… | |
… | |
71 | mkdir cf::localdir . "/" . cf::uniquedir; |
71 | mkdir cf::localdir . "/" . cf::uniquedir; |
72 | mkdir $RANDOM_MAPS; |
72 | mkdir $RANDOM_MAPS; |
73 | |
73 | |
74 | # a special map that is always available |
74 | # a special map that is always available |
75 | our $LINK_MAP; |
75 | our $LINK_MAP; |
|
|
76 | |
|
|
77 | our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37]; |
76 | |
78 | |
77 | ############################################################################# |
79 | ############################################################################# |
78 | |
80 | |
79 | =head2 GLOBAL VARIABLES |
81 | =head2 GLOBAL VARIABLES |
80 | |
82 | |
… | |
… | |
195 | =cut |
197 | =cut |
196 | |
198 | |
197 | sub sync_job(&) { |
199 | sub sync_job(&) { |
198 | my ($job) = @_; |
200 | my ($job) = @_; |
199 | |
201 | |
200 | my $busy = 1; |
|
|
201 | my @res; |
|
|
202 | |
|
|
203 | # TODO: use suspend/resume instead |
|
|
204 | local $FREEZE = 1; |
|
|
205 | |
|
|
206 | my $coro = Coro::async { |
|
|
207 | @res = eval { $job->() }; |
|
|
208 | warn $@ if $@; |
|
|
209 | undef $busy; |
|
|
210 | }; |
|
|
211 | |
|
|
212 | if ($Coro::current == $Coro::main) { |
202 | if ($Coro::current == $Coro::main) { |
|
|
203 | # this is the main coro, too bad, we have to block |
|
|
204 | # till the operation succeeds, freezing the server :/ |
|
|
205 | |
|
|
206 | # TODO: use suspend/resume instead |
|
|
207 | # (but this is cancel-safe) |
|
|
208 | local $FREEZE = 1; |
|
|
209 | |
|
|
210 | my $busy = 1; |
|
|
211 | my @res; |
|
|
212 | |
|
|
213 | (Coro::async { |
|
|
214 | @res = eval { $job->() }; |
|
|
215 | warn $@ if $@; |
|
|
216 | undef $busy; |
213 | $coro->prio (Coro::PRIO_MAX); |
217 | })->prio (Coro::PRIO_MAX); |
|
|
218 | |
214 | while ($busy) { |
219 | while ($busy) { |
215 | Coro::cede_notself; |
220 | Coro::cede_notself; |
216 | Event::one_event unless Coro::nready; |
221 | Event::one_event unless Coro::nready; |
217 | } |
222 | } |
|
|
223 | |
|
|
224 | wantarray ? @res : $res[0] |
218 | } else { |
225 | } else { |
219 | $coro->join; |
226 | # we are in another coroutine, how wonderful, everything just works |
|
|
227 | |
|
|
228 | $job->() |
220 | } |
229 | } |
221 | |
|
|
222 | wantarray ? @res : $res[0] |
|
|
223 | } |
230 | } |
224 | |
231 | |
225 | =item $coro = cf::coro { BLOCK } |
232 | =item $coro = cf::coro { BLOCK } |
226 | |
233 | |
227 | Creates and returns a new coro. This coro is automcatially being canceled |
234 | Creates and returns a new coro. This coro is automcatially being canceled |
… | |
… | |
251 | my $runtime = cf::localdir . "/runtime"; |
258 | my $runtime = cf::localdir . "/runtime"; |
252 | |
259 | |
253 | my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 |
260 | my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 |
254 | or return; |
261 | or return; |
255 | |
262 | |
256 | my $value = $cf::RUNTIME; |
263 | my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock |
257 | (aio_write $fh, 0, (length $value), $value, 0) <= 0 |
