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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.134 by root, Thu Jan 4 17:28:49 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
186=item cf::sync_job { BLOCK } 272=item cf::sync_job { BLOCK }
187 273
188The design of crossfire+ requires that the main coro ($Coro::main) is 274The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 275always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 283=cut
198 284
199sub sync_job(&) { 285sub sync_job(&) {
200 my ($job) = @_; 286 my ($job) = @_;
201 287
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 288 if ($Coro::current == $Coro::main) {
289 # this is the main coro, too bad, we have to block
290 # till the operation succeeds, freezing the server :/
291
212 # TODO: use suspend/resume instead 292 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 293 # (but this is cancel-safe)
294 my $freeze_guard = freeze_mainloop;
295
296 my $busy = 1;
297 my @res;
298
299 (Coro::async {
300 @res = eval { $job->() };
301 warn $@ if $@;
302 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 303 })->prio (Coro::PRIO_MAX);
304
215 while ($busy) { 305 while ($busy) {
216 Coro::cede_notself; 306 Coro::cede_notself;
217 Event::one_event unless Coro::nready; 307 Event::one_event unless Coro::nready;
218 } 308 }
309
310 wantarray ? @res : $res[0]
219 } else { 311 } else {
220 $coro->join; 312 # we are in another coroutine, how wonderful, everything just works
313
314 $job->()
221 } 315 }
222
223 wantarray ? @res : $res[0]
224} 316}
225 317
226=item $coro = cf::coro { BLOCK } 318=item $coro = cf::coro { BLOCK }
227 319
228Creates and returns a new coro. This coro is automcatially being canceled 320Creates and returns a new coro. This coro is automcatially being canceled
231=cut 323=cut
232 324
233sub coro(&) { 325sub coro(&) {
234 my $cb = shift; 326 my $cb = shift;
235 327
236 my $coro; $coro = async { 328 my $coro = &cf::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 329
243 $coro->on_destroy (sub { 330 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 331 delete $EXT_CORO{$coro+0};
245 }); 332 });
246 $EXT_CORO{$coro+0} = $coro; 333 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 339 my $runtime = cf::localdir . "/runtime";
253 340
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 341 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 342 or return;
256 343
257 my $value = $cf::RUNTIME; 344 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 345 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 346 and return;
260 347
261 aio_fsync $fh 348 aio_fsync $fh
262 and return; 349 and return;
283 370
284 $path = $path->as_string if ref $path; 371 $path = $path->as_string if ref $path;
285 372
286 my $self = bless { }, $class; 373 my $self = bless { }, $class;
287 374
375 # {... are special paths that are not touched
376 # ?xxx/... are special absolute paths
377 # ?random/... random maps
378 # /! non-realised random map exit
379 # /... normal maps
380 # ~/... per-player maps without a specific player (DO NOT USE)
381 # ~user/... per-player map of a specific user
382
383 if ($path =~ /^{/) {
384 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 385 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 386 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 387 $self->{random} = cf::from_json $data;
291 } else { 388 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 389 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 390 $self->{user_rel} = 1;
798 or return; 895 or return;
799 896
800 unless (aio_stat "$filename.pst") { 897 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 898 (aio_load "$filename.pst", $av) >= 0
802 or return; 899 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 900 $av = eval { (Storable::thaw $av)->{objs} };
804 } 901 }
805 902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 905 return ($data, $av);
807} 906}
808 907
809############################################################################# 908#############################################################################
810# command handling &c 909# command handling &c
1044package cf::map; 1143package cf::map;
1045 1144
1046use Fcntl; 1145use Fcntl;
1047use Coro::AIO; 1146use Coro::AIO;
1048 1147
1049our $MAX_RESET = 7200; 1148our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1149our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1150
1054sub generate_random_map { 1151sub generate_random_map {
1055 my ($path, $rmp) = @_; 1152 my ($path, $rmp) = @_;
1056 1153
1057 # mit "rum" bekleckern, nicht 1154 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1170# and all this just because we cannot iterate over
1074# all maps in C++... 1171# all maps in C++...
1075sub change_all_map_light { 1172sub change_all_map_light {
1076 my ($change) = @_; 1173 my ($change) = @_;
1077 1174
1078 $_->change_map_light ($change) for values %cf::MAP; 1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1079} 1177}
1080 1178
1081sub try_load_header($) { 1179sub try_load_header($) {
1082 my ($path) = @_; 1180 my ($path) = @_;
1083 1181
1090 1188
1091 $map->load_header ($path) 1189 $map->load_header ($path)
1092 or return; 1190 or return;
1093 1191
1094 $map->{load_path} = $path; 1192 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1193
1097 $map 1194 $map
1098} 1195}
1099 1196
1197sub find;
1100sub find_map { 1198sub find {
1101 my ($path, $origin) = @_; 1199 my ($path, $origin) = @_;
1102 1200
1103 #warn "find_map<$path,$origin>\n";#d# 1201 #warn "find<$path,$origin>\n";#d#
1104 1202
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1203 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1204 my $key = $path->as_string;
1107 1205
1206 cf::lock_wait "map_find:$key";
1207
1108 $cf::MAP{$key} || do { 1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1109 # do it the slow way 1211 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1212 my $map = try_load_header $path->save_path;
1111 1213
1214 Coro::cede;
1215
1112 if ($map) { 1216 if ($map) {
1217 $map->last_access ((delete $map->{last_access})
1218 || $cf::RUNTIME); #d#
1113 # safety 1219 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1220 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1221 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1222 } else {
1117 if (my $rmp = $path->random_map_params) { 1223 if (my $rmp = $path->random_map_params) {
1122 1228
1123 $map or return; 1229 $map or return;
1124 1230
1125 $map->{load_original} = 1; 1231 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1232 $map->{instantiate_time} = $cf::RUNTIME;
1233 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1234 $map->instantiate;
1128 1235
1129 # per-player maps become, after loading, normal maps 1236 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1237 $map->per_player (0) if $path->{user_rel};
1131 } 1238 }
1132 1239
1133 $map->path ($key); 1240 $map->path ($key);
1134 $map->{path} = $path; 1241 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1242 $map->{last_save} = $cf::RUNTIME;
1136 1243
1244 Coro::cede;
1245
1137 $map->reset if $map->should_reset; 1246 if ($map->should_reset) {
1247 $map->reset;
1248 undef $guard;
1249 $map = find $path
1250 or return;
1251 }
1138 1252
1139 $cf::MAP{$key} = $map 1253 $cf::MAP{$key} = $map
1140 } 1254 }
1141} 1255}
1142 1256
1143sub load { 1257sub load {
1144 my ($self) = @_; 1258 my ($self) = @_;
1145 1259
1260 my $path = $self->{path};
1261 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1262
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1263 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1264
1148 $self->in_memory (cf::MAP_LOADING); 1265 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1266
1152 $self->alloc; 1267 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1268 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1269 or return;
1155 1270
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1271 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1272 if delete $self->{load_original};
1157 1273
1158 if (my $uniq = $path->uniq_path) { 1274 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1275 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1276 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1277 $self->clear_unique_items;
1162 $self->load_objects ($uniq, 0); 1278 $self->load_objects ($uniq, 0);
1163 } 1279 }
1164 } 1280 }
1281
1282 Coro::cede;
1165 1283
1166 # now do the right thing for maps 1284 # now do the right thing for maps
1167 $self->link_multipart_objects; 1285 $self->link_multipart_objects;
1168 1286
1169 if ($self->{path}->is_style_map) { 1287 if ($self->{path}->is_style_map) {
1177 $self->difficulty ($self->estimate_difficulty) 1295 $self->difficulty ($self->estimate_difficulty)
1178 unless $self->difficulty; 1296 unless $self->difficulty;
1179 $self->activate; 1297 $self->activate;
1180 } 1298 }
1181 1299
1300 Coro::cede;
1301
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1302 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1303}
1184 1304
1185sub load_map_sync { 1305sub find_sync {
1186 my ($path, $origin) = @_; 1306 my ($path, $origin) = @_;
1187 1307
