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Comparing deliantra/server/lib/cf.pm (file contents):
Revision 1.111 by root, Mon Jan 1 12:28:47 2007 UTC vs.
Revision 1.120 by root, Tue Jan 2 11:08:36 2007 UTC

181sub to_json($) { 181sub to_json($) {
182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs 182 $JSON::Syck::ImplicitUnicode = 0; # work around JSON::Syck bugs
183 JSON::Syck::Dump $_[0] 183 JSON::Syck::Dump $_[0]
184} 184}
185 185
186=item my $guard = cf::guard { BLOCK }
187
188Run the given callback when the guard object gets destroyed (useful for
189coroutine cancellations).
190
191You can call C<< ->cancel >> on the guard object to stop the block from
192being executed.
193
194=cut
195
196sub guard(&) {
197 bless \(my $cb = $_[0]), cf::guard::;
198}
199
200sub cf::guard::cancel {
201 ${$_[0]} = sub { };
202}
203
204sub cf::guard::DESTROY {
205 ${$_[0]}->();
206}
207
208=item cf::lock_wait $string
209
210Wait until the given lock is available. See cf::lock_acquire.
211
212=item my $lock = cf::lock_acquire $string
213
214Wait until the given lock is available and then acquires it and returns
215a guard object. If the guard object gets destroyed (goes out of scope,
216for example when the coroutine gets canceled), the lock is automatically
217returned.
218
219Lock names should begin with a unique identifier (for example, find_map
220uses map_find and load_map uses map_load).
221
222=cut
223
224our %LOCK;
225
226sub lock_wait($) {
227 my ($key) = @_;
228
229 # wait for lock, if any
230 while ($LOCK{$key}) {
231 push @{ $LOCK{$key} }, $Coro::current;
232 Coro::schedule;
233 }
234}
235
236sub lock_acquire($) {
237 my ($key) = @_;
238
239 # wait, to be sure we are not locked
240 lock_wait $key;
241
242 $LOCK{$key} = [];
243
244 cf::guard {
245 # wake up all waiters, to be on the safe side
246 $_->ready for @{ delete $LOCK{$key} };
247 }
248}
249
186=item cf::sync_job { BLOCK } 250=item cf::sync_job { BLOCK }
187 251
188The design of crossfire+ requires that the main coro ($Coro::main) is 252The design of crossfire+ requires that the main coro ($Coro::main) is
189always able to handle events or runnable, as crossfire+ is only partly 253always able to handle events or runnable, as crossfire+ is only partly
190reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable. 254reentrant. Thus "blocking" it by e.g. waiting for I/O is not acceptable.
197=cut 261=cut
198 262
199sub sync_job(&) { 263sub sync_job(&) {
200 my ($job) = @_; 264 my ($job) = @_;
201 265
202 my $busy = 1;
203 my @res;
204
205 my $coro = Coro::async {
206 @res = eval { $job->() };
207 warn $@ if $@;
208 undef $busy;
209 };
210
211 if ($Coro::current == $Coro::main) { 266 if ($Coro::current == $Coro::main) {
267 # this is the main coro, too bad, we have to block
268 # till the operation succeeds, freezing the server :/
269
212 # TODO: use suspend/resume instead 270 # TODO: use suspend/resume instead
271 # (but this is cancel-safe)
213 local $FREEZE = 1; 272 local $FREEZE = 1;
273
274 my $busy = 1;
275 my @res;
276
277 (Coro::async {
278 @res = eval { $job->() };
279 warn $@ if $@;
280 undef $busy;
214 $coro->prio (Coro::PRIO_MAX); 281 })->prio (Coro::PRIO_MAX);
282
215 while ($busy) { 283 while ($busy) {
216 Coro::cede_notself; 284 Coro::cede_notself;
217 Event::one_event unless Coro::nready; 285 Event::one_event unless Coro::nready;
218 } 286 }
287
288 wantarray ? @res : $res[0]
219 } else { 289 } else {
220 $coro->join; 290 # we are in another coroutine, how wonderful, everything just works
