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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.107 by root, Sun Dec 31 18:10:40 2006 UTC vs.
Revision 1.161 by root, Thu Jan 11 00:16:58 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
21use Digest::MD5;
20use Fcntl; 22use Fcntl;
21use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
22use YAML::Syck (); 24use YAML::Syck ();
23use Time::HiRes; 25use Time::HiRes;
24 26
25use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
26 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
27# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
28$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
29 33
30$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
31
32sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
33 35
34our %COMMAND = (); 36our %COMMAND = ();
35our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
38
39our @EXTS = (); # list of extension package names
36our %EXTCMD = (); 40our %EXTCMD = ();
41our %EXT_CORO = (); # coroutines bound to extensions
42our %EXT_MAP = (); # pluggable maps
37 43
38our @EVENT; 44our @EVENT;
39our $LIBDIR = datadir . "/ext"; 45our $LIBDIR = datadir . "/ext";
40 46
41our $TICK = MAX_TIME * 1e-6; 47our $TICK = MAX_TIME * 1e-6;
46our %CFG; 52our %CFG;
47 53
48our $UPTIME; $UPTIME ||= time; 54our $UPTIME; $UPTIME ||= time;
49our $RUNTIME; 55our $RUNTIME;
50 56
57our %PLAYER; # all users
51our %MAP; # all maps 58our %MAP; # all maps
52our $LINK_MAP; # the special {link} map 59our $LINK_MAP; # the special {link} map
53our $FREEZE; 60our $RANDOM_MAPS = cf::localdir . "/random";
61
62our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
63our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
54 64
55binmode STDOUT; 65binmode STDOUT;
56binmode STDERR; 66binmode STDERR;
57 67
58# read virtual server time, if available 68# read virtual server time, if available
64 74
65mkdir cf::localdir; 75mkdir cf::localdir;
66mkdir cf::localdir . "/" . cf::playerdir; 76mkdir cf::localdir . "/" . cf::playerdir;
67mkdir cf::localdir . "/" . cf::tmpdir; 77mkdir cf::localdir . "/" . cf::tmpdir;
68mkdir cf::localdir . "/" . cf::uniquedir; 78mkdir cf::localdir . "/" . cf::uniquedir;
79mkdir $RANDOM_MAPS;
69 80
70our %EXT_CORO; 81# a special map that is always available
82our $LINK_MAP;
83our $EMERGENCY_POSITION;
71 84
72############################################################################# 85#############################################################################
73 86
74=head2 GLOBAL VARIABLES 87=head2 GLOBAL VARIABLES
75 88
99 112
100=item %cf::CFG 113=item %cf::CFG
101 114
102Configuration for the server, loaded from C</etc/crossfire/config>, or 115Configuration for the server, loaded from C</etc/crossfire/config>, or
103from wherever your confdir points to. 116from wherever your confdir points to.
117
118=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
119
120These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
121or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
122processing has been done. Call C<< ->wait >> on them to maximise the
123window of cpu time available, or simply to synchronise to the server tick.
104 124
105=back 125=back
106 126
107=cut 127=cut
108 128
112 utf8::encode $msg; 132 utf8::encode $msg;
113 133
114 $msg .= "\n" 134 $msg .= "\n"
115 unless $msg =~ /\n$/; 135 unless $msg =~ /\n$/;
116 136
117 LOG llevError, "cfperl: $msg"; 137 LOG llevError, $msg;
118 }; 138 };
119} 139}
120 140
121@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 141@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
122@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 142@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
140 160
141$Event::DIED = sub { 161$Event::DIED = sub {
142 warn "error in event callback: @_"; 162 warn "error in event callback: @_";
143}; 163};
144 164
145my %ext_pkg;
146my @exts;
147my @hook;
148
149=head2 UTILITY FUNCTIONS 165=head2 UTILITY FUNCTIONS
150 166
151=over 4 167=over 4
152 168
169=item dumpval $ref
170
153=cut 171=cut
172
173sub dumpval {
174 eval {
175 local $SIG{__DIE__};
176 my $d;
177 if (1) {
178 $d = new Data::Dumper([$_[0]], ["*var"]);
179 $d->Terse(1);
180 $d->Indent(2);
181 $d->Quotekeys(0);
182 $d->Useqq(1);
183 #$d->Bless(...);
184 $d->Seen($_[1]) if @_ > 1;
185 $d = $d->Dump();
186 }
187 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
188 $d
189 } || "[unable to dump $_[0]: '$@']";
190}
154 191
155use JSON::Syck (); # TODO# replace by JSON::PC once working 192use JSON::Syck (); # TODO# replace by JSON::PC once working
156 193
157=item $ref = cf::from_json $json 194=item $ref = cf::from_json $json
158 195
173 210
174sub to_json($) { 211sub to_json($) {
175 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 212 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
176 JSON::Syck::Dump $_[0] 213 JSON::Syck::Dump $_[0]
177} 214}
215
216=item cf::lock_wait $string
217
218Wait until the given lock is available. See cf::lock_acquire.
219
220=item my $lock = cf::lock_acquire $string
221
222Wait until the given lock is available and then acquires it and returns
223a Coro::guard object. If the guard object gets destroyed (goes out of scope,
224for example when the coroutine gets canceled), the lock is automatically
225returned.
226
227Lock names should begin with a unique identifier (for example, cf::map::find
228uses map_find and cf::map::load uses map_load).
229
230=cut
231
232our %LOCK;
233
234sub lock_wait($) {
235 my ($key) = @_;
236
237 # wait for lock, if any
238 while ($LOCK{$key}) {
239 push @{ $LOCK{$key} }, $Coro::current;
240 Coro::schedule;
241 }
242}
243
244sub lock_acquire($) {
245 my ($key) = @_;
246
247 # wait, to be sure we are not locked
248 lock_wait $key;
249
250 $LOCK{$key} = [];
251
252 Coro::guard {
253 # wake up all waiters, to be on the safe side
254 $_->ready for @{ delete $LOCK{$key} };
255 }
256}
257
258sub freeze_mainloop {
259 return unless $TICK_WATCHER->is_active;
260
261 my $guard = Coro::guard { $TICK_WATCHER->start };
262 $TICK_WATCHER->stop;
263 $guard
264}
265
266=item cf::async { BLOCK }
267
268Currently the same as Coro::async_pool, meaning you cannot use
269C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
270thing you are allowed to do is call C<prio> on it.
