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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.129 by root, Wed Jan 3 00:41:19 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184} 184}
185 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
250=item cf::async { BLOCK }
251
252Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
253error instead of exiting the server in case of a problem.
254
255=cut
256
257sub async(&) {
258 my ($cb) = @_;
259
260 Coro::async {
261 eval { $cb->() };
262 warn $@ if $@;
263 }
264}
265
186=item cf::sync_job { BLOCK } 266=item cf::sync_job { BLOCK }
187 267
188The design of crossfire+ requires that the main coro ($Coro::main) is 268The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 269always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 270reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 277=cut
198 278
199sub sync_job(&) { 279sub sync_job(&) {
200 my ($job) = @_; 280 my ($job) = @_;
201 281
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 282 if ($Coro::current == $Coro::main) {
283 # this is the main coro, too bad, we have to block
284 # till the operation succeeds, freezing the server :/
285
212 # TODO: use suspend/resume instead 286 # TODO: use suspend/resume instead
287 # (but this is cancel-safe)
213 local $FREEZE = 1; 288 local $FREEZE = 1;
289
290 my $busy = 1;
291 my @res;
292
293 (Coro::async {
294 @res = eval { $job->() };
295 warn $@ if $@;
296 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 297 })->prio (Coro::PRIO_MAX);
298
215 while ($busy) { 299 while ($busy) {
216 Coro::cede_notself; 300 Coro::cede_notself;
217 Event::one_event unless Coro::nready; 301 Event::one_event unless Coro::nready;
218 } 302 }
303
304 wantarray ? @res : $res[0]
219 } else { 305 } else {
220 $coro->join; 306 # we are in another coroutine, how wonderful, everything just works
307
308 $job->()
221 } 309 }
222
223 wantarray ? @res : $res[0]
224} 310}
225 311
226=item $coro = cf::coro { BLOCK } 312=item $coro = cf::coro { BLOCK }
227 313
228Creates and returns a new coro. This coro is automcatially being canceled 314Creates and returns a new coro. This coro is automcatially being canceled
231=cut 317=cut
232 318
233sub coro(&) { 319sub coro(&) {
234 my $cb = shift; 320 my $cb = shift;
235 321
236 my $coro; $coro = async { 322 my $coro = &cf::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 323
243 $coro->on_destroy (sub { 324 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 325 delete $EXT_CORO{$coro+0};
245 }); 326 });
246 $EXT_CORO{$coro+0} = $coro; 327 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 333 my $runtime = cf::localdir . "/runtime";
253 334
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 335 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 336 or return;
256 337
257 my $value = $cf::RUNTIME; 338 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 339 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 340 and return;
260 341
261 aio_fsync $fh 342 aio_fsync $fh
262 and return; 343 and return;
283 364
284 $path = $path->as_string if ref $path; 365 $path = $path->as_string if ref $path;
285 366
286 my $self = bless { }, $class; 367 my $self = bless { }, $class;
287 368
369 # {... are special paths that are not touched
370 # ?xxx/... are special absolute paths
371 # ?random/... random maps
372 # /! non-realised random map exit
373 # /... normal maps
374 # ~/... per-player maps without a specific player (DO NOT USE)
375 # ~user/... per-player map of a specific user
376
377 if ($path =~ /^{/) {
378 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 379 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 380 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 381 $self->{random} = cf::from_json $data;
291 } else { 382 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 383 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 384 $self->{user_rel} = 1;
798 or return; 889 or return;
799 890
800 unless (aio_stat "$filename.pst") { 891 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 892 (aio_load "$filename.pst", $av) >= 0
802 or return; 893 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 894 $av = eval { (Storable::thaw $av)->{objs} };
804 } 895 }
805 896
897 warn sprintf "loading %s (%d)\n",
898 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 899 return ($data, $av);
807} 900}
808 901
809############################################################################# 902#############################################################################
810# command handling &c 903# command handling &c
1046use Fcntl; 1139use Fcntl;
1047use Coro::AIO; 1140use Coro::AIO;
1048 1141
1049our $MAX_RESET = 7200; 1142our $MAX_RESET = 7200;
1050our $DEFAULT_RESET = 3600; 1143our $DEFAULT_RESET = 3600;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1144
1054sub generate_random_map { 1145sub generate_random_map {
1055 my ($path, $rmp) = @_; 1146 my ($path, $rmp) = @_;
1056 1147
1057 # mit "rum" bekleckern, nicht 1148 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1164# and all this just because we cannot iterate over
1074# all maps in C++... 1165# all maps in C++...
