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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.115 by root, Mon Jan 1 16:50:10 2007 UTC vs.
Revision 1.158 by root, Wed Jan 10 19:52:43 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
37our %EXTCMD = (); 38our %EXTCMD = ();
38 39
47our %CFG; 48our %CFG;
48 49
49our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 51our $RUNTIME;
51 52
53our %PLAYER; # all users
52our %MAP; # all maps 54our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 56our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
57 61
58binmode STDOUT; 62binmode STDOUT;
59binmode STDERR; 63binmode STDERR;
60 64
61# read virtual server time, if available 65# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 75mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 76mkdir $RANDOM_MAPS;
73 77
74# a special map that is always available 78# a special map that is always available
75our $LINK_MAP; 79our $LINK_MAP;
76 80our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 81
79############################################################################# 82#############################################################################
80 83
81=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
82 85
106 109
107=item %cf::CFG 110=item %cf::CFG
108 111
109Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
111 121
112=back 122=back
113 123
114=cut 124=cut
115 125
119 utf8::encode $msg; 129 utf8::encode $msg;
120 130
121 $msg .= "\n" 131 $msg .= "\n"
122 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
123 133
124 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
125 }; 135 };
126} 136}
127 137
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
155 165
156=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
157 167
158=over 4 168=over 4
159 169
170=item dumpval $ref
171
160=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
161 192
162use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
163 194
164=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
165 196
180 211
181sub to_json($) { 212sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
184} 215}
216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
185 276
186=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
187 278
188The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
203 # this is the main coro, too bad, we have to block 294 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 295 # till the operation succeeds, freezing the server :/
205 296
206 # TODO: use suspend/resume instead 297 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 298 # (but this is cancel-safe)
208 local $FREEZE = 1; 299 my $freeze_guard = freeze_mainloop;
209 300
210 my $busy = 1; 301 my $busy = 1;
211 my @res; 302 my @res;
212 303
213 (Coro::async { 304 (async {
214 @res = eval { $job->() }; 305 @res = eval { $job->() };
215 warn $@ if $@; 306 warn $@ if $@;
216 undef $busy; 307 undef $busy;
217 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
218 309
219 while ($busy) { 310 while ($busy) {
220 Coro::cede_notself; 311 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 312 }
223 313
224 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
225 } else { 315 } else {
226 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
227 317
228 $job->() 318 $job->()
229 } 319 }
230} 320}
231 321
232=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
233 323
234Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automcatially being canceled when the
235when the extension calling this is being unloaded. 325extension calling this is being unloaded.
236 326
237=cut 327=cut
238 328
239sub coro(&) { 329sub async_ext(&) {
240 my $cb = shift; 330 my $cb = shift;
241 331
242 my $coro; $coro = async { 332 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 333
249 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
251 }); 336 });
252 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
281=cut 366=cut
282 367
283############################################################################# 368#############################################################################
284 369
285package cf::path; 370package cf::path;
371
372use overload
373 '""' => \&as_string;
374
375# used to convert map paths into valid unix filenames by repalcing / by ∕
376our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
286 377
287sub new { 378sub new {
288 my ($class, $path, $base) = @_; 379 my ($class, $path, $base) = @_;
289 380
290 $path = $path->as_string if ref $path; 381 $path = $path->as_string if ref $path;
296 # ?random/... random maps 387 # ?random/... random maps
297 # /! non-realised random map exit 388 # /! non-realised random map exit
298 # /... normal maps 389 # /... normal maps
299 # ~/... per-player maps without a specific player (DO NOT USE) 390 # ~/... per-player maps without a specific player (DO NOT USE)
300 # ~user/... per-player map of a specific user 391 # ~user/... per-player map of a specific user
392
393 $path =~ s/$PATH_SEP/\//go;
301 394
302 if ($path =~ /^{/) { 395 if ($path =~ /^{/) {
303 # fine as it is 396 # fine as it is
304 } elsif ($path =~ s{^\?random/}{}) { 397 } elsif ($path =~ s{^\?random/}{}) {
305 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 398 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
354# } 447# }
355} 448}
356 449
357# escape the /'s in the path 450# escape the /'s in the path
358sub _escaped_path { 451sub _escaped_path {
359 # ∕ is U+2215
360 (my $path = $_[0]{path}) =~ s/\///g; 452 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
361 $path 453 $path
362} 454}
363 455
364# the original (read-only) location 456# the original (read-only) location
365sub load_path { 457sub load_path {
817 (aio_load "$filename.pst", $av) >= 0 909 (aio_load "$filename.pst", $av) >= 0
818 or return; 910 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 911 $av = eval { (Storable::thaw $av)->{objs} };
820 } 912 }
821 913
914 warn sprintf "loading %s (%d)\n",
915 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 916 return ($data, $av);
823} 917}
824 918
825############################################################################# 919#############################################################################
826# command handling &c 920# command handling &c
990}; 1084};
991 1085
992cf::map->attach (prio => -10000, package => cf::mapsupport::); 1086cf::map->attach (prio => -10000, package => cf::mapsupport::);
993 1087
994############################################################################# 1088#############################################################################
995# load/save perl data associated with player->ob objects
996
997sub all_objects(@) {
998 @_, map all_objects ($_->inv), @_
999}
1000
1001# TODO: compatibility cruft, remove when no longer needed
1002cf::player->attach (
1003 on_load => sub {
1004 my ($pl, $path) = @_;
1005
1006 for my $o (all_objects $pl->ob) {
1007 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1008 $o->set_ob_key_value ("_perl_data");
1009
1010 %$o = %{ Storable::thaw pack "H*", $value };
1011 }
1012 }
1013 },
1014);
1015
1016#############################################################################
1017 1089
1018=head2 CORE EXTENSIONS 1090=head2 CORE EXTENSIONS
1019 1091
1020Functions and methods that extend core crossfire objects. 1092Functions and methods that extend core crossfire objects.
