #
3126 allowed all
3127 chance 100
3128 object Fire
3129 attacktype 4
3130 type 13
3131 dam -8
3132 value 6
3133 end
3134 #
3135 allowed all
3136 chance 100
3137 object Frost
3138 attacktype 16
3139 type 13
3140 dam -8
3141 value 6
3142 end
3143 #
3144 allowed all
3145 chance 100
3146 difficulty 6
3147 object Poison
3148 attacktype 1025
3149 type 13
3150 dam -8
3151 value 6
3152 magic 1
3153 end
3154 #
3155 allowed all
3156 chance 100
3157 object Lightning
3158 attacktype 8
3159 type 13
3160 dam -8
3161 value 6
3162 end
3163 #
3164 allowed all
3165 chance 50
3166 difficulty 6
3167 object Paralysis
3168 attacktype 4097
3169 type 13
3170 value 8
3171 wc 2
3172 food 80
3173 msg
3174 These missiles have been soaked in some
3175 strange liquid which stuns the victim.
3176 These missiles also broken much more easily
3177 than normal ones.
3178 endmsg
3179 end
3180 #
3181 allowed all
3182 chance 20
3183 object Assassinating Trolls
3184 slaying troll
3185 attacktype 131072
3186 msg
3187 These missiles are inscribed with
3188 powerful runes for the bane of
3189 trolls. A scratch from one of
3190 these arrows could smite one dead.
3191 endmsg
3192 type 13
3193 value 500
3194 wc 7
3195 dam -20
3196 food 100
3197 nrof 10
3198 level 40
3199 end
3200 #
3201 allowed all
3202 chance 20
3203 difficulty 5
3204 object Assassinating Dragons
3205 slaying dragon
3206 attacktype 131072
3207 msg
3208 These missiles are inscribed with
3209 powerful runes for the bane of
3210 dragons. A scratch from one of
3211 these arrows could smite one dead.
3212 endmsg
3213 type 13
3214 value 1000
3215 wc 7
3216 dam -20
3217 food 100
3218 nrof 10
3219 resist_fire 100
3220
3221 level 50
3222 end
3223 #
3224 allowed all
3225 chance 20
3226 difficulty 5
3227 object Blessedness
3228 slaying undead,demon
3229 msg
3230 These missiles are invested
3231 with a great holiness so that
3232 even a scratch might banish
3233 an undead creature or a demon
3234 back to the hell from which it
3235 came.
3236 endmsg
3237 attacktype 131072
3238 type 13
3239 value 500
3240 wc 7
3241 dam -20
3242 food 70
3243 nrof 10
3244 level 50
3245 end
3246 #
3247 allowed arrow
3248 chance 100
3249 difficulty 5
3250 object Slay Dragon
3251 type 13
3252 value 5
3253 slaying dragon
3254 dam -12
3255 food 10
3256 end
3257 #
3258 allowed arrow
3259 chance 50
3260 difficulty 8
3261 object Magic
3262 type 13
3263 value 10
3264 attacktype 2
3265 dam -20
3266 wc 6
3267 msg
3268 These magical arrows are very powerful weapon.
3269 endmsg
3270 food 90
3271 end
3272 #
3273 allowed bolt
3274 chance 1
3275 difficulty 5
3276 object Demon Slaying
3277 type 13
3278 value 5
3279 slaying demon
3280 magic 4
3281 dam 12
3282 food 10
3283 msg
3284 This powerful bolt can rip
3285 right through any demon it
3286 is shot at, but it tends to
3287 break very easily.
