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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.116 by root, Mon Jan 1 17:30:34 2007 UTC vs.
Revision 1.145 by root, Sun Jan 7 21:54:59 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
205 264
206 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 266 # (but this is cancel-safe)
208 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
209 268
210 my $busy = 1; 269 my $busy = 1;
211 my @res; 270 my @res;
212 271
213 (Coro::async { 272 (async {
214 @res = eval { $job->() }; 273 @res = eval { $job->() };
215 warn $@ if $@; 274 warn $@ if $@;
216 undef $busy; 275 undef $busy;
217 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
218 277
219 while ($busy) { 278 while ($busy) {
220 Coro::cede_notself; 279 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 280 }
223 281
224 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
225 } else { 283 } else {
226 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
227 285
228 $job->() 286 $job->()
229 } 287 }
230} 288}
231 289
232=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
233 291
234Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
235when the extension calling this is being unloaded. 293extension calling this is being unloaded.
236 294
237=cut 295=cut
238 296
239sub coro(&) { 297sub async_ext(&) {
240 my $cb = shift; 298 my $cb = shift;
241 299
242 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 301
249 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
251 }); 304 });
252 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
817 (aio_load "$filename.pst", $av) >= 0 870 (aio_load "$filename.pst", $av) >= 0
818 or return; 871 or return;
819 $av = eval { (Storable::thaw $av)->{objs} }; 872 $av = eval { (Storable::thaw $av)->{objs} };
820 } 873 }
821 874
875 warn sprintf "loading %s (%d)\n",
876 $filename, length $data, scalar @{$av || []};#d#
822 return ($data, $av); 877 return ($data, $av);
823} 878}
824 879
825############################################################################# 880#############################################################################
826# command handling &c 881# command handling &c
1017 1072
1018=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1019 1074
1020Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1021 1076
1077=cut
1078
1079package cf::player;
1080
1022=head3 cf::player 1081=head3 cf::player
1023 1082
1024=over 4 1083=over 4
1025 1084
1026=item cf::player::exists $login 1085=item cf::player::find $login
1027 1086
1028Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1029 1088
1030=cut 1089=cut
1031 1090
1032sub cf::player::exists($) { 1091sub playerdir($) {
1033 cf::player::find $_[0] 1092 cf::localdir
1034 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137 $pl->{last_save} = $cf::RUNTIME;
1138
1139 Coro::cede;
1140 $pl->save_pl ($path);
1141 Coro::cede;
1142}
1143
1144sub new($) {
1145 my ($login) = @_;
1146
1147 my $self = create;
1148
1149 $self->ob->name ($login);
1150 $self->{deny_save} = 1;
1151
1152 $cf::PLAYER{$login} = $self;
1153
1154 $self
1155}
1156
1157sub quit_character {
1158 my ($pl) = @_;
1159
1160 $pl->{deny_save} = 1;
1161 $pl->password ("*"); # this should lock out the player until we nuked the dir
1162
1163 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1164 $pl->deactivate;
1165 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1166 $pl->ns->destroy if $pl->ns;
1167
1168 my $path = playerdir $pl;
1169 my $temp = "$path~$cf::RUNTIME~deleting~";
1170 IO::AIO::aio_rename $path, $temp, sub {
1171 delete $cf::PLAYER{$pl->ob->name};
1172 $pl->destroy;
1173
1174 IO::AIO::aio_rmtree $temp;
1175 };
1035} 1176}
1036 1177
1037=item $player->ext_reply ($msgid, $msgtype, %msg) 1178=item $player->ext_reply ($msgid, $msgtype, %msg)
1038 1179
1039Sends an ext reply to the player. 1180Sends an ext reply to the player.
