ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.129 by root, Wed Jan 3 00:41:19 2007 UTC vs.
Revision 1.166 by root, Sat Jan 13 23:06:13 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
37our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
38 43
39our @EVENT; 44our @EVENT;
40our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
41 46
42our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
47our %CFG; 52our %CFG;
48 53
49our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 55our $RUNTIME;
51 56
57our %PLAYER; # all users
52our %MAP; # all maps 58our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map, which is always available
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 60our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
64
65# used to convert map paths into valid unix filenames by replacing / by ∕
66our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
57 67
58binmode STDOUT; 68binmode STDOUT;
59binmode STDERR; 69binmode STDERR;
60 70
61# read virtual server time, if available 71# read virtual server time, if available
69mkdir cf::localdir . "/" . cf::playerdir; 79mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir; 80mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir; 81mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 82mkdir $RANDOM_MAPS;
73 83
74# a special map that is always available 84our $EMERGENCY_POSITION;
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 85
79############################################################################# 86#############################################################################
80 87
81=head2 GLOBAL VARIABLES 88=head2 GLOBAL VARIABLES
82 89
106 113
107=item %cf::CFG 114=item %cf::CFG
108 115
109Configuration for the server, loaded from C</etc/crossfire/config>, or 116Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 117from wherever your confdir points to.
118
119=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
120
121These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
122or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
123processing has been done. Call C<< ->wait >> on them to maximise the
124window of cpu time available, or simply to synchronise to the server tick.
111 125
112=back 126=back
113 127
114=cut 128=cut
115 129
119 utf8::encode $msg; 133 utf8::encode $msg;
120 134
121 $msg .= "\n" 135 $msg .= "\n"
122 unless $msg =~ /\n$/; 136 unless $msg =~ /\n$/;
123 137
124 LOG llevError, "cfperl: $msg"; 138 LOG llevError, $msg;
125 }; 139 };
126} 140}
127 141
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 142@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 143@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
147 161
148$Event::DIED = sub { 162$Event::DIED = sub {
149 warn "error in event callback: @_"; 163 warn "error in event callback: @_";
150}; 164};
151 165
152my %ext_pkg;
153my @exts;
154my @hook;
155
156=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
157 167
158=over 4 168=over 4
159 169
170=item dumpval $ref
171
160=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
161 192
162use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
163 194
164=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
165 196
181sub to_json($) { 212sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
184} 215}
185 216
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string 217=item cf::lock_wait $string
209 218
210Wait until the given lock is available. See cf::lock_acquire. 219Wait until the given lock is available. See cf::lock_acquire.
211 220
212=item my $lock = cf::lock_acquire $string 221=item my $lock = cf::lock_acquire $string
213 222
214Wait until the given lock is available and then acquires it and returns 223Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope, 224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically 225for example when the coroutine gets canceled), the lock is automatically
217returned. 226returned.
218 227
219Lock names should begin with a unique identifier (for example, find_map 228Lock names should begin with a unique identifier (for example, cf::map::find
220uses map_find and load_map uses map_load). 229uses map_find and cf::map::load uses map_load).
221 230
222=cut 231=cut
223 232
224our %LOCK; 233our %LOCK;
225 234
239 # wait, to be sure we are not locked 248 # wait, to be sure we are not locked
240 lock_wait $key; 249 lock_wait $key;
241 250
242 $LOCK{$key} = []; 251 $LOCK{$key} = [];
243 252
244 cf::guard { 253 Coro::guard {
245 # wake up all waiters, to be on the safe side 254 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} }; 255 $_->ready for @{ delete $LOCK{$key} };
247 } 256 }
248} 257}
249 258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
250=item cf::async { BLOCK } 267=item cf::async { BLOCK }
251 268
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the 269Currently the same as Coro::async_pool, meaning you cannot use
253error instead of exiting the server in case of a problem. 270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
254 272
255=cut 273=cut
256 274
257sub async(&) { 275BEGIN { *async = \&Coro::async_pool }
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265 276
266=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
267 278
268The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
269always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
283 # this is the main coro, too bad, we have to block 294 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/ 295 # till the operation succeeds, freezing the server :/
285 296
286 # TODO: use suspend/resume instead 297 # TODO: use suspend/resume instead
287 # (but this is cancel-safe) 298 # (but this is cancel-safe)
288 local $FREEZE = 1; 299 my $freeze_guard = freeze_mainloop;
289 300
290 my $busy = 1; 301 my $busy = 1;
291 my @res; 302 my @res;
292 303
293 (Coro::async { 304 (async {
294 @res = eval { $job->() }; 305 @res = eval { $job->() };
295 warn $@ if $@; 306 warn $@ if $@;
296 undef $busy; 307 undef $busy;
297 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
298 309
299 while ($busy) { 310 while ($busy) {
300 Coro::cede_notself; 311 Coro::cede or Event::one_event;
301 Event::one_event unless Coro::nready;
302 } 312 }
303 313
304 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
305 } else { 315 } else {
306 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
307 317
308 $job->() 318 $job->()
309 } 319 }
310} 320}
311 321
312=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
313 323
314Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automatically being canceled when the
315when the extension calling this is being unloaded. 325extension calling this is being unloaded.