1075sub change_all_map_light { 1166sub change_all_map_light {
1076 my ($change) = @_; 1167 my ($change) = @_;
1077 1168
1078 $_->change_map_light ($change) for values %cf::MAP; 1169 $_->change_map_light ($change)
1170 for grep $_->outdoor, values %cf::MAP;
1079} 1171}
1080 1172
1081sub try_load_header($) { 1173sub try_load_header($) {
1082 my ($path) = @_; 1174 my ($path) = @_;
1083 1175
1090 1182
1091 $map->load_header ($path) 1183 $map->load_header ($path)
1092 or return; 1184 or return;
1093 1185
1094 $map->{load_path} = $path; 1186 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1187
1097 $map 1188 $map
1098} 1189}
1099 1190
1191sub find_map;
1100sub find_map { 1192sub find_map {
1101 my ($path, $origin) = @_; 1193 my ($path, $origin) = @_;
1102 1194
1103 #warn "find_map<$path,$origin>\n";#d# 1195 #warn "find_map<$path,$origin>\n";#d#
1104 1196
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1197 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1198 my $key = $path->as_string;
1107 1199
1200 cf::lock_wait "map_find:$key";
1201
1108 $cf::MAP{$key} || do { 1202 $cf::MAP{$key} || do {
1203 my $guard = cf::lock_acquire "map_find:$key";
1204
1109 # do it the slow way 1205 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1206 my $map = try_load_header $path->save_path;
1111 1207
1112 if ($map) { 1208 if ($map) {
1113 # safety 1209 # safety
1130 $map->per_player (0) if $path->{user_rel}; 1226 $map->per_player (0) if $path->{user_rel};
1131 } 1227 }
1132 1228
1133 $map->path ($key); 1229 $map->path ($key);
1134 $map->{path} = $path; 1230 $map->{path} = $path;
1231 $map->{last_save} = $cf::RUNTIME;
1135 $map->last_access ($cf::RUNTIME); 1232 $map->last_access ($cf::RUNTIME);
1136 1233
1137 $map->reset if $map->should_reset; 1234 if ($map->should_reset) {
1235 $map->reset;
1236 undef $guard;
1237 $map = find_map $path
1238 or return;
1239 }
1138 1240
1139 $cf::MAP{$key} = $map 1241 $cf::MAP{$key} = $map
1140 } 1242 }
1141} 1243}
1142 1244
1143sub load { 1245sub load {
1144 my ($self) = @_; 1246 my ($self) = @_;
1145 1247
1248 my $path = $self->{path};
1249 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1250
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1251 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1252
1148 $self->in_memory (cf::MAP_LOADING); 1253 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1254
1152 $self->alloc; 1255 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1256 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1257 or return;
1155 1258
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1259 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1260 if delete $self->{load_original};
1157 1261
1158 if (my $uniq = $path->uniq_path) { 1262 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1263 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1264 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1265 $self->clear_unique_items;
1196} 1300}
1197 1301
1198sub save { 1302sub save {
1199 my ($self) = @_; 1303 my ($self) = @_;
1200 1304
1305 $self->{last_save} = $cf::RUNTIME;
1306
1307 return unless $self->dirty;
1308
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1309 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1310 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1311
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1312 $self->{load_path} = $save;
1209 1313
1210 return if $self->{deny_save}; 1314 return if $self->{deny_save};
1211
1212 warn "saving map ", $self->path;
1213 1315
1214 if ($uniq) { 1316 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1317 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1318 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1319 } else {
1229 $self->save; 1331 $self->save;
1230 $self->clear; 1332 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1333 $self->in_memory (cf::MAP_SWAPPED);
1232} 1334}
1233 1335
1336sub reset_at {
1337 my ($self) = @_;
1338
1339 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel};
1341 return 1e99 if $self->{deny_reset};
1342
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345
