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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.105 by root, Sun Dec 31 17:17:23 2006 UTC vs.
Revision 1.159 by root, Wed Jan 10 22:50:12 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
21use Digest::MD5;
20use Fcntl; 22use Fcntl;
21use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
22use YAML::Syck (); 24use YAML::Syck ();
23use Time::HiRes; 25use Time::HiRes;
24 26
25use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
26 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
27# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
28$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
29 33
30$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
31
32sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
33 35
34our %COMMAND = (); 36our %COMMAND = ();
35our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
36our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
37 42
38our @EVENT; 43our @EVENT;
39our $LIBDIR = datadir . "/ext"; 44our $LIBDIR = datadir . "/ext";
40 45
41our $TICK = MAX_TIME * 1e-6; 46our $TICK = MAX_TIME * 1e-6;
46our %CFG; 51our %CFG;
47 52
48our $UPTIME; $UPTIME ||= time; 53our $UPTIME; $UPTIME ||= time;
49our $RUNTIME; 54our $RUNTIME;
50 55
56our %PLAYER; # all users
51our %MAP; # all maps 57our %MAP; # all maps
52our $LINK_MAP; # the special {link} map 58our $LINK_MAP; # the special {link} map
53our $FREEZE; 59our $RANDOM_MAPS = cf::localdir . "/random";
60
61our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
62our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
54 63
55binmode STDOUT; 64binmode STDOUT;
56binmode STDERR; 65binmode STDERR;
57 66
58# read virtual server time, if available 67# read virtual server time, if available
64 73
65mkdir cf::localdir; 74mkdir cf::localdir;
66mkdir cf::localdir . "/" . cf::playerdir; 75mkdir cf::localdir . "/" . cf::playerdir;
67mkdir cf::localdir . "/" . cf::tmpdir; 76mkdir cf::localdir . "/" . cf::tmpdir;
68mkdir cf::localdir . "/" . cf::uniquedir; 77mkdir cf::localdir . "/" . cf::uniquedir;
78mkdir $RANDOM_MAPS;
69 79
70our %EXT_CORO; 80# a special map that is always available
81our $LINK_MAP;
82our $EMERGENCY_POSITION;
71 83
72############################################################################# 84#############################################################################
73 85
74=head2 GLOBAL VARIABLES 86=head2 GLOBAL VARIABLES
75 87
99 111
100=item %cf::CFG 112=item %cf::CFG
101 113
102Configuration for the server, loaded from C</etc/crossfire/config>, or 114Configuration for the server, loaded from C</etc/crossfire/config>, or
103from wherever your confdir points to. 115from wherever your confdir points to.
116
117=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
118
119These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
120or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
121processing has been done. Call C<< ->wait >> on them to maximise the
122window of cpu time available, or simply to synchronise to the server tick.
104 123
105=back 124=back
106 125
107=cut 126=cut
108 127
112 utf8::encode $msg; 131 utf8::encode $msg;
113 132
114 $msg .= "\n" 133 $msg .= "\n"
115 unless $msg =~ /\n$/; 134 unless $msg =~ /\n$/;
116 135
117 LOG llevError, "cfperl: $msg"; 136 LOG llevError, $msg;
118 }; 137 };
119} 138}
120 139
121@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 140@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
122@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 141@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
140 159
141$Event::DIED = sub { 160$Event::DIED = sub {
142 warn "error in event callback: @_"; 161 warn "error in event callback: @_";
143}; 162};
144 163
145my %ext_pkg;
146my @exts;
147my @hook;
148
149=head2 UTILITY FUNCTIONS 164=head2 UTILITY FUNCTIONS
150 165
151=over 4 166=over 4
152 167
168=item dumpval $ref
169
153=cut 170=cut
171
172sub dumpval {
173 eval {
174 local $SIG{__DIE__};
175 my $d;
176 if (1) {
177 $d = new Data::Dumper([$_[0]], ["*var"]);
178 $d->Terse(1);
179 $d->Indent(2);
180 $d->Quotekeys(0);
181 $d->Useqq(1);
182 #$d->Bless(...);
183 $d->Seen($_[1]) if @_ > 1;
184 $d = $d->Dump();
185 }
186 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
187 $d
188 } || "[unable to dump $_[0]: '$@']";
189}
154 190
155use JSON::Syck (); # TODO# replace by JSON::PC once working 191use JSON::Syck (); # TODO# replace by JSON::PC once working
156 192
157=item $ref = cf::from_json $json 193=item $ref = cf::from_json $json
158 194
174sub to_json($) { 210sub to_json($) {
175 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 211 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
176 JSON::Syck::Dump $_[0] 212 JSON::Syck::Dump $_[0]
177} 213}
178 214
179# main coro must never ever "block" except in Event 215=item cf::lock_wait $string
180# sync_job ensures this by running the job in a coroutine 216
181# and waiting in Event while the server is otherwise frozen 217Wait until the given lock is available. See cf::lock_acquire.
218
219=item my $lock = cf::lock_acquire $string
220
221Wait until the given lock is available and then acquires it and returns
222a Coro::guard object. If the guard object gets destroyed (goes out of scope,
223for example when the coroutine gets canceled), the lock is automatically
224returned.
225
226Lock names should begin with a unique identifier (for example, cf::map::find
227uses map_find and cf::map::load uses map_load).
228
229=cut
230
231our %LOCK;
232
233sub lock_wait($) {
234 my ($key) = @_;
235
236 # wait for lock, if any
237 while ($LOCK{$key}) {
238 push @{ $LOCK{$key} }, $Coro::current;
239 Coro::schedule;
240 }
241}
242
243sub lock_acquire($) {
244 my ($key) = @_;
245
246 # wait, to be sure we are not locked
247 lock_wait $key;
248
249 $LOCK{$key} = [];
250
251 Coro::guard {
252 # wake up all waiters, to be on the safe side
253 $_->ready for @{ delete $LOCK{$key} };
254 }
255}
256
257sub freeze_mainloop {
258 return unless $TICK_WATCHER->is_active;
259
260 my $guard = Coro::guard { $TICK_WATCHER->start };
261 $TICK_WATCHER->stop;
262 $guard
263}
264
265=item cf::async { BLOCK }
266
267Currently the same as Coro::async_pool, meaning you cannot use
268C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
269thing you are allowed to do is call C<prio> on it.
270
271=cut
272
273BEGIN { *async = \&Coro::async_pool }
274
275=item cf::sync_job { BLOCK }
276
277The design of crossfire+ requires that the main coro ($Coro::main) is
278always able to handle events or runnable, as crossfire+ is only partly
279reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
280
281If it must be done, put the blocking parts into C<sync_job>. This will run
282the given BLOCK in another coroutine while waiting for the result. The
283server will be frozen during this time, so the block should either finish
284fast or be very important.