291
292 $job->()
221 } 293 }
222
223 wantarray ? @res : $res[0]
224} 294}
225 295
226=item $coro = cf::coro { BLOCK } 296=item $coro = cf::coro { BLOCK }
227 297
228Creates and returns a new coro. This coro is automcatially being canceled 298Creates and returns a new coro. This coro is automcatially being canceled
252 my $runtime = cf::localdir . "/runtime"; 322 my $runtime = cf::localdir . "/runtime";
253 323
254 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 324 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
255 or return; 325 or return;
256 326
257 my $value = $cf::RUNTIME; 327 my $value = $cf::RUNTIME + 1 + 10; # 10 is the runtime save interval, for a monotonic clock
258 (aio_write $fh, 0, (length $value), $value, 0) <= 0 328 (aio_write $fh, 0, (length $value), $value, 0) <= 0
259 and return; 329 and return;
260 330
261 aio_fsync $fh 331 aio_fsync $fh
262 and return; 332 and return;
283 353
284 $path = $path->as_string if ref $path; 354 $path = $path->as_string if ref $path;
285 355
286 my $self = bless { }, $class; 356 my $self = bless { }, $class;
287 357
358 # {... are special paths that are not touched
359 # ?xxx/... are special absolute paths
360 # ?random/... random maps
361 # /! non-realised random map exit
362 # /... normal maps
363 # ~/... per-player maps without a specific player (DO NOT USE)
364 # ~user/... per-player map of a specific user
365
366 if ($path =~ /^{/) {
367 # fine as it is
288 if ($path =~ s{^\?random/}{}) { 368 } elsif ($path =~ s{^\?random/}{}) {
289 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data; 369 Coro::AIO::aio_load "$cf::RANDOM_MAPS/$path.meta", my $data;
290 $self->{random} = cf::from_json $data; 370 $self->{random} = cf::from_json $data;
291 } else { 371 } else {
292 if ($path =~ s{^~([^/]+)?}{}) { 372 if ($path =~ s{^~([^/]+)?}{}) {
293 $self->{user_rel} = 1; 373 $self->{user_rel} = 1;
798 or return; 878 or return;
799 879
800 unless (aio_stat "$filename.pst") { 880 unless (aio_stat "$filename.pst") {
801 (aio_load "$filename.pst", $av) >= 0 881 (aio_load "$filename.pst", $av) >= 0
802 or return; 882 or return;
803 $av = eval { (Storable::thaw <$av>)->{objs} }; 883 $av = eval { (Storable::thaw $av)->{objs} };
804 } 884 }
805 885
886 warn sprintf "loading %s (%d)\n",
887 $filename, length $data, scalar @{$av || []};#d#
806 return ($data, $av); 888 return ($data, $av);
807} 889}
808 890
809############################################################################# 891#############################################################################
810# command handling &c 892# command handling &c
1046use Fcntl; 1128use Fcntl;
1047use Coro::AIO; 1129use Coro::AIO;
1048 1130
1049our $MAX_RESET = 7200; 1131our $MAX_RESET = 7200;
1050our $DEFAULT_RESET = 3600; 1132our $DEFAULT_RESET = 3600;
1051$MAX_RESET = 10;#d#
1052$DEFAULT_RESET = 10;#d#
1053 1133
1054sub generate_random_map { 1134sub generate_random_map {
1055 my ($path, $rmp) = @_; 1135 my ($path, $rmp) = @_;
1056 1136
1057 # mit "rum" bekleckern, nicht 1137 # mit "rum" bekleckern, nicht
1090 1170
1091 $map->load_header ($path) 1171 $map->load_header ($path)
1092 or return; 1172 or return;
1093 1173
1094 $map->{load_path} = $path; 1174 $map->{load_path} = $path;
1095 use Data::Dumper; warn Dumper $map;#d#
1096 1175
1097 $map 1176 $map
1098} 1177}
1099 1178
1100sub find_map { 1179sub find_map {
1101 my ($path, $origin) = @_; 1180 my ($path, $origin) = @_;
1102 1181
1103 #warn "find_map<$path,$origin>\n";#d# 1182 #warn "find_map<$path,$origin>\n";#d#