1346 $time + $to
1347}
1348
1234sub should_reset { 1349sub should_reset {
1235 my ($map) = @_; 1350 my ($self) = @_;
1236 1351
1237 # TODO: safety, remove and allow resettable per-player maps 1352 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1353}
1248 1354
1249sub unlink_save { 1355sub unlink_save {
1250 my ($self) = @_; 1356 my ($self) = @_;
1251 1357
1252 utf8::encode (my $save = $self->{path}->save_path); 1358 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1361}
1256 1362
1363sub rename {
1364 my ($self, $new_path) = @_;
1365
1366 $self->unlink_save;
1367
1368 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path;
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self;
1372
1373 $self->save;
1374}
1375
1257sub reset { 1376sub reset {
1258 my ($self) = @_; 1377 my ($self) = @_;
1259 1378
1260 return if $self->players; 1379 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1380 return if $self->{path}{user_rel};#d#
1266 1385
1267 $_->clear_links_to ($self) for values %cf::MAP; 1386 $_->clear_links_to ($self) for values %cf::MAP;
1268 1387
1269 $self->unlink_save; 1388 $self->unlink_save;
1270 $self->destroy; 1389 $self->destroy;
1390}
1391
1392my $nuke_counter = "aaaa";
1393
1394sub nuke {
1395 my ($self) = @_;
1396
1397 $self->{deny_save} = 1;
1398 $self->reset_timeout (1);
1399 $self->rename ("{nuke}/" . ($nuke_counter++));
1400 $self->reset; # polite request, might not happen
1271} 1401}
1272 1402
1273sub customise_for { 1403sub customise_for {
1274 my ($map, $ob) = @_; 1404 my ($map, $ob) = @_;
1275 1405
1340 (ref $cf::CFG{"may_$access"} 1470 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1471 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1472 : $cf::CFG{"may_$access"})
1343} 1473}
1344 1474
1475=item $player_object->enter_link
1476
1477Freezes the player and moves him/her to a special map (C<{link}>).
1478
1479The player should be reaosnably safe there for short amounts of time. You
1480I<MUST> call C<leave_link> as soon as possible, though.
1481
1482=item $player_object->leave_link ($map, $x, $y)
1483
1484Moves the player out of the specila link map onto the given map. If the
1485map is not valid (or omitted), the player will be moved back to the
1486location he/she was before the call to C<enter_link>, or, if that fails,
1487to the emergency map position.
1488
1489Might block.
1490
1491=cut
1492
1345sub cf::object::player::enter_link { 1493sub cf::object::player::enter_link {
1346 my ($self) = @_; 1494 my ($self) = @_;
1347 1495
1496 $self->deactivate_recursive;
1497
1348 return if $self->map == $LINK_MAP; 1498 return if $self->map == $LINK_MAP;
1349 1499
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1500 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1501 if $self->map;
1352 1502
1353 $self->enter_map ($LINK_MAP, 20, 20); 1503 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1504}
1356 1505
1357sub cf::object::player::leave_link { 1506sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1507 my ($self, $map, $x, $y) = @_;
1359 1508
1360 my $link_pos = delete $self->{_link_pos}; 1509 my $link_pos = delete $self->{_link_pos};
1361 1510
1362 unless ($map) { 1511 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1512 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1513 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1514 $map = cf::map::find_map $map;
1368 1515
1369 unless ($map) { 1516 unless ($map) {
1384 1531
1385 $self->activate_recursive; 1532 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1533 $self->enter_map ($map, $x, $y);
1387} 1534}
1388 1535
1536cf::player->attach (
1537 on_logout => sub {
1538 my ($pl) = @_;
1539
1540 # abort map switching before logout
1541 if ($pl->ob->{_link_pos}) {
1542 cf::sync_job {
1543 $pl->ob->leave_link
1544 };
1545 }
1546 },
1547 on_login => sub {
1548 my ($pl) = @_;
1549
1550 # try to abort aborted map switching on player login :)
1551 # should happen only on crashes
1552 if ($pl->ob->{_link_pos}) {
1553 $pl->ob->enter_link;
1554 cf::async {
1555 # we need this sleep as the login has a concurrent enter_exit running