285
286=cut
287
182sub sync_job(&) { 288sub sync_job(&) {
183 my ($job) = @_; 289 my ($job) = @_;
184 290
185 my $busy = 1;
186 my @res;
187
188 local $FREEZE = 1;
189
190 my $coro = Coro::async {
191 @res = eval { $job->() };
192 warn $@ if $@;
193 undef $busy;
194 };
195
196 if ($Coro::current == $Coro::main) { 291 if ($Coro::current == $Coro::main) {
292 # this is the main coro, too bad, we have to block
293 # till the operation succeeds, freezing the server :/
294
295 # TODO: use suspend/resume instead
296 # (but this is cancel-safe)
297 my $freeze_guard = freeze_mainloop;
298
299 my $busy = 1;
300 my @res;
301
302 (async {
303 @res = eval { $job->() };
304 warn $@ if $@;
305 undef $busy;
197 $coro->prio (Coro::PRIO_MAX); 306 })->prio (Coro::PRIO_MAX);
307
198 while ($busy) { 308 while ($busy) {
199 Coro::cede_notself; 309 Coro::cede or Event::one_event;
200 Event::one_event unless Coro::nready;
201 } 310 }
311
312 wantarray ? @res : $res[0]
202 } else { 313 } else {
203 $coro->join; 314 # we are in another coroutine, how wonderful, everything just works
315
316 $job->()
204 } 317 }
205
206 wantarray ? @res : $res[0]
207} 318}
208 319
209=item $coro = cf::coro { BLOCK } 320=item $coro = cf::async_ext { BLOCK }
210 321
211Creates and returns a new coro. This coro is automcatially being canceled 322Like async, but this coro is automatically being canceled when the
212when the extension calling this is being unloaded. 323extension calling this is being unloaded.
213 324
214=cut 325=cut
215 326
216sub coro(&) { 327sub async_ext(&) {
217 my $cb = shift; 328 my $cb = shift;
218 329
219 my $coro; $coro = async { 330 my $coro = &Coro::async ($cb);
220 eval {
221 $cb->();
222 };
223 warn $@ if $@;
224 };
225 331
226 $coro->on_destroy (sub { 332 $coro->on_destroy (sub {
227 delete $EXT_CORO{$coro+0}; 333 delete $EXT_CORO{$coro+0};
228 }); 334 });
229 $EXT_CORO{$coro+0} = $coro; 335 $EXT_CORO{$coro+0} = $coro;
230 336
231 $coro 337 $coro
232} 338}
233 339
340sub write_runtime {
341 my $runtime = cf::localdir . "/runtime";
342
343 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
344 or return;
345
346 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
347 (aio_write $fh, 0, (length $value), $value, 0) <= 0
348 and return;
349
350 aio_fsync $fh
351 and return;
352
353 close $fh
354 or return;
355
356 aio_rename "$runtime~", $runtime
357 and return;
358
359 1
360}
361
234=back 362=back
235 363
236=cut 364=cut
365
366#############################################################################
367
368package cf::path;
369
370use overload
371 '""' => \&as_string;
372
373# used to convert map paths into valid unix filenames by repalcing / by ∕
374our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
375
376sub new {
377 my ($class, $path, $base) = @_;
378
379 $path = $path->as_string if ref $path;
380
381 my $self = bless { }, $class;
382
383 # {... are special paths that are not touched
384 # ?xxx/... are special absolute paths
385 # ?random/... random maps
386 # /! non-realised random map exit
387 # /... normal maps
388 # ~/... per-player maps without a specific player (DO NOT USE)
389 # ~user/... per-player map of a specific user
390
391 $path =~ s/$PATH_SEP/\//go;
392
393 if ($path =~ /^{/) {
394 # fine as it is
395 } elsif ($path =~ s{^\?random/}{}) {
396 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
397 $self->{random} = cf::from_json $data;
398 } else {
399 if ($path =~ s{^~([^/]+)?}{}) {
400 $self->{user_rel} = 1;
401
402 if (defined $1) {
403 $self->{user} = $1;
404 } elsif ($base =~ m{^~([^/]+)/}) {
405 $self->{user} = $1;
406 } else {
407 warn "cannot resolve user-relative path without user <$path,$base>\n";
408 }
409 } elsif ($path =~ /^\//) {
410 # already absolute
411 } else {
412 $base =~ s{[^/]+/?$}{};
413 return $class->new ("$base/$path");
414 }
415
416 for ($path) {
417 redo if s{/\.?/}{/};
418 redo if s{/[^/]+/\.\./}{/};
419 }
420 }
421
422 $self->{path} = $path;
423
424 $self
425}
426
427# the name / primary key / in-game path
428sub as_string {
429 my ($self) = @_;
430
431 $self->{user_rel} ? "~$self->{user}$self->{path}"
432 : $self->{random} ? "?random/$self->{path}"
433 : $self->{path}
434}
435
436# the displayed name, this is a one way mapping
437sub visible_name {
438 my ($self) = @_;
439
440# if (my $rmp = $self->{random}) {
441# # todo: be more intelligent about this
442# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
443# } else {
444 $self->as_string
445# }
446}
447
448# escape the /'s in the path
449sub _escaped_path {
450 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
451 $path
452}
453
454# the original (read-only) location
455sub load_path {
456 my ($self) = @_;
457
458 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
459}
460
461# the temporary/swap location
462sub save_path {
463 my ($self) = @_;
464
465 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
466 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
467 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
468}
469
470# the unique path, might be eq to save_path
471sub uniq_path {
472 my ($self) = @_;
473
474 $self->{user_rel} || $self->{random}
475 ? undef
476 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
477}
478
479# return random map parameters, or undef
480sub random_map_params {
481 my ($self) = @_;
482
483 $self->{random}
484}
485
486# this is somewhat ugly, but style maps do need special treatment
487sub is_style_map {
488 $_[0]{path} =~ m{^/styles/}
489}
490
491package cf;
237 492
238############################################################################# 493#############################################################################
239 494
240=head2 ATTACHABLE OBJECTS 495=head2 ATTACHABLE OBJECTS
241 496
649 or return; 904 or return;
650 905
651 unless (aio_stat "$filename.pst") { 906 unless (aio_stat "$filename.pst") {
652 (aio_load "$filename.pst", $av) >= 0 907 (aio_load "$filename.pst", $av) >= 0
653 or return; 908 or return;
654 $av = eval { (Storable::thaw <$av>)->{objs} }; 909 $av = eval { (Storable::thaw $av)->{objs} };
655 } 910 }
656 911
912 warn sprintf "loading %s (%d)\n",
913 $filename, length $data, scalar @{$av || []};#d#