264 | (aio_write $fh, 0, (length $value), $value, 0) <= 0 |
258 | and return; |
265 | and return; |
259 | |
266 | |
260 | aio_fsync $fh |
267 | aio_fsync $fh |
261 | and return; |
268 | and return; |
… | |
… | |
278 | package cf::path; |
285 | package cf::path; |
279 | |
286 | |
280 | sub new { |
287 | sub new { |
281 | my ($class, $path, $base) = @_; |
288 | my ($class, $path, $base) = @_; |
282 | |
289 | |
|
|
290 | $path = $path->as_string if ref $path; |
|
|
291 | |
283 | my $self = bless { }, $class; |
292 | my $self = bless { }, $class; |
284 | |
293 | |
|
|
294 | # {... are special paths that are not touched |
|
|
295 | # ?xxx/... are special absolute paths |
|
|
296 | # ?random/... random maps |
|
|
297 | # /! non-realised random map exit |
|
|
298 | # /... normal maps |
|
|
299 | # ~/... per-player maps without a specific player (DO NOT USE) |
|
|
300 | # ~user/... per-player map of a specific user |
|
|
301 | |
|
|
302 | if ($path =~ /^{/) { |
|
|
303 | # fine as it is |
285 | if ($path =~ s{^\?random/}{}) { |
304 | } elsif ($path =~ s{^\?random/}{}) { |
286 | Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; |
305 | Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; |
287 | $self->{random} = cf::from_json $data; |
306 | $self->{random} = cf::from_json $data; |
288 | } else { |
307 | } else { |
289 | if ($path =~ s{^~([^/]+)?}{}) { |
308 | if ($path =~ s{^~([^/]+)?}{}) { |
290 | $self->{user_rel} = 1; |
309 | $self->{user_rel} = 1; |
… | |
… | |
795 | or return; |
814 | or return; |
796 | |
815 | |
797 | unless (aio_stat "$filename.pst") { |
816 | unless (aio_stat "$filename.pst") { |
798 | (aio_load "$filename.pst", $av) >= 0 |
817 | (aio_load "$filename.pst", $av) >= 0 |
799 | or return; |
818 | or return; |
800 | $av = eval { (Storable::thaw <$av>)->{objs} }; |
819 | $av = eval { (Storable::thaw $av)->{objs} }; |
801 | } |
820 | } |
802 | |
821 | |
803 | return ($data, $av); |
822 | return ($data, $av); |
804 | } |
823 | } |
805 | |
824 | |
… | |
… | |
1029 | $self->send ("ext " . to_json \%msg); |
1048 | $self->send ("ext " . to_json \%msg); |
1030 | } |
1049 | } |
1031 | |
1050 | |
1032 | =back |
1051 | =back |
1033 | |
1052 | |
|
|
1053 | |
|
|
1054 | =head3 cf::map |
|
|
1055 | |
|
|
1056 | =over 4 |
|
|
1057 | |
|
|
1058 | =cut |
|
|
1059 | |
|
|
1060 | package cf::map; |
|
|
1061 | |
|
|
1062 | use Fcntl; |
|
|
1063 | use Coro::AIO; |
|
|
1064 | |
|
|
1065 | our $MAX_RESET = 7200; |
|
|
1066 | our $DEFAULT_RESET = 3600; |
|
|
1067 | |
|
|
1068 | sub generate_random_map { |
|
|
1069 | my ($path, $rmp) = @_; |
|
|
1070 | |
|
|
1071 | # mit "rum" bekleckern, nicht |
|
|
1072 | cf::map::_create_random_map |
|
|
1073 | $path, |
|
|
1074 | $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, |
|
|
1075 | $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, |
|
|
1076 | $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, |
|
|
1077 | $rmp->{exit_on_final_map}, |
|
|
1078 | $rmp->{xsize}, $rmp->{ysize}, |
|
|