1040 1181
1041=cut 1182=cut
1042 1183
1043sub cf::player::ext_reply($$$%) { 1184sub ext_reply($$$%) {
1044 my ($self, $id, %msg) = @_; 1185 my ($self, $id, %msg) = @_;
1045 1186
1046 $msg{msgid} = $id; 1187 $msg{msgid} = $id;
1047 1188
1048 $self->send ("ext " . to_json \%msg); 1189 $self->send ("ext " . cf::to_json \%msg);
1049} 1190}
1191
1192package cf;
1050 1193
1051=back 1194=back
1052 1195
1053 1196
1054=head3 cf::map 1197=head3 cf::map
1060package cf::map; 1203package cf::map;
1061 1204
1062use Fcntl; 1205use Fcntl;
1063use Coro::AIO; 1206use Coro::AIO;
1064 1207
1065our $MAX_RESET = 7200; 1208our $MAX_RESET = 3600;
1066our $DEFAULT_RESET = 3600; 1209our $DEFAULT_RESET = 3000;
1067 1210
1068sub generate_random_map { 1211sub generate_random_map {
1069 my ($path, $rmp) = @_; 1212 my ($path, $rmp) = @_;
1070 1213
1071 # mit "rum" bekleckern, nicht 1214 # mit "rum" bekleckern, nicht
1087# and all this just because we cannot iterate over 1230# and all this just because we cannot iterate over
1088# all maps in C++... 1231# all maps in C++...
1089sub change_all_map_light { 1232sub change_all_map_light {
1090 my ($change) = @_; 1233 my ($change) = @_;
1091 1234
1092 $_->change_map_light ($change) for values %cf::MAP; 1235 $_->change_map_light ($change)
1236 for grep $_->outdoor, values %cf::MAP;
1093} 1237}
1094 1238
1095sub try_load_header($) { 1239sub try_load_header($) {
1096 my ($path) = @_; 1240 my ($path) = @_;
1097 1241
1100 or return; 1244 or return;
1101 1245
1102 my $map = cf::map::new 1246 my $map = cf::map::new
1103 or return; 1247 or return;
1104 1248
1249 # for better error messages only, will be overwritten
1250 $map->path ($path);
1251
1105 $map->load_header ($path) 1252 $map->load_header ($path)
1106 or return; 1253 or return;
1107 1254
1108 $map->{load_path} = $path; 1255 $map->{load_path} = $path;
1109 1256
1110 $map 1257 $map
1111} 1258}
1112 1259
1260sub find;
1113sub find_map { 1261sub find {
1114 my ($path, $origin) = @_; 1262 my ($path, $origin) = @_;
1115 1263
1116 #warn "find_map<$path,$origin>\n";#d# 1264 #warn "find<$path,$origin>\n";#d#
1117 1265
1118 $path = new cf::path $path, $origin && $origin->path; 1266 $path = new cf::path $path, $origin && $origin->path;
1119 my $key = $path->as_string; 1267 my $key = $path->as_string;
1120 1268
1269 cf::lock_wait "map_find:$key";
1270
1121 $cf::MAP{$key} || do { 1271 $cf::MAP{$key} || do {
1272 my $guard = cf::lock_acquire "map_find:$key";
1273
1122 # do it the slow way 1274 # do it the slow way
1123 my $map = try_load_header $path->save_path; 1275 my $map = try_load_header $path->save_path;
1124 1276
1277 Coro::cede;
1278
1125 if ($map) { 1279 if ($map) {
1280 $map->last_access ((delete $map->{last_access})
1281 || $cf::RUNTIME); #d#
1126 # safety 1282 # safety
1127 $map->{instantiate_time} = $cf::RUNTIME 1283 $map->{instantiate_time} = $cf::RUNTIME
1128 if $map->{instantiate_time} > $cf::RUNTIME; 1284 if $map->{instantiate_time} > $cf::RUNTIME;
1129 } else { 1285 } else {
1130 if (my $rmp = $path->random_map_params) { 1286 if (my $rmp = $path->random_map_params) {
1135 1291
1136 $map or return; 1292 $map or return;
1137 1293
1138 $map->{load_original} = 1; 1294 $map->{load_original} = 1;
1139 $map->{instantiate_time} = $cf::RUNTIME; 1295 $map->{instantiate_time} = $cf::RUNTIME;
1296 $map->last_access ($cf::RUNTIME);
1140 $map->instantiate; 1297 $map->instantiate;
1141 1298
