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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.119 by root, Tue Jan 2 08:26:42 2007 UTC vs.
Revision 1.148 by root, Mon Jan 8 12:39:16 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Digest::MD5; 20use Digest::MD5;
21use Fcntl; 21use Fcntl;
22use IO::AIO 2.31 (); 22use IO::AIO 2.32 ();
23use YAML::Syck (); 23use YAML::Syck ();
24use Time::HiRes; 24use Time::HiRes;
25 25
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 26use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 27
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 29$YAML::Syck::ImplicitUnicode = 1;
30 30
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 31$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32 32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload 33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 34
35our %COMMAND = (); 35our %COMMAND = ();
36our %COMMAND_TIME = (); 36our %COMMAND_TIME = ();
47our %CFG; 47our %CFG;
48 48
49our $UPTIME; $UPTIME ||= time; 49our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 50our $RUNTIME;
51 51
52our %PLAYER; # all users
52our %MAP; # all maps 53our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 54our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 55our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 56our %EXT_CORO; # coroutines bound to extensions
57 57
58binmode STDOUT; 58binmode STDOUT;
59binmode STDERR; 59binmode STDERR;
60 60
61# read virtual server time, if available 61# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 71mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 72mkdir $RANDOM_MAPS;
73 73
74# a special map that is always available 74# a special map that is always available
75our $LINK_MAP; 75our $LINK_MAP;
76 76our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 77
79############################################################################# 78#############################################################################
80 79
81=head2 GLOBAL VARIABLES 80=head2 GLOBAL VARIABLES
82 81
119 utf8::encode $msg; 118 utf8::encode $msg;
120 119
121 $msg .= "\n" 120 $msg .= "\n"
122 unless $msg =~ /\n$/; 121 unless $msg =~ /\n$/;
123 122
124 LOG llevError, "cfperl: $msg"; 123 LOG llevError, $msg;
125 }; 124 };
126} 125}
127 126
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 127@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 128@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
181sub to_json($) { 180sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 181 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 182 JSON::Syck::Dump $_[0]
184} 183}
185 184
185=item cf::lock_wait $string
186
187Wait until the given lock is available. See cf::lock_acquire.
188
189=item my $lock = cf::lock_acquire $string
190
191Wait until the given lock is available and then acquires it and returns
192a Coro::guard object. If the guard object gets destroyed (goes out of scope,
193for example when the coroutine gets canceled), the lock is automatically
194returned.
195
196Lock names should begin with a unique identifier (for example, cf::map::find
197uses map_find and cf::map::load uses map_load).
198
199=cut
200
201our %LOCK;
202
203sub lock_wait($) {
204 my ($key) = @_;
205
206 # wait for lock, if any
207 while ($LOCK{$key}) {
208 push @{ $LOCK{$key} }, $Coro::current;
209 Coro::schedule;
210 }
211}
212
213sub lock_acquire($) {
214 my ($key) = @_;
215
216 # wait, to be sure we are not locked
217 lock_wait $key;
218
219 $LOCK{$key} = [];
220
221 Coro::guard {
222 # wake up all waiters, to be on the safe side
223 $_->ready for @{ delete $LOCK{$key} };
224 }
225}
226
227sub freeze_mainloop {
228 return unless $TICK_WATCHER->is_active;
229
230 my $guard = Coro::guard { $TICK_WATCHER->start };
231 $TICK_WATCHER->stop;
232 $guard
233}
234
235=item cf::async { BLOCK }
236
237Currently the same as Coro::async_pool, meaning you cannot use
238C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
239thing you are allowed to do is call C<prio> on it.