1079 | $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, |
|
|
1080 | $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, |
|
|
1081 | $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, |
|
|
1082 | $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, |
|
|
1083 | $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, |
|
|
1084 | (cf::region::find $rmp->{region}) |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | # and all this just because we cannot iterate over |
|
|
1088 | # all maps in C++... |
|
|
1089 | sub change_all_map_light { |
|
|
1090 | my ($change) = @_; |
|
|
1091 | |
|
|
1092 | $_->change_map_light ($change) for values %cf::MAP; |
|
|
1093 | } |
|
|
1094 | |
|
|
1095 | sub try_load_header($) { |
|
|
1096 | my ($path) = @_; |
|
|
1097 | |
|
|
1098 | utf8::encode $path; |
|
|
1099 | aio_open $path, O_RDONLY, 0 |
|
|
1100 | or return; |
|
|
1101 | |
|
|
1102 | my $map = cf::map::new |
|
|
1103 | or return; |
|
|
1104 | |
|
|
1105 | $map->load_header ($path) |
|
|
1106 | or return; |
|
|
1107 | |
|
|
1108 | $map->{load_path} = $path; |
|
|
1109 | |
|
|
1110 | $map |
|
|
1111 | } |
|
|
1112 | |
|
|
1113 | sub find_map { |
|
|
1114 | my ($path, $origin) = @_; |
|
|
1115 | |
|
|
1116 | #warn "find_map<$path,$origin>\n";#d# |
|
|
1117 | |
|
|
1118 | $path = new cf::path $path, $origin && $origin->path; |
|
|
1119 | my $key = $path->as_string; |
|
|
1120 | |
|
|
1121 | $cf::MAP{$key} || do { |
|
|
1122 | # do it the slow way |
|
|
1123 | my $map = try_load_header $path->save_path; |
|
|
1124 | |
|
|
1125 | if ($map) { |
|
|
1126 | # safety |
|
|
1127 | $map->{instantiate_time} = $cf::RUNTIME |
|
|
1128 | if $map->{instantiate_time} > $cf::RUNTIME; |
|
|
1129 | } else { |
|
|
1130 | if (my $rmp = $path->random_map_params) { |
|
|
1131 | $map = generate_random_map $key, $rmp; |
|
|
1132 | } else { |
|
|
1133 | $map = try_load_header $path->load_path; |
|
|
1134 | } |
|
|
1135 | |
|
|
1136 | $map or return; |
|
|
1137 | |
|
|
1138 | $map->{load_original} = 1; |
|
|
1139 | $map->{instantiate_time} = $cf::RUNTIME; |
|
|
1140 | $map->instantiate; |
|
|
1141 | |
|
|
1142 | # per-player maps become, after loading, normal maps |
|
|
1143 | $map->per_player (0) if $path->{user_rel}; |
|
|
1144 | } |
|
|
1145 | |
|
|
1146 | $map->path ($key); |
|
|
1147 | $map->{path} = $path; |
|
|
1148 | $map->{last_save} = $cf::RUNTIME; |
|
|
1149 | $map->last_access ($cf::RUNTIME); |
|
|
1150 | |
|
|
1151 | if ($map->should_reset) { |
|
|
1152 | $map->reset; |
|
|
1153 | $map = find_map $path; |
|
|
1154 | } |
|
|
1155 | |
|
|
1156 | $cf::MAP{$key} = $map |
|
|
1157 | } |
|
|
1158 | } |
|
|
1159 | |
|
|
1160 | sub load { |
|
|
1161 | my ($self) = @_; |
|
|
1162 | |
|
|
1163 | return if $self->in_memory != cf::MAP_SWAPPED; |
|
|
1164 | |
|
|
1165 | $self->in_memory (cf::MAP_LOADING); |
|
|
1166 | |
|
|
1167 | my $path = $self->{path}; |
|
|
1168 | |
|
|
1169 | $self->alloc; |
|
|
1170 | $self->load_objects ($self->{load_path}, 1) |
|
|
1171 | or return; |
|
|
1172 | |
|
|
