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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.110 by root, Mon Jan 1 11:21:55 2007 UTC vs.
Revision 1.151 by root, Mon Jan 8 20:59:15 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 256=cut
198 257
199sub sync_job(&) { 258sub sync_job(&) {
200 my ($job) = @_; 259 my ($job) = @_;
201 260
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
212 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
277
215 while ($busy) { 278 while ($busy) {
216 Coro::cede_notself; 279 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 280 }
281
282 wantarray ? @res : $res[0]
219 } else { 283 } else {
220 $coro->join; 284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
221 } 287 }
222
223 wantarray ? @res : $res[0]
224} 288}
225 289
226=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
227 291
228Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 293extension calling this is being unloaded.
230 294
231=cut 295=cut
232 296
233sub coro(&) { 297sub async_ext(&) {
234 my $cb = shift; 298 my $cb = shift;
235 299
236 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 301
243 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
245 }); 304 });
246 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 311 my $runtime = cf::localdir . "/runtime";
253 312
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 314 or return;
256 315
257 my $value = $cf::RUNTIME; 316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 318 and return;
260 319
261 aio_fsync $fh 320 aio_fsync $fh
262 and return; 321 and return;
283 342
284 $path = $path->as_string if ref $path; 343 $path = $path->as_string if ref $path;
285 344
286 my $self = bless { }, $class; 345 my $self = bless { }, $class;
287 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 359 $self->{random} = cf::from_json $data;
291 } else { 360 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
798 or return; 867 or return;
799 868
800 unless (aio_stat "$filename.pst") { 869 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
802 or return; 871 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
804 } 873 }
805 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 877 return ($data, $av);
807} 878}
808 879
809############################################################################# 880#############################################################################
810# command handling &c 881# command handling &c
1001 1072
1002=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1003 1074
1004Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1005 1076
1077=cut
1078
1079package cf::player;
1080
1006=head3 cf::player 1081=head3 cf::player
1007 1082
1008=over 4 1083=over 4
1009 1084
1010=item cf::player::exists $login 1085=item cf::player::find $login
1011 1086
1012Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1013 1088
1014=cut 1089=cut
1015 1090
1016sub cf::player::exists($) { 1091sub playerdir($) {
1017 cf::player::find $_[0] 1092 cf::localdir
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$_[0]} || do {
1125 my $pl = load_pl path $login
1126 or return;
1127 $cf::PLAYER{$login} = $pl
1128 }
1129 }
1130}
1131
1132sub save($) {
1133 my ($pl) = @_;
1134
1135 return if $pl->{deny_save};
1136
1137 my $path = path $pl;
1138 my $guard = cf::lock_acquire "user_save:$path";
1139
1140 return if $pl->{deny_save};
1141
1142 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1143 $pl->{last_save} = $cf::RUNTIME;
1144
1145 $pl->save_pl ($path);
1146 Coro::cede;
1147}
1148
1149sub new($) {
1150 my ($login) = @_;
1151
1152 my $self = create;
1153
1154 $self->ob->name ($login);
1155 $self->{deny_save} = 1;
1156
1157 $cf::PLAYER{$login} = $self;
1158
1159 $self
1160}
1161
1162sub quit_character {
1163 my ($pl) = @_;
1164
1165 $pl->{deny_save} = 1;
1166 $pl->password ("*"); # this should lock out the player until we nuked the dir
1167
1168 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1169 $pl->deactivate;
1170 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1171 $pl->ns->destroy if $pl->ns;
1172
1173 my $path = playerdir $pl;
1174 my $temp = "$path~$cf::RUNTIME~deleting~";
1175 Coro::AIO::aio_rename $path, $temp;
1176 delete $cf::PLAYER{$pl->ob->name};
1177 $pl->destroy;
1178 IO::AIO::aio_rmtree $temp;
1019} 1179}
1020 1180
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1181=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1182
1023Sends an ext reply to the player. 1183Sends an ext reply to the player.
