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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.116 by root, Mon Jan 1 17:30:34 2007 UTC vs.
Revision 1.133 by root, Thu Jan 4 16:19:32 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %MAP; # all maps 52our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 53our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 54our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 55our %EXT_CORO;
57 56
58binmode STDOUT; 57binmode STDOUT;
59binmode STDERR; 58binmode STDERR;
71mkdir cf::localdir . "/" . cf::uniquedir; 70mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 71mkdir $RANDOM_MAPS;
73 72
74# a special map that is always available 73# a special map that is always available
75our $LINK_MAP; 74our $LINK_MAP;
76 75our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 76
79############################################################################# 77#############################################################################
80 78
81=head2 GLOBAL VARIABLES 79=head2 GLOBAL VARIABLES
82 80
181sub to_json($) { 179sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 180 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 181 JSON::Syck::Dump $_[0]
184} 182}
185 183
184=item my $guard = cf::guard { BLOCK }
185
186Run the given callback when the guard object gets destroyed (useful for
187coroutine cancellations).
188
189You can call C<< ->cancel >> on the guard object to stop the block from
190being executed.
191
192=cut
193
194sub guard(&) {
195 bless \(my $cb = $_[0]), cf::guard::;
196}
197
198sub cf::guard::cancel {
199 ${$_[0]} = sub { };
200}
201
202sub cf::guard::DESTROY {
203 ${$_[0]}->();
204}
205
206=item cf::lock_wait $string
207
208Wait until the given lock is available. See cf::lock_acquire.
209
210=item my $lock = cf::lock_acquire $string
211
212Wait until the given lock is available and then acquires it and returns
213a guard object. If the guard object gets destroyed (goes out of scope,
214for example when the coroutine gets canceled), the lock is automatically
215returned.
216
217Lock names should begin with a unique identifier (for example, cf::map::find
218uses map_find and cf::map::load uses map_load).
219
220=cut
221
222our %LOCK;
223
224sub lock_wait($) {
225 my ($key) = @_;
226
227 # wait for lock, if any
228 while ($LOCK{$key}) {
229 push @{ $LOCK{$key} }, $Coro::current;
230 Coro::schedule;
231 }
232}
233
234sub lock_acquire($) {
235 my ($key) = @_;
236
237 # wait, to be sure we are not locked
238 lock_wait $key;
239
240 $LOCK{$key} = [];
241
242 cf::guard {
243 # wake up all waiters, to be on the safe side
244 $_->ready for @{ delete $LOCK{$key} };
245 }
246}
247
248=item cf::async { BLOCK }
249
250Like C<Coro::async>, but runs the given BLOCK in an eval and only logs the
251error instead of exiting the server in case of a problem.
252
253=cut
254
255sub async(&) {
256 my ($cb) = @_;
257
258 Coro::async {
259 eval { $cb->() };
260 warn $@ if $@;
261 }
262}
263
264sub freeze_mainloop {
265 return unless $TICK_WATCHER->is_active;
266
267 my $guard = guard { $TICK_WATCHER->start };
268 $TICK_WATCHER->stop;
269 $guard
270}
271
186=item cf::sync_job { BLOCK } 272=item cf::sync_job { BLOCK }
187 273
188The design of crossfire+ requires that the main coro ($Coro::main) is 274The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 275always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 276reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 289 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 290 # till the operation succeeds, freezing the server :/
205 291
206 # TODO: use suspend/resume instead 292 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 293 # (but this is cancel-safe)
208 local $FREEZE = 1; 294 my $freeze_guard = freeze_mainloop;
209 295
210 my $busy = 1; 296 my $busy = 1;
211 my @res; 297 my @res;
212 298
213 (Coro::async { 299 (Coro::async {
237=cut 323=cut
238 324
239sub coro(&) { 325sub coro(&) {
240 my $cb = shift; 326 my $cb = shift;
241 327
242 my $coro; $coro = async { 328 my $coro = &cf::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 329
249 $coro->on_destroy (sub { 330 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 331 delete $EXT_CORO{$coro+0};
251 }); 332 });
252 $EXT_CORO{$coro+0} = $coro; 333 $EXT_CORO{$coro+0} = $coro;
817 (aio_load "$filename.pst", $av) >= 0 898 (aio_load "$filename.pst", $av) >= 0
818 or return; 899 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 900 $av = eval { (Storable::thaw $av)->{objs} };
820 } 901 }
821 902
903 warn sprintf "loading %s (%d)\n",
904 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 905 return ($data, $av);
823} 906}
824 907
825############################################################################# 908#############################################################################
826# command handling &c 909# command handling &c
1060package cf::map; 1143package cf::map;
1061 1144
1062use Fcntl; 1145use Fcntl;
1063use Coro::AIO; 1146use Coro::AIO;
1064 1147
1065our $MAX_RESET = 7200; 1148our $MAX_RESET = 3600;
1066our $DEFAULT_RESET = 3600; 1149our $DEFAULT_RESET = 3000;
1067 1150
1068sub generate_random_map { 1151sub generate_random_map {
1069 my ($path, $rmp) = @_; 1152 my ($path, $rmp) = @_;
1070 1153
1071 # mit "rum" bekleckern, nicht 1154 # mit "rum" bekleckern, nicht
1087# and all this just because we cannot iterate over 1170# and all this just because we cannot iterate over
1088# all maps in C++... 1171# all maps in C++...