657 return ($data, $av); 914 return ($data, $av);
658} 915}
659 916
660############################################################################# 917#############################################################################
661# command handling &c 918# command handling &c
686=cut 943=cut
687 944
688sub register_extcmd { 945sub register_extcmd {
689 my ($name, $cb) = @_; 946 my ($name, $cb) = @_;
690 947
691 my $caller = caller;
692 #warn "registering extcmd '$name' to '$caller'";
693
694 $EXTCMD{$name} = [$cb, $caller]; 948 $EXTCMD{$name} = $cb;
695} 949}
696 950
697cf::player->attach ( 951cf::player->attach (
698 on_command => sub { 952 on_command => sub {
699 my ($pl, $name, $params) = @_; 953 my ($pl, $name, $params) = @_;
712 966
713 my $msg = eval { from_json $buf }; 967 my $msg = eval { from_json $buf };
714 968
715 if (ref $msg) { 969 if (ref $msg) {
716 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 970 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
717 if (my %reply = $cb->[0]->($pl, $msg)) { 971 if (my %reply = $cb->($pl, $msg)) {
718 $pl->ext_reply ($msg->{msgid}, %reply); 972 $pl->ext_reply ($msg->{msgid}, %reply);
719 } 973 }
720 } 974 }
721 } else { 975 } else {
722 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 976 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
724 978
725 cf::override; 979 cf::override;
726 }, 980 },
727); 981);
728 982
729sub register {
730 my ($base, $pkg) = @_;
731
732 #TODO
733}
734
735sub load_extension { 983sub load_extension {
736 my ($path) = @_; 984 my ($path) = @_;
737 985
738 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 986 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
739 my $base = $1; 987 my $base = $1;
754 1002
755 eval $source 1003 eval $source
756 or die $@ ? "$path: $@\n" 1004 or die $@ ? "$path: $@\n"
757 : "extension disabled.\n"; 1005 : "extension disabled.\n";
758 1006
759 push @exts, $pkg; 1007 push @EXTS, $pkg;
760 $ext_pkg{$base} = $pkg;
761
762# no strict 'refs';
763# @{"$pkg\::ISA"} = ext::;
764
765 register $base, $pkg;
766}
767
768sub unload_extension {
769 my ($pkg) = @_;
770
771 warn "removing extension $pkg\n";
772
773 # remove hooks
774 #TODO
775# for my $idx (0 .. $#PLUGIN_EVENT) {
776# delete $hook[$idx]{$pkg};
777# }
778
779 # remove commands
780 for my $name (keys %COMMAND) {
781 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
782
783 if (@cb) {
784 $COMMAND{$name} = \@cb;
785 } else {
786 delete $COMMAND{$name};
787 }
788 }
789
790 # remove extcmds
791 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
792 delete $EXTCMD{$name};
793 }
794
795 if (my $cb = $pkg->can ("unload")) {
796 eval {
797 $cb->($pkg);
798 1
799 } or warn "$pkg unloaded, but with errors: $@";
800 }
801
802 Symbol::delete_package $pkg;
803} 1008}
804 1009
805sub load_extensions { 1010sub load_extensions {
806 for my $ext (<$LIBDIR/*.ext>) { 1011 for my $ext (<$LIBDIR/*.ext>) {
807 next unless -r $ext; 1012 next unless -r $ext;
825}; 1030};
826 1031
827cf::map->attach (prio => -10000, package => cf::mapsupport::); 1032cf::map->attach (prio => -10000, package => cf::mapsupport::);
828 1033
829############################################################################# 1034#############################################################################
830# load/save perl data associated with player->ob objects
831 1035
832sub all_objects(@) { 1036=head2 CORE EXTENSIONS
833 @_, map all_objects ($_->inv), @_
834}
835 1037
836# TODO: compatibility cruft, remove when no longer needed 1038Functions and methods that extend core crossfire objects.
837cf::player->attach ( 1039
838 on_load => sub { 1040=cut
1041
1042package cf::player;
1043
1044use Coro::AIO;
1045
1046=head3 cf::player
1047
1048=over 4
1049
1050=item cf::player::find $login
1051
1052Returns the given player object, loading it if necessary (might block).
1053
1054=cut
1055
1056sub playerdir($) {
1057 cf::localdir
1058 . "/"
1059 . cf::playerdir
1060 . "/"
1061 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1062}
1063
1064sub path($) {
1065 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1066
1067 (playerdir $login) . "/$login.pl"
1068}
1069
1070sub find_active($) {
1071 $cf::PLAYER{$_[0]}
1072 and $cf::PLAYER{$_[0]}->active
1073 and $cf::PLAYER{$_[0]}
1074}
1075
1076sub exists($) {
1077 my ($login) = @_;
1078
1079 $cf::PLAYER{$login}
1080 or cf::sync_job { !aio_stat $login }
1081}
1082
1083sub find($) {
1084 return $cf::PLAYER{$_[0]} || do {
1085 my $login = $_[0];
1086
1087 my $guard = cf::lock_acquire "user_find:$login";
1088
1089 $cf::PLAYER{$_[0]} || do {
1090 my $pl = load_pl path $login
1091 or return;
1092 $cf::PLAYER{$login} = $pl
1093 }
1094 }
1095}
1096
1097sub save($) {
1098 my ($pl) = @_;
1099
1100 return if $pl->{deny_save};
1101
1102 my $path = path $pl;
1103 my $guard = cf::lock_acquire "user_save:$path";
1104
1105 return if $pl->{deny_save};
1106
1107 aio_mkdir playerdir $pl, 0770;
1108 $pl->{last_save} = $cf::RUNTIME;
1109
1110 $pl->save_pl ($path);
1111 Coro::cede;
1112}
1113
1114sub new($) {
1115 my ($login) = @_;
1116
1117 my $self = create;
1118
1119 $self->ob->name ($login);
1120 $self->{deny_save} = 1;
1121
1122 $cf::PLAYER{$login} = $self;
1123
1124 $self
1125}
1126
1127=item $pl->quit_character
1128
1129Nukes the player without looking back. If logged in, the connection will
1130be destroyed. May block for a long time.
1131
1132=cut
1133
1134sub quit_character {
1135 my ($pl) = @_;
1136
1137 $pl->{deny_save} = 1;
1138 $pl->password ("*"); # this should lock out the player until we nuked the dir
1139
1140 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1141 $pl->deactivate;
1142 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1143 $pl->ns->destroy if $pl->ns;
1144
1145 my $path = playerdir $pl;
1146 my $temp = "$path~$cf::RUNTIME~deleting~";
1147 aio_rename $path, $temp;
1148 delete $cf::PLAYER{$pl->ob->name};
1149 $pl->destroy;
1150 IO::AIO::aio_rmtree $temp;
1151}
1152
1153=item cf::player::list_logins
1154
1155Returns am arrayref of all valid playernames in the system, can take a
1156while and may block, so not sync_job-capable, ever.