1024 1184
1025=cut 1185=cut
1026 1186
1027sub cf::player::ext_reply($$$%) { 1187sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1188 my ($self, $id, %msg) = @_;
1029 1189
1030 $msg{msgid} = $id; 1190 $msg{msgid} = $id;
1031 1191
1032 $self->send ("ext " . to_json \%msg); 1192 $self->send ("ext " . cf::to_json \%msg);
1033} 1193}
1194
1195package cf;
1034 1196
1035=back 1197=back
1036 1198
1037 1199
1038=head3 cf::map 1200=head3 cf::map
1044package cf::map; 1206package cf::map;
1045 1207
1046use Fcntl; 1208use Fcntl;
1047use Coro::AIO; 1209use Coro::AIO;
1048 1210
1049our $MAX_RESET = 7200; 1211our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1212our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1213
1054sub generate_random_map { 1214sub generate_random_map {
1055 my ($path, $rmp) = @_; 1215 my ($path, $rmp) = @_;
1056 1216
1057 # mit "rum" bekleckern, nicht 1217 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1233# and all this just because we cannot iterate over
1074# all maps in C++... 1234# all maps in C++...
1075sub change_all_map_light { 1235sub change_all_map_light {
1076 my ($change) = @_; 1236 my ($change) = @_;
1077 1237
1078 $_->change_map_light ($change) for values %cf::MAP; 1238 $_->change_map_light ($change)
1239 for grep $_->outdoor, values %cf::MAP;
1079} 1240}
1080 1241
1081sub try_load_header($) { 1242sub try_load_header($) {
1082 my ($path) = @_; 1243 my ($path) = @_;
1083 1244
1086 or return; 1247 or return;
1087 1248
1088 my $map = cf::map::new 1249 my $map = cf::map::new
1089 or return; 1250 or return;
1090 1251
1252 # for better error messages only, will be overwritten
1253 $map->path ($path);
1254
1091 $map->load_header ($path) 1255 $map->load_header ($path)
1092 or return; 1256 or return;
1093 1257
1094 $map->{load_path} = $path; 1258 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1259
1097 $map 1260 $map
1098} 1261}
1099 1262
1263sub find;
1100sub find_map { 1264sub find {
1101 my ($path, $origin) = @_; 1265 my ($path, $origin) = @_;
1102 1266
1103 #warn "find_map<$path,$origin>\n";#d# 1267 #warn "find<$path,$origin>\n";#d#
1104 1268
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1269 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1270 my $key = $path->as_string;
1107 1271
1272 cf::lock_wait "map_find:$key";
1273
1108 $cf::MAP{$key} || do { 1274 $cf::MAP{$key} || do {
1275 my $guard = cf::lock_acquire "map_find:$key";
1276
1109 # do it the slow way 1277 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1278 my $map = try_load_header $path->save_path;
1111 1279
1280 Coro::cede;
1281
1112 if ($map) { 1282 if ($map) {
1283 $map->last_access ((delete $map->{last_access})
1284 || $cf::RUNTIME); #d#
1113 # safety 1285 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1286 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1287 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1288 } else {
1117 if (my $rmp = $path->random_map_params) { 1289 if (my $rmp = $path->random_map_params) {
1120 $map = try_load_header $path->load_path; 1292 $map = try_load_header $path->load_path;
1121 } 1293 }
1122 1294
1123 $map or return; 1295 $map or return;
1124 1296
1297 $map->{load_original} = 1;
1125 $map->{instantiate_time} = $cf::RUNTIME; 1298 $map->{instantiate_time} = $cf::RUNTIME;
1299 $map->last_access ($cf::RUNTIME);
1126 $map->instantiate; 1300 $map->instantiate;
1127 1301
1128 # per-player maps become, after loading, normal maps 1302 # per-player maps become, after loading, normal maps
1129 $map->per_player (0) if $path->{user_rel}; 1303 $map->per_player (0) if $path->{user_rel};
1130 } 1304 }
1131 1305
1132 $map->path ($key); 1306 $map->path ($key);
1133 $map->{path} = $path; 1307 $map->{path} = $path;