3288 endmsg
3289 end
3290 #
3291 allowed bolt
3292 chance 100
3293 difficulty 5
3294 object silver head
3295 material 8194
3296 materialname silver
3297 type 13
3298 value 5
3299 slaying vampire
3300 attacktype 2
3301 end
3302 #
3303 allowed bolt
3304 chance 50
3305 difficulty 8
3306 object Piercing
3307 type 13
3308 value 7
3309 dam -25
3310 wc 6
3311 weight 150
3312 food 10
3313 end
3314 #
3315 allowed bolt
3316 chance 10
3317 object Adamantite
3318 type 13
3319 value 10
3320 weight 90
3321 material 8448
3322 materialname adamantium
3323 food 10
3324 end
3325 #
3326 # Bows
3327 #
3328 allowed all
3329 chance 10
3330 object Accuracy
3331 type 14
3332 value 5
3333 weight 80
3334 wc 4
3335 item_power 2
3336 end
3337 #
3338 allowed all
3339 chance 10
3340 object Valriel
3341 type 14
3342 magic 1
3343 value 15
3344 weight 110
3345 dam 20
3346 end
3347 #
3348 allowed all
3349 chance 15
3350 object Gorokh
3351 type 14
3352 magic 2
3353 value 15
3354 attacktype 65
3355 dam 16
3356 item_power 1
3357 end
3358 #
3359 allowed !crossbow
3360 chance 10
3361 object Lythander
3362 type 14
3363 magic 1
3364 value 22
3365 weight 75
3366 sp 150
3367 wc 1
3368 item_power 1
3369 end
3370 #
3371 allowed crossbow
3372 chance 10
3373 object Ruggilli
3374 type 14
3375 magic 2
3376 value 18
3377 weight 85
3378 sp 110
3379 wc 1
3380 attacktype 4
3381 item_power 2
3382 end
3383 #
3384 allowed all
3385 chance 12
3386 object Sorig
3387 type 14
3388 magic 2
3389 value 20
3390 weight 95
3391 sp 125
3392 wc 1
3393 attacktype 8
3394 item_power 2
3395 end
3396 #
3397 allowed crossbow
3398 chance 5
3399 object Mostrai
3400 type 14
3401 magic 3
3402 dam 14
3403 sp 75
3404 value 50
3405 attacktype 256
3406 item_power 1
3407 end
3408 #
3409 allowed all
3410 chance 10
3411 difficulty 5
3412 object Thunder
3413 type 14
3414 value 10
3415 magic 2
3416 weight 90
3417 dam 15
3418 wc 2
3419 attacktype 6145
3420 item_power 3
3421 end
3422 #
3423 allowed all
3424 chance 40
3425 object inaccuracy
3426 type 14
3427 value 5
3428 wc -4
3429 cursed 1
3430 end
3431 #
3432 allowed bow
3433 chance 1
3434 difficulty 5
3435 object Auriga
3436 type 14
3437 weight 80
3438 msg
3439 This magical bow shoots with
3440 such force that the arrows
3441 sometimes fly right through
3442 the target.
3443 endmsg
3444 value 100
3445 wc 5
3446 dam -25
3447 item_power 4
3448 end
3449 #
3450 allowed bow
3451 chance 5
3452 object wizard
3453 type 14
3454 value 5
3455 dam -7
3456 msg
3457 This bow is magically enchanted
3458 so that archer's strength doesn't
3459 affect damage made by it.
3460 endmsg
3461 no_strength 1
3462 end
3463 #
3464 #
3465 # SKILLS
3466 #
3467 allowed lockpicks
3468 chance 100
3469 object quality
3470 type 74
3471 value 5
3472 Dex 1
3473 end
3474 #
3475 allowed lockpicks
3476 chance 30
3477 object high quality
3478 type 74
3479 value 10
3480 Dex 3
3481 end
3482 #
3483 # talismans -
3484 #
3485 allowed talisman
3486 chance 50
3487 object Fire
3488 type 74
3489 material 256
3490 value 3