1021 1093
1094=cut
1095
1096package cf::player;
1097
1098use Coro::AIO;
1099
1022=head3 cf::player 1100=head3 cf::player
1023 1101
1024=over 4 1102=over 4
1025 1103
1026=item cf::player::exists $login 1104=item cf::player::find $login
1027 1105
1028Returns true when the given account exists. 1106Returns the given player object, loading it if necessary (might block).
1029 1107
1030=cut 1108=cut
1031 1109
1032sub cf::player::exists($) { 1110sub playerdir($) {
1033 cf::player::find $_[0] 1111 cf::localdir
1034 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1112 . "/"
1113 . cf::playerdir
1114 . "/"
1115 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1116}
1117
1118sub path($) {
1119 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1120
1121 (playerdir $login) . "/$login.pl"
1122}
1123
1124sub find_active($) {
1125 $cf::PLAYER{$_[0]}
1126 and $cf::PLAYER{$_[0]}->active
1127 and $cf::PLAYER{$_[0]}
1128}
1129
1130sub exists($) {
1131 my ($login) = @_;
1132
1133 $cf::PLAYER{$login}
1134 or cf::sync_job { !aio_stat $login }
1135}
1136
1137sub find($) {
1138 return $cf::PLAYER{$_[0]} || do {
1139 my $login = $_[0];
1140
1141 my $guard = cf::lock_acquire "user_find:$login";
1142
1143 $cf::PLAYER{$_[0]} || do {
1144 my $pl = load_pl path $login
1145 or return;
1146 $cf::PLAYER{$login} = $pl
1147 }
1148 }
1149}
1150
1151sub save($) {
1152 my ($pl) = @_;
1153
1154 return if $pl->{deny_save};
1155
1156 my $path = path $pl;
1157 my $guard = cf::lock_acquire "user_save:$path";
1158
1159 return if $pl->{deny_save};
1160
1161 aio_mkdir playerdir $pl, 0770;
1162 $pl->{last_save} = $cf::RUNTIME;
1163
1164 $pl->save_pl ($path);
1165 Coro::cede;
1166}
1167
1168sub new($) {
1169 my ($login) = @_;
1170
1171 my $self = create;
1172
1173 $self->ob->name ($login);
1174 $self->{deny_save} = 1;
1175
1176 $cf::PLAYER{$login} = $self;
1177
1178 $self
1179}
1180
1181=item $pl->quit_character
1182
1183Nukes the player without looking back. If logged in, the connection will
1184be destroyed. May block for a long time.
1185
1186=cut
1187
1188sub quit_character {
1189 my ($pl) = @_;
1190
1191 $pl->{deny_save} = 1;
1192 $pl->password ("*"); # this should lock out the player until we nuked the dir
1193
1194 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1195 $pl->deactivate;
1196 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1197 $pl->ns->destroy if $pl->ns;
1198
1199 my $path = playerdir $pl;
1200 my $temp = "$path~$cf::RUNTIME~deleting~";
1201 aio_rename $path, $temp;
1202 delete $cf::PLAYER{$pl->ob->name};
1203 $pl->destroy;
1204 IO::AIO::aio_rmtree $temp;
1205}
1206
1207=item cf::player::list_logins
1208
1209Returns am arrayref of all valid playernames in the system, can take a
1210while and may block, so not sync_job-capable, ever.
1211
1212=cut
1213
1214sub list_logins {
1215 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1216 or return [];
1217
1218 my @logins;
1219
1220 for my $login (@$dirs) {
1221 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1222 aio_read $fh, 0, 512, my $buf, 0 or next;
1223 $buf !~ /^password -------------$/m or next; # official not-valid tag
1224
1225 utf8::decode $login;
1226 push @logins, $login;
1227 }
1228
1229 \@logins
1230}
1231
1232=item $player->maps
1233
1234Returns an arrayref of cf::path's of all maps that are private for this
1235player. May block.