271
272=cut
273
274BEGIN { *async = \&Coro::async_pool }
178 275
179=item cf::sync_job { BLOCK } 276=item cf::sync_job { BLOCK }
180 277
181The design of crossfire+ requires that the main coro ($Coro::main) is 278The design of crossfire+ requires that the main coro ($Coro::main) is
182always able to handle events or runnable, as crossfire+ is only partly 279always able to handle events or runnable, as crossfire+ is only partly
190=cut 287=cut
191 288
192sub sync_job(&) { 289sub sync_job(&) {
193 my ($job) = @_; 290 my ($job) = @_;
194 291
195 my $busy = 1;
196 my @res;
197
198 # TODO: use suspend/resume instead
199 local $FREEZE = 1;
200
201 my $coro = Coro::async {
202 @res = eval { $job->() };
203 warn $@ if $@;
204 undef $busy;
205 };
206
207 if ($Coro::current == $Coro::main) { 292 if ($Coro::current == $Coro::main) {
293 # this is the main coro, too bad, we have to block
294 # till the operation succeeds, freezing the server :/
295
296 # TODO: use suspend/resume instead
297 # (but this is cancel-safe)
298 my $freeze_guard = freeze_mainloop;
299
300 my $busy = 1;
301 my @res;
302
303 (async {
304 @res = eval { $job->() };
305 warn $@ if $@;
306 undef $busy;
208 $coro->prio (Coro::PRIO_MAX); 307 })->prio (Coro::PRIO_MAX);
308
209 while ($busy) { 309 while ($busy) {
210 Coro::cede_notself; 310 Coro::cede or Event::one_event;
211 Event::one_event unless Coro::nready;
212 } 311 }
312
313 wantarray ? @res : $res[0]
213 } else { 314 } else {
214 $coro->join; 315 # we are in another coroutine, how wonderful, everything just works
316
317 $job->()
215 } 318 }
216
217 wantarray ? @res : $res[0]
218} 319}
219 320
220=item $coro = cf::coro { BLOCK } 321=item $coro = cf::async_ext { BLOCK }
221 322
222Creates and returns a new coro. This coro is automcatially being canceled 323Like async, but this coro is automatically being canceled when the
223when the extension calling this is being unloaded. 324extension calling this is being unloaded.
224 325
225=cut 326=cut
226 327
227sub coro(&) { 328sub async_ext(&) {
228 my $cb = shift; 329 my $cb = shift;
229 330
230 my $coro; $coro = async { 331 my $coro = &Coro::async ($cb);
231 eval {
232 $cb->();
233 };
234 warn $@ if $@;
235 };
236 332
237 $coro->on_destroy (sub { 333 $coro->on_destroy (sub {
238 delete $EXT_CORO{$coro+0}; 334 delete $EXT_CORO{$coro+0};
239 }); 335 });
240 $EXT_CORO{$coro+0} = $coro; 336 $EXT_CORO{$coro+0} = $coro;
241 337
242 $coro 338 $coro
243} 339}
244 340
341sub write_runtime {
342 my $runtime = cf::localdir . "/runtime";
343
344 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
345 or return;
346
347 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
348 (aio_write $fh, 0, (length $value), $value, 0) <= 0
349 and return;
350
351 aio_fsync $fh
352 and return;
353
354 close $fh
355 or return;
356
357 aio_rename "$runtime~", $runtime
358 and return;
359
360 1
361}
362
245=back 363=back
246 364
247=cut 365=cut
366
367#############################################################################
368
369package cf::path;
370
371use overload
372 '""' => \&as_string;
373
374# used to convert map paths into valid unix filenames by repalcing / by ∕
375our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
376
377sub register {
378 my ($pkg, $prefix) = @_;
379
380 $EXT_MAP{$prefix} = $pkg;
381}
382
383sub new {
384 my ($class, $path, $base) = @_;
385
386 return $path if ref $path;
387
388 my $self = {};
389
390 # {... are special paths that are not being touched
391 # ?xxx/... are special absolute paths
392 # ?random/... random maps
393 # /! non-realised random map exit
394 # /... normal maps
395 # ~/... per-player maps without a specific player (DO NOT USE)
396 # ~user/... per-player map of a specific user
397
398 $path =~ s/$PATH_SEP/\//go;
399
400 if ($path =~ /^{/) {
401 # fine as it is
402 } else {
403 if ($path =~ s{^~([^/]+)?}{}) {
404 # ~user
405 $self->{user_rel} = 1;
406
407 if (defined $1) {
408 $self->{user} = $1;
409 } elsif ($base =~ m{^~([^/]+)/}) {
410 $self->{user} = $1;
411 } else {
412 warn "cannot resolve user-relative path without user <$path,$base>\n";
413 }
414 } elsif ($path =~ s{^\?([^/]+)/}{}) {
415 # ?...
416 $self->{ext} = $1;
417 if (my $ext = $EXT_MAP{$1}) {
418 bless $self, $ext;
419 }
420 } elsif ($path =~ /^\//) {
421 # /...
422 # already absolute
423 } else {
424 # relative
425 $base =~ s{[^/]+/?$}{};
426 return $class->new ("$base/$path");
427 }
428
429 for ($path) {
430 redo if s{/\.?/}{/};
431 redo if s{/[^/]+/\.\./}{/};
432 }
433 }
434
435 $self->{path} = $path;
436
437 if ("HASH" eq ref $self) {
438 bless $self, $class;
439 } else {
440 $self->init;
441 }
442
443 for my $ext (values %EXT_MAP) {
444 if (my $subst = $ext->substitute ($self)) {
445 return $subst;
446 }
447 }
448
449 $self
450}
451
452sub init {
453 # nop
454}
455
456sub substitute {
457 ()
458}
459
460# the name / primary key / in-game path
461sub as_string {
462 my ($self) = @_;
463
464 $self->{user_rel} ? "~$self->{user}$self->{path}"
465 : $self->{ext} ? "?$self->{ext}/$self->{path}"
466 : $self->{path}
467}
468
469# the displayed name, this is a one way mapping
470sub visible_name {
471 &as_string
472}
473
474# escape the /'s in the path
475sub _escaped_path {
476 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
477 $path
478}
479
480# the original (read-only) location
481sub load_path {
482 my ($self) = @_;
483
484 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
485}
486
487# the temporary/swap location
488sub save_path {
489 my ($self) = @_;
490
491 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
492 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, $self->{path}
493 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
494}
495
496# the unique path, undef == no special unique path
497sub uniq_path {
498 my ($self) = @_;
499
500 sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
501}
502
503# this is somewhat ugly, but style maps do need special treatment
504sub is_style_map {
505 $_[0]{path} =~ m{^/styles/}
506}
507
508sub load_orig {
509 my ($self) = @_;
510
511 &cf::map::load_map_header ($self->load_path)
512}
513
514sub load_temp {
515 my ($self) = @_;
516
517 &cf::map::load_map_header ($self->save_path)
518}
519
520package cf;
248 521
249############################################################################# 522#############################################################################
250 523
251=head2 ATTACHABLE OBJECTS 524=head2 ATTACHABLE OBJECTS
252 525
660 or return; 933 or return;
661 934
662 unless (aio_stat "$filename.pst") { 935 unless (aio_stat "$filename.pst") {
663 (aio_load "$filename.pst", $av) >= 0 936 (aio_load "$filename.pst", $av) >= 0
664 or return; 937 or return;
