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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.115 by root, Mon Jan 1 16:50:10 2007 UTC vs.
Revision 1.130 by root, Thu Jan 4 00:08:08 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184} 184}
185 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::async { BLOCK }
251
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
253error instead of exiting the server in case of a problem.
254
255=cut
256
257sub async(&) {
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265
186=item cf::sync_job { BLOCK } 266=item cf::sync_job { BLOCK }
187 267
188The design of crossfire+ requires that the main coro ($Coro::main) is 268The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 269always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 270reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
237=cut 317=cut
238 318
239sub coro(&) { 319sub coro(&) {
240 my $cb = shift; 320 my $cb = shift;
241 321
242 my $coro; $coro = async { 322 my $coro = &cf::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 323
249 $coro->on_destroy (sub { 324 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 325 delete $EXT_CORO{$coro+0};
251 }); 326 });
252 $EXT_CORO{$coro+0} = $coro; 327 $EXT_CORO{$coro+0} = $coro;
817 (aio_load "$filename.pst", $av) >= 0 892 (aio_load "$filename.pst", $av) >= 0
818 or return; 893 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 894 $av = eval { (Storable::thaw $av)->{objs} };
820 } 895 }
821 896
897 warn sprintf "loading %s (%d)\n",
898 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 899 return ($data, $av);
823} 900}
824 901
825############################################################################# 902#############################################################################
826# command handling &c 903# command handling &c
1087# and all this just because we cannot iterate over 1164# and all this just because we cannot iterate over
1088# all maps in C++... 1165# all maps in C++...
1089sub change_all_map_light { 1166sub change_all_map_light {
1090 my ($change) = @_; 1167 my ($change) = @_;
1091 1168
1092 $_->change_map_light ($change) for values %cf::MAP; 1169 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP;
1093} 1171}
1094 1172
1095sub try_load_header($) { 1173sub try_load_header($) {
1096 my ($path) = @_; 1174 my ($path) = @_;
1097 1175
1108 $map->{load_path} = $path; 1186 $map->{load_path} = $path;
1109 1187
1110 $map 1188 $map
1111} 1189}
1112 1190
1191sub find_map;
1113sub find_map { 1192sub find_map {
1114 my ($path, $origin) = @_; 1193 my ($path, $origin) = @_;
1115 1194
1116 #warn "find_map<$path,$origin>\n";#d# 1195 #warn "find_map<$path,$origin>\n";#d#
1117 1196
1118 $path = new cf::path $path, $origin && $origin->path; 1197 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1198 my $key = $path->as_string;
1120 1199
1200 cf::lock_wait "map_find:$key";
1201
1121 $cf::MAP{$key} || do { 1202 $cf::MAP{$key} || do {
1203 my $guard = cf::lock_acquire "map_find:$key";
1204
1122 # do it the slow way 1205 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1206 my $map = try_load_header $path->save_path;
1124 1207
1125 if ($map) { 1208 if ($map) {
1126 # safety 1209 # safety
1143 $map->per_player (0) if $path->{user_rel}; 1226 $map->per_player (0) if $path->{user_rel};
1144 } 1227 }
1145 1228
1146 $map->path ($key); 1229 $map->path ($key);
1147 $map->{path} = $path; 1230 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME;
1148 $map->last_access ($cf::RUNTIME); 1232 $map->last_access ($cf::RUNTIME);
1149 1233
1150 if ($map->should_reset) { 1234 if ($map->should_reset) {
1151 $map->reset; 1235 $map->reset;
