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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.107 by root, Sun Dec 31 18:10:40 2006 UTC vs.
Revision 1.120 by root, Tue Jan 2 11:08:36 2007 UTC

15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5;
20use Fcntl; 21use Fcntl;
21use IO::AIO 2.31 (); 22use IO::AIO 2.31 ();
22use YAML::Syck (); 23use YAML::Syck ();
23use Time::HiRes; 24use Time::HiRes;
24 25
49our $RUNTIME; 50our $RUNTIME;
50 51
51our %MAP; # all maps 52our %MAP; # all maps
52our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
53our $FREEZE; 54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO;
54 57
55binmode STDOUT; 58binmode STDOUT;
56binmode STDERR; 59binmode STDERR;
57 60
58# read virtual server time, if available 61# read virtual server time, if available
64 67
65mkdir cf::localdir; 68mkdir cf::localdir;
66mkdir cf::localdir . "/" . cf::playerdir; 69mkdir cf::localdir . "/" . cf::playerdir;
67mkdir cf::localdir . "/" . cf::tmpdir; 70mkdir cf::localdir . "/" . cf::tmpdir;
68mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS;
69 73
70our %EXT_CORO; 74# a special map that is always available
75our $LINK_MAP;
76
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
71 78
72############################################################################# 79#############################################################################
73 80
74=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
75 82
174sub to_json($) { 181sub to_json($) {
175 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
176 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
177} 184}
178 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
179=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
180 251
181The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
182always able to handle events or runnable, as crossfire+ is only partly 253always able to handle events or runnable, as crossfire+ is only partly
183reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
190=cut 261=cut
191 262
192sub sync_job(&) { 263sub sync_job(&) {
193 my ($job) = @_; 264 my ($job) = @_;
194 265
195 my $busy = 1;
196 my @res;
197
198 # TODO: use suspend/resume instead
199 local $FREEZE = 1;
200
201 my $coro = Coro::async {
202 @res = eval { $job->() };
203 warn $@ if $@;
204 undef $busy;
205 };
206
207 if ($Coro::current == $Coro::main) { 266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
208 $coro->prio (Coro::PRIO_MAX); 281 })->prio (Coro::PRIO_MAX);
282
209 while ($busy) { 283 while ($busy) {
210 Coro::cede_notself; 284 Coro::cede_notself;
211 Event::one_event unless Coro::nready; 285 Event::one_event unless Coro::nready;
212 } 286 }
287
288 wantarray ? @res : $res[0]
213 } else { 289 } else {
214 $coro->join; 290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
215 } 293 }
216
217 wantarray ? @res : $res[0]
218} 294}
219 295
220=item $coro = cf::coro { BLOCK } 296=item $coro = cf::coro { BLOCK }
221 297
222Creates and returns a new coro. This coro is automcatially being canceled 298Creates and returns a new coro. This coro is automcatially being canceled
240 $EXT_CORO{$coro+0} = $coro; 316 $EXT_CORO{$coro+0} = $coro;
241 317
242 $coro 318 $coro
243} 319}
244 320
321sub write_runtime {
322 my $runtime = cf::localdir . "/runtime";
323
324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
325 or return;
326
327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
329 and return;
330
331 aio_fsync $fh
332 and return;
333
334 close $fh
335 or return;
336
337 aio_rename "$runtime~", $runtime
338 and return;
339
340 1
341}
342
245=back 343=back
246 344
247=cut 345=cut
346
347#############################################################################
348
349package cf::path;
350
351sub new {
352 my ($class, $path, $base) = @_;
353
354 $path = $path->as_string if ref $path;
355
356 my $self = bless { }, $class;
357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
368 } elsif ($path =~ s{^\?random/}{}) {
369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
370 $self->{random} = cf::from_json $data;
371 } else {