1236
1237=cut
1238
1239sub maps($) {
1240 my ($pl) = @_;
1241
1242 my $files = aio_readdir playerdir $pl
1243 or return;
1244
1245 my @paths;
1246
1247 for (@$files) {
1248 utf8::decode $_;
1249 next if /\.(?:pl|pst)$/;
1250 next unless /^$PATH_SEP/o;
1251
1252 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1253 }
1254
1255 \@paths
1035} 1256}
1036 1257
1037=item $player->ext_reply ($msgid, $msgtype, %msg) 1258=item $player->ext_reply ($msgid, $msgtype, %msg)
1038 1259
1039Sends an ext reply to the player. 1260Sends an ext reply to the player.
1040 1261
1041=cut 1262=cut
1042 1263
1043sub cf::player::ext_reply($$$%) { 1264sub ext_reply($$$%) {
1044 my ($self, $id, %msg) = @_; 1265 my ($self, $id, %msg) = @_;
1045 1266
1046 $msg{msgid} = $id; 1267 $msg{msgid} = $id;
1047 1268
1048 $self->send ("ext " . to_json \%msg); 1269 $self->send ("ext " . cf::to_json \%msg);
1049} 1270}
1271
1272package cf;
1050 1273
1051=back 1274=back
1052 1275
1053 1276
1054=head3 cf::map 1277=head3 cf::map
1060package cf::map; 1283package cf::map;
1061 1284
1062use Fcntl; 1285use Fcntl;
1063use Coro::AIO; 1286use Coro::AIO;
1064 1287
1065our $MAX_RESET = 7200; 1288our $MAX_RESET = 3600;
1066our $DEFAULT_RESET = 3600; 1289our $DEFAULT_RESET = 3000;
1067 1290
1068sub generate_random_map { 1291sub generate_random_map {
1069 my ($path, $rmp) = @_; 1292 my ($path, $rmp) = @_;
1070 1293
1071 # mit "rum" bekleckern, nicht 1294 # mit "rum" bekleckern, nicht
1087# and all this just because we cannot iterate over 1310# and all this just because we cannot iterate over
1088# all maps in C++... 1311# all maps in C++...
1089sub change_all_map_light { 1312sub change_all_map_light {
1090 my ($change) = @_; 1313 my ($change) = @_;
1091 1314
1092 $_->change_map_light ($change) for values %cf::MAP; 1315 $_->change_map_light ($change)
1316 for grep $_->outdoor, values %cf::MAP;
1093} 1317}
1094 1318
1095sub try_load_header($) { 1319sub try_load_header($) {
1096 my ($path) = @_; 1320 my ($path) = @_;
1097 1321
1100 or return; 1324 or return;
1101 1325
1102 my $map = cf::map::new 1326 my $map = cf::map::new
1103 or return; 1327 or return;
1104 1328
1329 # for better error messages only, will be overwritten
1330 $map->path ($path);
1331
1105 $map->load_header ($path) 1332 $map->load_header ($path)
1106 or return; 1333 or return;
1107 1334
1108 $map->{load_path} = $path; 1335 $map->{load_path} = $path;
1109 1336
1110 $map 1337 $map
1111} 1338}
1112 1339
1340sub find;
1113sub find_map { 1341sub find {
1114 my ($path, $origin) = @_; 1342 my ($path, $origin) = @_;
1115 1343
1116 #warn "find_map<$path,$origin>\n";#d# 1344 #warn "find<$path,$origin>\n";#d#
1117 1345
1118 $path = new cf::path $path, $origin && $origin->path; 1346 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1347 my $key = $path->as_string;
1120 1348
1349 cf::lock_wait "map_find:$key";
1350
1121 $cf::MAP{$key} || do { 1351 $cf::MAP{$key} || do {
1352 my $guard = cf::lock_acquire "map_find:$key";
1353
1122 # do it the slow way 1354 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1355 my $map = try_load_header $path->save_path;
1124 1356
1357 Coro::cede;
1358
1125 if ($map) { 1359 if ($map) {
1360 $map->last_access ((delete $map->{last_access})
1361 || $cf::RUNTIME); #d#
1126 # safety 1362 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME 1363 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME; 1364 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else { 1365 } else {
1130 if (my $rmp = $path->random_map_params) { 1366 if (my $rmp = $path->random_map_params) {
1135 1371
1136 $map or return; 1372 $map or return;
1137 1373
1138 $map->{load_original} = 1; 1374 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME; 1375 $map->{instantiate_time} = $cf::RUNTIME;