316 326
317=cut 327=cut
318 328
319sub coro(&) { 329sub async_ext(&) {
320 my $cb = shift; 330 my $cb = shift;
321 331
322 my $coro = &cf::async ($cb); 332 my $coro = &Coro::async ($cb);
323 333
324 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
325 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
326 }); 336 });
327 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
328 338
329 $coro 339 $coro
330} 340}
331 341
332sub write_runtime { 342sub write_runtime {
343 return unless $TICK_WATCHER->is_active;
344
333 my $runtime = cf::localdir . "/runtime"; 345 my $runtime = cf::localdir . "/runtime";
334 346
335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 347 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
336 or return; 348 or return;
337 349
352} 364}
353 365
354=back 366=back
355 367
356=cut 368=cut
357
358#############################################################################
359
360package cf::path;
361
362sub new {
363 my ($class, $path, $base) = @_;
364
365 $path = $path->as_string if ref $path;
366
367 my $self = bless { }, $class;
368
369 # {... are special paths that are not touched
370 # ?xxx/... are special absolute paths
371 # ?random/... random maps
372 # /! non-realised random map exit
373 # /... normal maps
374 # ~/... per-player maps without a specific player (DO NOT USE)
375 # ~user/... per-player map of a specific user
376
377 if ($path =~ /^{/) {
378 # fine as it is
379 } elsif ($path =~ s{^\?random/}{}) {
380 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
381 $self->{random} = cf::from_json $data;
382 } else {
383 if ($path =~ s{^~([^/]+)?}{}) {
384 $self->{user_rel} = 1;
385
386 if (defined $1) {
387 $self->{user} = $1;
388 } elsif ($base =~ m{^~([^/]+)/}) {
389 $self->{user} = $1;
390 } else {
391 warn "cannot resolve user-relative path without user <$path,$base>\n";
392 }
393 } elsif ($path =~ /^\//) {
394 # already absolute
395 } else {
396 $base =~ s{[^/]+/?$}{};
397 return $class->new ("$base/$path");
398 }
399
400 for ($path) {
401 redo if s{/\.?/}{/};
402 redo if s{/[^/]+/\.\./}{/};
403 }
404 }
405
406 $self->{path} = $path;
407
408 $self
409}
410
411# the name / primary key / in-game path
412sub as_string {
413 my ($self) = @_;
414
415 $self->{user_rel} ? "~$self->{user}$self->{path}"
416 : $self->{random} ? "?random/$self->{path}"
417 : $self->{path}
418}
419
420# the displayed name, this is a one way mapping
421sub visible_name {
422 my ($self) = @_;
423
424# if (my $rmp = $self->{random}) {
425# # todo: be more intelligent about this
426# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
427# } else {
428 $self->as_string
429# }
430}
431
432# escape the /'s in the path
433sub _escaped_path {
434 # ∕ is U+2215
435 (my $path = $_[0]{path}) =~ s/\//∕/g;
436 $path
437}
438
439# the original (read-only) location
440sub load_path {
441 my ($self) = @_;
442
443 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
444}
445
446# the temporary/swap location
447sub save_path {
448 my ($self) = @_;
449
450 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
451 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
452 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
453}
454
455# the unique path, might be eq to save_path
456sub uniq_path {
457 my ($self) = @_;
458
459 $self->{user_rel} || $self->{random}
460 ? undef
461 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
462}
463
464# return random map parameters, or undef
465sub random_map_params {
466 my ($self) = @_;
467
468 $self->{random}
469}
470
471# this is somewhat ugly, but style maps do need special treatment
472sub is_style_map {
473 $_[0]{path} =~ m{^/styles/}
474}
475
476package cf;
477 369
478############################################################################# 370#############################################################################
479 371
480=head2 ATTACHABLE OBJECTS 372=head2 ATTACHABLE OBJECTS
481 373
928=cut 820=cut
929 821
930sub register_extcmd { 822sub register_extcmd {
931 my ($name, $cb) = @_; 823 my ($name, $cb) = @_;
932 824
933 my $caller = caller;
934 #warn "registering extcmd '$name' to '$caller'";
935
936 $EXTCMD{$name} = [$cb, $caller]; 825 $EXTCMD{$name} = $cb;
937} 826}
938 827
939cf::player->attach ( 828cf::player->attach (
940 on_command => sub { 829 on_command => sub {
941 my ($pl, $name, $params) = @_; 830 my ($pl, $name, $params) = @_;
954 843
955 my $msg = eval { from_json $buf }; 844 my $msg = eval { from_json $buf };
956 845
957 if (ref $msg) { 846 if (ref $msg) {
958 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 847 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
959 if (my %reply = $cb->[0]->($pl, $msg)) { 848 if (my %reply = $cb->($pl, $msg)) {
960 $pl->ext_reply ($msg->{msgid}, %reply); 849 $pl->ext_reply ($msg->{msgid}, %reply);
961 } 850 }
962 } 851 }
963 } else { 852 } else {
964 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 853 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
966 855
967 cf::override; 856 cf::override;
968 }, 857 },
969); 858);
970 859
971sub register {
972 my ($base, $pkg) = @_;
973
974 #TODO
975}
976
977sub load_extension { 860sub load_extension {
978 my ($path) = @_; 861 my ($path) = @_;
979 862
980 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 863 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
981 my $base = $1; 864 my $base = $1;
982 my $pkg = $1; 865 my $pkg = $1;
983 $pkg =~ s/[^[:word:]]/_/g; 866 $pkg =~ s/[^[:word:]]/_/g;
984 $pkg = "ext::$pkg"; 867 $pkg = "ext::$pkg";
985 868
986 warn "loading '$path' into '$pkg'\n"; 869 warn "... loading '$path' into '$pkg'\n";
987 870
988 open my $fh, "<:utf8", $path 871 open my $fh, "<:utf8", $path
989 or die "$path: $!"; 872 or die "$path: $!";
990 873
991 my $source = 874 my $source =
992 "package $pkg; use strict; use utf8;\n" 875 "package $pkg; use strict; use utf8;\n"
993 . "#line 1 \"$path\"\n{\n" 876 . "#line 1 \"$path\"\n{\n"
994 . (do { local $/; <$fh> }) 877 . (do { local $/; <$fh> })
995 . "\n};\n1"; 878 . "\n};\n1";
996 879
997 eval $source 880 unless (eval $source) {
998 or die $@ ? "$path: $@\n" 881 my $msg = $@ ? "$path: $@\n"
999 : "extension disabled.\n"; 882 : "extension disabled.\n";
1000 883 if ($source =~ /^#!.*perl.*#.*MANDATORY/m) { # ugly match
1001 push @exts, $pkg; 884 warn $@;
1002 $ext_pkg{$base} = $pkg; 885 warn "mandatory extension failed to load, exiting.\n";
1003 886 exit 1;
1004# no strict 'refs'; 887 }
1005# @{"$pkg\::ISA"} = ext::; 888 die $@;
1006
1007 register $base, $pkg;
1008}
1009
1010sub unload_extension {
1011 my ($pkg) = @_;
1012
1013 warn "removing extension $pkg\n";
1014
1015 # remove hooks
1016 #TODO
1017# for my $idx (0 .. $#PLUGIN_EVENT) {
1018# delete $hook[$idx]{$pkg};
1019# } 889 }
1020 890
1021 # remove commands 891 push @EXTS, $pkg;
1022 for my $name (keys %COMMAND) {
1023 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
1024
1025 if (@cb) {
1026 $COMMAND{$name} = \@cb;
1027 } else {
1028 delete $COMMAND{$name};
1029 }
1030 }
1031
1032 # remove extcmds
1033 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
1034 delete $EXTCMD{$name};
1035 }
1036
1037 if (my $cb = $pkg->can ("unload")) {
1038 eval {
1039 $cb->($pkg);
1040 1
1041 } or warn "$pkg unloaded, but with errors: $@";
1042 }
1043
1044 Symbol::delete_package $pkg;
1045} 892}
1046 893
1047sub load_extensions { 894sub load_extensions {
1048 for my $ext (<$LIBDIR/*.ext>) { 895 for my $ext (<$LIBDIR/*.ext>) {
1049 next unless -r $ext; 896 next unless -r $ext;
1067}; 914};
1068 915
1069cf::map->attach (prio => -10000, package => cf::mapsupport::); 916cf::map->attach (prio => -10000, package => cf::mapsupport::);
1070 917
1071############################################################################# 918#############################################################################
1072# load/save perl data associated with player->ob objects
1073
1074sub all_objects(@) {
1075 @_, map all_objects ($_->inv), @_
1076}
1077
1078# TODO: compatibility cruft, remove when no longer needed
1079cf::player->attach (
1080 on_load => sub {
1081 my ($pl, $path) = @_;
1082
1083 for my $o (all_objects $pl->ob) {
1084 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1085 $o->set_ob_key_value ("_perl_data");
1086
1087 %$o = %{ Storable::thaw pack "H*", $value };
1088 }
1089 }
1090 },
1091);
1092
1093#############################################################################
1094 919
1095=head2 CORE EXTENSIONS 920=head2 CORE EXTENSIONS
1096 921
1097Functions and methods that extend core crossfire objects. 922Functions and methods that extend core crossfire objects.
1098 923
924=cut
925
926package cf::player;
927
928use Coro::AIO;
929
1099=head3 cf::player 930=head3 cf::player
1100 931
1101=over 4 932=over 4
1102 933
1103=item cf::player::exists $login 934=item cf::player::find $login
1104 935
1105Returns true when the given account exists. 936Returns the given player object, loading it if necessary (might block).
