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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.115 by root, Mon Jan 1 16:50:10 2007 UTC vs.
Revision 1.155 by root, Tue Jan 9 21:32:42 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
37our %EXTCMD = (); 38our %EXTCMD = ();
38 39
47our %CFG; 48our %CFG;
48 49
49our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 51our $RUNTIME;
51 52
53our %PLAYER; # all users
52our %MAP; # all maps 54our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 56our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
57 61
58binmode STDOUT; 62binmode STDOUT;
59binmode STDERR; 63binmode STDERR;
60 64
61# read virtual server time, if available 65# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 75mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 76mkdir $RANDOM_MAPS;
73 77
74# a special map that is always available 78# a special map that is always available
75our $LINK_MAP; 79our $LINK_MAP;
76 80our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 81
79############################################################################# 82#############################################################################
80 83
81=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
82 85
106 109
107=item %cf::CFG 110=item %cf::CFG
108 111
109Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
111 121
112=back 122=back
113 123
114=cut 124=cut
115 125
119 utf8::encode $msg; 129 utf8::encode $msg;
120 130
121 $msg .= "\n" 131 $msg .= "\n"
122 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
123 133
124 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
125 }; 135 };
126} 136}
127 137
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
155 165
156=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
157 167
158=over 4 168=over 4
159 169
170=item dumpval $ref
171
160=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
161 192
162use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
163 194
164=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
165 196
180 211
181sub to_json($) { 212sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
184} 215}
216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
185 276
186=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
187 278
188The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
203 # this is the main coro, too bad, we have to block 294 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 295 # till the operation succeeds, freezing the server :/
205 296
206 # TODO: use suspend/resume instead 297 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 298 # (but this is cancel-safe)
208 local $FREEZE = 1; 299 my $freeze_guard = freeze_mainloop;
209 300
210 my $busy = 1; 301 my $busy = 1;
211 my @res; 302 my @res;
212 303
213 (Coro::async { 304 (async {
214 @res = eval { $job->() }; 305 @res = eval { $job->() };
215 warn $@ if $@; 306 warn $@ if $@;
216 undef $busy; 307 undef $busy;
217 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
218 309
219 while ($busy) { 310 while ($busy) {
220 Coro::cede_notself; 311 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 312 }
223 313
224 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
225 } else { 315 } else {
226 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
227 317
228 $job->() 318 $job->()
229 } 319 }
230} 320}
231 321
232=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
233 323
234Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automcatially being canceled when the
235when the extension calling this is being unloaded. 325extension calling this is being unloaded.
236 326
237=cut 327=cut
238 328
239sub coro(&) { 329sub async_ext(&) {
240 my $cb = shift; 330 my $cb = shift;
241 331
242 my $coro; $coro = async { 332 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 333
249 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
251 }); 336 });
252 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
281=cut 366=cut
282 367
283############################################################################# 368#############################################################################
284 369
285package cf::path; 370package cf::path;
371
372# used to convert map paths into valid unix filenames by repalcing / by ∕
373our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
286 374
287sub new { 375sub new {
288 my ($class, $path, $base) = @_; 376 my ($class, $path, $base) = @_;
289 377
290 $path = $path->as_string if ref $path; 378 $path = $path->as_string if ref $path;
354# } 442# }
355} 443}
356 444
357# escape the /'s in the path 445# escape the /'s in the path
358sub _escaped_path { 446sub _escaped_path {
359 # ∕ is U+2215
360 (my $path = $_[0]{path}) =~ s/\///g; 447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
361 $path 448 $path
362} 449}
363 450
364# the original (read-only) location 451# the original (read-only) location
365sub load_path { 452sub load_path {
817 (aio_load "$filename.pst", $av) >= 0 904 (aio_load "$filename.pst", $av) >= 0
818 or return; 905 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 906 $av = eval { (Storable::thaw $av)->{objs} };
820 } 907 }
821 908
909 warn sprintf "loading %s (%d)\n",
910 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 911 return ($data, $av);
823} 912}
824 913
825############################################################################# 914#############################################################################
826# command handling &c 915# command handling &c
990}; 1079};
991 1080
992cf::map->attach (prio => -10000, package => cf::mapsupport::); 1081cf::map->attach (prio => -10000, package => cf::mapsupport::);
993 1082
994############################################################################# 1083#############################################################################
995# load/save perl data associated with player->ob objects
996
997sub all_objects(@) {
998 @_, map all_objects ($_->inv), @_
999}
1000
1001# TODO: compatibility cruft, remove when no longer needed
1002cf::player->attach (
1003 on_load => sub {
1004 my ($pl, $path) = @_;
1005
1006 for my $o (all_objects $pl->ob) {
1007 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1008 $o->set_ob_key_value ("_perl_data");
1009
1010 %$o = %{ Storable::thaw pack "H*", $value };
1011 }
1012 }
1013 },
1014);
1015
1016#############################################################################
1017 1084
1018=head2 CORE EXTENSIONS 1085=head2 CORE EXTENSIONS
1019 1086
1020Functions and methods that extend core crossfire objects. 1087Functions and methods that extend core crossfire objects.
1021 1088
1089=cut
1090
1091package cf::player;
1092
1093use Coro::AIO;
1094
1022=head3 cf::player 1095=head3 cf::player
1023 1096
1024=over 4 1097=over 4
1025 1098
1026=item cf::player::exists $login 1099=item cf::player::find $login
1027 1100
1028Returns true when the given account exists. 1101Returns the given player object, loading it if necessary (might block).
1029 1102
1030=cut 1103=cut
1031 1104
1032sub cf::player::exists($) { 1105sub playerdir($) {
1033 cf::player::find $_[0] 1106 cf::localdir
1034 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111}
1112
1113sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117}
1118
1119sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123}
1124
1125sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130}
1131
1132sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144}
1145
1146sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161}
1162
1163sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174}
1175
1176=item $pl->quit_character
1177
1178Nukes the player without looking back. If logged in, the connection will
1179be destroyed. May block for a long time.
1180
1181=cut
1182
1183sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200}
1201
1202=item cf::player::list_logins
1203
1204Returns am arrayref of all valid playernames in the system, can take a
1205while and may block, so not sync_job-capable, ever.
1206
1207=cut
1208
1209sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225}
1226
1227=item $player->maps
1228
1229Returns an arrayref of cf::path's of all maps that are private for this
1230player. May block.
1231
1232=cut
1233
1234sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1035} 1252}
1036 1253
1037=item $player->ext_reply ($msgid, $msgtype, %msg) 1254=item $player->ext_reply ($msgid, $msgtype, %msg)
1038 1255
1039Sends an ext reply to the player. 1256Sends an ext reply to the player.
1040 1257
1041=cut 1258=cut
1042 1259
1043sub cf::player::ext_reply($$$%) { 1260sub ext_reply($$$%) {
1044 my ($self, $id, %msg) = @_; 1261 my ($self, $id, %msg) = @_;
1045 1262
1046 $msg{msgid} = $id; 1263 $msg{msgid} = $id;
1047 1264
1048 $self->send ("ext " . to_json \%msg); 1265 $self->send ("ext " . cf::to_json \%msg);
1049} 1266}
1267
1268package cf;
1050 1269
1051=back 1270=back
1052 1271
1053 1272
1054=head3 cf::map 1273=head3 cf::map
1060package cf::map; 1279package cf::map;
1061 1280
1062use Fcntl; 1281use Fcntl;
1063use Coro::AIO; 1282use Coro::AIO;
1064 1283
1065our $MAX_RESET = 7200; 1284our $MAX_RESET = 3600;
1066our $DEFAULT_RESET = 3600; 1285our $DEFAULT_RESET = 3000;
1067 1286
1068sub generate_random_map { 1287sub generate_random_map {
1069 my ($path, $rmp) = @_; 1288 my ($path, $rmp) = @_;
1070 1289
1071 # mit "rum" bekleckern, nicht 1290 # mit "rum" bekleckern, nicht
1087# and all this just because we cannot iterate over 1306# and all this just because we cannot iterate over
1088# all maps in C++... 1307# all maps in C++...
1089sub change_all_map_light { 1308sub change_all_map_light {
1090 my ($change) = @_; 1309 my ($change) = @_;
1091 1310
1092 $_->change_map_light ($change) for values %cf::MAP; 1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1093} 1313}
1094 1314
1095sub try_load_header($) { 1315sub try_load_header($) {
1096 my ($path) = @_; 1316 my ($path) = @_;
1097 1317
1100 or return; 1320 or return;
1101 1321
1102 my $map = cf::map::new 1322 my $map = cf::map::new
1103 or return; 1323 or return;
1104 1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1105 $map->load_header ($path) 1328 $map->load_header ($path)
1106 or return; 1329 or return;
1107 1330
1108 $map->{load_path} = $path; 1331 $map->{load_path} = $path;
1109 1332
1110 $map 1333 $map
1111} 1334}
1112 1335
1336sub find;
1113sub find_map { 1337sub find {
1114 my ($path, $origin) = @_; 1338 my ($path, $origin) = @_;
1115 1339
1116 #warn "find_map<$path,$origin>\n";#d# 1340 #warn "find<$path,$origin>\n";#d#
1117 1341
1118 $path = new cf::path $path, $origin && $origin->path; 1342 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1343 my $key = $path->as_string;
1120 1344
1345 cf::lock_wait "map_find:$key";
1346
1121 $cf::MAP{$key} || do { 1347 $cf::MAP{$key} || do {
1348 my $guard = cf::lock_acquire "map_find:$key";
1349
1122 # do it the slow way 1350 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1351 my $map = try_load_header $path->save_path;
1124 1352
1353 Coro::cede;
1354
1125 if ($map) { 1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1126 # safety 1358 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME 1359 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME; 1360 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else { 1361 } else {
1130 if (my $rmp = $path->random_map_params) { 1362 if (my $rmp = $path->random_map_params) {
1135 1367
1136 $map or return; 1368 $map or return;
1137 1369
1138 $map->{load_original} = 1; 1370 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME; 1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1140 $map->instantiate; 1373 $map->instantiate;
1141 1374
1142 # per-player maps become, after loading, normal maps 1375 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1376 $map->per_player (0) if $path->{user_rel};
1144 } 1377 }
1145 1378
1146 $map->path ($key); 1379 $map->path ($key);
1147 $map->{path} = $path; 1380 $map->{path} = $path;
1148 $map->last_access ($cf::RUNTIME); 1381 $map->{last_save} = $cf::RUNTIME;
1382
1383 Coro::cede;
1149 1384
1150 if ($map->should_reset) { 1385 if ($map->should_reset) {
1151 $map->reset; 1386 $map->reset;
1387 undef $guard;
1152 $map = find_map $path; 1388 $map = find $path
1389 or return;
1153 } 1390 }
1154 1391
1155 $cf::MAP{$key} = $map 1392 $cf::MAP{$key} = $map
1156 } 1393 }
1157} 1394}
1158 1395
1159sub load { 1396sub load {
1160 my ($self) = @_; 1397 my ($self) = @_;
1161 1398
1399 my $path = $self->{path};
1400 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1401
1162 return if $self->in_memory != cf::MAP_SWAPPED; 1402 return if $self->in_memory != cf::MAP_SWAPPED;
1163 1403
1164 $self->in_memory (cf::MAP_LOADING); 1404 $self->in_memory (cf::MAP_LOADING);
1165
1166 my $path = $self->{path};
1167 1405
1168 $self->alloc; 1406 $self->alloc;
1169 $self->load_objects ($self->{load_path}, 1) 1407 $self->load_objects ($self->{load_path}, 1)
1170 or return; 1408 or return;
1171 1409
1177 if (aio_open $uniq, O_RDONLY, 0) { 1415 if (aio_open $uniq, O_RDONLY, 0) {
1178 $self->clear_unique_items; 1416 $self->clear_unique_items;
1179 $self->load_objects ($uniq, 0); 1417 $self->load_objects ($uniq, 0);
1180 } 1418 }
1181 } 1419 }
1420
1421 Coro::cede;
1182 1422
1183 # now do the right thing for maps 1423 # now do the right thing for maps
1184 $self->link_multipart_objects; 1424 $self->link_multipart_objects;
1185 1425
1186 if ($self->{path}->is_style_map) { 1426 if ($self->{path}->is_style_map) {
1194 $self->difficulty ($self->estimate_difficulty) 1434 $self->difficulty ($self->estimate_difficulty)
1195 unless $self->difficulty; 1435 unless $self->difficulty;
1196 $self->activate; 1436 $self->activate;
1197 } 1437 }
1198 1438
1439 Coro::cede;
1440
1199 $self->in_memory (cf::MAP_IN_MEMORY); 1441 $self->in_memory (cf::MAP_IN_MEMORY);
1200} 1442}
1201 1443
1202sub load_map_sync { 1444sub find_sync {
1203 my ($path, $origin) = @_; 1445 my ($path, $origin) = @_;
1204 1446
1205 #warn "load_map_sync<$path, $origin>\n";#d# 1447 cf::sync_job { cf::map::find $path, $origin }
1448}
1206 1449
1207 cf::sync_job { 1450sub do_load_sync {
1208 my $map = cf::map::find_map $path, $origin 1451 my ($map) = @_;
1209 or return; 1452
1210 $map->load; 1453 cf::sync_job { $map->load };
1211 $map
1212 }
1213} 1454}
1214 1455
1215sub save { 1456sub save {
1216 my ($self) = @_; 1457 my ($self) = @_;
1217 1458
1459 my $lock = cf::lock_acquire "map_data:" . $self->path;
1460
1461 $self->{last_save} = $cf::RUNTIME;
1462
1463 return unless $self->dirty;
1464
1218 my $save = $self->{path}->save_path; utf8::encode $save; 1465 my $save = $self->{path}->save_path; utf8::encode $save;
1219 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1466 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1220 1467
1221 $self->{last_save} = $cf::RUNTIME;
1222
1223 return unless $self->dirty;
1224
1225 $self->{load_path} = $save; 1468 $self->{load_path} = $save;
1226 1469
1227 return if $self->{deny_save}; 1470 return if $self->{deny_save};
1471
1472 local $self->{last_access} = $self->last_access;#d#
1473
1474 cf::async {
1475 $_->contr->save for $self->players;
1476 };
1228 1477
1229 if ($uniq) { 1478 if ($uniq) {
1230 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1479 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1231 $self->save_objects ($uniq, cf::IO_UNIQUES); 1480 $self->save_objects ($uniq, cf::IO_UNIQUES);
1232 } else { 1481 } else {
1235} 1484}
1236 1485
1237sub swap_out { 1486sub swap_out {
1238 my ($self) = @_; 1487 my ($self) = @_;
1239 1488
1489 # save first because save cedes
1490 $self->save;
1491
1492 my $lock = cf::lock_acquire "map_data:" . $self->path;
1493
1240 return if $self->players; 1494 return if $self->players;
1241 return if $self->in_memory != cf::MAP_IN_MEMORY; 1495 return if $self->in_memory != cf::MAP_IN_MEMORY;
1242 return if $self->{deny_save}; 1496 return if $self->{deny_save};
1243 1497
1244 $self->save;
1245 $self->clear; 1498 $self->clear;
1246 $self->in_memory (cf::MAP_SWAPPED); 1499 $self->in_memory (cf::MAP_SWAPPED);
1247} 1500}
1248 1501
1249sub reset_at { 1502sub reset_at {
1287} 1540}
1288 1541
1289sub reset { 1542sub reset {
1290 my ($self) = @_; 1543 my ($self) = @_;
1291 1544
1545 my $lock = cf::lock_acquire "map_data:" . $self->path;
1546
1292 return if $self->players; 1547 return if $self->players;
1293 return if $self->{path}{user_rel};#d# 1548 return if $self->{path}{user_rel};#d#
1294 1549
1295 warn "resetting map ", $self->path;#d# 1550 warn "resetting map ", $self->path;#d#
1296 1551
1315 1570
1316sub customise_for { 1571sub customise_for {
1317 my ($map, $ob) = @_; 1572 my ($map, $ob) = @_;
1318 1573
1319 if ($map->per_player) { 1574 if ($map->per_player) {
1320 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1575 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1321 } 1576 }
1322 1577
1323 $map 1578 $map
1324} 1579}
1325 1580
1326sub emergency_save {
1327 local $cf::FREEZE = 1;
1328
1329 warn "enter emergency map save\n";
1330
1331 cf::sync_job {
1332 warn "begin emergency map save\n";
1333 $_->save for values %cf::MAP;
1334 };
1335
1336 warn "end emergency map save\n";
1337}
1338
1339package cf; 1581package cf;
1340 1582
1341=back 1583=back
1342 1584
1585=head3 cf::object
1586
1587=cut
1588
1589package cf::object;
1590
1591=over 4
1592
1593=item $ob->inv_recursive
1594
1595Returns the inventory of the object _and_ their inventories, recursively.
1596
1597=cut
1598
1599sub inv_recursive_;
1600sub inv_recursive_ {
1601 map { $_, inv_recursive_ $_->inv } @_
1602}
1603
1604sub inv_recursive {
1605 inv_recursive_ inv $_[0]
1606}
1607
1608package cf;
1609
1610=back
1343 1611
1344=head3 cf::object::player 1612=head3 cf::object::player
1345 1613
1346=over 4 1614=over 4
1347 1615
1404=cut 1672=cut
1405 1673
1406sub cf::object::player::enter_link { 1674sub cf::object::player::enter_link {
1407 my ($self) = @_; 1675 my ($self) = @_;
1408 1676
1677 $self->deactivate_recursive;
1678
1409 return if $self->map == $LINK_MAP; 1679 return if $self->map == $LINK_MAP;
1410 1680
1411 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1681 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1412 if $self->map; 1682 if $self->map;
1413 1683
1414 $self->enter_map ($LINK_MAP, 20, 20); 1684 $self->enter_map ($LINK_MAP, 20, 20);
1415 $self->deactivate_recursive;
1416} 1685}
1417 1686
1418sub cf::object::player::leave_link { 1687sub cf::object::player::leave_link {
1419 my ($self, $map, $x, $y) = @_; 1688 my ($self, $map, $x, $y) = @_;
1420 1689
1421 my $link_pos = delete $self->{_link_pos}; 1690 my $link_pos = delete $self->{_link_pos};
1422 1691
1423 unless ($map) { 1692 unless ($map) {
1424 # restore original map position 1693 # restore original map position
1425 ($map, $x, $y) = @{ $link_pos || [] }; 1694 ($map, $x, $y) = @{ $link_pos || [] };
1426 $map = cf::map::find_map $map; 1695 $map = cf::map::find $map;
1427 1696
1428 unless ($map) { 1697 unless ($map) {
1429 ($map, $x, $y) = @$EMERGENCY_POSITION; 1698 ($map, $x, $y) = @$EMERGENCY_POSITION;
1430 $map = cf::map::find_map $map 1699 $map = cf::map::find $map
1431 or die "FATAL: cannot load emergency map\n"; 1700 or die "FATAL: cannot load emergency map\n";
1432 } 1701 }
1433 } 1702 }
1434 1703
1435 ($x, $y) = (-1, -1) 1704 ($x, $y) = (-1, -1)
1439 ($x, $y) = ($map->enter_x, $map->enter_y) 1708 ($x, $y) = ($map->enter_x, $map->enter_y)
1440 if $x <=0 && $y <= 0; 1709 if $x <=0 && $y <= 0;
1441 1710
1442 $map->load; 1711 $map->load;
1443 1712
1713 return unless $self->contr->active;
1444 $self->activate_recursive; 1714 $self->activate_recursive;
1445 $self->enter_map ($map, $x, $y); 1715 $self->enter_map ($map, $x, $y);
1446} 1716}
1447 1717
1718cf::player->attach (
1719 on_logout => sub {
1720 my ($pl) = @_;
1721
1722 # abort map switching before logout
1723 if ($pl->ob->{_link_pos}) {
1724 cf::sync_job {
1725 $pl->ob->leave_link
1726 };
1727 }
1728 },
1729 on_login => sub {
1730 my ($pl) = @_;
1731
1732 # try to abort aborted map switching on player login :)
1733 # should happen only on crashes
1734 if ($pl->ob->{_link_pos}) {
1735 $pl->ob->enter_link;
1736 (async {
1737 # we need this sleep as the login has a concurrent enter_exit running
1738 # and this sleep increases chances of the player not ending up in scorn
1739 $pl->ob->reply (undef,
1740 "There was an internal problem at your last logout, "
1741 . "the server will try to bring you to your intended destination in a second.",
1742 cf::NDI_RED);
1743 Coro::Timer::sleep 1;
1744 $pl->ob->leave_link;
1745 })->prio (2);
1746 }
1747 },
1748);
1749
1448=item $player_object->goto_map ($map, $x, $y) 1750=item $player_object->goto ($path, $x, $y)
1449 1751
1450=cut 1752=cut
1451 1753
1452sub cf::object::player::goto_map { 1754sub cf::object::player::goto {
1453 my ($self, $path, $x, $y) = @_; 1755 my ($self, $path, $x, $y) = @_;
1454 1756
1757 $path = new cf::path $path;
1758 $path ne "/" or Carp::cluck ("oy");#d#
1759
1455 $self->enter_link; 1760 $self->enter_link;
1456 1761
1457 (Coro::async { 1762 (async {
1458 $path = new cf::path $path;
1459
1460 my $map = cf::map::find_map $path->as_string; 1763 my $map = cf::map::find $path->as_string;
1461 $map = $map->customise_for ($self) if $map; 1764 $map = $map->customise_for ($self) if $map;
1462 1765
1463 warn "entering ", $map->path, " at ($x, $y)\n" 1766# warn "entering ", $map->path, " at ($x, $y)\n"
1464 if $map; 1767# if $map;
1465 1768
1466 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1769 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1467 1770
1468 $self->leave_link ($map, $x, $y); 1771 $self->leave_link ($map, $x, $y);
1469 })->prio (1); 1772 })->prio (1);
1470} 1773}
1471 1774
1524 1827
1525 return unless $self->type == cf::PLAYER; 1828 return unless $self->type == cf::PLAYER;
1526 1829
1527 $self->enter_link; 1830 $self->enter_link;
1528 1831
1529 (Coro::async { 1832 (async {
1833 $self->deactivate_recursive; # just to be sure
1530 unless (eval { 1834 unless (eval {
1531
1532 prepare_random_map $exit 1835 prepare_random_map $exit
1533 if $exit->slaying eq "/!"; 1836 if $exit->slaying eq "/!";
1534 1837
1535 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1838 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1536 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1839 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1537 1840
1538 1; 1841 1;
1539 }) { 1842 }) {
1540 $self->message ("Something went wrong deep within the crossfire server. " 1843 $self->message ("Something went wrong deep within the crossfire server. "
1541 . "I'll try to bring you back to the map you were before. " 1844 . "I'll try to bring you back to the map you were before. "
1598 on_reply => sub { 1901 on_reply => sub {
1599 my ($ns, $msg) = @_; 1902 my ($ns, $msg) = @_;
1600 1903
1601 # this weird shuffling is so that direct followup queries 1904 # this weird shuffling is so that direct followup queries
1602 # get handled first 1905 # get handled first
1603 my $queue = delete $ns->{query_queue}; 1906 my $queue = delete $ns->{query_queue}
1907 or return; # be conservative, not sure how that can happen, but we saw a crash here
1604 1908
1605 (shift @$queue)->[1]->($msg); 1909 (shift @$queue)->[1]->($msg);
1606 1910
1607 push @{ $ns->{query_queue} }, @$queue; 1911 push @{ $ns->{query_queue} }, @$queue;
1608 1912
1614 } 1918 }
1615 } 1919 }
1616 }, 1920 },
1617); 1921);
1618 1922
1619=item $client->coro (\&cb) 1923=item $client->async (\&cb)
1620 1924
1621Create a new coroutine, running the specified callback. The coroutine will 1925Create a new coroutine, running the specified callback. The coroutine will
1622be automatically cancelled when the client gets destroyed (e.g. on logout, 1926be automatically cancelled when the client gets destroyed (e.g. on logout,
1623or loss of connection). 1927or loss of connection).
1624 1928
1625=cut 1929=cut
1626 1930
1627sub cf::client::coro { 1931sub cf::client::async {
1628 my ($self, $cb) = @_; 1932 my ($self, $cb) = @_;
1629 1933
1630 my $coro; $coro = async { 1934 my $coro = &Coro::async ($cb);
1631 eval {
1632 $cb->();
1633 };
1634 warn $@ if $@;
1635 };
1636 1935
1637 $coro->on_destroy (sub { 1936 $coro->on_destroy (sub {
1638 delete $self->{_coro}{$coro+0}; 1937 delete $self->{_coro}{$coro+0};
1639 }); 1938 });
1640 1939
1812 2111
1813{ 2112{
1814 my $path = cf::localdir . "/database.pst"; 2113 my $path = cf::localdir . "/database.pst";
1815 2114
1816 sub db_load() { 2115 sub db_load() {
1817 warn "loading database $path\n";#d# remove later
1818 $DB = stat $path ? Storable::retrieve $path : { }; 2116 $DB = stat $path ? Storable::retrieve $path : { };
1819 } 2117 }
1820 2118
1821 my $pid; 2119 my $pid;
1822 2120
1823 sub db_save() { 2121 sub db_save() {
1824 warn "saving database $path\n";#d# remove later
1825 waitpid $pid, 0 if $pid; 2122 waitpid $pid, 0 if $pid;
1826 if (0 == ($pid = fork)) { 2123 if (0 == ($pid = fork)) {
1827 $DB->{_meta}{version} = 1; 2124 $DB->{_meta}{version} = 1;
1828 Storable::nstore $DB, "$path~"; 2125 Storable::nstore $DB, "$path~";
1829 rename "$path~", $path; 2126 rename "$path~", $path;
1877 open my $fh, "<:utf8", cf::confdir . "/config" 2174 open my $fh, "<:utf8", cf::confdir . "/config"
1878 or return; 2175 or return;
1879 2176
1880 local $/; 2177 local $/;
1881 *CFG = YAML::Syck::Load <$fh>; 2178 *CFG = YAML::Syck::Load <$fh>;
2179
2180 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2181
2182 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2183 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2184
2185 if (exists $CFG{mlockall}) {
2186 eval {
2187 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2188 and die "WARNING: m(un)lockall failed: $!\n";
2189 };
2190 warn $@ if $@;
2191 }
1882} 2192}
1883 2193
1884sub main { 2194sub main {
1885 # we must not ever block the main coroutine 2195 # we must not ever block the main coroutine
1886 local $Coro::idle = sub { 2196 local $Coro::idle = sub {
1887 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2197 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1888 (Coro::unblock_sub {
1889 Event::one_event; 2198 async { Event::one_event };
1890 })->();
1891 }; 2199 };
1892 2200
1893 cfg_load; 2201 cfg_load;
1894 db_load; 2202 db_load;
1895 load_extensions; 2203 load_extensions;
1896 Event::loop; 2204 Event::loop;
1897} 2205}
1898 2206
1899############################################################################# 2207#############################################################################
1900# initialisation 2208# initialisation and cleanup
2209
2210# install some emergency cleanup handlers
2211BEGIN {
2212 for my $signal (qw(INT HUP TERM)) {
2213 Event->signal (
2214 data => WF_AUTOCANCEL,
2215 signal => $signal,
2216 cb => sub {
2217 cf::cleanup "SIG$signal";
2218 },
2219 );
2220 }
2221}
2222
2223sub emergency_save {
2224 my $freeze_guard = cf::freeze_mainloop;
2225
2226 warn "enter emergency perl save\n";
2227
2228 cf::sync_job {
2229 # use a peculiar iteration method to avoid tripping on perl
2230 # refcount bugs in for. also avoids problems with players
2231 # and maps saved/Destroyed asynchronously.
2232 warn "begin emergency player save\n";
2233 for my $login (keys %cf::PLAYER) {
2234 my $pl = $cf::PLAYER{$login} or next;
2235 $pl->valid or next;
2236 $pl->save;
2237 }
2238 warn "end emergency player save\n";
2239
2240 warn "begin emergency map save\n";
2241 for my $path (keys %cf::MAP) {
2242 my $map = $cf::MAP{$path} or next;
2243 $map->valid or next;
2244 $map->save;
2245 }
2246 warn "end emergency map save\n";
2247 };
2248
2249 warn "leave emergency perl save\n";
2250}
1901 2251
1902sub reload() { 2252sub reload() {
1903 # can/must only be called in main 2253 # can/must only be called in main
1904 if ($Coro::current != $Coro::main) { 2254 if ($Coro::current != $Coro::main) {
1905 warn "can only reload from main coroutine\n"; 2255 warn "can only reload from main coroutine\n";
1906 return; 2256 return;
1907 } 2257 }
1908 2258
1909 warn "reloading..."; 2259 warn "reloading...";
1910 2260
1911 local $FREEZE = 1; 2261 my $guard = freeze_mainloop;
1912 cf::emergency_save; 2262 cf::emergency_save;
1913 2263
1914 eval { 2264 eval {
1915 # if anything goes wrong in here, we should simply crash as we already saved 2265 # if anything goes wrong in here, we should simply crash as we already saved
1916 2266
1978 cf::load_extensions; 2328 cf::load_extensions;
1979 2329
1980 # reattach attachments to objects 2330 # reattach attachments to objects
1981 warn "reattach"; 2331 warn "reattach";
1982 _global_reattach; 2332 _global_reattach;
2333 reattach $_ for values %MAP;
1983 }; 2334 };
1984 2335
1985 if ($@) { 2336 if ($@) {
1986 warn $@; 2337 warn $@;
1987 warn "error while reloading, exiting."; 2338 warn "error while reloading, exiting.";
2003 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2354 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2004 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2355 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2005 2356
2006 # dirty hack because... archetypes are not yet loaded 2357 # dirty hack because... archetypes are not yet loaded
2007 Event->timer ( 2358 Event->timer (
2008 after => 2, 2359 after => 10,
2009 cb => sub { 2360 cb => sub {
2010 $_[0]->w->cancel; 2361 $_[0]->w->cancel;
2011 2362
2012 # provide some exits "home" 2363 # provide some exits "home"
2013 my $exit = cf::object::new "exit"; 2364 my $exit = cf::object::new "exit";
2052 reentrant => 0, 2403 reentrant => 0,
2053 prio => 0, 2404 prio => 0,
2054 at => $NEXT_TICK || $TICK, 2405 at => $NEXT_TICK || $TICK,
2055 data => WF_AUTOCANCEL, 2406 data => WF_AUTOCANCEL,
2056 cb => sub { 2407 cb => sub {
2057 unless ($FREEZE) {
2058 cf::server_tick; # one server iteration 2408 cf::server_tick; # one server iteration
2059 $RUNTIME += $TICK; 2409 $RUNTIME += $TICK;
2060 }
2061
2062 $NEXT_TICK += $TICK; 2410 $NEXT_TICK += $TICK;
2411
2412 $WAIT_FOR_TICK->broadcast;
2413 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2063 2414
2064 # if we are delayed by four ticks or more, skip them all 2415 # if we are delayed by four ticks or more, skip them all
2065 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2416 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2066 2417
2067 $TICK_WATCHER->at ($NEXT_TICK); 2418 $TICK_WATCHER->at ($NEXT_TICK);
2089 or warn "ERROR: unable to write runtime file: $!"; 2440 or warn "ERROR: unable to write runtime file: $!";
2090 })->(); 2441 })->();
2091 }, 2442 },
2092); 2443);
2093 2444
2445END { cf::emergency_save }
2446
20941 24471
2095 2448

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