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1308 cf::sync_job { cf::map::find $path, $origin }
1309}
1189 1310
1190 cf::sync_job { 1311sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1312 my ($map) = @_;
1192 or return; 1313
1193 $map->load; 1314 cf::sync_job { $map->load };
1194 $map
1195 }
1196} 1315}
1197 1316
1198sub save { 1317sub save {
1199 my ($self) = @_; 1318 my ($self) = @_;
1200 1319
1320 $self->{last_save} = $cf::RUNTIME;
1321
1322 return unless $self->dirty;
1323
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1324 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1325 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1326
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1327 $self->{load_path} = $save;
1209 1328
1210 return if $self->{deny_save}; 1329 return if $self->{deny_save};
1211 1330
1212 warn "saving map ", $self->path; 1331 local $self->{last_access} = $self->last_access;#d#
1213 1332
1214 if ($uniq) { 1333 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1334 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1335 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1336 } else {
1220} 1339}
1221 1340
1222sub swap_out { 1341sub swap_out {
1223 my ($self) = @_; 1342 my ($self) = @_;
1224 1343
1344 # save first because save cedes
1345 $self->save;
1346
1225 return if $self->players; 1347 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1348 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1349 return if $self->{deny_save};
1228 1350
1229 $self->save;
1230 $self->clear; 1351 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1352 $self->in_memory (cf::MAP_SWAPPED);
1232} 1353}
1233 1354
1355sub reset_at {
1356 my ($self) = @_;
1357
1358 # TODO: safety, remove and allow resettable per-player maps
1359 return 1e99 if $self->{path}{user_rel};
1360 return 1e99 if $self->{deny_reset};
1361
1362 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1363 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1364
1365 $time + $to
1366}
1367
1234sub should_reset { 1368sub should_reset {
1235 my ($map) = @_; 1369 my ($self) = @_;
1236 1370
1237 # TODO: safety, remove and allow resettable per-player maps 1371 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1372}
1248 1373
1249sub unlink_save { 1374sub unlink_save {
1250 my ($self) = @_; 1375 my ($self) = @_;
1251 1376
1252 utf8::encode (my $save = $self->{path}->save_path); 1377 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1378 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1379 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1380}
1256 1381
1382sub rename {
1383 my ($self, $new_path) = @_;
1384
1385 $self->unlink_save;
1386
1387 delete $cf::MAP{$self->path};
1388 $self->{path} = new cf::path $new_path;
1389 $self->path ($self->{path}->as_string);
1390 $cf::MAP{$self->path} = $self;
1391
1392 $self->save;
1393}
1394
1257sub reset { 1395sub reset {
1258 my ($self) = @_; 1396 my ($self) = @_;
1259 1397
1260 return if $self->players; 1398 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1399 return if $self->{path}{user_rel};#d#
1268 1406
1269 $self->unlink_save; 1407 $self->unlink_save;
1270 $self->destroy; 1408 $self->destroy;
1271} 1409}
1272 1410
1411my $nuke_counter = "aaaa";
1412
1413sub nuke {
1414 my ($self) = @_;
1415
1416 $self->{deny_save} = 1;
1417 $self->reset_timeout (1);
1418 $self->rename ("{nuke}/" . ($nuke_counter++));
1419 $self->reset; # polite request, might not happen
1420}
1421
1273sub customise_for { 1422sub customise_for {
1274 my ($map, $ob) = @_; 1423 my ($map, $ob) = @_;
1275 1424
1276 if ($map->per_player) { 1425 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1426 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1427 }
1279 1428
1280 $map 1429 $map
1281} 1430}
1282 1431
1283sub emergency_save { 1432sub emergency_save {
1284 local $cf::FREEZE = 1; 1433 my $freeze_guard = cf::freeze_mainloop;
1285 1434
1286 warn "enter emergency map save\n"; 1435 warn "enter emergency map save\n";
1287 1436
1288 cf::sync_job { 1437 cf::sync_job {
1289 warn "begin emergency map save\n"; 1438 warn "begin emergency map save\n";
1340 (ref $cf::CFG{"may_$access"} 1489 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1490 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1491 : $cf::CFG{"may_$access"})
1343} 1492}
1344 1493
1494=item $player_object->enter_link
1495
1496Freezes the player and moves him/her to a special map (C<{link}>).
1497
1498The player should be reaosnably safe there for short amounts of time. You
1499I<MUST> call C<leave_link> as soon as possible, though.
1500
1501=item $player_object->leave_link ($map, $x, $y)
1502
1503Moves the player out of the specila link map onto the given map. If the
1504map is not valid (or omitted), the player will be moved back to the
1505location he/she was before the call to C<enter_link>, or, if that fails,
1506to the emergency map position.
1507
1508Might block.
1509
1510=cut
1511
1345sub cf::object::player::enter_link { 1512sub cf::object::player::enter_link {
1346 my ($self) = @_; 1513 my ($self) = @_;
1347 1514
1515 $self->deactivate_recursive;
1516
1348 return if $self->map == $LINK_MAP; 1517 return if $self->map == $LINK_MAP;
1349 1518
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1519 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1520 if $self->map;
1352 1521
1353 $self->enter_map ($LINK_MAP, 20, 20); 1522 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1523}
1356 1524
1357sub cf::object::player::leave_link { 1525sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1526 my ($self, $map, $x, $y) = @_;
1359 1527
1360 my $link_pos = delete $self->{_link_pos}; 1528 my $link_pos = delete $self->{_link_pos};
1361 1529
1362 unless ($map) { 1530 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1531 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1532 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1533 $map = cf::map::find $map;
1368 1534
1369 unless ($map) { 1535 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1536 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1537 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1538 or die "FATAL: cannot load emergency map\n";
1373 } 1539 }
1374 } 1540 }
1375 1541
1376 ($x, $y) = (-1, -1) 1542 ($x, $y) = (-1, -1)
1384 1550
1385 $self->activate_recursive; 1551 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1552 $self->enter_map ($map, $x, $y);
1387} 1553}
1388 1554
1555cf::player->attach (
1556 on_logout => sub {
1557 my ($pl) = @_;
1558
1559 # abort map switching before logout
1560 if ($pl->ob->{_link_pos}) {
1561 cf::sync_job {
1562 $pl->ob->leave_link
1563 };
1564 }
1565 },
1566 on_login => sub {
1567 my ($pl) = @_;
1568
1569 # try to abort aborted map switching on player login :)
1570 # should happen only on crashes
1571 if ($pl->ob->{_link_pos}) {
1572 $pl->ob->enter_link;
1573 cf::async {
1574 # we need this sleep as the login has a concurrent enter_exit running
1575 # and this sleep increases chances of the player not ending up in scorn
1576 Coro::Timer::sleep 1;
1577 $pl->ob->leave_link;
1578 };
1579 }
1580 },
1581);
1582
1389=item $player_object->goto_map ($map, $x, $y) 1583=item $player_object->goto_map ($path, $x, $y)
1390 1584
1391=cut 1585=cut
1392 1586
1393sub cf::object::player::goto_map { 1587sub cf::object::player::goto_map {
1394 my ($self, $path, $x, $y) = @_; 1588 my ($self, $path, $x, $y) = @_;
1395 1589
1396 $self->enter_link; 1590 $self->enter_link;
1397 1591
1398 (Coro::async { 1592 (cf::async {
1399 $path = new cf::path $path; 1593 $path = new cf::path $path;
1400 1594
1401 my $map = cf::map::find_map $path->as_string; 1595 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1596 $map = $map->customise_for ($self) if $map;
1403 1597
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1598# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1599# if $map;
1600
1601 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1602
1407 $self->leave_link ($map, $x, $y); 1603 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1604 })->prio (1);
1409} 1605}
1410 1606
1463 1659
1464 return unless $self->type == cf::PLAYER; 1660 return unless $self->type == cf::PLAYER;
1465 1661
1466 $self->enter_link; 1662 $self->enter_link;
1467 1663
1468 (Coro::async { 1664 (cf::async {
1665 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1666 unless (eval {
1470
1471 prepare_random_map $exit 1667 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1668 if $exit->slaying eq "/!";