1376 $map->last_access ($cf::RUNTIME);
1140 $map->instantiate; 1377 $map->instantiate;
1141 1378
1142 # per-player maps become, after loading, normal maps 1379 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1380 $map->per_player (0) if $path->{user_rel};
1144 } 1381 }
1145 1382
1146 $map->path ($key); 1383 $map->path ($key);
1147 $map->{path} = $path; 1384 $map->{path} = $path;
1148 $map->last_access ($cf::RUNTIME); 1385 $map->{last_save} = $cf::RUNTIME;
1386
1387 Coro::cede;
1149 1388
1150 if ($map->should_reset) { 1389 if ($map->should_reset) {
1151 $map->reset; 1390 $map->reset;
1391 undef $guard;
1152 $map = find_map $path; 1392 $map = find $path
1393 or return;
1153 } 1394 }
1154 1395
1155 $cf::MAP{$key} = $map 1396 $cf::MAP{$key} = $map
1156 } 1397 }
1157} 1398}
1158 1399
1159sub load { 1400sub load {
1160 my ($self) = @_; 1401 my ($self) = @_;
1161 1402
1403 my $path = $self->{path};
1404 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1405
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1406 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1407
1164 $self->in_memory (cf::MAP_LOADING); 1408 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167 1409
1168 $self->alloc; 1410 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1411 $self->load_objects ($self->{load_path}, 1)
1170 or return; 1412 or return;
1171 1413
1177 if (aio_open $uniq, O_RDONLY, 0) { 1419 if (aio_open $uniq, O_RDONLY, 0) {
1178 $self->clear_unique_items; 1420 $self->clear_unique_items;
1179 $self->load_objects ($uniq, 0); 1421 $self->load_objects ($uniq, 0);
1180 } 1422 }
1181 } 1423 }
1424
1425 Coro::cede;
1182 1426
1183 # now do the right thing for maps 1427 # now do the right thing for maps
1184 $self->link_multipart_objects; 1428 $self->link_multipart_objects;
1185 1429
1186 if ($self->{path}->is_style_map) { 1430 if ($self->{path}->is_style_map) {
1194 $self->difficulty ($self->estimate_difficulty) 1438 $self->difficulty ($self->estimate_difficulty)
1195 unless $self->difficulty; 1439 unless $self->difficulty;
1196 $self->activate; 1440 $self->activate;
1197 } 1441 }
1198 1442
1443 Coro::cede;
1444
1199 $self->in_memory (cf::MAP_IN_MEMORY); 1445 $self->in_memory (cf::MAP_IN_MEMORY);
1200} 1446}
1201 1447
1202sub load_map_sync { 1448# find and load all maps in the 3x3 area around a map
1449sub load_diag {
1450 my ($map) = @_;
1451
1452 my @diag; # diagonal neighbours
1453
1454 for (0 .. 3) {
1455 my $neigh = $map->tile_path ($_)
1456 or next;
1457 $neigh = find $neigh, $map
1458 or next;
1459 $neigh->load;
1460
1461 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1462 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1463 }
1464
1465 for (@diag) {
1466 my $neigh = find @$_
1467 or next;
1468 $neigh->load;
1469 }
1470}
1471
1472sub find_sync {
1203 my ($path, $origin) = @_; 1473 my ($path, $origin) = @_;
1204 1474
1205 #warn "load_map_sync<$path, $origin>\n";#d# 1475 cf::sync_job { find $path, $origin }
1476}
1206 1477
1207 cf::sync_job { 1478sub do_load_sync {
1208 my $map = cf::map::find_map $path, $origin 1479 my ($map) = @_;
1480
1481 cf::sync_job { $map->load };
1482}
1483
1484our %MAP_PREFETCH;
1485our $MAP_PREFETCHER = Coro::async {
1486 while () {
1487 while (%MAP_PREFETCH) {
1488 my $key = each %MAP_PREFETCH
1209 or return; 1489 or next;
1490 my $path = delete $MAP_PREFETCH{$key};
1491
1492 my $map = find $path
1493 or next;
1210 $map->load; 1494 $map->load;
1211 $map 1495 }
1496 Coro::schedule;
1212 } 1497 }
1498};
1499
1500sub find_async {
1501 my ($path, $origin) = @_;
1502
1503 $path = new cf::path $path, $origin && $origin->path;
1504 my $key = $path->as_string;
1505
1506 if (my $map = $cf::MAP{$key}) {
1507 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1508 }
1509
1510 $MAP_PREFETCH{$key} = $path;
1511 $MAP_PREFETCHER->ready;
1512
1513 ()
1213} 1514}
1214 1515
1215sub save { 1516sub save {
1216 my ($self) = @_; 1517 my ($self) = @_;
1217 1518
1519 my $lock = cf::lock_acquire "map_data:" . $self->path;
1520
1521 $self->{last_save} = $cf::RUNTIME;
1522
1523 return unless $self->dirty;
1524
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1525 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1526 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220 1527
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224
1225 $self->{load_path} = $save; 1528 $self->{load_path} = $save;
1226 1529
1227 return if $self->{deny_save}; 1530 return if $self->{deny_save};
1531
1532 local $self->{last_access} = $self->last_access;#d#
1533
1534 cf::async {
1535 $_->contr->save for $self->players;
1536 };
1228 1537
1229 if ($uniq) { 1538 if ($uniq) {
1230 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1539 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1231 $self->save_objects ($uniq, cf::IO_UNIQUES); 1540 $self->save_objects ($uniq, cf::IO_UNIQUES);
1232 } else { 1541 } else {
1235} 1544}
1236 1545
1237sub swap_out { 1546sub swap_out {
1238 my ($self) = @_; 1547 my ($self) = @_;
1239 1548
1549 # save first because save cedes
1550 $self->save;
1551
1552 my $lock = cf::lock_acquire "map_data:" . $self->path;
1553
1240 return if $self->players; 1554 return if $self->players;
1241 return if $self->in_memory != cf::MAP_IN_MEMORY; 1555 return if $self->in_memory != cf::MAP_IN_MEMORY;
1242 return if $self->{deny_save}; 1556 return if $self->{deny_save};
1243 1557
1244 $self->save;
1245 $self->clear; 1558 $self->clear;
1246 $self->in_memory (cf::MAP_SWAPPED); 1559 $self->in_memory (cf::MAP_SWAPPED);
1247} 1560}
1248 1561
1249sub reset_at { 1562sub reset_at {
1287} 1600}
1288 1601
1289sub reset { 1602sub reset {
1290 my ($self) = @_; 1603 my ($self) = @_;
1291 1604
1605 my $lock = cf::lock_acquire "map_data:" . $self->path;
1606
1292 return if $self->players; 1607 return if $self->players;
1293 return if $self->{path}{user_rel};#d# 1608 return if $self->{path}{user_rel};#d#
1294 1609
1295 warn "resetting map ", $self->path;#d# 1610 warn "resetting map ", $self->path;#d#
1296 1611
1315 1630
1316sub customise_for { 1631sub customise_for {
1317 my ($map, $ob) = @_; 1632 my ($map, $ob) = @_;
1318 1633
1319 if ($map->per_player) { 1634 if ($map->per_player) {
1320 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1635 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1321 } 1636 }
1322 1637
1323 $map 1638 $map
1324} 1639}
1325 1640
1326sub emergency_save { 1641=item cf::map::unique_maps
1327 local $cf::FREEZE = 1;
1328 1642
1329 warn "enter emergency map save\n"; 1643Returns an arrayref of cf::path's of all shared maps that have
1644instantiated unique items. May block.
1330 1645
1331 cf::sync_job { 1646=cut
1332 warn "begin emergency map save\n"; 1647
1333 $_->save for values %cf::MAP; 1648sub unique_maps() {
1649 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1650 or return;
1651
1652 my @paths;
1653
1654 for (@$files) {
1655 utf8::decode $_;
1656 next if /\.pst$/;
1657 next unless /^$PATH_SEP/o;
1658
1659 push @paths, new cf::path $_;
1334 }; 1660 }
1335 1661
1336 warn "end emergency map save\n"; 1662 \@paths
1337} 1663}
1338 1664
1339package cf; 1665package cf;
1340 1666
1341=back 1667=back
1342 1668
1669=head3 cf::object
1670
1671=cut
1672
1673package cf::object;
1674
1675=over 4
1676
1677=item $ob->inv_recursive
1678
1679Returns the inventory of the object _and_ their inventories, recursively.