1106 937
1107=cut 938=cut
1108 939
1109sub cf::player::exists($) { 940sub playerdir($) {
1110 cf::player::find $_[0] 941 cf::localdir
1111 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 942 . "/"
943 . cf::playerdir
944 . "/"
945 . (ref $_[0] ? $_[0]->ob->name : $_[0])
946}
947
948sub path($) {
949 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
950
951 (playerdir $login) . "/$login.pl"
952}
953
954sub find_active($) {
955 $cf::PLAYER{$_[0]}
956 and $cf::PLAYER{$_[0]}->active
957 and $cf::PLAYER{$_[0]}
958}
959
960sub exists($) {
961 my ($login) = @_;
962
963 $cf::PLAYER{$login}
964 or cf::sync_job { !aio_stat $login }
965}
966
967sub find($) {
968 return $cf::PLAYER{$_[0]} || do {
969 my $login = $_[0];
970
971 my $guard = cf::lock_acquire "user_find:$login";
972
973 $cf::PLAYER{$_[0]} || do {
974 my $pl = load_pl path $login
975 or return;
976 $cf::PLAYER{$login} = $pl
977 }
978 }
979}
980
981sub save($) {
982 my ($pl) = @_;
983
984 return if $pl->{deny_save};
985
986 my $path = path $pl;
987 my $guard = cf::lock_acquire "user_save:$path";
988
989 return if $pl->{deny_save};
990
991 aio_mkdir playerdir $pl, 0770;
992 $pl->{last_save} = $cf::RUNTIME;
993
994 $pl->save_pl ($path);
995 Coro::cede;
996}
997
998sub new($) {
999 my ($login) = @_;
1000
1001 my $self = create;
1002
1003 $self->ob->name ($login);
1004 $self->{deny_save} = 1;
1005
1006 $cf::PLAYER{$login} = $self;
1007
1008 $self
1009}
1010
1011=item $pl->quit_character
1012
1013Nukes the player without looking back. If logged in, the connection will
1014be destroyed. May block for a long time.
1015
1016=cut
1017
1018sub quit_character {
1019 my ($pl) = @_;
1020
1021 $pl->{deny_save} = 1;
1022 $pl->password ("*"); # this should lock out the player until we nuked the dir
1023
1024 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1025 $pl->deactivate;
1026 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1027 $pl->ns->destroy if $pl->ns;
1028
1029 my $path = playerdir $pl;
1030 my $temp = "$path~$cf::RUNTIME~deleting~";
1031 aio_rename $path, $temp;
1032 delete $cf::PLAYER{$pl->ob->name};
1033 $pl->destroy;
1034 IO::AIO::aio_rmtree $temp;
1035}
1036
1037=item cf::player::list_logins
1038
1039Returns am arrayref of all valid playernames in the system, can take a
1040while and may block, so not sync_job-capable, ever.
1041
1042=cut
1043
1044sub list_logins {
1045 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1046 or return [];
1047
1048 my @logins;
1049
1050 for my $login (@$dirs) {
1051 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1052 aio_read $fh, 0, 512, my $buf, 0 or next;
1053 $buf !~ /^password -------------$/m or next; # official not-valid tag
1054
1055 utf8::decode $login;
1056 push @logins, $login;
1057 }
1058
1059 \@logins
1060}
1061
1062=item $player->maps
1063
1064Returns an arrayref of map paths that are private for this
1065player. May block.
1066
1067=cut
1068
1069sub maps($) {
1070 my ($pl) = @_;
1071
1072 my $files = aio_readdir playerdir $pl
1073 or return;
1074
1075 my @paths;
1076
1077 for (@$files) {
1078 utf8::decode $_;
1079 next if /\.(?:pl|pst)$/;
1080 next unless /^$PATH_SEP/o;
1081
1082 push @paths, "~" . $pl->ob->name . "/" . $_;
1083 }
1084
1085 \@paths
1112} 1086}
1113 1087
1114=item $player->ext_reply ($msgid, $msgtype, %msg) 1088=item $player->ext_reply ($msgid, $msgtype, %msg)
1115 1089
1116Sends an ext reply to the player. 1090Sends an ext reply to the player.
1117 1091
1118=cut 1092=cut
1119 1093
1120sub cf::player::ext_reply($$$%) { 1094sub ext_reply($$$%) {
1121 my ($self, $id, %msg) = @_; 1095 my ($self, $id, %msg) = @_;
1122 1096
1123 $msg{msgid} = $id; 1097 $msg{msgid} = $id;
1124 1098
1125 $self->send ("ext " . to_json \%msg); 1099 $self->send ("ext " . cf::to_json \%msg);
1126} 1100}
1101
1102package cf;
1127 1103
1128=back 1104=back
1129 1105
1130 1106
1131=head3 cf::map 1107=head3 cf::map
1137package cf::map; 1113package cf::map;
1138 1114
1139use Fcntl; 1115use Fcntl;
1140use Coro::AIO; 1116use Coro::AIO;
1141 1117
1118use overload
1119 '""' => \&as_string;
1120
1142our $MAX_RESET = 7200; 1121our $MAX_RESET = 3600;
1143our $DEFAULT_RESET = 3600; 1122our $DEFAULT_RESET = 3000;
1144 1123
1145sub generate_random_map { 1124sub generate_random_map {
1146 my ($path, $rmp) = @_; 1125 my ($self, $rmp) = @_;
1147 1126
1148 # mit "rum" bekleckern, nicht 1127 # mit "rum" bekleckern, nicht
1149 cf::map::_create_random_map 1128 $self->_create_random_map (
1150 $path,
1151 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, 1129 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1152 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, 1130 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1153 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, 1131 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1154 $rmp->{exit_on_final_map}, 1132 $rmp->{exit_on_final_map},
1155 $rmp->{xsize}, $rmp->{ysize}, 1133 $rmp->{xsize}, $rmp->{ysize},
1156 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, 1134 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1157 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, 1135 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1158 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, 1136 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1159 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, 1137 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1160 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, 1138 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1161 (cf::region::find $rmp->{region}) 1139 (cf::region::find $rmp->{region}), $rmp->{custom}
1140 )
1141}
1142
1143sub register {
1144 my (undef, $regex) = @_;
1145 my $pkg = caller;
1146
1147 no strict;
1148 push @{"$pkg\::ISA"}, __PACKAGE__;
1149
1150 $EXT_MAP{$pkg} = qr<$regex>;
1151}
1152
1153# also paths starting with '/'
1154$EXT_MAP{"cf::map"} = qr{^(?=/)};
1155
1156sub normalise {
1157 my ($path, $base) = @_;
1158
1159 # map plan:
1160 #
1161 # /! non-realised random map exit (special hack!)