240
241=cut
242
243BEGIN { *async = \&Coro::async_pool }
244
186=item cf::sync_job { BLOCK } 245=item cf::sync_job { BLOCK }
187 246
188The design of crossfire+ requires that the main coro ($Coro::main) is 247The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 248always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 249reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
203 # this is the main coro, too bad, we have to block 262 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 263 # till the operation succeeds, freezing the server :/
205 264
206 # TODO: use suspend/resume instead 265 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 266 # (but this is cancel-safe)
208 local $FREEZE = 1; 267 my $freeze_guard = freeze_mainloop;
209 268
210 my $busy = 1; 269 my $busy = 1;
211 my @res; 270 my @res;
212 271
213 (Coro::async { 272 (async {
214 @res = eval { $job->() }; 273 @res = eval { $job->() };
215 warn $@ if $@; 274 warn $@ if $@;
216 undef $busy; 275 undef $busy;
217 })->prio (Coro::PRIO_MAX); 276 })->prio (Coro::PRIO_MAX);
218 277
219 while ($busy) { 278 while ($busy) {
220 Coro::cede_notself; 279 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 280 }
223 281
224 wantarray ? @res : $res[0] 282 wantarray ? @res : $res[0]
225 } else { 283 } else {
226 # we are in another coroutine, how wonderful, everything just works 284 # we are in another coroutine, how wonderful, everything just works
227 285
228 $job->() 286 $job->()
229 } 287 }
230} 288}
231 289
232=item $coro = cf::coro { BLOCK } 290=item $coro = cf::async_ext { BLOCK }
233 291
234Creates and returns a new coro. This coro is automcatially being canceled 292Like async, but this coro is automcatially being canceled when the
235when the extension calling this is being unloaded. 293extension calling this is being unloaded.
236 294
237=cut 295=cut
238 296
239sub coro(&) { 297sub async_ext(&) {
240 my $cb = shift; 298 my $cb = shift;
241 299
242 my $coro; $coro = async { 300 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 301
249 $coro->on_destroy (sub { 302 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 303 delete $EXT_CORO{$coro+0};
251 }); 304 });
252 $EXT_CORO{$coro+0} = $coro; 305 $EXT_CORO{$coro+0} = $coro;
1019 1072
1020=head2 CORE EXTENSIONS 1073=head2 CORE EXTENSIONS
1021 1074
1022Functions and methods that extend core crossfire objects. 1075Functions and methods that extend core crossfire objects.
1023 1076
1077=cut
1078
1079package cf::player;
1080
1024=head3 cf::player 1081=head3 cf::player
1025 1082
1026=over 4 1083=over 4
1027 1084
1028=item cf::player::exists $login 1085=item cf::player::find $login
1029 1086
1030Returns true when the given account exists. 1087Returns the given player object, loading it if necessary (might block).
1031 1088
1032=cut 1089=cut
1033 1090
1034sub cf::player::exists($) { 1091sub playerdir($) {
1035 cf::player::find $_[0] 1092 cf::localdir
1036 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1093 . "/"
1094 . cf::playerdir
1095 . "/"
1096 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1097}
1098
1099sub path($) {
1100 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1101
1102 (playerdir $login) . "/$login.pl"
1103}
1104
1105sub find_active($) {
1106 $cf::PLAYER{$_[0]}
1107 and $cf::PLAYER{$_[0]}->active
1108 and $cf::PLAYER{$_[0]}
1109}
1110
1111sub exists($) {
1112 my ($login) = @_;
1113
1114 $cf::PLAYER{$login}
1115 or cf::sync_job { !aio_stat $login }
1116}
1117
1118sub find($) {
1119 return $cf::PLAYER{$_[0]} || do {
1120 my $login = $_[0];
1121
1122 my $guard = cf::lock_acquire "user_find:$login";
1123
1124 $cf::PLAYER{$login} ||= (load_pl path $login or return);
1125 };
1126}
1127
1128sub save($) {
1129 my ($pl) = @_;
1130
1131 return if $pl->{deny_save};
1132
1133 my $path = path $pl;
1134 my $guard = cf::lock_acquire "user_save:$path";
1135
1136 return if $pl->{deny_save};
1137
1138 Coro::AIO::aio_mkdir playerdir $pl, 0770;
1139 $pl->{last_save} = $cf::RUNTIME;
1140
1141 $pl->save_pl ($path);
1142 Coro::cede;
1143}
1144
1145sub new($) {
1146 my ($login) = @_;
1147
1148 my $self = create;
1149
1150 $self->ob->name ($login);
1151 $self->{deny_save} = 1;
1152
1153 $cf::PLAYER{$login} = $self;
1154
1155 $self
1156}
1157
1158sub quit_character {
1159 my ($pl) = @_;
1160
1161 $pl->{deny_save} = 1;
1162 $pl->password ("*"); # this should lock out the player until we nuked the dir
1163
1164 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1165 $pl->deactivate;
1166 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1167 $pl->ns->destroy if $pl->ns;
1168
1169 my $path = playerdir $pl;
1170 my $temp = "$path~$cf::RUNTIME~deleting~";
1171 IO::AIO::aio_rename $path, $temp, sub {
1172 delete $cf::PLAYER{$pl->ob->name};
1173 $pl->destroy;
1174
1175 IO::AIO::aio_rmtree $temp;
1176 };
1037} 1177}
1038 1178
1039=item $player->ext_reply ($msgid, $msgtype, %msg) 1179=item $player->ext_reply ($msgid, $msgtype, %msg)
1040 1180
1041Sends an ext reply to the player. 1181Sends an ext reply to the player.