372 if ($path =~ s{^~([^/]+)?}{}) {
373 $self->{user_rel} = 1;
374
375 if (defined $1) {
376 $self->{user} = $1;
377 } elsif ($base =~ m{^~([^/]+)/}) {
378 $self->{user} = $1;
379 } else {
380 warn "cannot resolve user-relative path without user <$path,$base>\n";
381 }
382 } elsif ($path =~ /^\//) {
383 # already absolute
384 } else {
385 $base =~ s{[^/]+/?$}{};
386 return $class->new ("$base/$path");
387 }
388
389 for ($path) {
390 redo if s{/\.?/}{/};
391 redo if s{/[^/]+/\.\./}{/};
392 }
393 }
394
395 $self->{path} = $path;
396
397 $self
398}
399
400# the name / primary key / in-game path
401sub as_string {
402 my ($self) = @_;
403
404 $self->{user_rel} ? "~$self->{user}$self->{path}"
405 : $self->{random} ? "?random/$self->{path}"
406 : $self->{path}
407}
408
409# the displayed name, this is a one way mapping
410sub visible_name {
411 my ($self) = @_;
412
413# if (my $rmp = $self->{random}) {
414# # todo: be more intelligent about this
415# "?random/$rmp->{origin_map}+$rmp->{origin_x}+$rmp->{origin_y}/$rmp->{dungeon_level}"
416# } else {
417 $self->as_string
418# }
419}
420
421# escape the /'s in the path
422sub _escaped_path {
423 # ∕ is U+2215
424 (my $path = $_[0]{path}) =~ s/\//∕/g;
425 $path
426}
427
428# the original (read-only) location
429sub load_path {
430 my ($self) = @_;
431
432 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
433}
434
435# the temporary/swap location
436sub save_path {
437 my ($self) = @_;
438
439 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
440 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
441 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
442}
443
444# the unique path, might be eq to save_path
445sub uniq_path {
446 my ($self) = @_;
447
448 $self->{user_rel} || $self->{random}
449 ? undef
450 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
451}
452
453# return random map parameters, or undef
454sub random_map_params {
455 my ($self) = @_;
456
457 $self->{random}
458}
459
460# this is somewhat ugly, but style maps do need special treatment
461sub is_style_map {
462 $_[0]{path} =~ m{^/styles/}
463}
464
465package cf;
248 466
249############################################################################# 467#############################################################################
250 468
251=head2 ATTACHABLE OBJECTS 469=head2 ATTACHABLE OBJECTS
252 470
660 or return; 878 or return;
661 879
662 unless (aio_stat "$filename.pst") { 880 unless (aio_stat "$filename.pst") {
663 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
664 or return; 882 or return;
665 $av = eval { (Storable::thaw <$av>)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
666 } 884 }
667 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
668 return ($data, $av); 888 return ($data, $av);
669} 889}
670 890
671############################################################################# 891#############################################################################
672# command handling &c 892# command handling &c
894 $self->send ("ext " . to_json \%msg); 1114 $self->send ("ext " . to_json \%msg);
895} 1115}
896 1116
897=back 1117=back
898 1118
1119
1120=head3 cf::map
1121
1122=over 4
1123
1124=cut
1125
1126package cf::map;
1127
1128use Fcntl;
1129use Coro::AIO;
1130
1131our $MAX_RESET = 7200;
1132our $DEFAULT_RESET = 3600;
1133
1134sub generate_random_map {
1135 my ($path, $rmp) = @_;
1136
1137 # mit "rum" bekleckern, nicht
1138 cf::map::_create_random_map
1139 $path,
1140 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1141 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1142 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1143 $rmp->{exit_on_final_map},
1144 $rmp->{xsize}, $rmp->{ysize},
1145 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1146 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1147 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1148 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1149 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1150 (cf::region::find $rmp->{region})
1151}
1152
1153# and all this just because we cannot iterate over
1154# all maps in C++...
1155sub change_all_map_light {
1156 my ($change) = @_;
1157
1158 $_->change_map_light ($change) for values %cf::MAP;
1159}
1160
1161sub try_load_header($) {
1162 my ($path) = @_;
1163
1164 utf8::encode $path;
1165 aio_open $path, O_RDONLY, 0
1166 or return;
1167
1168 my $map = cf::map::new
1169 or return;
1170
1171 $map->load_header ($path)
1172 or return;
1173
1174 $map->{load_path} = $path;
1175
1176 $map
1177}
1178
1179sub find_map {
1180 my ($path, $origin) = @_;
1181
1182 #warn "find_map<$path,$origin>\n";#d#
1183
1184 $path = new cf::path $path, $origin && $origin->path;
1185 my $key = $path->as_string;
1186
1187 cf::lock_wait "map_find:$key";
1188
1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1192 # do it the slow way
1193 my $map = try_load_header $path->save_path;
1194
1195 if ($map) {
1196 # safety
1197 $map->{instantiate_time} = $cf::RUNTIME
1198 if $map->{instantiate_time} > $cf::RUNTIME;
1199 } else {
1200 if (my $rmp = $path->random_map_params) {
1201 $map = generate_random_map $key, $rmp;
1202 } else {
1203 $map = try_load_header $path->load_path;
1204 }
1205
1206 $map or return;
1207
1208 $map->{load_original} = 1;
1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->instantiate;
1211
1212 # per-player maps become, after loading, normal maps
1213 $map->per_player (0) if $path->{user_rel};
1214 }
1215 #Coro::Timer::sleep 1;#d#
1216
1217 $map->path ($key);
1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1220 $map->last_access ($cf::RUNTIME);
1221
1222 if ($map->should_reset) {
1223 $map->reset;
1224 $map = find_map $path;
1225 }
1226
1227 $cf::MAP{$key} = $map
1228 }
1229}
1230
1231sub load {
1232 my ($self) = @_;
1233
1234 my $path = $self->{path};
1235 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1236
1237 return if $self->in_memory != cf::MAP_SWAPPED;
1238
1239 $self->in_memory (cf::MAP_LOADING);
1240
1241 $self->alloc;
1242 $self->load_objects ($self->{load_path}, 1)
1243 or return;
1244
1245 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1246 if delete $self->{load_original};
1247
1248 if (my $uniq = $path->uniq_path) {
1249 utf8::encode $uniq;
1250 if (aio_open $uniq, O_RDONLY, 0) {
1251 $self->clear_unique_items;
1252 $self->load_objects ($uniq, 0);
1253 }
1254 }
1255
1256 # now do the right thing for maps
1257 $self->link_multipart_objects;
1258
1259 if ($self->{path}->is_style_map) {
1260 $self->{deny_save} = 1;
1261 $self->{deny_reset} = 1;
1262 } else {
1263 $self->fix_auto_apply;
1264 $self->decay_objects;
1265 $self->update_buttons;
1266 $self->set_darkness_map;
1267 $self->difficulty ($self->estimate_difficulty)
1268 unless $self->difficulty;
1269 $self->activate;
1270 }
1271
1272 $self->in_memory (cf::MAP_IN_MEMORY);
1273}
1274
1275sub load_map_sync {
1276 my ($path, $origin) = @_;
1277
1278 #warn "load_map_sync<$path, $origin>\n";#d#
1279
1280 cf::sync_job {
1281 my $map = cf::map::find_map $path, $origin
1282 or return;
1283 $map->load;
1284 $map
1285 }
1286}
1287
1288sub save {
1289 my ($self) = @_;
1290
1291 $self->{last_save} = $cf::RUNTIME;
1292
1293 return unless $self->dirty;
1294
1295 my $save = $self->{path}->save_path; utf8::encode $save;
1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1297
1298 $self->{load_path} = $save;
1299
1300 return if $self->{deny_save};
1301
1302 if ($uniq) {
1303 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1304 $self->save_objects ($uniq, cf::IO_UNIQUES);
1305 } else {
1306 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1307 }
1308}
1309
1310sub swap_out {
1311 my ($self) = @_;
1312
1313 return if $self->players;
1314 return if $self->in_memory != cf::MAP_IN_MEMORY;
1315 return if $self->{deny_save};
1316
1317 $self->save;
1318 $self->clear;
1319 $self->in_memory (cf::MAP_SWAPPED);
1320}
1321
1322sub reset_at {
1323 my ($self) = @_;
1324
1325 # TODO: safety, remove and allow resettable per-player maps
1326 return 1e99 if $self->{path}{user_rel};
1327 return 1e99 if $self->{deny_reset};
1328
1329 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1330 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1331
1332 $time + $to
1333}
1334
1335sub should_reset {
1336 my ($self) = @_;
1337
1338 $self->reset_at <= $cf::RUNTIME
1339}
1340
1341sub unlink_save {
1342 my ($self) = @_;
1343
1344 utf8::encode (my $save = $self->{path}->save_path);
1345 aioreq_pri 3; IO::AIO::aio_unlink $save;
1346 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1347}
1348
1349sub rename {
1350 my ($self, $new_path) = @_;
1351
1352 $self->unlink_save;
1353
1354 delete $cf::MAP{$self->path};
1355 $self->{path} = new cf::path $new_path;
1356 $self->path ($self->{path}->as_string);
1357 $cf::MAP{$self->path} = $self;
1358
1359 $self->save;
1360}
1361
1362sub reset {
1363 my ($self) = @_;
1364
1365 return if $self->players;
1366 return if $self->{path}{user_rel};#d#
1367
1368 warn "resetting map ", $self->path;#d#
1369
1370 delete $cf::MAP{$self->path};
1371
1372 $_->clear_links_to ($self) for values %cf::MAP;
1373
1374 $self->unlink_save;
1375 $self->destroy;
1376}
1377
1378my $nuke_counter = "aaaa";
1379
1380sub nuke {
1381 my ($self) = @_;
1382
1383 $self->{deny_save} = 1;
1384 $self->reset_timeout (1);
1385 $self->rename ("{nuke}/" . ($nuke_counter++));
1386 $self->reset; # polite request, might not happen
1387}
1388
1389sub customise_for {
1390 my ($map, $ob) = @_;
1391
1392 if ($map->per_player) {
1393 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
1394 }
1395
1396 $map
1397}
1398
1399sub emergency_save {
1400 local $cf::FREEZE = 1;
1401
1402 warn "enter emergency map save\n";
1403
1404 cf::sync_job {
1405 warn "begin emergency map save\n";
1406 $_->save for values %cf::MAP;
1407 };
1408
1409 warn "end emergency map save\n";
1410}
1411
1412package cf;
1413
1414=back
1415
1416
899=head3 cf::object::player 1417=head3 cf::object::player
900 1418
901=over 4 1419=over 4
902 1420
903=item $player_object->reply ($npc, $msg[, $flags]) 1421=item $player_object->reply ($npc, $msg[, $flags])
936 1454
937 $self->flag (cf::FLAG_WIZ) || 1455 $self->flag (cf::FLAG_WIZ) ||
938 (ref $cf::CFG{"may_$access"} 1456 (ref $cf::CFG{"may_$access"}
939 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1457 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
940 : $cf::CFG{"may_$access"}) 1458 : $cf::CFG{"may_$access"})
1459}
1460
1461=item $player_object->enter_link
1462
1463Freezes the player and moves him/her to a special map (C<{link}>).
1464
1465The player should be reaosnably safe there for short amounts of time. You
1466I<MUST> call C<leave_link> as soon as possible, though.
1467
1468=item $player_object->leave_link ($map, $x, $y)
1469
1470Moves the player out of the specila link map onto the given map. If the
1471map is not valid (or omitted), the player will be moved back to the
1472location he/she was before the call to C<enter_link>, or, if that fails,
1473to the emergency map position.
1474
1475Might block.
1476
1477=cut
1478
1479sub cf::object::player::enter_link {
1480 my ($self) = @_;
1481
1482 $self->deactivate_recursive;
1483
1484 return if $self->map == $LINK_MAP;
1485
1486 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1487 if $self->map;
1488
1489 $self->enter_map ($LINK_MAP, 20, 20);
1490}
1491
1492sub cf::object::player::leave_link {
1493 my ($self, $map, $x, $y) = @_;
1494
1495 my $link_pos = delete $self->{_link_pos};
1496
1497 unless ($map) {
1498 # restore original map position
1499 ($map, $x, $y) = @{ $link_pos || [] };
1500 $map = cf::map::find_map $map;
1501
1502 unless ($map) {
1503 ($map, $x, $y) = @$EMERGENCY_POSITION;