665 $av = eval { (Storable::thaw <$av>)->{objs} }; 938 $av = eval { (Storable::thaw $av)->{objs} };
666 } 939 }
667 940
941 warn sprintf "loading %s (%d)\n",
942 $filename, length $data, scalar @{$av || []};#d#
668 return ($data, $av); 943 return ($data, $av);
669} 944}
670 945
671############################################################################# 946#############################################################################
672# command handling &c 947# command handling &c
697=cut 972=cut
698 973
699sub register_extcmd { 974sub register_extcmd {
700 my ($name, $cb) = @_; 975 my ($name, $cb) = @_;
701 976
702 my $caller = caller;
703 #warn "registering extcmd '$name' to '$caller'";
704
705 $EXTCMD{$name} = [$cb, $caller]; 977 $EXTCMD{$name} = $cb;
706} 978}
707 979
708cf::player->attach ( 980cf::player->attach (
709 on_command => sub { 981 on_command => sub {
710 my ($pl, $name, $params) = @_; 982 my ($pl, $name, $params) = @_;
723 995
724 my $msg = eval { from_json $buf }; 996 my $msg = eval { from_json $buf };
725 997
726 if (ref $msg) { 998 if (ref $msg) {
727 if (my $cb = $EXTCMD{$msg->{msgtype}}) { 999 if (my $cb = $EXTCMD{$msg->{msgtype}}) {
728 if (my %reply = $cb->[0]->($pl, $msg)) { 1000 if (my %reply = $cb->($pl, $msg)) {
729 $pl->ext_reply ($msg->{msgid}, %reply); 1001 $pl->ext_reply ($msg->{msgid}, %reply);
730 } 1002 }
731 } 1003 }
732 } else { 1004 } else {
733 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n"; 1005 warn "player " . ($pl->ob->name) . " sent unparseable ext message: <$buf>\n";
735 1007
736 cf::override; 1008 cf::override;
737 }, 1009 },
738); 1010);
739 1011
740sub register {
741 my ($base, $pkg) = @_;
742
743 #TODO
744}
745
746sub load_extension { 1012sub load_extension {
747 my ($path) = @_; 1013 my ($path) = @_;
748 1014
749 $path =~ /([^\/\\]+)\.ext$/ or die "$path"; 1015 $path =~ /([^\/\\]+)\.ext$/ or die "$path";
750 my $base = $1; 1016 my $base = $1;
751 my $pkg = $1; 1017 my $pkg = $1;
752 $pkg =~ s/[^[:word:]]/_/g; 1018 $pkg =~ s/[^[:word:]]/_/g;
753 $pkg = "ext::$pkg"; 1019 $pkg = "ext::$pkg";
754 1020
755 warn "loading '$path' into '$pkg'\n"; 1021 warn "... loading '$path' into '$pkg'\n";
756 1022
757 open my $fh, "<:utf8", $path 1023 open my $fh, "<:utf8", $path
758 or die "$path: $!"; 1024 or die "$path: $!";
759 1025
760 my $source = 1026 my $source =
765 1031
766 eval $source 1032 eval $source
767 or die $@ ? "$path: $@\n" 1033 or die $@ ? "$path: $@\n"
768 : "extension disabled.\n"; 1034 : "extension disabled.\n";
769 1035
770 push @exts, $pkg; 1036 push @EXTS, $pkg;
771 $ext_pkg{$base} = $pkg;
772
773# no strict 'refs';
774# @{"$pkg\::ISA"} = ext::;
775
776 register $base, $pkg;
777}
778
779sub unload_extension {
780 my ($pkg) = @_;
781
782 warn "removing extension $pkg\n";
783
784 # remove hooks
785 #TODO
786# for my $idx (0 .. $#PLUGIN_EVENT) {
787# delete $hook[$idx]{$pkg};
788# }
789
790 # remove commands
791 for my $name (keys %COMMAND) {
792 my @cb = grep $_->[0] ne $pkg, @{ $COMMAND{$name} };
793
794 if (@cb) {
795 $COMMAND{$name} = \@cb;
796 } else {
797 delete $COMMAND{$name};
798 }
799 }
800
801 # remove extcmds
802 for my $name (grep $EXTCMD{$_}[1] eq $pkg, keys %EXTCMD) {
803 delete $EXTCMD{$name};
804 }
805
806 if (my $cb = $pkg->can ("unload")) {
807 eval {
808 $cb->($pkg);
809 1
810 } or warn "$pkg unloaded, but with errors: $@";
811 }
812
813 Symbol::delete_package $pkg;
814} 1037}
815 1038
816sub load_extensions { 1039sub load_extensions {
817 for my $ext (<$LIBDIR/*.ext>) { 1040 for my $ext (<$LIBDIR/*.ext>) {
818 next unless -r $ext; 1041 next unless -r $ext;
836}; 1059};
837 1060
838cf::map->attach (prio => -10000, package => cf::mapsupport::); 1061cf::map->attach (prio => -10000, package => cf::mapsupport::);
839 1062
840############################################################################# 1063#############################################################################
841# load/save perl data associated with player->ob objects
842
843sub all_objects(@) {
844 @_, map all_objects ($_->inv), @_
845}
846
847# TODO: compatibility cruft, remove when no longer needed
848cf::player->attach (
849 on_load => sub {
850 my ($pl, $path) = @_;
851
852 for my $o (all_objects $pl->ob) {
853 if (my $value = $o->get_ob_key_value ("_perl_data")) {
854 $o->set_ob_key_value ("_perl_data");
855
856 %$o = %{ Storable::thaw pack "H*", $value };
857 }
858 }
859 },
860);
861
862#############################################################################
863 1064
864=head2 CORE EXTENSIONS 1065=head2 CORE EXTENSIONS
865 1066
866Functions and methods that extend core crossfire objects. 1067Functions and methods that extend core crossfire objects.
867 1068
1069=cut
1070
1071package cf::player;
1072
1073use Coro::AIO;
1074
868=head3 cf::player 1075=head3 cf::player
869 1076
870=over 4 1077=over 4
871 1078
872=item cf::player::exists $login 1079=item cf::player::find $login
873 1080
874Returns true when the given account exists. 1081Returns the given player object, loading it if necessary (might block).
875 1082
876=cut 1083=cut
877 1084
878sub cf::player::exists($) { 1085sub playerdir($) {
879 cf::player::find $_[0] 1086 cf::localdir
880 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1087 . "/"
1088 . cf::playerdir
1089 . "/"
1090 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1091}
1092
1093sub path($) {
1094 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1095
1096 (playerdir $login) . "/$login.pl"
1097}
1098
1099sub find_active($) {
1100 $cf::PLAYER{$_[0]}
1101 and $cf::PLAYER{$_[0]}->active
1102 and $cf::PLAYER{$_[0]}
1103}
1104
1105sub exists($) {
1106 my ($login) = @_;
1107
1108 $cf::PLAYER{$login}
1109 or cf::sync_job { !aio_stat $login }
1110}
1111
1112sub find($) {
1113 return $cf::PLAYER{$_[0]} || do {
1114 my $login = $_[0];
1115
1116 my $guard = cf::lock_acquire "user_find:$login";
1117
1118 $cf::PLAYER{$_[0]} || do {
1119 my $pl = load_pl path $login
1120 or return;
1121 $cf::PLAYER{$login} = $pl
1122 }
1123 }
1124}
1125
1126sub save($) {
1127 my ($pl) = @_;
1128
1129 return if $pl->{deny_save};
1130
1131 my $path = path $pl;
1132 my $guard = cf::lock_acquire "user_save:$path";
1133
1134 return if $pl->{deny_save};
1135
1136 aio_mkdir playerdir $pl, 0770;
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 $pl->save_pl ($path);
1140 Coro::cede;
1141}
1142
1143sub new($) {
1144 my ($login) = @_;
1145
1146 my $self = create;
1147
1148 $self->ob->name ($login);
1149 $self->{deny_save} = 1;
1150
1151 $cf::PLAYER{$login} = $self;
1152
1153 $self
1154}
1155
1156=item $pl->quit_character
1157
1158Nukes the player without looking back. If logged in, the connection will
1159be destroyed. May block for a long time.