1134 $map->last_access ($cf::RUNTIME); 1308 $map->{last_save} = $cf::RUNTIME;
1135 1309
1310 Coro::cede;
1311
1136 $map->reset if $map->should_reset; 1312 if ($map->should_reset) {
1313 $map->reset;
1314 undef $guard;
1315 $map = find $path
1316 or return;
1317 }
1137 1318
1138 $cf::MAP{$key} = $map 1319 $cf::MAP{$key} = $map
1139 } 1320 }
1140} 1321}
1141 1322
1142sub load { 1323sub load {
1143 my ($self) = @_; 1324 my ($self) = @_;
1144 1325
1326 my $path = $self->{path};
1327 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1328
1145 return if $self->in_memory != cf::MAP_SWAPPED; 1329 return if $self->in_memory != cf::MAP_SWAPPED;
1146 1330
1147 $self->in_memory (cf::MAP_LOADING); 1331 $self->in_memory (cf::MAP_LOADING);
1148
1149 my $path = $self->{path};
1150 1332
1151 $self->alloc; 1333 $self->alloc;
1152 $self->load_objects ($self->{load_path}, 1) 1334 $self->load_objects ($self->{load_path}, 1)
1153 or return; 1335 or return;
1336
1337 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1338 if delete $self->{load_original};
1154 1339
1155 if (my $uniq = $path->uniq_path) { 1340 if (my $uniq = $path->uniq_path) {
1156 utf8::encode $uniq; 1341 utf8::encode $uniq;
1157 if (aio_open $uniq, O_RDONLY, 0) { 1342 if (aio_open $uniq, O_RDONLY, 0) {
1158 $self->clear_unique_items; 1343 $self->clear_unique_items;
1159 $self->load_objects ($uniq, 0); 1344 $self->load_objects ($uniq, 0);
1160 } 1345 }
1161 } 1346 }
1347
1348 Coro::cede;
1162 1349
1163 # now do the right thing for maps 1350 # now do the right thing for maps
1164 $self->link_multipart_objects; 1351 $self->link_multipart_objects;
1165 1352
1166 if ($self->{path}->is_style_map) { 1353 if ($self->{path}->is_style_map) {
1174 $self->difficulty ($self->estimate_difficulty) 1361 $self->difficulty ($self->estimate_difficulty)
1175 unless $self->difficulty; 1362 unless $self->difficulty;
1176 $self->activate; 1363 $self->activate;
1177 } 1364 }
1178 1365
1366 Coro::cede;
1367
1179 $self->in_memory (cf::MAP_IN_MEMORY); 1368 $self->in_memory (cf::MAP_IN_MEMORY);
1180} 1369}
1181 1370
1182sub load_map_sync { 1371sub find_sync {
1183 my ($path, $origin) = @_; 1372 my ($path, $origin) = @_;
1184 1373
1185 #warn "load_map_sync<$path, $origin>\n";#d# 1374 cf::sync_job { cf::map::find $path, $origin }
1375}
1186 1376
1187 cf::sync_job { 1377sub do_load_sync {
1188 my $map = cf::map::find_map $path, $origin 1378 my ($map) = @_;
1189 or return; 1379
1190 $map->load; 1380 cf::sync_job { $map->load };
1191 $map
1192 }
1193} 1381}
1194 1382
1195sub save { 1383sub save {
1196 my ($self) = @_; 1384 my ($self) = @_;
1197 1385
1386 my $lock = cf::lock_acquire "map_data:" . $self->path;
1387
1388 $self->{last_save} = $cf::RUNTIME;
1389
1390 return unless $self->dirty;
1391
1198 my $save = $self->{path}->save_path; utf8::encode $save; 1392 my $save = $self->{path}->save_path; utf8::encode $save;
1199 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1393 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1200 1394
1201 $self->{last_save} = $cf::RUNTIME;
1202
1203 return unless $self->dirty;
1204
1205 $self->{load_path} = $save; 1395 $self->{load_path} = $save;
1206 1396
1207 return if $self->{deny_save}; 1397 return if $self->{deny_save};
1208 1398
1209 warn "saving map ", $self->path; 1399 local $self->{last_access} = $self->last_access;#d#
1400
1401 cf::async {
1402 $_->contr->save for $self->players;
1403 };
1210 1404
1211 if ($uniq) { 1405 if ($uniq) {
1212 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1406 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1213 $self->save_objects ($uniq, cf::IO_UNIQUES); 1407 $self->save_objects ($uniq, cf::IO_UNIQUES);
1214 } else { 1408 } else {