1556 # and this sleep increases chances of the player not ending up in scorn
1557 Coro::Timer::sleep 1;
1558 $pl->ob->leave_link;
1559 };
1560 }
1561 },
1562);
1563
1389=item $player_object->goto_map ($map, $x, $y) 1564=item $player_object->goto_map ($path, $x, $y)
1390 1565
1391=cut 1566=cut
1392 1567
1393sub cf::object::player::goto_map { 1568sub cf::object::player::goto_map {
1394 my ($self, $path, $x, $y) = @_; 1569 my ($self, $path, $x, $y) = @_;
1395 1570
1396 $self->enter_link; 1571 $self->enter_link;
1397 1572
1398 (Coro::async { 1573 (cf::async {
1399 $path = new cf::path $path; 1574 $path = new cf::path $path;
1400 1575
1401 my $map = cf::map::find_map $path->as_string; 1576 my $map = cf::map::find_map $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1577 $map = $map->customise_for ($self) if $map;
1403 1578
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1579# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1580# if $map;
1581
1582 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1583
1407 $self->leave_link ($map, $x, $y); 1584 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1585 })->prio (1);
1409} 1586}
1410 1587
1463 1640
1464 return unless $self->type == cf::PLAYER; 1641 return unless $self->type == cf::PLAYER;
1465 1642
1466 $self->enter_link; 1643 $self->enter_link;
1467 1644
1468 (Coro::async { 1645 (cf::async {
1469 unless (eval { 1646 unless (eval {
1470
1471 prepare_random_map $exit 1647 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1648 if $exit->slaying eq "/!";
1473 1649
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1650 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1651 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1537 on_reply => sub { 1713 on_reply => sub {
1538 my ($ns, $msg) = @_; 1714 my ($ns, $msg) = @_;
1539 1715
1540 # this weird shuffling is so that direct followup queries 1716 # this weird shuffling is so that direct followup queries
1541 # get handled first 1717 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1718 my $queue = delete $ns->{query_queue}
1719 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1720
1544 (shift @$queue)->[1]->($msg); 1721 (shift @$queue)->[1]->($msg);
1545 1722
1546 push @{ $ns->{query_queue} }, @$queue; 1723 push @{ $ns->{query_queue} }, @$queue;
1547 1724
1564=cut 1741=cut
1565 1742
1566sub cf::client::coro { 1743sub cf::client::coro {
1567 my ($self, $cb) = @_; 1744 my ($self, $cb) = @_;
1568 1745
1569 my $coro; $coro = async { 1746 my $coro = &cf::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1747
1576 $coro->on_destroy (sub { 1748 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1749 delete $self->{_coro}{$coro+0};
1578 }); 1750 });
1579 1751
1751 1923
1752{ 1924{
1753 my $path = cf::localdir . "/database.pst"; 1925 my $path = cf::localdir . "/database.pst";
1754 1926
1755 sub db_load() { 1927 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 1928 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 1929 }
1759 1930
1760 my $pid; 1931 my $pid;
1761 1932
1762 sub db_save() { 1933 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 1934 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 1935 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 1936 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 1937 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 1938 rename "$path~", $path;
1821} 1991}
1822 1992
1823sub main { 1993sub main {
1824 # we must not ever block the main coroutine 1994 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 1995 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1996 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub { 1997 (Coro::unblock_sub {
1828 Event::one_event; 1998 Event::one_event;
1829 })->(); 1999 })->();
1830 }; 2000 };
1831 2001
2028 or warn "ERROR: unable to write runtime file: $!"; 2198 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2199 })->();
2030 }, 2200 },
2031); 2201);
2032 2202
2203END { cf::emergency_save }
2204
20331 22051
2034 2206

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