1160
1161=cut
1162
1163sub quit_character {
1164 my ($pl) = @_;
1165
1166 $pl->{deny_save} = 1;
1167 $pl->password ("*"); # this should lock out the player until we nuked the dir
1168
1169 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1170 $pl->deactivate;
1171 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1172 $pl->ns->destroy if $pl->ns;
1173
1174 my $path = playerdir $pl;
1175 my $temp = "$path~$cf::RUNTIME~deleting~";
1176 aio_rename $path, $temp;
1177 delete $cf::PLAYER{$pl->ob->name};
1178 $pl->destroy;
1179 IO::AIO::aio_rmtree $temp;
1180}
1181
1182=item cf::player::list_logins
1183
1184Returns am arrayref of all valid playernames in the system, can take a
1185while and may block, so not sync_job-capable, ever.
1186
1187=cut
1188
1189sub list_logins {
1190 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1191 or return [];
1192
1193 my @logins;
1194
1195 for my $login (@$dirs) {
1196 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1197 aio_read $fh, 0, 512, my $buf, 0 or next;
1198 $buf !~ /^password -------------$/m or next; # official not-valid tag
1199
1200 utf8::decode $login;
1201 push @logins, $login;
1202 }
1203
1204 \@logins
1205}
1206
1207=item $player->maps
1208
1209Returns an arrayref of cf::path's of all maps that are private for this
1210player. May block.
1211
1212=cut
1213
1214sub maps($) {
1215 my ($pl) = @_;
1216
1217 my $files = aio_readdir playerdir $pl
1218 or return;
1219
1220 my @paths;
1221
1222 for (@$files) {
1223 utf8::decode $_;
1224 next if /\.(?:pl|pst)$/;
1225 next unless /^$PATH_SEP/o;
1226
1227 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1228 }
1229
1230 \@paths
881} 1231}
882 1232
883=item $player->ext_reply ($msgid, $msgtype, %msg) 1233=item $player->ext_reply ($msgid, $msgtype, %msg)
884 1234
885Sends an ext reply to the player. 1235Sends an ext reply to the player.
886 1236
887=cut 1237=cut
888 1238
889sub cf::player::ext_reply($$$%) { 1239sub ext_reply($$$%) {
890 my ($self, $id, %msg) = @_; 1240 my ($self, $id, %msg) = @_;
891 1241
892 $msg{msgid} = $id; 1242 $msg{msgid} = $id;
893 1243
894 $self->send ("ext " . to_json \%msg); 1244 $self->send ("ext " . cf::to_json \%msg);
895} 1245}
1246
1247package cf;
1248
1249=back
1250
1251
1252=head3 cf::map
1253
1254=over 4
1255
1256=cut
1257
1258package cf::map;
1259
1260use Fcntl;
1261use Coro::AIO;
1262
1263our $MAX_RESET = 3600;
1264our $DEFAULT_RESET = 3000;
1265
1266sub generate_random_map {
1267 my ($path, $rmp) = @_;
1268
1269 # mit "rum" bekleckern, nicht
1270 cf::map::_create_random_map
1271 $path,
1272 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
1273 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
1274 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
1275 $rmp->{exit_on_final_map},
1276 $rmp->{xsize}, $rmp->{ysize},
1277 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
1278 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
1279 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
1280 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
1281 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
1282 (cf::region::find $rmp->{region})
1283}
1284
1285# and all this just because we cannot iterate over
1286# all maps in C++...
1287sub change_all_map_light {
1288 my ($change) = @_;
1289
1290 $_->change_map_light ($change)
1291 for grep $_->outdoor, values %cf::MAP;
1292}
1293
1294sub load_map_header($) {
1295 my ($path) = @_;
1296
1297 utf8::encode $path;
1298 aio_open $path, O_RDONLY, 0
1299 or return;
1300
1301 my $map = cf::map::new
1302 or return;
1303
1304 # for better error messages only, will be overwritten later
1305 $map->path ($path);
1306
1307 $map->load_header ($path)
1308 or return;
1309
1310 $map->{load_path} = $path;
1311
1312 $map
1313}
1314
1315sub find;
1316sub find {
1317 my ($path, $origin) = @_;
1318
1319 #warn "find<$path,$origin>\n";#d#
1320
1321 $path = new cf::path $path, $origin && $origin->path;
1322 my $key = $path->as_string;
1323
1324 cf::lock_wait "map_find:$key";
1325
1326 $cf::MAP{$key} || do {
1327 my $guard = cf::lock_acquire "map_find:$key";
1328
1329 # do it the slow way
1330 my $map = $path->load_temp;
1331
1332 Coro::cede;
1333
1334 if ($map) {
1335 $map->last_access ((delete $map->{last_access})
1336 || $cf::RUNTIME); #d#
1337 # safety
1338 $map->{instantiate_time} = $cf::RUNTIME
1339 if $map->{instantiate_time} > $cf::RUNTIME;
1340 } else {
1341 $map = $path->load_orig
1342 or return;
1343
1344 $map->{load_original} = 1;
1345 $map->{instantiate_time} = $cf::RUNTIME;
1346 $map->last_access ($cf::RUNTIME);
1347 $map->instantiate;
1348
1349 # per-player maps become, after loading, normal maps
1350 $map->per_player (0) if $path->{user_rel};
1351 }
1352
1353 $map->path ($key);
1354 $map->{path} = $path;
1355 $map->{last_save} = $cf::RUNTIME;
1356
1357 Coro::cede;
1358
1359 if ($map->should_reset) {
1360 $map->reset;
1361 undef $guard;
1362 $map = find $path
1363 or return;
1364 }
1365
1366 $cf::MAP{$key} = $map
1367 }
1368}
1369
1370sub load {
1371 my ($self) = @_;
1372
1373 my $path = $self->{path};
1374 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1375
1376 return if $self->in_memory != cf::MAP_SWAPPED;
1377
1378 $self->in_memory (cf::MAP_LOADING);
1379
1380 $self->alloc;
1381 $self->load_objects ($self->{load_path}, 1)
1382 or return;
1383
1384 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1385 if delete $self->{load_original};
1386
1387 if (my $uniq = $path->uniq_path) {
1388 utf8::encode $uniq;
1389 if (aio_open $uniq, O_RDONLY, 0) {
1390 $self->clear_unique_items;
1391 $self->load_objects ($uniq, 0);
1392 }
1393 }
1394
1395 Coro::cede;
1396
1397 # now do the right thing for maps
1398 $self->link_multipart_objects;
1399
1400 if ($self->{path}->is_style_map) {
1401 $self->{deny_save} = 1;
1402 $self->{deny_reset} = 1;
1403 } else {
1404 $self->fix_auto_apply;
1405 $self->decay_objects;