1089sub change_all_map_light { 1172sub change_all_map_light {
1090 my ($change) = @_; 1173 my ($change) = @_;
1091 1174
1092 $_->change_map_light ($change) for values %cf::MAP; 1175 $_->change_map_light ($change)
1176 for grep $_->outdoor, values %cf::MAP;
1093} 1177}
1094 1178
1095sub try_load_header($) { 1179sub try_load_header($) {
1096 my ($path) = @_; 1180 my ($path) = @_;
1097 1181
1108 $map->{load_path} = $path; 1192 $map->{load_path} = $path;
1109 1193
1110 $map 1194 $map
1111} 1195}
1112 1196
1197sub find;
1113sub find_map { 1198sub find {
1114 my ($path, $origin) = @_; 1199 my ($path, $origin) = @_;
1115 1200
1116 #warn "find_map<$path,$origin>\n";#d# 1201 #warn "find<$path,$origin>\n";#d#
1117 1202
1118 $path = new cf::path $path, $origin && $origin->path; 1203 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1204 my $key = $path->as_string;
1120 1205
1206 cf::lock_wait "map_find:$key";
1207
1121 $cf::MAP{$key} || do { 1208 $cf::MAP{$key} || do {
1209 my $guard = cf::lock_acquire "map_find:$key";
1210
1122 # do it the slow way 1211 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1212 my $map = try_load_header $path->save_path;
1124 1213
1125 if ($map) { 1214 if ($map) {
1215 $map->last_access ((delete $map->{last_access})
1216 || $cf::RUNTIME); #d#
1126 # safety 1217 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME 1218 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME; 1219 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else { 1220 } else {
1130 if (my $rmp = $path->random_map_params) { 1221 if (my $rmp = $path->random_map_params) {
1135 1226
1136 $map or return; 1227 $map or return;
1137 1228
1138 $map->{load_original} = 1; 1229 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME; 1230 $map->{instantiate_time} = $cf::RUNTIME;
1231 $map->last_access ($cf::RUNTIME);
1140 $map->instantiate; 1232 $map->instantiate;
1141 1233
1142 # per-player maps become, after loading, normal maps 1234 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1235 $map->per_player (0) if $path->{user_rel};
1144 } 1236 }
1145 1237
1146 $map->path ($key); 1238 $map->path ($key);
1147 $map->{path} = $path; 1239 $map->{path} = $path;
1148 $map->{last_save} = $cf::RUNTIME; 1240 $map->{last_save} = $cf::RUNTIME;
1149 $map->last_access ($cf::RUNTIME);
1150 1241
1151 if ($map->should_reset) { 1242 if ($map->should_reset) {
1152 $map->reset; 1243 $map->reset;
1244 undef $guard;
1153 $map = find_map $path; 1245 $map = find $path
1246 or return;
1154 } 1247 }
1155 1248
1156 $cf::MAP{$key} = $map 1249 $cf::MAP{$key} = $map
1157 } 1250 }
1158} 1251}
1159 1252
1160sub load { 1253sub load {
1161 my ($self) = @_; 1254 my ($self) = @_;
1162 1255
1256 my $path = $self->{path};
1257 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1258
1163 return if $self->in_memory != cf::MAP_SWAPPED; 1259 return if $self->in_memory != cf::MAP_SWAPPED;
1164 1260
1165 $self->in_memory (cf::MAP_LOADING); 1261 $self->in_memory (cf::MAP_LOADING);
1166
1167 my $path = $self->{path};
1168 1262
1169 $self->alloc; 1263 $self->alloc;
1170 $self->load_objects ($self->{load_path}, 1) 1264 $self->load_objects ($self->{load_path}, 1)
1171 or return; 1265 or return;
1172 1266
1198 } 1292 }
1199 1293
1200 $self->in_memory (cf::MAP_IN_MEMORY); 1294 $self->in_memory (cf::MAP_IN_MEMORY);
1201} 1295}
1202 1296
1203sub load_map_sync { 1297sub find_sync {
1204 my ($path, $origin) = @_; 1298 my ($path, $origin) = @_;
1205 1299
1206 #warn "load_map_sync<$path, $origin>\n";#d# 1300 cf::sync_job { cf::map::find $path, $origin }
1301}
1207 1302
