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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.102 by root, Wed Dec 27 15:20:54 2006 UTC vs.
Revision 1.121 by root, Tue Jan 2 11:11:52 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro; 13use Coro 3.3;
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO;
18 19
20use Digest::MD5;
21use Fcntl;
19use IO::AIO 2.3; 22use IO::AIO 2.31 ();
20use YAML::Syck (); 23use YAML::Syck ();
21use Time::HiRes; 24use Time::HiRes;
22 25
23use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
24 27
25# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
26$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
27 30
28$Coro::main->prio (Coro::PRIO_MIN); 31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority
29 32
30sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
31 34
32our %COMMAND = (); 35our %COMMAND = ();
33our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
37our $LIBDIR = datadir . "/ext"; 40our $LIBDIR = datadir . "/ext";
38 41
39our $TICK = MAX_TIME * 1e-6; 42our $TICK = MAX_TIME * 1e-6;
40our $TICK_WATCHER; 43our $TICK_WATCHER;
41our $NEXT_TICK; 44our $NEXT_TICK;
45our $NOW;
42 46
43our %CFG; 47our %CFG;
44 48
45our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME;
51
52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
57
58binmode STDOUT;
59binmode STDERR;
60
61# read virtual server time, if available
62unless ($RUNTIME || !-e cf::localdir . "/runtime") {
63 open my $fh, "<", cf::localdir . "/runtime"
64 or die "unable to read runtime file: $!";
65 $RUNTIME = <$fh> + 0.;
66}
67
68mkdir cf::localdir;
69mkdir cf::localdir . "/" . cf::playerdir;
70mkdir cf::localdir . "/" . cf::tmpdir;
71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
73
74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
46 78
47############################################################################# 79#############################################################################
48 80
49=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
50 82
51=over 4 83=over 4
52 84
53=item $cf::UPTIME 85=item $cf::UPTIME
54 86
55The timestamp of the server start (so not actually an uptime). 87The timestamp of the server start (so not actually an uptime).
88
89=item $cf::RUNTIME
90
91The time this server has run, starts at 0 and is increased by $cf::TICK on
92every server tick.
56 93
57=item $cf::LIBDIR 94=item $cf::LIBDIR
58 95
59The perl library directory, where extensions and cf-specific modules can 96The perl library directory, where extensions and cf-specific modules can
60be found. It will be added to C<@INC> automatically. 97be found. It will be added to C<@INC> automatically.
98
99=item $cf::NOW
100
101The time of the last (current) server tick.
61 102
62=item $cf::TICK 103=item $cf::TICK
63 104
64The interval between server ticks, in seconds. 105The interval between server ticks, in seconds.
65 106
73=cut 114=cut
74 115
75BEGIN { 116BEGIN {
76 *CORE::GLOBAL::warn = sub { 117 *CORE::GLOBAL::warn = sub {
77 my $msg = join "", @_; 118 my $msg = join "", @_;
119 utf8::encode $msg;
120
78 $msg .= "\n" 121 $msg .= "\n"
79 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
80 123
81 print STDERR "cfperl: $msg";
82 LOG llevError, "cfperl: $msg"; 124 LOG llevError, "cfperl: $msg";
83 }; 125 };
84} 126}
85 127
86@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
139sub to_json($) { 181sub to_json($) {
140 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
141 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
142} 184}
143 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::sync_job { BLOCK }
251
252The design of crossfire+ requires that the main coro ($Coro::main) is
253always able to handle events or runnable, as crossfire+ is only partly
254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
255
256If it must be done, put the blocking parts into C<sync_job>. This will run
257the given BLOCK in another coroutine while waiting for the result. The
258server will be frozen during this time, so the block should either finish
259fast or be very important.
260
261=cut
262
263sub sync_job(&) {
264 my ($job) = @_;
265
266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
281 })->prio (Coro::PRIO_MAX);
282
283 while ($busy) {
284 Coro::cede_notself;
285 Event::one_event unless Coro::nready;
286 }
287
288 wantarray ? @res : $res[0]
289 } else {
290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
293 }
294}
295
296=item $coro = cf::coro { BLOCK }
297
298Creates and returns a new coro. This coro is automcatially being canceled
299when the extension calling this is being unloaded.