1157
1158=cut
1159
1160sub list_logins {
1161 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1162 or return [];
1163
1164 my @logins;
1165
1166 for my $login (@$dirs) {
1167 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1168 aio_read $fh, 0, 512, my $buf, 0 or next;
1169 $buf !~ /^password -------------$/m or next; # official not-valid tag
1170
1171 utf8::decode $login;
1172 push @logins, $login;
1173 }
1174
1175 \@logins
1176}
1177
1178=item $player->maps
1179
1180Returns an arrayref of cf::path's of all maps that are private for this
1181player. May block.
1182
1183=cut
1184
1185sub maps($) {
1186 my ($pl) = @_;
1187
1188 my $files = aio_readdir playerdir $pl
1189 or return;
1190
1191 my @paths;
1192
1193 for (@$files) {
1194 utf8::decode $_;
1195 next if /\.(?:pl|pst)$/;
1196 next unless /^$PATH_SEP/o;
1197
1198 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1199 }
1200
1201 \@paths
1202}
1203
1204=item $player->ext_reply ($msgid, $msgtype, %msg)
1205
1206Sends an ext reply to the player.
1207
1208=cut
1209
1210sub ext_reply($$$%) {
1211 my ($self, $id, %msg) = @_;
1212
1213 $msg{msgid} = $id;
1214
1215 $self->send ("ext " . cf::to_json \%msg);
1216}
1217
1218package cf;
1219
1220=back
1221
1222
1223=head3 cf::map
1224
1225=over 4
1226
1227=cut
1228
1229package cf::map;
1230
1231use Fcntl;
1232use Coro::AIO;
1233
1234our $MAX_RESET = 3600;
1235our $DEFAULT_RESET = 3000;
1236
1237sub generate_random_map {
1238 my ($path, $rmp) = @_;
1239
1240 # mit "rum" bekleckern, nicht
1241 cf::map::_create_random_map
1242 $path,
1243 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1244 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1245 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1246 $rmp->{exit_on_final_map},
1247 $rmp->{xsize}, $rmp->{ysize},
1248 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1249 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1250 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1251 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1252 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1253 (cf::region::find $rmp->{region})
1254}
1255
1256# and all this just because we cannot iterate over
1257# all maps in C++...
1258sub change_all_map_light {
1259 my ($change) = @_;
1260
1261 $_->change_map_light ($change)
1262 for grep $_->outdoor, values %cf::MAP;
1263}
1264
1265sub try_load_header($) {
839 my ($pl, $path) = @_; 1266 my ($path) = @_;
840 1267
841 for my $o (all_objects $pl->ob) { 1268 utf8::encode $path;
842 if (my $value = $o->get_ob_key_value ("_perl_data")) { 1269 aio_open $path, O_RDONLY, 0
843 $o->set_ob_key_value ("_perl_data"); 1270 or return;
844 1271
845 %$o = %{ Storable::thaw pack "H*", $value }; 1272 my $map = cf::map::new
1273 or return;
1274
1275 # for better error messages only, will be overwritten
1276 $map->path ($path);
1277
1278 $map->load_header ($path)
1279 or return;
1280
1281 $map->{load_path} = $path;
1282
1283 $map
1284}
1285
1286sub find;
1287sub find {
1288 my ($path, $origin) = @_;
1289
1290 #warn "find<$path,$origin>\n";#d#
1291
1292 $path = new cf::path $path, $origin && $origin->path;
1293 my $key = $path->as_string;
1294
1295 cf::lock_wait "map_find:$key";
1296
1297 $cf::MAP{$key} || do {
1298 my $guard = cf::lock_acquire "map_find:$key";
1299
1300 # do it the slow way
1301 my $map = try_load_header $path->save_path;
1302
1303 Coro::cede;
1304
1305 if ($map) {
1306 $map->last_access ((delete $map->{last_access})
1307 || $cf::RUNTIME); #d#
1308 # safety
1309 $map->{instantiate_time} = $cf::RUNTIME
1310 if $map->{instantiate_time} > $cf::RUNTIME;
1311 } else {
1312 if (my $rmp = $path->random_map_params) {
1313 $map = generate_random_map $key, $rmp;
1314 } else {
1315 $map = try_load_header $path->load_path;
846 } 1316 }
1317
1318 $map or return;
1319
1320 $map->{load_original} = 1;
1321 $map->{instantiate_time} = $cf::RUNTIME;
1322 $map->last_access ($cf::RUNTIME);
1323 $map->instantiate;
1324
1325 # per-player maps become, after loading, normal maps
1326 $map->per_player (0) if $path->{user_rel};
847 } 1327 }
1328
1329 $map->path ($key);
1330 $map->{path} = $path;
1331 $map->{last_save} = $cf::RUNTIME;
1332
1333 Coro::cede;
1334
1335 if ($map->should_reset) {
1336 $map->reset;
1337 undef $guard;
1338 $map = find $path
1339 or return;
1340 }
1341
1342 $cf::MAP{$key} = $map
848 }, 1343 }
849); 1344}
850 1345
851############################################################################# 1346sub load {
1347 my ($self) = @_;
852 1348
853=head2 CORE EXTENSIONS 1349 my $path = $self->{path};
1350 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
854 1351
855Functions and methods that extend core crossfire objects. 1352 return if $self->in_memory != cf::MAP_SWAPPED;
856 1353
857=head3 cf::player 1354 $self->in_memory (cf::MAP_LOADING);
1355
1356 $self->alloc;
1357 $self->load_objects ($self->{load_path}, 1)
1358 or return;
1359
1360 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1361 if delete $self->{load_original};
1362
1363 if (my $uniq = $path->uniq_path) {
1364 utf8::encode $uniq;
1365 if (aio_open $uniq, O_RDONLY, 0) {
1366 $self->clear_unique_items;
1367 $self->load_objects ($uniq, 0);
1368 }
1369 }
1370
1371 Coro::cede;
1372
1373 # now do the right thing for maps
1374 $self->link_multipart_objects;
1375
1376 if ($self->{path}->is_style_map) {
1377 $self->{deny_save} = 1;
1378 $self->{deny_reset} = 1;
1379 } else {
1380 $self->fix_auto_apply;
1381 $self->decay_objects;
1382 $self->update_buttons;
1383 $self->set_darkness_map;
1384 $self->difficulty ($self->estimate_difficulty)
1385 unless $self->difficulty;
1386 $self->activate;
1387 }
1388
1389 Coro::cede;
1390
1391 $self->in_memory (cf::MAP_IN_MEMORY);
1392}
1393
1394# find and load all maps in the 3x3 area around a map
1395sub load_diag {
1396 my ($map) = @_;
1397
1398 my @diag; # diagonal neighbours
1399
1400 for (0 .. 3) {
1401 my $neigh = $map->tile_path ($_)
1402 or next;
1403 $neigh = find $neigh, $map
1404 or next;
1405 $neigh->load;
1406
1407 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1408 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1409 }
1410
1411 for (@diag) {
1412 my $neigh = find @$_
1413 or next;
1414 $neigh->load;
1415 }
1416}
1417
1418sub find_sync {
1419 my ($path, $origin) = @_;
1420
1421 cf::sync_job { find $path, $origin }
1422}
1423
1424sub do_load_sync {
1425 my ($map) = @_;
1426
1427 cf::sync_job { $map->load };
1428}
1429
1430our %MAP_PREFETCH;
1431our $MAP_PREFETCHER = Coro::async {
1432 while () {
1433 while (%MAP_PREFETCH) {
1434 my $key = each %MAP_PREFETCH
1435 or next;
1436 my $path = delete $MAP_PREFETCH{$key};
1437
1438 my $map = find $path
1439 or next;
1440 $map->load;
1441 }
1442 Coro::schedule;
1443 }
1444};
1445
1446sub find_async {
1447 my ($path, $origin) = @_;
1448
1449 $path = new cf::path $path, $origin && $origin->path;
1450 my $key = $path->as_string;
1451
1452 if (my $map = $cf::MAP{$key}) {
1453 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1454 }
1455
1456 $MAP_PREFETCH{$key} = $path;
1457 $MAP_PREFETCHER->ready;
1458
1459 ()
1460}
1461
1462sub save {
1463 my ($self) = @_;
1464
1465 my $lock = cf::lock_acquire "map_data:" . $self->path;
1466
1467 $self->{last_save} = $cf::RUNTIME;
1468
1469 return unless $self->dirty;
1470
1471 my $save = $self->{path}->save_path; utf8::encode $save;
1472 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1473
1474 $self->{load_path} = $save;
1475
1476 return if $self->{deny_save};
1477
1478 local $self->{last_access} = $self->last_access;#d#
1479
1480 cf::async {
1481 $_->contr->save for $self->players;
1482 };
1483
1484 if ($uniq) {
1485 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1486 $self->save_objects ($uniq, cf::IO_UNIQUES);
1487 } else {
1488 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1489 }
1490}
1491
1492sub swap_out {
1493 my ($self) = @_;
1494
1495 # save first because save cedes
1496 $self->save;
1497
1498 my $lock = cf::lock_acquire "map_data:" . $self->path;
1499
1500 return if $self->players;
1501 return if $self->in_memory != cf::MAP_IN_MEMORY;
1502 return if $self->{deny_save};
1503
1504 $self->clear;
1505 $self->in_memory (cf::MAP_SWAPPED);
1506}
1507
1508sub reset_at {
1509 my ($self) = @_;
1510
1511 # TODO: safety, remove and allow resettable per-player maps
1512 return 1e99 if $self->{path}{user_rel};
1513 return 1e99 if $self->{deny_reset};
1514
1515 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1516 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1517
1518 $time + $to
1519}
1520
1521sub should_reset {
1522 my ($self) = @_;
1523
1524 $self->reset_at <= $cf::RUNTIME
1525}
1526
1527sub unlink_save {
1528 my ($self) = @_;
1529
1530 utf8::encode (my $save = $self->{path}->save_path);
1531 aioreq_pri 3; IO::AIO::aio_unlink $save;
1532 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1533}
1534
1535sub rename {
1536 my ($self, $new_path) = @_;
1537
1538 $self->unlink_save;
1539
1540 delete $cf::MAP{$self->path};
1541 $self->{path} = new cf::path $new_path;
1542 $self->path ($self->{path}->as_string);
1543 $cf::MAP{$self->path} = $self;
1544
1545 $self->save;
1546}
1547
1548sub reset {
1549 my ($self) = @_;
1550
1551 my $lock = cf::lock_acquire "map_data:" . $self->path;
1552
1553 return if $self->players;
1554 return if $self->{path}{user_rel};#d#
1555
1556 warn "resetting map ", $self->path;#d#
1557
1558 delete $cf::MAP{$self->path};
1559
1560 $_->clear_links_to ($self) for values %cf::MAP;
1561
1562 $self->unlink_save;
1563 $self->destroy;
1564}
1565
1566my $nuke_counter = "aaaa";
1567
1568sub nuke {
1569 my ($self) = @_;
1570
1571 $self->{deny_save} = 1;
1572 $self->reset_timeout (1);
1573 $self->rename ("{nuke}/" . ($nuke_counter++));
1574 $self->reset; # polite request, might not happen
1575}
1576
1577sub customise_for {
1578 my ($map, $ob) = @_;
1579
1580 if ($map->per_player) {
1581 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1582 }
1583
1584 $map
1585}
1586
1587=item cf::map::unique_maps
1588
1589Returns an arrayref of cf::path's of all shared maps that have
1590instantiated unique items. May block.
1591
1592=cut
1593
1594sub unique_maps() {
1595 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1596 or return;
1597
1598 my @paths;
1599
1600 for (@$files) {
1601 utf8::decode $_;
1602 next if /\.pst$/;
1603 next unless /^$PATH_SEP/o;
1604
1605 push @paths, new cf::path $_;
1606 }
1607
1608 \@paths
1609}
1610
1611package cf;
1612
1613=back
1614
1615=head3 cf::object
1616
1617=cut
1618
1619package cf::object;
858 1620
859=over 4 1621=over 4
860 1622
861=item cf::player::exists $login 1623=item $ob->inv_recursive
862 1624
863Returns true when the given account exists. 1625Returns the inventory of the object _and_ their inventories, recursively.
864 1626
865=cut 1627=cut
866 1628
867sub cf::player::exists($) { 1629sub inv_recursive_;
868 cf::player::find $_[0] 1630sub inv_recursive_ {
869 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1631 map { $_, inv_recursive_ $_->inv } @_
870} 1632}
871 1633
872=item $player->ext_reply ($msgid, $msgtype, %msg) 1634sub inv_recursive {
873 1635 inv_recursive_ inv $_[0]
874Sends an ext reply to the player.
875
876=cut
877
878sub cf::player::ext_reply($$$%) {
879 my ($self, $id, %msg) = @_;
880
881 $msg{msgid} = $id;
882
883 $self->send ("ext " . to_json \%msg);
884} 1636}
1637
1638package cf;
885 1639
886=back 1640=back
887 1641
888=head3 cf::object::player 1642=head3 cf::object::player
889 1643
927 (ref $cf::CFG{"may_$access"} 1681 (ref $cf::CFG{"may_$access"}
928 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1682 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
929 : $cf::CFG{"may_$access"}) 1683 : $cf::CFG{"may_$access"})
930} 1684}
931 1685
1686=item $player_object->enter_link
1687
1688Freezes the player and moves him/her to a special map (C<{link}>).
1689
1690The player should be reaosnably safe there for short amounts of time. You
1691I<MUST> call C<leave_link> as soon as possible, though.