3491 path_attuned 2
3492 path_repelled 4
3493 end
3494 #
3495 allowed talisman
3496 chance 50
3497 object Frost
3498 type 74
3499 material 256
3500 value 3
3501 path_attuned 4
3502 path_repelled 2
3503 end
3504 #
3505 allowed talisman
3506 chance 80
3507 object Missiles
3508 type 74
3509 material 256
3510 value 5
3511 path_attuned 16
3512 end
3513 #
3514 allowed talisman
3515 chance 40
3516 object Unified Mind
3517 type 74
3518 material 256
3519 value 7
3520 path_attuned 1056
3521 Int 3
3522 item_power 4
3523 end
3524 #
3525 allowed talisman
3526 chance 20
3527 difficulty 10
3528 object Evocation
3529 type 74
3530 material 256
3531 value 9
3532 path_attuned 6208
3533 item_power 2
3534 end
3535 #
3536 allowed talisman
3537 chance 20
3538 difficulty 10
3539 object Elements
3540 type 74
3541 material 256
3542 value 9
3543 path_attuned 14
3544 item_power 4
3545 end
3546 #
3547 allowed talisman
3548 chance 3
3549 difficulty 13
3550 object Wizardry
3551 type 74
3552 material 256
3553 value 25
3554 path_attuned 28286
3555 Pow 1
3556 item_power 5
3557 end
3558 #
3559 # holy symbols
3560 #
3561 allowed holy_symbol
3562 chance 80
3563 difficulty 5
3564 object Probity
3565 type 74
3566 material 256
3567 value 5
3568 path_attuned 257
3569 path_repelled 128
3570 path_denied 0
3571 item_power 1
3572 end
3573 #
3574 allowed holy_symbol
3575 chance 10
3576 difficulty 5
3577 object Great Virtue
3578 type 74
3579 material 256
3580 value 25
3581 path_attuned 8640
3582 Wis 2
3583 item_power 4
3584 end
3585 #
3586 allowed holy_symbol
3587 chance 10
3588 difficulty 5
3589 object The Dark Path
3590 type 74
3591 material 256
3592 value 25
3593 path_attuned 393216
3594 path_denied 256
3595 item_power 2
3596 end
3597 #
3598 allowed holy_symbol
3599 chance 10
3600 difficulty 5
3601 object Turning
3602 type 74
3603 material 256
3604 value 25
3605 path_attuned 65536
3606 item_power 1
3607 end
3608 #
3609 allowed holy_symbol
3610 chance 50
3611 difficulty 5
3612 object Calling
3613 type 74
3614 material 256
3615 value 5
3616 path_attuned 64
3617 path_repelled 256
3618 end
3619 #
3620 # DRINK.
3621 #
3622 allowed water
3623 chance 90
3624 object the wise
3625 type 54
3626 food 1
3627 value 10
3628 end
3629 #
3630 allowed water
3631 chance 17
3632 difficulty 2
3633 object pearl
3634 type 54
3635 food 1
3636 value 50
3637 end
3638 #
3639 allowed water
3640 chance 15
3641 difficulty 3
3642 object emerald
3643 type 54
3644 food 1
3645 value 58
3646 end
3647 #
3648 allowed water
3649 chance 13
3650 difficulty 5
3651 object sapphire
3652 type 54
3653 food 1
3654 value 67
3655 end
3656 #
3657 allowed water
3658 chance 8
3659 difficulty 5
3660 object ruby
3661 type 54
3662 food 1
3663 value 76
3664 end
3665 #
3666 allowed water
3667 chance 3
3668 difficulty 8
3669 object diamond
3670 type 54
3671 food 1
3672 value 191
3673 end
3674 #
3675 # FOOD. Types of food which can effect player status
3676 #
3677 # Note: an item is cursed, the effect is generally reversed!