1406 $self->update_buttons;
1407 $self->set_darkness_map;
1408 $self->difficulty ($self->estimate_difficulty)
1409 unless $self->difficulty;
1410 $self->activate;
1411 }
1412
1413 Coro::cede;
1414
1415 $self->in_memory (cf::MAP_IN_MEMORY);
1416}
1417
1418# find and load all maps in the 3x3 area around a map
1419sub load_diag {
1420 my ($map) = @_;
1421
1422 my @diag; # diagonal neighbours
1423
1424 for (0 .. 3) {
1425 my $neigh = $map->tile_path ($_)
1426 or next;
1427 $neigh = find $neigh, $map
1428 or next;
1429 $neigh->load;
1430
1431 push @diag, [$neigh->tile_path (($_ + 3) % 4), $neigh],
1432 [$neigh->tile_path (($_ + 1) % 4), $neigh];
1433 }
1434
1435 for (@diag) {
1436 my $neigh = find @$_
1437 or next;
1438 $neigh->load;
1439 }
1440}
1441
1442sub find_sync {
1443 my ($path, $origin) = @_;
1444
1445 cf::sync_job { find $path, $origin }
1446}
1447
1448sub do_load_sync {
1449 my ($map) = @_;
1450
1451 cf::sync_job { $map->load };
1452}
1453
1454our %MAP_PREFETCH;
1455our $MAP_PREFETCHER = Coro::async {
1456 while () {
1457 while (%MAP_PREFETCH) {
1458 my $key = each %MAP_PREFETCH
1459 or next;
1460 my $path = delete $MAP_PREFETCH{$key};
1461
1462 my $map = find $path
1463 or next;
1464 $map->load;
1465 }
1466 Coro::schedule;
1467 }
1468};
1469
1470sub find_async {
1471 my ($path, $origin) = @_;
1472
1473 $path = new cf::path $path, $origin && $origin->path;
1474 my $key = $path->as_string;
1475
1476 if (my $map = $cf::MAP{$key}) {
1477 return $map if $map->in_memory == cf::MAP_IN_MEMORY;
1478 }
1479
1480 $MAP_PREFETCH{$key} = $path;
1481 $MAP_PREFETCHER->ready;
1482
1483 ()
1484}
1485
1486sub save {
1487 my ($self) = @_;
1488
1489 my $lock = cf::lock_acquire "map_data:" . $self->path;
1490
1491 $self->{last_save} = $cf::RUNTIME;
1492
1493 return unless $self->dirty;
1494
1495 my $save = $self->{path}->save_path; utf8::encode $save;
1496 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1497
1498 $self->{load_path} = $save;
1499
1500 return if $self->{deny_save};
1501
1502 local $self->{last_access} = $self->last_access;#d#
1503
1504 cf::async {
1505 $_->contr->save for $self->players;
1506 };
1507
1508 if ($uniq) {
1509 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1510 $self->save_objects ($uniq, cf::IO_UNIQUES);
1511 } else {
1512 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
1513 }
1514}
1515
1516sub swap_out {
1517 my ($self) = @_;
1518
1519 # save first because save cedes
1520 $self->save;
1521
1522 my $lock = cf::lock_acquire "map_data:" . $self->path;
1523
1524 return if $self->players;
1525 return if $self->in_memory != cf::MAP_IN_MEMORY;
1526 return if $self->{deny_save};
1527
1528 $self->clear;
1529 $self->in_memory (cf::MAP_SWAPPED);
1530}
1531
1532sub reset_at {
1533 my ($self) = @_;
1534
1535 # TODO: safety, remove and allow resettable per-player maps
1536 return 1e99 if $self->{path}{user_rel};
1537 return 1e99 if $self->{deny_reset};
1538
1539 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1540 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1541
1542 $time + $to
1543}
1544
1545sub should_reset {
1546 my ($self) = @_;
1547
1548 $self->reset_at <= $cf::RUNTIME
1549}
1550
1551sub unlink_save {
1552 my ($self) = @_;
1553
1554 utf8::encode (my $save = $self->{path}->save_path);
1555 aioreq_pri 3; IO::AIO::aio_unlink $save;
1556 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1557}
1558
1559sub rename {
1560 my ($self, $new_path) = @_;
1561
1562 $self->unlink_save;
1563
1564 delete $cf::MAP{$self->path};
1565 $self->{path} = new cf::path $new_path;
1566 $self->path ($self->{path}->as_string);
1567 $cf::MAP{$self->path} = $self;
1568
1569 $self->save;
1570}
1571
1572sub reset {
1573 my ($self) = @_;
1574
1575 my $lock = cf::lock_acquire "map_data:" . $self->path;
1576
1577 return if $self->players;
1578 return if $self->{path}{user_rel};#d#
1579
1580 warn "resetting map ", $self->path;#d#
1581
1582 delete $cf::MAP{$self->path};
1583
1584 $_->clear_links_to ($self) for values %cf::MAP;
1585
1586 $self->unlink_save;
1587 $self->destroy;
1588}
1589
1590my $nuke_counter = "aaaa";
1591
1592sub nuke {
1593 my ($self) = @_;
1594
1595 $self->{deny_save} = 1;
1596 $self->reset_timeout (1);
1597 $self->rename ("{nuke}/" . ($nuke_counter++));
1598 $self->reset; # polite request, might not happen
1599}
1600
1601sub customise_for {
1602 my ($map, $ob) = @_;
1603
1604 if ($map->per_player) {
1605 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1606 }
1607
1608 $map
1609}
1610
1611=item cf::map::unique_maps
1612
1613Returns an arrayref of cf::path's of all shared maps that have
1614instantiated unique items. May block.
1615
1616=cut
1617
1618sub unique_maps() {
1619 my $files = aio_readdir cf::localdir . "/" . cf::uniquedir
1620 or return;
1621
1622 my @paths;
1623
1624 for (@$files) {
1625 utf8::decode $_;
1626 next if /\.pst$/;
1627 next unless /^$PATH_SEP/o;
1628
1629 push @paths, new cf::path $_;
1630 }
1631
1632 \@paths
1633}
1634
1635package cf;
1636
1637=back
1638
1639=head3 cf::object
1640
1641=cut
1642
1643package cf::object;
1644
1645=over 4
1646
1647=item $ob->inv_recursive
1648
1649Returns the inventory of the object _and_ their inventories, recursively.
1650
1651=cut
1652
1653sub inv_recursive_;
1654sub inv_recursive_ {
1655 map { $_, inv_recursive_ $_->inv } @_
1656}
1657
1658sub inv_recursive {
1659 inv_recursive_ inv $_[0]
1660}
1661
1662package cf;
896 1663
897=back 1664=back
898 1665
899=head3 cf::object::player 1666=head3 cf::object::player
900 1667
938 (ref $cf::CFG{"may_$access"} 1705 (ref $cf::CFG{"may_$access"}
939 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1706 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
940 : $cf::CFG{"may_$access"}) 1707 : $cf::CFG{"may_$access"})
941} 1708}
942 1709
1710=item $player_object->enter_link
1711
1712Freezes the player and moves him/her to a special map (C<{link}>).