1504 $map = cf::map::find_map $map
1505 or die "FATAL: cannot load emergency map\n";
1506 }
1507 }
1508
1509 ($x, $y) = (-1, -1)
1510 unless (defined $x) && (defined $y);
1511
1512 # use -1 or undef as default coordinates, not 0, 0
1513 ($x, $y) = ($map->enter_x, $map->enter_y)
1514 if $x <=0 && $y <= 0;
1515
1516 $map->load;
1517
1518 $self->activate_recursive;
1519 $self->enter_map ($map, $x, $y);
1520}
1521
1522cf::player->attach (
1523 on_logout => sub {
1524 my ($pl) = @_;
1525
1526 # abort map switching before logout
1527 if ($pl->ob->{_link_pos}) {
1528 cf::sync_job {
1529 $pl->ob->leave_link
1530 };
1531 }
1532 },
1533 on_login => sub {
1534 my ($pl) = @_;
1535
1536 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) {
1539 $pl->ob->enter_link;
1540 Coro::async {
1541 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn
1543 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link;
1545 };
1546 }
1547 },
1548);
1549
1550=item $player_object->goto_map ($path, $x, $y)
1551
1552=cut
1553
1554sub cf::object::player::goto_map {
1555 my ($self, $path, $x, $y) = @_;
1556
1557 $self->enter_link;
1558
1559 (Coro::async {
1560 $path = new cf::path $path;
1561
1562 my $map = cf::map::find_map $path->as_string;
1563 $map = $map->customise_for ($self) if $map;
1564
1565# warn "entering ", $map->path, " at ($x, $y)\n"
1566# if $map;
1567
1568 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1569
1570 $self->leave_link ($map, $x, $y);
1571 })->prio (1);
1572}
1573
1574=item $player_object->enter_exit ($exit_object)
1575
1576=cut
1577
1578sub parse_random_map_params {
1579 my ($spec) = @_;
1580
1581 my $rmp = { # defaults
1582 xsize => 10,
1583 ysize => 10,
1584 };
1585
1586 for (split /\n/, $spec) {
1587 my ($k, $v) = split /\s+/, $_, 2;
1588
1589 $rmp->{lc $k} = $v if (length $k) && (length $v);
1590 }
1591
1592 $rmp
1593}
1594
1595sub prepare_random_map {
1596 my ($exit) = @_;
1597
1598 # all this does is basically replace the /! path by
1599 # a new random map path (?random/...) with a seed
1600 # that depends on the exit object
1601
1602 my $rmp = parse_random_map_params $exit->msg;
1603
1604 if ($exit->map) {
1605 $rmp->{region} = $exit->map->region_name;
1606 $rmp->{origin_map} = $exit->map->path;
1607 $rmp->{origin_x} = $exit->x;
1608 $rmp->{origin_y} = $exit->y;
1609 }
1610
1611 $rmp->{random_seed} ||= $exit->random_seed;
1612
1613 my $data = cf::to_json $rmp;
1614 my $md5 = Digest::MD5::md5_hex $data;
1615
1616 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1617 aio_write $fh, 0, (length $data), $data, 0;
1618
1619 $exit->slaying ("?random/$md5");
1620 $exit->msg (undef);
1621 }
1622}
1623
1624sub cf::object::player::enter_exit {
1625 my ($self, $exit) = @_;
1626
1627 return unless $self->type == cf::PLAYER;
1628
1629 $self->enter_link;
1630
1631 (Coro::async {
1632 unless (eval {
1633
1634 prepare_random_map $exit
1635 if $exit->slaying eq "/!";
1636
1637 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1638 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1639
1640 1;
1641 }) {
1642 $self->message ("Something went wrong deep within the crossfire server. "
1643 . "I'll try to bring you back to the map you were before. "
1644 . "Please report this to the dungeon master",
1645 cf::NDI_UNIQUE | cf::NDI_RED);
1646
1647 warn "ERROR in enter_exit: $@";
1648 $self->leave_link;
1649 }
1650 })->prio (1);
941} 1651}
942 1652
943=head3 cf::client 1653=head3 cf::client
944 1654
945=over 4 1655=over 4
1272 local $/; 1982 local $/;
1273 *CFG = YAML::Syck::Load <$fh>; 1983 *CFG = YAML::Syck::Load <$fh>;
1274} 1984}
1275 1985
1276sub main { 1986sub main {
1987 # we must not ever block the main coroutine
1988 local $Coro::idle = sub {
1989 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1990 (Coro::unblock_sub {