3678 #
3679 allowed !waybread
3680 chance 200
3681 object Poison
3682 type 6
3683 food 10
3684 hp -5
3685 cursed 1
3686 end
3687 #
3688 allowed !waybread
3689 chance 20
3690 object Hideous Poison
3691 type 6
3692 food 10
3693 hp -25
3694 Str -1
3695 Con -1
3696 Dex -1
3697 Cha -1
3698 cursed 1
3699 end
3700 #
3701 allowed mushroom_1, mushroom_2, mushroom_3
3702 chance 150
3703 object Gourmet
3704 type 6
3705 value 200
3706 food 250
3707 end
3708 #
3709 allowed mushroom_1, mushroom_2, mushroom_3
3710 chance 5
3711 object Magic
3712 type 6
3713 value 80
3714 sp 100
3715 end
3716 #
3717 # note the cursed status here!, this mushroom drains mana
3718 #
3719 allowed mushroom_1, mushroom_2, mushroom_3
3720 chance 15
3721 object Magic
3722 type 6
3723 value 80
3724 cursed 1
3725 sp 100
3726 end
3727 #
3728 allowed mushroom_1, mushroom_2, mushroom_3
3729 chance 20
3730 object Healing
3731 type 6
3732 value 40
3733 hp 50
3734 end
3735 #
3736 allowed food, mushroom_1, mushroom_2
3737 chance 15
3738 object Stamina
3739 type 6
3740 value 30
3741 Con 1
3742 end
3743 #
3744 allowed waybread
3745 chance 100
3746 object Aelingas
3747 type 6
3748 value 10
3749 Str 1
3750 Con 1
3751 end
3752 #
3753 allowed mushroom_2, mushroom_3
3754 chance 15
3755 object Strength
3756 type 6
3757 value 30
3758 Str 1
3759 end
3760 #
3761 allowed mushroom_1, mushroom_3
3762 chance 15
3763 object Quickness
3764 type 6
3765 value 30
3766 Dex 1
3767 end
3768 #
3769 allowed mushroom_1
3770 chance 100
3771 object Heat Resistance
3772 type 6
3773 value 30
3774 resist_fire 30
3775 end
3776 #
3777 allowed mushroom_2
3778 chance 100
3779 object Frost Resistance
3780 type 6
3781 value 30
3782 resist_cold 30
3783 end
3784 #
3785 allowed mushroom_1, mushroom_2, mushroom_3
3786 chance 10
3787 object Bravery
3788 type 6
3789 value 100
3790 resist_fear 30
3791 end
3792 #
3793 allowed mushroom_3
3794 chance 90
3795 object Magic Resistance
3796 type 6
3797 value 40
3798 resist_magic 30
3799 end
3800 #
3801 allowed mushroom_2, mushroom_3
3802 chance 5
3803 object Life
3804 type 6
3805 value 500
3806 Con 1
3807 resist_drain 30
3808 resist_deplete 30
3809 end
3810 #
3811 # Potions (incl. dusts, balms and figurine sub-types)
3812 #
3813 #
3814 # - attack potions
3815 #
3816 allowed potion_generic
3817 chance 1
3818 object firestorm
3819 face potion_fire2.x11
3820 stand_still 1
3821 type 5
3822 value 1
3823 other_arch spell_small_fireball
3824 end
3825 #
3826 allowed potion_generic
3827 chance 1
3828 object great firestorm
3829 face potion_fire2.x11
3830 stand_still 1
3831 type 5
3832 other_arch spell_medium_fireball
3833 value 5
3834 end
3835 #
3836 allowed potion_generic
3837 chance 1
3838 object black fire
3839 face potion_fire2.x11
3840 stand_still 1
3841 type 5
3842 other_arch spell_comet
3843 value 8
3844 level -30
3845 end
3846 #
3847 allowed potion_generic
3848 chance 1
3849 object fiery destruction
3850 type 5
3851 face potion_fire2.x11
3852 stand_still 1
3853 other_arch spell_meteor_swarm
3854 value 15
3855 level -60
3856 end
3857 #
3858 allowed potion_generic
3859 chance 1
3860 object sunfire
3861 face potion_fire2.x11
3862 stand_still 1
3863 type 5
3864 other_arch spell_sunspear
3865 value 5
3866 end
3867 #
3868 allowed potion_generic
3869 chance 1
3870 object freezing
3871 face potion_freeze.x11
3872 stand_still 1
3873 type 5
3874 other_arch spell_frostbolt
3875 value 1
3876 end
3877 #
3878 allowed potion_generic
3879 chance 1
3880 object fire