1473 1669
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1670 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1671 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1537 on_reply => sub { 1733 on_reply => sub {
1538 my ($ns, $msg) = @_; 1734 my ($ns, $msg) = @_;
1539 1735
1540 # this weird shuffling is so that direct followup queries 1736 # this weird shuffling is so that direct followup queries
1541 # get handled first 1737 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1738 my $queue = delete $ns->{query_queue}
1739 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1740
1544 (shift @$queue)->[1]->($msg); 1741 (shift @$queue)->[1]->($msg);
1545 1742
1546 push @{ $ns->{query_queue} }, @$queue; 1743 push @{ $ns->{query_queue} }, @$queue;
1547 1744
1564=cut 1761=cut
1565 1762
1566sub cf::client::coro { 1763sub cf::client::coro {
1567 my ($self, $cb) = @_; 1764 my ($self, $cb) = @_;
1568 1765
1569 my $coro; $coro = async { 1766 my $coro = &cf::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1767
1576 $coro->on_destroy (sub { 1768 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1769 delete $self->{_coro}{$coro+0};
1578 }); 1770 });
1579 1771
1751 1943
1752{ 1944{
1753 my $path = cf::localdir . "/database.pst"; 1945 my $path = cf::localdir . "/database.pst";
1754 1946
1755 sub db_load() { 1947 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 1948 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 1949 }
1759 1950
1760 my $pid; 1951 my $pid;
1761 1952
1762 sub db_save() { 1953 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 1954 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 1955 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 1956 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 1957 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 1958 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 2006 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 2007 or return;
1818 2008
1819 local $/; 2009 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 2010 *CFG = YAML::Syck::Load <$fh>;
2011
2012 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2013
2014 if (exists $CFG{mlockall}) {
2015 eval {
2016 $CFG{mlockall} ? &mlockall : &munlockall
2017 and die "WARNING: m(un)lockall failed: $!\n";
2018 };
2019 warn $@ if $@;
2020 }
1821} 2021}
1822 2022
1823sub main { 2023sub main {
1824 # we must not ever block the main coroutine 2024 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2025 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2026 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub { 2027 (Coro::unblock_sub {
1828 Event::one_event; 2028 Event::one_event;
1829 })->(); 2029 })->();
1830 }; 2030 };
1831 2031
1845 return; 2045 return;
1846 } 2046 }
1847 2047
1848 warn "reloading..."; 2048 warn "reloading...";
1849 2049
1850 local $FREEZE = 1; 2050 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2051 cf::emergency_save;
1852 2052
1853 eval { 2053 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2054 # if anything goes wrong in here, we should simply crash as we already saved
1855 2055
1991 reentrant => 0, 2191 reentrant => 0,
1992 prio => 0, 2192 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2193 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2194 data => WF_AUTOCANCEL,
1995 cb => sub { 2195 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2196 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2197 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2198 $NEXT_TICK += $TICK;
2002 2199
2003 # if we are delayed by four ticks or more, skip them all 2200 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2201 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2202
2028 or warn "ERROR: unable to write runtime file: $!"; 2225 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2226 })->();
2030 }, 2227 },
2031); 2228);
2032 2229
2230END { cf::emergency_save }
2231
20331 22321
2034 2233

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