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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.119 by root, Tue Jan 2 08:26:42 2007 UTC vs.
Revision 1.155 by root, Tue Jan 9 21:32:42 2007 UTC

8use Storable; 8use Storable;
9use Opcode; 9use Opcode;
10use Safe; 10use Safe;
11use Safe::Hole; 11use Safe::Hole;
12 12
13use Coro 3.3; 13use Coro 3.3 ();
14use Coro::Event; 14use Coro::Event;
15use Coro::Timer; 15use Coro::Timer;
16use Coro::Signal; 16use Coro::Signal;
17use Coro::Semaphore; 17use Coro::Semaphore;
18use Coro::AIO; 18use Coro::AIO;
19 19
20use Data::Dumper;
20use Digest::MD5; 21use Digest::MD5;
21use Fcntl; 22use Fcntl;
22use IO::AIO 2.31 (); 23use IO::AIO 2.32 ();
23use YAML::Syck (); 24use YAML::Syck ();
24use Time::HiRes; 25use Time::HiRes;
25 26
26use Event; $Event::Eval = 1; # no idea why this is required, but it is 27use Event; $Event::Eval = 1; # no idea why this is required, but it is
27 28
29sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
30
28# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode? 31# work around bug in YAML::Syck - bad news for perl6, will it be as broken wrt. unicode?
29$YAML::Syck::ImplicitUnicode = 1; 32$YAML::Syck::ImplicitUnicode = 1;
30 33
31$Coro::main->prio (2); # run main coroutine ("the server") with very high priority 34$Coro::main->prio (Coro::PRIO_MAX); # run main coroutine ("the server") with very high priority
32
33sub WF_AUTOCANCEL () { 1 } # automatically cancel this watcher on reload
34 35
35our %COMMAND = (); 36our %COMMAND = ();
36our %COMMAND_TIME = (); 37our %COMMAND_TIME = ();
37our %EXTCMD = (); 38our %EXTCMD = ();
38 39
47our %CFG; 48our %CFG;
48 49
49our $UPTIME; $UPTIME ||= time; 50our $UPTIME; $UPTIME ||= time;
50our $RUNTIME; 51our $RUNTIME;
51 52
53our %PLAYER; # all users
52our %MAP; # all maps 54our %MAP; # all maps
53our $LINK_MAP; # the special {link} map 55our $LINK_MAP; # the special {link} map
54our $FREEZE;
55our $RANDOM_MAPS = cf::localdir . "/random"; 56our $RANDOM_MAPS = cf::localdir . "/random";
56our %EXT_CORO; 57our %EXT_CORO; # coroutines bound to extensions
58
59our $WAIT_FOR_TICK; $WAIT_FOR_TICK ||= new Coro::Signal;
60our $WAIT_FOR_TICK_ONE; $WAIT_FOR_TICK_ONE ||= new Coro::Signal;
57 61
58binmode STDOUT; 62binmode STDOUT;
59binmode STDERR; 63binmode STDERR;
60 64
61# read virtual server time, if available 65# read virtual server time, if available
71mkdir cf::localdir . "/" . cf::uniquedir; 75mkdir cf::localdir . "/" . cf::uniquedir;
72mkdir $RANDOM_MAPS; 76mkdir $RANDOM_MAPS;
73 77
74# a special map that is always available 78# a special map that is always available
75our $LINK_MAP; 79our $LINK_MAP;
76 80our $EMERGENCY_POSITION;
77our $EMERGENCY_POSITION = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
78 81
79############################################################################# 82#############################################################################
80 83
81=head2 GLOBAL VARIABLES 84=head2 GLOBAL VARIABLES
82 85
106 109
107=item %cf::CFG 110=item %cf::CFG
108 111
109Configuration for the server, loaded from C</etc/crossfire/config>, or 112Configuration for the server, loaded from C</etc/crossfire/config>, or
110from wherever your confdir points to. 113from wherever your confdir points to.
114
115=item $cf::WAIT_FOR_TICK, $cf::WAIT_FOR_TICK_ONE
116
117These are Coro::Signal objects that are C<< ->broadcast >> (WAIT_FOR_TICK)
118or C<< ->send >> (WAIT_FOR_TICK_ONE) on after normal server tick
119processing has been done. Call C<< ->wait >> on them to maximise the
120window of cpu time available, or simply to synchronise to the server tick.
111 121
112=back 122=back
113 123
114=cut 124=cut
115 125
119 utf8::encode $msg; 129 utf8::encode $msg;
120 130
121 $msg .= "\n" 131 $msg .= "\n"
122 unless $msg =~ /\n$/; 132 unless $msg =~ /\n$/;
123 133
124 LOG llevError, "cfperl: $msg"; 134 LOG llevError, $msg;
125 }; 135 };
126} 136}
127 137
128@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable'; 138@safe::cf::global::ISA = @cf::global::ISA = 'cf::attachable';
129@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable'; 139@safe::cf::object::ISA = @cf::object::ISA = 'cf::attachable';
155 165
156=head2 UTILITY FUNCTIONS 166=head2 UTILITY FUNCTIONS
157 167
158=over 4 168=over 4
159 169
170=item dumpval $ref
171
160=cut 172=cut
173
174sub dumpval {
175 eval {
176 local $SIG{__DIE__};
177 my $d;
178 if (1) {
179 $d = new Data::Dumper([$_[0]], ["*var"]);
180 $d->Terse(1);
181 $d->Indent(2);
182 $d->Quotekeys(0);
183 $d->Useqq(1);
184 #$d->Bless(...);
185 $d->Seen($_[1]) if @_ > 1;
186 $d = $d->Dump();
187 }
188 $d =~ s/([\x00-\x07\x09\x0b\x0c\x0e-\x1f])/sprintf "\\x%02x", ord($1)/ge;
189 $d
190 } || "[unable to dump $_[0]: '$@']";
191}
161 192
162use JSON::Syck (); # TODO# replace by JSON::PC once working 193use JSON::Syck (); # TODO# replace by JSON::PC once working
163 194
164=item $ref = cf::from_json $json 195=item $ref = cf::from_json $json
165 196
180 211
181sub to_json($) { 212sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 213 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 214 JSON::Syck::Dump $_[0]
184} 215}
216
217=item cf::lock_wait $string
218
219Wait until the given lock is available. See cf::lock_acquire.