3881 face potion_fire2.x11
3882 stand_still 1
3883 type 5
3884 other_arch spell_firebolt
3885 value 1
3886 end
3887 #
3888 allowed potion_generic
3889 chance 1
3890 object electric shock
3891 face potion_shock.x11
3892 stand_still 1
3893 type 5
3894 other_arch spell_sm_lightning
3895 value 1
3896 end
3897 #
3898 # -- poison cloud
3899 allowed potion_generic
3900 chance 1
3901 object noxious fumes
3902 stand_still 1
3903 type 5
3904 other_arch spell_poison_cloud
3905 value 1
3906 end
3907 #
3908 # -- ball lightning
3909 allowed potion_generic
3910 chance 1
3911 object lasting shock
3912 stand_still 1
3913 type 5
3914 other_arch spell_ball_lightning
3915 value 15
3916 end
3917 #
3918 # -- color spray
3919 allowed potion_generic
3920 chance 1
3921 object Rainbow Wave
3922 stand_still 1
3923 type 5
3924 other_arch spell_color_spray
3925 value 20
3926 end
3927 #
3928 # - curative potions
3929 #
3930 allowed balm_generic
3931 chance 1
3932 object first aid
3933 type 5
3934 value 1
3935 other_arch spell_minor_healing
3936 end
3937 #
3938 allowed potion_generic
3939 chance 1
3940 object cure vision
3941 face potion_heal2.x11
3942 type 5
3943 other_arch spell_cure_blindness
3944 value 2
3945 end
3946 #
3947 allowed potion_generic
3948 chance 1
3949 object cure poison
3950 face potion_heal2.x11
3951 stand_still 1
3952 type 5
3953 other_arch spell_cure_poison
3954 value 1
3955 end
3956 #
3957 allowed potion_generic
3958 chance 1
3959 object cure madness
3960 face potion_heal2.x11
3961 stand_still 1
3962 type 5
3963 other_arch spell_cure_confusion
3964 value 2
3965 end
3966 #
3967 allowed potion_generic
3968 chance 1
3969 object cure disease
3970 stand_still 1
3971 type 5
3972 other_arch spell_cure_disease
3973 value 3
3974 end
3975 #
3976 # - protective potions
3977 #
3978 allowed balm_generic
3979 chance 1
3980 object aethereality
3981 type 5
3982 resist_physical 50
3983 value 3
3984 end
3985 #
3986 allowed balm_generic
3987 chance 1
3988 object asbestos
3989 type 5
3990 resist_fire 50
3991 value 1
3992 end
3993 #
3994 allowed balm_generic
3995 chance 1
3996 object insulation
3997 type 5
3998 resist_electricity 50
3999 value 1
4000 end
4001 #
4002 allowed balm_generic
4003 chance 1
4004 object warmth
4005 type 5
4006 resist_cold 50
4007 value 1
4008 end
4009 #
4010 allowed potion_generic
4011 chance 1
4012 object resist confusion
4013 stand_still 1
4014 face potion_resist.x11
4015 type 5
4016 value 1
4017 resist_confusion 50
4018 end
4019 #
4020 allowed potion_generic
4021 chance 1
4022 object resist magic
4023 face potion_resist.x11
4024 stand_still 1
4025 type 5
4026 resist_magic 50
4027 value 3
4028 end
4029 #
4030 allowed potion_generic
4031 chance 1
4032 object resist draining
4033 face potion_resist.x11
4034 stand_still 1
4035 type 5
4036 value 1
4037 resist_drain 50
4038 end
4039 #
4040 allowed potion_generic
4041 chance 1
4042 object resist paralysis
4043 face potion_resist.x11
4044 stand_still 1
4045 type 5
4046 resist_paralyze 50
4047 value 1
4048 end
4049 #
4050 allowed potion_generic
4051 chance 1
4052 object resist poison
4053 face potion_resist.x11
4054 stand_still 1
4055 type 5
4056 resist_poison 50
4057 value 1
4058 end
4059 #
4060 allowed potion_generic
4061 chance 1
4062 object resist slow
4063 face potion_resist.x11
4064 stand_still 1
4065 type 5
4066 resist_slow 50
4067 value 1
4068 end
4069 #
4070 allowed potion_generic
4071 chance 1
4072 object shock resistance
4073 type 5
4074 face potion_ishock.x11