1173 | $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) |
|
|
1174 | if delete $self->{load_original}; |
|
|
1175 | |
|
|
1176 | if (my $uniq = $path->uniq_path) { |
|
|
1177 | utf8::encode $uniq; |
|
|
1178 | if (aio_open $uniq, O_RDONLY, 0) { |
|
|
1179 | $self->clear_unique_items; |
|
|
1180 | $self->load_objects ($uniq, 0); |
|
|
1181 | } |
|
|
1182 | } |
|
|
1183 | |
|
|
1184 | # now do the right thing for maps |
|
|
1185 | $self->link_multipart_objects; |
|
|
1186 | |
|
|
1187 | if ($self->{path}->is_style_map) { |
|
|
1188 | $self->{deny_save} = 1; |
|
|
1189 | $self->{deny_reset} = 1; |
|
|
1190 | } else { |
|
|
1191 | $self->fix_auto_apply; |
|
|
1192 | $self->decay_objects; |
|
|
1193 | $self->update_buttons; |
|
|
1194 | $self->set_darkness_map; |
|
|
1195 | $self->difficulty ($self->estimate_difficulty) |
|
|
1196 | unless $self->difficulty; |
|
|
1197 | $self->activate; |
|
|
1198 | } |
|
|
1199 | |
|
|
1200 | $self->in_memory (cf::MAP_IN_MEMORY); |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | sub load_map_sync { |
|
|
1204 | my ($path, $origin) = @_; |
|
|
1205 | |
|
|
1206 | #warn "load_map_sync<$path, $origin>\n";#d# |
|
|
1207 | |
|
|
1208 | cf::sync_job { |
|
|
1209 | my $map = cf::map::find_map $path, $origin |
|
|
1210 | or return; |
|
|
1211 | $map->load; |
|
|
1212 | $map |
|
|
1213 | } |
|
|
1214 | } |
|
|
1215 | |
|
|
1216 | sub save { |
|
|
1217 | my ($self) = @_; |
|
|
1218 | |
|
|
1219 | my $save = $self->{path}->save_path; utf8::encode $save; |
|
|
1220 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
|
|
1221 | |
|
|
1222 | $self->{last_save} = $cf::RUNTIME; |
|
|
1223 | |
|
|
1224 | return unless $self->dirty; |
|
|
1225 | |
|
|
1226 | $self->{load_path} = $save; |
|
|
1227 | |
|
|
1228 | return if $self->{deny_save}; |
|
|
1229 | |
|
|
1230 | if ($uniq) { |
|
|
1231 | $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); |
|
|
1232 | $self->save_objects ($uniq, cf::IO_UNIQUES); |
|
|
1233 | } else { |
|
|
1234 | $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); |
|
|
1235 | } |
|
|
1236 | } |
|
|
1237 | |
|
|
1238 | sub swap_out { |
|
|
1239 | my ($self) = @_; |
|
|
1240 | |
|
|
1241 | return if $self->players; |
|
|
1242 | return if $self->in_memory != cf::MAP_IN_MEMORY; |
|
|
1243 | return if $self->{deny_save}; |
|
|
1244 | |
|
|
1245 | $self->save; |
|
|
1246 | $self->clear; |
|
|
1247 | $self->in_memory (cf::MAP_SWAPPED); |
|
|
1248 | } |
|
|
1249 | |
|
|
1250 | sub reset_at { |
|
|
1251 | my ($self) = @_; |
|
|
1252 | |
|
|
1253 | # TODO: safety, remove and allow resettable per-player maps |
|
|
1254 | return 1e99 if $self->{path}{user_rel}; |
|
|
1255 | return 1e99 if $self->{deny_reset}; |
|
|
1256 | |
|
|
1257 | my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; |
|
|
1258 | my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET; |
|
|
1259 | |
|
|
1260 | $time + $to |
|
|
1261 | } |
|
|
1262 | |
|
|
1263 | sub should_reset { |
|
|
1264 | my ($self) = @_; |
|
|
1265 | |
|
|
