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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.106 by root, Sun Dec 31 17:29:22 2006 UTC vs.
Revision 1.138 by root, Fri Jan 5 17:07:17 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5;
20use Fcntl; 21use Fcntl;
21use IO::AIO 2.31 (); 22use IO::AIO 2.31 ();
22use YAML::Syck (); 23use YAML::Syck ();
23use Time::HiRes; 24use Time::HiRes;
24 25
48our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
49our $RUNTIME; 50our $RUNTIME;
50 51
51our %MAP; # all maps 52our %MAP; # all maps
52our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
53our $FREEZE; 54our $RANDOM_MAPS = cf::localdir . "/random";
55our %EXT_CORO;
54 56
55binmode STDOUT; 57binmode STDOUT;
56binmode STDERR; 58binmode STDERR;
57 59
58# read virtual server time, if available 60# read virtual server time, if available
64 66
65mkdir cf::localdir; 67mkdir cf::localdir;
66mkdir cf::localdir . "/" . cf::playerdir; 68mkdir cf::localdir . "/" . cf::playerdir;
67mkdir cf::localdir . "/" . cf::tmpdir; 69mkdir cf::localdir . "/" . cf::tmpdir;
68mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
71mkdir $RANDOM_MAPS;
69 72
70our %EXT_CORO; 73# a special map that is always available
74our $LINK_MAP;
75our $EMERGENCY_POSITION;
71 76
72############################################################################# 77#############################################################################
73 78
74=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
75 80
174sub to_json($) { 179sub to_json($) {
175 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
176 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
177} 182}
178 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
179=item cf::sync_job { BLOCK } 234=item cf::sync_job { BLOCK }
180 235
181The design of crossfire+ requires that the main coro ($Coro::main) is 236The design of crossfire+ requires that the main coro ($Coro::main) is
182always able to handle events or runnable, as crossfire+ is only partly 237always able to handle events or runnable, as crossfire+ is only partly
183reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 238reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
190=cut 245=cut
191 246
192sub sync_job(&) { 247sub sync_job(&) {
193 my ($job) = @_; 248 my ($job) = @_;
194 249
195 my $busy = 1;
196 my @res;
197
198 # TODO: use suspend/resume instead
199 local $FREEZE = 1;
200
201 my $coro = Coro::async {
202 @res = eval { $job->() };
203 warn $@ if $@;
204 undef $busy;
205 };
206
207 if ($Coro::current == $Coro::main) { 250 if ($Coro::current == $Coro::main) {
251 # this is the main coro, too bad, we have to block
252 # till the operation succeeds, freezing the server :/
253
254 # TODO: use suspend/resume instead
255 # (but this is cancel-safe)
256 my $freeze_guard = freeze_mainloop;
257
258 my $busy = 1;
259 my @res;
260
261 (Coro::async_pool {
262 @res = eval { $job->() };
263 warn $@ if $@;
264 undef $busy;
208 $coro->prio (Coro::PRIO_MAX); 265 })->prio (Coro::PRIO_MAX);
266
209 while ($busy) { 267 while ($busy) {
210 Coro::cede_notself; 268 Coro::cede_notself;
211 Event::one_event unless Coro::nready; 269 Event::one_event unless Coro::nready;
212 } 270 }
271
272 wantarray ? @res : $res[0]
213 } else { 273 } else {
214 $coro->join; 274 # we are in another coroutine, how wonderful, everything just works
275
276 $job->()
215 } 277 }
216
217 wantarray ? @res : $res[0]
218} 278}
219 279
220=item $coro = cf::coro { BLOCK } 280=item $coro = cf::coro { BLOCK }
221 281
222Creates and returns a new coro. This coro is automcatially being canceled 282Creates (and readies) and returns a new coro. This coro is automcatially
223when the extension calling this is being unloaded. 283being canceled when the extension calling this is being unloaded.
224 284
225=cut 285=cut
226 286
227sub coro(&) { 287sub coro(&) {
228 my $cb = shift; 288 my $cb = shift;
229 289
230 my $coro; $coro = async { 290 my $coro = &Coro::async_pool ($cb);
231 eval {
232 $cb->();
233 };
234 warn $@ if $@;
235 };
236 291
237 $coro->on_destroy (sub { 292 $coro->on_destroy (sub {
238 delete $EXT_CORO{$coro+0}; 293 delete $EXT_CORO{$coro+0};
239 }); 294 });
240 $EXT_CORO{$coro+0} = $coro; 295 $EXT_CORO{$coro+0} = $coro;
241 296
242 $coro 297 $coro
243} 298}
244 299
300sub write_runtime {
301 my $runtime = cf::localdir . "/runtime";
302
303 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
304 or return;
305
306 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
307 (aio_write $fh, 0, (length $value), $value, 0) <= 0
308 and return;
309
310 aio_fsync $fh
311 and return;
312
313 close $fh
314 or return;
315
316 aio_rename "$runtime~", $runtime
317 and return;
318
319 1
320}
321
245=back 322=back
246 323
247=cut 324=cut
325
326#############################################################################
327
328package cf::path;
329
330sub new {
331 my ($class, $path, $base) = @_;
332
333 $path = $path->as_string if ref $path;
334
335 my $self = bless { }, $class;
336
337 # {... are special paths that are not touched
338 # ?xxx/... are special absolute paths
339 # ?random/... random maps
340 # /! non-realised random map exit
341 # /... normal maps
342 # ~/... per-player maps without a specific player (DO NOT USE)
343 # ~user/... per-player map of a specific user
344
345 if ($path =~ /^{/) {
346 # fine as it is
347 } elsif ($path =~ s{^\?random/}{}) {
348 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
349 $self->{random} = cf::from_json $data;
350 } else {
351 if ($path =~ s{^~([^/]+)?}{}) {
352 $self->{user_rel} = 1;
353
354 if (defined $1) {
355 $self->{user} = $1;
356 } elsif ($base =~ m{^~([^/]+)/}) {
357 $self->{user} = $1;
358 } else {
359 warn "cannot resolve user-relative path without user <$path,$base>\n";
360 }
361 } elsif ($path =~ /^\//) {
362 # already absolute
363 } else {
364 $base =~ s{[^/]+/?$}{};
365 return $class->new ("$base/$path");
366 }
367
368 for ($path) {
369 redo if s{/\.?/}{/};
370 redo if s{/[^/]+/\.\./}{/};
371 }
372 }
373
374 $self->{path} = $path;
375
376 $self
377}
378
379# the name / primary key / in-game path
380sub as_string {
381 my ($self) = @_;
382
383 $self->{user_rel} ? "~$self->{user}$self->{path}"
384 : $self->{random} ? "?random/$self->{path}"
385 : $self->{path}
386}
387
388# the displayed name, this is a one way mapping
389sub visible_name {
390 my ($self) = @_;
391
392# if (my $rmp = $self->{random}) {
393# # todo: be more intelligent about this
394# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
395# } else {
396 $self->as_string
397# }
398}
399
400# escape the /'s in the path
401sub _escaped_path {
402 # ∕ is U+2215
403 (my $path = $_[0]{path}) =~ s/\//∕/g;
404 $path
405}
406
407# the original (read-only) location
408sub load_path {
409 my ($self) = @_;
410
411 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
412}
413
414# the temporary/swap location
415sub save_path {
416 my ($self) = @_;
417
418 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
419 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
420 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
421}
422
423# the unique path, might be eq to save_path
424sub uniq_path {
425 my ($self) = @_;
426
427 $self->{user_rel} || $self->{random}
428 ? undef
429 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
430}
431
432# return random map parameters, or undef
433sub random_map_params {
434 my ($self) = @_;
435
436 $self->{random}
437}
438
439# this is somewhat ugly, but style maps do need special treatment
440sub is_style_map {
441 $_[0]{path} =~ m{^/styles/}
442}
443
444package cf;
248 445
249############################################################################# 446#############################################################################
250 447
251=head2 ATTACHABLE OBJECTS 448=head2 ATTACHABLE OBJECTS
252 449
660 or return; 857 or return;
661 858
662 unless (aio_stat "$filename.pst") { 859 unless (aio_stat "$filename.pst") {
663 (aio_load "$filename.pst", $av) >= 0 860 (aio_load "$filename.pst", $av) >= 0
664 or return; 861 or return;
665 $av = eval { (Storable::thaw <$av>)->{objs} }; 862 $av = eval { (Storable::thaw $av)->{objs} };
666 } 863 }
667 864
865 warn sprintf "loading %s (%d)\n",
866 $filename, length $data, scalar @{$av || []};#d#
668 return ($data, $av); 867 return ($data, $av);
669} 868}
670 869
671############################################################################# 870#############################################################################
672# command handling &c 871# command handling &c
894 $self->send ("ext " . to_json \%msg); 1093 $self->send ("ext " . to_json \%msg);
895} 1094}
896 1095
897=back 1096=back
898 1097
1098
1099=head3 cf::map
1100
1101=over 4
1102
1103=cut
1104
1105package cf::map;
1106
1107use Fcntl;
1108use Coro::AIO;
1109
1110our $MAX_RESET = 3600;
1111our $DEFAULT_RESET = 3000;
1112
1113sub generate_random_map {
1114 my ($path, $rmp) = @_;
1115
1116 # mit "rum" bekleckern, nicht
1117 cf::map::_create_random_map
1118 $path,
1119 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1120 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1121 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1122 $rmp->{exit_on_final_map},
1123 $rmp->{xsize}, $rmp->{ysize},
1124 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1125 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1126 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1127 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1128 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1129 (cf::region::find $rmp->{region})
1130}
1131
1132# and all this just because we cannot iterate over
1133# all maps in C++...
1134sub change_all_map_light {
1135 my ($change) = @_;
1136
1137 $_->change_map_light ($change)
1138 for grep $_->outdoor, values %cf::MAP;
1139}
1140
1141sub try_load_header($) {
1142 my ($path) = @_;
1143
1144 utf8::encode $path;
1145 aio_open $path, O_RDONLY, 0
1146 or return;
1147
1148 my $map = cf::map::new
1149 or return;
1150
1151 # for better error messages only, will be overwritten
1152 $map->path ($path);
1153
1154 $map->load_header ($path)
1155 or return;
1156
1157 $map->{load_path} = $path;
1158
1159 $map
1160}
1161
1162sub find;
1163sub find {
1164 my ($path, $origin) = @_;
1165
1166 #warn "find<$path,$origin>\n";#d#
1167
1168 $path = new cf::path $path, $origin && $origin->path;
1169 my $key = $path->as_string;
1170
1171 cf::lock_wait "map_find:$key";
1172
1173 $cf::MAP{$key} || do {
1174 my $guard = cf::lock_acquire "map_find:$key";
1175
1176 # do it the slow way
1177 my $map = try_load_header $path->save_path;
1178
1179 Coro::cede;
1180
1181 if ($map) {
1182 $map->last_access ((delete $map->{last_access})
1183 || $cf::RUNTIME); #d#
1184 # safety
1185 $map->{instantiate_time} = $cf::RUNTIME
1186 if $map->{instantiate_time} > $cf::RUNTIME;
1187 } else {
1188 if (my $rmp = $path->random_map_params) {
1189 $map = generate_random_map $key, $rmp;
1190 } else {
1191 $map = try_load_header $path->load_path;
1192 }
1193
1194 $map or return;
1195
1196 $map->{load_original} = 1;
1197 $map->{instantiate_time} = $cf::RUNTIME;
1198 $map->last_access ($cf::RUNTIME);
1199 $map->instantiate;
1200
1201 # per-player maps become, after loading, normal maps
1202 $map->per_player (0) if $path->{user_rel};
1203 }
1204
1205 $map->path ($key);
1206 $map->{path} = $path;
1207 $map->{last_save} = $cf::RUNTIME;
1208
1209 Coro::cede;
1210
1211 if ($map->should_reset) {
1212 $map->reset;
1213 undef $guard;
1214 $map = find $path
1215 or return;
1216 }
1217
1218 $cf::MAP{$key} = $map
1219 }
1220}
1221
1222sub load {
1223 my ($self) = @_;
1224
1225 my $path = $self->{path};
1226 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1227
1228 return if $self->in_memory != cf::MAP_SWAPPED;
1229
1230 $self->in_memory (cf::MAP_LOADING);
1231
1232 $self->alloc;
1233 $self->load_objects ($self->{load_path}, 1)
1234 or return;
1235
1236 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1237 if delete $self->{load_original};
1238
1239 if (my $uniq = $path->uniq_path) {
1240 utf8::encode $uniq;
1241 if (aio_open $uniq, O_RDONLY, 0) {
1242 $self->clear_unique_items;
1243 $self->load_objects ($uniq, 0);
1244 }
1245 }
1246
1247 Coro::cede;
1248
1249 # now do the right thing for maps
1250 $self->link_multipart_objects;
1251
1252 if ($self->{path}->is_style_map) {
1253 $self->{deny_save} = 1;
1254 $self->{deny_reset} = 1;
1255 } else {
1256 $self->fix_auto_apply;
1257 $self->decay_objects;
1258 $self->update_buttons;
1259 $self->set_darkness_map;
1260 $self->difficulty ($self->estimate_difficulty)
1261 unless $self->difficulty;
1262 $self->activate;
1263 }
1264
1265 Coro::cede;
1266
1267 $self->in_memory (cf::MAP_IN_MEMORY);
1268}
1269
1270sub find_sync {
1271 my ($path, $origin) = @_;
1272
1273 cf::sync_job { cf::map::find $path, $origin }
1274}
1275
1276sub do_load_sync {
1277 my ($map) = @_;
1278
1279 cf::sync_job { $map->load };
1280}
1281
1282sub save {
1283 my ($self) = @_;
1284
1285 my $lock = cf::lock_acquire "map_data:" . $self->path;
1286
1287 $self->{last_save} = $cf::RUNTIME;
1288
1289 return unless $self->dirty;
1290
1291 my $save = $self->{path}->save_path; utf8::encode $save;
1292 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1293
1294 $self->{load_path} = $save;
1295
1296 return if $self->{deny_save};
1297
1298 local $self->{last_access} = $self->last_access;#d#
1299
1300 if ($uniq) {
1301 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1302 $self->save_objects ($uniq, cf::IO_UNIQUES);
1303 } else {
1304 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1305 }
1306}
1307
1308sub swap_out {
1309 my ($self) = @_;
1310
1311 # save first because save cedes
1312 $self->save;
1313
1314 my $lock = cf::lock_acquire "map_data:" . $self->path;
1315
1316 return if $self->players;
1317 return if $self->in_memory != cf::MAP_IN_MEMORY;
1318 return if $self->{deny_save};
1319
1320 $self->clear;
1321 $self->in_memory (cf::MAP_SWAPPED);
1322}
1323
1324sub reset_at {
1325 my ($self) = @_;
1326
1327 # TODO: safety, remove and allow resettable per-player maps
1328 return 1e99 if $self->{path}{user_rel};
1329 return 1e99 if $self->{deny_reset};
1330
1331 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1332 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1333
1334 $time + $to
1335}
1336
1337sub should_reset {
1338 my ($self) = @_;
1339
1340 $self->reset_at <= $cf::RUNTIME
1341}
1342
1343sub unlink_save {
1344 my ($self) = @_;
1345
1346 utf8::encode (my $save = $self->{path}->save_path);
1347 aioreq_pri 3; IO::AIO::aio_unlink $save;
1348 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1349}
1350
1351sub rename {
1352 my ($self, $new_path) = @_;
1353
1354 $self->unlink_save;
1355
1356 delete $cf::MAP{$self->path};
1357 $self->{path} = new cf::path $new_path;
1358 $self->path ($self->{path}->as_string);
1359 $cf::MAP{$self->path} = $self;
1360
1361 $self->save;
1362}
1363
1364sub reset {
1365 my ($self) = @_;
1366
1367 my $lock = cf::lock_acquire "map_data:" . $self->path;
1368
1369 return if $self->players;
1370 return if $self->{path}{user_rel};#d#
1371
1372 warn "resetting map ", $self->path;#d#
1373
1374 delete $cf::MAP{$self->path};
1375
1376 $_->clear_links_to ($self) for values %cf::MAP;
1377
1378 $self->unlink_save;
1379 $self->destroy;
1380}
1381
1382my $nuke_counter = "aaaa";
1383
1384sub nuke {
1385 my ($self) = @_;
1386
1387 $self->{deny_save} = 1;
1388 $self->reset_timeout (1);
1389 $self->rename ("{nuke}/" . ($nuke_counter++));
1390 $self->reset; # polite request, might not happen
1391}
1392
1393sub customise_for {
1394 my ($map, $ob) = @_;
1395
1396 if ($map->per_player) {
1397 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1398 }
1399
1400 $map
1401}
1402
1403sub emergency_save {
1404 my $freeze_guard = cf::freeze_mainloop;
1405
1406 warn "enter emergency map save\n";
1407
1408 cf::sync_job {
1409 warn "begin emergency map save\n";
1410 $_->save for values %cf::MAP;
1411 };
1412
1413 warn "end emergency map save\n";
1414}
1415
1416package cf;
1417
1418=back
1419
1420
899=head3 cf::object::player 1421=head3 cf::object::player
900 1422
901=over 4 1423=over 4
902 1424
903=item $player_object->reply ($npc, $msg[, $flags]) 1425=item $player_object->reply ($npc, $msg[, $flags])
938 (ref $cf::CFG{"may_$access"} 1460 (ref $cf::CFG{"may_$access"}
939 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1461 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
940 : $cf::CFG{"may_$access"}) 1462 : $cf::CFG{"may_$access"})
941} 1463}
942 1464
1465=item $player_object->enter_link
1466
1467Freezes the player and moves him/her to a special map (C<{link}>).
1468
1469The player should be reaosnably safe there for short amounts of time. You
1470I<MUST> call C<leave_link> as soon as possible, though.
1471
1472=item $player_object->leave_link ($map, $x, $y)
1473
1474Moves the player out of the specila link map onto the given map. If the
1475map is not valid (or omitted), the player will be moved back to the
1476location he/she was before the call to C<enter_link>, or, if that fails,
1477to the emergency map position.
1478
1479Might block.
1480
1481=cut
1482
1483sub cf::object::player::enter_link {
1484 my ($self) = @_;
1485
1486 $self->deactivate_recursive;
1487
1488 return if $self->map == $LINK_MAP;
1489
1490 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1491 if $self->map;
1492
1493 $self->enter_map ($LINK_MAP, 20, 20);
1494}
1495
1496sub cf::object::player::leave_link {
1497 my ($self, $map, $x, $y) = @_;
1498
1499 my $link_pos = delete $self->{_link_pos};
1500
1501 unless ($map) {
1502 # restore original map position
1503 ($map, $x, $y) = @{ $link_pos || [] };
1504 $map = cf::map::find $map;
1505
1506 unless ($map) {
1507 ($map, $x, $y) = @$EMERGENCY_POSITION;
1508 $map = cf::map::find $map
1509 or die "FATAL: cannot load emergency map\n";
1510 }
1511 }
1512
1513 ($x, $y) = (-1, -1)
1514 unless (defined $x) && (defined $y);
1515
1516 # use -1 or undef as default coordinates, not 0, 0
1517 ($x, $y) = ($map->enter_x, $map->enter_y)
1518 if $x <=0 && $y <= 0;
1519
1520 $map->load;
1521
1522 $self->activate_recursive;
1523 $self->enter_map ($map, $x, $y);
1524}
1525
1526cf::player->attach (
1527 on_logout => sub {
1528 my ($pl) = @_;