1162 # {... are special paths that are not being touched
1163 # ?xxx/... are special absolute paths
1164 # ?random/... random maps
1165 # /... normal maps
1166 # ~user/... per-player map of a specific user
1167
1168 $path =~ s/$PATH_SEP/\//go;
1169
1170 # treat it as relative path if it starts with
1171 # something that looks reasonable
1172 if ($path =~ m{^(?:\./|\.\./|\w)}) {
1173 $base or Carp::carp "normalise called with relative path and no base: '$path'";
1174
1175 $base =~ s{[^/]+/?$}{};
1176 $path = "$base/$path";
1177 }
1178
1179 for ($path) {
1180 redo if s{//}{/};
1181 redo if s{/\.?/}{/};
1182 redo if s{/[^/]+/\.\./}{/};
1183 }
1184
1185 $path
1186}
1187
1188sub new_from_path {
1189 my (undef, $path, $base) = @_;
1190
1191 return $path if UNIVERSAL::isa $path, "cf::map"; # already a map object
1192
1193 $path = normalise $path, $base;
1194
1195 for my $pkg (keys %EXT_MAP) {
1196 if ($path =~ $EXT_MAP{$pkg}) {
1197 my $self = bless cf::map::new, $pkg;
1198 $self->{path} = $path; $self->path ($path);
1199 $self->init; # pass $1 etc.
1200 return $self;
1201 }
1202 }
1203
1204 Carp::carp "unable to resolve path '$path'.";
1205 ()
1206}
1207
1208sub init {
1209 my ($self) = @_;
1210
1211 $self
1212}
1213
1214sub as_string {
1215 my ($self) = @_;
1216
1217 "$self->{path}"
1218}
1219
1220# the displayed name, this is a one way mapping
1221sub visible_name {
1222 &as_string
1223}
1224
1225# escape the /'s in the path
1226sub _escaped_path {
1227 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
1228
1229 $path
1230}
1231
1232# the original (read-only) location
1233sub load_path {
1234 my ($self) = @_;
1235
1236 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
1237}
1238
1239# the temporary/swap location
1240sub save_path {
1241 my ($self) = @_;
1242
1243 sprintf "%s/%s/%s.map", cf::localdir, cf::tmpdir, $self->_escaped_path
1244}
1245
1246# the unique path, undef == no special unique path
1247sub uniq_path {
1248 my ($self) = @_;
1249
1250 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
1162} 1251}
1163 1252
1164# and all this just because we cannot iterate over 1253# and all this just because we cannot iterate over
1165# all maps in C++... 1254# all maps in C++...
1166sub change_all_map_light { 1255sub change_all_map_light {
1168 1257
1169 $_->change_map_light ($change) 1258 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP; 1259 for grep $_->outdoor, values %cf::MAP;
1171} 1260}
1172 1261
1262sub unlink_save {
1263 my ($self) = @_;
1264
1265 utf8::encode (my $save = $self->save_path);
1266 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink $save;
1267 IO::AIO::aioreq_pri 4; IO::AIO::aio_unlink "$save.pst";
1268}
1269
1173sub try_load_header($) { 1270sub load_header_from($) {
1174 my ($path) = @_; 1271 my ($self, $path) = @_;
1175 1272
1176 utf8::encode $path; 1273 utf8::encode $path;
1177 aio_open $path, O_RDONLY, 0 1274 aio_open $path, O_RDONLY, 0
1178 or return; 1275 or return;
1179 1276
1180 my $map = cf::map::new 1277 $self->_load_header ($path)
1181 or return; 1278 or return;
1182 1279
1183 $map->load_header ($path) 1280 $self->{load_path} = $path;
1281
1282 1
1283}
1284
1285sub load_orig {
1286 my ($self) = @_;
1287
1288 $self->load_header_from ($self->load_path)
1289}
1290
1291sub load_temp {
1292 my ($self) = @_;
1293
1294 $self->load_header_from ($self->save_path)
1295}
1296
1297sub load_header {
1298 my ($self) = @_;
1299
1300 if ($self->load_temp) {
1301 $self->last_access ((delete $self->{last_access})
1302 || $cf::RUNTIME); #d#
1303 # safety
1304 $self->{instantiate_time} = $cf::RUNTIME
1305 if $self->{instantiate_time} > $cf::RUNTIME;
1306 } else {
1307 $self->load_orig
1184 or return; 1308 or return;
1185 1309
1186 $map->{load_path} = $path; 1310 $self->{load_original} = 1;
1311 $self->{instantiate_time} = $cf::RUNTIME;
1312 $self->last_access ($cf::RUNTIME);
1313 $self->instantiate;
1314 }
1187 1315
1188 $map 1316 1
1189} 1317}
1190 1318
1191sub find_map; 1319sub find;
1192sub find_map { 1320sub find {
1193 my ($path, $origin) = @_; 1321 my ($path, $origin) = @_;
1194 1322
1195 #warn "find_map<$path,$origin>\n";#d#
1196
1197 $path = new cf::path $path, $origin && $origin->path; 1323 $path = normalise $path, $origin && $origin->path;
1198 my $key = $path->as_string;
1199 1324
1200 cf::lock_wait "map_find:$key"; 1325 cf::lock_wait "map_find:$path";
1201 1326
1202 $cf::MAP{$key} || do { 1327 $cf::MAP{$path} || do {
1203 my $guard = cf::lock_acquire "map_find:$key"; 1328 my $guard = cf::lock_acquire "map_find:$path";
1204 1329 my $map = new_from_path cf::map $path
1205 # do it the slow way
1206 my $map = try_load_header $path->save_path;
1207
1208 if ($map) {
1209 # safety
1210 $map->{instantiate_time} = $cf::RUNTIME
1211 if $map->{instantiate_time} > $cf::RUNTIME;
1212 } else {
1213 if (my $rmp = $path->random_map_params) {
1214 $map = generate_random_map $key, $rmp;
1215 } else {
1216 $map = try_load_header $path->load_path;
1217 }
1218
1219 $map or return; 1330 or return;
1220 1331
1221 $map->{load_original} = 1;
1222 $map->{instantiate_time} = $cf::RUNTIME;
1223 $map->instantiate;
1224
1225 # per-player maps become, after loading, normal maps
1226 $map->per_player (0) if $path->{user_rel};
1227 }
1228
1229 $map->path ($key);
1230 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME; 1332 $map->{last_save} = $cf::RUNTIME;
1232 $map->last_access ($cf::RUNTIME); 1333
1334 $map->load_header
1335 or return;
1233 1336
1234 if ($map->should_reset) { 1337 if ($map->should_reset) {
1235 $map->reset; 1338 $map->reset;
1236 undef $guard; 1339 undef $guard;
1237 $map = find_map $path 1340 $map = find $path
1238 or return; 1341 or return;
1239 } 1342 }
1240 1343
1241 $cf::MAP{$key} = $map 1344 $cf::MAP{$path} = $map
1242 } 1345 }
1243} 1346}
1244 1347
1245sub load { 1348sub load {
1246 my ($self) = @_; 1349 my ($self) = @_;
1247 1350
1248 my $path = $self->{path}; 1351 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string; 1352 my $guard = cf::lock_acquire "map_load:$path";
1250 1353
1251 return if $self->in_memory != cf::MAP_SWAPPED; 1354 return if $self->in_memory != cf::MAP_SWAPPED;
1252 1355
1253 $self->in_memory (cf::MAP_LOADING); 1356 $self->in_memory (cf::MAP_LOADING);
1254 1357
1255 $self->alloc; 1358 $self->alloc;
1256 $self->load_objects ($self->{load_path}, 1) 1359 $self->_load_objects ($self->{load_path}, 1)
1257 or return; 1360 or return;
1258 1361
1259 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) 1362 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1260 if delete $self->{load_original}; 1363 if delete $self->{load_original};
1261 1364
1262 if (my $uniq = $path->uniq_path) { 1365 if (my $uniq = $self->uniq_path) {
1263 utf8::encode $uniq; 1366 utf8::encode $uniq;
1264 if (aio_open $uniq, O_RDONLY, 0) { 1367 if (aio_open $uniq, O_RDONLY, 0) {
1265 $self->clear_unique_items; 1368 $self->clear_unique_items;
1266 $self->load_objects ($uniq, 0); 1369 $self->_load_objects ($uniq, 0);
1267 } 1370 }
1268 } 1371 }