1266 | $self->reset_at <= $cf::RUNTIME |
|
|
1267 | } |
|
|
1268 | |
|
|
1269 | sub unlink_save { |
|
|
1270 | my ($self) = @_; |
|
|
1271 | |
|
|
1272 | utf8::encode (my $save = $self->{path}->save_path); |
|
|
1273 | aioreq_pri 3; IO::AIO::aio_unlink $save; |
|
|
1274 | aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; |
|
|
1275 | } |
|
|
1276 | |
|
|
1277 | sub rename { |
|
|
1278 | my ($self, $new_path) = @_; |
|
|
1279 | |
|
|
1280 | $self->unlink_save; |
|
|
1281 | |
|
|
1282 | delete $cf::MAP{$self->path}; |
|
|
1283 | $self->{path} = new cf::path $new_path; |
|
|
1284 | $self->path ($self->{path}->as_string); |
|
|
1285 | $cf::MAP{$self->path} = $self; |
|
|
1286 | |
|
|
1287 | $self->save; |
|
|
1288 | } |
|
|
1289 | |
|
|
1290 | sub reset { |
|
|
1291 | my ($self) = @_; |
|
|
1292 | |
|
|
1293 | return if $self->players; |
|
|
1294 | return if $self->{path}{user_rel};#d# |
|
|
1295 | |
|
|
1296 | warn "resetting map ", $self->path;#d# |
|
|
1297 | |
|
|
1298 | delete $cf::MAP{$self->path}; |
|
|
1299 | |
|
|
1300 | $_->clear_links_to ($self) for values %cf::MAP; |
|
|
1301 | |
|
|
1302 | $self->unlink_save; |
|
|
1303 | $self->destroy; |
|
|
1304 | } |
|
|
1305 | |
|
|
1306 | my $nuke_counter = "aaaa"; |
|
|
1307 | |
|
|
1308 | sub nuke { |
|
|
1309 | my ($self) = @_; |
|
|
1310 | |
|
|
1311 | $self->{deny_save} = 1; |
|
|
1312 | $self->reset_timeout (1); |
|
|
1313 | $self->rename ("{nuke}/" . ($nuke_counter++)); |
|
|
1314 | $self->reset; # polite request, might not happen |
|
|
1315 | } |
|
|
1316 | |
|
|
1317 | sub customise_for { |
|
|
1318 | my ($map, $ob) = @_; |
|
|
1319 | |
|
|
1320 | if ($map->per_player) { |
|
|
1321 | return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; |
|
|
1322 | } |
|
|
1323 | |
|
|
1324 | $map |
|
|
1325 | } |
|
|
1326 | |
|
|
1327 | sub emergency_save { |
|
|
1328 | local $cf::FREEZE = 1; |
|
|
1329 | |
|
|
1330 | warn "enter emergency map save\n"; |
|
|
1331 | |
|
|
1332 | cf::sync_job { |
|
|
1333 | warn "begin emergency map save\n"; |
|
|
1334 | $_->save for values %cf::MAP; |
|
|
1335 | }; |
|
|
1336 | |
|
|
1337 | warn "end emergency map save\n"; |
|
|
1338 | } |
|
|
1339 | |
|
|
1340 | package cf; |
|
|
1341 | |
|
|
1342 | =back |
|
|
1343 | |
|
|
1344 | |
1034 | =head3 cf::object::player |
1345 | =head3 cf::object::player |
1035 | |
1346 | |
1036 | =over 4 |
1347 | =over 4 |
1037 | |
1348 | |
1038 | =item $player_object->reply ($npc, $msg[, $flags]) |
1349 | =item $player_object->reply ($npc, $msg[, $flags]) |
… | |
… | |
1071 | |
1382 | |
1072 | $self->flag (cf::FLAG_WIZ) || |
1383 | $self->flag (cf::FLAG_WIZ) || |
1073 | (ref $cf::CFG{"may_$access"} |
1384 | (ref $cf::CFG{"may_$access"} |
1074 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
1385 | ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} |
1075 | : $cf::CFG{"may_$access"}) |
1386 | : $cf::CFG{"may_$access"}) |
|
|
1387 | } |
|
|
1388 | |
|
|
1389 | =item $player_object->enter_link |
|
|
1390 | |
|
|
1391 | Freezes the player and moves him/her to a special map (C<{link}>). |