1217} 1411}
1218 1412
1219sub swap_out { 1413sub swap_out {
1220 my ($self) = @_; 1414 my ($self) = @_;
1221 1415
1416 # save first because save cedes
1417 $self->save;
1418
1419 my $lock = cf::lock_acquire "map_data:" . $self->path;
1420
1222 return if $self->players; 1421 return if $self->players;
1223 return if $self->in_memory != cf::MAP_IN_MEMORY; 1422 return if $self->in_memory != cf::MAP_IN_MEMORY;
1224 return if $self->{deny_save}; 1423 return if $self->{deny_save};
1225 1424
1226 $self->save;
1227 $self->clear; 1425 $self->clear;
1228 $self->in_memory (cf::MAP_SWAPPED); 1426 $self->in_memory (cf::MAP_SWAPPED);
1229} 1427}
1230 1428
1429sub reset_at {
1430 my ($self) = @_;
1431
1432 # TODO: safety, remove and allow resettable per-player maps
1433 return 1e99 if $self->{path}{user_rel};
1434 return 1e99 if $self->{deny_reset};
1435
1436 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1437 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1438
1439 $time + $to
1440}
1441
1231sub should_reset { 1442sub should_reset {
1232 my ($map) = @_;
1233
1234 # TODO: safety, remove and allow resettable per-player maps
1235 return if $map->{path}{user_rel};#d#
1236 return if $map->{deny_reset};
1237 #return unless $map->reset_timeout;
1238
1239 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1240
1241 $time + ($map->reset_timeout || $DEFAULT_RESET) < $cf::RUNTIME
1242}
1243
1244sub reset {
1245 my ($self) = @_; 1443 my ($self) = @_;
1246 1444
1247 return if $self->players; 1445 $self->reset_at <= $cf::RUNTIME
1248 return if $self->{path}{user_rel};#d# 1446}
1249 1447
1250 warn "resetting map ", $self->path;#d# 1448sub unlink_save {
1449 my ($self) = @_;
1251 1450
1252 utf8::encode (my $save = $self->{path}->save_path); 1451 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1452 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1453 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1454}
1455
1456sub rename {
1457 my ($self, $new_path) = @_;
1458
1459 $self->unlink_save;
1460
1461 delete $cf::MAP{$self->path};
1462 $self->{path} = new cf::path $new_path;
1463 $self->path ($self->{path}->as_string);
1464 $cf::MAP{$self->path} = $self;
1465
1466 $self->save;
1467}
1468
1469sub reset {
1470 my ($self) = @_;
1471
1472 my $lock = cf::lock_acquire "map_data:" . $self->path;
1473
1474 return if $self->players;
1475 return if $self->{path}{user_rel};#d#
1476
1477 warn "resetting map ", $self->path;#d#
1478
1479 delete $cf::MAP{$self->path};
1255 1480
1256 $_->clear_links_to ($self) for values %cf::MAP; 1481 $_->clear_links_to ($self) for values %cf::MAP;
1257 1482
1483 $self->unlink_save;
1258 $self->clear; 1484 $self->destroy;
1259 $self->in_memory (cf::MAP_SWAPPED); 1485}
1260 utf8::encode ($self->{load_path} = $self->{path}->load_path); 1486
1487my $nuke_counter = "aaaa";
1488
1489sub nuke {
1490 my ($self) = @_;
1491
1492 $self->{deny_save} = 1;
1493 $self->reset_timeout (1);
1494 $self->rename ("{nuke}/" . ($nuke_counter++));
1495 $self->reset; # polite request, might not happen
1261} 1496}
1262 1497
1263sub customise_for { 1498sub customise_for {
1264 my ($map, $ob) = @_; 1499 my ($map, $ob) = @_;
1265 1500
1266 if ($map->per_player) { 1501 if ($map->per_player) {
1267 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1502 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1268 } 1503 }
1269 1504
1270 $map 1505 $map
1271} 1506}
1272 1507
1273sub emergency_save { 1508sub emergency_save {
1274 local $cf::FREEZE = 1; 1509 my $freeze_guard = cf::freeze_mainloop;
1275 1510
1276 warn "enter emergency map save\n"; 1511 warn "enter emergency perl save\n";
1277 1512
1278 cf::sync_job { 1513 cf::sync_job {
1514 warn "begin emergency player save\n";