1991 Event::one_event;
1992 })->();
1993 };
1994
1277 cfg_load; 1995 cfg_load;
1278 db_load; 1996 db_load;
1279 load_extensions; 1997 load_extensions;
1280 Event::loop; 1998 Event::loop;
1281} 1999}
1282 2000
1283############################################################################# 2001#############################################################################
1284# initialisation 2002# initialisation
1285 2003
1286sub perl_reload() { 2004sub reload() {
1287 # can/must only be called in main 2005 # can/must only be called in main
1288 if ($Coro::current != $Coro::main) { 2006 if ($Coro::current != $Coro::main) {
1289 warn "can only reload from main coroutine\n"; 2007 warn "can only reload from main coroutine\n";
1290 return; 2008 return;
1291 } 2009 }
1373 } 2091 }
1374 2092
1375 warn "reloaded successfully"; 2093 warn "reloaded successfully";
1376}; 2094};
1377 2095
2096#############################################################################
2097
2098unless ($LINK_MAP) {
2099 $LINK_MAP = cf::map::new;
2100
2101 $LINK_MAP->width (41);
2102 $LINK_MAP->height (41);
2103 $LINK_MAP->alloc;
2104 $LINK_MAP->path ("{link}");
2105 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2106 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2107
2108 # dirty hack because... archetypes are not yet loaded
2109 Event->timer (
2110 after => 2,
2111 cb => sub {
2112 $_[0]->w->cancel;
2113
2114 # provide some exits "home"
2115 my $exit = cf::object::new "exit";
2116
2117 $exit->slaying ($EMERGENCY_POSITION->[0]);
2118 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2119 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2120
2121 $LINK_MAP->insert ($exit->clone, 19, 19);
2122 $LINK_MAP->insert ($exit->clone, 19, 20);
2123 $LINK_MAP->insert ($exit->clone, 19, 21);
2124 $LINK_MAP->insert ($exit->clone, 20, 19);
2125 $LINK_MAP->insert ($exit->clone, 20, 21);
2126 $LINK_MAP->insert ($exit->clone, 21, 19);
2127 $LINK_MAP->insert ($exit->clone, 21, 20);
2128 $LINK_MAP->insert ($exit->clone, 21, 21);
2129
2130 $exit->destroy;
2131 });
2132
2133 $LINK_MAP->{deny_save} = 1;
2134 $LINK_MAP->{deny_reset} = 1;
2135
2136 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2137}
2138
1378register "<global>", __PACKAGE__; 2139register "<global>", __PACKAGE__;
1379 2140
1380register_command "perl-reload" => sub { 2141register_command "reload" => sub {
1381 my ($who, $arg) = @_; 2142 my ($who, $arg) = @_;
1382 2143
1383 if ($who->flag (FLAG_WIZ)) { 2144 if ($who->flag (FLAG_WIZ)) {
1384 $who->message ("start of reload."); 2145 $who->message ("start of reload.");
1385 perl_reload; 2146 reload;
1386 $who->message ("end of reload."); 2147 $who->message ("end of reload.");
1387 } 2148 }
1388}; 2149};
1389 2150
1390unshift @INC, $LIBDIR; 2151unshift @INC, $LIBDIR;
1410 }, 2171 },
1411); 2172);
1412 2173
1413IO::AIO::max_poll_time $TICK * 0.2; 2174IO::AIO::max_poll_time $TICK * 0.2;
1414 2175
2176Event->io (
1415Event->io (fd => IO::AIO::poll_fileno, 2177 fd => IO::AIO::poll_fileno,
1416 poll => 'r', 2178 poll => 'r',
1417 prio => 5, 2179 prio => 5,
1418 data => WF_AUTOCANCEL, 2180 data => WF_AUTOCANCEL,
1419 cb => \&IO::AIO::poll_cb); 2181 cb => \&IO::AIO::poll_cb,
2182);
1420 2183
1421# we must not ever block the main coroutine 2184Event->timer (
1422$Coro::idle = sub { 2185 data => WF_AUTOCANCEL,
1423 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2186 after => 0,
1424 warn "FATAL: Coro::idle was called, major BUG\n"; 2187 interval => 10,
2188 cb => sub {
1425 (Coro::unblock_sub { 2189 (Coro::unblock_sub {
1426 Event::one_event; 2190 write_runtime
2191 or warn "ERROR: unable to write runtime file: $!";
1427 })->(); 2192 })->();
1428}; 2193 },
2194);
1429 2195
14301 21961
1431 2197

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