300
301=cut
302
303sub coro(&) {
304 my $cb = shift;
305
306 my $coro; $coro = async {
307 eval {
308 $cb->();
309 };
310 warn $@ if $@;
311 };
312
313 $coro->on_destroy (sub {
314 delete $EXT_CORO{$coro+0};
315 });
316 $EXT_CORO{$coro+0} = $coro;
317
318 $coro
319}
320
321sub write_runtime {
322 my $runtime = cf::localdir . "/runtime";
323
324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
325 or return;
326
327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
329 and return;
330
331 aio_fsync $fh
332 and return;
333
334 close $fh
335 or return;
336
337 aio_rename "$runtime~", $runtime
338 and return;
339
340 1
341}
342
144=back 343=back
145 344
146=cut 345=cut
346
347#############################################################################
348
349package cf::path;
350
351sub new {
352 my ($class, $path, $base) = @_;
353
354 $path = $path->as_string if ref $path;
355
356 my $self = bless { }, $class;
357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
370 $self->{random} = cf::from_json $data;
371 } else {
372 if ($path =~ s{^~([^/]+)?}{}) {
373 $self->{user_rel} = 1;
374
375 if (defined $1) {
376 $self->{user} = $1;
377 } elsif ($base =~ m{^~([^/]+)/}) {
378 $self->{user} = $1;
379 } else {
380 warn "cannot resolve user-relative path without user <$path,$base>\n";
381 }
382 } elsif ($path =~ /^\//) {
383 # already absolute
384 } else {
385 $base =~ s{[^/]+/?$}{};
386 return $class->new ("$base/$path");
387 }
388
389 for ($path) {
390 redo if s{/\.?/}{/};
391 redo if s{/[^/]+/\.\./}{/};
392 }
393 }
394
395 $self->{path} = $path;
396
397 $self
398}
399
400# the name / primary key / in-game path
401sub as_string {
402 my ($self) = @_;
403
404 $self->{user_rel} ? "~$self->{user}$self->{path}"
405 : $self->{random} ? "?random/$self->{path}"
406 : $self->{path}
407}
408
409# the displayed name, this is a one way mapping
410sub visible_name {
411 my ($self) = @_;
412
413# if (my $rmp = $self->{random}) {
414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
419}
420
421# escape the /'s in the path
422sub _escaped_path {
423 # ∕ is U+2215
424 (my $path = $_[0]{path}) =~ s/\//∕/g;
425 $path
426}
427
428# the original (read-only) location
429sub load_path {
430 my ($self) = @_;
431
432 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
433}
434
435# the temporary/swap location
436sub save_path {
437 my ($self) = @_;
438
439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
442}
443
444# the unique path, might be eq to save_path
445sub uniq_path {
446 my ($self) = @_;
447
448 $self->{user_rel} || $self->{random}
449 ? undef
450 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
451}
452
453# return random map parameters, or undef
454sub random_map_params {
455 my ($self) = @_;
456
457 $self->{random}
458}
459
460# this is somewhat ugly, but style maps do need special treatment
461sub is_style_map {
462 $_[0]{path} =~ m{^/styles/}
463}
464
465package cf;
147 466
148############################################################################# 467#############################################################################
149 468
150=head2 ATTACHABLE OBJECTS 469=head2 ATTACHABLE OBJECTS
151 470
505); 824);
506 825
507sub object_freezer_save { 826sub object_freezer_save {
508 my ($filename, $rdata, $objs) = @_; 827 my ($filename, $rdata, $objs) = @_;
509 828
829 sync_job {
510 if (length $$rdata) { 830 if (length $$rdata) {
511 warn sprintf "saving %s (%d,%d)\n", 831 warn sprintf "saving %s (%d,%d)\n",
512 $filename, length $$rdata, scalar @$objs; 832 $filename, length $$rdata, scalar @$objs;
513 833
514 if (open my $fh, ">:raw", "$filename~") { 834 if (my $fh = aio_open "$filename~", O_WRONLY | O_CREAT, 0600) {
515 chmod SAVE_MODE, $fh;
516 syswrite $fh, $$rdata;
517 close $fh;
518
519 if (@$objs && open my $fh, ">:raw", "$filename.pst~") {
520 chmod SAVE_MODE, $fh; 835 chmod SAVE_MODE, $fh;
521 syswrite $fh, Storable::nfreeze { version => 1, objs => $objs }; 836 aio_write $fh, 0, (length $$rdata), $$rdata, 0;
837 aio_fsync $fh;
522 close $fh; 838 close $fh;
839
840 if (@$objs) {
841 if (my $fh = aio_open "$filename.pst~", O_WRONLY | O_CREAT, 0600) {
842 chmod SAVE_MODE, $fh;
843 my $data = Storable::nfreeze { version => 1, objs => $objs };
844 aio_write $fh, 0, (length $data), $data, 0;
845 aio_fsync $fh;
846 close $fh;
523 rename "$filename.pst~", "$filename.pst"; 847 aio_rename "$filename.pst~", "$filename.pst";
848 }
849 } else {
850 aio_unlink "$filename.pst";
851 }
852
853 aio_rename "$filename~", $filename;
524 } else { 854 } else {
525 unlink "$filename.pst"; 855 warn "FATAL: $filename~: $!\n";
526 } 856 }
527
528 rename "$filename~", $filename;
529 } else { 857 } else {
530 warn "FATAL: $filename~: $!\n";
531 }
532 } else {
533 unlink $filename; 858 aio_unlink $filename;
534 unlink "$filename.pst"; 859 aio_unlink "$filename.pst";
860 }
535 } 861 }
536} 862}
537 863
538sub object_freezer_as_string { 864sub object_freezer_as_string {
539 my ($rdata, $objs) = @_; 865 my ($rdata, $objs) = @_;
544} 870}
545 871
546sub object_thawer_load { 872sub object_thawer_load {
547 my ($filename) = @_; 873 my ($filename) = @_;
548 874
549 local $/; 875 my ($data, $av);
550 876
551 my $av; 877 (aio_load $filename, $data) >= 0
878 or return;
552 879
553 #TODO: use sysread etc. 880 unless (aio_stat "$filename.pst") {
554 if (open my $data, "<:raw:perlio", $filename) { 881 (aio_load "$filename.pst", $av) >= 0
555 $data = <$data>; 882 or return;
556 if (open my $pst, "<:raw:perlio", "$filename.pst") {
557 $av = eval { (Storable::thaw <$pst>)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
558 } 884 }
885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
559 return ($data, $av); 888 return ($data, $av);
560 }
561
562 ()
563} 889}
564 890
565############################################################################# 891#############################################################################
566# command handling &c 892# command handling &c
567 893
788 $self->send ("ext " . to_json \%msg); 1114 $self->send ("ext " . to_json \%msg);
789} 1115}
790 1116
791=back 1117=back
792 1118
1119
1120=head3 cf::map
1121
1122=over 4
1123
1124=cut
1125
1126package cf::map;
1127
1128use Fcntl;
1129use Coro::AIO;
1130
1131our $MAX_RESET = 7200;
1132our $DEFAULT_RESET = 3600;
1133
1134sub generate_random_map {
1135 my ($path, $rmp) = @_;
1136
1137 # mit "rum" bekleckern, nicht
1138 cf::map::_create_random_map
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region})
1151}
1152
1153# and all this just because we cannot iterate over
1154# all maps in C++...
1155sub change_all_map_light {
1156 my ($change) = @_;
1157
1158 $_->change_map_light ($change) for values %cf::MAP;
1159}
1160
1161sub try_load_header($) {
1162 my ($path) = @_;
1163
1164 utf8::encode $path;
1165 aio_open $path, O_RDONLY, 0
1166 or return;
1167
1168 my $map = cf::map::new
1169 or return;
1170
1171 $map->load_header ($path)
1172 or return;
1173
1174 $map->{load_path} = $path;
1175
1176 $map
1177}
1178
1179sub find_map {
1180 my ($path, $origin) = @_;
1181
1182 #warn "find_map<$path,$origin>\n";#d#
1183
1184 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string;
1186
1187 cf::lock_wait "map_find:$key";
1188
1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1192 # do it the slow way
1193 my $map = try_load_header $path->save_path;
1194
1195 if ($map) {
1196 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else {
1200 if (my $rmp = $path->random_map_params) {
1201 $map = generate_random_map $key, $rmp;
1202 } else {
1203 $map = try_load_header $path->load_path;
1204 }
1205
1206 $map or return;
1207
1208 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->instantiate;
1211
1212 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel};
1214 }
1215
1216 $map->path ($key);
1217 $map->{path} = $path;
1218 $map->{last_save} = $cf::RUNTIME;
1219 $map->last_access ($cf::RUNTIME);
1220
1221 if ($map->should_reset) {
1222 $map->reset;
1223 $map = find_map $path;
1224 }
1225
1226 $cf::MAP{$key} = $map
1227 }
1228}
1229
1230sub load {
1231 my ($self) = @_;
1232
1233 my $path = $self->{path};
1234 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1235
1236 return if $self->in_memory != cf::MAP_SWAPPED;
1237
1238 $self->in_memory (cf::MAP_LOADING);
1239
1240 $self->alloc;
1241 $self->load_objects ($self->{load_path}, 1)
1242 or return;
1243
1244 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1245 if delete $self->{load_original};
1246
1247 if (my $uniq = $path->uniq_path) {
1248 utf8::encode $uniq;
1249 if (aio_open $uniq, O_RDONLY, 0) {