1713
1714The player should be reaosnably safe there for short amounts of time. You
1715I<MUST> call C<leave_link> as soon as possible, though.
1716
1717=item $player_object->leave_link ($map, $x, $y)
1718
1719Moves the player out of the specila link map onto the given map. If the
1720map is not valid (or omitted), the player will be moved back to the
1721location he/she was before the call to C<enter_link>, or, if that fails,
1722to the emergency map position.
1723
1724Might block.
1725
1726=cut
1727
1728sub cf::object::player::enter_link {
1729 my ($self) = @_;
1730
1731 $self->deactivate_recursive;
1732
1733 return if $self->map == $LINK_MAP;
1734
1735 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1736 if $self->map;
1737
1738 $self->enter_map ($LINK_MAP, 20, 20);
1739}
1740
1741sub cf::object::player::leave_link {
1742 my ($self, $map, $x, $y) = @_;
1743
1744 my $link_pos = delete $self->{_link_pos};
1745
1746 unless ($map) {
1747 # restore original map position
1748 ($map, $x, $y) = @{ $link_pos || [] };
1749 $map = cf::map::find $map;
1750
1751 unless ($map) {
1752 ($map, $x, $y) = @$EMERGENCY_POSITION;
1753 $map = cf::map::find $map
1754 or die "FATAL: cannot load emergency map\n";
1755 }
1756 }
1757
1758 ($x, $y) = (-1, -1)
1759 unless (defined $x) && (defined $y);
1760
1761 # use -1 or undef as default coordinates, not 0, 0
1762 ($x, $y) = ($map->enter_x, $map->enter_y)
1763 if $x <=0 && $y <= 0;
1764
1765 $map->load;
1766 $map->load_diag;
1767
1768 return unless $self->contr->active;
1769 $self->activate_recursive;
1770 $self->enter_map ($map, $x, $y);
1771}
1772
1773cf::player->attach (
1774 on_logout => sub {
1775 my ($pl) = @_;
1776
1777 # abort map switching before logout
1778 if ($pl->ob->{_link_pos}) {
1779 cf::sync_job {
1780 $pl->ob->leave_link
1781 };
1782 }
1783 },
1784 on_login => sub {
1785 my ($pl) = @_;
1786
1787 # try to abort aborted map switching on player login :)
1788 # should happen only on crashes
1789 if ($pl->ob->{_link_pos}) {
1790 $pl->ob->enter_link;
1791 (async {
1792 # we need this sleep as the login has a concurrent enter_exit running
1793 # and this sleep increases chances of the player not ending up in scorn
1794 $pl->ob->reply (undef,
1795 "There was an internal problem at your last logout, "
1796 . "the server will try to bring you to your intended destination in a second.",
1797 cf::NDI_RED);
1798 Coro::Timer::sleep 1;
1799 $pl->ob->leave_link;
1800 })->prio (2);
1801 }
1802 },
1803);
1804
1805=item $player_object->goto ($path, $x, $y)
1806
1807=cut
1808
1809sub cf::object::player::goto {
1810 my ($self, $path, $x, $y) = @_;
1811
1812 $path = new cf::path $path;
1813
1814 $self->enter_link;
1815
1816 (async {
1817 my $map = cf::map::find $path->as_string;
1818 $map = $map->customise_for ($self) if $map;
1819
1820# warn "entering ", $map->path, " at ($x, $y)\n"
1821# if $map;
1822
1823 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1824
1825 $self->leave_link ($map, $x, $y);
1826 })->prio (1);
1827}
1828
1829=item $player_object->enter_exit ($exit_object)
1830
1831=cut
1832
1833sub parse_random_map_params {
1834 my ($spec) = @_;
1835
1836 my $rmp = { # defaults
1837 xsize => 10,
1838 ysize => 10,
1839 };
1840
1841 for (split /\n/, $spec) {
1842 my ($k, $v) = split /\s+/, $_, 2;
1843
1844 $rmp->{lc $k} = $v if (length $k) && (length $v);
1845 }
1846
1847 $rmp
1848}
1849
1850sub prepare_random_map {
1851 my ($exit) = @_;
1852
1853 # all this does is basically replace the /! path by
1854 # a new random map path (?random/...) with a seed
1855 # that depends on the exit object
1856
1857 my $rmp = parse_random_map_params $exit->msg;
1858
1859 if ($exit->map) {
1860 $rmp->{region} = $exit->map->region_name;
1861 $rmp->{origin_map} = $exit->map->path;
1862 $rmp->{origin_x} = $exit->x;
1863 $rmp->{origin_y} = $exit->y;
1864 }
1865
1866 $rmp->{random_seed} ||= $exit->random_seed;
1867
1868 my $data = cf::to_json $rmp;
1869 my $md5 = Digest::MD5::md5_hex $data;
1870
1871 if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) {
1872 aio_write $fh, 0, (length $data), $data, 0;
1873
1874 $exit->slaying ("?random/$md5");
1875 $exit->msg (undef);
1876 }
1877}
1878
1879sub cf::object::player::enter_exit {
1880 my ($self, $exit) = @_;
1881
1882 return unless $self->type == cf::PLAYER;
1883
1884 $self->enter_link;
1885
1886 (async {
1887 $self->deactivate_recursive; # just to be sure
1888 unless (eval {
1889 prepare_random_map $exit
1890 if $exit->slaying eq "/!";
1891
1892 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1893 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1894
1895 1;
1896 }) {
1897 $self->message ("Something went wrong deep within the crossfire server. "
1898 . "I'll try to bring you back to the map you were before. "
1899 . "Please report this to the dungeon master!",
1900 cf::NDI_UNIQUE | cf::NDI_RED);
1901
1902 warn "ERROR in enter_exit: $@";
1903 $self->leave_link;
1904 }
1905 })->prio (1);
1906}
1907
943=head3 cf::client 1908=head3 cf::client
944 1909
945=over 4 1910=over 4
946 1911
947=item $client->send_drawinfo ($text, $flags) 1912=item $client->send_drawinfo ($text, $flags)
990 on_reply => sub { 1955 on_reply => sub {
991 my ($ns, $msg) = @_; 1956 my ($ns, $msg) = @_;
992 1957
993 # this weird shuffling is so that direct followup queries 1958 # this weird shuffling is so that direct followup queries
994 # get handled first 1959 # get handled first
995 my $queue = delete $ns->{query_queue}; 1960 my $queue = delete $ns->{query_queue}
1961 or return; # be conservative, not sure how that can happen, but we saw a crash here
996 1962
997 (shift @$queue)->[1]->($msg); 1963 (shift @$queue)->[1]->($msg);
998 1964
999 push @{ $ns->{query_queue} }, @$queue; 1965 push @{ $ns->{query_queue} }, @$queue;
1000 1966
1006 } 1972 }
1007 } 1973 }
1008 }, 1974 },
1009); 1975);
1010 1976
1011=item $client->coro (\&cb) 1977=item $client->async (\&cb)
1012 1978
1013Create a new coroutine, running the specified callback. The coroutine will 1979Create a new coroutine, running the specified callback. The coroutine will
1014be automatically cancelled when the client gets destroyed (e.g. on logout, 1980be automatically cancelled when the client gets destroyed (e.g. on logout,
1015or loss of connection). 1981or loss of connection).