1236 undef $guard;
1152 $map = find_map $path; 1237 $map = find_map $path
1238 or return;
1153 } 1239 }
1154 1240
1155 $cf::MAP{$key} = $map 1241 $cf::MAP{$key} = $map
1156 } 1242 }
1157} 1243}
1158 1244
1159sub load { 1245sub load {
1160 my ($self) = @_; 1246 my ($self) = @_;
1161 1247
1248 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1250
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1251 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1252
1164 $self->in_memory (cf::MAP_LOADING); 1253 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167 1254
1168 $self->alloc; 1255 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1256 $self->load_objects ($self->{load_path}, 1)
1170 or return; 1257 or return;
1171 1258
1213} 1300}
1214 1301
1215sub save { 1302sub save {
1216 my ($self) = @_; 1303 my ($self) = @_;
1217 1304
1305 $self->{last_save} = $cf::RUNTIME;
1306
1307 return unless $self->dirty;
1308
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1309 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224 1311
1225 $self->{load_path} = $save; 1312 $self->{load_path} = $save;
1226 1313
1227 return if $self->{deny_save}; 1314 return if $self->{deny_save};
1228 1315
1235} 1322}
1236 1323
1237sub swap_out { 1324sub swap_out {
1238 my ($self) = @_; 1325 my ($self) = @_;
1239 1326
1327 # save first because save cedes
1328 $self->save;
1329
1240 return if $self->players; 1330 return if $self->players;
1241 return if $self->in_memory != cf::MAP_IN_MEMORY; 1331 return if $self->in_memory != cf::MAP_IN_MEMORY;
1242 return if $self->{deny_save}; 1332 return if $self->{deny_save};
1243 1333
1244 $self->save;
1245 $self->clear; 1334 $self->clear;
1246 $self->in_memory (cf::MAP_SWAPPED); 1335 $self->in_memory (cf::MAP_SWAPPED);
1247} 1336}
1248 1337
1249sub reset_at { 1338sub reset_at {
1404=cut 1493=cut
1405 1494
1406sub cf::object::player::enter_link { 1495sub cf::object::player::enter_link {
1407 my ($self) = @_; 1496 my ($self) = @_;
1408 1497
1498 $self->deactivate_recursive;
1499
1409 return if $self->map == $LINK_MAP; 1500 return if $self->map == $LINK_MAP;
1410 1501
1411 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1502 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1412 if $self->map; 1503 if $self->map;
1413 1504
1414 $self->enter_map ($LINK_MAP, 20, 20); 1505 $self->enter_map ($LINK_MAP, 20, 20);
1415 $self->deactivate_recursive;
1416} 1506}
1417 1507
1418sub cf::object::player::leave_link { 1508sub cf::object::player::leave_link {
1419 my ($self, $map, $x, $y) = @_; 1509 my ($self, $map, $x, $y) = @_;
1420 1510
1443 1533
1444 $self->activate_recursive; 1534 $self->activate_recursive;
1445 $self->enter_map ($map, $x, $y); 1535 $self->enter_map ($map, $x, $y);
1446} 1536}
1447 1537
1538cf::player->attach (
1539 on_logout => sub {
1540 my ($pl) = @_;
1541
1542 # abort map switching before logout
1543 if ($pl->ob->{_link_pos}) {
1544 cf::sync_job {
1545 $pl->ob->leave_link
1546 };
1547 }
1548 },
1549 on_login => sub {
1550 my ($pl) = @_;
1551
1552 # try to abort aborted map switching on player login :)
1553 # should happen only on crashes
1554 if ($pl->ob->{_link_pos}) {
1555 $pl->ob->enter_link;
1556 cf::async {
1557 # we need this sleep as the login has a concurrent enter_exit running
1558 # and this sleep increases chances of the player not ending up in scorn
1559 Coro::Timer::sleep 1;
1560 $pl->ob->leave_link;
1561 };
1562 }
1563 },
1564);
1565
1448=item $player_object->goto_map ($map, $x, $y) 1566=item $player_object->goto_map ($path, $x, $y)
1449 1567
1450=cut 1568=cut
1451 1569
1452sub cf::object::player::goto_map { 1570sub cf::object::player::goto_map {