|
|
1392 | |
|
|
1393 | The player should be reaosnably safe there for short amounts of time. You |
|
|
1394 | I<MUST> call C<leave_link> as soon as possible, though. |
|
|
1395 | |
|
|
1396 | =item $player_object->leave_link ($map, $x, $y) |
|
|
1397 | |
|
|
1398 | Moves the player out of the specila link map onto the given map. If the |
|
|
1399 | map is not valid (or omitted), the player will be moved back to the |
|
|
1400 | location he/she was before the call to C<enter_link>, or, if that fails, |
|
|
1401 | to the emergency map position. |
|
|
1402 | |
|
|
1403 | Might block. |
|
|
1404 | |
|
|
1405 | =cut |
|
|
1406 | |
|
|
1407 | sub cf::object::player::enter_link { |
|
|
1408 | my ($self) = @_; |
|
|
1409 | |
|
|
1410 | return if $self->map == $LINK_MAP; |
|
|
1411 | |
|
|
1412 | $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] |
|
|
1413 | if $self->map; |
|
|
1414 | |
|
|
1415 | $self->enter_map ($LINK_MAP, 20, 20); |
|
|
1416 | $self->deactivate_recursive; |
|
|
1417 | } |
|
|
1418 | |
|
|
1419 | sub cf::object::player::leave_link { |
|
|
1420 | my ($self, $map, $x, $y) = @_; |
|
|
1421 | |
|
|
1422 | my $link_pos = delete $self->{_link_pos}; |
|
|
1423 | |
|
|
1424 | unless ($map) { |
|
|
1425 | # restore original map position |
|
|
1426 | ($map, $x, $y) = @{ $link_pos || [] }; |
|
|
1427 | $map = cf::map::find_map $map; |
|
|
1428 | |
|
|
1429 | unless ($map) { |
|
|
1430 | ($map, $x, $y) = @$EMERGENCY_POSITION; |
|
|
1431 | $map = cf::map::find_map $map |
|
|
1432 | or die "FATAL: cannot load emergency map\n"; |
|
|
1433 | } |
|
|
1434 | } |
|
|
1435 | |
|
|
1436 | ($x, $y) = (-1, -1) |
|
|
1437 | unless (defined $x) && (defined $y); |
|
|
1438 | |
|
|
1439 | # use -1 or undef as default coordinates, not 0, 0 |
|
|
1440 | ($x, $y) = ($map->enter_x, $map->enter_y) |
|
|
1441 | if $x <=0 && $y <= 0; |
|
|
1442 | |
|
|
1443 | $map->load; |
|
|
1444 | |
|
|
1445 | $self->activate_recursive; |
|
|
1446 | $self->enter_map ($map, $x, $y); |
|
|
1447 | } |
|
|
1448 | |
|
|
1449 | =item $player_object->goto_map ($map, $x, $y) |
|
|
1450 | |
|
|
1451 | =cut |
|
|
1452 | |
|
|
1453 | sub cf::object::player::goto_map { |
|
|
1454 | my ($self, $path, $x, $y) = @_; |
|
|
1455 | |
|
|
1456 | $self->enter_link; |
|
|
1457 | |
|
|
1458 | (Coro::async { |
|
|
1459 | $path = new cf::path $path; |
|
|
1460 | |
|
|
1461 | my $map = cf::map::find_map $path->as_string; |
|
|
1462 | $map = $map->customise_for ($self) if $map; |
|
|
1463 | |
|
|
1464 | warn "entering ", $map->path, " at ($x, $y)\n" |
|
|
1465 | if $map; |
|
|
1466 | |
|
|
1467 | $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
1468 | |
|
|
1469 | $self->leave_link ($map, $x, $y); |
|
|
1470 | })->prio (1); |
|
|
1471 | } |
|
|
1472 | |
|
|
1473 | =item $player_object->enter_exit ($exit_object) |
|
|
1474 | |
|
|
1475 | =cut |
|
|
1476 | |
|
|
1477 | sub parse_random_map_params { |
|
|
1478 | my ($spec) = @_; |
|
|
1479 | |
|
|
1480 | my $rmp = { # defaults |
|
|