1042 1182
1043=cut 1183=cut
1044 1184
1045sub cf::player::ext_reply($$$%) { 1185sub ext_reply($$$%) {
1046 my ($self, $id, %msg) = @_; 1186 my ($self, $id, %msg) = @_;
1047 1187
1048 $msg{msgid} = $id; 1188 $msg{msgid} = $id;
1049 1189
1050 $self->send ("ext " . to_json \%msg); 1190 $self->send ("ext " . cf::to_json \%msg);
1051} 1191}
1192
1193package cf;
1052 1194
1053=back 1195=back
1054 1196
1055 1197
1056=head3 cf::map 1198=head3 cf::map
1062package cf::map; 1204package cf::map;
1063 1205
1064use Fcntl; 1206use Fcntl;
1065use Coro::AIO; 1207use Coro::AIO;
1066 1208
1067our $MAX_RESET = 7200; 1209our $MAX_RESET = 3600;
1068our $DEFAULT_RESET = 3600; 1210our $DEFAULT_RESET = 3000;
1069 1211
1070sub generate_random_map { 1212sub generate_random_map {
1071 my ($path, $rmp) = @_; 1213 my ($path, $rmp) = @_;
1072 1214
1073 # mit "rum" bekleckern, nicht 1215 # mit "rum" bekleckern, nicht
1089# and all this just because we cannot iterate over 1231# and all this just because we cannot iterate over
1090# all maps in C++... 1232# all maps in C++...
1091sub change_all_map_light { 1233sub change_all_map_light {
1092 my ($change) = @_; 1234 my ($change) = @_;
1093 1235
1094 $_->change_map_light ($change) for values %cf::MAP; 1236 $_->change_map_light ($change)
1237 for grep $_->outdoor, values %cf::MAP;
1095} 1238}
1096 1239
1097sub try_load_header($) { 1240sub try_load_header($) {
1098 my ($path) = @_; 1241 my ($path) = @_;
1099 1242
1102 or return; 1245 or return;
1103 1246
1104 my $map = cf::map::new 1247 my $map = cf::map::new
1105 or return; 1248 or return;
1106 1249
1250 # for better error messages only, will be overwritten
1251 $map->path ($path);
1252
1107 $map->load_header ($path) 1253 $map->load_header ($path)
1108 or return; 1254 or return;
1109 1255
1110 $map->{load_path} = $path; 1256 $map->{load_path} = $path;
1111 1257
1112 $map 1258 $map
1113} 1259}
1114 1260
1261sub find;
1115sub find_map { 1262sub find {
1116 my ($path, $origin) = @_; 1263 my ($path, $origin) = @_;
1117 1264
1118 #warn "find_map<$path,$origin>\n";#d# 1265 #warn "find<$path,$origin>\n";#d#
1119 1266
1120 $path = new cf::path $path, $origin && $origin->path; 1267 $path = new cf::path $path, $origin && $origin->path;
1121 my $key = $path->as_string; 1268 my $key = $path->as_string;
1122 1269
1270 cf::lock_wait "map_find:$key";
1271
1123 $cf::MAP{$key} || do { 1272 $cf::MAP{$key} || do {
1273 my $guard = cf::lock_acquire "map_find:$key";
1274
1124 # do it the slow way 1275 # do it the slow way
1125 my $map = try_load_header $path->save_path; 1276 my $map = try_load_header $path->save_path;
1126 1277
1278 Coro::cede;
1279
1127 if ($map) { 1280 if ($map) {
1281 $map->last_access ((delete $map->{last_access})
1282 || $cf::RUNTIME); #d#
1128 # safety 1283 # safety
1129 $map->{instantiate_time} = $cf::RUNTIME 1284 $map->{instantiate_time} = $cf::RUNTIME
1130 if $map->{instantiate_time} > $cf::RUNTIME; 1285 if $map->{instantiate_time} > $cf::RUNTIME;
1131 } else { 1286 } else {
1132 if (my $rmp = $path->random_map_params) { 1287 if (my $rmp = $path->random_map_params) {
1137 1292
1138 $map or return; 1293 $map or return;
1139 1294
1140 $map->{load_original} = 1; 1295 $map->{load_original} = 1;
1141 $map->{instantiate_time} = $cf::RUNTIME; 1296 $map->{instantiate_time} = $cf::RUNTIME;
1297 $map->last_access ($cf::RUNTIME);
1142 $map->instantiate; 1298 $map->instantiate;