1208 cf::sync_job { 1303sub do_load_sync {
1209 my $map = cf::map::find_map $path, $origin 1304 my ($map) = @_;
1210 or return; 1305
1211 $map->load; 1306 cf::sync_job { $map->load };
1212 $map
1213 }
1214} 1307}
1215 1308
1216sub save { 1309sub save {
1217 my ($self) = @_; 1310 my ($self) = @_;
1218 1311
1312 $self->{last_save} = $cf::RUNTIME;
1313
1314 return unless $self->dirty;
1315
1219 my $save = $self->{path}->save_path; utf8::encode $save; 1316 my $save = $self->{path}->save_path; utf8::encode $save;
1220 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1317 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1221 1318
1222 $self->{last_save} = $cf::RUNTIME;
1223
1224 return unless $self->dirty;
1225
1226 $self->{load_path} = $save; 1319 $self->{load_path} = $save;
1227 1320
1228 return if $self->{deny_save}; 1321 return if $self->{deny_save};
1322
1323 local $self->{last_access} = $self->last_access;#d#
1229 1324
1230 if ($uniq) { 1325 if ($uniq) {
1231 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1326 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1232 $self->save_objects ($uniq, cf::IO_UNIQUES); 1327 $self->save_objects ($uniq, cf::IO_UNIQUES);
1233 } else { 1328 } else {
1236} 1331}
1237 1332
1238sub swap_out { 1333sub swap_out {
1239 my ($self) = @_; 1334 my ($self) = @_;
1240 1335
1336 # save first because save cedes
1337 $self->save;
1338
1241 return if $self->players; 1339 return if $self->players;
1242 return if $self->in_memory != cf::MAP_IN_MEMORY; 1340 return if $self->in_memory != cf::MAP_IN_MEMORY;
1243 return if $self->{deny_save}; 1341 return if $self->{deny_save};
1244 1342
1245 $self->save;
1246 $self->clear; 1343 $self->clear;
1247 $self->in_memory (cf::MAP_SWAPPED); 1344 $self->in_memory (cf::MAP_SWAPPED);
1248} 1345}
1249 1346
1250sub reset_at { 1347sub reset_at {
1316 1413
1317sub customise_for { 1414sub customise_for {
1318 my ($map, $ob) = @_; 1415 my ($map, $ob) = @_;
1319 1416
1320 if ($map->per_player) { 1417 if ($map->per_player) {
1321 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1418 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1322 } 1419 }
1323 1420
1324 $map 1421 $map
1325} 1422}
1326 1423
1327sub emergency_save { 1424sub emergency_save {
1328 local $cf::FREEZE = 1; 1425 my $freeze_guard = cf::freeze_mainloop;
1329 1426
1330 warn "enter emergency map save\n"; 1427 warn "enter emergency map save\n";
1331 1428
1332 cf::sync_job { 1429 cf::sync_job {
1333 warn "begin emergency map save\n"; 1430 warn "begin emergency map save\n";
1405=cut 1502=cut
1406 1503
1407sub cf::object::player::enter_link { 1504sub cf::object::player::enter_link {
1408 my ($self) = @_; 1505 my ($self) = @_;
1409 1506
1507 $self->deactivate_recursive;
1508
1410 return if $self->map == $LINK_MAP; 1509 return if $self->map == $LINK_MAP;
1411 1510
1412 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1511 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1413 if $self->map; 1512 if $self->map;
1414 1513
1415 $self->enter_map ($LINK_MAP, 20, 20); 1514 $self->enter_map ($LINK_MAP, 20, 20);
1416 $self->deactivate_recursive;
1417} 1515}
1418 1516
1419sub cf::object::player::leave_link { 1517sub cf::object::player::leave_link {
1420 my ($self, $map, $x, $y) = @_; 1518 my ($self, $map, $x, $y) = @_;
1421 1519
1422 my $link_pos = delete $self->{_link_pos}; 1520 my $link_pos = delete $self->{_link_pos};
1423 1521
1424 unless ($map) { 1522 unless ($map) {
1425 # restore original map position 1523 # restore original map position
1426 ($map, $x, $y) = @{ $link_pos || [] }; 1524 ($map, $x, $y) = @{ $link_pos || [] };
1427 $map = cf::map::find_map $map; 1525 $map = cf::map::find $map;
1428 1526
1429 unless ($map) { 1527 unless ($map) {
1430 ($map, $x, $y) = @$EMERGENCY_POSITION; 1528 ($map, $x, $y) = @$EMERGENCY_POSITION;
1431 $map = cf::map::find_map $map 1529 $map = cf::map::find $map
1432 or die "FATAL: cannot load emergency map\n"; 1530 or die "FATAL: cannot load emergency map\n";
1433 } 1531 }
1434 } 1532 }
1435 1533
1436 ($x, $y) = (-1, -1) 1534 ($x, $y) = (-1, -1)
1444 1542
1445 $self->activate_recursive; 1543 $self->activate_recursive;
1446 $self->enter_map ($map, $x, $y); 1544 $self->enter_map ($map, $x, $y);
1447} 1545}
1448 1546
1547cf::player->attach (
1548 on_logout => sub {
1549 my ($pl) = @_;
1550
1551 # abort map switching before logout
1552 if ($pl->ob->{_link_pos}) {
1553 cf::sync_job {
1554 $pl->ob->leave_link
1555 };
1556 }
1557 },
1558 on_login => sub {
1559 my ($pl) = @_;
1560
1561 # try to abort aborted map switching on player login :)
1562 # should happen only on crashes
1563 if ($pl->ob->{_link_pos}) {
1564 $pl->ob->enter_link;
1565 cf::async {
1566 # we need this sleep as the login has a concurrent enter_exit running
1567 # and this sleep increases chances of the player not ending up in scorn
1568 Coro::Timer::sleep 1;
1569 $pl->ob->leave_link;
1570 };
1571 }
1572 },
1573);
1574
1449=item $player_object->goto_map ($map, $x, $y) 1575=item $player_object->goto_map ($path, $x, $y)
1450 1576
1451=cut 1577=cut
1452 1578
1453sub cf::object::player::goto_map { 1579sub cf::object::player::goto_map {
1454 my ($self, $path, $x, $y) = @_; 1580 my ($self, $path, $x, $y) = @_;
1455 1581
1456 $self->enter_link; 1582 $self->enter_link;
1457 1583
1458 (Coro::async { 1584 (cf::async {
1459 $path = new cf::path $path; 1585 $path = new cf::path $path;
1460 1586
1461 my $map = cf::map::find_map $path->as_string; 1587 my $map = cf::map::find $path->as_string;
1462 $map = $map->customise_for ($self) if $map; 1588 $map = $map->customise_for ($self) if $map;
1463 1589
1464 warn "entering ", $map->path, " at ($x, $y)\n" 1590# warn "entering ", $map->path, " at ($x, $y)\n"
1465 if $map; 1591# if $map;
1466 1592
1467 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1593 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1468 1594
1469 $self->leave_link ($map, $x, $y); 1595 $self->leave_link ($map, $x, $y);
1470 })->prio (1); 1596 })->prio (1);
1525 1651
1526 return unless $self->type == cf::PLAYER; 1652 return unless $self->type == cf::PLAYER;
1527 1653
1528 $self->enter_link; 1654 $self->enter_link;
1529 1655
1530 (Coro::async { 1656 (cf::async {
1657 $self->deactivate_recursive; # just to be sure
1531 unless (eval { 1658 unless (eval {
1532
1533 prepare_random_map $exit 1659 prepare_random_map $exit
1534 if $exit->slaying eq "/!"; 1660 if $exit->slaying eq "/!";
1535 1661
1536 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1662 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1537 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1663 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp);
1599 on_reply => sub { 1725 on_reply => sub {
1600 my ($ns, $msg) = @_; 1726 my ($ns, $msg) = @_;
1601 1727
1602 # this weird shuffling is so that direct followup queries 1728 # this weird shuffling is so that direct followup queries
1603 # get handled first 1729 # get handled first
1604 my $queue = delete $ns->{query_queue}; 1730 my $queue = delete $ns->{query_queue}
1731 or return; # be conservative, not sure how that can happen, but we saw a crash here
1605 1732
1606 (shift @$queue)->[1]->($msg); 1733 (shift @$queue)->[1]->($msg);
1607 1734
1608 push @{ $ns->{query_queue} }, @$queue; 1735 push @{ $ns->{query_queue} }, @$queue;
1609 1736
1626=cut 1753=cut
1627 1754
1628sub cf::client::coro { 1755sub cf::client::coro {
1629 my ($self, $cb) = @_; 1756 my ($self, $cb) = @_;
1630 1757
1631 my $coro; $coro = async { 1758 my $coro = &cf::async ($cb);
1632 eval {
1633 $cb->();
1634 };
1635 warn $@ if $@;
1636 };
1637 1759
1638 $coro->on_destroy (sub { 1760 $coro->on_destroy (sub {
1639 delete $self->{_coro}{$coro+0}; 1761 delete $self->{_coro}{$coro+0};
1640 }); 1762 });
1641 1763
1813 1935
1814{ 1936{
1815 my $path = cf::localdir . "/database.pst"; 1937 my $path = cf::localdir . "/database.pst";
1816 1938
1817 sub db_load() { 1939 sub db_load() {
1818 warn "loading database $path\n";#d# remove later
1819 $DB = stat $path ? Storable::retrieve $path : { }; 1940 $DB = stat $path ? Storable::retrieve $path : { };
1820 } 1941 }
1821 1942
1822 my $pid; 1943 my $pid;
1823 1944
1824 sub db_save() { 1945 sub db_save() {
1825 warn "saving database $path\n";#d# remove later
1826 waitpid $pid, 0 if $pid; 1946 waitpid $pid, 0 if $pid;
1827 if (0 == ($pid = fork)) { 1947 if (0 == ($pid = fork)) {
1828 $DB->{_meta}{version} = 1; 1948 $DB->{_meta}{version} = 1;
1829 Storable::nstore $DB, "$path~"; 1949 Storable::nstore $DB, "$path~";
1830 rename "$path~", $path; 1950 rename "$path~", $path;
1878 open my $fh, "<:utf8", cf::confdir . "/config" 1998 open my $fh, "<:utf8", cf::confdir . "/config"
1879 or return; 1999 or return;
1880 2000
1881 local $/; 2001 local $/;
1882 *CFG = YAML::Syck::Load <$fh>; 2002 *CFG = YAML::Syck::Load <$fh>;
2003
2004 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2005
2006 if (exists $CFG{mlockall}) {
2007 eval {
2008 $CFG{mlockall} ? &mlockall : &munlockall
2009 and die "WARNING: m(un)lockall failed: $!\n";
2010 };
2011 warn $@ if $@;
2012 }
1883} 2013}
1884 2014
1885sub main { 2015sub main {
1886 # we must not ever block the main coroutine 2016 # we must not ever block the main coroutine
1887 local $Coro::idle = sub { 2017 local $Coro::idle = sub {
1907 return; 2037 return;
1908 } 2038 }
1909 2039
1910 warn "reloading..."; 2040 warn "reloading...";
1911 2041
1912 local $FREEZE = 1; 2042 my $guard = freeze_mainloop;
1913 cf::emergency_save; 2043 cf::emergency_save;
1914 2044
1915 eval { 2045 eval {
1916 # if anything goes wrong in here, we should simply crash as we already saved 2046 # if anything goes wrong in here, we should simply crash as we already saved
1917 2047
2053 reentrant => 0, 2183 reentrant => 0,
2054 prio => 0, 2184 prio => 0,
2055 at => $NEXT_TICK || $TICK, 2185 at => $NEXT_TICK || $TICK,
2056 data => WF_AUTOCANCEL, 2186 data => WF_AUTOCANCEL,
2057 cb => sub { 2187 cb => sub {
2058 unless ($FREEZE) {
2059 cf::server_tick; # one server iteration 2188 cf::server_tick; # one server iteration
2060 $RUNTIME += $TICK; 2189 $RUNTIME += $TICK;
2061 }
2062
2063 $NEXT_TICK += $TICK; 2190 $NEXT_TICK += $TICK;
2064 2191
2065 # if we are delayed by four ticks or more, skip them all 2192 # if we are delayed by four ticks or more, skip them all
2066 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2193 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2067 2194
2090 or warn "ERROR: unable to write runtime file: $!"; 2217 or warn "ERROR: unable to write runtime file: $!";
2091 })->(); 2218 })->();
2092 }, 2219 },
2093); 2220);
2094 2221
2222END { cf::emergency_save }
2223
20951 22241
2096 2225

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