1453 my ($self, $path, $x, $y) = @_; 1571 my ($self, $path, $x, $y) = @_;
1454 1572
1455 $self->enter_link; 1573 $self->enter_link;
1456 1574
1457 (Coro::async { 1575 (cf::async {
1458 $path = new cf::path $path; 1576 $path = new cf::path $path;
1459 1577
1460 my $map = cf::map::find_map $path->as_string; 1578 my $map = cf::map::find_map $path->as_string;
1461 $map = $map->customise_for ($self) if $map; 1579 $map = $map->customise_for ($self) if $map;
1462 1580
1463 warn "entering ", $map->path, " at ($x, $y)\n" 1581# warn "entering ", $map->path, " at ($x, $y)\n"
1464 if $map; 1582# if $map;
1465 1583
1466 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1584 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1467 1585
1468 $self->leave_link ($map, $x, $y); 1586 $self->leave_link ($map, $x, $y);
1469 })->prio (1); 1587 })->prio (1);
1524 1642
1525 return unless $self->type == cf::PLAYER; 1643 return unless $self->type == cf::PLAYER;
1526 1644
1527 $self->enter_link; 1645 $self->enter_link;
1528 1646
1529 (Coro::async { 1647 (cf::async {
1530 unless (eval { 1648 unless (eval {
1531
1532 prepare_random_map $exit 1649 prepare_random_map $exit
1533 if $exit->slaying eq "/!"; 1650 if $exit->slaying eq "/!";
1534 1651
1535 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1652 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1536 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1653 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1598 on_reply => sub { 1715 on_reply => sub {
1599 my ($ns, $msg) = @_; 1716 my ($ns, $msg) = @_;
1600 1717
1601 # this weird shuffling is so that direct followup queries 1718 # this weird shuffling is so that direct followup queries
1602 # get handled first 1719 # get handled first
1603 my $queue = delete $ns->{query_queue}; 1720 my $queue = delete $ns->{query_queue}
1721 or return; # be conservative, not sure how that can happen, but we saw a crash here
1604 1722
1605 (shift @$queue)->[1]->($msg); 1723 (shift @$queue)->[1]->($msg);
1606 1724
1607 push @{ $ns->{query_queue} }, @$queue; 1725 push @{ $ns->{query_queue} }, @$queue;
1608 1726
1625=cut 1743=cut
1626 1744
1627sub cf::client::coro { 1745sub cf::client::coro {
1628 my ($self, $cb) = @_; 1746 my ($self, $cb) = @_;
1629 1747
1630 my $coro; $coro = async { 1748 my $coro = &cf::async ($cb);
1631 eval {
1632 $cb->();
1633 };
1634 warn $@ if $@;
1635 };
1636 1749
1637 $coro->on_destroy (sub { 1750 $coro->on_destroy (sub {
1638 delete $self->{_coro}{$coro+0}; 1751 delete $self->{_coro}{$coro+0};
1639 }); 1752 });
1640 1753
1812 1925
1813{ 1926{
1814 my $path = cf::localdir . "/database.pst"; 1927 my $path = cf::localdir . "/database.pst";
1815 1928
1816 sub db_load() { 1929 sub db_load() {
1817 warn "loading database $path\n";#d# remove later
1818 $DB = stat $path ? Storable::retrieve $path : { }; 1930 $DB = stat $path ? Storable::retrieve $path : { };
1819 } 1931 }
1820 1932
1821 my $pid; 1933 my $pid;
1822 1934
1823 sub db_save() { 1935 sub db_save() {
1824 warn "saving database $path\n";#d# remove later
1825 waitpid $pid, 0 if $pid; 1936 waitpid $pid, 0 if $pid;
1826 if (0 == ($pid = fork)) { 1937 if (0 == ($pid = fork)) {
1827 $DB->{_meta}{version} = 1; 1938 $DB->{_meta}{version} = 1;
1828 Storable::nstore $DB, "$path~"; 1939 Storable::nstore $DB, "$path~";
1829 rename "$path~", $path; 1940 rename "$path~", $path;
2089 or warn "ERROR: unable to write runtime file: $!"; 2200 or warn "ERROR: unable to write runtime file: $!";
2090 })->(); 2201 })->();
2091 }, 2202 },
2092); 2203);
2093 2204
2205END { cf::emergency_save }
2206
20941 22071
2095 2208

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