1143 1299
1144 # per-player maps become, after loading, normal maps 1300 # per-player maps become, after loading, normal maps
1145 $map->per_player (0) if $path->{user_rel}; 1301 $map->per_player (0) if $path->{user_rel};
1146 } 1302 }
1147 #Coro::Timer::sleep 1;#d#
1148 1303
1149 $map->path ($key); 1304 $map->path ($key);
1150 $map->{path} = $path; 1305 $map->{path} = $path;
1151 $map->{last_save} = $cf::RUNTIME; 1306 $map->{last_save} = $cf::RUNTIME;
1152 $map->last_access ($cf::RUNTIME); 1307
1308 Coro::cede;
1153 1309
1154 if ($map->should_reset) { 1310 if ($map->should_reset) {
1155 $map->reset; 1311 $map->reset;
1312 undef $guard;
1156 $map = find_map $path; 1313 $map = find $path
1314 or return;
1157 } 1315 }
1158 1316
1159 $cf::MAP{$key} = $map 1317 $cf::MAP{$key} = $map
1160 } 1318 }
1161} 1319}
1162 1320
1163sub load { 1321sub load {
1164 my ($self) = @_; 1322 my ($self) = @_;
1165 1323
1324 my $path = $self->{path};
1325 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1326
1166 return if $self->in_memory != cf::MAP_SWAPPED; 1327 return if $self->in_memory != cf::MAP_SWAPPED;
1167 1328
1168 $self->in_memory (cf::MAP_LOADING); 1329 $self->in_memory (cf::MAP_LOADING);
1169
1170 my $path = $self->{path};
1171 1330
1172 $self->alloc; 1331 $self->alloc;
1173 $self->load_objects ($self->{load_path}, 1) 1332 $self->load_objects ($self->{load_path}, 1)
1174 or return; 1333 or return;
1175 1334
1181 if (aio_open $uniq, O_RDONLY, 0) { 1340 if (aio_open $uniq, O_RDONLY, 0) {
1182 $self->clear_unique_items; 1341 $self->clear_unique_items;
1183 $self->load_objects ($uniq, 0); 1342 $self->load_objects ($uniq, 0);
1184 } 1343 }
1185 } 1344 }
1345
1346 Coro::cede;
1186 1347
1187 # now do the right thing for maps 1348 # now do the right thing for maps
1188 $self->link_multipart_objects; 1349 $self->link_multipart_objects;
1189 1350
1190 if ($self->{path}->is_style_map) { 1351 if ($self->{path}->is_style_map) {
1198 $self->difficulty ($self->estimate_difficulty) 1359 $self->difficulty ($self->estimate_difficulty)
1199 unless $self->difficulty; 1360 unless $self->difficulty;
1200 $self->activate; 1361 $self->activate;
1201 } 1362 }
1202 1363
1364 Coro::cede;
1365
1203 $self->in_memory (cf::MAP_IN_MEMORY); 1366 $self->in_memory (cf::MAP_IN_MEMORY);
1204} 1367}
1205 1368
1206sub load_map_sync { 1369sub find_sync {
1207 my ($path, $origin) = @_; 1370 my ($path, $origin) = @_;
1208 1371
1209 #warn "load_map_sync<$path, $origin>\n";#d# 1372 cf::sync_job { cf::map::find $path, $origin }
1373}
1210 1374
1211 cf::sync_job { 1375sub do_load_sync {
1212 my $map = cf::map::find_map $path, $origin 1376 my ($map) = @_;
1213 or return; 1377
1214 $map->load; 1378 cf::sync_job { $map->load };
1215 $map
1216 }
1217} 1379}
1218 1380
1219sub save { 1381sub save {
1220 my ($self) = @_; 1382 my ($self) = @_;
1221 1383
1384 my $lock = cf::lock_acquire "map_data:" . $self->path;
1385
1222 $self->{last_save} = $cf::RUNTIME; 1386 $self->{last_save} = $cf::RUNTIME;
1223 1387
1224 return unless $self->dirty; 1388 return unless $self->dirty;
1225 1389
1226 my $save = $self->{path}->save_path; utf8::encode $save; 1390 my $save = $self->{path}->save_path; utf8::encode $save;
1227 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1391 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1228 1392
1229 $self->{load_path} = $save; 1393 $self->{load_path} = $save;
1230 1394
1231 return if $self->{deny_save}; 1395 return if $self->{deny_save};
1396
1397 local $self->{last_access} = $self->last_access;#d#
1398
1399 cf::async {
1400 $_->contr->save for $self->players;
1401 };
1232 1402
1233 if ($uniq) { 1403 if ($uniq) {
1234 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1404 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1235 $self->save_objects ($uniq, cf::IO_UNIQUES); 1405 $self->save_objects ($uniq, cf::IO_UNIQUES);
1236 } else { 1406 } else {
1239} 1409}
1240 1410
1241sub swap_out { 1411sub swap_out {
1242 my ($self) = @_; 1412 my ($self) = @_;
1243 1413
1414 # save first because save cedes
1415 $self->save;
1416
1417 my $lock = cf::lock_acquire "map_data:" . $self->path;
1418
1244 return if $self->players; 1419 return if $self->players;
1245 return if $self->in_memory != cf::MAP_IN_MEMORY; 1420 return if $self->in_memory != cf::MAP_IN_MEMORY;
1246 return if $self->{deny_save}; 1421 return if $self->{deny_save};
1247 1422
1248 $self->save;
1249 $self->clear; 1423 $self->clear;
1250 $self->in_memory (cf::MAP_SWAPPED); 1424 $self->in_memory (cf::MAP_SWAPPED);
1251} 1425}
1252 1426
1253sub reset_at { 1427sub reset_at {
1291} 1465}
1292 1466
1293sub reset { 1467sub reset {
1294 my ($self) = @_; 1468 my ($self) = @_;
1295 1469
1470 my $lock = cf::lock_acquire "map_data:" . $self->path;
1471
1296 return if $self->players; 1472 return if $self->players;
1297 return if $self->{path}{user_rel};#d# 1473 return if $self->{path}{user_rel};#d#
1298 1474
1299 warn "resetting map ", $self->path;#d# 1475 warn "resetting map ", $self->path;#d#
1300 1476
1319 1495
1320sub customise_for { 1496sub customise_for {
1321 my ($map, $ob) = @_; 1497 my ($map, $ob) = @_;
1322 1498
1323 if ($map->per_player) { 1499 if ($map->per_player) {
1324 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1500 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1325 } 1501 }
1326 1502
1327 $map 1503 $map
1328} 1504}
1329 1505
1330sub emergency_save { 1506sub emergency_save {
1331 local $cf::FREEZE = 1; 1507 my $freeze_guard = cf::freeze_mainloop;
1332 1508
1333 warn "enter emergency map save\n"; 1509 warn "enter emergency perl save\n";
1334 1510
1335 cf::sync_job { 1511 cf::sync_job {
1512 warn "begin emergency player save\n";
1513 $_->save for values %cf::PLAYER;
1514 warn "end emergency player save\n";
1515
1336 warn "begin emergency map save\n"; 1516 warn "begin emergency map save\n";
1337 $_->save for values %cf::MAP; 1517 $_->save for values %cf::MAP;
1518 warn "end emergency map save\n";
1338 }; 1519 };
1339 1520
1340 warn "end emergency map save\n"; 1521 warn "leave emergency perl save\n";
1341} 1522}
1342 1523
1343package cf; 1524package cf;
1344 1525
1345=back 1526=back
1408=cut 1589=cut
1409 1590
1410sub cf::object::player::enter_link { 1591sub cf::object::player::enter_link {
1411 my ($self) = @_; 1592 my ($self) = @_;
1412 1593
1594 $self->deactivate_recursive;
1595
1413 return if $self->map == $LINK_MAP; 1596 return if $self->map == $LINK_MAP;
1414 1597
1415 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1598 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1416 if $self->map; 1599 if $self->map;
1417 1600
1418 $self->enter_map ($LINK_MAP, 20, 20); 1601 $self->enter_map ($LINK_MAP, 20, 20);
1419 $self->deactivate_recursive;
1420} 1602}
1421 1603
1422sub cf::object::player::leave_link { 1604sub cf::object::player::leave_link {
1423 my ($self, $map, $x, $y) = @_; 1605 my ($self, $map, $x, $y) = @_;
1424 1606
1425 my $link_pos = delete $self->{_link_pos}; 1607 my $link_pos = delete $self->{_link_pos};
1426 1608
1427 unless ($map) { 1609 unless ($map) {
1428 # restore original map position 1610 # restore original map position
1429 ($map, $x, $y) = @{ $link_pos || [] }; 1611 ($map, $x, $y) = @{ $link_pos || [] };
1430 $map = cf::map::find_map $map; 1612 $map = cf::map::find $map;
1431 1613
1432 unless ($map) { 1614 unless ($map) {
1433 ($map, $x, $y) = @$EMERGENCY_POSITION; 1615 ($map, $x, $y) = @$EMERGENCY_POSITION;
1434 $map = cf::map::find_map $map 1616 $map = cf::map::find $map
1435 or die "FATAL: cannot load emergency map\n"; 1617 or die "FATAL: cannot load emergency map\n";
1436 } 1618 }
1437 } 1619 }
1438 1620
1439 ($x, $y) = (-1, -1) 1621 ($x, $y) = (-1, -1)
1443 ($x, $y) = ($map->enter_x, $map->enter_y) 1625 ($x, $y) = ($map->enter_x, $map->enter_y)
1444 if $x <=0 && $y <= 0; 1626 if $x <=0 && $y <= 0;
1445 1627
1446 $map->load; 1628 $map->load;
1447 1629
1630 return unless $self->contr->active;
1448 $self->activate_recursive; 1631 $self->activate_recursive;
1449 $self->enter_map ($map, $x, $y); 1632 $self->enter_map ($map, $x, $y);
1450} 1633}
1451 1634
1635cf::player->attach (
1636 on_logout => sub {
1637 my ($pl) = @_;
1638
1639 # abort map switching before logout
1640 if ($pl->ob->{_link_pos}) {
1641 cf::sync_job {
1642 $pl->ob->leave_link
1643 };
1644 }
1645 },
1646 on_login => sub {
1647 my ($pl) = @_;
1648
1649 # try to abort aborted map switching on player login :)
1650 # should happen only on crashes
1651 if ($pl->ob->{_link_pos}) {
1652 $pl->ob->enter_link;
1653 (async {
1654 # we need this sleep as the login has a concurrent enter_exit running
1655 # and this sleep increases chances of the player not ending up in scorn
1656 $pl->ob->reply (undef,
1657 "There was an internal problem at your last logout, "
1658 . "the server will try to bring you to your intended destination in a second.",
1659 cf::NDI_RED);
1660 Coro::Timer::sleep 1;
1661 $pl->ob->leave_link;
1662 })->prio (2);
1663 }
1664 },
1665);
1666
1452=item $player_object->goto_map ($path, $x, $y) 1667=item $player_object->goto ($path, $x, $y)
1453 1668
1454=cut 1669=cut
1455 1670
1456sub cf::object::player::goto_map { 1671sub cf::object::player::goto {
1457 my ($self, $path, $x, $y) = @_; 1672 my ($self, $path, $x, $y) = @_;
1458 1673
1459 $self->enter_link; 1674 $self->enter_link;
1460 1675
1461 (Coro::async { 1676 (async {
1462 $path = new cf::path $path; 1677 $path = new cf::path $path;
1463 1678
1464 my $map = cf::map::find_map $path->as_string; 1679 my $map = cf::map::find $path->as_string;
1465 $map = $map->customise_for ($self) if $map; 1680 $map = $map->customise_for ($self) if $map;
1466 1681
1467# warn "entering ", $map->path, " at ($x, $y)\n" 1682# warn "entering ", $map->path, " at ($x, $y)\n"
1468# if $map; 1683# if $map;
1469 1684
1528 1743
1529 return unless $self->type == cf::PLAYER; 1744 return unless $self->type == cf::PLAYER;
1530 1745
1531 $self->enter_link; 1746 $self->enter_link;
1532 1747
1533 (Coro::async { 1748 (async {
1749 $self->deactivate_recursive; # just to be sure
1534 unless (eval { 1750 unless (eval {
1535
1536 prepare_random_map $exit 1751 prepare_random_map $exit
1537 if $exit->slaying eq "/!"; 1752 if $exit->slaying eq "/!";
1538 1753
1539 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1754 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1540 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1755 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1541 1756
1542 1; 1757 1;
1543 }) { 1758 }) {
1544 $self->message ("Something went wrong deep within the crossfire server. " 1759 $self->message ("Something went wrong deep within the crossfire server. "
1545 . "I'll try to bring you back to the map you were before. " 1760 . "I'll try to bring you back to the map you were before. "
1602 on_reply => sub { 1817 on_reply => sub {
1603 my ($ns, $msg) = @_; 1818 my ($ns, $msg) = @_;
1604 1819
1605 # this weird shuffling is so that direct followup queries 1820 # this weird shuffling is so that direct followup queries
1606 # get handled first 1821 # get handled first
1607 my $queue = delete $ns->{query_queue}; 1822 my $queue = delete $ns->{query_queue}
1823 or return; # be conservative, not sure how that can happen, but we saw a crash here
1608 1824
1609 (shift @$queue)->[1]->($msg); 1825 (shift @$queue)->[1]->($msg);
1610 1826
1611 push @{ $ns->{query_queue} }, @$queue; 1827 push @{ $ns->{query_queue} }, @$queue;
1612 1828
1618 } 1834 }
1619 } 1835 }
1620 }, 1836 },
1621); 1837);
1622 1838
1623=item $client->coro (\&cb) 1839=item $client->async (\&cb)
1624 1840
1625Create a new coroutine, running the specified callback. The coroutine will 1841Create a new coroutine, running the specified callback. The coroutine will
1626be automatically cancelled when the client gets destroyed (e.g. on logout, 1842be automatically cancelled when the client gets destroyed (e.g. on logout,
1627or loss of connection). 1843or loss of connection).
1628 1844
1629=cut 1845=cut
1630 1846
1631sub cf::client::coro { 1847sub cf::client::async {
1632 my ($self, $cb) = @_; 1848 my ($self, $cb) = @_;
1633 1849
1634 my $coro; $coro = async { 1850 my $coro = &Coro::async ($cb);
1635 eval {
1636 $cb->();
1637 };
1638 warn $@ if $@;
1639 };
1640 1851
1641 $coro->on_destroy (sub { 1852 $coro->on_destroy (sub {
1642 delete $self->{_coro}{$coro+0}; 1853 delete $self->{_coro}{$coro+0};
1643 }); 1854 });
1644 1855
1816 2027
1817{ 2028{
1818 my $path = cf::localdir . "/database.pst"; 2029 my $path = cf::localdir . "/database.pst";
1819 2030
1820 sub db_load() { 2031 sub db_load() {
1821 warn "loading database $path\n";#d# remove later
1822 $DB = stat $path ? Storable::retrieve $path : { }; 2032 $DB = stat $path ? Storable::retrieve $path : { };
1823 } 2033 }
1824 2034
1825 my $pid; 2035 my $pid;
1826 2036
1827 sub db_save() { 2037 sub db_save() {
1828 warn "saving database $path\n";#d# remove later
1829 waitpid $pid, 0 if $pid; 2038 waitpid $pid, 0 if $pid;
1830 if (0 == ($pid = fork)) { 2039 if (0 == ($pid = fork)) {
1831 $DB->{_meta}{version} = 1; 2040 $DB->{_meta}{version} = 1;
1832 Storable::nstore $DB, "$path~"; 2041 Storable::nstore $DB, "$path~";
1833 rename "$path~", $path; 2042 rename "$path~", $path;
1881 open my $fh, "<:utf8", cf::confdir . "/config" 2090 open my $fh, "<:utf8", cf::confdir . "/config"
1882 or return; 2091 or return;
1883 2092
1884 local $/; 2093 local $/;
1885 *CFG = YAML::Syck::Load <$fh>; 2094 *CFG = YAML::Syck::Load <$fh>;
2095
2096 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2097
2098 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2099 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2100
2101 if (exists $CFG{mlockall}) {
2102 eval {
2103 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2104 and die "WARNING: m(un)lockall failed: $!\n";
2105 };
2106 warn $@ if $@;
2107 }
1886} 2108}
1887 2109
1888sub main { 2110sub main {
1889 # we must not ever block the main coroutine 2111 # we must not ever block the main coroutine
1890 local $Coro::idle = sub { 2112 local $Coro::idle = sub {
1891 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2113 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1892 (Coro::unblock_sub {
1893 Event::one_event; 2114 async { Event::one_event };
1894 })->();
1895 }; 2115 };
1896 2116
1897 cfg_load; 2117 cfg_load;
1898 db_load; 2118 db_load;
1899 load_extensions; 2119 load_extensions;
1910 return; 2130 return;
1911 } 2131 }
1912 2132
1913 warn "reloading..."; 2133 warn "reloading...";
1914 2134
1915 local $FREEZE = 1; 2135 my $guard = freeze_mainloop;
1916 cf::emergency_save; 2136 cf::emergency_save;
1917 2137
1918 eval { 2138 eval {
1919 # if anything goes wrong in here, we should simply crash as we already saved 2139 # if anything goes wrong in here, we should simply crash as we already saved
1920 2140
1982 cf::load_extensions; 2202 cf::load_extensions;
1983 2203
1984 # reattach attachments to objects 2204 # reattach attachments to objects
1985 warn "reattach"; 2205 warn "reattach";
1986 _global_reattach; 2206 _global_reattach;
2207 reattach $_ for values %MAP;
1987 }; 2208 };
1988 2209
1989 if ($@) { 2210 if ($@) {
1990 warn $@; 2211 warn $@;
1991 warn "error while reloading, exiting."; 2212 warn "error while reloading, exiting.";
2007 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2228 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2008 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2229 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2009 2230
2010 # dirty hack because... archetypes are not yet loaded 2231 # dirty hack because... archetypes are not yet loaded
2011 Event->timer ( 2232 Event->timer (
2012 after => 2, 2233 after => 10,
2013 cb => sub { 2234 cb => sub {
2014 $_[0]->w->cancel; 2235 $_[0]->w->cancel;
2015 2236
2016 # provide some exits "home" 2237 # provide some exits "home"
2017 my $exit = cf::object::new "exit"; 2238 my $exit = cf::object::new "exit";
2056 reentrant => 0, 2277 reentrant => 0,
2057 prio => 0, 2278 prio => 0,
2058 at => $NEXT_TICK || $TICK, 2279 at => $NEXT_TICK || $TICK,
2059 data => WF_AUTOCANCEL, 2280 data => WF_AUTOCANCEL,
2060 cb => sub { 2281 cb => sub {
2061 unless ($FREEZE) {
2062 cf::server_tick; # one server iteration 2282 cf::server_tick; # one server iteration
2063 $RUNTIME += $TICK; 2283 $RUNTIME += $TICK;
2064 }
2065
2066 $NEXT_TICK += $TICK; 2284 $NEXT_TICK += $TICK;
2067 2285
2068 # if we are delayed by four ticks or more, skip them all 2286 # if we are delayed by four ticks or more, skip them all
2069 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2287 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2070 2288
2093 or warn "ERROR: unable to write runtime file: $!"; 2311 or warn "ERROR: unable to write runtime file: $!";
2094 })->(); 2312 })->();
2095 }, 2313 },
2096); 2314);
2097 2315
2316END { cf::emergency_save }
2317
20981 23181
2099 2319

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