1515 $_->save for values %cf::PLAYER;
1516 warn "end emergency player save\n";
1517
1279 warn "begin emergency map save\n"; 1518 warn "begin emergency map save\n";
1280 $_->save for values %cf::MAP; 1519 $_->save for values %cf::MAP;
1520 warn "end emergency map save\n";
1281 }; 1521 };
1282 1522
1283 warn "end emergency map save\n"; 1523 warn "leave emergency perl save\n";
1284} 1524}
1285 1525
1286package cf; 1526package cf;
1287 1527
1288=back 1528=back
1330 (ref $cf::CFG{"may_$access"} 1570 (ref $cf::CFG{"may_$access"}
1331 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1571 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1332 : $cf::CFG{"may_$access"}) 1572 : $cf::CFG{"may_$access"})
1333} 1573}
1334 1574
1575=item $player_object->enter_link
1576
1577Freezes the player and moves him/her to a special map (C<{link}>).
1578
1579The player should be reaosnably safe there for short amounts of time. You
1580I<MUST> call C<leave_link> as soon as possible, though.
1581
1582=item $player_object->leave_link ($map, $x, $y)
1583
1584Moves the player out of the specila link map onto the given map. If the
1585map is not valid (or omitted), the player will be moved back to the
1586location he/she was before the call to C<enter_link>, or, if that fails,
1587to the emergency map position.
1588
1589Might block.
1590
1591=cut
1592
1335sub cf::object::player::enter_link { 1593sub cf::object::player::enter_link {
1336 my ($self) = @_; 1594 my ($self) = @_;
1337 1595
1596 $self->deactivate_recursive;
1597
1338 return if $self->map == $LINK_MAP; 1598 return if $self->map == $LINK_MAP;
1339 1599
1340 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1600 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1341 if $self->map; 1601 if $self->map;
1342 1602
1343 $self->enter_map ($LINK_MAP, 20, 20); 1603 $self->enter_map ($LINK_MAP, 20, 20);
1344 $self->deactivate_recursive;
1345} 1604}
1346 1605
1347sub cf::object::player::leave_link { 1606sub cf::object::player::leave_link {
1348 my ($self, $map, $x, $y) = @_; 1607 my ($self, $map, $x, $y) = @_;
1349 1608
1350 my $link_pos = delete $self->{_link_pos}; 1609 my $link_pos = delete $self->{_link_pos};
1351 1610
1352 unless ($map) { 1611 unless ($map) {
1353 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1354
1355 # restore original map position 1612 # restore original map position
1356 ($map, $x, $y) = @{ $link_pos || [] }; 1613 ($map, $x, $y) = @{ $link_pos || [] };
1357 $map = cf::map::find_map $map; 1614 $map = cf::map::find $map;
1358 1615
1359 unless ($map) { 1616 unless ($map) {
1360 ($map, $x, $y) = @$EMERGENCY_POSITION; 1617 ($map, $x, $y) = @$EMERGENCY_POSITION;
1361 $map = cf::map::find_map $map 1618 $map = cf::map::find $map
1362 or die "FATAL: cannot load emergency map\n"; 1619 or die "FATAL: cannot load emergency map\n";
1363 } 1620 }
1364 } 1621 }
1365 1622
1366 ($x, $y) = (-1, -1) 1623 ($x, $y) = (-1, -1)
1370 ($x, $y) = ($map->enter_x, $map->enter_y) 1627 ($x, $y) = ($map->enter_x, $map->enter_y)
1371 if $x <=0 && $y <= 0; 1628 if $x <=0 && $y <= 0;
1372 1629
1373 $map->load; 1630 $map->load;
1374 1631
1632 return unless $self->contr->active;
1375 $self->activate_recursive; 1633 $self->activate_recursive;
1376 $self->enter_map ($map, $x, $y); 1634 $self->enter_map ($map, $x, $y);
1377} 1635}
1378 1636
1637cf::player->attach (
1638 on_logout => sub {
1639 my ($pl) = @_;
1640
1641 # abort map switching before logout
1642 if ($pl->ob->{_link_pos}) {
1643 cf::sync_job {
1644 $pl->ob->leave_link
1645 };
1646 }
1647 },
1648 on_login => sub {
1649 my ($pl) = @_;
1650
1651 # try to abort aborted map switching on player login :)
1652 # should happen only on crashes