1104 1183
1105 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; 1184 $path = new cf::path $path, $origin && $origin->path;
1106 my $key = $path->as_string; 1185 my $key = $path->as_string;
1107 1186
1187 cf::lock_wait "map_find:$key";
1188
1108 $cf::MAP{$key} || do { 1189 $cf::MAP{$key} || do {
1190 my $guard = cf::lock_acquire "map_find:$key";
1191
1109 # do it the slow way 1192 # do it the slow way
1110 my $map = try_load_header $path->save_path; 1193 my $map = try_load_header $path->save_path;
1111 1194
1112 if ($map) { 1195 if ($map) {
1113 # safety 1196 # safety
1127 $map->instantiate; 1210 $map->instantiate;
1128 1211
1129 # per-player maps become, after loading, normal maps 1212 # per-player maps become, after loading, normal maps
1130 $map->per_player (0) if $path->{user_rel}; 1213 $map->per_player (0) if $path->{user_rel};
1131 } 1214 }
1215 #Coro::Timer::sleep 1;#d#
1132 1216
1133 $map->path ($key); 1217 $map->path ($key);
1134 $map->{path} = $path; 1218 $map->{path} = $path;
1219 $map->{last_save} = $cf::RUNTIME;
1135 $map->last_access ($cf::RUNTIME); 1220 $map->last_access ($cf::RUNTIME);
1136 1221
1137 $map->reset if $map->should_reset; 1222 if ($map->should_reset) {
1223 $map->reset;
1224 $map = find_map $path;
1225 }
1138 1226
1139 $cf::MAP{$key} = $map 1227 $cf::MAP{$key} = $map
1140 } 1228 }
1141} 1229}
1142 1230
1143sub load { 1231sub load {
1144 my ($self) = @_; 1232 my ($self) = @_;
1145 1233
1234 my $path = $self->{path};
1235 my $guard = cf::lock_acquire "map_load:" . $path->as_string;
1236
1146 return if $self->in_memory != cf::MAP_SWAPPED; 1237 return if $self->in_memory != cf::MAP_SWAPPED;
1147 1238
1148 $self->in_memory (cf::MAP_LOADING); 1239 $self->in_memory (cf::MAP_LOADING);
1149
1150 my $path = $self->{path};
1151 1240
1152 $self->alloc; 1241 $self->alloc;
1153 $self->load_objects ($self->{load_path}, 1) 1242 $self->load_objects ($self->{load_path}, 1)
1154 or return; 1243 or return;
1155 1244
1156 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1) if delete $self->{load_original}; 1245 $self->set_object_flag (cf::FLAG_OBJ_ORIGINAL, 1)
1246 if delete $self->{load_original};
1157 1247
1158 if (my $uniq = $path->uniq_path) { 1248 if (my $uniq = $path->uniq_path) {
1159 utf8::encode $uniq; 1249 utf8::encode $uniq;
1160 if (aio_open $uniq, O_RDONLY, 0) { 1250 if (aio_open $uniq, O_RDONLY, 0) {
1161 $self->clear_unique_items; 1251 $self->clear_unique_items;
1196} 1286}
1197 1287
1198sub save { 1288sub save {
1199 my ($self) = @_; 1289 my ($self) = @_;
1200 1290
1291 $self->{last_save} = $cf::RUNTIME;
1292
1293 return unless $self->dirty;
1294
1201 my $save = $self->{path}->save_path; utf8::encode $save; 1295 my $save = $self->{path}->save_path; utf8::encode $save;
1202 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 1296 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
1203 1297
1204 $self->{last_save} = $cf::RUNTIME;
1205
1206 return unless $self->dirty;
1207
1208 $self->{load_path} = $save; 1298 $self->{load_path} = $save;
1209 1299
1210 return if $self->{deny_save}; 1300 return if $self->{deny_save};
1211
1212 warn "saving map ", $self->path;
1213 1301
1214 if ($uniq) { 1302 if ($uniq) {
1215 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 1303 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
1216 $self->save_objects ($uniq, cf::IO_UNIQUES); 1304 $self->save_objects ($uniq, cf::IO_UNIQUES);
1217 } else { 1305 } else {
1229 $self->save; 1317 $self->save;
1230 $self->clear; 1318 $self->clear;
1231 $self->in_memory (cf::MAP_SWAPPED); 1319 $self->in_memory (cf::MAP_SWAPPED);
1232} 1320}
1233 1321
1322sub reset_at {
1323 my ($self) = @_;
1324
1325 # TODO: safety, remove and allow resettable per-player maps
1326 return 1e99 if $self->{path}{user_rel};
1327 return 1e99 if $self->{deny_reset};
1328
1329 my $time = $self->fixed_resettime ? $self->{instantiate_time} : $self->last_access;
1330 my $to = List::Util::min $MAX_RESET, $self->reset_timeout || $DEFAULT_RESET;
1331
1332 $time + $to
1333}
1334
1234sub should_reset { 1335sub should_reset {
1235 my ($map) = @_; 1336 my ($self) = @_;
1236 1337
1237 # TODO: safety, remove and allow resettable per-player maps 1338 $self->reset_at <= $cf::RUNTIME
1238 return if $map->{path}{user_rel};#d#
1239 return if $map->{deny_reset};
1240 #return unless $map->reset_timeout;
1241
1242 my $time = $map->fixed_resettime ? $map->{instantiate_time} : $map->last_access;
1243 my $to = $map->reset_timeout || $DEFAULT_RESET;
1244 $to = $MAX_RESET if $to > $MAX_RESET;
1245
1246 $time + $to < $cf::RUNTIME
1247} 1339}
1248 1340
1249sub unlink_save { 1341sub unlink_save {
1250 my ($self) = @_; 1342 my ($self) = @_;
1251 1343
1252 utf8::encode (my $save = $self->{path}->save_path); 1344 utf8::encode (my $save = $self->{path}->save_path);
1253 aioreq_pri 3; IO::AIO::aio_unlink $save; 1345 aioreq_pri 3; IO::AIO::aio_unlink $save;
1254 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 1346 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
1255} 1347}
1256 1348
1349sub rename {
1350 my ($self, $new_path) = @_;
1351
1352 $self->unlink_save;
1353
1354 delete $cf::MAP{$self->path};
1355 $self->{path} = new cf::path $new_path;
1356 $self->path ($self->{path}->as_string);
1357 $cf::MAP{$self->path} = $self;
1358
1359 $self->save;
1360}
1361
1257sub reset { 1362sub reset {
1258 my ($self) = @_; 1363 my ($self) = @_;
1259 1364
1260 return if $self->players; 1365 return if $self->players;
1261 return if $self->{path}{user_rel};#d# 1366 return if $self->{path}{user_rel};#d#
1266 1371
1267 $_->clear_links_to ($self) for values %cf::MAP; 1372 $_->clear_links_to ($self) for values %cf::MAP;
1268 1373
1269 $self->unlink_save; 1374 $self->unlink_save;
1270 $self->destroy; 1375 $self->destroy;
1376}
1377
1378my $nuke_counter = "aaaa";
1379
1380sub nuke {
1381 my ($self) = @_;
1382
1383 $self->{deny_save} = 1;
1384 $self->reset_timeout (1);
1385 $self->rename ("{nuke}/" . ($nuke_counter++));
1386 $self->reset; # polite request, might not happen
1271} 1387}
1272 1388
1273sub customise_for { 1389sub customise_for {
1274 my ($map, $ob) = @_; 1390 my ($map, $ob) = @_;
1275 1391
1340 (ref $cf::CFG{"may_$access"} 1456 (ref $cf::CFG{"may_$access"}
1341 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}} 1457 ? scalar grep $self->name eq $_, @{$cf::CFG{"may_$access"}}
1342 : $cf::CFG{"may_$access"}) 1458 : $cf::CFG{"may_$access"})
1343} 1459}
1344 1460
1461=item $player_object->enter_link
1462
1463Freezes the player and moves him/her to a special map (C<{link}>).
1464
1465The player should be reaosnably safe there for short amounts of time. You
1466I<MUST> call C<leave_link> as soon as possible, though.
1467
1468=item $player_object->leave_link ($map, $x, $y)
1469
1470Moves the player out of the specila link map onto the given map. If the
1471map is not valid (or omitted), the player will be moved back to the
1472location he/she was before the call to C<enter_link>, or, if that fails,
1473to the emergency map position.
1474
1475Might block.