1372
1373 Coro::cede;
1269 1374
1270 # now do the right thing for maps 1375 # now do the right thing for maps
1271 $self->link_multipart_objects; 1376 $self->link_multipart_objects;
1272 1377
1273 if ($self->{path}->is_style_map) { 1378 unless ($self->{deny_activate}) {
1274 $self->{deny_save} = 1; 1379 $self->decay_objects;
1275 $self->{deny_reset} = 1;
1276 } else {
1277 $self->fix_auto_apply; 1380 $self->fix_auto_apply;
1278 $self->decay_objects;
1279 $self->update_buttons; 1381 $self->update_buttons;
1382 Coro::cede;
1280 $self->set_darkness_map; 1383 $self->set_darkness_map;
1281 $self->difficulty ($self->estimate_difficulty) 1384 $self->difficulty ($self->estimate_difficulty)
1282 unless $self->difficulty; 1385 unless $self->difficulty;
1386 Coro::cede;
1283 $self->activate; 1387 $self->activate;
1284 } 1388 }
1285 1389
1286 $self->in_memory (cf::MAP_IN_MEMORY); 1390 $self->in_memory (cf::MAP_IN_MEMORY);
1287} 1391}
1288 1392
1289sub load_map_sync { 1393sub customise_for {
1394 my ($self, $ob) = @_;
1395
1396 return find "~" . $ob->name . "/" . $self->{path}
1397 if $self->per_player;
1398
1399 $self
1400}
1401
1402# find and load all maps in the 3x3 area around a map
1403sub load_diag {
1404 my ($map) = @_;
1405
1406 my @diag; # diagonal neighbours
1407
1408 for (0 .. 3) {
1409 my $neigh = $map->tile_path ($_)
1410 or next;
1411 $neigh = find $neigh, $map
1412 or next;
1413 $neigh->load;
1414
1415 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1416 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1417 }
1418
1419 for (@diag) {
1420 my $neigh = find @$_
1421 or next;
1422 $neigh->load;
1423 }
1424}
1425
1426sub find_sync {
1290 my ($path, $origin) = @_; 1427 my ($path, $origin) = @_;
1291 1428
1292 #warn "load_map_sync<$path, $origin>\n";#d# 1429 cf::sync_job { find $path, $origin }
1430}
1293 1431
1294 cf::sync_job { 1432sub do_load_sync {
1295 my $map = cf::map::find_map $path, $origin 1433 my ($map) = @_;
1434
1435 cf::sync_job { $map->load };
1436}
1437
1438our %MAP_PREFETCH;
1439our $MAP_PREFETCHER = Coro::async {
1440 while () {
1441 for my $path (keys %MAP_PREFETCH) {
1442 my $map = find $path
1296 or return; 1443 or next;
1297 $map->load; 1444 $map->load;
1298 $map 1445
1446 delete $MAP_PREFETCH{$path};
1447 }
1448 Coro::schedule;
1299 } 1449 }
1450};
1451
1452sub find_async {
1453 my ($path, $origin) = @_;
1454
1455 $path = normalise $path, $origin && $origin->{path};
1456
1457 if (my $map = $cf::MAP{$path}) {
1458 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1459 }
1460
1461 $MAP_PREFETCH{$path} = 0;
1462 $MAP_PREFETCHER->ready;
1463
1464 ()
1300} 1465}
1301 1466
1302sub save { 1467sub save {
1303 my ($self) = @_; 1468 my ($self) = @_;
1304 1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1305 $self->{last_save} = $cf::RUNTIME; 1472 $self->{last_save} = $cf::RUNTIME;
1306 1473
1307 return unless $self->dirty; 1474 return unless $self->dirty;
1308 1475
1309 my $save = $self->{path}->save_path; utf8::encode $save; 1476 my $save = $self->save_path; utf8::encode $save;
1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1477 my $uniq = $self->uniq_path; utf8::encode $uniq;
1311 1478
1312 $self->{load_path} = $save; 1479 $self->{load_path} = $save;
1313 1480
1314 return if $self->{deny_save}; 1481 return if $self->{deny_save};
1315 1482
1483 local $self->{last_access} = $self->last_access;#d#
1484
1485 cf::async {
1486 $_->contr->save for $self->players;
1487 };
1488
1316 if ($uniq) { 1489 if ($uniq) {
1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1490 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1318 $self->save_objects ($uniq, cf::IO_UNIQUES); 1491 $self->_save_objects ($uniq, cf::IO_UNIQUES);
1319 } else { 1492 } else {
1320 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 1493 $self->_save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1321 } 1494 }
1322} 1495}
1323 1496
1324sub swap_out { 1497sub swap_out {
1325 my ($self) = @_; 1498 my ($self) = @_;
1499
1500 # save first because save cedes
1501 $self->save;
1502
1503 my $lock = cf::lock_acquire "map_data:" . $self->path;
1326 1504
1327 return if $self->players; 1505 return if $self->players;
1328 return if $self->in_memory != cf::MAP_IN_MEMORY; 1506 return if $self->in_memory != cf::MAP_IN_MEMORY;
1329 return if $self->{deny_save}; 1507 return if $self->{deny_save};
1330 1508
1331 $self->save;
1332 $self->clear; 1509 $self->clear;
1333 $self->in_memory (cf::MAP_SWAPPED); 1510 $self->in_memory (cf::MAP_SWAPPED);
1334} 1511}
1335 1512
1336sub reset_at { 1513sub reset_at {
1337 my ($self) = @_; 1514 my ($self) = @_;
1338 1515
1339 # TODO: safety, remove and allow resettable per-player maps 1516 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel}; 1517 return 1e99 if $self->isa ("ext::map_per_player");
1341 return 1e99 if $self->{deny_reset}; 1518 return 1e99 if $self->{deny_reset};
1342 1519
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1520 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; 1521 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345 1522
1350 my ($self) = @_; 1527 my ($self) = @_;
1351 1528
1352 $self->reset_at <= $cf::RUNTIME 1529 $self->reset_at <= $cf::RUNTIME
1353} 1530}
1354 1531
1355sub unlink_save {
1356 my ($self) = @_;
1357
1358 utf8::encode (my $save = $self->{path}->save_path);
1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1361}
1362
1363sub rename { 1532sub rename {
1364 my ($self, $new_path) = @_; 1533 my ($self, $new_path) = @_;
1365 1534
1535 normalise $new_path;
1536
1366 $self->unlink_save; 1537 $self->unlink_save;
1367 1538
1368 delete $cf::MAP{$self->path}; 1539 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path; 1540 $self->{path} = $new_path; $self->path ($self->{path});
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self; 1541 $cf::MAP{$self->path} = $self;
1372 1542
1373 $self->save; 1543 $self->save;
1374} 1544}
1375 1545
1376sub reset { 1546sub reset {
1377 my ($self) = @_; 1547 my ($self) = @_;
1378 1548
1549 my $lock = cf::lock_acquire "map_data:" . $self->path;
1550
1379 return if $self->players; 1551 return if $self->players;
1380 return if $self->{path}{user_rel};#d# 1552 return if $self->isa ("ext::map_per_player");#d#
1381 1553
1382 warn "resetting map ", $self->path;#d# 1554 warn "resetting map ", $self->path;#d#
1383 1555
1384 delete $cf::MAP{$self->path}; 1556 delete $cf::MAP{$self->path};
1385 1557
1398 $self->reset_timeout (1); 1570 $self->reset_timeout (1);
1399 $self->rename ("{nuke}/" . ($nuke_counter++)); 1571 $self->rename ("{nuke}/" . ($nuke_counter++));
1400 $self->reset; # polite request, might not happen 1572 $self->reset; # polite request, might not happen
1401} 1573}
1402 1574
1403sub customise_for { 1575=item cf::map::unique_maps
1404 my ($map, $ob) = @_;
1405 1576
1406 if ($map->per_player) { 1577Returns an arrayref of paths of all shared maps that have
1407 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1578instantiated unique items. May block.
1408 }
1409 1579
1410 $map 1580=cut
1411}
1412 1581
1413sub emergency_save { 1582sub unique_maps() {
1414 local $cf::FREEZE = 1; 1583 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1584 or return;
1415 1585
1416 warn "enter emergency map save\n"; 1586 my @paths;
1417 1587
1418 cf::sync_job { 1588 for (@$files) {
1419 warn "begin emergency map save\n"; 1589 utf8::decode $_;
1420 $_->save for values %cf::MAP; 1590 next if /\.pst$/;
1591 next unless /^$PATH_SEP/o;
1592
1593 push @paths, $_;
1421 }; 1594 }
1422 1595
1423 warn "end emergency map save\n"; 1596 \@paths
1424} 1597}
1425 1598
1426package cf; 1599package cf;
1427 1600
1428=back 1601=back
1429 1602
1603=head3 cf::object
1604
1605=cut
1606
1607package cf::object;
1608
1609=over 4
1610
1611=item $ob->inv_recursive
1612
1613Returns the inventory of the object _and_ their inventories, recursively.
1614
1615=cut
1616
1617sub inv_recursive_;
1618sub inv_recursive_ {
1619 map { $_, inv_recursive_ $_->inv } @_
1620}
1621
1622sub inv_recursive {
1623 inv_recursive_ inv $_[0]
1624}
1625
1626package cf;
1627
1628=back
1430 1629
1431=head3 cf::object::player 1630=head3 cf::object::player
1432 1631
1433=over 4 1632=over 4
1434 1633
1474 1673
1475=item $player_object->enter_link 1674=item $player_object->enter_link
1476 1675
1477Freezes the player and moves him/her to a special map (C<{link}>). 1676Freezes the player and moves him/her to a special map (C<{link}>).
1478 1677
1479The player should be reaosnably safe there for short amounts of time. You 1678The player should be reasonably safe there for short amounts of time. You
1480I<MUST> call C<leave_link> as soon as possible, though. 1679I<MUST> call C<leave_link> as soon as possible, though.
1481 1680
1681Will never block.
1682
1482=item $player_object->leave_link ($map, $x, $y) 1683=item $player_object->leave_link ($map, $x, $y)
1483 1684
1484Moves the player out of the specila link map onto the given map. If the 1685Moves the player out of the special C<{link}> map onto the specified
1485map is not valid (or omitted), the player will be moved back to the 1686map. If the map is not valid (or omitted), the player will be moved back
1486location he/she was before the call to C<enter_link>, or, if that fails, 1687to the location he/she was before the call to C<enter_link>, or, if that
1487to the emergency map position. 1688fails, to the emergency map position.
1488 1689
1489Might block. 1690Might block.
1490 1691
1491=cut 1692=cut
1693
1694sub link_map {
1695 unless ($LINK_MAP) {
1696 $LINK_MAP = cf::map::find "{link}"
1697 or do { warn "FATAL: unable to provide {link} map, exiting."; exit 1 };
1698 $LINK_MAP->load;
1699 }
1700
1701 $LINK_MAP
1702}
1492 1703
1493sub cf::object::player::enter_link { 1704sub cf::object::player::enter_link {
1494 my ($self) = @_; 1705 my ($self) = @_;
1495 1706
1496 $self->deactivate_recursive; 1707 $self->deactivate_recursive;
1497 1708
1498 return if $self->map == $LINK_MAP; 1709 return if UNIVERSAL::isa $self->map, "ext::map_link";
1499 1710
1500 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y] 1711 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1501 if $self->map; 1712 if $self->map;
1502 1713
1503 $self->enter_map ($LINK_MAP, 20, 20); 1714 $self->enter_map ($LINK_MAP || link_map, 20, 20);
1504} 1715}
1505 1716
1506sub cf::object::player::leave_link { 1717sub cf::object::player::leave_link {
1507 my ($self, $map, $x, $y) = @_; 1718 my ($self, $map, $x, $y) = @_;
1508 1719
1509 my $link_pos = delete $self->{_link_pos}; 1720 my $link_pos = delete $self->{_link_pos};
1510 1721
1511 unless ($map) { 1722 unless ($map) {
1512 # restore original map position 1723 # restore original map position
1513 ($map, $x, $y) = @{ $link_pos || [] }; 1724 ($map, $x, $y) = @{ $link_pos || [] };
1514 $map = cf::map::find_map $map; 1725 $map = cf::map::find $map;
1515 1726
1516 unless ($map) { 1727 unless ($map) {
1517 ($map, $x, $y) = @$EMERGENCY_POSITION; 1728 ($map, $x, $y) = @$EMERGENCY_POSITION;
1518 $map = cf::map::find_map $map 1729 $map = cf::map::find $map
1519 or die "FATAL: cannot load emergency map\n"; 1730 or die "FATAL: cannot load emergency map\n";
1520 } 1731 }
1521 } 1732 }
1522 1733
1523 ($x, $y) = (-1, -1) 1734 ($x, $y) = (-1, -1)
1526 # use -1 or undef as default coordinates, not 0, 0 1737 # use -1 or undef as default coordinates, not 0, 0
1527 ($x, $y) = ($map->enter_x, $map->enter_y) 1738 ($x, $y) = ($map->enter_x, $map->enter_y)
1528 if $x <=0 && $y <= 0; 1739 if $x <=0 && $y <= 0;
1529 1740
1530 $map->load; 1741 $map->load;
1742 $map->load_diag;
1531 1743
1744 return unless $self->contr->active;
1532 $self->activate_recursive; 1745 $self->activate_recursive;
1533 $self->enter_map ($map, $x, $y); 1746 $self->enter_map ($map, $x, $y);
1534} 1747}
1535 1748
1536cf::player->attach ( 1749cf::player->attach (
1549 1762
1550 # try to abort aborted map switching on player login :) 1763 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes 1764 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) { 1765 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link; 1766 $pl->ob->enter_link;
1554 cf::async { 1767 (async {
1555 # we need this sleep as the login has a concurrent enter_exit running 1768 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn 1769 # and this sleep increases chances of the player not ending up in scorn
1770 $pl->ob->reply (undef,
1771 "There was an internal problem at your last logout, "
1772 . "the server will try to bring you to your intended destination in a second.",
1773 cf::NDI_RED);
1557 Coro::Timer::sleep 1; 1774 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link; 1775 $pl->ob->leave_link;
1559 }; 1776 })->prio (2);
1560 } 1777 }
1561 }, 1778 },
1562); 1779);
1563 1780
1564=item $player_object->goto_map ($path, $x, $y) 1781=item $player_object->goto ($path, $x, $y)
1565 1782
1566=cut 1783=cut
1567 1784
1568sub cf::object::player::goto_map { 1785sub cf::object::player::goto {
1569 my ($self, $path, $x, $y) = @_; 1786 my ($self, $path, $x, $y) = @_;
1570 1787
1571 $self->enter_link; 1788 $self->enter_link;
1572 1789
1573 (cf::async { 1790 (async {
1574 $path = new cf::path $path;
1575
1576 my $map = cf::map::find_map $path->as_string; 1791 my $map = cf::map::find $path;
1577 $map = $map->customise_for ($self) if $map; 1792 $map = $map->customise_for ($self) if $map;
1578 1793
1579# warn "entering ", $map->path, " at ($x, $y)\n" 1794# warn "entering ", $map->path, " at ($x, $y)\n"
1580# if $map; 1795# if $map;
1581 1796
1582 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1797 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1583 1798
1584 $self->leave_link ($map, $x, $y); 1799 $self->leave_link ($map, $x, $y);
1585 })->prio (1); 1800 })->prio (1);
1586} 1801}
1587 1802
1640 1855
1641 return unless $self->type == cf::PLAYER; 1856 return unless $self->type == cf::PLAYER;
1642 1857
1643 $self->enter_link; 1858 $self->enter_link;
1644 1859
1645 (cf::async { 1860 (async {
1861 $self->deactivate_recursive; # just to be sure
1646 unless (eval { 1862 unless (eval {
1647 prepare_random_map $exit 1863 prepare_random_map $exit
1648 if $exit->slaying eq "/!"; 1864 if $exit->slaying eq "/!";
1649 1865
1650 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1866 my $path = new_from_path cf::map $exit->slaying, $exit->map && $exit->map->path;
1651 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1867 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1652 1868
1653 1; 1869 1;
1654 }) { 1870 }) {
1655 $self->message ("Something went wrong deep within the crossfire server. " 1871 $self->message ("Something went wrong deep within the crossfire server. "
1656 . "I'll try to bring you back to the map you were before. " 1872 . "I'll try to bring you back to the map you were before. "
1657 . "Please report this to the dungeon master", 1873 . "Please report this to the dungeon master!",
1658 cf::NDI_UNIQUE | cf::NDI_RED); 1874 cf::NDI_UNIQUE | cf::NDI_RED);
1659 1875
1660 warn "ERROR in enter_exit: $@"; 1876 warn "ERROR in enter_exit: $@";
1661 $self->leave_link; 1877 $self->leave_link;
1662 } 1878 }
1730 } 1946 }
1731 } 1947 }
1732 }, 1948 },
1733); 1949);
1734 1950
1735=item $client->coro (\&cb) 1951=item $client->async (\&cb)
1736 1952
1737Create a new coroutine, running the specified callback. The coroutine will 1953Create a new coroutine, running the specified callback. The coroutine will
1738be automatically cancelled when the client gets destroyed (e.g. on logout, 1954be automatically cancelled when the client gets destroyed (e.g. on logout,
1739or loss of connection). 1955or loss of connection).
1740 1956
1741=cut 1957=cut
1742 1958
1743sub cf::client::coro { 1959sub cf::client::async {
1744 my ($self, $cb) = @_; 1960 my ($self, $cb) = @_;
1745 1961
1746 my $coro = &cf::async ($cb); 1962 my $coro = &Coro::async ($cb);
1747 1963
1748 $coro->on_destroy (sub { 1964 $coro->on_destroy (sub {
1749 delete $self->{_coro}{$coro+0}; 1965 delete $self->{_coro}{$coro+0};
1750 }); 1966 });
1751 1967
1986 open my $fh, "<:utf8", cf::confdir . "/config" 2202 open my $fh, "<:utf8", cf::confdir . "/config"
1987 or return; 2203 or return;
1988 2204
1989 local $/; 2205 local $/;
1990 *CFG = YAML::Syck::Load <$fh>; 2206 *CFG = YAML::Syck::Load <$fh>;
2207
2208 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2209
2210 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2211 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2212
2213 if (exists $CFG{mlockall}) {
2214 eval {
2215 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2216 and die "WARNING: m(un)lockall failed: $!\n";
2217 };
2218 warn $@ if $@;
2219 }
1991} 2220}
1992 2221
1993sub main { 2222sub main {
1994 # we must not ever block the main coroutine 2223 # we must not ever block the main coroutine
1995 local $Coro::idle = sub { 2224 local $Coro::idle = sub {
1996 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2225 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1997 (Coro::unblock_sub {
1998 Event::one_event; 2226 async { Event::one_event };
1999 })->();
2000 }; 2227 };
2001 2228
2002 cfg_load; 2229 cfg_load;
2003 db_load; 2230 db_load;
2004 load_extensions; 2231 load_extensions;
2005 Event::loop; 2232 Event::loop;
2006} 2233}
2007 2234
2008############################################################################# 2235#############################################################################
2009# initialisation 2236# initialisation and cleanup
2237
2238# install some emergency cleanup handlers
2239BEGIN {
2240 for my $signal (qw(INT HUP TERM)) {
2241 Event->signal (
2242 data => WF_AUTOCANCEL,
2243 signal => $signal,
2244 cb => sub {
2245 cf::cleanup "SIG$signal";
2246 },
2247 );
2248 }
2249}
2250
2251sub emergency_save() {
2252 my $freeze_guard = cf::freeze_mainloop;
2253
2254 warn "enter emergency perl save\n";
2255
2256 cf::sync_job {
2257 # use a peculiar iteration method to avoid tripping on perl
2258 # refcount bugs in for. also avoids problems with players
2259 # and maps saved/Destroyed asynchronously.
2260 warn "begin emergency player save\n";
2261 for my $login (keys %cf::PLAYER) {
2262 my $pl = $cf::PLAYER{$login} or next;
2263 $pl->valid or next;
2264 $pl->save;
2265 }
2266 warn "end emergency player save\n";
2267
2268 warn "begin emergency map save\n";
2269 for my $path (keys %cf::MAP) {
2270 my $map = $cf::MAP{$path} or next;
2271 $map->valid or next;
2272 $map->save;
2273 }
2274 warn "end emergency map save\n";
2275 };
2276
2277 warn "leave emergency perl save\n";
2278}
2010 2279
2011sub reload() { 2280sub reload() {
2012 # can/must only be called in main 2281 # can/must only be called in main
2013 if ($Coro::current != $Coro::main) { 2282 if ($Coro::current != $Coro::main) {
2014 warn "can only reload from main coroutine\n"; 2283 warn "can only reload from main coroutine\n";
2015 return; 2284 return;
2016 } 2285 }
2017 2286
2018 warn "reloading..."; 2287 warn "reloading...";
2019 2288
2020 local $FREEZE = 1; 2289 warn "freezing server";
2290 my $guard = freeze_mainloop;
2021 cf::emergency_save; 2291 cf::emergency_save;
2292
2293 warn "sync database to disk";
2294 cf::db_sync;
2295 IO::AIO::flush;
2022 2296
2023 eval { 2297 eval {
2024 # if anything goes wrong in here, we should simply crash as we already saved 2298 # if anything goes wrong in here, we should simply crash as we already saved
2025 2299
2026 # cancel all watchers 2300 warn "cancel all watchers";
2027 for (Event::all_watchers) { 2301 for (Event::all_watchers) {
2028 $_->cancel if $_->data & WF_AUTOCANCEL; 2302 $_->cancel if $_->data & WF_AUTOCANCEL;
2029 } 2303 }
2030 2304
2031 # cancel all extension coros 2305 warn "cancel all extension coros";
2032 $_->cancel for values %EXT_CORO; 2306 $_->cancel for values %EXT_CORO;
2033 %EXT_CORO = (); 2307 %EXT_CORO = ();
2034 2308
2309 warn "remove commands";
2310 %COMMAND = ();
2311
2312 warn "remove ext commands";
2313 %EXTCMD = ();
2314
2035 # unload all extensions 2315 warn "unload/nuke all extensions";
2036 for (@exts) { 2316 for my $pkg (@EXTS) {
2037 warn "unloading <$_>"; 2317 warn "... unloading $pkg";
2038 unload_extension $_; 2318
2319 if (my $cb = $pkg->can ("unload")) {
2320 eval {
2321 $cb->($pkg);
2322 1
2323 } or warn "$pkg unloaded, but with errors: $@";
2039 } 2324 }
2040 2325
2326 warn "... nuking $pkg";
2327 Symbol::delete_package $pkg;
2328 }
2329
2041 # unload all modules loaded from $LIBDIR 2330 warn "unload all perl modules loaded from $LIBDIR";
2042 while (my ($k, $v) = each %INC) { 2331 while (my ($k, $v) = each %INC) {
2043 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2332 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
2044 2333
2045 warn "removing <$k>"; 2334 warn "removing <$k>";
2046 delete $INC{$k}; 2335 delete $INC{$k};
2053 } 2342 }
2054 2343
2055 Symbol::delete_package $k; 2344 Symbol::delete_package $k;
2056 } 2345 }
2057 2346
2058 # sync database to disk
2059 cf::db_sync;
2060 IO::AIO::flush;
2061
2062 # get rid of safe::, as good as possible 2347 warn "get rid of safe::, as good as possible";
2063 Symbol::delete_package "safe::$_" 2348 Symbol::delete_package "safe::$_"
2064 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2349 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
2065 2350
2066 # remove register_script_function callbacks
2067 # TODO
2068
2069 # unload cf.pm "a bit" 2351 warn "unload cf.pm \"a bit\"";
2070 delete $INC{"cf.pm"}; 2352 delete $INC{"cf.pm"};
2071 2353
2072 # don't, removes xs symbols, too, 2354 # don't, removes xs symbols, too,
2073 # and global variables created in xs 2355 # and global variables created in xs
2074 #Symbol::delete_package __PACKAGE__; 2356 #Symbol::delete_package __PACKAGE__;
2075 2357
2076 # reload cf.pm
2077 warn "reloading cf.pm"; 2358 warn "reloading cf.pm";
2078 require cf; 2359 require cf;
2079 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2360 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
2080 2361
2081 # load config and database again 2362 warn "load config and database again";
2082 cf::cfg_load; 2363 cf::cfg_load;
2083 cf::db_load; 2364 cf::db_load;
2084 2365
2085 # load extensions
2086 warn "load extensions"; 2366 warn "load extensions";
2087 cf::load_extensions; 2367 cf::load_extensions;
2088 2368
2089 # reattach attachments to objects 2369 warn "reattach attachments to objects/players";
2090 warn "reattach";
2091 _global_reattach; 2370 _global_reattach;
2371 warn "reattach attachments to maps";
2372 reattach $_ for values %MAP;
2092 }; 2373 };
2093 2374
2094 if ($@) { 2375 if ($@) {
2095 warn $@; 2376 warn $@;
2096 warn "error while reloading, exiting."; 2377 warn "error while reloading, exiting.";
2097 exit 1; 2378 exit 1;
2098 } 2379 }
2099 2380
2100 warn "reloaded successfully"; 2381 warn "reloaded";
2101}; 2382};
2102
2103#############################################################################
2104
2105unless ($LINK_MAP) {
2106 $LINK_MAP = cf::map::new;
2107
2108 $LINK_MAP->width (41);
2109 $LINK_MAP->height (41);
2110 $LINK_MAP->alloc;
2111 $LINK_MAP->path ("{link}");
2112 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2113 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2114
2115 # dirty hack because... archetypes are not yet loaded
2116 Event->timer (
2117 after => 2,
2118 cb => sub {
2119 $_[0]->w->cancel;
2120
2121 # provide some exits "home"
2122 my $exit = cf::object::new "exit";
2123
2124 $exit->slaying ($EMERGENCY_POSITION->[0]);
2125 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2126 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2127
2128 $LINK_MAP->insert ($exit->clone, 19, 19);
2129 $LINK_MAP->insert ($exit->clone, 19, 20);
2130 $LINK_MAP->insert ($exit->clone, 19, 21);
2131 $LINK_MAP->insert ($exit->clone, 20, 19);
2132 $LINK_MAP->insert ($exit->clone, 20, 21);
2133 $LINK_MAP->insert ($exit->clone, 21, 19);
2134 $LINK_MAP->insert ($exit->clone, 21, 20);
2135 $LINK_MAP->insert ($exit->clone, 21, 21);
2136
2137 $exit->destroy;
2138 });
2139
2140 $LINK_MAP->{deny_save} = 1;
2141 $LINK_MAP->{deny_reset} = 1;
2142
2143 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2144}
2145
2146register "<global>", __PACKAGE__;
2147 2383
2148register_command "reload" => sub { 2384register_command "reload" => sub {
2149 my ($who, $arg) = @_; 2385 my ($who, $arg) = @_;
2150 2386
2151 if ($who->flag (FLAG_WIZ)) { 2387 if ($who->flag (FLAG_WIZ)) {
2161 reentrant => 0, 2397 reentrant => 0,
2162 prio => 0, 2398 prio => 0,
2163 at => $NEXT_TICK || $TICK, 2399 at => $NEXT_TICK || $TICK,
2164 data => WF_AUTOCANCEL, 2400 data => WF_AUTOCANCEL,
2165 cb => sub { 2401 cb => sub {
2166 unless ($FREEZE) { 2402 $NOW = Event::time;
2403
2167 cf::server_tick; # one server iteration 2404 cf::server_tick; # one server iteration
2168 $RUNTIME += $TICK; 2405 $RUNTIME += $TICK;
2169 }
2170
2171 $NEXT_TICK += $TICK; 2406 $NEXT_TICK += $TICK;
2407
2408 $WAIT_FOR_TICK->broadcast;
2409 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2172 2410
2173 # if we are delayed by four ticks or more, skip them all 2411 # if we are delayed by four ticks or more, skip them all
2174 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2412 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2175 2413
2176 $TICK_WATCHER->at ($NEXT_TICK); 2414 $TICK_WATCHER->at ($NEXT_TICK);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines