ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/lib/cf.pm
(Generate patch)

Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.140 by root, Fri Jan 5 20:04:02 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item cf::lock_wait $string
185
186Wait until the given lock is available. See cf::lock_acquire.
187
188=item my $lock = cf::lock_acquire $string
189
190Wait until the given lock is available and then acquires it and returns
191a Coro::guard object. If the guard object gets destroyed (goes out of scope,
192for example when the coroutine gets canceled), the lock is automatically
193returned.
194
195Lock names should begin with a unique identifier (for example, cf::map::find
196uses map_find and cf::map::load uses map_load).
197
198=cut
199
200our %LOCK;
201
202sub lock_wait($) {
203 my ($key) = @_;
204
205 # wait for lock, if any
206 while ($LOCK{$key}) {
207 push @{ $LOCK{$key} }, $Coro::current;
208 Coro::schedule;
209 }
210}
211
212sub lock_acquire($) {
213 my ($key) = @_;
214
215 # wait, to be sure we are not locked
216 lock_wait $key;
217
218 $LOCK{$key} = [];
219
220 Coro::guard {
221 # wake up all waiters, to be on the safe side
222 $_->ready for @{ delete $LOCK{$key} };
223 }
224}
225
226sub freeze_mainloop {
227 return unless $TICK_WATCHER->is_active;
228
229 my $guard = Coro::guard { $TICK_WATCHER->start };
230 $TICK_WATCHER->stop;
231 $guard
232}
233
234=item cf::async { BLOCK }
235
236Currently the same as Coro::async_pool, meaning you cannot use
237C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
238thing you are allowed to do is call C<prio> on it.
239
240=cut
241
242BEGIN { *async = \&Coro::async_pool }
243
186=item cf::sync_job { BLOCK } 244=item cf::sync_job { BLOCK }
187 245
188The design of crossfire+ requires that the main coro ($Coro::main) is 246The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 247always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 248reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 255=cut
198 256
199sub sync_job(&) { 257sub sync_job(&) {
200 my ($job) = @_; 258 my ($job) = @_;
201 259
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 260 if ($Coro::current == $Coro::main) {
261 # this is the main coro, too bad, we have to block
262 # till the operation succeeds, freezing the server :/
263
212 # TODO: use suspend/resume instead 264 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 265 # (but this is cancel-safe)
266 my $freeze_guard = freeze_mainloop;
267
268 my $busy = 1;
269 my @res;
270
271 (async {
272 @res = eval { $job->() };
273 warn $@ if $@;
274 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 275 })->prio (Coro::PRIO_MAX);
276
215 while ($busy) { 277 while ($busy) {
216 Coro::cede_notself; 278 unless (Coro::cede) {
217 Event::one_event unless Coro::nready; 279 Coro::nready ? Event::one_event 0 : Event::one_event;
280 Coro::cede_notself unless Coro::cede;
218 } 281 }
282 }
283
284 wantarray ? @res : $res[0]
219 } else { 285 } else {
220 $coro->join; 286 # we are in another coroutine, how wonderful, everything just works
287
288 $job->()
221 } 289 }
222
223 wantarray ? @res : $res[0]
224} 290}
225 291
226=item $coro = cf::coro { BLOCK } 292=item $coro = cf::async_ext { BLOCK }
227 293
228Creates and returns a new coro. This coro is automcatially being canceled 294Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 295extension calling this is being unloaded.
230 296
231=cut 297=cut
232 298
233sub coro(&) { 299sub async_ext(&) {
234 my $cb = shift; 300 my $cb = shift;
235 301
236 my $coro; $coro = async { 302 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 303
243 $coro->on_destroy (sub { 304 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 305 delete $EXT_CORO{$coro+0};
245 }); 306 });
246 $EXT_CORO{$coro+0} = $coro; 307 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 313 my $runtime = cf::localdir . "/runtime";
253 314
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 315 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 316 or return;
256 317
257 my $value = $cf::RUNTIME; 318 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 319 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 320 and return;
260 321
261 aio_fsync $fh 322 aio_fsync $fh
262 and return; 323 and return;
283 344
284 $path = $path->as_string if ref $path; 345 $path = $path->as_string if ref $path;
285 346
286 my $self = bless { }, $class; 347 my $self = bless { }, $class;
287 348
349 # {... are special paths that are not touched
350 # ?xxx/... are special absolute paths
351 # ?random/... random maps
352 # /! non-realised random map exit
353 # /... normal maps
354 # ~/... per-player maps without a specific player (DO NOT USE)
355 # ~user/... per-player map of a specific user
356
357 if ($path =~ /^{/) {
358 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 359 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 360 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 361 $self->{random} = cf::from_json $data;
291 } else { 362 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 363 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 364 $self->{user_rel} = 1;
798 or return; 869 or return;
799 870
800 unless (aio_stat "$filename.pst") { 871 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 872 (aio_load "$filename.pst", $av) >= 0
802 or return; 873 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 874 $av = eval { (Storable::thaw $av)->{objs} };
804 } 875 }
805 876
877 warn sprintf "loading %s (%d)\n",
878 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 879 return ($data, $av);
807} 880}
808 881
809############################################################################# 882#############################################################################
810# command handling &c 883# command handling &c
1044package cf::map; 1117package cf::map;
1045 1118
1046use Fcntl; 1119use Fcntl;
1047use Coro::AIO; 1120use Coro::AIO;
1048 1121
1049our $MAX_RESET = 7200; 1122our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1123our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1124
1054sub generate_random_map { 1125sub generate_random_map {
1055 my ($path, $rmp) = @_; 1126 my ($path, $rmp) = @_;
1056 1127
1057 # mit "rum" bekleckern, nicht 1128 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1144# and all this just because we cannot iterate over
1074# all maps in C++... 1145# all maps in C++...
1075sub change_all_map_light { 1146sub change_all_map_light {
1076 my ($change) = @_; 1147 my ($change) = @_;
1077 1148
1078 $_->change_map_light ($change) for values %cf::MAP; 1149 $_->change_map_light ($change)
1150 for grep $_->outdoor, values %cf::MAP;
1079} 1151}
1080 1152
1081sub try_load_header($) { 1153sub try_load_header($) {
1082 my ($path) = @_; 1154 my ($path) = @_;
1083 1155
1086 or return; 1158 or return;
1087 1159
1088 my $map = cf::map::new 1160 my $map = cf::map::new
1089 or return; 1161 or return;
1090 1162
1163 # for better error messages only, will be overwritten
1164 $map->path ($path);
1165
1091 $map->load_header ($path) 1166 $map->load_header ($path)
1092 or return; 1167 or return;
1093 1168
1094 $map->{load_path} = $path; 1169 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1170
1097 $map 1171 $map
1098} 1172}
1099 1173
1174sub find;
1100sub find_map { 1175sub find {
1101 my ($path, $origin) = @_; 1176 my ($path, $origin) = @_;
1102 1177
1103 #warn "find_map<$path,$origin>\n";#d# 1178 #warn "find<$path,$origin>\n";#d#
1104 1179
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1180 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1181 my $key = $path->as_string;
1107 1182
1183 cf::lock_wait "map_find:$key";
1184
1108 $cf::MAP{$key} || do { 1185 $cf::MAP{$key} || do {
1186 my $guard = cf::lock_acquire "map_find:$key";
1187
1109 # do it the slow way 1188 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1189 my $map = try_load_header $path->save_path;
1111 1190
1191 Coro::cede;
1192
1112 if ($map) { 1193 if ($map) {
1194 $map->last_access ((delete $map->{last_access})
1195 || $cf::RUNTIME); #d#
1113 # safety 1196 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1197 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1198 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1199 } else {
1117 if (my $rmp = $path->random_map_params) { 1200 if (my $rmp = $path->random_map_params) {
1122 1205
1123 $map or return; 1206 $map or return;
1124 1207
1125 $map->{load_original} = 1; 1208 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1209 $map->{instantiate_time} = $cf::RUNTIME;
1210 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1211 $map->instantiate;
1128 1212
1129 # per-player maps become, after loading, normal maps 1213 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1214 $map->per_player (0) if $path->{user_rel};
1131 } 1215 }
1132 1216
1133 $map->path ($key); 1217 $map->path ($key);
1134 $map->{path} = $path; 1218 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1219 $map->{last_save} = $cf::RUNTIME;
1136 1220
1221 Coro::cede;
1222
1137 $map->reset if $map->should_reset; 1223 if ($map->should_reset) {
1224 $map->reset;
1225 undef $guard;
1226 $map = find $path
1227 or return;
1228 }
1138 1229
1139 $cf::MAP{$key} = $map 1230 $cf::MAP{$key} = $map
1140 } 1231 }
1141} 1232}
1142 1233
1143sub load { 1234sub load {
1144 my ($self) = @_; 1235 my ($self) = @_;
1145 1236
1237 my $path = $self->{path};
1238 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1239
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1240 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1241
1148 $self->in_memory (cf::MAP_LOADING); 1242 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1243
1152 $self->alloc; 1244 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1245 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1246 or return;
1155 1247
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1248 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1249 if delete $self->{load_original};
1157 1250
1158 if (my $uniq = $path->uniq_path) { 1251 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1252 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1253 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1254 $self->clear_unique_items;
1162 $self->load_objects ($uniq, 0); 1255 $self->load_objects ($uniq, 0);
1163 } 1256 }
1164 } 1257 }
1258
1259 Coro::cede;
1165 1260
1166 # now do the right thing for maps 1261 # now do the right thing for maps
1167 $self->link_multipart_objects; 1262 $self->link_multipart_objects;
1168 1263
1169 if ($self->{path}->is_style_map) { 1264 if ($self->{path}->is_style_map) {
1177 $self->difficulty ($self->estimate_difficulty) 1272 $self->difficulty ($self->estimate_difficulty)
1178 unless $self->difficulty; 1273 unless $self->difficulty;
1179 $self->activate; 1274 $self->activate;
1180 } 1275 }
1181 1276
1277 Coro::cede;
1278
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1279 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1280}
1184 1281
1185sub load_map_sync { 1282sub find_sync {
1186 my ($path, $origin) = @_; 1283 my ($path, $origin) = @_;
1187 1284
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1285 cf::sync_job { cf::map::find $path, $origin }
1286}
1189 1287
1190 cf::sync_job { 1288sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1289 my ($map) = @_;
1192 or return; 1290
1193 $map->load; 1291 cf::sync_job { $map->load };
1194 $map
1195 }
1196} 1292}
1197 1293
1198sub save { 1294sub save {
1199 my ($self) = @_; 1295 my ($self) = @_;
1200 1296
1297 my $lock = cf::lock_acquire "map_data:" . $self->path;
1298
1299 $self->{last_save} = $cf::RUNTIME;
1300
1301 return unless $self->dirty;
1302
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1303 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1304 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1305
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1306 $self->{load_path} = $save;
1209 1307
1210 return if $self->{deny_save}; 1308 return if $self->{deny_save};
1211 1309
1212 warn "saving map ", $self->path; 1310 local $self->{last_access} = $self->last_access;#d#
1213 1311
1214 if ($uniq) { 1312 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1313 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1314 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1315 } else {
1220} 1318}
1221 1319
1222sub swap_out { 1320sub swap_out {
1223 my ($self) = @_; 1321 my ($self) = @_;
1224 1322
1323 # save first because save cedes
1324 $self->save;
1325
1326 my $lock = cf::lock_acquire "map_data:" . $self->path;
1327
1225 return if $self->players; 1328 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1329 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1330 return if $self->{deny_save};
1228 1331
1229 $self->save;
1230 $self->clear; 1332 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1333 $self->in_memory (cf::MAP_SWAPPED);
1232} 1334}
1233 1335
1336sub reset_at {
1337 my ($self) = @_;
1338
1339 # TODO: safety, remove and allow resettable per-player maps
1340 return 1e99 if $self->{path}{user_rel};
1341 return 1e99 if $self->{deny_reset};
1342
1343 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1344 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1345
1346 $time + $to
1347}
1348
1234sub should_reset { 1349sub should_reset {
1235 my ($map) = @_; 1350 my ($self) = @_;
1236 1351
1237 # TODO: safety, remove and allow resettable per-player maps 1352 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1353}
1248 1354
1249sub unlink_save { 1355sub unlink_save {
1250 my ($self) = @_; 1356 my ($self) = @_;
1251 1357
1252 utf8::encode (my $save = $self->{path}->save_path); 1358 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1359 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1360 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1361}
1256 1362
1363sub rename {
1364 my ($self, $new_path) = @_;
1365
1366 $self->unlink_save;
1367
1368 delete $cf::MAP{$self->path};
1369 $self->{path} = new cf::path $new_path;
1370 $self->path ($self->{path}->as_string);
1371 $cf::MAP{$self->path} = $self;
1372
1373 $self->save;
1374}
1375
1257sub reset { 1376sub reset {
1258 my ($self) = @_; 1377 my ($self) = @_;
1259 1378
1379 my $lock = cf::lock_acquire "map_data:" . $self->path;
1380
1260 return if $self->players; 1381 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1382 return if $self->{path}{user_rel};#d#
1262 1383
1263 warn "resetting map ", $self->path;#d# 1384 warn "resetting map ", $self->path;#d#
1264 1385
1268 1389
1269 $self->unlink_save; 1390 $self->unlink_save;
1270 $self->destroy; 1391 $self->destroy;
1271} 1392}
1272 1393
1394my $nuke_counter = "aaaa";
1395
1396sub nuke {
1397 my ($self) = @_;
1398
1399 $self->{deny_save} = 1;
1400 $self->reset_timeout (1);
1401 $self->rename ("{nuke}/" . ($nuke_counter++));
1402 $self->reset; # polite request, might not happen
1403}
1404
1273sub customise_for { 1405sub customise_for {
1274 my ($map, $ob) = @_; 1406 my ($map, $ob) = @_;
1275 1407
1276 if ($map->per_player) { 1408 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1409 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1410 }
1279 1411
1280 $map 1412 $map
1281} 1413}
1282 1414
1283sub emergency_save { 1415sub emergency_save {
1284 local $cf::FREEZE = 1; 1416 my $freeze_guard = cf::freeze_mainloop;
1285 1417
1286 warn "enter emergency map save\n"; 1418 warn "enter emergency map save\n";
1287 1419
1288 cf::sync_job { 1420 cf::sync_job {
1289 warn "begin emergency map save\n"; 1421 warn "begin emergency map save\n";
1340 (ref $cf::CFG{"may_$access"} 1472 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1473 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1474 : $cf::CFG{"may_$access"})
1343} 1475}
1344 1476
1477=item $player_object->enter_link
1478
1479Freezes the player and moves him/her to a special map (C<{link}>).
1480
1481The player should be reaosnably safe there for short amounts of time. You
1482I<MUST> call C<leave_link> as soon as possible, though.
1483
1484=item $player_object->leave_link ($map, $x, $y)
1485
1486Moves the player out of the specila link map onto the given map. If the
1487map is not valid (or omitted), the player will be moved back to the
1488location he/she was before the call to C<enter_link>, or, if that fails,
1489to the emergency map position.
1490
1491Might block.
1492
1493=cut
1494
1345sub cf::object::player::enter_link { 1495sub cf::object::player::enter_link {
1346 my ($self) = @_; 1496 my ($self) = @_;
1347 1497
1498 $self->deactivate_recursive;
1499
1348 return if $self->map == $LINK_MAP; 1500 return if $self->map == $LINK_MAP;
1349 1501
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1502 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1503 if $self->map;
1352 1504
1353 $self->enter_map ($LINK_MAP, 20, 20); 1505 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1506}
1356 1507
1357sub cf::object::player::leave_link { 1508sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1509 my ($self, $map, $x, $y) = @_;
1359 1510
1360 my $link_pos = delete $self->{_link_pos}; 1511 my $link_pos = delete $self->{_link_pos};
1361 1512
1362 unless ($map) { 1513 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1514 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1515 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1516 $map = cf::map::find $map;
1368 1517
1369 unless ($map) { 1518 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1519 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1520 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1521 or die "FATAL: cannot load emergency map\n";
1373 } 1522 }
1374 } 1523 }
1375 1524
1376 ($x, $y) = (-1, -1) 1525 ($x, $y) = (-1, -1)
1384 1533
1385 $self->activate_recursive; 1534 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1535 $self->enter_map ($map, $x, $y);
1387} 1536}
1388 1537
1538cf::player->attach (
1539 on_logout => sub {
1540 my ($pl) = @_;
1541
1542 # abort map switching before logout
1543 if ($pl->ob->{_link_pos}) {
1544 cf::sync_job {
1545 $pl->ob->leave_link
1546 };
1547 }
1548 },
1549 on_login => sub {
1550 my ($pl) = @_;
1551
1552 # try to abort aborted map switching on player login :)
1553 # should happen only on crashes
1554 if ($pl->ob->{_link_pos}) {
1555
1556 $pl->ob->enter_link;
1557 (async {
1558 # we need this sleep as the login has a concurrent enter_exit running
1559 # and this sleep increases chances of the player not ending up in scorn
1560 $pl->ob->reply (undef,
1561 "There was an internal problem at your last logout, "
1562 . "the server will try to bring you to your intended destination in a second.",
1563 cf::NDI_RED);
1564 Coro::Timer::sleep 1;
1565 $pl->ob->leave_link;
1566 })->prio (2);
1567 }
1568 },
1569);
1570
1389=item $player_object->goto_map ($map, $x, $y) 1571=item $player_object->goto ($path, $x, $y)
1390 1572
1391=cut 1573=cut
1392 1574
1393sub cf::object::player::goto_map { 1575sub cf::object::player::goto {
1394 my ($self, $path, $x, $y) = @_; 1576 my ($self, $path, $x, $y) = @_;
1395 1577
1396 $self->enter_link; 1578 $self->enter_link;
1397 1579
1398 (Coro::async { 1580 (async {
1399 $path = new cf::path $path; 1581 $path = new cf::path $path;
1400 1582
1401 my $map = cf::map::find_map $path->as_string; 1583 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1584 $map = $map->customise_for ($self) if $map;
1403 1585
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1586# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1587# if $map;
1588
1589 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1590
1407 $self->leave_link ($map, $x, $y); 1591 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1592 })->prio (1);
1409} 1593}
1410 1594
1463 1647
1464 return unless $self->type == cf::PLAYER; 1648 return unless $self->type == cf::PLAYER;
1465 1649
1466 $self->enter_link; 1650 $self->enter_link;
1467 1651
1468 (Coro::async { 1652 (async {
1653 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1654 unless (eval {
1470
1471 prepare_random_map $exit 1655 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1656 if $exit->slaying eq "/!";
1473 1657
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1658 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1659 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1476 1660
1477 1; 1661 1;
1478 }) { 1662 }) {
1479 $self->message ("Something went wrong deep within the crossfire server. " 1663 $self->message ("Something went wrong deep within the crossfire server. "
1480 . "I'll try to bring you back to the map you were before. " 1664 . "I'll try to bring you back to the map you were before. "
1537 on_reply => sub { 1721 on_reply => sub {
1538 my ($ns, $msg) = @_; 1722 my ($ns, $msg) = @_;
1539 1723
1540 # this weird shuffling is so that direct followup queries 1724 # this weird shuffling is so that direct followup queries
1541 # get handled first 1725 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1726 my $queue = delete $ns->{query_queue}
1727 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1728
1544 (shift @$queue)->[1]->($msg); 1729 (shift @$queue)->[1]->($msg);
1545 1730
1546 push @{ $ns->{query_queue} }, @$queue; 1731 push @{ $ns->{query_queue} }, @$queue;
1547 1732
1553 } 1738 }
1554 } 1739 }
1555 }, 1740 },
1556); 1741);
1557 1742
1558=item $client->coro (\&cb) 1743=item $client->async (\&cb)
1559 1744
1560Create a new coroutine, running the specified callback. The coroutine will 1745Create a new coroutine, running the specified callback. The coroutine will
1561be automatically cancelled when the client gets destroyed (e.g. on logout, 1746be automatically cancelled when the client gets destroyed (e.g. on logout,
1562or loss of connection). 1747or loss of connection).
1563 1748
1564=cut 1749=cut
1565 1750
1566sub cf::client::coro { 1751sub cf::client::async {
1567 my ($self, $cb) = @_; 1752 my ($self, $cb) = @_;
1568 1753
1569 my $coro; $coro = async { 1754 my $coro = &Coro::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1755
1576 $coro->on_destroy (sub { 1756 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1757 delete $self->{_coro}{$coro+0};
1578 }); 1758 });
1579 1759
1751 1931
1752{ 1932{
1753 my $path = cf::localdir . "/database.pst"; 1933 my $path = cf::localdir . "/database.pst";
1754 1934
1755 sub db_load() { 1935 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 1936 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 1937 }
1759 1938
1760 my $pid; 1939 my $pid;
1761 1940
1762 sub db_save() { 1941 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 1942 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 1943 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 1944 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 1945 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 1946 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 1994 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 1995 or return;
1818 1996
1819 local $/; 1997 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 1998 *CFG = YAML::Syck::Load <$fh>;
1999
2000 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2001
2002 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2003 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2004
2005 if (exists $CFG{mlockall}) {
2006 eval {
2007 $CFG{mlockall} ? &mlockall : &munlockall
2008 and die "WARNING: m(un)lockall failed: $!\n";
2009 };
2010 warn $@ if $@;
2011 }
1821} 2012}
1822 2013
1823sub main { 2014sub main {
1824 # we must not ever block the main coroutine 2015 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2016 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2017 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub {
1828 Event::one_event; 2018 async { Event::one_event };
1829 })->();
1830 }; 2019 };
1831 2020
1832 cfg_load; 2021 cfg_load;
1833 db_load; 2022 db_load;
1834 load_extensions; 2023 load_extensions;
1845 return; 2034 return;
1846 } 2035 }
1847 2036
1848 warn "reloading..."; 2037 warn "reloading...";
1849 2038
1850 local $FREEZE = 1; 2039 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2040 cf::emergency_save;
1852 2041
1853 eval { 2042 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2043 # if anything goes wrong in here, we should simply crash as we already saved
1855 2044
1991 reentrant => 0, 2180 reentrant => 0,
1992 prio => 0, 2181 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2182 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2183 data => WF_AUTOCANCEL,
1995 cb => sub { 2184 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2185 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2186 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2187 $NEXT_TICK += $TICK;
2002 2188
2003 # if we are delayed by four ticks or more, skip them all 2189 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2190 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2191
2028 or warn "ERROR: unable to write runtime file: $!"; 2214 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2215 })->();
2030 }, 2216 },
2031); 2217);
2032 2218
2219END { cf::emergency_save }
2220
20331 22211
2034 2222

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines