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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.119 by root, Tue Jan 2 08:26:42 2007 UTC vs.
Revision 1.147 by root, Mon Jan 8 12:23:33 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
205 264
206 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 266 # (but this is cancel-safe)
208 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
209 268
210 my $busy = 1; 269 my $busy = 1;
211 my @res; 270 my @res;
212 271
213 (Coro::async { 272 (async {
214 @res = eval { $job->() }; 273 @res = eval { $job->() };
215 warn $@ if $@; 274 warn $@ if $@;
216 undef $busy; 275 undef $busy;
217 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
218 277
219 while ($busy) { 278 while ($busy) {
220 Coro::cede_notself; 279 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 280 }
223 281
224 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
225 } else { 283 } else {
226 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
227 285
228 $job->() 286 $job->()
229 } 287 }
230} 288}
231 289
232=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
233 291
234Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
235when the extension calling this is being unloaded. 293extension calling this is being unloaded.
236 294
237=cut 295=cut
238 296
239sub coro(&) { 297sub async_ext(&) {
240 my $cb = shift; 298 my $cb = shift;
241 299
242 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 301
249 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
251 }); 304 });
252 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1019 1072
1020=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1021 1074
1022Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1023 1076
1077=cut
1078
1079package cf::player;
1080
1024=head3 cf::player 1081=head3 cf::player
1025 1082
1026=over 4 1083=over 4
1027 1084
1028=item cf::player::exists $login 1085=item cf::player::find $login
1029 1086
1030Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1031 1088
1032=cut 1089=cut
1033 1090
1034sub cf::player::exists($) { 1091sub playerdir($) {
1035 cf::player::find $_[0] 1092 cf::localdir
1036 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 IO::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 Coro::cede;
1142 $pl->save_pl ($path);
1143 Coro::cede;
1144}
1145
1146sub new($) {
1147 my ($login) = @_;
1148
1149 my $self = create;
1150
1151 $self->ob->name ($login);
1152 $self->{deny_save} = 1;
1153
1154 $cf::PLAYER{$login} = $self;
1155
1156 $self
1157}
1158
1159sub quit_character {
1160 my ($pl) = @_;
1161
1162 $pl->{deny_save} = 1;
1163 $pl->password ("*"); # this should lock out the player until we nuked the dir
1164
1165 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1166 $pl->deactivate;
1167 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1168 $pl->ns->destroy if $pl->ns;
1169
1170 my $path = playerdir $pl;
1171 my $temp = "$path~$cf::RUNTIME~deleting~";
1172 IO::AIO::aio_rename $path, $temp, sub {
1173 delete $cf::PLAYER{$pl->ob->name};
1174 $pl->destroy;
1175
1176 IO::AIO::aio_rmtree $temp;
1177 };
1037} 1178}
1038 1179
1039=item $player->ext_reply ($msgid, $msgtype, %msg) 1180=item $player->ext_reply ($msgid, $msgtype, %msg)
1040 1181
1041Sends an ext reply to the player. 1182Sends an ext reply to the player.
1042 1183
1043=cut 1184=cut
1044 1185
1045sub cf::player::ext_reply($$$%) { 1186sub ext_reply($$$%) {
1046 my ($self, $id, %msg) = @_; 1187 my ($self, $id, %msg) = @_;
1047 1188
1048 $msg{msgid} = $id; 1189 $msg{msgid} = $id;
1049 1190
1050 $self->send ("ext " . to_json \%msg); 1191 $self->send ("ext " . cf::to_json \%msg);
1051} 1192}
1193
1194package cf;
1052 1195
1053=back 1196=back
1054 1197
1055 1198
1056=head3 cf::map 1199=head3 cf::map
1062package cf::map; 1205package cf::map;
1063 1206
1064use Fcntl; 1207use Fcntl;
1065use Coro::AIO; 1208use Coro::AIO;
1066 1209
1067our $MAX_RESET = 7200; 1210our $MAX_RESET = 3600;
1068our $DEFAULT_RESET = 3600; 1211our $DEFAULT_RESET = 3000;
1069 1212
1070sub generate_random_map { 1213sub generate_random_map {
1071 my ($path, $rmp) = @_; 1214 my ($path, $rmp) = @_;
1072 1215
1073 # mit "rum" bekleckern, nicht 1216 # mit "rum" bekleckern, nicht
1089# and all this just because we cannot iterate over 1232# and all this just because we cannot iterate over
1090# all maps in C++... 1233# all maps in C++...
1091sub change_all_map_light { 1234sub change_all_map_light {
1092 my ($change) = @_; 1235 my ($change) = @_;
1093 1236
1094 $_->change_map_light ($change) for values %cf::MAP; 1237 $_->change_map_light ($change)
1238 for grep $_->outdoor, values %cf::MAP;
1095} 1239}
1096 1240
1097sub try_load_header($) { 1241sub try_load_header($) {
1098 my ($path) = @_; 1242 my ($path) = @_;
1099 1243
1102 or return; 1246 or return;
1103 1247
1104 my $map = cf::map::new 1248 my $map = cf::map::new
1105 or return; 1249 or return;
1106 1250
1251 # for better error messages only, will be overwritten
1252 $map->path ($path);
1253
1107 $map->load_header ($path) 1254 $map->load_header ($path)
1108 or return; 1255 or return;
1109 1256
1110 $map->{load_path} = $path; 1257 $map->{load_path} = $path;
1111 1258
1112 $map 1259 $map
1113} 1260}
1114 1261
1262sub find;
1115sub find_map { 1263sub find {
1116 my ($path, $origin) = @_; 1264 my ($path, $origin) = @_;
1117 1265
1118 #warn "find_map<$path,$origin>\n";#d# 1266 #warn "find<$path,$origin>\n";#d#
1119 1267
1120 $path = new cf::path $path, $origin && $origin->path; 1268 $path = new cf::path $path, $origin && $origin->path;
1121 my $key = $path->as_string; 1269 my $key = $path->as_string;
1122 1270
1271 cf::lock_wait "map_find:$key";
1272
1123 $cf::MAP{$key} || do { 1273 $cf::MAP{$key} || do {
1274 my $guard = cf::lock_acquire "map_find:$key";
1275
1124 # do it the slow way 1276 # do it the slow way
1125 my $map = try_load_header $path->save_path; 1277 my $map = try_load_header $path->save_path;
1126 1278
1279 Coro::cede;
1280
1127 if ($map) { 1281 if ($map) {
1282 $map->last_access ((delete $map->{last_access})
1283 || $cf::RUNTIME); #d#
1128 # safety 1284 # safety
1129 $map->{instantiate_time} = $cf::RUNTIME 1285 $map->{instantiate_time} = $cf::RUNTIME
1130 if $map->{instantiate_time} > $cf::RUNTIME; 1286 if $map->{instantiate_time} > $cf::RUNTIME;
1131 } else { 1287 } else {
1132 if (my $rmp = $path->random_map_params) { 1288 if (my $rmp = $path->random_map_params) {
1137 1293
1138 $map or return; 1294 $map or return;
1139 1295
1140 $map->{load_original} = 1; 1296 $map->{load_original} = 1;
1141 $map->{instantiate_time} = $cf::RUNTIME; 1297 $map->{instantiate_time} = $cf::RUNTIME;
1298 $map->last_access ($cf::RUNTIME);
1142 $map->instantiate; 1299 $map->instantiate;
1143 1300
1144 # per-player maps become, after loading, normal maps 1301 # per-player maps become, after loading, normal maps
1145 $map->per_player (0) if $path->{user_rel}; 1302 $map->per_player (0) if $path->{user_rel};
1146 } 1303 }
1147 #Coro::Timer::sleep 1;#d#
1148 1304
1149 $map->path ($key); 1305 $map->path ($key);
1150 $map->{path} = $path; 1306 $map->{path} = $path;
1151 $map->{last_save} = $cf::RUNTIME; 1307 $map->{last_save} = $cf::RUNTIME;
1152 $map->last_access ($cf::RUNTIME); 1308
1309 Coro::cede;
1153 1310
1154 if ($map->should_reset) { 1311 if ($map->should_reset) {
1155 $map->reset; 1312 $map->reset;
1313 undef $guard;
1156 $map = find_map $path; 1314 $map = find $path
1315 or return;
1157 } 1316 }
1158 1317
1159 $cf::MAP{$key} = $map 1318 $cf::MAP{$key} = $map
1160 } 1319 }
1161} 1320}
1162 1321
1163sub load { 1322sub load {
1164 my ($self) = @_; 1323 my ($self) = @_;
1165 1324
1325 my $path = $self->{path};
1326 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1327
1166 return if $self->in_memory != cf::MAP_SWAPPED; 1328 return if $self->in_memory != cf::MAP_SWAPPED;
1167 1329
1168 $self->in_memory (cf::MAP_LOADING); 1330 $self->in_memory (cf::MAP_LOADING);
1169
1170 my $path = $self->{path};
1171 1331
1172 $self->alloc; 1332 $self->alloc;
1173 $self->load_objects ($self->{load_path}, 1) 1333 $self->load_objects ($self->{load_path}, 1)
1174 or return; 1334 or return;
1175 1335
1181 if (aio_open $uniq, O_RDONLY, 0) { 1341 if (aio_open $uniq, O_RDONLY, 0) {
1182 $self->clear_unique_items; 1342 $self->clear_unique_items;
1183 $self->load_objects ($uniq, 0); 1343 $self->load_objects ($uniq, 0);
1184 } 1344 }
1185 } 1345 }
1346
1347 Coro::cede;
1186 1348
1187 # now do the right thing for maps 1349 # now do the right thing for maps
1188 $self->link_multipart_objects; 1350 $self->link_multipart_objects;
1189 1351
1190 if ($self->{path}->is_style_map) { 1352 if ($self->{path}->is_style_map) {
1198 $self->difficulty ($self->estimate_difficulty) 1360 $self->difficulty ($self->estimate_difficulty)
1199 unless $self->difficulty; 1361 unless $self->difficulty;
1200 $self->activate; 1362 $self->activate;
1201 } 1363 }
1202 1364
1365 Coro::cede;
1366
1203 $self->in_memory (cf::MAP_IN_MEMORY); 1367 $self->in_memory (cf::MAP_IN_MEMORY);
1204} 1368}
1205 1369
1206sub load_map_sync { 1370sub find_sync {
1207 my ($path, $origin) = @_; 1371 my ($path, $origin) = @_;
1208 1372
1209 #warn "load_map_sync<$path, $origin>\n";#d# 1373 cf::sync_job { cf::map::find $path, $origin }
1374}
1210 1375
1211 cf::sync_job { 1376sub do_load_sync {
1212 my $map = cf::map::find_map $path, $origin 1377 my ($map) = @_;
1213 or return; 1378
1214 $map->load; 1379 cf::sync_job { $map->load };
1215 $map
1216 }
1217} 1380}
1218 1381
1219sub save { 1382sub save {
1220 my ($self) = @_; 1383 my ($self) = @_;
1221 1384
1385 my $lock = cf::lock_acquire "map_data:" . $self->path;
1386
1222 $self->{last_save} = $cf::RUNTIME; 1387 $self->{last_save} = $cf::RUNTIME;
1223 1388
1224 return unless $self->dirty; 1389 return unless $self->dirty;
1225 1390
1226 my $save = $self->{path}->save_path; utf8::encode $save; 1391 my $save = $self->{path}->save_path; utf8::encode $save;
1227 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1392 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1228 1393
1229 $self->{load_path} = $save; 1394 $self->{load_path} = $save;
1230 1395
1231 return if $self->{deny_save}; 1396 return if $self->{deny_save};
1397
1398 local $self->{last_access} = $self->last_access;#d#
1399
1400 cf::async {
1401 $_->contr->save for $self->players;
1402 };
1232 1403
1233 if ($uniq) { 1404 if ($uniq) {
1234 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1405 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1235 $self->save_objects ($uniq, cf::IO_UNIQUES); 1406 $self->save_objects ($uniq, cf::IO_UNIQUES);
1236 } else { 1407 } else {
1239} 1410}
1240 1411
1241sub swap_out { 1412sub swap_out {
1242 my ($self) = @_; 1413 my ($self) = @_;
1243 1414
1415 # save first because save cedes
1416 $self->save;
1417
1418 my $lock = cf::lock_acquire "map_data:" . $self->path;
1419
1244 return if $self->players; 1420 return if $self->players;
1245 return if $self->in_memory != cf::MAP_IN_MEMORY; 1421 return if $self->in_memory != cf::MAP_IN_MEMORY;
1246 return if $self->{deny_save}; 1422 return if $self->{deny_save};
1247 1423
1248 $self->save;
1249 $self->clear; 1424 $self->clear;
1250 $self->in_memory (cf::MAP_SWAPPED); 1425 $self->in_memory (cf::MAP_SWAPPED);
1251} 1426}
1252 1427
1253sub reset_at { 1428sub reset_at {
1291} 1466}
1292 1467
1293sub reset { 1468sub reset {
1294 my ($self) = @_; 1469 my ($self) = @_;
1295 1470
1471 my $lock = cf::lock_acquire "map_data:" . $self->path;
1472
1296 return if $self->players; 1473 return if $self->players;
1297 return if $self->{path}{user_rel};#d# 1474 return if $self->{path}{user_rel};#d#
1298 1475
1299 warn "resetting map ", $self->path;#d# 1476 warn "resetting map ", $self->path;#d#
1300 1477
1319 1496
1320sub customise_for { 1497sub customise_for {
1321 my ($map, $ob) = @_; 1498 my ($map, $ob) = @_;
1322 1499
1323 if ($map->per_player) { 1500 if ($map->per_player) {
1324 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1501 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1325 } 1502 }
1326 1503
1327 $map 1504 $map
1328} 1505}
1329 1506
1330sub emergency_save { 1507sub emergency_save {
1331 local $cf::FREEZE = 1; 1508 my $freeze_guard = cf::freeze_mainloop;
1332 1509
1333 warn "enter emergency map save\n"; 1510 warn "enter emergency perl save\n";
1334 1511
1335 cf::sync_job { 1512 cf::sync_job {
1513 warn "begin emergency player save\n";
1514 $_->save for values %cf::PLAYER;
1515 warn "end emergency player save\n";
1516
1336 warn "begin emergency map save\n"; 1517 warn "begin emergency map save\n";
1337 $_->save for values %cf::MAP; 1518 $_->save for values %cf::MAP;
1519 warn "end emergency map save\n";
1338 }; 1520 };
1339 1521
1340 warn "end emergency map save\n"; 1522 warn "leave emergency perl save\n";
1341} 1523}
1342 1524
1343package cf; 1525package cf;
1344 1526
1345=back 1527=back
1408=cut 1590=cut
1409 1591
1410sub cf::object::player::enter_link { 1592sub cf::object::player::enter_link {
1411 my ($self) = @_; 1593 my ($self) = @_;
1412 1594
1595 $self->deactivate_recursive;
1596
1413 return if $self->map == $LINK_MAP; 1597 return if $self->map == $LINK_MAP;
1414 1598
1415 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1599 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1416 if $self->map; 1600 if $self->map;
1417 1601
1418 $self->enter_map ($LINK_MAP, 20, 20); 1602 $self->enter_map ($LINK_MAP, 20, 20);
1419 $self->deactivate_recursive;
1420} 1603}
1421 1604
1422sub cf::object::player::leave_link { 1605sub cf::object::player::leave_link {
1423 my ($self, $map, $x, $y) = @_; 1606 my ($self, $map, $x, $y) = @_;
1424 1607
1425 my $link_pos = delete $self->{_link_pos}; 1608 my $link_pos = delete $self->{_link_pos};
1426 1609
1427 unless ($map) { 1610 unless ($map) {
1428 # restore original map position 1611 # restore original map position
1429 ($map, $x, $y) = @{ $link_pos || [] }; 1612 ($map, $x, $y) = @{ $link_pos || [] };
1430 $map = cf::map::find_map $map; 1613 $map = cf::map::find $map;
1431 1614
1432 unless ($map) { 1615 unless ($map) {
1433 ($map, $x, $y) = @$EMERGENCY_POSITION; 1616 ($map, $x, $y) = @$EMERGENCY_POSITION;
1434 $map = cf::map::find_map $map 1617 $map = cf::map::find $map
1435 or die "FATAL: cannot load emergency map\n"; 1618 or die "FATAL: cannot load emergency map\n";
1436 } 1619 }
1437 } 1620 }
1438 1621
1439 ($x, $y) = (-1, -1) 1622 ($x, $y) = (-1, -1)
1443 ($x, $y) = ($map->enter_x, $map->enter_y) 1626 ($x, $y) = ($map->enter_x, $map->enter_y)
1444 if $x <=0 && $y <= 0; 1627 if $x <=0 && $y <= 0;
1445 1628
1446 $map->load; 1629 $map->load;
1447 1630
1631 return unless $self->contr->active;
1448 $self->activate_recursive; 1632 $self->activate_recursive;
1449 $self->enter_map ($map, $x, $y); 1633 $self->enter_map ($map, $x, $y);
1450} 1634}
1451 1635
1636cf::player->attach (
1637 on_logout => sub {
1638 my ($pl) = @_;
1639
1640 # abort map switching before logout
1641 if ($pl->ob->{_link_pos}) {
1642 cf::sync_job {
1643 $pl->ob->leave_link
1644 };
1645 }
1646 },
1647 on_login => sub {
1648 my ($pl) = @_;
1649
1650 # try to abort aborted map switching on player login :)
1651 # should happen only on crashes
1652 if ($pl->ob->{_link_pos}) {
1653 $pl->ob->enter_link;
1654 (async {
1655 # we need this sleep as the login has a concurrent enter_exit running
1656 # and this sleep increases chances of the player not ending up in scorn
1657 $pl->ob->reply (undef,
1658 "There was an internal problem at your last logout, "
1659 . "the server will try to bring you to your intended destination in a second.",
1660 cf::NDI_RED);
1661 Coro::Timer::sleep 1;
1662 $pl->ob->leave_link;
1663 })->prio (2);
1664 }
1665 },
1666);
1667
1452=item $player_object->goto_map ($path, $x, $y) 1668=item $player_object->goto ($path, $x, $y)
1453 1669
1454=cut 1670=cut
1455 1671
1456sub cf::object::player::goto_map { 1672sub cf::object::player::goto {
1457 my ($self, $path, $x, $y) = @_; 1673 my ($self, $path, $x, $y) = @_;
1458 1674
1459 $self->enter_link; 1675 $self->enter_link;
1460 1676
1461 (Coro::async { 1677 (async {
1462 $path = new cf::path $path; 1678 $path = new cf::path $path;
1463 1679
1464 my $map = cf::map::find_map $path->as_string; 1680 my $map = cf::map::find $path->as_string;
1465 $map = $map->customise_for ($self) if $map; 1681 $map = $map->customise_for ($self) if $map;
1466 1682
1467# warn "entering ", $map->path, " at ($x, $y)\n" 1683# warn "entering ", $map->path, " at ($x, $y)\n"
1468# if $map; 1684# if $map;
1469 1685
1528 1744
1529 return unless $self->type == cf::PLAYER; 1745 return unless $self->type == cf::PLAYER;
1530 1746
1531 $self->enter_link; 1747 $self->enter_link;
1532 1748
1533 (Coro::async { 1749 (async {
1750 $self->deactivate_recursive; # just to be sure
1534 unless (eval { 1751 unless (eval {
1535
1536 prepare_random_map $exit 1752 prepare_random_map $exit
1537 if $exit->slaying eq "/!"; 1753 if $exit->slaying eq "/!";
1538 1754
1539 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1755 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1540 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1756 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1541 1757
1542 1; 1758 1;
1543 }) { 1759 }) {
1544 $self->message ("Something went wrong deep within the crossfire server. " 1760 $self->message ("Something went wrong deep within the crossfire server. "
1545 . "I'll try to bring you back to the map you were before. " 1761 . "I'll try to bring you back to the map you were before. "
1602 on_reply => sub { 1818 on_reply => sub {
1603 my ($ns, $msg) = @_; 1819 my ($ns, $msg) = @_;
1604 1820
1605 # this weird shuffling is so that direct followup queries 1821 # this weird shuffling is so that direct followup queries
1606 # get handled first 1822 # get handled first
1607 my $queue = delete $ns->{query_queue}; 1823 my $queue = delete $ns->{query_queue}
1824 or return; # be conservative, not sure how that can happen, but we saw a crash here
1608 1825
1609 (shift @$queue)->[1]->($msg); 1826 (shift @$queue)->[1]->($msg);
1610 1827
1611 push @{ $ns->{query_queue} }, @$queue; 1828 push @{ $ns->{query_queue} }, @$queue;
1612 1829
1618 } 1835 }
1619 } 1836 }
1620 }, 1837 },
1621); 1838);
1622 1839
1623=item $client->coro (\&cb) 1840=item $client->async (\&cb)
1624 1841
1625Create a new coroutine, running the specified callback. The coroutine will 1842Create a new coroutine, running the specified callback. The coroutine will
1626be automatically cancelled when the client gets destroyed (e.g. on logout, 1843be automatically cancelled when the client gets destroyed (e.g. on logout,
1627or loss of connection). 1844or loss of connection).
1628 1845
1629=cut 1846=cut
1630 1847
1631sub cf::client::coro { 1848sub cf::client::async {
1632 my ($self, $cb) = @_; 1849 my ($self, $cb) = @_;
1633 1850
1634 my $coro; $coro = async { 1851 my $coro = &Coro::async ($cb);
1635 eval {
1636 $cb->();
1637 };
1638 warn $@ if $@;
1639 };
1640 1852
1641 $coro->on_destroy (sub { 1853 $coro->on_destroy (sub {
1642 delete $self->{_coro}{$coro+0}; 1854 delete $self->{_coro}{$coro+0};
1643 }); 1855 });
1644 1856
1816 2028
1817{ 2029{
1818 my $path = cf::localdir . "/database.pst"; 2030 my $path = cf::localdir . "/database.pst";
1819 2031
1820 sub db_load() { 2032 sub db_load() {
1821 warn "loading database $path\n";#d# remove later
1822 $DB = stat $path ? Storable::retrieve $path : { }; 2033 $DB = stat $path ? Storable::retrieve $path : { };
1823 } 2034 }
1824 2035
1825 my $pid; 2036 my $pid;
1826 2037
1827 sub db_save() { 2038 sub db_save() {
1828 warn "saving database $path\n";#d# remove later
1829 waitpid $pid, 0 if $pid; 2039 waitpid $pid, 0 if $pid;
1830 if (0 == ($pid = fork)) { 2040 if (0 == ($pid = fork)) {
1831 $DB->{_meta}{version} = 1; 2041 $DB->{_meta}{version} = 1;
1832 Storable::nstore $DB, "$path~"; 2042 Storable::nstore $DB, "$path~";
1833 rename "$path~", $path; 2043 rename "$path~", $path;
1881 open my $fh, "<:utf8", cf::confdir . "/config" 2091 open my $fh, "<:utf8", cf::confdir . "/config"
1882 or return; 2092 or return;
1883 2093
1884 local $/; 2094 local $/;
1885 *CFG = YAML::Syck::Load <$fh>; 2095 *CFG = YAML::Syck::Load <$fh>;
2096
2097 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2098
2099 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2100 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2101
2102 if (exists $CFG{mlockall}) {
2103 eval {
2104 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2105 and die "WARNING: m(un)lockall failed: $!\n";
2106 };
2107 warn $@ if $@;
2108 }
1886} 2109}
1887 2110
1888sub main { 2111sub main {
1889 # we must not ever block the main coroutine 2112 # we must not ever block the main coroutine
1890 local $Coro::idle = sub { 2113 local $Coro::idle = sub {
1891 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2114 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1892 (Coro::unblock_sub {
1893 Event::one_event; 2115 async { Event::one_event };
1894 })->();
1895 }; 2116 };
1896 2117
1897 cfg_load; 2118 cfg_load;
1898 db_load; 2119 db_load;
1899 load_extensions; 2120 load_extensions;
1910 return; 2131 return;
1911 } 2132 }
1912 2133
1913 warn "reloading..."; 2134 warn "reloading...";
1914 2135
1915 local $FREEZE = 1; 2136 my $guard = freeze_mainloop;
1916 cf::emergency_save; 2137 cf::emergency_save;
1917 2138
1918 eval { 2139 eval {
1919 # if anything goes wrong in here, we should simply crash as we already saved 2140 # if anything goes wrong in here, we should simply crash as we already saved
1920 2141
1982 cf::load_extensions; 2203 cf::load_extensions;
1983 2204
1984 # reattach attachments to objects 2205 # reattach attachments to objects
1985 warn "reattach"; 2206 warn "reattach";
1986 _global_reattach; 2207 _global_reattach;
2208 reattach $_ for values %MAP;
1987 }; 2209 };
1988 2210
1989 if ($@) { 2211 if ($@) {
1990 warn $@; 2212 warn $@;
1991 warn "error while reloading, exiting."; 2213 warn "error while reloading, exiting.";
2007 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2229 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2008 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2230 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2009 2231
2010 # dirty hack because... archetypes are not yet loaded 2232 # dirty hack because... archetypes are not yet loaded
2011 Event->timer ( 2233 Event->timer (
2012 after => 2, 2234 after => 10,
2013 cb => sub { 2235 cb => sub {
2014 $_[0]->w->cancel; 2236 $_[0]->w->cancel;
2015 2237
2016 # provide some exits "home" 2238 # provide some exits "home"
2017 my $exit = cf::object::new "exit"; 2239 my $exit = cf::object::new "exit";
2056 reentrant => 0, 2278 reentrant => 0,
2057 prio => 0, 2279 prio => 0,
2058 at => $NEXT_TICK || $TICK, 2280 at => $NEXT_TICK || $TICK,
2059 data => WF_AUTOCANCEL, 2281 data => WF_AUTOCANCEL,
2060 cb => sub { 2282 cb => sub {
2061 unless ($FREEZE) {
2062 cf::server_tick; # one server iteration 2283 cf::server_tick; # one server iteration
2063 $RUNTIME += $TICK; 2284 $RUNTIME += $TICK;
2064 }
2065
2066 $NEXT_TICK += $TICK; 2285 $NEXT_TICK += $TICK;
2067 2286
2068 # if we are delayed by four ticks or more, skip them all 2287 # if we are delayed by four ticks or more, skip them all
2069 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2288 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2070 2289
2093 or warn "ERROR: unable to write runtime file: $!"; 2312 or warn "ERROR: unable to write runtime file: $!";
2094 })->(); 2313 })->();
2095 }, 2314 },
2096); 2315);
2097 2316
2317END { cf::emergency_save }
2318
20981 23191
2099 2320

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