1016 1982
1017=cut 1983=cut
1018 1984
1019sub cf::client::coro { 1985sub cf::client::async {
1020 my ($self, $cb) = @_; 1986 my ($self, $cb) = @_;
1021 1987
1022 my $coro; $coro = async { 1988 my $coro = &Coro::async ($cb);
1023 eval {
1024 $cb->();
1025 };
1026 warn $@ if $@;
1027 };
1028 1989
1029 $coro->on_destroy (sub { 1990 $coro->on_destroy (sub {
1030 delete $self->{_coro}{$coro+0}; 1991 delete $self->{_coro}{$coro+0};
1031 }); 1992 });
1032 1993
1204 2165
1205{ 2166{
1206 my $path = cf::localdir . "/database.pst"; 2167 my $path = cf::localdir . "/database.pst";
1207 2168
1208 sub db_load() { 2169 sub db_load() {
1209 warn "loading database $path\n";#d# remove later
1210 $DB = stat $path ? Storable::retrieve $path : { }; 2170 $DB = stat $path ? Storable::retrieve $path : { };
1211 } 2171 }
1212 2172
1213 my $pid; 2173 my $pid;
1214 2174
1215 sub db_save() { 2175 sub db_save() {
1216 warn "saving database $path\n";#d# remove later
1217 waitpid $pid, 0 if $pid; 2176 waitpid $pid, 0 if $pid;
1218 if (0 == ($pid = fork)) { 2177 if (0 == ($pid = fork)) {
1219 $DB->{_meta}{version} = 1; 2178 $DB->{_meta}{version} = 1;
1220 Storable::nstore $DB, "$path~"; 2179 Storable::nstore $DB, "$path~";
1221 rename "$path~", $path; 2180 rename "$path~", $path;
1269 open my $fh, "<:utf8", cf::confdir . "/config" 2228 open my $fh, "<:utf8", cf::confdir . "/config"
1270 or return; 2229 or return;
1271 2230
1272 local $/; 2231 local $/;
1273 *CFG = YAML::Syck::Load <$fh>; 2232 *CFG = YAML::Syck::Load <$fh>;
2233
2234 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2235
2236 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2237 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2238
2239 if (exists $CFG{mlockall}) {
2240 eval {
2241 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2242 and die "WARNING: m(un)lockall failed: $!\n";
2243 };
2244 warn $@ if $@;
2245 }
1274} 2246}
1275 2247
1276sub main { 2248sub main {
2249 # we must not ever block the main coroutine
2250 local $Coro::idle = sub {
2251 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
2252 async { Event::one_event };
2253 };
2254
1277 cfg_load; 2255 cfg_load;
1278 db_load; 2256 db_load;
1279 load_extensions; 2257 load_extensions;
1280 Event::loop; 2258 Event::loop;
1281} 2259}
1282 2260
1283############################################################################# 2261#############################################################################
1284# initialisation 2262# initialisation and cleanup
1285 2263
2264# install some emergency cleanup handlers
2265BEGIN {
2266 for my $signal (qw(INT HUP TERM)) {
2267 Event->signal (
2268 data => WF_AUTOCANCEL,
2269 signal => $signal,
2270 cb => sub {
2271 cf::cleanup "SIG$signal";
2272 },
2273 );
2274 }
2275}
2276
2277sub emergency_save() {
2278 my $freeze_guard = cf::freeze_mainloop;
2279
2280 warn "enter emergency perl save\n";
2281
2282 cf::sync_job {
2283 # use a peculiar iteration method to avoid tripping on perl
2284 # refcount bugs in for. also avoids problems with players
2285 # and maps saved/Destroyed asynchronously.
2286 warn "begin emergency player save\n";
2287 for my $login (keys %cf::PLAYER) {
2288 my $pl = $cf::PLAYER{$login} or next;
2289 $pl->valid or next;
2290 $pl->save;
2291 }
2292 warn "end emergency player save\n";
2293
2294 warn "begin emergency map save\n";
2295 for my $path (keys %cf::MAP) {
2296 my $map = $cf::MAP{$path} or next;
2297 $map->valid or next;
2298 $map->save;
2299 }
2300 warn "end emergency map save\n";
2301 };
2302
2303 warn "leave emergency perl save\n";
2304}
2305
1286sub perl_reload() { 2306sub reload() {
1287 # can/must only be called in main 2307 # can/must only be called in main
1288 if ($Coro::current != $Coro::main) { 2308 if ($Coro::current != $Coro::main) {
1289 warn "can only reload from main coroutine\n"; 2309 warn "can only reload from main coroutine\n";
1290 return; 2310 return;
1291 } 2311 }
1292 2312
1293 warn "reloading..."; 2313 warn "reloading...";
1294 2314
1295 local $FREEZE = 1; 2315 warn "freezing server";
2316 my $guard = freeze_mainloop;
1296 cf::emergency_save; 2317 cf::emergency_save;
2318
2319 warn "sync database to disk";
2320 cf::db_sync;
2321 IO::AIO::flush;
1297 2322
1298 eval { 2323 eval {
1299 # if anything goes wrong in here, we should simply crash as we already saved 2324 # if anything goes wrong in here, we should simply crash as we already saved
1300 2325
1301 # cancel all watchers 2326 warn "cancel all watchers";
1302 for (Event::all_watchers) { 2327 for (Event::all_watchers) {
1303 $_->cancel if $_->data & WF_AUTOCANCEL; 2328 $_->cancel if $_->data & WF_AUTOCANCEL;
1304 } 2329 }
1305 2330
1306 # cancel all extension coros 2331 warn "cancel all extension coros";
1307 $_->cancel for values %EXT_CORO; 2332 $_->cancel for values %EXT_CORO;
1308 %EXT_CORO = (); 2333 %EXT_CORO = ();
1309 2334
2335 warn "remove commands";
2336 %COMMAND = ();
2337
2338 warn "remove ext commands";
2339 %EXTCMD = ();
2340
1310 # unload all extensions 2341 warn "unload/nuke all extensions";
1311 for (@exts) { 2342 for my $pkg (@EXTS) {
1312 warn "unloading <$_>"; 2343 warn "... unloading $pkg";
1313 unload_extension $_; 2344
2345 if (my $cb = $pkg->can ("unload")) {
2346 eval {
2347 $cb->($pkg);
2348 1
2349 } or warn "$pkg unloaded, but with errors: $@";
1314 } 2350 }
1315 2351
2352 warn "... nuking $pkg";
2353 Symbol::delete_package $pkg;
2354 }
2355
1316 # unload all modules loaded from $LIBDIR 2356 warn "unload all perl modules loaded from $LIBDIR";
1317 while (my ($k, $v) = each %INC) { 2357 while (my ($k, $v) = each %INC) {
1318 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/; 2358 next unless $v =~ /^\Q$LIBDIR\E\/.*\.pm$/;
1319 2359
1320 warn "removing <$k>"; 2360 warn "removing <$k>";
1321 delete $INC{$k}; 2361 delete $INC{$k};
1328 } 2368 }
1329 2369
1330 Symbol::delete_package $k; 2370 Symbol::delete_package $k;
1331 } 2371 }
1332 2372
1333 # sync database to disk
1334 cf::db_sync;
1335 IO::AIO::flush;
1336
1337 # get rid of safe::, as good as possible 2373 warn "get rid of safe::, as good as possible";
1338 Symbol::delete_package "safe::$_" 2374 Symbol::delete_package "safe::$_"
1339 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region); 2375 for qw(cf::attachable cf::object cf::object::player cf::client cf::player cf::map cf::party cf::region);
1340 2376
1341 # remove register_script_function callbacks
1342 # TODO
1343
1344 # unload cf.pm "a bit" 2377 warn "unload cf.pm \"a bit\"";
1345 delete $INC{"cf.pm"}; 2378 delete $INC{"cf.pm"};
1346 2379
1347 # don't, removes xs symbols, too, 2380 # don't, removes xs symbols, too,
1348 # and global variables created in xs 2381 # and global variables created in xs
1349 #Symbol::delete_package __PACKAGE__; 2382 #Symbol::delete_package __PACKAGE__;
1350 2383
1351 # reload cf.pm
1352 warn "reloading cf.pm"; 2384 warn "reloading cf.pm";
1353 require cf; 2385 require cf;
1354 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt 2386 cf::_connect_to_perl; # nominally unnecessary, but cannot hurt
1355 2387
1356 # load config and database again 2388 warn "load config and database again";
1357 cf::cfg_load; 2389 cf::cfg_load;
1358 cf::db_load; 2390 cf::db_load;
1359 2391
1360 # load extensions
1361 warn "load extensions"; 2392 warn "load extensions";
1362 cf::load_extensions; 2393 cf::load_extensions;
1363 2394
1364 # reattach attachments to objects 2395 warn "reattach attachments to objects/players";
1365 warn "reattach";
1366 _global_reattach; 2396 _global_reattach;
2397 warn "reattach attachments to maps";
2398 reattach $_ for values %MAP;
1367 }; 2399 };
1368 2400
1369 if ($@) { 2401 if ($@) {
1370 warn $@; 2402 warn $@;
1371 warn "error while reloading, exiting."; 2403 warn "error while reloading, exiting.";
1372 exit 1; 2404 exit 1;
1373 } 2405 }
1374 2406
1375 warn "reloaded successfully"; 2407 warn "reloaded";
1376}; 2408};
1377 2409
1378register "<global>", __PACKAGE__; 2410#############################################################################
1379 2411
2412unless ($LINK_MAP) {
2413 $LINK_MAP = cf::map::new;
2414
2415 $LINK_MAP->width (41);
2416 $LINK_MAP->height (41);
2417 $LINK_MAP->alloc;
2418 $LINK_MAP->path ("{link}");
2419 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2420 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2421
2422 # dirty hack because... archetypes are not yet loaded
2423 Event->timer (
2424 after => 10,
2425 cb => sub {
2426 $_[0]->w->cancel;
2427
2428 # provide some exits "home"
2429 my $exit = cf::object::new "exit";
2430
2431 $exit->slaying ($EMERGENCY_POSITION->[0]);
2432 $exit->stats->hp ($EMERGENCY_POSITION->[1]);
2433 $exit->stats->sp ($EMERGENCY_POSITION->[2]);
2434
2435 $LINK_MAP->insert ($exit->clone, 19, 19);
2436 $LINK_MAP->insert ($exit->clone, 19, 20);
2437 $LINK_MAP->insert ($exit->clone, 19, 21);
2438 $LINK_MAP->insert ($exit->clone, 20, 19);
2439 $LINK_MAP->insert ($exit->clone, 20, 21);
2440 $LINK_MAP->insert ($exit->clone, 21, 19);
2441 $LINK_MAP->insert ($exit->clone, 21, 20);
2442 $LINK_MAP->insert ($exit->clone, 21, 21);
2443
2444 $exit->destroy;
2445 });
2446
2447 $LINK_MAP->{deny_save} = 1;
2448 $LINK_MAP->{deny_reset} = 1;
2449
2450 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
2451}
2452
1380register_command "perl-reload" => sub { 2453register_command "reload" => sub {
1381 my ($who, $arg) = @_; 2454 my ($who, $arg) = @_;
1382 2455
1383 if ($who->flag (FLAG_WIZ)) { 2456 if ($who->flag (FLAG_WIZ)) {
1384 $who->message ("start of reload."); 2457 $who->message ("start of reload.");
1385 perl_reload; 2458 reload;
1386 $who->message ("end of reload."); 2459 $who->message ("end of reload.");
1387 } 2460 }
1388}; 2461};
1389 2462
1390unshift @INC, $LIBDIR; 2463unshift @INC, $LIBDIR;
1393 reentrant => 0, 2466 reentrant => 0,
1394 prio => 0, 2467 prio => 0,
1395 at => $NEXT_TICK || $TICK, 2468 at => $NEXT_TICK || $TICK,
1396 data => WF_AUTOCANCEL, 2469 data => WF_AUTOCANCEL,
1397 cb => sub { 2470 cb => sub {
1398 unless ($FREEZE) {
1399 cf::server_tick; # one server iteration 2471 cf::server_tick; # one server iteration
1400 $RUNTIME += $TICK; 2472 $RUNTIME += $TICK;
1401 }
1402
1403 $NEXT_TICK += $TICK; 2473 $NEXT_TICK += $TICK;
2474
2475 $WAIT_FOR_TICK->broadcast;
2476 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
1404 2477
1405 # if we are delayed by four ticks or more, skip them all 2478 # if we are delayed by four ticks or more, skip them all
1406 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2479 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1407 2480
1408 $TICK_WATCHER->at ($NEXT_TICK); 2481 $TICK_WATCHER->at ($NEXT_TICK);
1410 }, 2483 },
1411); 2484);
1412 2485
1413IO::AIO::max_poll_time $TICK * 0.2; 2486IO::AIO::max_poll_time $TICK * 0.2;
1414 2487
2488Event->io (
1415Event->io (fd => IO::AIO::poll_fileno, 2489 fd => IO::AIO::poll_fileno,
1416 poll => 'r', 2490 poll => 'r',
1417 prio => 5, 2491 prio => 5,
1418 data => WF_AUTOCANCEL, 2492 data => WF_AUTOCANCEL,
1419 cb => \&IO::AIO::poll_cb); 2493 cb => \&IO::AIO::poll_cb,
2494);
1420 2495
1421# we must not ever block the main coroutine 2496Event->timer (
1422$Coro::idle = sub { 2497 data => WF_AUTOCANCEL,
1423 #Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2498 after => 0,
1424 warn "FATAL: Coro::idle was called, major BUG\n"; 2499 interval => 10,
2500 cb => sub {
1425 (Coro::unblock_sub { 2501 (Coro::unblock_sub {
1426 Event::one_event; 2502 write_runtime
2503 or warn "ERROR: unable to write runtime file: $!";
1427 })->(); 2504 })->();
1428}; 2505 },
2506);
2507
2508END { cf::emergency_save }
1429 2509
14301 25101
1431 2511

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