1481 | xsize => 10, |
|
|
1482 | ysize => 10, |
|
|
1483 | }; |
|
|
1484 | |
|
|
1485 | for (split /\n/, $spec) { |
|
|
1486 | my ($k, $v) = split /\s+/, $_, 2; |
|
|
1487 | |
|
|
1488 | $rmp->{lc $k} = $v if (length $k) && (length $v); |
|
|
1489 | } |
|
|
1490 | |
|
|
1491 | $rmp |
|
|
1492 | } |
|
|
1493 | |
|
|
1494 | sub prepare_random_map { |
|
|
1495 | my ($exit) = @_; |
|
|
1496 | |
|
|
1497 | # all this does is basically replace the /! path by |
|
|
1498 | # a new random map path (?random/...) with a seed |
|
|
1499 | # that depends on the exit object |
|
|
1500 | |
|
|
1501 | my $rmp = parse_random_map_params $exit->msg; |
|
|
1502 | |
|
|
1503 | if ($exit->map) { |
|
|
1504 | $rmp->{region} = $exit->map->region_name; |
|
|
1505 | $rmp->{origin_map} = $exit->map->path; |
|
|
1506 | $rmp->{origin_x} = $exit->x; |
|
|
1507 | $rmp->{origin_y} = $exit->y; |
|
|
1508 | } |
|
|
1509 | |
|
|
1510 | $rmp->{random_seed} ||= $exit->random_seed; |
|
|
1511 | |
|
|
1512 | my $data = cf::to_json $rmp; |
|
|
1513 | my $md5 = Digest::MD5::md5_hex $data; |
|
|
1514 | |
|
|
1515 | if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) { |
|
|
1516 | aio_write $fh, 0, (length $data), $data, 0; |
|
|
1517 | |
|
|
1518 | $exit->slaying ("?random/$md5"); |
|
|
1519 | $exit->msg (undef); |
|
|
1520 | } |
|
|
1521 | } |
|
|
1522 | |
|
|
1523 | sub cf::object::player::enter_exit { |
|
|
1524 | my ($self, $exit) = @_; |
|
|
1525 | |
|
|
1526 | return unless $self->type == cf::PLAYER; |
|
|
1527 | |
|
|
1528 | $self->enter_link; |
|
|
1529 | |
|
|
1530 | (Coro::async { |
|
|
1531 | unless (eval { |
|
|
1532 | |
|
|
1533 | prepare_random_map $exit |
|
|
1534 | if $exit->slaying eq "/!"; |
|
|
1535 | |
|
|
1536 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
|
|
1537 | $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); |
|
|
1538 | |
|
|
1539 | 1; |
|
|
1540 | }) { |
|
|
1541 | $self->message ("Something went wrong deep within the crossfire server. " |
|
|
1542 | . "I'll try to bring you back to the map you were before. " |
|
|
1543 | . "Please report this to the dungeon master", |
|
|
1544 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
1545 | |
|
|
1546 | warn "ERROR in enter_exit: $@"; |
|
|
1547 | $self->leave_link; |
|
|
1548 | } |
|
|
1549 | })->prio (1); |
1076 | } |
1550 | } |
1077 | |
1551 | |
1078 | =head3 cf::client |
1552 | =head3 cf::client |
1079 | |
1553 | |
1080 | =over 4 |
1554 | =over 4 |
… | |
… | |
1409 | } |
1883 | } |
1410 | |
1884 | |
1411 | sub main { |
1885 | sub main { |
1412 | # we must not ever block the main coroutine |
1886 | # we must not ever block the main coroutine |
1413 | local $Coro::idle = sub { |
1887 | local $Coro::idle = sub { |
1414 | Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# |
1888 | Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# |
1415 | (Coro::unblock_sub { |
1889 | (Coro::unblock_sub { |
1416 | Event::one_event; |
1890 | Event::one_event; |
1417 | })->(); |
1891 | })->(); |
1418 | }; |
1892 | }; |