4075 stand_still 1
4076 resist_electricity 90
4077 value 100
4078 end
4079 #
4080 allowed potion_generic
4081 chance 1
4082 object magic resistance
4083 face potion_mimm.x11
4084 stand_still 1
4085 type 5
4086 resist_magic 90
4087 value 150
4088 end
4089 #
4090 # - stat potions
4091 #
4092 allowed potion_generic
4093 chance 1
4094 object strength
4095 face potion_util.x11
4096 stand_still 1
4097 type 5
4098 other_arch spell_strength
4099 value 1
4100 end
4101 #
4102 allowed potion_generic
4103 chance 1
4104 object agility
4105 type 5
4106 face potion_util.x11
4107 stand_still 1
4108 other_arch spell_dexterity
4109 value 1
4110 end
4111 #
4112 allowed potion_generic
4113 chance 1
4114 object fortitude
4115 type 5
4116 face potion_util.x11
4117 stand_still 1
4118 other_arch spell_constitution
4119 value 1
4120 end
4121 #
4122 allowed balm_generic
4123 chance 1
4124 object beauty
4125 type 5
4126 other_arch spell_charisma
4127 value 4
4128 end
4129 #
4130 # - misc. potions and balms
4131 #
4132 allowed balm_generic
4133 chance 1
4134 object flying
4135 type 5
4136 value 1
4137 other_arch spell_levitate
4138 end
4139 #
4140 allowed balm_generic
4141 chance 1
4142 object the serpent
4143 type 5
4144 value 1
4145 other_arch spell_staff_to_snake
4146 end
4147 #
4148 allowed balm_generic
4149 chance 1
4150 object invisible to undead
4151 type 5
4152 other_arch spell_invisible_to_undead
4153 value 1
4154 end
4155 #
4156 allowed balm_generic
4157 chance 1
4158 object transparency
4159 type 5
4160 other_arch spell_improved_invisibility
4161 value 1
4162 end
4163 #
4164 allowed balm_generic
4165 chance 1
4166 object return home
4167 type 5
4168 value 1
4169 other_arch spell_word_of_recall
4170 end
4171 #
4172 allowed potion_generic
4173 chance 1
4174 object self knowledge
4175 face potion_util.x11
4176 type 5
4177 value 1
4178 other_arch spell_perceive_self
4179 end
4180 #
4181 allowed potion_generic
4182 chance 1
4183 object mystic power
4184 face potion_util.x11
4185 type 5
4186 other_arch spell_transference
4187 value 8
4188 end
4189 #
4190 allowed potion_generic
4191 chance 1
4192 object speed
4193 face potion_util.x11
4194 stand_still 1
4195 type 5
4196 level -80
4197 other_arch spell_haste
4198 value 15
4199 end
4200 #
4201 allowed potion_generic
4202 chance 1
4203 object recuperation
4204 face potion_util.x11
4205 stand_still 1
4206 type 5
4207 other_arch spell_regeneration
4208 value 2
4209 end
4210 #
4211 # - figurines- these summon stuff
4212 #
4213 allowed figurine_generic
4214 chance 1
4215 object clay
4216 type 5
4217 other_arch spell_summon_golem
4218 value 1
4219 level -20
4220 end
4221 #
4222 allowed figurine_generic
4223 chance 1
4224 object stone
4225 type 5
4226 other_arch spell_summon_earth_elemental
4227 level -20
4228 value 1
4229 end
4230 #
4231 allowed figurine_generic
4232 chance 1
4233 object whirlwind
4234 type 5
4235 other_arch spell_summon_air_elemental
4236 level -20
4237 value 1
4238 end
4239 #
4240 allowed figurine_generic
4241 chance 1
4242 object a great wave
4243 type 5
4244 other_arch spell_summon_water_elemental
4245 level -20
4246 value 1
4247 end
4248 #
4249 allowed figurine_generic
4250 chance 1
4251 object a flame
4252 type 5
4253 other_arch spell_summon_fire_elemental
4254 value 1
4255 level -20
4256 end
4257 #
4258 allowed figurine_generic
4259 chance 1
4260 object a clenched hand
4261 type 5
4262 other_arch spell_mystic_fist
4263 level -20
4264 value 1
4265 end
4266 #
4267 # Dusts.
