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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.143 by root, Sun Jan 7 02:39:14 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 256=cut
198 257
199sub sync_job(&) { 258sub sync_job(&) {
200 my ($job) = @_; 259 my ($job) = @_;
201 260
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 261 if ($Coro::current == $Coro::main) {
262 # this is the main coro, too bad, we have to block
263 # till the operation succeeds, freezing the server :/
264
212 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
213 local $FREEZE = 1; 266 # (but this is cancel-safe)
267 my $freeze_guard = freeze_mainloop;
268
269 my $busy = 1;
270 my @res;
271
272 (async {
273 @res = eval { $job->() };
274 warn $@ if $@;
275 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
277
215 while ($busy) { 278 while ($busy) {
216 Coro::cede_notself; 279 Coro::cede or Event::one_event;
217 Event::one_event unless Coro::nready;
218 } 280 }
281
282 wantarray ? @res : $res[0]
219 } else { 283 } else {
220 $coro->join; 284 # we are in another coroutine, how wonderful, everything just works
285
286 $job->()
221 } 287 }
222
223 wantarray ? @res : $res[0]
224} 288}
225 289
226=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
227 291
228Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
229when the extension calling this is being unloaded. 293extension calling this is being unloaded.
230 294
231=cut 295=cut
232 296
233sub coro(&) { 297sub async_ext(&) {
234 my $cb = shift; 298 my $cb = shift;
235 299
236 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
237 eval {
238 $cb->();
239 };
240 warn $@ if $@;
241 };
242 301
243 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
244 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
245 }); 304 });
246 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
252 my $runtime = cf::localdir . "/runtime"; 311 my $runtime = cf::localdir . "/runtime";
253 312
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 313 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 314 or return;
256 315
257 my $value = $cf::RUNTIME; 316 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 317 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 318 and return;
260 319
261 aio_fsync $fh 320 aio_fsync $fh
262 and return; 321 and return;
283 342
284 $path = $path->as_string if ref $path; 343 $path = $path->as_string if ref $path;
285 344
286 my $self = bless { }, $class; 345 my $self = bless { }, $class;
287 346
347 # {... are special paths that are not touched
348 # ?xxx/... are special absolute paths
349 # ?random/... random maps
350 # /! non-realised random map exit
351 # /... normal maps
352 # ~/... per-player maps without a specific player (DO NOT USE)
353 # ~user/... per-player map of a specific user
354
355 if ($path =~ /^{/) {
356 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 357 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 358 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 359 $self->{random} = cf::from_json $data;
291 } else { 360 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 361 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 362 $self->{user_rel} = 1;
798 or return; 867 or return;
799 868
800 unless (aio_stat "$filename.pst") { 869 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
802 or return; 871 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
804 } 873 }
805 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 877 return ($data, $av);
807} 878}
808 879
809############################################################################# 880#############################################################################
810# command handling &c 881# command handling &c
1001 1072
1002=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1003 1074
1004Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1005 1076
1077=cut
1078
1079package cf::player;
1080
1006=head3 cf::player 1081=head3 cf::player
1007 1082
1008=over 4 1083=over 4
1009 1084
1010=item cf::player::exists $login 1085=item cf::player::find $login
1011 1086
1012Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1013 1088
1014=cut 1089=cut
1015 1090
1016sub cf::player::exists($) { 1091sub path($) {
1017 cf::player::find $_[0] 1092 sprintf "%s/%s/%s/%s.pl",
1018 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 cf::localdir, cf::playerdir,
1094 (ref $_[0] ? $_[0]->ob->name : $_[0]) x 2
1095}
1096
1097sub find_active($) {
1098 $cf::PLAYER{$_[0]}
1099 and $cf::PLAYER{$_[0]}->active
1100 and $cf::PLAYER{$_[0]}
1101}
1102
1103sub exists($) {
1104 my ($login) = @_;
1105
1106 $cf::PLAYER{$login}
1107 or cf::sync_job { !aio_stat $login }
1108}
1109
1110sub find($) {
1111 return $cf::PLAYER{$_[0]} || do {
1112 my $login = $_[0];
1113
1114 my $guard = cf::lock_acquire "user_find:$login";
1115
1116 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1117 };
1118}
1119
1120sub save($) {
1121 my ($pl) = @_;
1122
1123 return if $pl->{deny_save};
1124
1125 my $path = path $pl;
1126 my $guard = cf::lock_acquire "user_save:$path";
1127
1128 return if $pl->{deny_save};
1129 $pl->{last_save} = $cf::RUNTIME;
1130
1131 Coro::cede;
1132 $pl->save_pl ($path);
1133 Coro::cede;
1134}
1135
1136sub new($) {
1137 my ($login) = @_;
1138
1139 my $self = create;
1140
1141 $self->ob->name ($login);
1142 $self->{deny_save} = 1;
1143
1144 $cf::PLAYER{$login} = $self;
1145
1146 $self
1019} 1147}
1020 1148
1021=item $player->ext_reply ($msgid, $msgtype, %msg) 1149=item $player->ext_reply ($msgid, $msgtype, %msg)
1022 1150
1023Sends an ext reply to the player. 1151Sends an ext reply to the player.
1024 1152
1025=cut 1153=cut
1026 1154
1027sub cf::player::ext_reply($$$%) { 1155sub ext_reply($$$%) {
1028 my ($self, $id, %msg) = @_; 1156 my ($self, $id, %msg) = @_;
1029 1157
1030 $msg{msgid} = $id; 1158 $msg{msgid} = $id;
1031 1159
1032 $self->send ("ext " . to_json \%msg); 1160 $self->send ("ext " . cf::to_json \%msg);
1033} 1161}
1162
1163package cf;
1034 1164
1035=back 1165=back
1036 1166
1037 1167
1038=head3 cf::map 1168=head3 cf::map
1044package cf::map; 1174package cf::map;
1045 1175
1046use Fcntl; 1176use Fcntl;
1047use Coro::AIO; 1177use Coro::AIO;
1048 1178
1049our $MAX_RESET = 7200; 1179our $MAX_RESET = 3600;
1050our $DEFAULT_RESET = 3600; 1180our $DEFAULT_RESET = 3000;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1181
1054sub generate_random_map { 1182sub generate_random_map {
1055 my ($path, $rmp) = @_; 1183 my ($path, $rmp) = @_;
1056 1184
1057 # mit "rum" bekleckern, nicht 1185 # mit "rum" bekleckern, nicht
1073# and all this just because we cannot iterate over 1201# and all this just because we cannot iterate over
1074# all maps in C++... 1202# all maps in C++...
1075sub change_all_map_light { 1203sub change_all_map_light {
1076 my ($change) = @_; 1204 my ($change) = @_;
1077 1205
1078 $_->change_map_light ($change) for values %cf::MAP; 1206 $_->change_map_light ($change)
1207 for grep $_->outdoor, values %cf::MAP;
1079} 1208}
1080 1209
1081sub try_load_header($) { 1210sub try_load_header($) {
1082 my ($path) = @_; 1211 my ($path) = @_;
1083 1212
1086 or return; 1215 or return;
1087 1216
1088 my $map = cf::map::new 1217 my $map = cf::map::new
1089 or return; 1218 or return;
1090 1219
1220 # for better error messages only, will be overwritten
1221 $map->path ($path);
1222
1091 $map->load_header ($path) 1223 $map->load_header ($path)
1092 or return; 1224 or return;
1093 1225
1094 $map->{load_path} = $path; 1226 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1227
1097 $map 1228 $map
1098} 1229}
1099 1230
1231sub find;
1100sub find_map { 1232sub find {
1101 my ($path, $origin) = @_; 1233 my ($path, $origin) = @_;
1102 1234
1103 #warn "find_map<$path,$origin>\n";#d# 1235 #warn "find<$path,$origin>\n";#d#
1104 1236
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1237 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1238 my $key = $path->as_string;
1107 1239
1240 cf::lock_wait "map_find:$key";
1241
1108 $cf::MAP{$key} || do { 1242 $cf::MAP{$key} || do {
1243 my $guard = cf::lock_acquire "map_find:$key";
1244
1109 # do it the slow way 1245 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1246 my $map = try_load_header $path->save_path;
1111 1247
1248 Coro::cede;
1249
1112 if ($map) { 1250 if ($map) {
1251 $map->last_access ((delete $map->{last_access})
1252 || $cf::RUNTIME); #d#
1113 # safety 1253 # safety
1114 $map->{instantiate_time} = $cf::RUNTIME 1254 $map->{instantiate_time} = $cf::RUNTIME
1115 if $map->{instantiate_time} > $cf::RUNTIME; 1255 if $map->{instantiate_time} > $cf::RUNTIME;
1116 } else { 1256 } else {
1117 if (my $rmp = $path->random_map_params) { 1257 if (my $rmp = $path->random_map_params) {
1122 1262
1123 $map or return; 1263 $map or return;
1124 1264
1125 $map->{load_original} = 1; 1265 $map->{load_original} = 1;
1126 $map->{instantiate_time} = $cf::RUNTIME; 1266 $map->{instantiate_time} = $cf::RUNTIME;
1267 $map->last_access ($cf::RUNTIME);
1127 $map->instantiate; 1268 $map->instantiate;
1128 1269
1129 # per-player maps become, after loading, normal maps 1270 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1271 $map->per_player (0) if $path->{user_rel};
1131 } 1272 }
1132 1273
1133 $map->path ($key); 1274 $map->path ($key);
1134 $map->{path} = $path; 1275 $map->{path} = $path;
1135 $map->last_access ($cf::RUNTIME); 1276 $map->{last_save} = $cf::RUNTIME;
1136 1277
1278 Coro::cede;
1279
1137 $map->reset if $map->should_reset; 1280 if ($map->should_reset) {
1281 $map->reset;
1282 undef $guard;
1283 $map = find $path
1284 or return;
1285 }
1138 1286
1139 $cf::MAP{$key} = $map 1287 $cf::MAP{$key} = $map
1140 } 1288 }
1141} 1289}
1142 1290
1143sub load { 1291sub load {
1144 my ($self) = @_; 1292 my ($self) = @_;
1145 1293
1294 my $path = $self->{path};
1295 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1296
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1297 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1298
1148 $self->in_memory (cf::MAP_LOADING); 1299 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1300
1152 $self->alloc; 1301 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1302 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1303 or return;
1155 1304
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1305 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1306 if delete $self->{load_original};
1157 1307
1158 if (my $uniq = $path->uniq_path) { 1308 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1309 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1310 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1311 $self->clear_unique_items;
1162 $self->load_objects ($uniq, 0); 1312 $self->load_objects ($uniq, 0);
1163 } 1313 }
1164 } 1314 }
1315
1316 Coro::cede;
1165 1317
1166 # now do the right thing for maps 1318 # now do the right thing for maps
1167 $self->link_multipart_objects; 1319 $self->link_multipart_objects;
1168 1320
1169 if ($self->{path}->is_style_map) { 1321 if ($self->{path}->is_style_map) {
1177 $self->difficulty ($self->estimate_difficulty) 1329 $self->difficulty ($self->estimate_difficulty)
1178 unless $self->difficulty; 1330 unless $self->difficulty;
1179 $self->activate; 1331 $self->activate;
1180 } 1332 }
1181 1333
1334 Coro::cede;
1335
1182 $self->in_memory (cf::MAP_IN_MEMORY); 1336 $self->in_memory (cf::MAP_IN_MEMORY);
1183} 1337}
1184 1338
1185sub load_map_sync { 1339sub find_sync {
1186 my ($path, $origin) = @_; 1340 my ($path, $origin) = @_;
1187 1341
1188 #warn "load_map_sync<$path, $origin>\n";#d# 1342 cf::sync_job { cf::map::find $path, $origin }
1343}
1189 1344
1190 cf::sync_job { 1345sub do_load_sync {
1191 my $map = cf::map::find_map $path, $origin 1346 my ($map) = @_;
1192 or return; 1347
1193 $map->load; 1348 cf::sync_job { $map->load };
1194 $map
1195 }
1196} 1349}
1197 1350
1198sub save { 1351sub save {
1199 my ($self) = @_; 1352 my ($self) = @_;
1200 1353
1354 my $lock = cf::lock_acquire "map_data:" . $self->path;
1355
1356 $self->{last_save} = $cf::RUNTIME;
1357
1358 return unless $self->dirty;
1359
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1360 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1361 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1362
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1363 $self->{load_path} = $save;
1209 1364
1210 return if $self->{deny_save}; 1365 return if $self->{deny_save};
1211 1366
1212 warn "saving map ", $self->path; 1367 local $self->{last_access} = $self->last_access;#d#
1368
1369 cf::async {
1370 $_->contr->save for $self->players;
1371 };
1213 1372
1214 if ($uniq) { 1373 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1374 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1375 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1376 } else {
1220} 1379}
1221 1380
1222sub swap_out { 1381sub swap_out {
1223 my ($self) = @_; 1382 my ($self) = @_;
1224 1383
1384 # save first because save cedes
1385 $self->save;
1386
1387 my $lock = cf::lock_acquire "map_data:" . $self->path;
1388
1225 return if $self->players; 1389 return if $self->players;
1226 return if $self->in_memory != cf::MAP_IN_MEMORY; 1390 return if $self->in_memory != cf::MAP_IN_MEMORY;
1227 return if $self->{deny_save}; 1391 return if $self->{deny_save};
1228 1392
1229 $self->save;
1230 $self->clear; 1393 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1394 $self->in_memory (cf::MAP_SWAPPED);
1232} 1395}
1233 1396
1397sub reset_at {
1398 my ($self) = @_;
1399
1400 # TODO: safety, remove and allow resettable per-player maps
1401 return 1e99 if $self->{path}{user_rel};
1402 return 1e99 if $self->{deny_reset};
1403
1404 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1405 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1406
1407 $time + $to
1408}
1409
1234sub should_reset { 1410sub should_reset {
1235 my ($map) = @_; 1411 my ($self) = @_;
1236 1412
1237 # TODO: safety, remove and allow resettable per-player maps 1413 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1414}
1248 1415
1249sub unlink_save { 1416sub unlink_save {
1250 my ($self) = @_; 1417 my ($self) = @_;
1251 1418
1252 utf8::encode (my $save = $self->{path}->save_path); 1419 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1420 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1421 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1422}
1256 1423
1424sub rename {
1425 my ($self, $new_path) = @_;
1426
1427 $self->unlink_save;
1428
1429 delete $cf::MAP{$self->path};
1430 $self->{path} = new cf::path $new_path;
1431 $self->path ($self->{path}->as_string);
1432 $cf::MAP{$self->path} = $self;
1433
1434 $self->save;
1435}
1436
1257sub reset { 1437sub reset {
1258 my ($self) = @_; 1438 my ($self) = @_;
1259 1439
1440 my $lock = cf::lock_acquire "map_data:" . $self->path;
1441
1260 return if $self->players; 1442 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1443 return if $self->{path}{user_rel};#d#
1262 1444
1263 warn "resetting map ", $self->path;#d# 1445 warn "resetting map ", $self->path;#d#
1264 1446
1268 1450
1269 $self->unlink_save; 1451 $self->unlink_save;
1270 $self->destroy; 1452 $self->destroy;
1271} 1453}
1272 1454
1455my $nuke_counter = "aaaa";
1456
1457sub nuke {
1458 my ($self) = @_;
1459
1460 $self->{deny_save} = 1;
1461 $self->reset_timeout (1);
1462 $self->rename ("{nuke}/" . ($nuke_counter++));
1463 $self->reset; # polite request, might not happen
1464}
1465
1273sub customise_for { 1466sub customise_for {
1274 my ($map, $ob) = @_; 1467 my ($map, $ob) = @_;
1275 1468
1276 if ($map->per_player) { 1469 if ($map->per_player) {
1277 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1470 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1278 } 1471 }
1279 1472
1280 $map 1473 $map
1281} 1474}
1282 1475
1283sub emergency_save { 1476sub emergency_save {
1284 local $cf::FREEZE = 1; 1477 my $freeze_guard = cf::freeze_mainloop;
1285 1478
1286 warn "enter emergency map save\n"; 1479 warn "enter emergency map save\n";
1287 1480
1288 cf::sync_job { 1481 cf::sync_job {
1289 warn "begin emergency map save\n"; 1482 warn "begin emergency map save\n";
1340 (ref $cf::CFG{"may_$access"} 1533 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1534 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1535 : $cf::CFG{"may_$access"})
1343} 1536}
1344 1537
1538=item $player_object->enter_link
1539
1540Freezes the player and moves him/her to a special map (C<{link}>).
1541
1542The player should be reaosnably safe there for short amounts of time. You
1543I<MUST> call C<leave_link> as soon as possible, though.
1544
1545=item $player_object->leave_link ($map, $x, $y)
1546
1547Moves the player out of the specila link map onto the given map. If the
1548map is not valid (or omitted), the player will be moved back to the
1549location he/she was before the call to C<enter_link>, or, if that fails,
1550to the emergency map position.
1551
1552Might block.
1553
1554=cut
1555
1345sub cf::object::player::enter_link { 1556sub cf::object::player::enter_link {
1346 my ($self) = @_; 1557 my ($self) = @_;
1347 1558
1559 $self->deactivate_recursive;
1560
1348 return if $self->map == $LINK_MAP; 1561 return if $self->map == $LINK_MAP;
1349 1562
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1563 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1564 if $self->map;
1352 1565
1353 $self->enter_map ($LINK_MAP, 20, 20); 1566 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1567}
1356 1568
1357sub cf::object::player::leave_link { 1569sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1570 my ($self, $map, $x, $y) = @_;
1359 1571
1360 my $link_pos = delete $self->{_link_pos}; 1572 my $link_pos = delete $self->{_link_pos};
1361 1573
1362 unless ($map) { 1574 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1575 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1576 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1577 $map = cf::map::find $map;
1368 1578
1369 unless ($map) { 1579 unless ($map) {
1370 ($map, $x, $y) = @$EMERGENCY_POSITION; 1580 ($map, $x, $y) = @$EMERGENCY_POSITION;
1371 $map = cf::map::find_map $map 1581 $map = cf::map::find $map
1372 or die "FATAL: cannot load emergency map\n"; 1582 or die "FATAL: cannot load emergency map\n";
1373 } 1583 }
1374 } 1584 }
1375 1585
1376 ($x, $y) = (-1, -1) 1586 ($x, $y) = (-1, -1)
1380 ($x, $y) = ($map->enter_x, $map->enter_y) 1590 ($x, $y) = ($map->enter_x, $map->enter_y)
1381 if $x <=0 && $y <= 0; 1591 if $x <=0 && $y <= 0;
1382 1592
1383 $map->load; 1593 $map->load;
1384 1594
1595 return unless $self->contr->active;
1385 $self->activate_recursive; 1596 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1597 $self->enter_map ($map, $x, $y);
1387} 1598}
1388 1599
1600cf::player->attach (
1601 on_logout => sub {
1602 my ($pl) = @_;
1603
1604 # abort map switching before logout
1605 if ($pl->ob->{_link_pos}) {
1606 cf::sync_job {
1607 $pl->ob->leave_link
1608 };
1609 }
1610 },
1611 on_login => sub {
1612 my ($pl) = @_;
1613
1614 # try to abort aborted map switching on player login :)
1615 # should happen only on crashes
1616 if ($pl->ob->{_link_pos}) {
1617 $pl->ob->enter_link;
1618 (async {
1619 # we need this sleep as the login has a concurrent enter_exit running
1620 # and this sleep increases chances of the player not ending up in scorn
1621 $pl->ob->reply (undef,
1622 "There was an internal problem at your last logout, "
1623 . "the server will try to bring you to your intended destination in a second.",
1624 cf::NDI_RED);
1625 Coro::Timer::sleep 1;
1626 $pl->ob->leave_link;
1627 })->prio (2);
1628 }
1629 },
1630);
1631
1389=item $player_object->goto_map ($map, $x, $y) 1632=item $player_object->goto ($path, $x, $y)
1390 1633
1391=cut 1634=cut
1392 1635
1393sub cf::object::player::goto_map { 1636sub cf::object::player::goto {
1394 my ($self, $path, $x, $y) = @_; 1637 my ($self, $path, $x, $y) = @_;
1395 1638
1396 $self->enter_link; 1639 $self->enter_link;
1397 1640
1398 (Coro::async { 1641 (async {
1399 $path = new cf::path $path; 1642 $path = new cf::path $path;
1400 1643
1401 my $map = cf::map::find_map $path->as_string; 1644 my $map = cf::map::find $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1645 $map = $map->customise_for ($self) if $map;
1403 1646
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1647# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1648# if $map;
1649
1650 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1651
1407 $self->leave_link ($map, $x, $y); 1652 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1653 })->prio (1);
1409} 1654}
1410 1655
1463 1708
1464 return unless $self->type == cf::PLAYER; 1709 return unless $self->type == cf::PLAYER;
1465 1710
1466 $self->enter_link; 1711 $self->enter_link;
1467 1712
1468 (Coro::async { 1713 (async {
1714 $self->deactivate_recursive; # just to be sure
1469 unless (eval { 1715 unless (eval {
1470
1471 prepare_random_map $exit 1716 prepare_random_map $exit
1472 if $exit->slaying eq "/!"; 1717 if $exit->slaying eq "/!";
1473 1718
1474 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1719 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1475 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1720 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1476 1721
1477 1; 1722 1;
1478 }) { 1723 }) {
1479 $self->message ("Something went wrong deep within the crossfire server. " 1724 $self->message ("Something went wrong deep within the crossfire server. "
1480 . "I'll try to bring you back to the map you were before. " 1725 . "I'll try to bring you back to the map you were before. "
1537 on_reply => sub { 1782 on_reply => sub {
1538 my ($ns, $msg) = @_; 1783 my ($ns, $msg) = @_;
1539 1784
1540 # this weird shuffling is so that direct followup queries 1785 # this weird shuffling is so that direct followup queries
1541 # get handled first 1786 # get handled first
1542 my $queue = delete $ns->{query_queue}; 1787 my $queue = delete $ns->{query_queue}
1788 or return; # be conservative, not sure how that can happen, but we saw a crash here
1543 1789
1544 (shift @$queue)->[1]->($msg); 1790 (shift @$queue)->[1]->($msg);
1545 1791
1546 push @{ $ns->{query_queue} }, @$queue; 1792 push @{ $ns->{query_queue} }, @$queue;
1547 1793
1553 } 1799 }
1554 } 1800 }
1555 }, 1801 },
1556); 1802);
1557 1803
1558=item $client->coro (\&cb) 1804=item $client->async (\&cb)
1559 1805
1560Create a new coroutine, running the specified callback. The coroutine will 1806Create a new coroutine, running the specified callback. The coroutine will
1561be automatically cancelled when the client gets destroyed (e.g. on logout, 1807be automatically cancelled when the client gets destroyed (e.g. on logout,
1562or loss of connection). 1808or loss of connection).
1563 1809
1564=cut 1810=cut
1565 1811
1566sub cf::client::coro { 1812sub cf::client::async {
1567 my ($self, $cb) = @_; 1813 my ($self, $cb) = @_;
1568 1814
1569 my $coro; $coro = async { 1815 my $coro = &Coro::async ($cb);
1570 eval {
1571 $cb->();
1572 };
1573 warn $@ if $@;
1574 };
1575 1816
1576 $coro->on_destroy (sub { 1817 $coro->on_destroy (sub {
1577 delete $self->{_coro}{$coro+0}; 1818 delete $self->{_coro}{$coro+0};
1578 }); 1819 });
1579 1820
1751 1992
1752{ 1993{
1753 my $path = cf::localdir . "/database.pst"; 1994 my $path = cf::localdir . "/database.pst";
1754 1995
1755 sub db_load() { 1996 sub db_load() {
1756 warn "loading database $path\n";#d# remove later
1757 $DB = stat $path ? Storable::retrieve $path : { }; 1997 $DB = stat $path ? Storable::retrieve $path : { };
1758 } 1998 }
1759 1999
1760 my $pid; 2000 my $pid;
1761 2001
1762 sub db_save() { 2002 sub db_save() {
1763 warn "saving database $path\n";#d# remove later
1764 waitpid $pid, 0 if $pid; 2003 waitpid $pid, 0 if $pid;
1765 if (0 == ($pid = fork)) { 2004 if (0 == ($pid = fork)) {
1766 $DB->{_meta}{version} = 1; 2005 $DB->{_meta}{version} = 1;
1767 Storable::nstore $DB, "$path~"; 2006 Storable::nstore $DB, "$path~";
1768 rename "$path~", $path; 2007 rename "$path~", $path;
1816 open my $fh, "<:utf8", cf::confdir . "/config" 2055 open my $fh, "<:utf8", cf::confdir . "/config"
1817 or return; 2056 or return;
1818 2057
1819 local $/; 2058 local $/;
1820 *CFG = YAML::Syck::Load <$fh>; 2059 *CFG = YAML::Syck::Load <$fh>;
2060
2061 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2062
2063 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2064 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2065
2066 if (exists $CFG{mlockall}) {
2067 eval {
2068 $CFG{mlockall} ? &mlockall : &munlockall
2069 and die "WARNING: m(un)lockall failed: $!\n";
2070 };
2071 warn $@ if $@;
2072 }
1821} 2073}
1822 2074
1823sub main { 2075sub main {
1824 # we must not ever block the main coroutine 2076 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 2077 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2078 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub {
1828 Event::one_event; 2079 async { Event::one_event };
1829 })->();
1830 }; 2080 };
1831 2081
1832 cfg_load; 2082 cfg_load;
1833 db_load; 2083 db_load;
1834 load_extensions; 2084 load_extensions;
1845 return; 2095 return;
1846 } 2096 }
1847 2097
1848 warn "reloading..."; 2098 warn "reloading...";
1849 2099
1850 local $FREEZE = 1; 2100 my $guard = freeze_mainloop;
1851 cf::emergency_save; 2101 cf::emergency_save;
1852 2102
1853 eval { 2103 eval {
1854 # if anything goes wrong in here, we should simply crash as we already saved 2104 # if anything goes wrong in here, we should simply crash as we already saved
1855 2105
1942 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2192 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1943 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2193 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1944 2194
1945 # dirty hack because... archetypes are not yet loaded 2195 # dirty hack because... archetypes are not yet loaded
1946 Event->timer ( 2196 Event->timer (
1947 after => 2, 2197 after => 10,
1948 cb => sub { 2198 cb => sub {
1949 $_[0]->w->cancel; 2199 $_[0]->w->cancel;
1950 2200
1951 # provide some exits "home" 2201 # provide some exits "home"
1952 my $exit = cf::object::new "exit"; 2202 my $exit = cf::object::new "exit";
1991 reentrant => 0, 2241 reentrant => 0,
1992 prio => 0, 2242 prio => 0,
1993 at => $NEXT_TICK || $TICK, 2243 at => $NEXT_TICK || $TICK,
1994 data => WF_AUTOCANCEL, 2244 data => WF_AUTOCANCEL,
1995 cb => sub { 2245 cb => sub {
1996 unless ($FREEZE) {
1997 cf::server_tick; # one server iteration 2246 cf::server_tick; # one server iteration
1998 $RUNTIME += $TICK; 2247 $RUNTIME += $TICK;
1999 }
2000
2001 $NEXT_TICK += $TICK; 2248 $NEXT_TICK += $TICK;
2002 2249
2003 # if we are delayed by four ticks or more, skip them all 2250 # if we are delayed by four ticks or more, skip them all
2004 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2251 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2005 2252
2028 or warn "ERROR: unable to write runtime file: $!"; 2275 or warn "ERROR: unable to write runtime file: $!";
2029 })->(); 2276 })->();
2030 }, 2277 },
2031); 2278);
2032 2279
2280END { cf::emergency_save }
2281
20331 22821
2034 2283

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