1692
1693=item $player_object->leave_link ($map, $x, $y)
1694
1695Moves the player out of the specila link map onto the given map. If the
1696map is not valid (or omitted), the player will be moved back to the
1697location he/she was before the call to C<enter_link>, or, if that fails,
1698to the emergency map position.
1699
1700Might block.
1701
1702=cut
1703
1704sub cf::object::player::enter_link {
1705 my ($self) = @_;
1706
1707 $self->deactivate_recursive;
1708
1709 return if $self->map == $LINK_MAP;
1710
1711 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1712 if $self->map;
1713
1714 $self->enter_map ($LINK_MAP, 20, 20);
1715}
1716
1717sub cf::object::player::leave_link {
1718 my ($self, $map, $x, $y) = @_;
1719
1720 my $link_pos = delete $self->{_link_pos};
1721
1722 unless ($map) {
1723 # restore original map position
1724 ($map, $x, $y) = @{ $link_pos || [] };
1725 $map = cf::map::find $map;
1726
1727 unless ($map) {
1728 ($map, $x, $y) = @$EMERGENCY_POSITION;
1729 $map = cf::map::find $map
1730 or die "FATAL: cannot load emergency map\n";
1731 }
1732 }
1733
1734 ($x, $y) = (-1, -1)
1735 unless (defined $x) && (defined $y);
1736
1737 # use -1 or undef as default coordinates, not 0, 0
1738 ($x, $y) = ($map->enter_x, $map->enter_y)
1739 if $x <=0 && $y <= 0;
1740
1741 $map->load;
1742 $map->load_diag;
1743
1744 return unless $self->contr->active;
1745 $self->activate_recursive;
1746 $self->enter_map ($map, $x, $y);
1747}
1748
1749cf::player->attach (
1750 on_logout => sub {
1751 my ($pl) = @_;
1752
1753 # abort map switching before logout
1754 if ($pl->ob->{_link_pos}) {
1755 cf::sync_job {
1756 $pl->ob->leave_link
1757 };
1758 }
1759 },
1760 on_login => sub {
1761 my ($pl) = @_;
1762
1763 # try to abort aborted map switching on player login :)
1764 # should happen only on crashes
1765 if ($pl->ob->{_link_pos}) {
1766 $pl->ob->enter_link;
1767 (async {
1768 # we need this sleep as the login has a concurrent enter_exit running
1769 # and this sleep increases chances of the player not ending up in scorn
1770 $pl->ob->reply (undef,
1771 "There was an internal problem at your last logout, "
1772 . "the server will try to bring you to your intended destination in a second.",
1773 cf::NDI_RED);
1774 Coro::Timer::sleep 1;
1775 $pl->ob->leave_link;
1776 })->prio (2);
1777 }
1778 },
1779);
1780
1781=item $player_object->goto ($path, $x, $y)
1782
1783=cut
1784
1785sub cf::object::player::goto {
1786 my ($self, $path, $x, $y) = @_;
1787
1788 $path = new cf::path $path;
1789
1790 $self->enter_link;
1791
1792 (async {
1793 my $map = cf::map::find $path->as_string;
1794 $map = $map->customise_for ($self) if $map;
1795
1796# warn "entering ", $map->path, " at ($x, $y)\n"
1797# if $map;
1798
1799 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1800
1801 $self->leave_link ($map, $x, $y);
1802 })->prio (1);
1803}
1804
1805=item $player_object->enter_exit ($exit_object)
1806
1807=cut
1808
1809sub parse_random_map_params {
1810 my ($spec) = @_;
1811
1812 my $rmp = { # defaults
1813 xsize => 10,
1814 ysize => 10,
1815 };
1816
1817 for (split /\n/, $spec) {
1818 my ($k, $v) = split /\s+/, $_, 2;
1819
1820 $rmp->{lc $k} = $v if (length $k) && (length $v);
1821 }
1822
1823 $rmp
1824}
1825
1826sub prepare_random_map {
1827 my ($exit) = @_;
1828
1829 # all this does is basically replace the /! path by
1830 # a new random map path (?random/...) with a seed
1831 # that depends on the exit object
1832
1833 my $rmp = parse_random_map_params $exit->msg;
1834
1835 if ($exit->map) {
1836 $rmp->{region} = $exit->map->region_name;
1837 $rmp->{origin_map} = $exit->map->path;
1838 $rmp->{origin_x} = $exit->x;
1839 $rmp->{origin_y} = $exit->y;
1840 }
1841
1842 $rmp->{random_seed} ||= $exit->random_seed;
1843
1844 my $data = cf::to_json $rmp;
1845 my $md5 = Digest::MD5::md5_hex $data;
1846
1847 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1848 aio_write $fh, 0, (length $data), $data, 0;
1849
1850 $exit->slaying ("?random/$md5");
1851 $exit->msg (undef);
1852 }
1853}
1854
1855sub cf::object::player::enter_exit {
1856 my ($self, $exit) = @_;
1857
1858 return unless $self->type == cf::PLAYER;
1859
1860 $self->enter_link;
1861
1862 (async {
1863 $self->deactivate_recursive; # just to be sure
1864 unless (eval {
1865 prepare_random_map $exit
1866 if $exit->slaying eq "/!";
1867
1868 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1869 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1870
1871 1;
1872 }) {
1873 $self->message ("Something went wrong deep within the crossfire server. "
1874 . "I'll try to bring you back to the map you were before. "
1875 . "Please report this to the dungeon master!",
1876 cf::NDI_UNIQUE | cf::NDI_RED);
1877
1878 warn "ERROR in enter_exit: $@";
1879 $self->leave_link;
1880 }
1881 })->prio (1);
1882}
1883
932=head3 cf::client 1884=head3 cf::client
933 1885
934=over 4 1886=over 4
935 1887
936=item $client->send_drawinfo ($text, $flags) 1888=item $client->send_drawinfo ($text, $flags)
979 on_reply => sub { 1931 on_reply => sub {
980 my ($ns, $msg) = @_; 1932 my ($ns, $msg) = @_;
981 1933
982 # this weird shuffling is so that direct followup queries 1934 # this weird shuffling is so that direct followup queries
983 # get handled first 1935 # get handled first
984 my $queue = delete $ns->{query_queue}; 1936 my $queue = delete $ns->{query_queue}
1937 or return; # be conservative, not sure how that can happen, but we saw a crash here
985 1938
986 (shift @$queue)->[1]->($msg); 1939 (shift @$queue)->[1]->($msg);
987 1940
988 push @{ $ns->{query_queue} }, @$queue; 1941 push @{ $ns->{query_queue} }, @$queue;
989 1942
995 } 1948 }
996 } 1949 }
997 }, 1950 },
998); 1951);
999 1952
1000=item $client->coro (\&cb) 1953=item $client->async (\&cb)
1001 1954
1002Create a new coroutine, running the specified callback. The coroutine will 1955Create a new coroutine, running the specified callback. The coroutine will
1003be automatically cancelled when the client gets destroyed (e.g. on logout, 1956be automatically cancelled when the client gets destroyed (e.g. on logout,
1004or loss of connection). 1957or loss of connection).
1005 1958
1006=cut 1959=cut
1007 1960
1008sub cf::client::coro { 1961sub cf::client::async {
1009 my ($self, $cb) = @_; 1962 my ($self, $cb) = @_;
1010 1963
1011 my $coro; $coro = async { 1964 my $coro = &Coro::async ($cb);
1012 eval {
1013 $cb->();
1014 };
1015 warn $@ if $@;
1016 };
1017 1965
1018 $coro->on_destroy (sub { 1966 $coro->on_destroy (sub {
1019 delete $self->{_coro}{$coro+0}; 1967 delete $self->{_coro}{$coro+0};
1020 }); 1968 });
1021 1969
1193 2141
1194{ 2142{
1195 my $path = cf::localdir . "/database.pst"; 2143 my $path = cf::localdir . "/database.pst";
1196 2144
1197 sub db_load() { 2145 sub db_load() {
1198 warn "loading database $path\n";#d# remove later
1199 $DB = stat $path ? Storable::retrieve $path : { }; 2146 $DB = stat $path ? Storable::retrieve $path : { };
1200 } 2147 }
1201 2148
1202 my $pid; 2149 my $pid;
1203 2150
1204 sub db_save() { 2151 sub db_save() {
1205 warn "saving database $path\n";#d# remove later
1206 waitpid $pid, 0 if $pid; 2152 waitpid $pid, 0 if $pid;
1207 if (0 == ($pid = fork)) { 2153 if (0 == ($pid = fork)) {
1208 $DB->{_meta}{version} = 1; 2154 $DB->{_meta}{version} = 1;
1209 Storable::nstore $DB, "$path~"; 2155 Storable::nstore $DB, "$path~";
1210 rename "$path~", $path; 2156 rename "$path~", $path;
1258 open my $fh, "<:utf8", cf::confdir . "/config" 2204 open my $fh, "<:utf8", cf::confdir . "/config"
1259 or return; 2205 or return;
1260 2206
1261 local $/; 2207 local $/;
1262 *CFG = YAML::Syck::Load <$fh>; 2208 *CFG = YAML::Syck::Load <$fh>;
2209
2210 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2211
2212 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2213 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2214
2215 if (exists $CFG{mlockall}) {
2216 eval {
2217 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2218 and die "WARNING: m(un)lockall failed: $!\n";
2219 };
2220 warn $@ if $@;
2221 }
1263} 2222}
1264 2223
1265sub main { 2224sub main {
2225 # we must not ever block the main coroutine
2226 local $Coro::idle = sub {
2227 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2228 async { Event::one_event };
2229 };
2230
1266 cfg_load; 2231 cfg_load;
1267 db_load; 2232 db_load;
1268 load_extensions; 2233 load_extensions;
1269 Event::loop; 2234 Event::loop;
1270} 2235}
1271 2236
1272############################################################################# 2237#############################################################################
1273# initialisation 2238# initialisation and cleanup
1274 2239
2240# install some emergency cleanup handlers
2241BEGIN {
2242 for my $signal (qw(INT HUP TERM)) {
2243 Event->signal (
2244 data => WF_AUTOCANCEL,
2245 signal => $signal,
2246 cb => sub {
2247 cf::cleanup "SIG$signal";
2248 },
2249 );
2250 }
2251}
2252
2253sub emergency_save() {
2254 my $freeze_guard = cf::freeze_mainloop;
2255
2256 warn "enter emergency perl save\n";
2257
2258 cf::sync_job {
2259 # use a peculiar iteration method to avoid tripping on perl
2260 # refcount bugs in for. also avoids problems with players
2261 # and maps saved/Destroyed asynchronously.
2262 warn "begin emergency player save\n";
2263 for my $login (keys %cf::PLAYER) {
2264 my $pl = $cf::PLAYER{$login} or next;
2265 $pl->valid or next;
2266 $pl->save;
2267 }
2268 warn "end emergency player save\n";
2269
2270 warn "begin emergency map save\n";
2271 for my $path (keys %cf::MAP) {
2272 my $map = $cf::MAP{$path} or next;
2273 $map->valid or next;
2274 $map->save;
2275 }
2276 warn "end emergency map save\n";
2277 };
2278
2279 warn "leave emergency perl save\n";
2280}
2281
1275sub _perl_reload() { 2282sub reload() {
2283 # can/must only be called in main
2284 if ($Coro::current != $Coro::main) {
2285 warn "can only reload from main coroutine\n";
2286 return;
2287 }
2288
1276 warn "reloading..."; 2289 warn "reloading...";
1277 2290
2291 warn "freezing server";
2292 my $guard = freeze_mainloop;
2293 cf::emergency_save;
2294
2295 warn "sync database to disk";
2296 cf::db_sync;
2297 IO::AIO::flush;
2298
1278 eval { 2299 eval {
1279 local $FREEZE = 1; 2300 # if anything goes wrong in here, we should simply crash as we already saved
1280 2301
1281 cf::emergency_save;
1282
1283 # cancel all watchers 2302 warn "cancel all watchers";
1284 for (Event::all_watchers) { 2303 for (Event::all_watchers) {
1285 $_->cancel if $_->data & WF_AUTOCANCEL; 2304 $_->cancel if $_->data & WF_AUTOCANCEL;
1286 } 2305 }
1287 2306
1288 # cancel all extension coros 2307 warn "cancel all extension coros";
1289 $_->cancel for values %EXT_CORO; 2308 $_->cancel for values %EXT_CORO;
1290 %EXT_CORO = (); 2309 %EXT_CORO = ();
1291 2310
2311 warn "remove commands";
2312 %COMMAND = ();
2313
2314 warn "remove ext commands";
2315 %EXTCMD = ();
2316
1292 # unload all extensions 2317 warn "unload/nuke all extensions";
1293 for (@exts) { 2318 for my $pkg (@EXTS) {
1294 warn "unloading <$_>"; 2319 warn "unloading <$pkg>";
1295 unload_extension $_; 2320
2321 if (my $cb = $pkg->can ("unload")) {
2322 eval {
2323 $cb->($pkg);
2324 1
2325 } or warn "$pkg unloaded, but with errors: $@";
1296 } 2326 }
1297 2327
2328 Symbol::delete_package $pkg;
2329 }
2330
1298 # unload all modules loaded from $LIBDIR 2331 warn "unload all perl modules loaded from $LIBDIR";
1299 while (my ($k, $v) = each %INC) { 2332 while (my ($k, $v) = each %INC) {
1300 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2333 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1301 2334
1302 warn "removing <$k>"; 2335 warn "removing <$k>";
1303 delete $INC{$k}; 2336 delete $INC{$k};
1310 } 2343 }
1311 2344
1312 Symbol::delete_package $k; 2345 Symbol::delete_package $k;
1313 } 2346 }
1314 2347
1315 # sync database to disk
1316 cf::db_sync;
1317 IO::AIO::flush;
1318
1319 # get rid of safe::, as good as possible 2348 warn "get rid of safe::, as good as possible";
1320 Symbol::delete_package "safe::$_" 2349 Symbol::delete_package "safe::$_"
1321 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2350 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1322 2351
1323 # remove register_script_function callbacks
1324 # TODO
1325
1326 # unload cf.pm "a bit" 2352 warn "unload cf.pm \"a bit\"";
1327 delete $INC{"cf.pm"}; 2353 delete $INC{"cf.pm"};
1328 2354
1329 # don't, removes xs symbols, too, 2355 # don't, removes xs symbols, too,
1330 # and global variables created in xs 2356 # and global variables created in xs
1331 #Symbol::delete_package __PACKAGE__; 2357 #Symbol::delete_package __PACKAGE__;
1332 2358
1333 # reload cf.pm
1334 warn "reloading cf.pm"; 2359 warn "reloading cf.pm";
1335 require cf; 2360 require cf;
1336 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2361 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1337 2362
1338 # load config and database again 2363 warn "load config and database again";
1339 cf::cfg_load; 2364 cf::cfg_load;
1340 cf::db_load; 2365 cf::db_load;
1341 2366
1342 # load extensions
1343 warn "load extensions"; 2367 warn "load extensions";
1344 cf::load_extensions; 2368 cf::load_extensions;
1345 2369
1346 # reattach attachments to objects 2370 warn "reattach attachments to objects/players";
1347 warn "reattach";
1348 _global_reattach; 2371 _global_reattach;
2372 warn "reattach attachments to maps";
2373 reattach $_ for values %MAP;
1349 }; 2374 };
1350 warn $@ if $@; 2375
2376 if ($@) {
2377 warn $@;
2378 warn "error while reloading, exiting.";
2379 exit 1;
2380 }
1351 2381
1352 warn "reloaded"; 2382 warn "reloaded";
1353}; 2383};
1354 2384
1355sub perl_reload() { 2385#############################################################################
1356 _perl_reload;
1357}
1358 2386
1359register "<global>", __PACKAGE__; 2387unless ($LINK_MAP) {
2388 $LINK_MAP = cf::map::new;
1360 2389
2390 $LINK_MAP->width (41);
2391 $LINK_MAP->height (41);
2392 $LINK_MAP->alloc;
2393 $LINK_MAP->path ("{link}");
2394 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2395 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2396
2397 # dirty hack because... archetypes are not yet loaded
2398 Event->timer (
2399 after => 10,
2400 cb => sub {
2401 $_[0]->w->cancel;
2402
2403 # provide some exits "home"
2404 my $exit = cf::object::new "exit";
2405
2406 $exit->slaying ($EMERGENCY_POSITION->[0]);
2407 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2408 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2409
2410 $LINK_MAP->insert ($exit->clone, 19, 19);
2411 $LINK_MAP->insert ($exit->clone, 19, 20);
2412 $LINK_MAP->insert ($exit->clone, 19, 21);
2413 $LINK_MAP->insert ($exit->clone, 20, 19);
2414 $LINK_MAP->insert ($exit->clone, 20, 21);
2415 $LINK_MAP->insert ($exit->clone, 21, 19);
2416 $LINK_MAP->insert ($exit->clone, 21, 20);
2417 $LINK_MAP->insert ($exit->clone, 21, 21);
2418
2419 $exit->destroy;
2420 });
2421
2422 $LINK_MAP->{deny_save} = 1;
2423 $LINK_MAP->{deny_reset} = 1;
2424
2425 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2426}
2427
1361register_command "perl-reload" => sub { 2428register_command "reload" => sub {
1362 my ($who, $arg) = @_; 2429 my ($who, $arg) = @_;
1363 2430
1364 if ($who->flag (FLAG_WIZ)) { 2431 if ($who->flag (FLAG_WIZ)) {
2432 $who->message ("start of reload.");
2433 reload;
1365 $who->message ("reloading..."); 2434 $who->message ("end of reload.");
1366 _perl_reload;
1367 } 2435 }
1368}; 2436};
1369 2437
1370unshift @INC, $LIBDIR; 2438unshift @INC, $LIBDIR;
1371 2439
1373 reentrant => 0, 2441 reentrant => 0,
1374 prio => 0, 2442 prio => 0,
1375 at => $NEXT_TICK || $TICK, 2443 at => $NEXT_TICK || $TICK,
1376 data => WF_AUTOCANCEL, 2444 data => WF_AUTOCANCEL,
1377 cb => sub { 2445 cb => sub {
1378 unless ($FREEZE) {
1379 cf::server_tick; # one server iteration 2446 cf::server_tick; # one server iteration
1380 $RUNTIME += $TICK; 2447 $RUNTIME += $TICK;
1381 }
1382
1383 $NEXT_TICK += $TICK; 2448 $NEXT_TICK += $TICK;
2449
2450 $WAIT_FOR_TICK->broadcast;
2451 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
1384 2452
1385 # if we are delayed by four ticks or more, skip them all 2453 # if we are delayed by four ticks or more, skip them all
1386 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2454 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1387 2455
1388 $TICK_WATCHER->at ($NEXT_TICK); 2456 $TICK_WATCHER->at ($NEXT_TICK);
1390 }, 2458 },
1391); 2459);
1392 2460
1393IO::AIO::max_poll_time $TICK * 0.2; 2461IO::AIO::max_poll_time $TICK * 0.2;
1394 2462
2463Event->io (
1395Event->io (fd => IO::AIO::poll_fileno, 2464 fd => IO::AIO::poll_fileno,
1396 poll => 'r', 2465 poll => 'r',
1397 prio => 5, 2466 prio => 5,
1398 data => WF_AUTOCANCEL, 2467 data => WF_AUTOCANCEL,
1399 cb => \&IO::AIO::poll_cb); 2468 cb => \&IO::AIO::poll_cb,
2469);
1400 2470
1401# we must not ever block the main coroutine 2471Event->timer (
1402$Coro::idle = sub { 2472 data => WF_AUTOCANCEL,
1403 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2473 after => 0,
1404 warn "FATAL: Coro::idle was called, major BUG\n"; 2474 interval => 10,
2475 cb => sub {
1405 (Coro::unblock_sub { 2476 (Coro::unblock_sub {
1406 Event::one_event; 2477 write_runtime
2478 or warn "ERROR: unable to write runtime file: $!";
1407 })->(); 2479 })->();
1408}; 2480 },
2481);
2482
2483END { cf::emergency_save }
1409 2484
14101 24851
1411 2486

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