220
221=item my $lock = cf::lock_acquire $string
222
223Wait until the given lock is available and then acquires it and returns
224a Coro::guard object. If the guard object gets destroyed (goes out of scope,
225for example when the coroutine gets canceled), the lock is automatically
226returned.
227
228Lock names should begin with a unique identifier (for example, cf::map::find
229uses map_find and cf::map::load uses map_load).
230
231=cut
232
233our %LOCK;
234
235sub lock_wait($) {
236 my ($key) = @_;
237
238 # wait for lock, if any
239 while ($LOCK{$key}) {
240 push @{ $LOCK{$key} }, $Coro::current;
241 Coro::schedule;
242 }
243}
244
245sub lock_acquire($) {
246 my ($key) = @_;
247
248 # wait, to be sure we are not locked
249 lock_wait $key;
250
251 $LOCK{$key} = [];
252
253 Coro::guard {
254 # wake up all waiters, to be on the safe side
255 $_->ready for @{ delete $LOCK{$key} };
256 }
257}
258
259sub freeze_mainloop {
260 return unless $TICK_WATCHER->is_active;
261
262 my $guard = Coro::guard { $TICK_WATCHER->start };
263 $TICK_WATCHER->stop;
264 $guard
265}
266
267=item cf::async { BLOCK }
268
269Currently the same as Coro::async_pool, meaning you cannot use
270C<on_destroy>, C<join> or other gimmicks on these coroutines. The only
271thing you are allowed to do is call C<prio> on it.
272
273=cut
274
275BEGIN { *async = \&Coro::async_pool }
185 276
186=item cf::sync_job { BLOCK } 277=item cf::sync_job { BLOCK }
187 278
188The design of crossfire+ requires that the main coro ($Coro::main) is 279The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 280always able to handle events or runnable, as crossfire+ is only partly
203 # this is the main coro, too bad, we have to block 294 # this is the main coro, too bad, we have to block
204 # till the operation succeeds, freezing the server :/ 295 # till the operation succeeds, freezing the server :/
205 296
206 # TODO: use suspend/resume instead 297 # TODO: use suspend/resume instead
207 # (but this is cancel-safe) 298 # (but this is cancel-safe)
208 local $FREEZE = 1; 299 my $freeze_guard = freeze_mainloop;
209 300
210 my $busy = 1; 301 my $busy = 1;
211 my @res; 302 my @res;
212 303
213 (Coro::async { 304 (async {
214 @res = eval { $job->() }; 305 @res = eval { $job->() };
215 warn $@ if $@; 306 warn $@ if $@;
216 undef $busy; 307 undef $busy;
217 })->prio (Coro::PRIO_MAX); 308 })->prio (Coro::PRIO_MAX);
218 309
219 while ($busy) { 310 while ($busy) {
220 Coro::cede_notself; 311 Coro::cede or Event::one_event;
221 Event::one_event unless Coro::nready;
222 } 312 }
223 313
224 wantarray ? @res : $res[0] 314 wantarray ? @res : $res[0]
225 } else { 315 } else {
226 # we are in another coroutine, how wonderful, everything just works 316 # we are in another coroutine, how wonderful, everything just works
227 317
228 $job->() 318 $job->()
229 } 319 }
230} 320}
231 321
232=item $coro = cf::coro { BLOCK } 322=item $coro = cf::async_ext { BLOCK }
233 323
234Creates and returns a new coro. This coro is automcatially being canceled 324Like async, but this coro is automcatially being canceled when the
235when the extension calling this is being unloaded. 325extension calling this is being unloaded.
236 326
237=cut 327=cut
238 328
239sub coro(&) { 329sub async_ext(&) {
240 my $cb = shift; 330 my $cb = shift;
241 331
242 my $coro; $coro = async { 332 my $coro = &Coro::async ($cb);
243 eval {
244 $cb->();
245 };
246 warn $@ if $@;
247 };
248 333
249 $coro->on_destroy (sub { 334 $coro->on_destroy (sub {
250 delete $EXT_CORO{$coro+0}; 335 delete $EXT_CORO{$coro+0};
251 }); 336 });
252 $EXT_CORO{$coro+0} = $coro; 337 $EXT_CORO{$coro+0} = $coro;
281=cut 366=cut
282 367
283############################################################################# 368#############################################################################
284 369
285package cf::path; 370package cf::path;
371
372# used to convert map paths into valid unix filenames by repalcing / by ∕
373our $PATH_SEP = "∕"; # U+2215, chosen purely for visual reasons
286 374
287sub new { 375sub new {
288 my ($class, $path, $base) = @_; 376 my ($class, $path, $base) = @_;
289 377
290 $path = $path->as_string if ref $path; 378 $path = $path->as_string if ref $path;
354# } 442# }
355} 443}
356 444
357# escape the /'s in the path 445# escape the /'s in the path
358sub _escaped_path { 446sub _escaped_path {
359 # ∕ is U+2215
360 (my $path = $_[0]{path}) =~ s/\///g; 447 (my $path = $_[0]{path}) =~ s/\//$PATH_SEP/g;
361 $path 448 $path
362} 449}
363 450
364# the original (read-only) location 451# the original (read-only) location
365sub load_path { 452sub load_path {
992}; 1079};
993 1080
994cf::map->attach (prio => -10000, package => cf::mapsupport::); 1081cf::map->attach (prio => -10000, package => cf::mapsupport::);
995 1082
996############################################################################# 1083#############################################################################
997# load/save perl data associated with player->ob objects
998
999sub all_objects(@) {
1000 @_, map all_objects ($_->inv), @_
1001}
1002
1003# TODO: compatibility cruft, remove when no longer needed
1004cf::player->attach (
1005 on_load => sub {
1006 my ($pl, $path) = @_;
1007
1008 for my $o (all_objects $pl->ob) {
1009 if (my $value = $o->get_ob_key_value ("_perl_data")) {
1010 $o->set_ob_key_value ("_perl_data");
1011
1012 %$o = %{ Storable::thaw pack "H*", $value };
1013 }
1014 }
1015 },
1016);
1017
1018#############################################################################
1019 1084
1020=head2 CORE EXTENSIONS 1085=head2 CORE EXTENSIONS
1021 1086
1022Functions and methods that extend core crossfire objects. 1087Functions and methods that extend core crossfire objects.
1023 1088
1089=cut
1090
1091package cf::player;
1092
1093use Coro::AIO;
1094
1024=head3 cf::player 1095=head3 cf::player
1025 1096
1026=over 4 1097=over 4
1027 1098
1028=item cf::player::exists $login 1099=item cf::player::find $login
1029 1100
1030Returns true when the given account exists. 1101Returns the given player object, loading it if necessary (might block).
1031 1102
1032=cut 1103=cut
1033 1104
1034sub cf::player::exists($) { 1105sub playerdir($) {
1035 cf::player::find $_[0] 1106 cf::localdir
1036 or -f sprintf "%s/%s/%s/%s.pl", cf::localdir, cf::playerdir, ($_[0]) x 2; 1107 . "/"
1108 . cf::playerdir
1109 . "/"
1110 . (ref $_[0] ? $_[0]->ob->name : $_[0])
1111}
1112
1113sub path($) {
1114 my $login = ref $_[0] ? $_[0]->ob->name : $_[0];
1115
1116 (playerdir $login) . "/$login.pl"
1117}
1118
1119sub find_active($) {
1120 $cf::PLAYER{$_[0]}
1121 and $cf::PLAYER{$_[0]}->active
1122 and $cf::PLAYER{$_[0]}
1123}
1124
1125sub exists($) {
1126 my ($login) = @_;
1127
1128 $cf::PLAYER{$login}
1129 or cf::sync_job { !aio_stat $login }
1130}
1131
1132sub find($) {
1133 return $cf::PLAYER{$_[0]} || do {
1134 my $login = $_[0];
1135
1136 my $guard = cf::lock_acquire "user_find:$login";
1137
1138 $cf::PLAYER{$_[0]} || do {
1139 my $pl = load_pl path $login
1140 or return;
1141 $cf::PLAYER{$login} = $pl
1142 }
1143 }
1144}
1145
1146sub save($) {
1147 my ($pl) = @_;
1148
1149 return if $pl->{deny_save};
1150
1151 my $path = path $pl;
1152 my $guard = cf::lock_acquire "user_save:$path";
1153
1154 return if $pl->{deny_save};
1155
1156 aio_mkdir playerdir $pl, 0770;
1157 $pl->{last_save} = $cf::RUNTIME;
1158
1159 $pl->save_pl ($path);
1160 Coro::cede;
1161}
1162
1163sub new($) {
1164 my ($login) = @_;
1165
1166 my $self = create;
1167
1168 $self->ob->name ($login);
1169 $self->{deny_save} = 1;
1170
1171 $cf::PLAYER{$login} = $self;
1172
1173 $self
1174}
1175
1176=item $pl->quit_character
1177
1178Nukes the player without looking back. If logged in, the connection will
1179be destroyed. May block for a long time.
1180
1181=cut
1182
1183sub quit_character {
1184 my ($pl) = @_;
1185
1186 $pl->{deny_save} = 1;
1187 $pl->password ("*"); # this should lock out the player until we nuked the dir
1188
1189 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1) if $pl->active;
1190 $pl->deactivate;
1191 $pl->invoke (cf::EVENT_PLAYER_QUIT);
1192 $pl->ns->destroy if $pl->ns;
1193
1194 my $path = playerdir $pl;
1195 my $temp = "$path~$cf::RUNTIME~deleting~";
1196 aio_rename $path, $temp;
1197 delete $cf::PLAYER{$pl->ob->name};
1198 $pl->destroy;
1199 IO::AIO::aio_rmtree $temp;
1200}
1201
1202=item cf::player::list_logins
1203
1204Returns am arrayref of all valid playernames in the system, can take a
1205while and may block, so not sync_job-capable, ever.
1206
1207=cut
1208
1209sub list_logins {
1210 my $dirs = aio_readdir cf::localdir . "/" . cf::playerdir
1211 or return [];
1212
1213 my @logins;
1214
1215 for my $login (@$dirs) {
1216 my $fh = aio_open path $login, Fcntl::O_RDONLY, 0 or next;
1217 aio_read $fh, 0, 512, my $buf, 0 or next;
1218 $buf !~ /^password -------------$/m or next; # official not-valid tag
1219
1220 utf8::decode $login;
1221 push @logins, $login;
1222 }
1223
1224 \@logins
1225}
1226
1227=item $player->maps
1228
1229Returns an arrayref of cf::path's of all maps that are private for this
1230player. May block.
1231
1232=cut
1233
1234sub maps($) {
1235 my ($pl) = @_;
1236
1237 my $files = aio_readdir playerdir $pl
1238 or return;
1239
1240 my @paths;
1241
1242 for (@$files) {
1243 utf8::decode $_;
1244 next if /\.(?:pl|pst)$/;
1245 next unless /^$PATH_SEP/;
1246
1247 s/$PATH_SEP/\//g;
1248 push @paths, new cf::path "~" . $pl->ob->name . "/" . $_;
1249 }
1250
1251 \@paths
1037} 1252}
1038 1253
1039=item $player->ext_reply ($msgid, $msgtype, %msg) 1254=item $player->ext_reply ($msgid, $msgtype, %msg)
1040 1255
1041Sends an ext reply to the player. 1256Sends an ext reply to the player.
1042 1257
1043=cut 1258=cut
1044 1259
1045sub cf::player::ext_reply($$$%) { 1260sub ext_reply($$$%) {
1046 my ($self, $id, %msg) = @_; 1261 my ($self, $id, %msg) = @_;
1047 1262
1048 $msg{msgid} = $id; 1263 $msg{msgid} = $id;
1049 1264
1050 $self->send ("ext " . to_json \%msg); 1265 $self->send ("ext " . cf::to_json \%msg);
1051} 1266}
1267
1268package cf;
1052 1269
1053=back 1270=back
1054 1271
1055 1272
1056=head3 cf::map 1273=head3 cf::map
1062package cf::map; 1279package cf::map;
1063 1280
1064use Fcntl; 1281use Fcntl;
1065use Coro::AIO; 1282use Coro::AIO;
1066 1283
1067our $MAX_RESET = 7200; 1284our $MAX_RESET = 3600;
1068our $DEFAULT_RESET = 3600; 1285our $DEFAULT_RESET = 3000;
1069 1286
1070sub generate_random_map { 1287sub generate_random_map {
1071 my ($path, $rmp) = @_; 1288 my ($path, $rmp) = @_;
1072 1289
1073 # mit "rum" bekleckern, nicht 1290 # mit "rum" bekleckern, nicht
1089# and all this just because we cannot iterate over 1306# and all this just because we cannot iterate over
1090# all maps in C++... 1307# all maps in C++...
1091sub change_all_map_light { 1308sub change_all_map_light {
1092 my ($change) = @_; 1309 my ($change) = @_;
1093 1310
1094 $_->change_map_light ($change) for values %cf::MAP; 1311 $_->change_map_light ($change)
1312 for grep $_->outdoor, values %cf::MAP;
1095} 1313}
1096 1314
1097sub try_load_header($) { 1315sub try_load_header($) {
1098 my ($path) = @_; 1316 my ($path) = @_;
1099 1317
1102 or return; 1320 or return;
1103 1321
1104 my $map = cf::map::new 1322 my $map = cf::map::new
1105 or return; 1323 or return;
1106 1324
1325 # for better error messages only, will be overwritten
1326 $map->path ($path);
1327
1107 $map->load_header ($path) 1328 $map->load_header ($path)
1108 or return; 1329 or return;
1109 1330
1110 $map->{load_path} = $path; 1331 $map->{load_path} = $path;
1111 1332
1112 $map 1333 $map
1113} 1334}
1114 1335
1336sub find;
1115sub find_map { 1337sub find {
1116 my ($path, $origin) = @_; 1338 my ($path, $origin) = @_;
1117 1339
1118 #warn "find_map<$path,$origin>\n";#d# 1340 #warn "find<$path,$origin>\n";#d#
1119 1341
1120 $path = new cf::path $path, $origin && $origin->path; 1342 $path = new cf::path $path, $origin && $origin->path;
1121 my $key = $path->as_string; 1343 my $key = $path->as_string;
1122 1344
1345 cf::lock_wait "map_find:$key";
1346
1123 $cf::MAP{$key} || do { 1347 $cf::MAP{$key} || do {
1348 my $guard = cf::lock_acquire "map_find:$key";
1349
1124 # do it the slow way 1350 # do it the slow way
1125 my $map = try_load_header $path->save_path; 1351 my $map = try_load_header $path->save_path;
1126 1352
1353 Coro::cede;
1354
1127 if ($map) { 1355 if ($map) {
1356 $map->last_access ((delete $map->{last_access})
1357 || $cf::RUNTIME); #d#
1128 # safety 1358 # safety
1129 $map->{instantiate_time} = $cf::RUNTIME 1359 $map->{instantiate_time} = $cf::RUNTIME
1130 if $map->{instantiate_time} > $cf::RUNTIME; 1360 if $map->{instantiate_time} > $cf::RUNTIME;
1131 } else { 1361 } else {
1132 if (my $rmp = $path->random_map_params) { 1362 if (my $rmp = $path->random_map_params) {
1137 1367
1138 $map or return; 1368 $map or return;
1139 1369
1140 $map->{load_original} = 1; 1370 $map->{load_original} = 1;
1141 $map->{instantiate_time} = $cf::RUNTIME; 1371 $map->{instantiate_time} = $cf::RUNTIME;
1372 $map->last_access ($cf::RUNTIME);
1142 $map->instantiate; 1373 $map->instantiate;
1143 1374
1144 # per-player maps become, after loading, normal maps 1375 # per-player maps become, after loading, normal maps
1145 $map->per_player (0) if $path->{user_rel}; 1376 $map->per_player (0) if $path->{user_rel};
1146 } 1377 }
1147 #Coro::Timer::sleep 1;#d#
1148 1378
1149 $map->path ($key); 1379 $map->path ($key);
1150 $map->{path} = $path; 1380 $map->{path} = $path;
1151 $map->{last_save} = $cf::RUNTIME; 1381 $map->{last_save} = $cf::RUNTIME;
1152 $map->last_access ($cf::RUNTIME); 1382
1383 Coro::cede;
1153 1384
1154 if ($map->should_reset) { 1385 if ($map->should_reset) {
1155 $map->reset; 1386 $map->reset;
1387 undef $guard;
1156 $map = find_map $path; 1388 $map = find $path
1389 or return;
1157 } 1390 }
1158 1391
1159 $cf::MAP{$key} = $map 1392 $cf::MAP{$key} = $map
1160 } 1393 }
1161} 1394}
1162 1395
1163sub load { 1396sub load {
1164 my ($self) = @_; 1397 my ($self) = @_;
1165 1398
1399 my $path = $self->{path};
1400 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1401
1166 return if $self->in_memory != cf::MAP_SWAPPED; 1402 return if $self->in_memory != cf::MAP_SWAPPED;
1167 1403
1168 $self->in_memory (cf::MAP_LOADING); 1404 $self->in_memory (cf::MAP_LOADING);
1169
1170 my $path = $self->{path};
1171 1405
1172 $self->alloc; 1406 $self->alloc;
1173 $self->load_objects ($self->{load_path}, 1) 1407 $self->load_objects ($self->{load_path}, 1)
1174 or return; 1408 or return;
1175 1409
1181 if (aio_open $uniq, O_RDONLY, 0) { 1415 if (aio_open $uniq, O_RDONLY, 0) {
1182 $self->clear_unique_items; 1416 $self->clear_unique_items;
1183 $self->load_objects ($uniq, 0); 1417 $self->load_objects ($uniq, 0);
1184 } 1418 }
1185 } 1419 }
1420
1421 Coro::cede;
1186 1422
1187 # now do the right thing for maps 1423 # now do the right thing for maps
1188 $self->link_multipart_objects; 1424 $self->link_multipart_objects;
1189 1425
1190 if ($self->{path}->is_style_map) { 1426 if ($self->{path}->is_style_map) {
1198 $self->difficulty ($self->estimate_difficulty) 1434 $self->difficulty ($self->estimate_difficulty)
1199 unless $self->difficulty; 1435 unless $self->difficulty;
1200 $self->activate; 1436 $self->activate;
1201 } 1437 }
1202 1438
1439 Coro::cede;
1440
1203 $self->in_memory (cf::MAP_IN_MEMORY); 1441 $self->in_memory (cf::MAP_IN_MEMORY);
1204} 1442}
1205 1443
1206sub load_map_sync { 1444sub find_sync {
1207 my ($path, $origin) = @_; 1445 my ($path, $origin) = @_;
1208 1446
1209 #warn "load_map_sync<$path, $origin>\n";#d# 1447 cf::sync_job { cf::map::find $path, $origin }
1448}
1210 1449
1211 cf::sync_job { 1450sub do_load_sync {
1212 my $map = cf::map::find_map $path, $origin 1451 my ($map) = @_;
1213 or return; 1452
1214 $map->load; 1453 cf::sync_job { $map->load };
1215 $map
1216 }
1217} 1454}
1218 1455
1219sub save { 1456sub save {
1220 my ($self) = @_; 1457 my ($self) = @_;
1221 1458
1459 my $lock = cf::lock_acquire "map_data:" . $self->path;
1460
1222 $self->{last_save} = $cf::RUNTIME; 1461 $self->{last_save} = $cf::RUNTIME;
1223 1462
1224 return unless $self->dirty; 1463 return unless $self->dirty;
1225 1464
1226 my $save = $self->{path}->save_path; utf8::encode $save; 1465 my $save = $self->{path}->save_path; utf8::encode $save;
1227 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1466 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1228 1467
1229 $self->{load_path} = $save; 1468 $self->{load_path} = $save;
1230 1469
1231 return if $self->{deny_save}; 1470 return if $self->{deny_save};
1471
1472 local $self->{last_access} = $self->last_access;#d#
1473
1474 cf::async {
1475 $_->contr->save for $self->players;
1476 };
1232 1477
1233 if ($uniq) { 1478 if ($uniq) {
1234 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1479 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1235 $self->save_objects ($uniq, cf::IO_UNIQUES); 1480 $self->save_objects ($uniq, cf::IO_UNIQUES);
1236 } else { 1481 } else {
1239} 1484}
1240 1485
1241sub swap_out { 1486sub swap_out {
1242 my ($self) = @_; 1487 my ($self) = @_;
1243 1488
1489 # save first because save cedes
1490 $self->save;
1491
1492 my $lock = cf::lock_acquire "map_data:" . $self->path;
1493
1244 return if $self->players; 1494 return if $self->players;
1245 return if $self->in_memory != cf::MAP_IN_MEMORY; 1495 return if $self->in_memory != cf::MAP_IN_MEMORY;
1246 return if $self->{deny_save}; 1496 return if $self->{deny_save};
1247 1497
1248 $self->save;
1249 $self->clear; 1498 $self->clear;
1250 $self->in_memory (cf::MAP_SWAPPED); 1499 $self->in_memory (cf::MAP_SWAPPED);
1251} 1500}
1252 1501
1253sub reset_at { 1502sub reset_at {
1291} 1540}
1292 1541
1293sub reset { 1542sub reset {
1294 my ($self) = @_; 1543 my ($self) = @_;
1295 1544
1545 my $lock = cf::lock_acquire "map_data:" . $self->path;
1546
1296 return if $self->players; 1547 return if $self->players;
1297 return if $self->{path}{user_rel};#d# 1548 return if $self->{path}{user_rel};#d#
1298 1549
1299 warn "resetting map ", $self->path;#d# 1550 warn "resetting map ", $self->path;#d#
1300 1551
1319 1570
1320sub customise_for { 1571sub customise_for {
1321 my ($map, $ob) = @_; 1572 my ($map, $ob) = @_;
1322 1573
1323 if ($map->per_player) { 1574 if ($map->per_player) {
1324 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; 1575 return cf::map::find "~" . $ob->name . "/" . $map->{path}{path};
1325 } 1576 }
1326 1577
1327 $map 1578 $map
1328} 1579}
1329 1580
1330sub emergency_save {
1331 local $cf::FREEZE = 1;
1332
1333 warn "enter emergency map save\n";
1334
1335 cf::sync_job {
1336 warn "begin emergency map save\n";
1337 $_->save for values %cf::MAP;
1338 };
1339
1340 warn "end emergency map save\n";
1341}
1342
1343package cf; 1581package cf;
1344 1582
1345=back 1583=back
1346 1584
1585=head3 cf::object
1586
1587=cut
1588
1589package cf::object;
1590
1591=over 4
1592
1593=item $ob->inv_recursive
1594
1595Returns the inventory of the object _and_ their inventories, recursively.
1596
1597=cut
1598
1599sub inv_recursive_;
1600sub inv_recursive_ {
1601 map { $_, inv_recursive_ $_->inv } @_
1602}
1603
1604sub inv_recursive {
1605 inv_recursive_ inv $_[0]
1606}
1607
1608package cf;
1609
1610=back
1347 1611
1348=head3 cf::object::player 1612=head3 cf::object::player
1349 1613
1350=over 4 1614=over 4
1351 1615
1408=cut 1672=cut
1409 1673
1410sub cf::object::player::enter_link { 1674sub cf::object::player::enter_link {
1411 my ($self) = @_; 1675 my ($self) = @_;
1412 1676
1677 $self->deactivate_recursive;
1678
1413 return if $self->map == $LINK_MAP; 1679 return if $self->map == $LINK_MAP;
1414 1680
1415 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1681 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1416 if $self->map; 1682 if $self->map;
1417 1683
1418 $self->enter_map ($LINK_MAP, 20, 20); 1684 $self->enter_map ($LINK_MAP, 20, 20);
1419 $self->deactivate_recursive;
1420} 1685}
1421 1686
1422sub cf::object::player::leave_link { 1687sub cf::object::player::leave_link {
1423 my ($self, $map, $x, $y) = @_; 1688 my ($self, $map, $x, $y) = @_;
1424 1689
1425 my $link_pos = delete $self->{_link_pos}; 1690 my $link_pos = delete $self->{_link_pos};
1426 1691
1427 unless ($map) { 1692 unless ($map) {
1428 # restore original map position 1693 # restore original map position
1429 ($map, $x, $y) = @{ $link_pos || [] }; 1694 ($map, $x, $y) = @{ $link_pos || [] };
1430 $map = cf::map::find_map $map; 1695 $map = cf::map::find $map;
1431 1696
1432 unless ($map) { 1697 unless ($map) {
1433 ($map, $x, $y) = @$EMERGENCY_POSITION; 1698 ($map, $x, $y) = @$EMERGENCY_POSITION;
1434 $map = cf::map::find_map $map 1699 $map = cf::map::find $map
1435 or die "FATAL: cannot load emergency map\n"; 1700 or die "FATAL: cannot load emergency map\n";
1436 } 1701 }
1437 } 1702 }
1438 1703
1439 ($x, $y) = (-1, -1) 1704 ($x, $y) = (-1, -1)
1443 ($x, $y) = ($map->enter_x, $map->enter_y) 1708 ($x, $y) = ($map->enter_x, $map->enter_y)
1444 if $x <=0 && $y <= 0; 1709 if $x <=0 && $y <= 0;
1445 1710
1446 $map->load; 1711 $map->load;
1447 1712
1713 return unless $self->contr->active;
1448 $self->activate_recursive; 1714 $self->activate_recursive;
1449 $self->enter_map ($map, $x, $y); 1715 $self->enter_map ($map, $x, $y);
1450} 1716}
1451 1717
1718cf::player->attach (
1719 on_logout => sub {
1720 my ($pl) = @_;
1721
1722 # abort map switching before logout
1723 if ($pl->ob->{_link_pos}) {
1724 cf::sync_job {
1725 $pl->ob->leave_link
1726 };
1727 }
1728 },
1729 on_login => sub {
1730 my ($pl) = @_;
1731
1732 # try to abort aborted map switching on player login :)
1733 # should happen only on crashes
1734 if ($pl->ob->{_link_pos}) {
1735 $pl->ob->enter_link;
1736 (async {
1737 # we need this sleep as the login has a concurrent enter_exit running
1738 # and this sleep increases chances of the player not ending up in scorn
1739 $pl->ob->reply (undef,
1740 "There was an internal problem at your last logout, "
1741 . "the server will try to bring you to your intended destination in a second.",
1742 cf::NDI_RED);
1743 Coro::Timer::sleep 1;
1744 $pl->ob->leave_link;
1745 })->prio (2);
1746 }
1747 },
1748);
1749
1452=item $player_object->goto_map ($path, $x, $y) 1750=item $player_object->goto ($path, $x, $y)
1453 1751
1454=cut 1752=cut
1455 1753
1456sub cf::object::player::goto_map { 1754sub cf::object::player::goto {
1457 my ($self, $path, $x, $y) = @_; 1755 my ($self, $path, $x, $y) = @_;
1458 1756
1757 $path = new cf::path $path;
1758 $path ne "/" or Carp::cluck ("oy");#d#
1759
1459 $self->enter_link; 1760 $self->enter_link;
1460 1761
1461 (Coro::async { 1762 (async {
1462 $path = new cf::path $path;
1463
1464 my $map = cf::map::find_map $path->as_string; 1763 my $map = cf::map::find $path->as_string;
1465 $map = $map->customise_for ($self) if $map; 1764 $map = $map->customise_for ($self) if $map;
1466 1765
1467# warn "entering ", $map->path, " at ($x, $y)\n" 1766# warn "entering ", $map->path, " at ($x, $y)\n"
1468# if $map; 1767# if $map;
1469 1768
1470 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); 1769 $map or $self->message ("The exit to '" . ($path->visible_name) . "' is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1471 1770
1472 $self->leave_link ($map, $x, $y); 1771 $self->leave_link ($map, $x, $y);
1473 })->prio (1); 1772 })->prio (1);
1474} 1773}
1475 1774
1528 1827
1529 return unless $self->type == cf::PLAYER; 1828 return unless $self->type == cf::PLAYER;
1530 1829
1531 $self->enter_link; 1830 $self->enter_link;
1532 1831
1533 (Coro::async { 1832 (async {
1833 $self->deactivate_recursive; # just to be sure
1534 unless (eval { 1834 unless (eval {
1535
1536 prepare_random_map $exit 1835 prepare_random_map $exit
1537 if $exit->slaying eq "/!"; 1836 if $exit->slaying eq "/!";
1538 1837
1539 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; 1838 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
1540 $self->goto_map ($path, $exit->stats->hp, $exit->stats->sp); 1839 $self->goto ($path, $exit->stats->hp, $exit->stats->sp);
1541 1840
1542 1; 1841 1;
1543 }) { 1842 }) {
1544 $self->message ("Something went wrong deep within the crossfire server. " 1843 $self->message ("Something went wrong deep within the crossfire server. "
1545 . "I'll try to bring you back to the map you were before. " 1844 . "I'll try to bring you back to the map you were before. "
1602 on_reply => sub { 1901 on_reply => sub {
1603 my ($ns, $msg) = @_; 1902 my ($ns, $msg) = @_;
1604 1903
1605 # this weird shuffling is so that direct followup queries 1904 # this weird shuffling is so that direct followup queries
1606 # get handled first 1905 # get handled first
1607 my $queue = delete $ns->{query_queue}; 1906 my $queue = delete $ns->{query_queue}
1907 or return; # be conservative, not sure how that can happen, but we saw a crash here
1608 1908
1609 (shift @$queue)->[1]->($msg); 1909 (shift @$queue)->[1]->($msg);
1610 1910
1611 push @{ $ns->{query_queue} }, @$queue; 1911 push @{ $ns->{query_queue} }, @$queue;
1612 1912
1618 } 1918 }
1619 } 1919 }
1620 }, 1920 },
1621); 1921);
1622 1922
1623=item $client->coro (\&cb) 1923=item $client->async (\&cb)
1624 1924
1625Create a new coroutine, running the specified callback. The coroutine will 1925Create a new coroutine, running the specified callback. The coroutine will
1626be automatically cancelled when the client gets destroyed (e.g. on logout, 1926be automatically cancelled when the client gets destroyed (e.g. on logout,
1627or loss of connection). 1927or loss of connection).
1628 1928
1629=cut 1929=cut
1630 1930
1631sub cf::client::coro { 1931sub cf::client::async {
1632 my ($self, $cb) = @_; 1932 my ($self, $cb) = @_;
1633 1933
1634 my $coro; $coro = async { 1934 my $coro = &Coro::async ($cb);
1635 eval {
1636 $cb->();
1637 };
1638 warn $@ if $@;
1639 };
1640 1935
1641 $coro->on_destroy (sub { 1936 $coro->on_destroy (sub {
1642 delete $self->{_coro}{$coro+0}; 1937 delete $self->{_coro}{$coro+0};
1643 }); 1938 });
1644 1939
1816 2111
1817{ 2112{
1818 my $path = cf::localdir . "/database.pst"; 2113 my $path = cf::localdir . "/database.pst";
1819 2114
1820 sub db_load() { 2115 sub db_load() {
1821 warn "loading database $path\n";#d# remove later
1822 $DB = stat $path ? Storable::retrieve $path : { }; 2116 $DB = stat $path ? Storable::retrieve $path : { };
1823 } 2117 }
1824 2118
1825 my $pid; 2119 my $pid;
1826 2120
1827 sub db_save() { 2121 sub db_save() {
1828 warn "saving database $path\n";#d# remove later
1829 waitpid $pid, 0 if $pid; 2122 waitpid $pid, 0 if $pid;
1830 if (0 == ($pid = fork)) { 2123 if (0 == ($pid = fork)) {
1831 $DB->{_meta}{version} = 1; 2124 $DB->{_meta}{version} = 1;
1832 Storable::nstore $DB, "$path~"; 2125 Storable::nstore $DB, "$path~";
1833 rename "$path~", $path; 2126 rename "$path~", $path;
1881 open my $fh, "<:utf8", cf::confdir . "/config" 2174 open my $fh, "<:utf8", cf::confdir . "/config"
1882 or return; 2175 or return;
1883 2176
1884 local $/; 2177 local $/;
1885 *CFG = YAML::Syck::Load <$fh>; 2178 *CFG = YAML::Syck::Load <$fh>;
2179
2180 $EMERGENCY_POSITION = $CFG{emergency_position} || ["/world/world_105_115", 5, 37];
2181
2182 $cf::map::MAX_RESET = $CFG{map_max_reset} if exists $CFG{map_max_reset};
2183 $cf::map::DEFAULT_RESET = $CFG{map_default_reset} if exists $CFG{map_default_reset};
2184
2185 if (exists $CFG{mlockall}) {
2186 eval {
2187 $CFG{mlockall} ? eval "mlockall()" : eval "munlockall()"
2188 and die "WARNING: m(un)lockall failed: $!\n";
2189 };
2190 warn $@ if $@;
2191 }
1886} 2192}
1887 2193
1888sub main { 2194sub main {
1889 # we must not ever block the main coroutine 2195 # we must not ever block the main coroutine
1890 local $Coro::idle = sub { 2196 local $Coro::idle = sub {
1891 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d# 2197 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1892 (Coro::unblock_sub {
1893 Event::one_event; 2198 async { Event::one_event };
1894 })->();
1895 }; 2199 };
1896 2200
1897 cfg_load; 2201 cfg_load;
1898 db_load; 2202 db_load;
1899 load_extensions; 2203 load_extensions;
1900 Event::loop; 2204 Event::loop;
1901} 2205}
1902 2206
1903############################################################################# 2207#############################################################################
1904# initialisation 2208# initialisation and cleanup
2209
2210# install some emergency cleanup handlers
2211BEGIN {
2212 for my $signal (qw(INT HUP TERM)) {
2213 Event->signal (
2214 data => WF_AUTOCANCEL,
2215 signal => $signal,
2216 cb => sub {
2217 cf::cleanup "SIG$signal";
2218 },
2219 );
2220 }
2221}
2222
2223sub emergency_save {
2224 my $freeze_guard = cf::freeze_mainloop;
2225
2226 warn "enter emergency perl save\n";
2227
2228 cf::sync_job {
2229 # use a peculiar iteration method to avoid tripping on perl
2230 # refcount bugs in for. also avoids problems with players
2231 # and maps saved/Destroyed asynchronously.
2232 warn "begin emergency player save\n";
2233 for my $login (keys %cf::PLAYER) {
2234 my $pl = $cf::PLAYER{$login} or next;
2235 $pl->valid or next;
2236 $pl->save;
2237 }
2238 warn "end emergency player save\n";
2239
2240 warn "begin emergency map save\n";
2241 for my $path (keys %cf::MAP) {
2242 my $map = $cf::MAP{$path} or next;
2243 $map->valid or next;
2244 $map->save;
2245 }
2246 warn "end emergency map save\n";
2247 };
2248
2249 warn "leave emergency perl save\n";
2250}
1905 2251
1906sub reload() { 2252sub reload() {
1907 # can/must only be called in main 2253 # can/must only be called in main
1908 if ($Coro::current != $Coro::main) { 2254 if ($Coro::current != $Coro::main) {
1909 warn "can only reload from main coroutine\n"; 2255 warn "can only reload from main coroutine\n";
1910 return; 2256 return;
1911 } 2257 }
1912 2258
1913 warn "reloading..."; 2259 warn "reloading...";
1914 2260
1915 local $FREEZE = 1; 2261 my $guard = freeze_mainloop;
1916 cf::emergency_save; 2262 cf::emergency_save;
1917 2263
1918 eval { 2264 eval {
1919 # if anything goes wrong in here, we should simply crash as we already saved 2265 # if anything goes wrong in here, we should simply crash as we already saved
1920 2266
1982 cf::load_extensions; 2328 cf::load_extensions;
1983 2329
1984 # reattach attachments to objects 2330 # reattach attachments to objects
1985 warn "reattach"; 2331 warn "reattach";
1986 _global_reattach; 2332 _global_reattach;
2333 reattach $_ for values %MAP;
1987 }; 2334 };
1988 2335
1989 if ($@) { 2336 if ($@) {
1990 warn $@; 2337 warn $@;
1991 warn "error while reloading, exiting."; 2338 warn "error while reloading, exiting.";
2007 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path"; 2354 $LINK_MAP->{path} = bless { path => "{link}" }, "cf::path";
2008 $LINK_MAP->in_memory (MAP_IN_MEMORY); 2355 $LINK_MAP->in_memory (MAP_IN_MEMORY);
2009 2356
2010 # dirty hack because... archetypes are not yet loaded 2357 # dirty hack because... archetypes are not yet loaded
2011 Event->timer ( 2358 Event->timer (
2012 after => 2, 2359 after => 10,
2013 cb => sub { 2360 cb => sub {
2014 $_[0]->w->cancel; 2361 $_[0]->w->cancel;
2015 2362
2016 # provide some exits "home" 2363 # provide some exits "home"
2017 my $exit = cf::object::new "exit"; 2364 my $exit = cf::object::new "exit";
2056 reentrant => 0, 2403 reentrant => 0,
2057 prio => 0, 2404 prio => 0,
2058 at => $NEXT_TICK || $TICK, 2405 at => $NEXT_TICK || $TICK,
2059 data => WF_AUTOCANCEL, 2406 data => WF_AUTOCANCEL,
2060 cb => sub { 2407 cb => sub {
2061 unless ($FREEZE) {
2062 cf::server_tick; # one server iteration 2408 cf::server_tick; # one server iteration
2063 $RUNTIME += $TICK; 2409 $RUNTIME += $TICK;
2064 }
2065
2066 $NEXT_TICK += $TICK; 2410 $NEXT_TICK += $TICK;
2411
2412 $WAIT_FOR_TICK->broadcast;
2413 $WAIT_FOR_TICK_ONE->send if $WAIT_FOR_TICK_ONE->awaited;
2067 2414
2068 # if we are delayed by four ticks or more, skip them all 2415 # if we are delayed by four ticks or more, skip them all
2069 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4; 2416 $NEXT_TICK = Event::time if Event::time >= $NEXT_TICK + $TICK * 4;
2070 2417
2071 $TICK_WATCHER->at ($NEXT_TICK); 2418 $TICK_WATCHER->at ($NEXT_TICK);
2093 or warn "ERROR: unable to write runtime file: $!"; 2440 or warn "ERROR: unable to write runtime file: $!";
2094 })->(); 2441 })->();
2095 }, 2442 },
2096); 2443);
2097 2444
2445END { cf::emergency_save }
2446
20981 24471
2099 2448

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