4268 #
4269 # - 360 deg effect
4270 #
4271 allowed dust_generic
4272 chance 1
4273 object stasis
4274 type 5
4275 value 1
4276 other_arch spell_paralyze
4277 end
4278 #
4279 allowed dust_generic
4280 chance 1
4281 object frost
4282 type 5
4283 other_arch spell_icestorm
4284 value 1
4285 end
4286 #
4287 allowed dust_generic
4288 chance 1
4289 object fright
4290 type 5
4291 value 1
4292 other_arch spell_fear
4293 end
4294 #
4295 allowed dust_generic
4296 chance 1
4297 object concussion
4298 type 5
4299 other_arch spell_shockwave
4300 value 6
4301 end
4302 #
4303 #Allowed dust_generic
4304 #chance 1
4305 #Object Necrocritis
4306 #type 5
4307 #other_arch spell_face_of_death
4308 #level -20
4309 #value 20
4310 #end
4311 #
4312 allowed dust_generic
4313 chance 1
4314 object repelling undead
4315 type 5
4316 other_arch spell_turn_undead
4317 level -30
4318 value 1
4319 end
4320 #
4321 allowed dust_generic
4322 chance 1
4323 object madness
4324 type 5
4325 other_arch spell_mass_confusion
4326 value 2
4327 end
4328 #
4329 allowed dust_generic
4330 chance 1
4331 object ignition
4332 type 5
4333 other_arch spell_burning_hands
4334 value 2
4335 end
4336 #
4337 allowed dust_generic
4338 chance 1
4339 object conflagration
4340 type 5
4341 other_arch spell_hellfire
4342 value 4
4343 end
4344 #
4345 allowed dust_generic
4346 chance 1
4347 object countermagic
4348 type 5
4349 other_arch spell_counterspell
4350 level -30
4351 value 1
4352 end
4353 #
4354 allowed dust_generic
4355 chance 1
4356 object the Dead
4357 type 5
4358 other_arch spell_command_undead
4359 level -30
4360 value 1
4361 end
4362 #
4363 # -- mana blast
4364 allowed dust_generic
4365 chance 1
4366 object consuming wrath
4367 type 5
4368 other_arch spell_mana_blast
4369 value 3
4370 end
4371 #
4372 # -- medium mana ball
4373 allowed dust_generic
4374 chance 1
4375 object encompassing rage
4376 type 5
4377 other_arch spell_medium_manaball
4378 value 6
4379 end
4380 #
4381 # -- medium snowstorm
4382 allowed dust_generic
4383 chance 1
4384 object blizzards
4385 type 5
4386 other_arch spell_medium_snowstorm
4387 value 4
4388 end
4389 #
4390 # dusts w/ provide detection
4391 #
4392 allowed dust_generic
4393 chance 1
4394 object clairvoyance
4395 type 5
4396 other_arch spell_magic_mapping
4397 value 2
4398 end
4399 #
4400 allowed dust_generic
4401 chance 1
4402 object revealing
4403 type 5
4404 other_arch spell_show_invisible
4405 level -20
4406 value 8
4407 end
4408 #
4409 allowed dust_generic
4410 chance 1
4411 object show enchantment
4412 type 5
4413 other_arch spell_detect_magic
4414 value 1
4415 end
4416 #
4417 allowed dust_generic
4418 chance 1
4419 object night vision
4420 type 5
4421 value 1
4422 other_arch spell_dark_vision
4423 end
4424 #
4425 allowed dust_generic
4426 chance 1
4427 object piercing vision
4428 type 5
4429 other_arch spell_xray
4430 value 6
4431 end
4432 #
4433 allowed dust_generic
4434 chance 1
4435 object clinging glow
4436 type 5
4437 other_arch spell_faery_fire
4438 value 1
4439 end
4440 #
4441 allowed dust_generic
4442 chance 1
4443 object Biren's mist
4444 type 5
4445 other_arch spell_summon_fog
4446 value 1
4447 end
4448 #
4449 # misc. dusts
4450 #
4451 # -- light
4452 allowed dust_generic
4453 chance 1
4454 object brightness
4455 type 5
4456 other_arch spell_light
4457 level -20
4458 value 1
4459 end
4460 #
4461 # -- darkness
4462 allowed dust_generic
4463 chance 1
4464 object impenatrability
4465 type 5
4466 other_arch spell_darkness
4467 level -20
4468 value 1
4469 end
4470 #