1680
1681=cut
1682
1683sub inv_recursive_;
1684sub inv_recursive_ {
1685 map { $_, inv_recursive_ $_->inv } @_
1686}
1687
1688sub inv_recursive {
1689 inv_recursive_ inv $_[0]
1690}
1691
1692package cf;
1693
1694=back
1343 1695
1344=head3 cf::object::player 1696=head3 cf::object::player
1345 1697
1346=over 4 1698=over 4
1347 1699
1404=cut 1756=cut
1405 1757
1406sub cf::object::player::enter_link { 1758sub cf::object::player::enter_link {
1407 my ($self) = @_; 1759 my ($self) = @_;
1408 1760
1761 $self->deactivate_recursive;
1762
1409 return if $self->map == $LINK_MAP; 1763 return if $self->map == $LINK_MAP;
1410 1764
1411 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1765 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1412 if $self->map; 1766 if $self->map;
1413 1767
1414 $self->enter_map ($LINK_MAP, 20, 20); 1768 $self->enter_map ($LINK_MAP, 20, 20);
1415 $self->deactivate_recursive;
1416} 1769}
1417 1770
1418sub cf::object::player::leave_link { 1771sub cf::object::player::leave_link {
1419 my ($self, $map, $x, $y) = @_; 1772 my ($self, $map, $x, $y) = @_;
1420 1773
1421 my $link_pos = delete $self->{_link_pos}; 1774 my $link_pos = delete $self->{_link_pos};
1422 1775
1423 unless ($map) { 1776 unless ($map) {
1424 # restore original map position 1777 # restore original map position
1425 ($map, $x, $y) = @{ $link_pos || [] }; 1778 ($map, $x, $y) = @{ $link_pos || [] };
1426 $map = cf::map::find_map $map; 1779 $map = cf::map::find $map;
1427 1780
1428 unless ($map) { 1781 unless ($map) {
1429 ($map, $x, $y) = @$EMERGENCY_POSITION; 1782 ($map, $x, $y) = @$EMERGENCY_POSITION;
1430 $map = cf::map::find_map $map 1783 $map = cf::map::find $map
1431 or die "FATAL: cannot load emergency map\n"; 1784 or die "FATAL: cannot load emergency map\n";
1432 } 1785 }
1433 } 1786 }
1434 1787
1435 ($x, $y) = (-1, -1) 1788 ($x, $y) = (-1, -1)
1438 # use -1 or undef as default coordinates, not 0, 0 1791 # use -1 or undef as default coordinates, not 0, 0
1439 ($x, $y) = ($map->enter_x, $map->enter_y) 1792 ($x, $y) = ($map->enter_x, $map->enter_y)
1440 if $x <=0 && $y <= 0; 1793 if $x <=0 && $y <= 0;
1441 1794
1442 $map->load; 1795 $map->load;
1796 $map->load_diag;
1443 1797
1798 return unless $self->contr->active;
1444 $self->activate_recursive; 1799 $self->activate_recursive;
1445 $self->enter_map ($map, $x, $y); 1800 $self->enter_map ($map, $x, $y);
1446} 1801}
1447 1802
1803cf::player->attach (
1804 on_logout => sub {
1805 my ($pl) = @_;
1806
1807 # abort map switching before logout
1808 if ($pl->ob->{_link_pos}) {
1809 cf::sync_job {
1810 $pl->ob->leave_link
1811 };
1812 }
1813 },
1814 on_login => sub {
1815 my ($pl) = @_;
1816
1817 # try to abort aborted map switching on player login :)
1818 # should happen only on crashes
1819 if ($pl->ob->{_link_pos}) {
1820 $pl->ob->enter_link;
1821 (async {
1822 # we need this sleep as the login has a concurrent enter_exit running
1823 # and this sleep increases chances of the player not ending up in scorn
1824 $pl->ob->reply (undef,
1825 "There was an internal problem at your last logout, "
1826 . "the server will try to bring you to your intended destination in a second.",
1827 cf::NDI_RED);
1828 Coro::Timer::sleep 1;
1829 $pl->ob->leave_link;
1830 })->prio (2);
1831 }
1832 },
1833);
1834
1448=item $player_object->goto_map ($map, $x, $y) 1835=item $player_object->goto ($path, $x, $y)
1449 1836
1450=cut 1837=cut
1451 1838
1452sub cf::object::player::goto_map { 1839sub cf::object::player::goto {
1453 my ($self, $path, $x, $y) = @_; 1840 my ($self, $path, $x, $y) = @_;
1454 1841
1842 $path = new cf::path $path;
1843
1455 $self->enter_link; 1844 $self->enter_link;
1456 1845
1457 (Coro::async { 1846 (async {
1458 $path = new cf::path $path;
1459
1460 my $map = cf::map::find_map $path->as_string; 1847 my $map = cf::map::find $path->as_string;
1461 $map = $map->customise_for ($self) if $map; 1848 $map = $map->customise_for ($self) if $map;
1462 1849
1463 warn "entering ", $map->path, " at ($x, $y)\n" 1850# warn "entering ", $map->path, " at ($x, $y)\n"
1464 if $map; 1851# if $map;
1465 1852
1466 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1853 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1467 1854
1468 $self->leave_link ($map, $x, $y); 1855 $self->leave_link ($map, $x, $y);
1469 })->prio (1); 1856 })->prio (1);
1470} 1857}
1471 1858
1524 1911
1525 return unless $self->type == cf::PLAYER; 1912 return unless $self->type == cf::PLAYER;
1526 1913
1527 $self->enter_link; 1914 $self->enter_link;
1528 1915
1529 (Coro::async { 1916 (async {
1917 $self->deactivate_recursive; # just to be sure
1530 unless (eval { 1918 unless (eval {
1531
1532 prepare_random_map $exit 1919 prepare_random_map $exit
1533 if $exit->slaying eq "/!"; 1920 if $exit->slaying eq "/!";
1534 1921
1535 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1922 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1536 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1923 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1537 1924
1538 1; 1925 1;
1539 }) { 1926 }) {
1540 $self->message ("Something went wrong deep within the crossfire server. " 1927 $self->message ("Something went wrong deep within the crossfire server. "
1541 . "I'll try to bring you back to the map you were before. " 1928 . "I'll try to bring you back to the map you were before. "
1542 . "Please report this to the dungeon master", 1929 . "Please report this to the dungeon master!",
1543 cf::NDI_UNIQUE | cf::NDI_RED); 1930 cf::NDI_UNIQUE | cf::NDI_RED);
1544 1931
1545 warn "ERROR in enter_exit: $@"; 1932 warn "ERROR in enter_exit: $@";
1546 $self->leave_link; 1933 $self->leave_link;
1547 } 1934 }
1598 on_reply => sub { 1985 on_reply => sub {
1599 my ($ns, $msg) = @_; 1986 my ($ns, $msg) = @_;
1600 1987
1601 # this weird shuffling is so that direct followup queries 1988 # this weird shuffling is so that direct followup queries
1602 # get handled first 1989 # get handled first
1603 my $queue = delete $ns->{query_queue}; 1990 my $queue = delete $ns->{query_queue}
1991 or return; # be conservative, not sure how that can happen, but we saw a crash here
1604 1992
1605 (shift @$queue)->[1]->($msg); 1993 (shift @$queue)->[1]->($msg);
1606 1994
1607 push @{ $ns->{query_queue} }, @$queue; 1995 push @{ $ns->{query_queue} }, @$queue;
1608 1996
1614 } 2002 }
1615 } 2003 }
1616 }, 2004 },
1617); 2005);
1618 2006
1619=item $client->coro (\&cb) 2007=item $client->async (\&cb)
1620 2008
1621Create a new coroutine, running the specified callback. The coroutine will 2009Create a new coroutine, running the specified callback. The coroutine will
1622be automatically cancelled when the client gets destroyed (e.g. on logout, 2010be automatically cancelled when the client gets destroyed (e.g. on logout,
1623or loss of connection). 2011or loss of connection).
1624 2012
1625=cut 2013=cut
1626 2014
1627sub cf::client::coro { 2015sub cf::client::async {
1628 my ($self, $cb) = @_; 2016 my ($self, $cb) = @_;
1629 2017
1630 my $coro; $coro = async { 2018 my $coro = &Coro::async ($cb);
1631 eval {
1632 $cb->();
1633 };
1634 warn $@ if $@;
1635 };
1636 2019
1637 $coro->on_destroy (sub { 2020 $coro->on_destroy (sub {
1638 delete $self->{_coro}{$coro+0}; 2021 delete $self->{_coro}{$coro+0};
1639 }); 2022 });
1640 2023
1812 2195
1813{ 2196{
1814 my $path = cf::localdir . "/database.pst"; 2197 my $path = cf::localdir . "/database.pst";
1815 2198
1816 sub db_load() { 2199 sub db_load() {
1817 warn "loading database $path\n";#d# remove later
1818 $DB = stat $path ? Storable::retrieve $path : { }; 2200 $DB = stat $path ? Storable::retrieve $path : { };
1819 } 2201 }
1820 2202
1821 my $pid; 2203 my $pid;
1822 2204
1823 sub db_save() { 2205 sub db_save() {
1824 warn "saving database $path\n";#d# remove later
1825 waitpid $pid, 0 if $pid; 2206 waitpid $pid, 0 if $pid;
1826 if (0 == ($pid = fork)) { 2207 if (0 == ($pid = fork)) {
1827 $DB->{_meta}{version} = 1; 2208 $DB->{_meta}{version} = 1;
1828 Storable::nstore $DB, "$path~"; 2209 Storable::nstore $DB, "$path~";
1829 rename "$path~", $path; 2210 rename "$path~", $path;
1877 open my $fh, "<:utf8", cf::confdir . "/config" 2258 open my $fh, "<:utf8", cf::confdir . "/config"
1878 or return; 2259 or return;
1879 2260
1880 local $/; 2261 local $/;
1881 *CFG = YAML::Syck::Load <$fh>; 2262 *CFG = YAML::Syck::Load <$fh>;
2263
2264 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2265
2266 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2267 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2268
2269 if (exists $CFG{mlockall}) {
2270 eval {
2271 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2272 and die "WARNING: m(un)lockall failed: $!\n";
2273 };
2274 warn $@ if $@;
2275 }
1882} 2276}
1883 2277
1884sub main { 2278sub main {
1885 # we must not ever block the main coroutine 2279 # we must not ever block the main coroutine
1886 local $Coro::idle = sub { 2280 local $Coro::idle = sub {
1887 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2281 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1888 (Coro::unblock_sub {
1889 Event::one_event; 2282 async { Event::one_event };
1890 })->();
1891 }; 2283 };
1892 2284
1893 cfg_load; 2285 cfg_load;
1894 db_load; 2286 db_load;
1895 load_extensions; 2287 load_extensions;
1896 Event::loop; 2288 Event::loop;
1897} 2289}
1898 2290
1899############################################################################# 2291#############################################################################
1900# initialisation 2292# initialisation and cleanup
2293
2294# install some emergency cleanup handlers
2295BEGIN {
2296 for my $signal (qw(INT HUP TERM)) {
2297 Event->signal (
2298 data => WF_AUTOCANCEL,
2299 signal => $signal,
2300 cb => sub {
2301 cf::cleanup "SIG$signal";
2302 },
2303 );
2304 }
2305}
2306
2307sub emergency_save() {
2308 my $freeze_guard = cf::freeze_mainloop;
2309
2310 warn "enter emergency perl save\n";
2311
2312 cf::sync_job {
2313 # use a peculiar iteration method to avoid tripping on perl
2314 # refcount bugs in for. also avoids problems with players
2315 # and maps saved/Destroyed asynchronously.
2316 warn "begin emergency player save\n";
2317 for my $login (keys %cf::PLAYER) {
2318 my $pl = $cf::PLAYER{$login} or next;
2319 $pl->valid or next;
2320 $pl->save;
2321 }
2322 warn "end emergency player save\n";
2323
2324 warn "begin emergency map save\n";
2325 for my $path (keys %cf::MAP) {
2326 my $map = $cf::MAP{$path} or next;
2327 $map->valid or next;
2328 $map->save;
2329 }
2330 warn "end emergency map save\n";
2331 };
2332
2333 warn "leave emergency perl save\n";
2334}
1901 2335
1902sub reload() { 2336sub reload() {
1903 # can/must only be called in main 2337 # can/must only be called in main
1904 if ($Coro::current != $Coro::main) { 2338 if ($Coro::current != $Coro::main) {
1905 warn "can only reload from main coroutine\n"; 2339 warn "can only reload from main coroutine\n";
1906 return; 2340 return;
1907 } 2341 }
1908 2342
1909 warn "reloading..."; 2343 warn "reloading...";
1910 2344
1911 local $FREEZE = 1; 2345 my $guard = freeze_mainloop;
1912 cf::emergency_save; 2346 cf::emergency_save;
1913 2347
1914 eval { 2348 eval {
1915 # if anything goes wrong in here, we should simply crash as we already saved 2349 # if anything goes wrong in here, we should simply crash as we already saved
1916 2350
1978 cf::load_extensions; 2412 cf::load_extensions;
1979 2413
1980 # reattach attachments to objects 2414 # reattach attachments to objects
1981 warn "reattach"; 2415 warn "reattach";
1982 _global_reattach; 2416 _global_reattach;
2417 reattach $_ for values %MAP;
1983 }; 2418 };
1984 2419
1985 if ($@) { 2420 if ($@) {
1986 warn $@; 2421 warn $@;
1987 warn "error while reloading, exiting."; 2422 warn "error while reloading, exiting.";
2003 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2438 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2004 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2439 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2005 2440
2006 # dirty hack because... archetypes are not yet loaded 2441 # dirty hack because... archetypes are not yet loaded
2007 Event->timer ( 2442 Event->timer (
2008 after => 2, 2443 after => 10,
2009 cb => sub { 2444 cb => sub {
2010 $_[0]->w->cancel; 2445 $_[0]->w->cancel;
2011 2446
2012 # provide some exits "home" 2447 # provide some exits "home"
2013 my $exit = cf::object::new "exit"; 2448 my $exit = cf::object::new "exit";
2052 reentrant => 0, 2487 reentrant => 0,
2053 prio => 0, 2488 prio => 0,
2054 at => $NEXT_TICK || $TICK, 2489 at => $NEXT_TICK || $TICK,
2055 data => WF_AUTOCANCEL, 2490 data => WF_AUTOCANCEL,
2056 cb => sub { 2491 cb => sub {
2057 unless ($FREEZE) {
2058 cf::server_tick; # one server iteration 2492 cf::server_tick; # one server iteration
2059 $RUNTIME += $TICK; 2493 $RUNTIME += $TICK;
2060 }
2061
2062 $NEXT_TICK += $TICK; 2494 $NEXT_TICK += $TICK;
2495
2496 $WAIT_FOR_TICK->broadcast;
2497 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2063 2498
2064 # if we are delayed by four ticks or more, skip them all 2499 # if we are delayed by four ticks or more, skip them all
2065 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2500 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2066 2501
2067 $TICK_WATCHER->at ($NEXT_TICK); 2502 $TICK_WATCHER->at ($NEXT_TICK);
2089 or warn "ERROR: unable to write runtime file: $!"; 2524 or warn "ERROR: unable to write runtime file: $!";
2090 })->(); 2525 })->();
2091 }, 2526 },
2092); 2527);
2093 2528
2529END { cf::emergency_save }
2530
20941 25311
2095 2532

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