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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.112 by root, Mon Jan 1 13:31:47 2007 UTC vs.
Revision 1.154 by root, Tue Jan 9 15:36:19 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 29# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 30$YAML::Syck::ImplicitUnicode = 1;
30 31
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 32$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 33
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 34sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
47our %CFG; 48our %CFG;
48 49
49our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 51our $RUNTIME;
51 52
53our %PLAYER; # all users
52our %MAP; # all maps 54our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 56our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 57our %EXT_CORO; # coroutines bound to extensions
57 58
58binmode STDOUT; 59binmode STDOUT;
59binmode STDERR; 60binmode STDERR;
60 61
61# read virtual server time, if available 62# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 72mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 73mkdir $RANDOM_MAPS;
73 74
74# a special map that is always available 75# a special map that is always available
75our $LINK_MAP; 76our $LINK_MAP;
76 77our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 78
79############################################################################# 79#############################################################################
80 80
81=head2 GLOBAL VARIABLES 81=head2 GLOBAL VARIABLES
82 82
119 utf8::encode $msg; 119 utf8::encode $msg;
120 120
121 $msg .= "\n" 121 $msg .= "\n"
122 unless $msg =~ /\n$/; 122 unless $msg =~ /\n$/;
123 123
124 LOG llevError, "cfperl: $msg"; 124 LOG llevError, $msg;
125 }; 125 };
126} 126}
127 127
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
155 155
156=head2 UTILITY FUNCTIONS 156=head2 UTILITY FUNCTIONS
157 157
158=over 4 158=over 4
159 159
160=item dumpval $ref
161
160=cut 162=cut
163
164sub dumpval {
165 eval {
166 local $SIG{__DIE__};
167 my $d;
168 if (1) {
169 $d = new Data::Dumper([$_[0]], ["*var"]);
170 $d->Terse(1);
171 $d->Indent(2);
172 $d->Quotekeys(0);
173 $d->Useqq(1);
174 #$d->Bless(...);
175 $d->Seen($_[1]) if @_ > 1;
176 $d = $d->Dump();
177 }
178 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
179 $d
180 } || "[unable to dump $_[0]: '$@']";
181}
161 182
162use JSON::Syck (); # TODO# replace by JSON::PC once working 183use JSON::Syck (); # TODO# replace by JSON::PC once working
163 184
164=item $ref = cf::from_json $json 185=item $ref = cf::from_json $json
165 186
180 201
181sub to_json($) { 202sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 203 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 204 JSON::Syck::Dump $_[0]
184} 205}
206
207=item cf::lock_wait $string
208
209Wait until the given lock is available. See cf::lock_acquire.
210
211=item my $lock = cf::lock_acquire $string
212
213Wait until the given lock is available and then acquires it and returns
214a Coro::guard object. If the guard object gets destroyed (goes out of scope,
215for example when the coroutine gets canceled), the lock is automatically
216returned.
217
218Lock names should begin with a unique identifier (for example, cf::map::find
219uses map_find and cf::map::load uses map_load).
220
221=cut
222
223our %LOCK;
224
225sub lock_wait($) {
226 my ($key) = @_;
227
228 # wait for lock, if any
229 while ($LOCK{$key}) {
230 push @{ $LOCK{$key} }, $Coro::current;
231 Coro::schedule;
232 }
233}
234
235sub lock_acquire($) {
236 my ($key) = @_;
237
238 # wait, to be sure we are not locked
239 lock_wait $key;
240
241 $LOCK{$key} = [];
242
243 Coro::guard {
244 # wake up all waiters, to be on the safe side
245 $_->ready for @{ delete $LOCK{$key} };
246 }
247}
248
249sub freeze_mainloop {
250 return unless $TICK_WATCHER->is_active;
251
252 my $guard = Coro::guard { $TICK_WATCHER->start };
253 $TICK_WATCHER->stop;
254 $guard
255}
256
257=item cf::async { BLOCK }
258
259Currently the same as Coro::async_pool, meaning you cannot use
260C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
261thing you are allowed to do is call C<prio> on it.
262
263=cut
264
265BEGIN { *async = \&Coro::async_pool }
185 266
186=item cf::sync_job { BLOCK } 267=item cf::sync_job { BLOCK }
187 268
188The design of crossfire+ requires that the main coro ($Coro::main) is 269The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 270always able to handle events or runnable, as crossfire+ is only partly
203 # this is the main coro, too bad, we have to block 284 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 285 # till the operation succeeds, freezing the server :/
205 286
206 # TODO: use suspend/resume instead 287 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 288 # (but this is cancel-safe)
208 local $FREEZE = 1; 289 my $freeze_guard = freeze_mainloop;
209 290
210 my $busy = 1; 291 my $busy = 1;
211 my @res; 292 my @res;
212 293
213 (Coro::async { 294 (async {
214 @res = eval { $job->() }; 295 @res = eval { $job->() };
215 warn $@ if $@; 296 warn $@ if $@;
216 undef $busy; 297 undef $busy;
217 })->prio (Coro::PRIO_MAX); 298 })->prio (Coro::PRIO_MAX);
218 299
219 while ($busy) { 300 while ($busy) {
220 Coro::cede_notself; 301 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 302 }
223 303
224 wantarray ? @res : $res[0] 304 wantarray ? @res : $res[0]
225 } else { 305 } else {
226 # we are in another coroutine, how wonderful, everything just works 306 # we are in another coroutine, how wonderful, everything just works
227 307
228 $job->() 308 $job->()
229 } 309 }
230} 310}
231 311
232=item $coro = cf::coro { BLOCK } 312=item $coro = cf::async_ext { BLOCK }
233 313
234Creates and returns a new coro. This coro is automcatially being canceled 314Like async, but this coro is automcatially being canceled when the
235when the extension calling this is being unloaded. 315extension calling this is being unloaded.
236 316
237=cut 317=cut
238 318
239sub coro(&) { 319sub async_ext(&) {
240 my $cb = shift; 320 my $cb = shift;
241 321
242 my $coro; $coro = async { 322 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 323
249 $coro->on_destroy (sub { 324 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 325 delete $EXT_CORO{$coro+0};
251 }); 326 });
252 $EXT_CORO{$coro+0} = $coro; 327 $EXT_CORO{$coro+0} = $coro;
282 357
283############################################################################# 358#############################################################################
284 359
285package cf::path; 360package cf::path;
286 361
362# used to convert map paths into valid unix filenames by repalcing / by ∕
363our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
364
287sub new { 365sub new {
288 my ($class, $path, $base) = @_; 366 my ($class, $path, $base) = @_;
289 367
290 $path = $path->as_string if ref $path; 368 $path = $path->as_string if ref $path;
291 369
292 my $self = bless { }, $class; 370 my $self = bless { }, $class;
293 371
372 # {... are special paths that are not touched
373 # ?xxx/... are special absolute paths
374 # ?random/... random maps
375 # /! non-realised random map exit
376 # /... normal maps
377 # ~/... per-player maps without a specific player (DO NOT USE)
378 # ~user/... per-player map of a specific user
379
380 if ($path =~ /^{/) {
381 # fine as it is
294 if ($path =~ s{^\?random/}{}) { 382 } elsif ($path =~ s{^\?random/}{}) {
295 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 383 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
296 $self->{random} = cf::from_json $data; 384 $self->{random} = cf::from_json $data;
297 } else { 385 } else {
298 if ($path =~ s{^~([^/]+)?}{}) { 386 if ($path =~ s{^~([^/]+)?}{}) {
299 $self->{user_rel} = 1; 387 $self->{user_rel} = 1;
344# } 432# }
345} 433}
346 434
347# escape the /'s in the path 435# escape the /'s in the path
348sub _escaped_path { 436sub _escaped_path {
349 # ∕ is U+2215
350 (my $path = $_[0]{path}) =~ s/\///g; 437 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
351 $path 438 $path
352} 439}
353 440
354# the original (read-only) location 441# the original (read-only) location
355sub load_path { 442sub load_path {
804 or return; 891 or return;
805 892
806 unless (aio_stat "$filename.pst") { 893 unless (aio_stat "$filename.pst") {
807 (aio_load "$filename.pst", $av) >= 0 894 (aio_load "$filename.pst", $av) >= 0
808 or return; 895 or return;
809 $av = eval { (Storable::thaw <$av>)->{objs} }; 896 $av = eval { (Storable::thaw $av)->{objs} };
810 } 897 }
811 898
899 warn sprintf "loading %s (%d)\n",
900 $filename, length $data, scalar @{$av || []};#d#
812 return ($data, $av); 901 return ($data, $av);
813} 902}
814 903
815############################################################################# 904#############################################################################
816# command handling &c 905# command handling &c
1007 1096
1008=head2 CORE EXTENSIONS 1097=head2 CORE EXTENSIONS
1009 1098
1010Functions and methods that extend core crossfire objects. 1099Functions and methods that extend core crossfire objects.
1011 1100
1101=cut
1102
1103package cf::player;
1104
1105use Coro::AIO;
1106
1012=head3 cf::player 1107=head3 cf::player
1013 1108
1014=over 4 1109=over 4
1015 1110
1016=item cf::player::exists $login 1111=item cf::player::find $login
1017 1112
1018Returns true when the given account exists. 1113Returns the given player object, loading it if necessary (might block).
1019 1114
1020=cut 1115=cut
1021 1116
1022sub cf::player::exists($) { 1117sub playerdir($) {
1023 cf::player::find $_[0] 1118 cf::localdir
1024 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1119 . "/"
1120 . cf::playerdir
1121 . "/"
1122 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1123}
1124
1125sub path($) {
1126 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1127
1128 (playerdir $login) . "/$login.pl"
1129}
1130
1131sub find_active($) {
1132 $cf::PLAYER{$_[0]}
1133 and $cf::PLAYER{$_[0]}->active
1134 and $cf::PLAYER{$_[0]}
1135}
1136
1137sub exists($) {
1138 my ($login) = @_;
1139
1140 $cf::PLAYER{$login}
1141 or cf::sync_job { !aio_stat $login }
1142}
1143
1144sub find($) {
1145 return $cf::PLAYER{$_[0]} || do {
1146 my $login = $_[0];
1147
1148 my $guard = cf::lock_acquire "user_find:$login";
1149
1150 $cf::PLAYER{$_[0]} || do {
1151 my $pl = load_pl path $login
1152 or return;
1153 $cf::PLAYER{$login} = $pl
1154 }
1155 }
1156}
1157
1158sub save($) {
1159 my ($pl) = @_;
1160
1161 return if $pl->{deny_save};
1162
1163 my $path = path $pl;
1164 my $guard = cf::lock_acquire "user_save:$path";
1165
1166 return if $pl->{deny_save};
1167
1168 aio_mkdir playerdir $pl, 0770;
1169 $pl->{last_save} = $cf::RUNTIME;
1170
1171 $pl->save_pl ($path);
1172 Coro::cede;
1173}
1174
1175sub new($) {
1176 my ($login) = @_;
1177
1178 my $self = create;
1179
1180 $self->ob->name ($login);
1181 $self->{deny_save} = 1;
1182
1183 $cf::PLAYER{$login} = $self;
1184
1185 $self
1186}
1187
1188=item $pl->quit_character
1189
1190Nukes the player without looking back. If logged in, the connection will
1191be destroyed. May block for a long time.
1192
1193=cut
1194
1195sub quit_character {
1196 my ($pl) = @_;
1197
1198 $pl->{deny_save} = 1;
1199 $pl->password ("*"); # this should lock out the player until we nuked the dir
1200
1201 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1202 $pl->deactivate;
1203 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1204 $pl->ns->destroy if $pl->ns;
1205
1206 my $path = playerdir $pl;
1207 my $temp = "$path~$cf::RUNTIME~deleting~";
1208 aio_rename $path, $temp;
1209 delete $cf::PLAYER{$pl->ob->name};
1210 $pl->destroy;
1211 IO::AIO::aio_rmtree $temp;
1212}
1213
1214=item cf::player::list_logins
1215
1216Returns am arrayref of all valid playernames in the system, can take a
1217while and may block, so not sync_job-capable, ever.
1218
1219=cut
1220
1221sub list_logins {
1222 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1223 or return [];
1224
1225 my @logins;
1226
1227 for my $login (@$dirs) {
1228 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1229 aio_read $fh, 0, 512, my $buf, 0 or next;
1230 $buf !~ /^password -------------$/ or next; # official not-valid tag
1231
1232 utf8::decode $login;
1233 push @logins, $login;
1234 }
1235
1236 \@logins
1237}
1238
1239=item $player->maps
1240
1241Returns an arrayref of cf::path's of all maps that are private for this
1242player. May block.
1243
1244=cut
1245
1246sub maps($) {
1247 my ($pl) = @_;
1248
1249 my $files = aio_readdir playerdir $pl
1250 or return;
1251
1252 my @paths;
1253
1254 for (@$files) {
1255 utf8::decode $_;
1256 next if /\.(?:pl|pst)$/;
1257 next unless /^$PATH_SEP/;
1258
1259 s/$PATH_SEP/\//g;
1260 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1261 }
1262
1263 \@paths
1025} 1264}
1026 1265
1027=item $player->ext_reply ($msgid, $msgtype, %msg) 1266=item $player->ext_reply ($msgid, $msgtype, %msg)
1028 1267
1029Sends an ext reply to the player. 1268Sends an ext reply to the player.
1030 1269
1031=cut 1270=cut
1032 1271
1033sub cf::player::ext_reply($$$%) { 1272sub ext_reply($$$%) {
1034 my ($self, $id, %msg) = @_; 1273 my ($self, $id, %msg) = @_;
1035 1274
1036 $msg{msgid} = $id; 1275 $msg{msgid} = $id;
1037 1276
1038 $self->send ("ext " . to_json \%msg); 1277 $self->send ("ext " . cf::to_json \%msg);
1039} 1278}
1279
1280package cf;
1040 1281
1041=back 1282=back
1042 1283
1043 1284
1044=head3 cf::map 1285=head3 cf::map
1050package cf::map; 1291package cf::map;
1051 1292
1052use Fcntl; 1293use Fcntl;
1053use Coro::AIO; 1294use Coro::AIO;
1054 1295
1055our $MAX_RESET = 7200; 1296our $MAX_RESET = 3600;
1056our $DEFAULT_RESET = 3600; 1297our $DEFAULT_RESET = 3000;
1057 1298
1058sub generate_random_map { 1299sub generate_random_map {
1059 my ($path, $rmp) = @_; 1300 my ($path, $rmp) = @_;
1060 1301
1061 # mit "rum" bekleckern, nicht 1302 # mit "rum" bekleckern, nicht
1077# and all this just because we cannot iterate over 1318# and all this just because we cannot iterate over
1078# all maps in C++... 1319# all maps in C++...
1079sub change_all_map_light { 1320sub change_all_map_light {
1080 my ($change) = @_; 1321 my ($change) = @_;
1081 1322
1082 $_->change_map_light ($change) for values %cf::MAP; 1323 $_->change_map_light ($change)
1324 for grep $_->outdoor, values %cf::MAP;
1083} 1325}
1084 1326
1085sub try_load_header($) { 1327sub try_load_header($) {
1086 my ($path) = @_; 1328 my ($path) = @_;
1087 1329
1090 or return; 1332 or return;
1091 1333
1092 my $map = cf::map::new 1334 my $map = cf::map::new
1093 or return; 1335 or return;
1094 1336
1337 # for better error messages only, will be overwritten
1338 $map->path ($path);
1339
1095 $map->load_header ($path) 1340 $map->load_header ($path)
1096 or return; 1341 or return;
1097 1342
1098 $map->{load_path} = $path; 1343 $map->{load_path} = $path;
1099 1344
1100 $map 1345 $map
1101} 1346}
1102 1347
1348sub find;
1103sub find_map { 1349sub find {
1104 my ($path, $origin) = @_; 1350 my ($path, $origin) = @_;
1105 1351
1106 #warn "find_map<$path,$origin>\n";#d# 1352 #warn "find<$path,$origin>\n";#d#
1107 1353
1108 $path = new cf::path $path, $origin && $origin->path; 1354 $path = new cf::path $path, $origin && $origin->path;
1109 my $key = $path->as_string; 1355 my $key = $path->as_string;
1110 1356
1357 cf::lock_wait "map_find:$key";
1358
1111 $cf::MAP{$key} || do { 1359 $cf::MAP{$key} || do {
1360 my $guard = cf::lock_acquire "map_find:$key";
1361
1112 # do it the slow way 1362 # do it the slow way
1113 my $map = try_load_header $path->save_path; 1363 my $map = try_load_header $path->save_path;
1114 1364
1365 Coro::cede;
1366
1115 if ($map) { 1367 if ($map) {
1368 $map->last_access ((delete $map->{last_access})
1369 || $cf::RUNTIME); #d#
1116 # safety 1370 # safety
1117 $map->{instantiate_time} = $cf::RUNTIME 1371 $map->{instantiate_time} = $cf::RUNTIME
1118 if $map->{instantiate_time} > $cf::RUNTIME; 1372 if $map->{instantiate_time} > $cf::RUNTIME;
1119 } else { 1373 } else {
1120 if (my $rmp = $path->random_map_params) { 1374 if (my $rmp = $path->random_map_params) {
1125 1379
1126 $map or return; 1380 $map or return;
1127 1381
1128 $map->{load_original} = 1; 1382 $map->{load_original} = 1;
1129 $map->{instantiate_time} = $cf::RUNTIME; 1383 $map->{instantiate_time} = $cf::RUNTIME;
1384 $map->last_access ($cf::RUNTIME);
1130 $map->instantiate; 1385 $map->instantiate;
1131 1386
1132 # per-player maps become, after loading, normal maps 1387 # per-player maps become, after loading, normal maps
1133 $map->per_player (0) if $path->{user_rel}; 1388 $map->per_player (0) if $path->{user_rel};
1134 } 1389 }
1135 1390
1136 $map->path ($key); 1391 $map->path ($key);
1137 $map->{path} = $path; 1392 $map->{path} = $path;
1138 $map->last_access ($cf::RUNTIME); 1393 $map->{last_save} = $cf::RUNTIME;
1394
1395 Coro::cede;
1139 1396
1140 if ($map->should_reset) { 1397 if ($map->should_reset) {
1141 $map->reset; 1398 $map->reset;
1399 undef $guard;
1142 $map = find_map $path; 1400 $map = find $path
1401 or return;
1143 } 1402 }
1144 1403
1145 $cf::MAP{$key} = $map 1404 $cf::MAP{$key} = $map
1146 } 1405 }
1147} 1406}
1148 1407
1149sub load { 1408sub load {
1150 my ($self) = @_; 1409 my ($self) = @_;
1151 1410
1411 my $path = $self->{path};
1412 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1413
1152 return if $self->in_memory != cf::MAP_SWAPPED; 1414 return if $self->in_memory != cf::MAP_SWAPPED;
1153 1415
1154 $self->in_memory (cf::MAP_LOADING); 1416 $self->in_memory (cf::MAP_LOADING);
1155
1156 my $path = $self->{path};
1157 1417
1158 $self->alloc; 1418 $self->alloc;
1159 $self->load_objects ($self->{load_path}, 1) 1419 $self->load_objects ($self->{load_path}, 1)
1160 or return; 1420 or return;
1161 1421
1167 if (aio_open $uniq, O_RDONLY, 0) { 1427 if (aio_open $uniq, O_RDONLY, 0) {
1168 $self->clear_unique_items; 1428 $self->clear_unique_items;
1169 $self->load_objects ($uniq, 0); 1429 $self->load_objects ($uniq, 0);
1170 } 1430 }
1171 } 1431 }
1432
1433 Coro::cede;
1172 1434
1173 # now do the right thing for maps 1435 # now do the right thing for maps
1174 $self->link_multipart_objects; 1436 $self->link_multipart_objects;
1175 1437
1176 if ($self->{path}->is_style_map) { 1438 if ($self->{path}->is_style_map) {
1184 $self->difficulty ($self->estimate_difficulty) 1446 $self->difficulty ($self->estimate_difficulty)
1185 unless $self->difficulty; 1447 unless $self->difficulty;
1186 $self->activate; 1448 $self->activate;
1187 } 1449 }
1188 1450
1451 Coro::cede;
1452
1189 $self->in_memory (cf::MAP_IN_MEMORY); 1453 $self->in_memory (cf::MAP_IN_MEMORY);
1190} 1454}
1191 1455
1192sub load_map_sync { 1456sub find_sync {
1193 my ($path, $origin) = @_; 1457 my ($path, $origin) = @_;
1194 1458
1195 #warn "load_map_sync<$path, $origin>\n";#d# 1459 cf::sync_job { cf::map::find $path, $origin }
1460}
1196 1461
1197 cf::sync_job { 1462sub do_load_sync {
1198 my $map = cf::map::find_map $path, $origin 1463 my ($map) = @_;
1199 or return; 1464
1200 $map->load; 1465 cf::sync_job { $map->load };
1201 $map
1202 }
1203} 1466}
1204 1467
1205sub save { 1468sub save {
1206 my ($self) = @_; 1469 my ($self) = @_;
1207 1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1473 $self->{last_save} = $cf::RUNTIME;
1474
1475 return unless $self->dirty;
1476
1208 my $save = $self->{path}->save_path; utf8::encode $save; 1477 my $save = $self->{path}->save_path; utf8::encode $save;
1209 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1478 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1210 1479
1211 $self->{last_save} = $cf::RUNTIME;
1212
1213 return unless $self->dirty;
1214
1215 $self->{load_path} = $save; 1480 $self->{load_path} = $save;
1216 1481
1217 return if $self->{deny_save}; 1482 return if $self->{deny_save};
1483
1484 local $self->{last_access} = $self->last_access;#d#
1485
1486 cf::async {
1487 $_->contr->save for $self->players;
1488 };
1218 1489
1219 if ($uniq) { 1490 if ($uniq) {
1220 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1491 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1221 $self->save_objects ($uniq, cf::IO_UNIQUES); 1492 $self->save_objects ($uniq, cf::IO_UNIQUES);
1222 } else { 1493 } else {
1225} 1496}
1226 1497
1227sub swap_out { 1498sub swap_out {
1228 my ($self) = @_; 1499 my ($self) = @_;
1229 1500
1501 # save first because save cedes
1502 $self->save;
1503
1504 my $lock = cf::lock_acquire "map_data:" . $self->path;
1505
1230 return if $self->players; 1506 return if $self->players;
1231 return if $self->in_memory != cf::MAP_IN_MEMORY; 1507 return if $self->in_memory != cf::MAP_IN_MEMORY;
1232 return if $self->{deny_save}; 1508 return if $self->{deny_save};
1233 1509
1234 $self->save;
1235 $self->clear; 1510 $self->clear;
1236 $self->in_memory (cf::MAP_SWAPPED); 1511 $self->in_memory (cf::MAP_SWAPPED);
1237} 1512}
1238 1513
1239sub reset_at { 1514sub reset_at {
1240 my ($self) = @_; 1515 my ($self) = @_;
1241 1516
1242 # TODO: safety, remove and allow resettable per-player maps 1517 # TODO: safety, remove and allow resettable per-player maps
1243 return 1e100 if $self->{path}{user_rel}; 1518 return 1e99 if $self->{path}{user_rel};
1244 return 1e100 if $self->{deny_reset}; 1519 return 1e99 if $self->{deny_reset};
1245 1520
1246 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access; 1521 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1247 my $to = $self->reset_timeout || $DEFAULT_RESET; 1522 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1248 $to = $MAX_RESET if $to > $MAX_RESET;
1249 1523
1250 $time + $to 1524 $time + $to
1251} 1525}
1252 1526
1253sub should_reset { 1527sub should_reset {
1262 utf8::encode (my $save = $self->{path}->save_path); 1536 utf8::encode (my $save = $self->{path}->save_path);
1263 aioreq_pri 3; IO::AIO::aio_unlink $save; 1537 aioreq_pri 3; IO::AIO::aio_unlink $save;
1264 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1538 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1265} 1539}
1266 1540
1541sub rename {
1542 my ($self, $new_path) = @_;
1543
1544 $self->unlink_save;
1545
1546 delete $cf::MAP{$self->path};
1547 $self->{path} = new cf::path $new_path;
1548 $self->path ($self->{path}->as_string);
1549 $cf::MAP{$self->path} = $self;
1550
1551 $self->save;
1552}
1553
1267sub reset { 1554sub reset {
1268 my ($self) = @_; 1555 my ($self) = @_;
1269 1556
1557 my $lock = cf::lock_acquire "map_data:" . $self->path;
1558
1270 return if $self->players; 1559 return if $self->players;
1271 return if $self->{path}{user_rel};#d# 1560 return if $self->{path}{user_rel};#d#
1272 1561
1273 warn "resetting map ", $self->path;#d# 1562 warn "resetting map ", $self->path;#d#
1274 1563
1278 1567
1279 $self->unlink_save; 1568 $self->unlink_save;
1280 $self->destroy; 1569 $self->destroy;
1281} 1570}
1282 1571
1572my $nuke_counter = "aaaa";
1573
1574sub nuke {
1575 my ($self) = @_;
1576
1577 $self->{deny_save} = 1;
1578 $self->reset_timeout (1);
1579 $self->rename ("{nuke}/" . ($nuke_counter++));
1580 $self->reset; # polite request, might not happen
1581}
1582
1283sub customise_for { 1583sub customise_for {
1284 my ($map, $ob) = @_; 1584 my ($map, $ob) = @_;
1285 1585
1286 if ($map->per_player) { 1586 if ($map->per_player) {
1287 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1587 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1288 } 1588 }
1289 1589
1290 $map 1590 $map
1291} 1591}
1292 1592
1293sub emergency_save { 1593sub emergency_save {
1294 local $cf::FREEZE = 1; 1594 my $freeze_guard = cf::freeze_mainloop;
1295 1595
1296 warn "enter emergency map save\n"; 1596 warn "enter emergency perl save\n";
1297 1597
1298 cf::sync_job { 1598 cf::sync_job {
1599 warn "begin emergency player save\n";
1600 $_->save for values %cf::PLAYER;
1601 warn "end emergency player save\n";
1602
1299 warn "begin emergency map save\n"; 1603 warn "begin emergency map save\n";
1300 $_->save for values %cf::MAP; 1604 $_->save for values %cf::MAP;
1605 warn "end emergency map save\n";
1301 }; 1606 };
1302 1607
1303 warn "end emergency map save\n"; 1608 warn "leave emergency perl save\n";
1304} 1609}
1305 1610
1306package cf; 1611package cf;
1307 1612
1308=back 1613=back
1350 (ref $cf::CFG{"may_$access"} 1655 (ref $cf::CFG{"may_$access"}
1351 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1656 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1352 : $cf::CFG{"may_$access"}) 1657 : $cf::CFG{"may_$access"})
1353} 1658}
1354 1659
1660=item $player_object->enter_link
1661
1662Freezes the player and moves him/her to a special map (C<{link}>).
1663
1664The player should be reaosnably safe there for short amounts of time. You
1665I<MUST> call C<leave_link> as soon as possible, though.
1666
1667=item $player_object->leave_link ($map, $x, $y)
1668
1669Moves the player out of the specila link map onto the given map. If the
1670map is not valid (or omitted), the player will be moved back to the
1671location he/she was before the call to C<enter_link>, or, if that fails,
1672to the emergency map position.
1673
1674Might block.
1675
1676=cut
1677
1355sub cf::object::player::enter_link { 1678sub cf::object::player::enter_link {
1356 my ($self) = @_; 1679 my ($self) = @_;
1357 1680
1681 $self->deactivate_recursive;
1682
1358 return if $self->map == $LINK_MAP; 1683 return if $self->map == $LINK_MAP;
1359 1684
1360 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1685 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1361 if $self->map; 1686 if $self->map;
1362 1687
1363 $self->enter_map ($LINK_MAP, 20, 20); 1688 $self->enter_map ($LINK_MAP, 20, 20);
1364 $self->deactivate_recursive;
1365} 1689}
1366 1690
1367sub cf::object::player::leave_link { 1691sub cf::object::player::leave_link {
1368 my ($self, $map, $x, $y) = @_; 1692 my ($self, $map, $x, $y) = @_;
1369 1693
1370 my $link_pos = delete $self->{_link_pos}; 1694 my $link_pos = delete $self->{_link_pos};
1371 1695
1372 unless ($map) { 1696 unless ($map) {
1373 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1374
1375 # restore original map position 1697 # restore original map position
1376 ($map, $x, $y) = @{ $link_pos || [] }; 1698 ($map, $x, $y) = @{ $link_pos || [] };
1377 $map = cf::map::find_map $map; 1699 $map = cf::map::find $map;
1378 1700
1379 unless ($map) { 1701 unless ($map) {
1380 ($map, $x, $y) = @$EMERGENCY_POSITION; 1702 ($map, $x, $y) = @$EMERGENCY_POSITION;
1381 $map = cf::map::find_map $map 1703 $map = cf::map::find $map
1382 or die "FATAL: cannot load emergency map\n"; 1704 or die "FATAL: cannot load emergency map\n";
1383 } 1705 }
1384 } 1706 }
1385 1707
1386 ($x, $y) = (-1, -1) 1708 ($x, $y) = (-1, -1)
1390 ($x, $y) = ($map->enter_x, $map->enter_y) 1712 ($x, $y) = ($map->enter_x, $map->enter_y)
1391 if $x <=0 && $y <= 0; 1713 if $x <=0 && $y <= 0;
1392 1714
1393 $map->load; 1715 $map->load;
1394 1716
1717 return unless $self->contr->active;
1395 $self->activate_recursive; 1718 $self->activate_recursive;
1396 $self->enter_map ($map, $x, $y); 1719 $self->enter_map ($map, $x, $y);
1397} 1720}
1398 1721
1722cf::player->attach (
1723 on_logout => sub {
1724 my ($pl) = @_;
1725
1726 # abort map switching before logout
1727 if ($pl->ob->{_link_pos}) {
1728 cf::sync_job {
1729 $pl->ob->leave_link
1730 };
1731 }
1732 },
1733 on_login => sub {
1734 my ($pl) = @_;
1735
1736 # try to abort aborted map switching on player login :)
1737 # should happen only on crashes
1738 if ($pl->ob->{_link_pos}) {
1739 $pl->ob->enter_link;
1740 (async {
1741 # we need this sleep as the login has a concurrent enter_exit running
1742 # and this sleep increases chances of the player not ending up in scorn
1743 $pl->ob->reply (undef,
1744 "There was an internal problem at your last logout, "
1745 . "the server will try to bring you to your intended destination in a second.",
1746 cf::NDI_RED);
1747 Coro::Timer::sleep 1;
1748 $pl->ob->leave_link;
1749 })->prio (2);
1750 }
1751 },
1752);
1753
1399=item $player_object->goto_map ($map, $x, $y) 1754=item $player_object->goto ($path, $x, $y)
1400 1755
1401=cut 1756=cut
1402 1757
1403sub cf::object::player::goto_map { 1758sub cf::object::player::goto {
1404 my ($self, $path, $x, $y) = @_; 1759 my ($self, $path, $x, $y) = @_;
1405 1760
1761 $path = new cf::path $path;
1762 $path ne "/" or Carp::cluck ("oy");#d#
1763
1406 $self->enter_link; 1764 $self->enter_link;
1407 1765
1408 (Coro::async { 1766 (async {
1409 $path = new cf::path $path;
1410
1411 my $map = cf::map::find_map $path->as_string; 1767 my $map = cf::map::find $path->as_string;
1412 $map = $map->customise_for ($self) if $map; 1768 $map = $map->customise_for ($self) if $map;
1413 1769
1414 warn "entering ", $map->path, " at ($x, $y)\n" 1770# warn "entering ", $map->path, " at ($x, $y)\n"
1415 if $map; 1771# if $map;
1772
1773 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1416 1774
1417 $self->leave_link ($map, $x, $y); 1775 $self->leave_link ($map, $x, $y);
1418 })->prio (1); 1776 })->prio (1);
1419} 1777}
1420 1778
1473 1831
1474 return unless $self->type == cf::PLAYER; 1832 return unless $self->type == cf::PLAYER;
1475 1833
1476 $self->enter_link; 1834 $self->enter_link;
1477 1835
1478 (Coro::async { 1836 (async {
1837 $self->deactivate_recursive; # just to be sure
1479 unless (eval { 1838 unless (eval {
1480
1481 prepare_random_map $exit 1839 prepare_random_map $exit
1482 if $exit->slaying eq "/!"; 1840 if $exit->slaying eq "/!";
1483 1841
1484 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1842 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1485 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1843 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1486 1844
1487 1; 1845 1;
1488 }) { 1846 }) {
1489 $self->message ("Something went wrong deep within the crossfire server. " 1847 $self->message ("Something went wrong deep within the crossfire server. "
1490 . "I'll try to bring you back to the map you were before. " 1848 . "I'll try to bring you back to the map you were before. "
1547 on_reply => sub { 1905 on_reply => sub {
1548 my ($ns, $msg) = @_; 1906 my ($ns, $msg) = @_;
1549 1907
1550 # this weird shuffling is so that direct followup queries 1908 # this weird shuffling is so that direct followup queries
1551 # get handled first 1909 # get handled first
1552 my $queue = delete $ns->{query_queue}; 1910 my $queue = delete $ns->{query_queue}
1911 or return; # be conservative, not sure how that can happen, but we saw a crash here
1553 1912
1554 (shift @$queue)->[1]->($msg); 1913 (shift @$queue)->[1]->($msg);
1555 1914
1556 push @{ $ns->{query_queue} }, @$queue; 1915 push @{ $ns->{query_queue} }, @$queue;
1557 1916
1563 } 1922 }
1564 } 1923 }
1565 }, 1924 },
1566); 1925);
1567 1926
1568=item $client->coro (\&cb) 1927=item $client->async (\&cb)
1569 1928
1570Create a new coroutine, running the specified callback. The coroutine will 1929Create a new coroutine, running the specified callback. The coroutine will
1571be automatically cancelled when the client gets destroyed (e.g. on logout, 1930be automatically cancelled when the client gets destroyed (e.g. on logout,
1572or loss of connection). 1931or loss of connection).
1573 1932
1574=cut 1933=cut
1575 1934
1576sub cf::client::coro { 1935sub cf::client::async {
1577 my ($self, $cb) = @_; 1936 my ($self, $cb) = @_;
1578 1937
1579 my $coro; $coro = async { 1938 my $coro = &Coro::async ($cb);
1580 eval {
1581 $cb->();
1582 };
1583 warn $@ if $@;
1584 };
1585 1939
1586 $coro->on_destroy (sub { 1940 $coro->on_destroy (sub {
1587 delete $self->{_coro}{$coro+0}; 1941 delete $self->{_coro}{$coro+0};
1588 }); 1942 });
1589 1943
1761 2115
1762{ 2116{
1763 my $path = cf::localdir . "/database.pst"; 2117 my $path = cf::localdir . "/database.pst";
1764 2118
1765 sub db_load() { 2119 sub db_load() {
1766 warn "loading database $path\n";#d# remove later
1767 $DB = stat $path ? Storable::retrieve $path : { }; 2120 $DB = stat $path ? Storable::retrieve $path : { };
1768 } 2121 }
1769 2122
1770 my $pid; 2123 my $pid;
1771 2124
1772 sub db_save() { 2125 sub db_save() {
1773 warn "saving database $path\n";#d# remove later
1774 waitpid $pid, 0 if $pid; 2126 waitpid $pid, 0 if $pid;
1775 if (0 == ($pid = fork)) { 2127 if (0 == ($pid = fork)) {
1776 $DB->{_meta}{version} = 1; 2128 $DB->{_meta}{version} = 1;
1777 Storable::nstore $DB, "$path~"; 2129 Storable::nstore $DB, "$path~";
1778 rename "$path~", $path; 2130 rename "$path~", $path;
1826 open my $fh, "<:utf8", cf::confdir . "/config" 2178 open my $fh, "<:utf8", cf::confdir . "/config"
1827 or return; 2179 or return;
1828 2180
1829 local $/; 2181 local $/;
1830 *CFG = YAML::Syck::Load <$fh>; 2182 *CFG = YAML::Syck::Load <$fh>;
2183
2184 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2185
2186 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2187 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2188
2189 if (exists $CFG{mlockall}) {
2190 eval {
2191 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2192 and die "WARNING: m(un)lockall failed: $!\n";
2193 };
2194 warn $@ if $@;
2195 }
1831} 2196}
1832 2197
1833sub main { 2198sub main {
1834 # we must not ever block the main coroutine 2199 # we must not ever block the main coroutine
1835 local $Coro::idle = sub { 2200 local $Coro::idle = sub {
1836 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 2201 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1837 (Coro::unblock_sub {
1838 Event::one_event; 2202 async { Event::one_event };
1839 })->();
1840 }; 2203 };
1841 2204
1842 cfg_load; 2205 cfg_load;
1843 db_load; 2206 db_load;
1844 load_extensions; 2207 load_extensions;
1855 return; 2218 return;
1856 } 2219 }
1857 2220
1858 warn "reloading..."; 2221 warn "reloading...";
1859 2222
1860 local $FREEZE = 1; 2223 my $guard = freeze_mainloop;
1861 cf::emergency_save; 2224 cf::emergency_save;
1862 2225
1863 eval { 2226 eval {
1864 # if anything goes wrong in here, we should simply crash as we already saved 2227 # if anything goes wrong in here, we should simply crash as we already saved
1865 2228
1927 cf::load_extensions; 2290 cf::load_extensions;
1928 2291
1929 # reattach attachments to objects 2292 # reattach attachments to objects
1930 warn "reattach"; 2293 warn "reattach";
1931 _global_reattach; 2294 _global_reattach;
2295 reattach $_ for values %MAP;
1932 }; 2296 };
1933 2297
1934 if ($@) { 2298 if ($@) {
1935 warn $@; 2299 warn $@;
1936 warn "error while reloading, exiting."; 2300 warn "error while reloading, exiting.";
1952 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2316 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
1953 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2317 $LINK_MAP->in_memory (MAP_IN_MEMORY);
1954 2318
1955 # dirty hack because... archetypes are not yet loaded 2319 # dirty hack because... archetypes are not yet loaded
1956 Event->timer ( 2320 Event->timer (
1957 after => 2, 2321 after => 10,
1958 cb => sub { 2322 cb => sub {
1959 $_[0]->w->cancel; 2323 $_[0]->w->cancel;
1960 2324
1961 # provide some exits "home" 2325 # provide some exits "home"
1962 my $exit = cf::object::new "exit"; 2326 my $exit = cf::object::new "exit";
2001 reentrant => 0, 2365 reentrant => 0,
2002 prio => 0, 2366 prio => 0,
2003 at => $NEXT_TICK || $TICK, 2367 at => $NEXT_TICK || $TICK,
2004 data => WF_AUTOCANCEL, 2368 data => WF_AUTOCANCEL,
2005 cb => sub { 2369 cb => sub {
2006 unless ($FREEZE) {
2007 cf::server_tick; # one server iteration 2370 cf::server_tick; # one server iteration
2008 $RUNTIME += $TICK; 2371 $RUNTIME += $TICK;
2009 }
2010
2011 $NEXT_TICK += $TICK; 2372 $NEXT_TICK += $TICK;
2012 2373
2013 # if we are delayed by four ticks or more, skip them all 2374 # if we are delayed by four ticks or more, skip them all
2014 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2375 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2015 2376
2038 or warn "ERROR: unable to write runtime file: $!"; 2399 or warn "ERROR: unable to write runtime file: $!";
2039 })->(); 2400 })->();
2040 }, 2401 },
2041); 2402);
2042 2403
2404END { cf::emergency_save }
2405
20431 24061
2044 2407

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