1419 | |
1893 | |
… | |
… | |
1424 | } |
1898 | } |
1425 | |
1899 | |
1426 | ############################################################################# |
1900 | ############################################################################# |
1427 | # initialisation |
1901 | # initialisation |
1428 | |
1902 | |
1429 | sub perl_reload() { |
1903 | sub reload() { |
1430 | # can/must only be called in main |
1904 | # can/must only be called in main |
1431 | if ($Coro::current != $Coro::main) { |
1905 | if ($Coro::current != $Coro::main) { |
1432 | warn "can only reload from main coroutine\n"; |
1906 | warn "can only reload from main coroutine\n"; |
1433 | return; |
1907 | return; |
1434 | } |
1908 | } |
… | |
… | |
1527 | $LINK_MAP->height (41); |
2001 | $LINK_MAP->height (41); |
1528 | $LINK_MAP->alloc; |
2002 | $LINK_MAP->alloc; |
1529 | $LINK_MAP->path ("{link}"); |
2003 | $LINK_MAP->path ("{link}"); |
1530 | $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; |
2004 | $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; |
1531 | $LINK_MAP->in_memory (MAP_IN_MEMORY); |
2005 | $LINK_MAP->in_memory (MAP_IN_MEMORY); |
|
|
2006 | |
|
|
2007 | # dirty hack because... archetypes are not yet loaded |
|
|
2008 | Event->timer ( |
|
|
2009 | after => 2, |
|
|
2010 | cb => sub { |
|
|
2011 | $_[0]->w->cancel; |
|
|
2012 | |
|
|
2013 | # provide some exits "home" |
|
|
2014 | my $exit = cf::object::new "exit"; |
|
|
2015 | |
|
|
2016 | $exit->slaying ($EMERGENCY_POSITION->[0]); |
|
|
2017 | $exit->stats->hp ($EMERGENCY_POSITION->[1]); |
|
|
2018 | $exit->stats->sp ($EMERGENCY_POSITION->[2]); |
|
|
2019 | |
|
|
2020 | $LINK_MAP->insert ($exit->clone, 19, 19); |
|
|
2021 | $LINK_MAP->insert ($exit->clone, 19, 20); |
|
|
2022 | $LINK_MAP->insert ($exit->clone, 19, 21); |
|
|
2023 | $LINK_MAP->insert ($exit->clone, 20, 19); |
|
|
2024 | $LINK_MAP->insert ($exit->clone, 20, 21); |
|
|
2025 | $LINK_MAP->insert ($exit->clone, 21, 19); |
|
|
2026 | $LINK_MAP->insert ($exit->clone, 21, 20); |
|
|
2027 | $LINK_MAP->insert ($exit->clone, 21, 21); |
|
|
2028 | |
|
|
2029 | $exit->destroy; |
|
|
2030 | }); |
|
|
2031 | |
|
|
2032 | $LINK_MAP->{deny_save} = 1; |
|
|
2033 | $LINK_MAP->{deny_reset} = 1; |
|
|
2034 | |
|
|
2035 | $cf::MAP{$LINK_MAP->path} = $LINK_MAP; |
1532 | } |
2036 | } |
1533 | |
2037 | |
1534 | register "<global>", __PACKAGE__; |
2038 | register "<global>", __PACKAGE__; |
1535 | |
2039 | |
1536 | register_command "perl-reload" => sub { |
2040 | register_command "reload" => sub { |
1537 | my ($who, $arg) = @_; |
2041 | my ($who, $arg) = @_; |
1538 | |
2042 | |
1539 | if ($who->flag (FLAG_WIZ)) { |
2043 | if ($who->flag (FLAG_WIZ)) { |
1540 | $who->message ("start of reload."); |
2044 | $who->message ("start of reload."); |
1541 | perl_reload; |
2045 | reload; |
1542 | $who->message ("end of reload."); |
2046 | $who->message ("end of reload."); |
1543 | } |
2047 | } |
1544 | }; |
2048 | }; |
1545 | |
2049 | |
1546 | unshift @INC, $LIBDIR; |
2050 | unshift @INC, $LIBDIR; |