1142 # per-player maps become, after loading, normal maps 1299 # per-player maps become, after loading, normal maps
1143 $map->per_player (0) if $path->{user_rel}; 1300 $map->per_player (0) if $path->{user_rel};
1144 } 1301 }
1145 1302
1146 $map->path ($key); 1303 $map->path ($key);
1147 $map->{path} = $path; 1304 $map->{path} = $path;
1148 $map->{last_save} = $cf::RUNTIME; 1305 $map->{last_save} = $cf::RUNTIME;
1149 $map->last_access ($cf::RUNTIME); 1306
1307 Coro::cede;
1150 1308
1151 if ($map->should_reset) { 1309 if ($map->should_reset) {
1152 $map->reset; 1310 $map->reset;
1311 undef $guard;
1153 $map = find_map $path; 1312 $map = find $path
1313 or return;
1154 } 1314 }
1155 1315
1156 $cf::MAP{$key} = $map 1316 $cf::MAP{$key} = $map
1157 } 1317 }
1158} 1318}
1159 1319
1160sub load { 1320sub load {
1161 my ($self) = @_; 1321 my ($self) = @_;
1162 1322
1323 my $path = $self->{path};
1324 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1325
1163 return if $self->in_memory != cf::MAP_SWAPPED; 1326 return if $self->in_memory != cf::MAP_SWAPPED;
1164 1327
1165 $self->in_memory (cf::MAP_LOADING); 1328 $self->in_memory (cf::MAP_LOADING);
1166
1167 my $path = $self->{path};
1168 1329
1169 $self->alloc; 1330 $self->alloc;
1170 $self->load_objects ($self->{load_path}, 1) 1331 $self->load_objects ($self->{load_path}, 1)
1171 or return; 1332 or return;
1172 1333
1178 if (aio_open $uniq, O_RDONLY, 0) { 1339 if (aio_open $uniq, O_RDONLY, 0) {
1179 $self->clear_unique_items; 1340 $self->clear_unique_items;
1180 $self->load_objects ($uniq, 0); 1341 $self->load_objects ($uniq, 0);
1181 } 1342 }
1182 } 1343 }
1344
1345 Coro::cede;
1183 1346
1184 # now do the right thing for maps 1347 # now do the right thing for maps
1185 $self->link_multipart_objects; 1348 $self->link_multipart_objects;
1186 1349
1187 if ($self->{path}->is_style_map) { 1350 if ($self->{path}->is_style_map) {
1195 $self->difficulty ($self->estimate_difficulty) 1358 $self->difficulty ($self->estimate_difficulty)
1196 unless $self->difficulty; 1359 unless $self->difficulty;
1197 $self->activate; 1360 $self->activate;
1198 } 1361 }
1199 1362
1363 Coro::cede;
1364
1200 $self->in_memory (cf::MAP_IN_MEMORY); 1365 $self->in_memory (cf::MAP_IN_MEMORY);
1201} 1366}
1202 1367
1203sub load_map_sync { 1368sub find_sync {
1204 my ($path, $origin) = @_; 1369 my ($path, $origin) = @_;
1205 1370
1206 #warn "load_map_sync<$path, $origin>\n";#d# 1371 cf::sync_job { cf::map::find $path, $origin }
1372}
1207 1373
1208 cf::sync_job { 1374sub do_load_sync {
1209 my $map = cf::map::find_map $path, $origin 1375 my ($map) = @_;
1210 or return; 1376
1211 $map->load; 1377 cf::sync_job { $map->load };
1212 $map
1213 }
1214} 1378}
1215 1379
1216sub save { 1380sub save {
1217 my ($self) = @_; 1381 my ($self) = @_;
1218 1382
1383 my $lock = cf::lock_acquire "map_data:" . $self->path;
1384
1385 $self->{last_save} = $cf::RUNTIME;
1386
1387 return unless $self->dirty;
1388
1219 my $save = $self->{path}->save_path; utf8::encode $save; 1389 my $save = $self->{path}->save_path; utf8::encode $save;
1220 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1390 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1221 1391
1222 $self->{last_save} = $cf::RUNTIME;
1223
1224 return unless $self->dirty;
1225
1226 $self->{load_path} = $save; 1392 $self->{load_path} = $save;
1227 1393
1228 return if $self->{deny_save}; 1394 return if $self->{deny_save};
1395
1396 local $self->{last_access} = $self->last_access;#d#
1397
1398 cf::async {
1399 $_->contr->save for $self->players;
1400 };
1229 1401
1230 if ($uniq) { 1402 if ($uniq) {
1231 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1403 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1232 $self->save_objects ($uniq, cf::IO_UNIQUES); 1404 $self->save_objects ($uniq, cf::IO_UNIQUES);
1233 } else { 1405 } else {
1236} 1408}
1237 1409
1238sub swap_out { 1410sub swap_out {
1239 my ($self) = @_; 1411 my ($self) = @_;
1240 1412
1413 # save first because save cedes
1414 $self->save;
1415
1416 my $lock = cf::lock_acquire "map_data:" . $self->path;
1417
1241 return if $self->players; 1418 return if $self->players;
1242 return if $self->in_memory != cf::MAP_IN_MEMORY; 1419 return if $self->in_memory != cf::MAP_IN_MEMORY;
1243 return if $self->{deny_save}; 1420 return if $self->{deny_save};
1244 1421
1245 $self->save;
1246 $self->clear; 1422 $self->clear;
1247 $self->in_memory (cf::MAP_SWAPPED); 1423 $self->in_memory (cf::MAP_SWAPPED);
1248} 1424}
1249 1425
1250sub reset_at { 1426sub reset_at {
1288} 1464}
1289 1465
1290sub reset { 1466sub reset {
1291 my ($self) = @_; 1467 my ($self) = @_;
1292 1468
1469 my $lock = cf::lock_acquire "map_data:" . $self->path;
1470
1293 return if $self->players; 1471 return if $self->players;
1294 return if $self->{path}{user_rel};#d# 1472 return if $self->{path}{user_rel};#d#
1295 1473
1296 warn "resetting map ", $self->path;#d# 1474 warn "resetting map ", $self->path;#d#
1297 1475
1316 1494
1317sub customise_for { 1495sub customise_for {
1318 my ($map, $ob) = @_; 1496 my ($map, $ob) = @_;
1319 1497
1320 if ($map->per_player) { 1498 if ($map->per_player) {
1321 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1499 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1322 } 1500 }
1323 1501
1324 $map 1502 $map
1325} 1503}
1326 1504
1327sub emergency_save { 1505sub emergency_save {
1328 local $cf::FREEZE = 1; 1506 my $freeze_guard = cf::freeze_mainloop;
1329 1507
1330 warn "enter emergency map save\n"; 1508 warn "enter emergency perl save\n";
1331 1509
1332 cf::sync_job { 1510 cf::sync_job {
1511 warn "begin emergency player save\n";
1512 $_->save for values %cf::PLAYER;
1513 warn "end emergency player save\n";
1514
1333 warn "begin emergency map save\n"; 1515 warn "begin emergency map save\n";
1334 $_->save for values %cf::MAP; 1516 $_->save for values %cf::MAP;
1517 warn "end emergency map save\n";
1335 }; 1518 };
1336 1519
1337 warn "end emergency map save\n"; 1520 warn "leave emergency perl save\n";
1338} 1521}
1339 1522
1340package cf; 1523package cf;
1341 1524
1342=back 1525=back
1405=cut 1588=cut
1406 1589
1407sub cf::object::player::enter_link { 1590sub cf::object::player::enter_link {
1408 my ($self) = @_; 1591 my ($self) = @_;
1409 1592
1593 $self->deactivate_recursive;
1594
1410 return if $self->map == $LINK_MAP; 1595 return if $self->map == $LINK_MAP;
1411 1596
1412 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1597 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1413 if $self->map; 1598 if $self->map;
1414 1599
1415 $self->enter_map ($LINK_MAP, 20, 20); 1600 $self->enter_map ($LINK_MAP, 20, 20);
1416 $self->deactivate_recursive;
1417} 1601}
1418 1602
1419sub cf::object::player::leave_link { 1603sub cf::object::player::leave_link {
1420 my ($self, $map, $x, $y) = @_; 1604 my ($self, $map, $x, $y) = @_;
1421 1605
1422 my $link_pos = delete $self->{_link_pos}; 1606 my $link_pos = delete $self->{_link_pos};
1423 1607
1424 unless ($map) { 1608 unless ($map) {
1425 # restore original map position 1609 # restore original map position
1426 ($map, $x, $y) = @{ $link_pos || [] }; 1610 ($map, $x, $y) = @{ $link_pos || [] };
1427 $map = cf::map::find_map $map; 1611 $map = cf::map::find $map;
1428 1612
1429 unless ($map) { 1613 unless ($map) {
1430 ($map, $x, $y) = @$EMERGENCY_POSITION; 1614 ($map, $x, $y) = @$EMERGENCY_POSITION;
1431 $map = cf::map::find_map $map 1615 $map = cf::map::find $map
1432 or die "FATAL: cannot load emergency map\n"; 1616 or die "FATAL: cannot load emergency map\n";
1433 } 1617 }
1434 } 1618 }
1435 1619
1436 ($x, $y) = (-1, -1) 1620 ($x, $y) = (-1, -1)
1440 ($x, $y) = ($map->enter_x, $map->enter_y) 1624 ($x, $y) = ($map->enter_x, $map->enter_y)
1441 if $x <=0 && $y <= 0; 1625 if $x <=0 && $y <= 0;
1442 1626
1443 $map->load; 1627 $map->load;
1444 1628
1629 return unless $self->contr->active;
1445 $self->activate_recursive; 1630 $self->activate_recursive;
1446 $self->enter_map ($map, $x, $y); 1631 $self->enter_map ($map, $x, $y);
1447} 1632}
1448 1633
1634cf::player->attach (
1635 on_logout => sub {
1636 my ($pl) = @_;
1637
1638 # abort map switching before logout
1639 if ($pl->ob->{_link_pos}) {
1640 cf::sync_job {
1641 $pl->ob->leave_link
1642 };
1643 }
1644 },
1645 on_login => sub {
1646 my ($pl) = @_;
1647
1648 # try to abort aborted map switching on player login :)
1649 # should happen only on crashes
1650 if ($pl->ob->{_link_pos}) {
1651 $pl->ob->enter_link;
1652 (async {
1653 # we need this sleep as the login has a concurrent enter_exit running
1654 # and this sleep increases chances of the player not ending up in scorn
1655 $pl->ob->reply (undef,
1656 "There was an internal problem at your last logout, "
1657 . "the server will try to bring you to your intended destination in a second.",
1658 cf::NDI_RED);
1659 Coro::Timer::sleep 1;
1660 $pl->ob->leave_link;
1661 })->prio (2);
1662 }
1663 },
1664);
1665
1449=item $player_object->goto_map ($map, $x, $y) 1666=item $player_object->goto ($path, $x, $y)
1450 1667
1451=cut 1668=cut
1452 1669
1453sub cf::object::player::goto_map { 1670sub cf::object::player::goto {
1454 my ($self, $path, $x, $y) = @_; 1671 my ($self, $path, $x, $y) = @_;
1455 1672
1456 $self->enter_link; 1673 $self->enter_link;
1457 1674
1458 (Coro::async { 1675 (async {
1459 $path = new cf::path $path; 1676 $path = new cf::path $path;
1460 1677
1461 my $map = cf::map::find_map $path->as_string; 1678 my $map = cf::map::find $path->as_string;
1462 $map = $map->customise_for ($self) if $map; 1679 $map = $map->customise_for ($self) if $map;
1463 1680
1464 warn "entering ", $map->path, " at ($x, $y)\n" 1681# warn "entering ", $map->path, " at ($x, $y)\n"
1465 if $map; 1682# if $map;
1466 1683
1467 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1684 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1468 1685
1469 $self->leave_link ($map, $x, $y); 1686 $self->leave_link ($map, $x, $y);
1470 })->prio (1); 1687 })->prio (1);
1525 1742
1526 return unless $self->type == cf::PLAYER; 1743 return unless $self->type == cf::PLAYER;
1527 1744
1528 $self->enter_link; 1745 $self->enter_link;
1529 1746
1530 (Coro::async { 1747 (async {
1748 $self->deactivate_recursive; # just to be sure
1531 unless (eval { 1749 unless (eval {
1532
1533 prepare_random_map $exit 1750 prepare_random_map $exit
1534 if $exit->slaying eq "/!"; 1751 if $exit->slaying eq "/!";
1535 1752
1536 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1753 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1537 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1754 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1538 1755
1539 1; 1756 1;
1540 }) { 1757 }) {
1541 $self->message ("Something went wrong deep within the crossfire server. " 1758 $self->message ("Something went wrong deep within the crossfire server. "
1542 . "I'll try to bring you back to the map you were before. " 1759 . "I'll try to bring you back to the map you were before. "
1599 on_reply => sub { 1816 on_reply => sub {
1600 my ($ns, $msg) = @_; 1817 my ($ns, $msg) = @_;
1601 1818
1602 # this weird shuffling is so that direct followup queries 1819 # this weird shuffling is so that direct followup queries
1603 # get handled first 1820 # get handled first
1604 my $queue = delete $ns->{query_queue}; 1821 my $queue = delete $ns->{query_queue}
1822 or return; # be conservative, not sure how that can happen, but we saw a crash here
1605 1823
1606 (shift @$queue)->[1]->($msg); 1824 (shift @$queue)->[1]->($msg);
1607 1825
1608 push @{ $ns->{query_queue} }, @$queue; 1826 push @{ $ns->{query_queue} }, @$queue;
1609 1827
1615 } 1833 }
1616 } 1834 }
1617 }, 1835 },
1618); 1836);
1619 1837
1620=item $client->coro (\&cb) 1838=item $client->async (\&cb)
1621 1839
1622Create a new coroutine, running the specified callback. The coroutine will 1840Create a new coroutine, running the specified callback. The coroutine will
1623be automatically cancelled when the client gets destroyed (e.g. on logout, 1841be automatically cancelled when the client gets destroyed (e.g. on logout,
1624or loss of connection). 1842or loss of connection).
1625 1843
1626=cut 1844=cut
1627 1845
1628sub cf::client::coro { 1846sub cf::client::async {
1629 my ($self, $cb) = @_; 1847 my ($self, $cb) = @_;
1630 1848
1631 my $coro; $coro = async { 1849 my $coro = &Coro::async ($cb);
1632 eval {
1633 $cb->();
1634 };
1635 warn $@ if $@;
1636 };
1637 1850
1638 $coro->on_destroy (sub { 1851 $coro->on_destroy (sub {
1639 delete $self->{_coro}{$coro+0}; 1852 delete $self->{_coro}{$coro+0};
1640 }); 1853 });
1641 1854
1813 2026
1814{ 2027{
1815 my $path = cf::localdir . "/database.pst"; 2028 my $path = cf::localdir . "/database.pst";
1816 2029
1817 sub db_load() { 2030 sub db_load() {
1818 warn "loading database $path\n";#d# remove later
1819 $DB = stat $path ? Storable::retrieve $path : { }; 2031 $DB = stat $path ? Storable::retrieve $path : { };
1820 } 2032 }
1821 2033
1822 my $pid; 2034 my $pid;
1823 2035
1824 sub db_save() { 2036 sub db_save() {
1825 warn "saving database $path\n";#d# remove later
1826 waitpid $pid, 0 if $pid; 2037 waitpid $pid, 0 if $pid;
1827 if (0 == ($pid = fork)) { 2038 if (0 == ($pid = fork)) {
1828 $DB->{_meta}{version} = 1; 2039 $DB->{_meta}{version} = 1;
1829 Storable::nstore $DB, "$path~"; 2040 Storable::nstore $DB, "$path~";
1830 rename "$path~", $path; 2041 rename "$path~", $path;
1878 open my $fh, "<:utf8", cf::confdir . "/config" 2089 open my $fh, "<:utf8", cf::confdir . "/config"
1879 or return; 2090 or return;
1880 2091
1881 local $/; 2092 local $/;
1882 *CFG = YAML::Syck::Load <$fh>; 2093 *CFG = YAML::Syck::Load <$fh>;
2094
2095 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2096
2097 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2098 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2099
2100 if (exists $CFG{mlockall}) {
2101 eval {
2102 $CFG{mlockall} ? &mlockall : &munlockall
2103 and die "WARNING: m(un)lockall failed: $!\n";
2104 };
2105 warn $@ if $@;
2106 }
1883} 2107}
1884 2108
1885sub main { 2109sub main {
1886 # we must not ever block the main coroutine 2110 # we must not ever block the main coroutine
1887 local $Coro::idle = sub { 2111 local $Coro::idle = sub {
1888 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2112 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1889 (Coro::unblock_sub {
1890 Event::one_event; 2113 async { Event::one_event };
1891 })->();
1892 }; 2114 };
1893 2115
1894 cfg_load; 2116 cfg_load;
1895 db_load; 2117 db_load;
1896 load_extensions; 2118 load_extensions;
1907 return; 2129 return;
1908 } 2130 }
1909 2131
1910 warn "reloading..."; 2132 warn "reloading...";
1911 2133
1912 local $FREEZE = 1; 2134 my $guard = freeze_mainloop;
1913 cf::emergency_save; 2135 cf::emergency_save;
1914 2136
1915 eval { 2137 eval {
1916 # if anything goes wrong in here, we should simply crash as we already saved 2138 # if anything goes wrong in here, we should simply crash as we already saved
1917 2139
1979 cf::load_extensions; 2201 cf::load_extensions;
1980 2202
1981 # reattach attachments to objects 2203 # reattach attachments to objects
1982 warn "reattach"; 2204 warn "reattach";
1983 _global_reattach; 2205 _global_reattach;
2206 reattach $_ for values %MAP;
1984 }; 2207 };
1985 2208
1986 if ($@) { 2209 if ($@) {
1987 warn $@; 2210 warn $@;
1988 warn "error while reloading, exiting."; 2211 warn "error while reloading, exiting.";
2004 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2227 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2005 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2228 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2006 2229
2007 # dirty hack because... archetypes are not yet loaded 2230 # dirty hack because... archetypes are not yet loaded
2008 Event->timer ( 2231 Event->timer (
2009 after => 2, 2232 after => 10,
2010 cb => sub { 2233 cb => sub {
2011 $_[0]->w->cancel; 2234 $_[0]->w->cancel;
2012 2235
2013 # provide some exits "home" 2236 # provide some exits "home"
2014 my $exit = cf::object::new "exit"; 2237 my $exit = cf::object::new "exit";
2053 reentrant => 0, 2276 reentrant => 0,
2054 prio => 0, 2277 prio => 0,
2055 at => $NEXT_TICK || $TICK, 2278 at => $NEXT_TICK || $TICK,
2056 data => WF_AUTOCANCEL, 2279 data => WF_AUTOCANCEL,
2057 cb => sub { 2280 cb => sub {
2058 unless ($FREEZE) {
2059 cf::server_tick; # one server iteration 2281 cf::server_tick; # one server iteration
2060 $RUNTIME += $TICK; 2282 $RUNTIME += $TICK;
2061 }
2062
2063 $NEXT_TICK += $TICK; 2283 $NEXT_TICK += $TICK;
2064 2284
2065 # if we are delayed by four ticks or more, skip them all 2285 # if we are delayed by four ticks or more, skip them all
2066 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2286 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2067 2287
2090 or warn "ERROR: unable to write runtime file: $!"; 2310 or warn "ERROR: unable to write runtime file: $!";
2091 })->(); 2311 })->();
2092 }, 2312 },
2093); 2313);
2094 2314
2315END { cf::emergency_save }
2316
20951 23171
2096 2318

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