1250 $self->clear_unique_items;
1251 $self->load_objects ($uniq, 0);
1252 }
1253 }
1254
1255 # now do the right thing for maps
1256 $self->link_multipart_objects;
1257
1258 if ($self->{path}->is_style_map) {
1259 $self->{deny_save} = 1;
1260 $self->{deny_reset} = 1;
1261 } else {
1262 $self->fix_auto_apply;
1263 $self->decay_objects;
1264 $self->update_buttons;
1265 $self->set_darkness_map;
1266 $self->difficulty ($self->estimate_difficulty)
1267 unless $self->difficulty;
1268 $self->activate;
1269 }
1270
1271 $self->in_memory (cf::MAP_IN_MEMORY);
1272}
1273
1274sub load_map_sync {
1275 my ($path, $origin) = @_;
1276
1277 #warn "load_map_sync<$path, $origin>\n";#d#
1278
1279 cf::sync_job {
1280 my $map = cf::map::find_map $path, $origin
1281 or return;
1282 $map->load;
1283 $map
1284 }
1285}
1286
1287sub save {
1288 my ($self) = @_;
1289
1290 $self->{last_save} = $cf::RUNTIME;
1291
1292 return unless $self->dirty;
1293
1294 my $save = $self->{path}->save_path; utf8::encode $save;
1295 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1296
1297 $self->{load_path} = $save;
1298
1299 return if $self->{deny_save};
1300
1301 if ($uniq) {
1302 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1303 $self->save_objects ($uniq, cf::IO_UNIQUES);
1304 } else {
1305 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1306 }
1307}
1308
1309sub swap_out {
1310 my ($self) = @_;
1311
1312 return if $self->players;
1313 return if $self->in_memory != cf::MAP_IN_MEMORY;
1314 return if $self->{deny_save};
1315
1316 $self->save;
1317 $self->clear;
1318 $self->in_memory (cf::MAP_SWAPPED);
1319}
1320
1321sub reset_at {
1322 my ($self) = @_;
1323
1324 # TODO: safety, remove and allow resettable per-player maps
1325 return 1e99 if $self->{path}{user_rel};
1326 return 1e99 if $self->{deny_reset};
1327
1328 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1329 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1330
1331 $time + $to
1332}
1333
1334sub should_reset {
1335 my ($self) = @_;
1336
1337 $self->reset_at <= $cf::RUNTIME
1338}
1339
1340sub unlink_save {
1341 my ($self) = @_;
1342
1343 utf8::encode (my $save = $self->{path}->save_path);
1344 aioreq_pri 3; IO::AIO::aio_unlink $save;
1345 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1346}
1347
1348sub rename {
1349 my ($self, $new_path) = @_;
1350
1351 $self->unlink_save;
1352
1353 delete $cf::MAP{$self->path};
1354 $self->{path} = new cf::path $new_path;
1355 $self->path ($self->{path}->as_string);
1356 $cf::MAP{$self->path} = $self;
1357
1358 $self->save;
1359}
1360
1361sub reset {
1362 my ($self) = @_;
1363
1364 return if $self->players;
1365 return if $self->{path}{user_rel};#d#
1366
1367 warn "resetting map ", $self->path;#d#
1368
1369 delete $cf::MAP{$self->path};
1370
1371 $_->clear_links_to ($self) for values %cf::MAP;
1372
1373 $self->unlink_save;
1374 $self->destroy;
1375}
1376
1377my $nuke_counter = "aaaa";
1378
1379sub nuke {
1380 my ($self) = @_;
1381
1382 $self->{deny_save} = 1;
1383 $self->reset_timeout (1);
1384 $self->rename ("{nuke}/" . ($nuke_counter++));
1385 $self->reset; # polite request, might not happen
1386}
1387
1388sub customise_for {
1389 my ($map, $ob) = @_;
1390
1391 if ($map->per_player) {
1392 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1393 }
1394
1395 $map
1396}
1397
1398sub emergency_save {
1399 local $cf::FREEZE = 1;
1400
1401 warn "enter emergency map save\n";
1402
1403 cf::sync_job {
1404 warn "begin emergency map save\n";
1405 $_->save for values %cf::MAP;
1406 };
1407
1408 warn "end emergency map save\n";
1409}
1410
1411package cf;
1412
1413=back
1414
1415
793=head3 cf::object::player 1416=head3 cf::object::player
794 1417
795=over 4 1418=over 4
796 1419
797=item $player_object->reply ($npc, $msg[, $flags]) 1420=item $player_object->reply ($npc, $msg[, $flags])
830 1453
831 $self->flag (cf::FLAG_WIZ) || 1454 $self->flag (cf::FLAG_WIZ) ||
832 (ref $cf::CFG{"may_$access"} 1455 (ref $cf::CFG{"may_$access"}
833 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1456 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
834 : $cf::CFG{"may_$access"}) 1457 : $cf::CFG{"may_$access"})
1458}
1459
1460=item $player_object->enter_link
1461
1462Freezes the player and moves him/her to a special map (C<{link}>).
1463
1464The player should be reaosnably safe there for short amounts of time. You
1465I<MUST> call C<leave_link> as soon as possible, though.
1466
1467=item $player_object->leave_link ($map, $x, $y)
1468
1469Moves the player out of the specila link map onto the given map. If the
1470map is not valid (or omitted), the player will be moved back to the
1471location he/she was before the call to C<enter_link>, or, if that fails,
1472to the emergency map position.
1473
1474Might block.
1475
1476=cut
1477
1478sub cf::object::player::enter_link {
1479 my ($self) = @_;
1480
1481 $self->deactivate_recursive;
1482
1483 return if $self->map == $LINK_MAP;
1484
1485 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1486 if $self->map;
1487
1488 $self->enter_map ($LINK_MAP, 20, 20);
1489}
1490
1491sub cf::object::player::leave_link {
1492 my ($self, $map, $x, $y) = @_;
1493
1494 my $link_pos = delete $self->{_link_pos};
1495
1496 unless ($map) {
1497 # restore original map position
1498 ($map, $x, $y) = @{ $link_pos || [] };
1499 $map = cf::map::find_map $map;
1500
1501 unless ($map) {
1502 ($map, $x, $y) = @$EMERGENCY_POSITION;
1503 $map = cf::map::find_map $map
1504 or die "FATAL: cannot load emergency map\n";
1505 }
1506 }
1507
1508 ($x, $y) = (-1, -1)
1509 unless (defined $x) && (defined $y);
1510
1511 # use -1 or undef as default coordinates, not 0, 0
1512 ($x, $y) = ($map->enter_x, $map->enter_y)
1513 if $x <=0 && $y <= 0;
1514
1515 $map->load;
1516
1517 $self->activate_recursive;
1518 $self->enter_map ($map, $x, $y);
1519}
1520
1521cf::player->attach (
1522 on_logout => sub {
1523 my ($pl) = @_;
1524
1525 # abort map switching before logout
1526 if ($pl->ob->{_link_pos}) {
1527 cf::sync_job {
1528 $pl->ob->leave_link
1529 };
1530 }
1531 },
1532 on_login => sub {
1533 my ($pl) = @_;
1534
1535 # try to abort aborted map switching on player login :)
1536 # should happen only on crashes
1537 if ($pl->ob->{_link_pos}) {
1538 $pl->ob->enter_link;
1539 Coro::async {
1540 # we need this sleep as the login has a concurrent enter_exit running
1541 # and this sleep increases chances of the player not ending up in scorn
1542 Coro::Timer::sleep 1;
1543 $pl->ob->leave_link;
1544 };
1545 }
1546 },
1547);
1548
1549=item $player_object->goto_map ($path, $x, $y)
1550
1551=cut
1552
1553sub cf::object::player::goto_map {
1554 my ($self, $path, $x, $y) = @_;
1555
1556 $self->enter_link;
1557
1558 (Coro::async {
1559 $path = new cf::path $path;
1560
1561 my $map = cf::map::find_map $path->as_string;
1562 $map = $map->customise_for ($self) if $map;
1563
1564# warn "entering ", $map->path, " at ($x, $y)\n"
1565# if $map;
1566
1567 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1568
1569 $self->leave_link ($map, $x, $y);
1570 })->prio (1);
1571}
1572
1573=item $player_object->enter_exit ($exit_object)
1574
1575=cut
1576
1577sub parse_random_map_params {
1578 my ($spec) = @_;
1579
1580 my $rmp = { # defaults
1581 xsize => 10,
1582 ysize => 10,
1583 };
1584
1585 for (split /\n/, $spec) {
1586 my ($k, $v) = split /\s+/, $_, 2;
1587
1588 $rmp->{lc $k} = $v if (length $k) && (length $v);
1589 }
1590
1591 $rmp
1592}
1593
1594sub prepare_random_map {
1595 my ($exit) = @_;
1596
1597 # all this does is basically replace the /! path by
1598 # a new random map path (?random/...) with a seed
1599 # that depends on the exit object
1600
1601 my $rmp = parse_random_map_params $exit->msg;
1602
1603 if ($exit->map) {
1604 $rmp->{region} = $exit->map->region_name;
1605 $rmp->{origin_map} = $exit->map->path;
1606 $rmp->{origin_x} = $exit->x;
1607 $rmp->{origin_y} = $exit->y;
1608 }
1609
1610 $rmp->{random_seed} ||= $exit->random_seed;
1611
1612 my $data = cf::to_json $rmp;
1613 my $md5 = Digest::MD5::md5_hex $data;
1614
1615 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1616 aio_write $fh, 0, (length $data), $data, 0;
1617
1618 $exit->slaying ("?random/$md5");
1619 $exit->msg (undef);
1620 }
1621}
1622
1623sub cf::object::player::enter_exit {
1624 my ($self, $exit) = @_;
1625
1626 return unless $self->type == cf::PLAYER;
1627
1628 $self->enter_link;
1629
1630 (Coro::async {
1631 unless (eval {
1632
1633 prepare_random_map $exit
1634 if $exit->slaying eq "/!";
1635
1636 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1637 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1638
1639 1;
1640 }) {
1641 $self->message ("Something went wrong deep within the crossfire server. "
1642 . "I'll try to bring you back to the map you were before. "
1643 . "Please report this to the dungeon master",
1644 cf::NDI_UNIQUE | cf::NDI_RED);
1645
1646 warn "ERROR in enter_exit: $@";
1647 $self->leave_link;
1648 }
1649 })->prio (1);
835} 1650}
836 1651
837=head3 cf::client 1652=head3 cf::client
838 1653
839=over 4 1654=over 4
916 my $coro; $coro = async { 1731 my $coro; $coro = async {
917 eval { 1732 eval {
918 $cb->(); 1733 $cb->();
919 }; 1734 };
920 warn $@ if $@; 1735 warn $@ if $@;
1736 };
1737
1738 $coro->on_destroy (sub {
921 delete $self->{_coro}{$coro+0}; 1739 delete $self->{_coro}{$coro+0};
922 }; 1740 });
923 1741
924 $self->{_coro}{$coro+0} = $coro; 1742 $self->{_coro}{$coro+0} = $coro;
1743
1744 $coro
925} 1745}
926 1746
927cf::client->attach ( 1747cf::client->attach (
928 on_destroy => sub { 1748 on_destroy => sub {
929 my ($ns) = @_; 1749 my ($ns) = @_;
1093 1913
1094{ 1914{
1095 my $path = cf::localdir . "/database.pst"; 1915 my $path = cf::localdir . "/database.pst";
1096 1916
1097 sub db_load() { 1917 sub db_load() {
1098 warn "loading database $path\n";#d# remove later
1099 $DB = stat $path ? Storable::retrieve $path : { }; 1918 $DB = stat $path ? Storable::retrieve $path : { };
1100 } 1919 }
1101 1920
1102 my $pid; 1921 my $pid;
1103 1922
1104 sub db_save() { 1923 sub db_save() {
1105 warn "saving database $path\n";#d# remove later
1106 waitpid $pid, 0 if $pid; 1924 waitpid $pid, 0 if $pid;
1107 if (0 == ($pid = fork)) { 1925 if (0 == ($pid = fork)) {
1108 $DB->{_meta}{version} = 1; 1926 $DB->{_meta}{version} = 1;
1109 Storable::nstore $DB, "$path~"; 1927 Storable::nstore $DB, "$path~";
1110 rename "$path~", $path; 1928 rename "$path~", $path;
1161 local $/; 1979 local $/;
1162 *CFG = YAML::Syck::Load <$fh>; 1980 *CFG = YAML::Syck::Load <$fh>;
1163} 1981}
1164 1982
1165sub main { 1983sub main {
1984 # we must not ever block the main coroutine
1985 local $Coro::idle = sub {
1986 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1987 (Coro::unblock_sub {
1988 Event::one_event;
1989 })->();
1990 };
1991
1166 cfg_load; 1992 cfg_load;
1167 db_load; 1993 db_load;
1168 load_extensions; 1994 load_extensions;
1169 Event::loop; 1995 Event::loop;
1170} 1996}
1171 1997
1172############################################################################# 1998#############################################################################
1173# initialisation 1999# initialisation
1174 2000
1175sub _perl_reload(&) { 2001sub reload() {
1176 my ($msg) = @_; 2002 # can/must only be called in main
2003 if ($Coro::current != $Coro::main) {
2004 warn "can only reload from main coroutine\n";
2005 return;
2006 }
1177 2007
1178 $msg->("reloading..."); 2008 warn "reloading...";
2009
2010 local $FREEZE = 1;
2011 cf::emergency_save;
1179 2012
1180 eval { 2013 eval {
2014 # if anything goes wrong in here, we should simply crash as we already saved
2015
1181 # cancel all watchers 2016 # cancel all watchers
1182 for (Event::all_watchers) { 2017 for (Event::all_watchers) {
1183 $_->cancel if $_->data & WF_AUTOCANCEL; 2018 $_->cancel if $_->data & WF_AUTOCANCEL;
1184 } 2019 }
1185 2020
2021 # cancel all extension coros
2022 $_->cancel for values %EXT_CORO;
2023 %EXT_CORO = ();
2024
1186 # unload all extensions 2025 # unload all extensions
1187 for (@exts) { 2026 for (@exts) {
1188 $msg->("unloading <$_>"); 2027 warn "unloading <$_>";
1189 unload_extension $_; 2028 unload_extension $_;
1190 } 2029 }
1191 2030
1192 # unload all modules loaded from $LIBDIR 2031 # unload all modules loaded from $LIBDIR
1193 while (my ($k, $v) = each %INC) { 2032 while (my ($k, $v) = each %INC) {
1194 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2033 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1195 2034
1196 $msg->("removing <$k>"); 2035 warn "removing <$k>";
1197 delete $INC{$k}; 2036 delete $INC{$k};
1198 2037
1199 $k =~ s/\.pm$//; 2038 $k =~ s/\.pm$//;
1200 $k =~ s/\//::/g; 2039 $k =~ s/\//::/g;
1201 2040
1206 Symbol::delete_package $k; 2045 Symbol::delete_package $k;
1207 } 2046 }
1208 2047
1209 # sync database to disk 2048 # sync database to disk
1210 cf::db_sync; 2049 cf::db_sync;
2050 IO::AIO::flush;
1211 2051
1212 # get rid of safe::, as good as possible 2052 # get rid of safe::, as good as possible
1213 Symbol::delete_package "safe::$_" 2053 Symbol::delete_package "safe::$_"
1214 for qw(cf::object cf::object::player cf::player cf::map cf::party cf::region); 2054 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1215 2055
1216 # remove register_script_function callbacks 2056 # remove register_script_function callbacks
1217 # TODO 2057 # TODO
1218 2058
1219 # unload cf.pm "a bit" 2059 # unload cf.pm "a bit"
1222 # don't, removes xs symbols, too, 2062 # don't, removes xs symbols, too,
1223 # and global variables created in xs 2063 # and global variables created in xs
1224 #Symbol::delete_package __PACKAGE__; 2064 #Symbol::delete_package __PACKAGE__;
1225 2065
1226 # reload cf.pm 2066 # reload cf.pm
1227 $msg->("reloading cf.pm"); 2067 warn "reloading cf.pm";
1228 require cf; 2068 require cf;
1229 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2069 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1230 2070
1231 # load config and database again 2071 # load config and database again
1232 cf::cfg_load; 2072 cf::cfg_load;
1233 cf::db_load; 2073 cf::db_load;
1234 2074
1235 # load extensions 2075 # load extensions
1236 $msg->("load extensions"); 2076 warn "load extensions";
1237 cf::load_extensions; 2077 cf::load_extensions;
1238 2078
1239 # reattach attachments to objects 2079 # reattach attachments to objects
1240 $msg->("reattach"); 2080 warn "reattach";
1241 _global_reattach; 2081 _global_reattach;
1242 }; 2082 };
1243 $msg->($@) if $@;
1244 2083
1245 $msg->("reloaded"); 2084 if ($@) {
2085 warn $@;
2086 warn "error while reloading, exiting.";
2087 exit 1;
2088 }
2089
2090 warn "reloaded successfully";
1246}; 2091};
1247 2092
1248sub perl_reload() { 2093#############################################################################
1249 _perl_reload { 2094
1250 warn $_[0]; 2095unless ($LINK_MAP) {
1251 print "$_[0]\n"; 2096 $LINK_MAP = cf::map::new;
1252 }; 2097
2098 $LINK_MAP->width (41);
2099 $LINK_MAP->height (41);
2100 $LINK_MAP->alloc;
2101 $LINK_MAP->path ("{link}");
2102 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2103 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2104
2105 # dirty hack because... archetypes are not yet loaded
2106 Event->timer (
2107 after => 2,
2108 cb => sub {
2109 $_[0]->w->cancel;
2110
2111 # provide some exits "home"
2112 my $exit = cf::object::new "exit";
2113
2114 $exit->slaying ($EMERGENCY_POSITION->[0]);
2115 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2116 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2117
2118 $LINK_MAP->insert ($exit->clone, 19, 19);
2119 $LINK_MAP->insert ($exit->clone, 19, 20);
2120 $LINK_MAP->insert ($exit->clone, 19, 21);
2121 $LINK_MAP->insert ($exit->clone, 20, 19);
2122 $LINK_MAP->insert ($exit->clone, 20, 21);
2123 $LINK_MAP->insert ($exit->clone, 21, 19);
2124 $LINK_MAP->insert ($exit->clone, 21, 20);
2125 $LINK_MAP->insert ($exit->clone, 21, 21);
2126
2127 $exit->destroy;
2128 });
2129
2130 $LINK_MAP->{deny_save} = 1;
2131 $LINK_MAP->{deny_reset} = 1;
2132
2133 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1253} 2134}
1254 2135
1255register "<global>", __PACKAGE__; 2136register "<global>", __PACKAGE__;
1256 2137
1257register_command "perl-reload" => sub { 2138register_command "reload" => sub {
1258 my ($who, $arg) = @_; 2139 my ($who, $arg) = @_;
1259 2140
1260 if ($who->flag (FLAG_WIZ)) { 2141 if ($who->flag (FLAG_WIZ)) {
1261 _perl_reload { 2142 $who->message ("start of reload.");
1262 warn $_[0]; 2143 reload;
1263 $who->message ($_[0]); 2144 $who->message ("end of reload.");
1264 };
1265 } 2145 }
1266}; 2146};
1267 2147
1268unshift @INC, $LIBDIR; 2148unshift @INC, $LIBDIR;
1269 2149
1270$TICK_WATCHER = Event->timer ( 2150$TICK_WATCHER = Event->timer (
2151 reentrant => 0,
1271 prio => 0, 2152 prio => 0,
1272 at => $NEXT_TICK || 1, 2153 at => $NEXT_TICK || $TICK,
1273 data => WF_AUTOCANCEL, 2154 data => WF_AUTOCANCEL,
1274 cb => sub { 2155 cb => sub {
2156 unless ($FREEZE) {
1275 cf::server_tick; # one server iteration 2157 cf::server_tick; # one server iteration
2158 $RUNTIME += $TICK;
2159 }
1276 2160
1277 my $NOW = Event::time;
1278 $NEXT_TICK += $TICK; 2161 $NEXT_TICK += $TICK;
1279 2162
1280 # if we are delayed by four ticks or more, skip them all 2163 # if we are delayed by four ticks or more, skip them all
1281 $NEXT_TICK = $NOW if $NOW >= $NEXT_TICK + $TICK * 4; 2164 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1282 2165
1283 $TICK_WATCHER->at ($NEXT_TICK); 2166 $TICK_WATCHER->at ($NEXT_TICK);
1284 $TICK_WATCHER->start; 2167 $TICK_WATCHER->start;
1285 }, 2168 },
1286); 2169);
1287 2170
1288IO::AIO::max_poll_time $TICK * 0.2; 2171IO::AIO::max_poll_time $TICK * 0.2;
1289 2172
2173Event->io (
1290Event->io (fd => IO::AIO::poll_fileno, 2174 fd => IO::AIO::poll_fileno,
1291 poll => 'r', 2175 poll => 'r',
1292 prio => 5, 2176 prio => 5,
1293 data => WF_AUTOCANCEL, 2177 data => WF_AUTOCANCEL,
1294 cb => \&IO::AIO::poll_cb); 2178 cb => \&IO::AIO::poll_cb,
2179);
2180
2181Event->timer (
2182 data => WF_AUTOCANCEL,
2183 after => 0,
2184 interval => 10,
2185 cb => sub {
2186 (Coro::unblock_sub {
2187 write_runtime
2188 or warn "ERROR: unable to write runtime file: $!";
2189 })->();
2190 },
2191);
1295 2192
12961 21931
1297 2194

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