1529
1530 # abort map switching before logout
1531 if ($pl->ob->{_link_pos}) {
1532 cf::sync_job {
1533 $pl->ob->leave_link
1534 };
1535 }
1536 },
1537 on_login => sub {
1538 my ($pl) = @_;
1539
1540 # try to abort aborted map switching on player login :)
1541 # should happen only on crashes
1542 if ($pl->ob->{_link_pos}) {
1543 $pl->ob->enter_link;
1544 Coro::async_pool {
1545 # we need this sleep as the login has a concurrent enter_exit running
1546 # and this sleep increases chances of the player not ending up in scorn
1547 Coro::Timer::sleep 1;
1548 $pl->ob->leave_link;
1549 };
1550 }
1551 },
1552);
1553
1554=item $player_object->goto ($path, $x, $y)
1555
1556=cut
1557
1558sub cf::object::player::goto {
1559 my ($self, $path, $x, $y) = @_;
1560
1561 $self->enter_link;
1562
1563 (Coro::async_pool {
1564 $path = new cf::path $path;
1565
1566 my $map = cf::map::find $path->as_string;
1567 $map = $map->customise_for ($self) if $map;
1568
1569# warn "entering ", $map->path, " at ($x, $y)\n"
1570# if $map;
1571
1572 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1573
1574 $self->leave_link ($map, $x, $y);
1575 })->prio (1);
1576}
1577
1578=item $player_object->enter_exit ($exit_object)
1579
1580=cut
1581
1582sub parse_random_map_params {
1583 my ($spec) = @_;
1584
1585 my $rmp = { # defaults
1586 xsize => 10,
1587 ysize => 10,
1588 };
1589
1590 for (split /\n/, $spec) {
1591 my ($k, $v) = split /\s+/, $_, 2;
1592
1593 $rmp->{lc $k} = $v if (length $k) && (length $v);
1594 }
1595
1596 $rmp
1597}
1598
1599sub prepare_random_map {
1600 my ($exit) = @_;
1601
1602 # all this does is basically replace the /! path by
1603 # a new random map path (?random/...) with a seed
1604 # that depends on the exit object
1605
1606 my $rmp = parse_random_map_params $exit->msg;
1607
1608 if ($exit->map) {
1609 $rmp->{region} = $exit->map->region_name;
1610 $rmp->{origin_map} = $exit->map->path;
1611 $rmp->{origin_x} = $exit->x;
1612 $rmp->{origin_y} = $exit->y;
1613 }
1614
1615 $rmp->{random_seed} ||= $exit->random_seed;
1616
1617 my $data = cf::to_json $rmp;
1618 my $md5 = Digest::MD5::md5_hex $data;
1619
1620 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1621 aio_write $fh, 0, (length $data), $data, 0;
1622
1623 $exit->slaying ("?random/$md5");
1624 $exit->msg (undef);
1625 }
1626}
1627
1628sub cf::object::player::enter_exit {
1629 my ($self, $exit) = @_;
1630
1631 return unless $self->type == cf::PLAYER;
1632
1633 $self->enter_link;
1634
1635 (Coro::async_pool {
1636 $self->deactivate_recursive; # just to be sure
1637 unless (eval {
1638 prepare_random_map $exit
1639 if $exit->slaying eq "/!";
1640
1641 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1642 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1643
1644 1;
1645 }) {
1646 $self->message ("Something went wrong deep within the crossfire server. "
1647 . "I'll try to bring you back to the map you were before. "
1648 . "Please report this to the dungeon master",
1649 cf::NDI_UNIQUE | cf::NDI_RED);
1650
1651 warn "ERROR in enter_exit: $@";
1652 $self->leave_link;
1653 }
1654 })->prio (1);
1655}
1656
943=head3 cf::client 1657=head3 cf::client
944 1658
945=over 4 1659=over 4
946 1660
947=item $client->send_drawinfo ($text, $flags) 1661=item $client->send_drawinfo ($text, $flags)
990 on_reply => sub { 1704 on_reply => sub {
991 my ($ns, $msg) = @_; 1705 my ($ns, $msg) = @_;
992 1706
993 # this weird shuffling is so that direct followup queries 1707 # this weird shuffling is so that direct followup queries
994 # get handled first 1708 # get handled first
995 my $queue = delete $ns->{query_queue}; 1709 my $queue = delete $ns->{query_queue}
1710 or return; # be conservative, not sure how that can happen, but we saw a crash here
996 1711
997 (shift @$queue)->[1]->($msg); 1712 (shift @$queue)->[1]->($msg);
998 1713
999 push @{ $ns->{query_queue} }, @$queue; 1714 push @{ $ns->{query_queue} }, @$queue;
1000 1715
1017=cut 1732=cut
1018 1733
1019sub cf::client::coro { 1734sub cf::client::coro {
1020 my ($self, $cb) = @_; 1735 my ($self, $cb) = @_;
1021 1736
1022 my $coro; $coro = async { 1737 my $coro = &Coro::async_pool ($cb);
1023 eval {
1024 $cb->();
1025 };
1026 warn $@ if $@;
1027 };
1028 1738
1029 $coro->on_destroy (sub { 1739 $coro->on_destroy (sub {
1030 delete $self->{_coro}{$coro+0}; 1740 delete $self->{_coro}{$coro+0};
1031 }); 1741 });
1032 1742
1204 1914
1205{ 1915{
1206 my $path = cf::localdir . "/database.pst"; 1916 my $path = cf::localdir . "/database.pst";
1207 1917
1208 sub db_load() { 1918 sub db_load() {
1209 warn "loading database $path\n";#d# remove later
1210 $DB = stat $path ? Storable::retrieve $path : { }; 1919 $DB = stat $path ? Storable::retrieve $path : { };
1211 } 1920 }
1212 1921
1213 my $pid; 1922 my $pid;
1214 1923
1215 sub db_save() { 1924 sub db_save() {
1216 warn "saving database $path\n";#d# remove later
1217 waitpid $pid, 0 if $pid; 1925 waitpid $pid, 0 if $pid;
1218 if (0 == ($pid = fork)) { 1926 if (0 == ($pid = fork)) {
1219 $DB->{_meta}{version} = 1; 1927 $DB->{_meta}{version} = 1;
1220 Storable::nstore $DB, "$path~"; 1928 Storable::nstore $DB, "$path~";
1221 rename "$path~", $path; 1929 rename "$path~", $path;
1269 open my $fh, "<:utf8", cf::confdir . "/config" 1977 open my $fh, "<:utf8", cf::confdir . "/config"
1270 or return; 1978 or return;
1271 1979
1272 local $/; 1980 local $/;
1273 *CFG = YAML::Syck::Load <$fh>; 1981 *CFG = YAML::Syck::Load <$fh>;
1982
1983 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
1984
1985 if (exists $CFG{mlockall}) {
1986 eval {
1987 $CFG{mlockall} ? &mlockall : &munlockall
1988 and die "WARNING: m(un)lockall failed: $!\n";
1989 };
1990 warn $@ if $@;
1991 }
1274} 1992}
1275 1993
1276sub main { 1994sub main {
1995 # we must not ever block the main coroutine
1996 local $Coro::idle = sub {
1997 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1998 (Coro::unblock_sub {
1999 Event::one_event;
2000 })->();
2001 };
2002
1277 cfg_load; 2003 cfg_load;
1278 db_load; 2004 db_load;
1279 load_extensions; 2005 load_extensions;
1280 Event::loop; 2006 Event::loop;
1281} 2007}
1282 2008
1283############################################################################# 2009#############################################################################
1284# initialisation 2010# initialisation
1285 2011
1286sub _perl_reload() { 2012sub reload() {
1287 # can/must only be called in main 2013 # can/must only be called in main
1288 if ($Coro::current != $Coro::main) { 2014 if ($Coro::current != $Coro::main) {
1289 warn "can only reload from main coroutine\n"; 2015 warn "can only reload from main coroutine\n";
1290 return; 2016 return;
1291 } 2017 }
1292 2018
1293 warn "reloading..."; 2019 warn "reloading...";
1294 2020
1295 local $FREEZE = 1; 2021 my $guard = freeze_mainloop;
1296 cf::emergency_save; 2022 cf::emergency_save;
1297 2023
1298 eval { 2024 eval {
1299 # if anything goes wrong in here, we should simply crash as we already saved 2025 # if anything goes wrong in here, we should simply crash as we already saved
1300 2026
1373 } 2099 }
1374 2100
1375 warn "reloaded successfully"; 2101 warn "reloaded successfully";
1376}; 2102};
1377 2103
1378sub perl_reload() { 2104#############################################################################
1379 _perl_reload; 2105
2106unless ($LINK_MAP) {
2107 $LINK_MAP = cf::map::new;
2108
2109 $LINK_MAP->width (41);
2110 $LINK_MAP->height (41);
2111 $LINK_MAP->alloc;
2112 $LINK_MAP->path ("{link}");
2113 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2114 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2115
2116 # dirty hack because... archetypes are not yet loaded
2117 Event->timer (
2118 after => 2,
2119 cb => sub {
2120 $_[0]->w->cancel;
2121
2122 # provide some exits "home"
2123 my $exit = cf::object::new "exit";
2124
2125 $exit->slaying ($EMERGENCY_POSITION->[0]);
2126 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2127 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2128
2129 $LINK_MAP->insert ($exit->clone, 19, 19);
2130 $LINK_MAP->insert ($exit->clone, 19, 20);
2131 $LINK_MAP->insert ($exit->clone, 19, 21);
2132 $LINK_MAP->insert ($exit->clone, 20, 19);
2133 $LINK_MAP->insert ($exit->clone, 20, 21);
2134 $LINK_MAP->insert ($exit->clone, 21, 19);
2135 $LINK_MAP->insert ($exit->clone, 21, 20);
2136 $LINK_MAP->insert ($exit->clone, 21, 21);
2137
2138 $exit->destroy;
2139 });
2140
2141 $LINK_MAP->{deny_save} = 1;
2142 $LINK_MAP->{deny_reset} = 1;
2143
2144 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1380} 2145}
1381 2146
1382register "<global>", __PACKAGE__; 2147register "<global>", __PACKAGE__;
1383 2148
1384register_command "perl-reload" => sub { 2149register_command "reload" => sub {
1385 my ($who, $arg) = @_; 2150 my ($who, $arg) = @_;
1386 2151
1387 if ($who->flag (FLAG_WIZ)) { 2152 if ($who->flag (FLAG_WIZ)) {
2153 $who->message ("start of reload.");
2154 reload;
1388 $who->message ("reloading..."); 2155 $who->message ("end of reload.");
1389 _perl_reload;
1390 } 2156 }
1391}; 2157};
1392 2158
1393unshift @INC, $LIBDIR; 2159unshift @INC, $LIBDIR;
1394 2160
1396 reentrant => 0, 2162 reentrant => 0,
1397 prio => 0, 2163 prio => 0,
1398 at => $NEXT_TICK || $TICK, 2164 at => $NEXT_TICK || $TICK,
1399 data => WF_AUTOCANCEL, 2165 data => WF_AUTOCANCEL,
1400 cb => sub { 2166 cb => sub {
1401 unless ($FREEZE) {
1402 cf::server_tick; # one server iteration 2167 cf::server_tick; # one server iteration
1403 $RUNTIME += $TICK; 2168 $RUNTIME += $TICK;
1404 }
1405
1406 $NEXT_TICK += $TICK; 2169 $NEXT_TICK += $TICK;
1407 2170
1408 # if we are delayed by four ticks or more, skip them all 2171 # if we are delayed by four ticks or more, skip them all
1409 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2172 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1410 2173
1413 }, 2176 },
1414); 2177);
1415 2178
1416IO::AIO::max_poll_time $TICK * 0.2; 2179IO::AIO::max_poll_time $TICK * 0.2;
1417 2180
2181Event->io (
1418Event->io (fd => IO::AIO::poll_fileno, 2182 fd => IO::AIO::poll_fileno,
1419 poll => 'r', 2183 poll => 'r',
1420 prio => 5, 2184 prio => 5,
1421 data => WF_AUTOCANCEL, 2185 data => WF_AUTOCANCEL,
1422 cb => \&IO::AIO::poll_cb); 2186 cb => \&IO::AIO::poll_cb,
2187);
1423 2188
1424# we must not ever block the main coroutine 2189Event->timer (
1425$Coro::idle = sub { 2190 data => WF_AUTOCANCEL,
1426 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2191 after => 0,
1427 warn "FATAL: Coro::idle was called, major BUG\n"; 2192 interval => 10,
2193 cb => sub {
1428 (Coro::unblock_sub { 2194 (Coro::unblock_sub {
1429 Event::one_event; 2195 write_runtime
2196 or warn "ERROR: unable to write runtime file: $!";
1430 })->(); 2197 })->();
1431}; 2198 },
2199);
2200
2201END { cf::emergency_save }
1432 2202
14331 22031
1434 2204

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