1476
1477=cut
1478
1345sub cf::object::player::enter_link { 1479sub cf::object::player::enter_link {
1346 my ($self) = @_; 1480 my ($self) = @_;
1347 1481
1482 $self->deactivate_recursive;
1483
1348 return if $self->map == $LINK_MAP; 1484 return if $self->map == $LINK_MAP;
1349 1485
1350 $self->{_link_pos} = [$self->map->{path}, $self->x, $self->y] 1486 $self->{_link_pos} ||= [$self->map->{path}, $self->x, $self->y]
1351 if $self->map; 1487 if $self->map;
1352 1488
1353 $self->enter_map ($LINK_MAP, 20, 20); 1489 $self->enter_map ($LINK_MAP, 20, 20);
1354 $self->deactivate_recursive;
1355} 1490}
1356 1491
1357sub cf::object::player::leave_link { 1492sub cf::object::player::leave_link {
1358 my ($self, $map, $x, $y) = @_; 1493 my ($self, $map, $x, $y) = @_;
1359 1494
1360 my $link_pos = delete $self->{_link_pos}; 1495 my $link_pos = delete $self->{_link_pos};
1361 1496
1362 unless ($map) { 1497 unless ($map) {
1363 $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1364
1365 # restore original map position 1498 # restore original map position
1366 ($map, $x, $y) = @{ $link_pos || [] }; 1499 ($map, $x, $y) = @{ $link_pos || [] };
1367 $map = cf::map::find_map $map; 1500 $map = cf::map::find_map $map;
1368 1501
1369 unless ($map) { 1502 unless ($map) {
1384 1517
1385 $self->activate_recursive; 1518 $self->activate_recursive;
1386 $self->enter_map ($map, $x, $y); 1519 $self->enter_map ($map, $x, $y);
1387} 1520}
1388 1521
1522cf::player->attach (
1523 on_logout => sub {
1524 my ($pl) = @_;
1525
1526 # abort map switching before logout
1527 if ($pl->ob->{_link_pos}) {
1528 cf::sync_job {
1529 $pl->ob->leave_link
1530 };
1531 }
1532 },
1533 on_login => sub {
1534 my ($pl) = @_;
1535
1536 # try to abort aborted map switching on player login :)
1537 # should happen only on crashes
1538 if ($pl->ob->{_link_pos}) {
1539 $pl->ob->enter_link;
1540 Coro::async {
1541 # we need this sleep as the login has a concurrent enter_exit running
1542 # and this sleep increases chances of the player not ending up in scorn
1543 Coro::Timer::sleep 1;
1544 $pl->ob->leave_link;
1545 };
1546 }
1547 },
1548);
1549
1389=item $player_object->goto_map ($map, $x, $y) 1550=item $player_object->goto_map ($path, $x, $y)
1390 1551
1391=cut 1552=cut
1392 1553
1393sub cf::object::player::goto_map { 1554sub cf::object::player::goto_map {
1394 my ($self, $path, $x, $y) = @_; 1555 my ($self, $path, $x, $y) = @_;
1399 $path = new cf::path $path; 1560 $path = new cf::path $path;
1400 1561
1401 my $map = cf::map::find_map $path->as_string; 1562 my $map = cf::map::find_map $path->as_string;
1402 $map = $map->customise_for ($self) if $map; 1563 $map = $map->customise_for ($self) if $map;
1403 1564
1404 warn "entering ", $map->path, " at ($x, $y)\n" 1565# warn "entering ", $map->path, " at ($x, $y)\n"
1405 if $map; 1566# if $map;
1567
1568 $map or $self->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
1406 1569
1407 $self->leave_link ($map, $x, $y); 1570 $self->leave_link ($map, $x, $y);
1408 })->prio (1); 1571 })->prio (1);
1409} 1572}
1410 1573
1821} 1984}
1822 1985
1823sub main { 1986sub main {
1824 # we must not ever block the main coroutine 1987 # we must not ever block the main coroutine
1825 local $Coro::idle = sub { 1988 local $Coro::idle = sub {
1826 Carp::cluck "FATAL: Coro::idle was called, major BUG\n";#d# 1989 Carp::cluck "FATAL: Coro::idle was called, major BUG, use cf::sync_job!\n";#d#
1827 (Coro::unblock_sub { 1990 (Coro::unblock_sub {
1828 Event::one_event; 1991 Event::one_event;
1829 })->(); 1992 })->();
1830 }; 1993 };
1831 1994

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