1653 if ($pl->ob->{_link_pos}) {
1654 $pl->ob->enter_link;
1655 (async {
1656 # we need this sleep as the login has a concurrent enter_exit running
1657 # and this sleep increases chances of the player not ending up in scorn
1658 $pl->ob->reply (undef,
1659 "There was an internal problem at your last logout, "
1660 . "the server will try to bring you to your intended destination in a second.",
1661 cf::NDI_RED);
1662 Coro::Timer::sleep 1;
1663 $pl->ob->leave_link;
1664 })->prio (2);
1665 }
1666 },
1667);
1668
1379=item $player_object->goto_map ($map, $x, $y) 1669=item $player_object->goto ($path, $x, $y)
1380 1670
1381=cut 1671=cut
1382 1672
1383sub cf::object::player::goto_map { 1673sub cf::object::player::goto {
1384 my ($self, $path, $x, $y) = @_; 1674 my ($self, $path, $x, $y) = @_;
1385 1675
1386 $self->enter_link; 1676 $self->enter_link;
1387 1677
1388 (Coro::async { 1678 (async {
1389 $path = new cf::path $path; 1679 $path = new cf::path $path;
1390 1680
1391 my $map = cf::map::find_map $path->as_string; 1681 my $map = cf::map::find $path->as_string;
1392 $map = $map->customise_for ($self) if $map; 1682 $map = $map->customise_for ($self) if $map;
1393 1683
1394 warn "entering ", $map->path, " at ($x, $y)\n" 1684# warn "entering ", $map->path, " at ($x, $y)\n"
1395 if $map; 1685# if $map;
1686
1687 $map or $map->cluck ("oy");#d#
1688 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1396 1689
1397 $self->leave_link ($map, $x, $y); 1690 $self->leave_link ($map, $x, $y);
1398 })->prio (1); 1691 })->prio (1);
1399} 1692}
1400 1693
1453 1746
1454 return unless $self->type == cf::PLAYER; 1747 return unless $self->type == cf::PLAYER;
1455 1748
1456 $self->enter_link; 1749 $self->enter_link;
1457 1750
1458 (Coro::async { 1751 (async {
1752 $self->deactivate_recursive; # just to be sure
1459 unless (eval { 1753 unless (eval {
1460
1461 prepare_random_map $exit 1754 prepare_random_map $exit
1462 if $exit->slaying eq "/!"; 1755 if $exit->slaying eq "/!";
1463 1756
1464 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1757 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1465 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1758 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1466 1759
1467 1; 1760 1;
1468 }) { 1761 }) {
1469 $self->message ("Something went wrong deep within the crossfire server. " 1762 $self->message ("Something went wrong deep within the crossfire server. "
1470 . "I'll try to bring you back to the map you were before. " 1763 . "I'll try to bring you back to the map you were before. "
1527 on_reply => sub { 1820 on_reply => sub {
1528 my ($ns, $msg) = @_; 1821 my ($ns, $msg) = @_;
1529 1822
1530 # this weird shuffling is so that direct followup queries 1823 # this weird shuffling is so that direct followup queries
1531 # get handled first 1824 # get handled first
1532 my $queue = delete $ns->{query_queue}; 1825 my $queue = delete $ns->{query_queue}
1826 or return; # be conservative, not sure how that can happen, but we saw a crash here
1533 1827
1534 (shift @$queue)->[1]->($msg); 1828 (shift @$queue)->[1]->($msg);
1535 1829
1536 push @{ $ns->{query_queue} }, @$queue; 1830 push @{ $ns->{query_queue} }, @$queue;
1537 1831
1543 } 1837 }
1544 } 1838 }
1545 }, 1839 },
1546); 1840);
1547 1841
1548=item $client->coro (\&cb) 1842=item $client->async (\&cb)
1549 1843
1550Create a new coroutine, running the specified callback. The coroutine will 1844Create a new coroutine, running the specified callback. The coroutine will
1551be automatically cancelled when the client gets destroyed (e.g. on logout, 1845be automatically cancelled when the client gets destroyed (e.g. on logout,
1552or loss of connection). 1846or loss of connection).
1553 1847
1554=cut 1848=cut
1555 1849
1556sub cf::client::coro { 1850sub cf::client::async {
1557 my ($self, $cb) = @_; 1851 my ($self, $cb) = @_;
1558 1852
1559 my $coro; $coro = async { 1853 my $coro = &Coro::async ($cb);
1560 eval {
1561 $cb->();
1562 };
1563 warn $@ if $@;
1564 };
1565 1854
1566 $coro->on_destroy (sub { 1855 $coro->on_destroy (sub {
1567 delete $self->{_coro}{$coro+0}; 1856 delete $self->{_coro}{$coro+0};
1568 }); 1857 });
1569 1858
1741 2030
1742{ 2031{
1743 my $path = cf::localdir . "/database.pst"; 2032 my $path = cf::localdir . "/database.pst";
1744 2033
1745 sub db_load() { 2034 sub db_load() {
1746 warn "loading database $path\n";#d# remove later
1747 $DB = stat $path ? Storable::retrieve $path : { }; 2035 $DB = stat $path ? Storable::retrieve $path : { };
1748 } 2036 }
1749 2037
1750 my $pid; 2038 my $pid;
1751 2039
1752 sub db_save() { 2040 sub db_save() {
1753 warn "saving database $path\n";#d# remove later
1754 waitpid $pid, 0 if $pid; 2041 waitpid $pid, 0 if $pid;
1755 if (0 == ($pid = fork)) { 2042 if (0 == ($pid = fork)) {
1756 $DB->{_meta}{version} = 1; 2043 $DB->{_meta}{version} = 1;
1757 Storable::nstore $DB, "$path~"; 2044 Storable::nstore $DB, "$path~";
1758 rename "$path~", $path; 2045 rename "$path~", $path;
1806 open my $fh, "<:utf8", cf::confdir . "/config" 2093 open my $fh, "<:utf8", cf::confdir . "/config"
1807 or return; 2094 or return;
1808 2095
1809 local $/; 2096 local $/;
1810 *CFG = YAML::Syck::Load <$fh>; 2097 *CFG = YAML::Syck::Load <$fh>;
2098
2099 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2100
2101 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2102 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2103
2104 if (exists $CFG{mlockall}) {
2105 eval {
2106 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2107 and die "WARNING: m(un)lockall failed: $!\n";
2108 };
2109 warn $@ if $@;
2110 }
1811} 2111}
1812 2112
1813sub main { 2113sub main {
1814 # we must not ever block the main coroutine 2114 # we must not ever block the main coroutine
1815 local $Coro::idle = sub { 2115 local $Coro::idle = sub {
1816 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2116 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1817 (Coro::unblock_sub {
1818 Event::one_event; 2117 async { Event::one_event };
1819 })->();
1820 }; 2118 };
1821 2119
1822 cfg_load; 2120 cfg_load;
1823 db_load; 2121 db_load;
1824 load_extensions; 2122 load_extensions;
1826} 2124}
1827 2125
1828############################################################################# 2126#############################################################################
1829# initialisation 2127# initialisation
1830 2128
1831sub perl_reload() { 2129sub reload() {
1832 # can/must only be called in main 2130 # can/must only be called in main
1833 if ($Coro::current != $Coro::main) { 2131 if ($Coro::current != $Coro::main) {
1834 warn "can only reload from main coroutine\n"; 2132 warn "can only reload from main coroutine\n";
1835 return; 2133 return;
1836 } 2134 }
1837 2135
1838 warn "reloading..."; 2136 warn "reloading...";
1839 2137
1840 local $FREEZE = 1; 2138 my $guard = freeze_mainloop;
1841 cf::emergency_save; 2139 cf::emergency_save;
1842 2140
1843 eval { 2141 eval {
1844 # if anything goes wrong in here, we should simply crash as we already saved 2142 # if anything goes wrong in here, we should simply crash as we already saved
1845 2143
1907 cf::load_extensions; 2205 cf::load_extensions;
1908 2206
1909 # reattach attachments to objects 2207 # reattach attachments to objects
1910 warn "reattach"; 2208 warn "reattach";
1911 _global_reattach; 2209 _global_reattach;
2210 reattach $_ for values %MAP;
1912 }; 2211 };
1913 2212
1914 if ($@) { 2213 if ($@) {
1915 warn $@; 2214 warn $@;
1916 warn "error while reloading, exiting."; 2215 warn "error while reloading, exiting.";
1932 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2231 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1933 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2232 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1934 2233
1935 # dirty hack because... archetypes are not yet loaded 2234 # dirty hack because... archetypes are not yet loaded
1936 Event->timer ( 2235 Event->timer (
1937 after => 2, 2236 after => 10,
1938 cb => sub { 2237 cb => sub {
1939 $_[0]->w->cancel; 2238 $_[0]->w->cancel;
1940 2239
1941 # provide some exits "home" 2240 # provide some exits "home"
1942 my $exit = cf::object::new "exit"; 2241 my $exit = cf::object::new "exit";
1963 $cf::MAP{$LINK_MAP->path} = $LINK_MAP; 2262 $cf::MAP{$LINK_MAP->path} = $LINK_MAP;
1964} 2263}
1965 2264
1966register "<global>", __PACKAGE__; 2265register "<global>", __PACKAGE__;
1967 2266
1968register_command "perl-reload" => sub { 2267register_command "reload" => sub {
1969 my ($who, $arg) = @_; 2268 my ($who, $arg) = @_;
1970 2269
1971 if ($who->flag (FLAG_WIZ)) { 2270 if ($who->flag (FLAG_WIZ)) {
1972 $who->message ("start of reload."); 2271 $who->message ("start of reload.");
1973 perl_reload; 2272 reload;
1974 $who->message ("end of reload."); 2273 $who->message ("end of reload.");
1975 } 2274 }
1976}; 2275};
1977 2276
1978unshift @INC, $LIBDIR; 2277unshift @INC, $LIBDIR;
1981 reentrant => 0, 2280 reentrant => 0,
1982 prio => 0, 2281 prio => 0,
1983 at => $NEXT_TICK || $TICK, 2282 at => $NEXT_TICK || $TICK,
1984 data => WF_AUTOCANCEL, 2283 data => WF_AUTOCANCEL,
1985 cb => sub { 2284 cb => sub {
1986 unless ($FREEZE) {
1987 cf::server_tick; # one server iteration 2285 cf::server_tick; # one server iteration
1988 $RUNTIME += $TICK; 2286 $RUNTIME += $TICK;
1989 }
1990
1991 $NEXT_TICK += $TICK; 2287 $NEXT_TICK += $TICK;
1992 2288
1993 # if we are delayed by four ticks or more, skip them all 2289 # if we are delayed by four ticks or more, skip them all
1994 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2290 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
1995 2291
2018 or warn "ERROR: unable to write runtime file: $!"; 2314 or warn "ERROR: unable to write runtime file: $!";
2019 })->(); 2315 })->();
2020 }, 2316 },
2021); 2317);
2022 2318
2319END { cf::emergency_save }
2320
20231 23211
2024 2322

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